Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Friday, December 06, 2024

{Put This One on Your TBR List} Book Review: Dragon Age: Tevinter Nights Edited by Chris Bain, Patrick Weekes, Matthew Goldman, and Christopher Morgan by Karen S. Wiesner

 

{Put This One on Your TBR List}

Book Review: Dragon Age: Tevinter Nights

Edited by Chris Bain, Patrick Weekes, Matthew Goldman, and Christopher Morgan

by Karen S. Wiesner

  

Warning Spoilers! 

Prior to Dragon Age: The Veilguard's release (which I reviewed last week and you'll probably want to refer back to in reading the reviews of these strongly connected individual tales), a new anthology of short stories was released in March 2020 called Tevinter Nights. As the name implies, all the stories are set in Dragon Age's Thedas, many directly in the Tevinter Imperium, where magic-wielding magisters rule and blood magic isn't forbidden. I bought the book (complete with a gorgeous, foldout, color map) at the time of its publication and read it, but since The Veilguard was still in development at that time (and wasn't even named that until later), I felt like I didn't understand where all the stories were coming from. Following the release of The Veilguard, I got it out again and started rereading it. With a much better understanding of all the things going on around the events of the new game, I enjoyed the stories immensely. In fact, it may be the only anthology collection that I enjoyed every single one of the stories included. The tagline of this collection really says it all: "Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed… Welcome to Thedas." Dragon Age is everything I look for in the fantasy genre and then some. 

In this collection, readers are getting a real treat with stories written by nine BioWare staff writers who really know the world contained in the Dragon Age franchise that includes but isn't limited to videogames, electronic games, books, comics, film and television, tabletop roleplaying games, and music. As I said last week, you might be interested in my previous review of all things Dragon Age, which is here: https://aliendjinnromances.blogspot.com/2022/11/karen-wiesner-fiction-series-so-big.html. 

Below you'll find reviews of every story in the collection. Be aware that a major plot angle in Dragon Age: The Veilguard videogame centers around ancient Tevinter artifacts being stolen or unearthed in order to aid the evil that wants to take over the world. So several of these short tales have that as a major theme. Below, I've listed each story in the order they appear in the original publication.

                                                                   

1.     "Three Trees to Midnight" by Patrick Weekes: At the time The Veilguard is set, there's a qunari invasion going on in Thedas that's changing the world. This first story focuses on their capture of a Dalish elf Veil Jumper named Strife (who's featured in the videogame along with Irelin, a team-mate also in this story) and a mage named Myrion. Qunari deeply distrust and put down mages, so Myrion has to hide his powers once he's captured. He's chained to the elf Strife. Tevinter magisters treat elves as nothing more than slaves. So there was a lot of "Enemy Mine" racial prejudice in this this story as the two are forced to work together in order to escape their relentless captors.

 

2.     "Down Among the Dead Men" by Sylvia Feketekuty: The Mourn Watch are the elite guardians of the Grand Necropolis, reverently caring for the dead. They're also a faction of a larger organization, the Mortalitasi. In Inquisition, I was led to believe the Moralitasi are all evil, but in The Veilguard, I learned that's not always the case. We met one of their order, Emmrich, in Veilguard, along with his beloved skeletal companion Manfred, and I was pleased to see them play a role in this particular story in which a guardsman investigates a death in the Necropolis. Very intriguing setting in both the game and this wonderful story with a twist ending.

 

3.     "The Horror of Hormak" by John Epler: My favorite part of Dragon Age has always been the Grey Wardens, those who give so sacrificially in order to maintain a constant vigilance over the return of darkspawn and potential Blights. This story has two Wardens investigating the disappearance of a scouting party. This story is horror in its purest, most intriguing form, and it was an instant favorite of mine.

 

4.     "Callback" by Lukas Kristjanson: Dragon Age: Inquisition had an unmarked quest about "Sutherland and Company" that was mainly followed through War Table operations. If you didn't screw these up and prematurely end the venture, they culminated in an actual crusade for the Inquisitor to save Sutherland and his band of misfits. In this story, the Inquisition has disbanded but their headquarters Skyhold is still maintained by caretakers that haven't been heard from in a while. Sutherland and Company are sent by the Inquisitor to investigate. I loved revisiting Skyhold and these uber-loyal, unlikely heroes.

 

5.     "Luck in the Gardens" by Sylvia Feketekuty: Another beloved Inquisition character, Dorian, makes an appearance in this fun story in which a member of the Lords of Fortune (from The Veilguard) investigates a series of monster killings in Minrathous.

 

6.     "Hunger" by Brianne Battye: In The Veilguard, we're introduced to two married Grey Wardens, Evka and Antoine. This story takes place while these new recruits are traveling to report for duty at Weisshaupt Fortress. They're sidetracked in a town cursed by mysterious and monstrous deaths. This was a neat background to the roles these two end up playing in the videogame, and a precursor to their romance.

