Here's an essay by Cory Doctorow about fiction, movies, and games giving audiences what they need instead of what they want, or think they want:
Against Lore
Writers hijack the reader's "empathic response. . . . A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people." Part of accomplishing this trick consists of drawing the reader or viewer into collaborating with the creator, so to speak. Our minds ruminate on what might happen next, how the fictional crisis will be resolved, and how the writer will pull it off. The tension builds, to be released when the outcome fulfills, exceeds, or subverts our expectations in a satisfying way.
"Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. . . . You don't give the audience what it wants, you give it what it needs." What fun would a fantasy roleplaying game be if every monster could be killed in one blow? Who would want to know the killer in a murder mystery in advance (on first reading, at least -- I've read many detective novels with pleasure over and over, because the enjoyment of a well-written mystery lies in more than learning whodunit)? Readers of romance know the hero and heroine will find fulfillment in a happily-ever-after conclusion, since that's inherent in the definition of a romance, but we want to remain in suspense until the end as to how the writer will accomplish the seemingly impossible feat of getting them together.
On one level, according to Doctorow, writers, stage magicians, con artists, and cult leaders are all doing the same thing. "Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work." They "leave blanks" for the audience (or mark) to fill in. They don't tell us everything; rather, they privide gaps for our imaginations to work. Horror mavens often note that the monster in the reader's mind usually exceeds anything the writer or filmmaker can reveal on the page or screen.
According to Doctorow, the skilled creator or performer "delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need. What your audience needs is their own imagination."
As far as that statement goes, I agree with his analysis. He makes lots of cogent points. I emphatically part ways with him, however, when he presents an argument against supplying too much "lore." Why do "series tend to go downhill"? First off, he states this alleged problem like a universal truth. To the contrary, in my view, many series just keep getting better, as the format allows for expansion and exploration of the fictional world. Barbara Hambly's Benjamin January historical mystery novels offer only one example of several I could mention. He applauds the fact that, "The first volume in any series leaves so much to the imagination" and the background elements "are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is." No real argument there. If the author does a good job, we're eager to learn more about the setting and characters, and our minds are "churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together." But Doctorow proposes that an author's filling in those "lacunae" is usually a bad thing.
He insists, "A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying –- it's just resolved," and "Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more." Well, a fictional work literally following this principle would leave me feeling cheated. When I start a new Barbara Hambly mystery, the first thing I do is flip to the back looking for the author's afterword and am slightly let down if there isn't one. I've reread the appendices to S. M. Stirling's alternate history PESHAWAR LANCERS more often than I've reread the novel itself. I want the monster to be numinous and enigmatic for much of the story, sure, but by the end I want a clear look at it. I want to know its origin, strengths, and weaknesses. I enjoy the detailed description of Wilbur Whateley after his death in Lovecraft's "The Dunwich Horror." In an SF story, if there are aliens I want to know all about their biology and culture. Politics aside, my major gripe with J. K. Rowling is her failure to deliver that guidebook to the Harry Potter universe she kept promising. Her worldbuilding appears sloppily ad hoc, a problem the snippets on the Pottermore site didn't fix.
Maybe this tendency on my part comes from having begun my professional career in literary analysis rather than fiction? (I started writing, though, as an aspiring horror author. Does any teenager, no matter how bookish, aspire to be a literary critic? But I DID always want more backstory, more delving into the mind of the "monster.") Or it could be just a quirk of my personality. How do you feel about lore? Do you avidly read guidebooks to your favorite authors' series? Or do you prefer some facets of the stories to stay unexplained?
Margaret L. Carter
Please explore love among the monsters at Carter's Crypt.