 

7.     "Murder by Death Mages" by Caitlin Sullivan Kelly: Mortalitasi is the umbrella organization of "death mages" in the Grand Necropolis that advise Nevarran nobility. The Pentaghast family (re: Cassandra from Inquisition) were some of the founders. Though the group is well-respected in Nevarra, outside they're feared as a cult. The current ruler of Nevarra is aged and weak, his sanity uncertain, and most believe the Mortalitasi are ruling through him. Cassandra Pentaghast, one of the Inquisition's inner circle, assigns a volunteer in the Inquisition to investigate the death of a death mage. This Inquisition mage volunteer was raised by and eventually abandoned this particular death mage, vowing never to return to Nevarra. A Mortalitasi member is suspected of causing political unrest in order to assassinate Nevarra's ruler. Both Cassandra and this investigator have a lot at stake in seeing this situation resolved. While the point-of-view character wasn't exactly lovable, with baggage that's made her bitter and withdrawn, the story had an intriguing whodunit with a lot of complications to keep it suspenseful.

 

8.     "The Streets of Minrathous" by Brianne Battye: Neve Gallus is one of the main companions in The Veilguard, a member of the Shadow Dragons, and a supernatural detective. In the videogame, her loyalty quests all involve a Venatori agent, Aelia, who's trying to subjugate Minrathous (isn't it ironic how often a tyrant calls it "freeing" a population?). This story is the background to all of that--and it's also here we find out what happened to the Templar Brom, something only referenced in the videogame. I enjoyed this setup to a pivotal character in the game.

 

9.     "The Wigmaker Job" by Courtney Woods: Another inner circle Veilguard member, Lucanis Dellamorte, is an Antivan Crow assassin. We learn much more of his background in this story detailing a heist with his cousin Illario (also featured in the videogame), which doesn't get into how Lucanis came to have a demon inhabiting his body, which is a focus of the game.

 

10.  "Genitivi Dies in the End" by Lukas Kristjanson: The Veilguard Lords of Fortune are included in this crazy, off-beat story that I really don't even know how to describe beyond that a weird group containing a bard, a brother in the Chantry, a qunari mage, and a writer take on qunari Antaam (military) in order to steal some ancient elven artifacts. It seems they did this for the sole purpose of their art--in other words, so they'd have something exciting to write about for their ravenous fans to devour. Writers will appreciate this literary escapade, highlighting the extreme lengths authors will go to get a great story.


11.  "Herold Had the Plan" by Ryan Cormier: Two Lords of Fortune (one who recently lost his adventuring partner Herold of four decades) stealthily steal an ancient Tevinter relic that heals even the deadliest of wounds during a Grand Tourney. Unfathomably, every knight in the arena is instantly on their tails. Before long, they realize that their third partner-in-crime has stolen the tourney's grand prize right off the grandstand--the legendary Celebrant greatsword. This was a fun, thrilling story that had unexpected depth and heart at its core.

 

12.  "An Old Crow's Old Tricks" by Arone Le Bray: Lessef of the Antivan Crows fulfills the contract to exact vengeance on those who murdered the Dalish elf clan Oranava. This was a clever story that took a bit to coalesce and make sense, as it's told mainly from the points-of-view of those about to be assassinated who foolishly think they're invincible.

 

13.  "Eight Little Talons" by Courtney Woods: This was probably my favorite in the collection. Here, the author has done an Agatha Christie, following the style of And Then There Were None. The eight major players that head the Antivan Crows are called "Talons" and the hierarchy is from Talon 8 being the lowest of them, to Talon 1 being the highest ranking. Along with their fellow Talons, #5 Talon Viago and #7 Teia (who are featured in The Veilguard) are called to a summit at the First Talon's island home to discuss the qunari and the security of their nation, Treviso. One by one, the Talons are picked off at this secluded meeting, each death re-enacting infamous Crow assassins of the past. This is an obvious statement that no other Crows are safe. In this location, the killer is either hiding somewhere on the island or it's one of their own. (Intriguing--Crows hunting Crows.) Viago and Teia investigate. I loved both of these well-drawn characters, and their obvious attraction to each other sets the stage for their compelling banter in the videogame.

 

14.  "Half Up Front" by John Epler: Another Tevinter artifact--Dumat's Folly (a puzzle that needed to be solved in the Dragon Age II DLC Legacy)--has been stolen. A thief is hired to find out who stole it from the Chantry and why--and to steal it back. The events in this tale directly play into the videogame, which really adds more dimension to that story, since this artifact is one that's integral to Solas/Fen-Harel's ultimate plan. I will also note that the story reminded me a lot of the events in the manga TV miniseries, Dragon Age: Absolution, which aired on Netflix in December 2022 and takes place around the time of The Veilguard. In Absolution, the Inquisition employs two members of the Absolution team, one of them its agent Fairbanks, who was a freedom fighter that asked the Inquisition to reclaim his home, the Emerald Graves. None of the other characters in the miniseries are recognizable, to me anyway. (The voices are very familiar for those who play videogames though.) While I really can't stand anime and manga and therefore I had a lot of trouble getting through even three of the six episodes available in the first season, there were some fun moments in the early episodes and the overall story had a really good twist I didn't see coming (I read a summary of the final episodes rather than forcing myself to watch them). Fans of the series that enjoy anime or manga would probably get much more out of Absolution than I did. Suffice it to say that the story in Absolution paralleled a lot of what was in "Half Up Front", almost too closely. At first, I even though they were the same characters from one to the other, though they weren't. In the end, I felt like one of these was redundant, as they're so similar as to be the same story. I believe "Half Up Front" is probably the most valuable, as it points directly to events in The Veilguard.

 

15.  "The Dread Wolf Take You" by Patrick Weekes: "May the Dread Wolf take you" is an old Dalish curse that gives this story even more meaning. The main character, Charter, was one of Leliana's top spies from Dragon Age: Inquisition. In this story, she's called together a clandestine meeting of Thedas's top spies in order to share information about Solas and his plans to restore the ancient elven empire by tearing down the Veil. In this secret place are a Carta assassin, a Moralitasi, an "Executor" from across the sea, and an Orlesian bard. Each tells a piece of the tale, and it becomes clear that the target for each of their encounters with Solas was the red lyrium idol that was the cause of destruction in Kirkwall in DA II. Little does Charter realize that the cloak-and-dagger meeting has an unexpected guest! I read this story all but holding my breath. I couldn't identify any of the characters other than Charter, but it was very clear that this was the setup for events (and even some of the pivotal settings) about to unfold in The Veilguard.

For anyone following my reviews of short story collections and my philosophy about how short story collections should be arranged, I think the editors did a fantastic job of exactly placing every story in Tevinter Nights in the order needed for optimal reading. The slightly weaker stories are wonderfully anchored and buoyed by the stronger ones with the strongest ones as the first, last, and middle. 

In one sense, Tevinter Nights may not be a good introduction into the world explored in the Dragon Age series, since a lot of the material requires a bit of understanding in how the world of Thedas is run, the crucial events, etc. But, in another, these are just well-written, slice of life stories, a lot of which include magic, mages, mysteries, monsters, and intricate political machinations. Even if you're not familiar with DA lore, there's still lot to love here and, if you're ultimately lured in by these compelling tales, there's so much more to explore in this expansive realm. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog 

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor 

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, November 29, 2024

{Put This One on Your TBR List} Videogame Review: Dragon Age: The Veilguard by Karen S. Wiesner

 

{Put This One on Your TBR List}

Videogame Review: Dragon Age: The Veilguard

by Karen S. Wiesner

 

Warning Spoilers! 

Dragon Age: The Veilguard videogame was released at long last on October 31, 2024 and is the fourth major game in the franchise, a direct sequel to 2014's Inquisition, set ten years after those events. All new locations in the fictional world of Thedas are revealed, including Tevinter Imperium, which fans like me have been champing at the bit to explore since it was first mentioned in the previous games and books. You can find my review of the wide world of Dragon Age here: https://aliendjinnromances.blogspot.com/2022/11/karen-wiesner-fiction-series-so-big.html. 

At the end of Inquisition, Thedas was saved yet again, but Solas, the elven mage on the Inquisitor's main team, inexplicably went missing following the final battle. Readers then watched a very strange, final scene in which Solas secretly meets with Mythal--the elven protector, all-mother, and goddess of love that we've known throughout the series as Flemeth, Witch of the Wilds, and who's come in many forms, including as a High Dragon in DA II and Inquisition. The consequences of that meeting between Solas and Mythal proved shocking to the extreme! 

The very last chapter of Inquisition you could play was the DLC Trespasser, set two years after the Inquisitor's victory against the villain Corypheous. The Inquisition goes to the Winter Palace in Halamshiral for diplomatic talks concerning the future of their organization. A secret qunari invasion is uncovered as the Inquisitor's inner circle utilizes the Eluvian network, which is a series of elven-made, enchanted mirrors that connect and allow for fast transportation and communication. All of this is interwoven with their pursuit of former comrade Solas and finding out what he's up to. At the end of Trespasser (if all the clues were found during the game), Solas reveals that he's in fact Fen-Harel, an elven god of old that many called the Dread Wolf. He created the Veil--the metaphysical boundary between the physical world and the Fade (a dimension of dreams and magic where a lot of demons and trapped spirits hang out). He did it to imprison two other ancient, evil elven gods. Solas's intention is to collapse the Veil and restore the world of the ancient elves, something that will almost certainly destroy the rest of the world. 

The Veilguard's protagonist "Rook" (the player gets to choose a first name) is recruited by Varric Tethras, who's been in the series from the beginning. Varric is intent on finding Solas to stop him from destroying the Veil. When Rook disrupts Solas's ritual, two ancient evil gods are released while Solas becomes imprisoned in the Fade and bound to Rook through blood. Gods' of old siblings Elgar'nan and Ghilan'nain plan to harness the blight--darkspawn corruption--in order to rule the world. 

Because of their connection, Rook ends up at the Lighthouse, Solas's "home" in the Fade. This becomes the main hub and base of operations for Rook and companions between quests. Rook recruits a team that needs to be strengthened through faction cooperation and personal loyalty in order to defeat the villains. The following are recruited early in the game:

·       Harding of the Inquisition, who was the lead scout for all locations in the previous game, though not a member of that inner circle, as she is here. (The Inquisitor does actually play a role in Veilguard.)

·       Neve, representing the Shadow Dragons, a Tevinter resistance group that opposes corruption and slavery--and Venatori, a supremist cult of mainly mages who worship the ancient elven pantheon of gods, the Evanuris. First, the Venatori supported Corypheus in Inquisition and in Veilguard they're now backing Elgar'nan and Ghilan'nain. (Note that Dorian from Inquisition is associated with the Shadow Dragons.)

·       Lucanis, an Antivan Crow, an organization of elite thieves, spies, and assassins that have been part of the world since the beginning.

·       Bellara, a Veil Jumper, the group uncovering the secrets of Arlathan forest's ancient elven empire, once their capital. (Note that Morrigan, who's been a feature in DA since Origins, makes a comeback in this game, first appearing alongside the Veil Jumpers.)

·       Davrin, a Grey Warden, an age-old order committed to fighting darkspawn and the Blight, along with Assan, an adorable griffon. Up until this point in the series, it's been believed griffons were extinct. What a thrill to have my longing for them to be brought back fulfilled!

·       Emmrich of the Mourn Watch, guardians of Nevarra's Grand Necropolis.

·       Taash of the Lords of Fortune, a guild of Rivaini treasure hunters. (Isabela, the pirate, from DA Origins and II is associated with this faction and plays a role in this game.)

Even if the Veilguard--with the backing of hopefully all the factions--manages to stop Elgar-nan and Ghilan'nain, they still have to convince Solas not to collapse the Veil and destroy the world as they know it. 

I preordered the deluxe edition for both PS5 and Xbox 10 and uploaded it just as soon as I could get the wrapping off the games. I began playing and invested 125 hours in it over the next little-more-than-a-week, achieving 100% of the accomplishments. Stylistically gorgeous and immersive, I was drawn in immediately. I absolutely loved the character creation. As usual, you can "design" your Rook from top to bottom, choosing to be male, female, or even non-binary. You can be a human, a dwarf, an elf, or a qunari. You decide whether to play as a rogue, a mage, or a warrior and choose a specialization in each class. Additionally, you have to select a faction to be affiliated with (Shadow Dragon, Antivan Crow, Veil Jumper, Grey Warden, Mourn Watch, or Lords of Fortune). You even get to design the previous Inquisitor from Inquisition, as that character gets an important role in Veilguard as well, considering their background with Solas. Because there are so many choices to make, you could replay this game dozens of times and never have the same experience. 

Two new things you can choose from in the settings are: 1) whether to have your Rook full-on naked or wearing "smallclothes" when undressed, and 2) whether Rook can die in the many, many battles. I found both to be major improvements. However, I didn't care for the sparse-enough-to-be-useless, in-game maps. There were beacons in each of the locations that provided location markers and fast travel options. However, none were named so I could never remember which ones were near merchant locations or other important areas, etc. Some of the treasure was marked on the maps, but not all of it, and not all locations were open through various points in the game, so I always had to go back later and find more since I wanted the 100% achievement. There was also only one option for setting markers on the map to follow--via the visible treasure chests. Since each location had multiple floors, it quickly became a nightmare. Puzzles were a huge part of this game, which I mainly loved, though some were hard enough to make me want to cry. I wasted countless hours being lost and frustrated by finding and completing these--the things I spent the majority of my time on in this game were locating everything and solving all the puzzles in every location. At least those were mainly enjoyable. 

The first several "chapters" of the game were more like a movie the developers wanted players to watch rather than actively participate in. All the dialogue, combat, and treasure-finding struck me as distractions while the theme was being established. Then Rook made it to the Lighthouse, and suddenly the entire world opened up. I knew that this game was going to be much more linear than previous ones, which are open-world and can be explored without any need to hurry or follow a set list of quests. I'm not a huge fan of linear games, preferring to set my own pace and decide what to do in the order I choose. That said, I found I didn't mind the linear construction as much as I initially feared I would because there was a lot of freedom despite it. 

This is one of the few games I've played where everything felt so real, I could have actually been there alongside the characters, living every moment of it. Even when I left to, you know, actually live my own life, I felt that a huge part of me was still there. All the mystery, suspense, thrills, horror, sadness, devastation, laughter and relief--it's built in and abundant in The Veilguard. The character relationships were incredible. Few games are so attentive to constant interactions between all the characters. If I left the Lighthouse for a mere two seconds, there was always new dialogue with all the team members when I returned. Also, in previous games, team members engaged in dialogue that was lost whenever a situation started or we left an area. Here, the characters kept returning to that same dialogue until it was completed, so I didn't miss anything. 

Additionally, romance options were made "pansexual" with all the companions as options. I admit that in my first playthrough, I wasn't absolutely thrilled with the romance my Grey Warden human rogue Rook had with Davrin because it was so slow-moving as to be virtually nonexistent. There was a single quest near the end of his companion missions that solidified the romance, and there was some mild kissing in that. Even there, dialogue wasn't sexy or particularly romantic, nor did it continue when they returned to the Lighthouse. Then, when all hell broke loose and the world was shattering beyond recognition, there was a very weird scene in which Davrin says he'll meet Rook in her room at the Lighthouse. What took place there was so painfully inappropriate, I could barely stand it--mainly because of the timing. The very last thing I would have felt like doing at that juncture was getting it on with someone I'd exchanged only mostly friendship banter with up to that point. The relationship should have had many more romantic interactions and then taken that intimate turn much sooner, so it would have felt more natural and not so "What the heck? It's the end of the world and you wanna do what?" It was excruciating. I was glad it wasn't graphic and that the consummation was over quickly. Hopefully romances with other characters in subsequent playthroughs will be more realistic, better developed, and fit the events around them in a much more organic way. 

The locations were diverse and some of the best I've ever encountered in a game. I enjoyed getting to know each of them and learning so much more about the world and lore of Dragon Age. 

The end-of-game sequence was epic, so life-like, I alternated between tears, terror, and complete exhaustion. Inquisition was a bust when it came to the final battle. It wasn't difficult, and, after 130 hours of game play, felt like it was over in the blink of an eye. Not so in The Veilguard! My team was in jeopardy often--in part because of the (fortunately, good and wise) choices I made throughout the game--during escalating tiers of events all leading toward the final showdown. In this game, there's an ideal ending, a good ending, and a bad ending. I got the ideal my first time through, mainly because my priority never wavered from building my team's loyalty and the helping the factions in whatever way I could. 

I worried because I bought and started playing the game immediately after it came out (not something I ever do) that it'd have a lot of glitches and I'd miss something through the first playthrough that would adversely affect me until I could rectify the situation with a second playing. When a game is first released, gamers can no longer buy the huge, deluxe printed walkthrough books that Prima used to offer in advance, for those who like to know what they're going into prior to playing the game. Now we rely on other online gamers if we get to the point where we're stuck while playing for the first time. There's not a lot of material available when a game is initially released, so I spent an inordinate amount of time figuring things out on my own without help. When I'm playing a game, I want the experience of the story, not necessarily any of the frustration. So my endeavor wasn't as rewarding as you might assume. 

In the end, I did get everything that mattered. Incidentally, one of the achievements--the 52nd out of a total of 53--was basically something like "falling at the Lighthouse". I couldn't figure out what that meant and tried different things in the course of gameplay without success, so Achievement 52 and the one for getting all other achievements went unfinished when I completed the game. At that time, I decided to go back in and try something else. I had a save I'd called "PointofNoReturn" and retained which allowed me to attempt one last thing to get those final two achievements. This time what I did worked, and I got a hundred percent of the achievements. Lucky I had that save! While I'm not sure which Dragon Age game installment is my favorite (2 and 3 are definitely contenders), The Veilguard is now firmly near the top as well. 

For those interested, I've uploaded a comprehensive quest list (that includes major spoilers) for The Veilguard on my website. You can find it here: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/dragonagetheveilguardchecklist.pdf. 

Next week, I'll review the corresponding collection of short stories, Tevinter Nights, that came out in advance of DA: The Veilguard. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor 

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, September 06, 2024

Oldies But Goodies {Put This One on Your TBR List} Book Review: The Complete Spiderwick Chronicles by Tony DiTerlizzi and Holly Black by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List}

Book Review: The Complete Spiderwick Chronicles

by Tony DiTerlizzi and Holly Black

by Karen S. Wiesner 

 

Be aware that there may be spoilers in this review. 

There are a number of young adult fantasy series that feature children who discover a hidden world of supernatural creatures all around them--Fablehaven (Brandon Mull) and The Last Apprentice (Joseph Delaney) are two of my favorites, but you could include many others like Twilight Saga, The Immortal Instruments, Percy Jackson and the Olympians, and on and on. Regardless of how often it's been done before, that doesn't necessarily make it any less enjoyable. 

Another of this type that had me enthralled when the first came out in 2003 was The Spiderwick Chronicles that was said to be written by Holly Black and illustrated by Tony DiTerlizzi, though the Wikipedia page confusingly states a quote by DiTerlizzi (who tends to always be listed first) that "due to the collaborative effort he and Black put into the books, there is no individual credit as to who did the writing and who did the illustrations." Whatever that means. I get the feeling there's a deeper story there I'm too lazy to sniff out. 

In any case, the first set of Spiderwick stories had five entries with the first three released in 2003, the last two in 2004, including The Field Guide, The Seeing Stone, Lucinda's Secret, The Ironwood Tree, and The Wrath of Mulgarath. A spinoff series called Beyond the Spiderwick Chronicles came out in 2007, 2008, and 2009 with the three stories: Nixie's Song, A Giant Problem, and The Wyrm King. Additionally, companion books were published in 2005-2007, and these include Arther Spiderwick's Notebook for Fantastical Observations; Arthur Spiderwick's Field Guide to the Fantastical World Around You; Care and Feeding of Sprites; and A Grand Tour of the Enchanted World, Navigated by Thimbletack

In the original series, after their parents' divorce, the Grace family, now headed by the mother Helen, is forced to move to the decrepit Spiderwick Estate where the children's long lost great-great-uncle disappeared. Simon and Jared are nine-year-old twins while their older sister Mallory is thirteen. Their first night there, a dumbwaiter that goes to the secret library on the second floor is discovered but later a door to the library is found in a hall closet. In an attic trunk, Jared finds the handwritten, illustrated field journal of Arthur Spiderwick that contains information on the various types of supernatural creatures, especially fairies, that live in the estate's surrounding forest. A brownie named Thumbtack is roused to anger by their meddling and punishes them by trashing rooms in the house and assaulting the children. But, once they realize what who and what he is and what they've done to his home, they make amends. From that point on, he aids them, though he wants Jared to destroy the field journal because he knows what happened to Arthur--and could easily happen to them as well--if Mulgarath, an ogre who wants to rule the world, finds out about them. 

The characterization pulled me into this book from the first. Jared is angry about the divorce and he's gotten in a lot of trouble lately because of it. So it makes sense that he's blamed for the problems Thumbtack causes in retaliation for them destroying his nest inside the walls of the house. Simon is the bookish one of the two, the opposite of his twin, and loves animals. Mallory starts out the story in the usual way you'd expect of a teenager girl who's relied on by parents to care for her younger brothers--and also feeling the sting of what her cheating father did to their mother. She's crabby, judgmental of her brothers, always assuming they're causing trouble without justification. Whenever she gets a rare moment to herself, all she wants to do is practice her fencing. Despite the first impressions we get of her, she learns to become a caring, protective sister and her role in the events that follow is pivotal. In the course of the story told through the first five books, we also eventually meet Arthur Spiderwick and his daughter Lucinda, finding out through the twins' and Mallory's investigations what caused the trouble in the first place. Thumbtack is initially disgruntled, and he does often seem amusingly in a bad mood. He's a complex being, one the Grace family couldn't have survived without. 

Given that these books aren't really intended for those over 12 years old (I read what I want, regardless of limitations), they're not really scary. They just skirt the edge of frightening. The movie and videogame released in 2008 based on the first five books are both slightly scarier than the books, and apparently the April 2024 RokuChannel TV series is supposed to be much, much darker than either. 

The spinoff Beyond the Spiderwick Chronicles gives a glimpse of former characters but mostly follows a new protagonist, 11-year-old Nicholas Vargas, accompanied by his stepsister Laurie and big brother Julian in brand-new adventures with supernatural creatures. In a bit of unprecedented, crazy self-insertion that I'm reluctant to call genius but also can't help chuckling about, the three meet up with the authors of Spiderwick Chronicles, DiTerlizzi and Black, at a booksigning. Tony and Holly don't believe their wild tale, but not long afterward they meet Jared and Simon, who agree to help them. 

Thanks to how fast the five books in the original series came out, I read them equally fast, purchasing them as soon as they were published in hardcover. I also read Nixie's Song, but the next two books took a long to come out, comparatively (releases were spaced apart by about a year each). I admit I wasn't as enamored of the first entry in the spinoff series and never purchased the final two, something I intend to rectify with the promise of the TV series coming out soon (at the time of this writing). I'm not sure I will like Nixie's Song any better this time or if the two books that followed will make a difference in my initial impression, but I do know I thoroughly enjoyed the film made of the original series and the idea of a reboot as an ongoing series is equally exciting. 

Whether you read this series at the height of its popularity or if you've never before read it, now might be a good time. Don't let the reading age recommendation intimidate you. Whatever your age, if you're a fan of supernatural literature populated with a wide range of complex, fantastical creatures, this has everything you're sure to love. 

Next week, I'll review another Oldie But Goodie you might find worth another read, too. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, August 09, 2024

Karen S. Wiesner {Put This One on Your TBR List} Book Review: Murtagh, Book 1: The World of Eragon by Christopher Paolini


{Put This One on Your TBR List}

Book Review: Murtagh, Book 1: The World of Eragon

by Christopher Paolini

by Karen S. Wiesner

Though I bought a hardcover copy of Murtagh, the first in Christopher Paolini's spinoff series The World of Eragon, I didn't actually read it. I also bought an audioCD edition at the same time as the purchase of the book, knowing from previous experiences with The Inheritance Cycle that I was likely to have trouble digesting another nearly 700-page tome.

Armed with my 2023 New Year's vow to incorporate audiobooks into my reading repertoire when it came to overwhelmingly large books that I know I'd like if they weren't "just too big to be believed" (read the article I wrote "Combating Big Book Overwhelm with Audiobooks" on the Alien Romances Blog in January 2023 here: https://aliendjinnromances.blogspot.com/2024/01/karen-s-wiesner-combating-big-book.html), I managed to get through the weighty Books 1-4 of The Inheritance Cycle (published between 2001 and 2011) within the first month and a half of the year. Shunning the scolding sense that I was cheating by listening to the book instead of reading it myself, I actually completed the series for the first time without such immense brain fog I couldn't have roused myself from my stupor and told you what any of them were about, beyond the basics. This time, I was clear on the plots of each installment of the series.

Murtagh was Eragon's half-brother; the two shared the same mother. Having acted under the thrall of the villain in The Inheritance Cycle Galbatorix most of his life, Murtagh nevertheless seemed to be helping Eragon for part of the series.                        

{{{spoiler}}}}                    

Inevitably he returned to his master. Hating Murtagh wasn't possible. Murtagh's backstory and the upbringing you're given glimpses of in his dialogue made you sympathize with him, even if you couldn't really root for him in the previous series.

Murtagh is set about a year after the original series ended (and directly after the events of the story collection The Fork, The Witch, and the Worm). With Galbatorix and his evil plans foiled by Eragon and his allies and the death of the villain assured with Murtagh's own hand involved in the deed, Murtagh and his dragon Thorn are nevertheless forced into exile. Though the two weren't given a choice about serving their evil master, there's not really a place in this brave new world Eragon and the heroes of Alagaësia are forging for these two loveable rogues. Even as they're traveling the outskirts of society, trying to survive and lay low, they hear the rumblings of a new evil rising with a stench of brimstone on the wind. A mysterious witch who's far from what she seems to be has powers and plans that could plunge the land into yet another evil scheme.

Murtagh was definitely one of the most interesting characters in The Inheritance Cycle, so it seems fitting that he and his dragon become the focus of the first in Paolini's new outcropping from the original series. The story started very slowly and continued on that rather monotonous course for a long time with bouts of excitement cropping up here and there. One thing I do have to say is that I couldn't understand why Murtagh did half of the things he did. As a Dragon Rider, even an outcast one, maybe he just had an overinflated sense of himself and his abilities, along with those of his dragon. When he ventured into the witch's realm, I couldn't help thinking, Are you completely stupid? I knew what was going to happen and that is what happened. Again, maybe he was just too cocky and believed he and Thorn were stronger than the witch Bachel was.

Another reason occurred to me for his seeming foolishness that could be argued. Murtagh was never evil. He was a puppet, coerced into service by a monster--and he becomes the same in this particular story, though not permanently. Above all, it becomes clear that, if Murtagh had had a different upbringing--say, one similar to his half-brother Eragon--his life would have been vastly different. He wasn't given choices, opportunities, freedom, care or trust. Still, it's not a stretch to believe that what Murtagh wanted most of all was to be a hero and to gain redemption. How the author back-weaved all the years of Murtagh's life into this story make that a certainty. In that way, his questionable actions in this story are plausible and even justified. To gain universal acceptance after his collusion with Galbatorix, atonement in the form of self-sacrifice in order to thwart a growing threat to the land is required of him. Additionally, in Inheritance, Book 4: The Inheritance Cycle, there was obviously a spark of attraction between Murtagh and Nasuada, the leader of the Varden, that remained unrequited at the end of that series. Murtagh continues to think and pine for her in this story, giving the reader hope that his yearning might be fulfilled.

Murtagh ends at a point where you really don't know what will ultimately happen to the rogue Dragon Rider. As the author says in the afterward of the book, "…although Murtagh acts as a stand-alone entry into this world, you will have no doubt noticed that certain storylines are far from concluded." He also said that revisiting the characters in this world was like coming home after being away for a long time. I think it's assured we'll be seeing more books set in Alagaësia under the "World of Eragon" umbrella, though it's unclear whether it'll be from Murtagh's point of view and/or others.

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/


Thursday, May 23, 2024

Fantasy Trope What-Ifs

Peter S. Beagle, author of THE LAST UNICORN, has just released a fantasy novel titled I'M AFRAID YOU'VE GOT DRAGONS. What if dragons weren't huge, majestic, terrifying beasts, but household pests the size of small lizards (at least as far as the characters know to start with)? The protagonist doesn't hunt dragons with armor and sword; he cleans them out of walls by the dozens or hundreds like mice or cockroaches. Of course, what he and his friends know at the beginning of the story isn't the whole truth, and things soon get much more complicated.

Fairy tales, myths, and legends, having countless traditional variations anyway, lend themselves especially well to rewritings from different viewpoints, imaginative re-visionings, and "what ifs?"

Snow White returns to life from a deathlike state in a glass coffin. What if she were a vampire? In Tanith Lee's "Red as Blood" and Neil Gaiman's "Snow, Glass, Apples," she is. What if the allegedly wicked fairy in "Sleeping Beauty" had an excellent reason for keeping the princess in suspended animation? Read T. Kingfisher's novel THORNHEDGE to find out. There's also at least one pulp-era short story (I can't remember the title) that presents Sleeping Beauty as a vampire. What if Maleficent in the Disney SLEEPING BEAUTY animated film wasn't truly evil? They made a movie proposing that alternative themselves. The more we ponder the tale of Rumpelstiltskin, the less sense it makes. If he can create gold, why does he bother accepting bribes of jewelry from the heroine? Why does he want the baby? If he plans to eat it, couldn't he snatch random infants rather than going to all that trouble to get a queen's firstborn? How could he be careless enough to proclaim his secret name in song? The six stories in THE RUMPELSTILTSKIN PROBLEM, by Vivian Vande Velde, attempt to answer these questions in deviously inventive ways.

The characterization of the boy who doesn't grow up in James Barrie's original PETER PAN includes hints of darkness -- absent from the Disney adaptation, naturally -- that blatantly invite speculation and re-visioning. What if Peter had a complex agenda for bringing abandoned or abused children to Neverland? THE CHILD THIEF, by fantasy artist Brom, explores the shadowed forests of Neverland through the lens of such a motivation. What if Peter was outright evil, as in the TV series ONCE UPON A TIME, which deconstructs numerous other fairy tales as well? What if he returned to the mundane world, grew up, and forgot his magical past? In the movie HOOK, he does. What if he were transgender? In Austin Chant's heartrending YA novel PETER DARLING, Peter is Wendy or vice versa.

Mercedes Lackey's Five Hundred Kingdoms series, beginning with THE FAIRY GODMOTHER -- what if Cinderella became a Godmother instead of marrying a prince? -- rings a multitude of changes on familiar stories. Any fantasy author searching for plot ideas can find a bottomless treasure trove in traditional folk tales, as illustrated in the long-running anthology series edited by Ellen Datlow and Terry Windling, beginning with SNOW WHITE BLOOD RED, still available on Amazon.

Margaret L. Carter

Please explore love among the monsters at Carter's Crypt.

Friday, April 26, 2024

Karen S. Wiesner: {Put This One on Your TBR List} Book Review: The Way of the Drow Series by R. A. Salvatore by Karen S. Wiesner


{Put This One on Your TBR List}

Book Review: The Way of the Drow Series by R. A. Salvatore

by Karen S. Wiesner


The Way of the Drow is just the latest in an ongoing series of novels written by R. A. Salvatore focused on one of the most iconic D&D characters ever created, Drizzt Do'Urden. I wrote a review of the first trilogy he was a central figure in previously on this blog (find it here: https://aliendjinnromances.blogspot.com/2023/07/book-review-dark-elf-trilogy-by-ra.html). The three books in The Way of the Drow were published between 2021 and 2023. In the previous series including Drizzt, Generations, a demon uprising was settled and two years of peace followed. Now rumblings from Menzoberranzan, where Drizzt was born, prove a civil war is in the making. Many of the drow are beginning to question the influence of Lolth, the Spider Queen. Drizzt, followed by his most faithful allies, can't stand on the sidelines if there's any chance the Underdark can be set free from the chaotic evil that's held them prisoners for as long as anyone can remember. Drizzt was the first to escape this place where absolutes rule without compromise. In a winner take all battle, the drow ranger is the only one who can lead the captives to freedom. Once again, the Realms will never the same again.

As usual, Salvatore's execution is flawless, and most of the characters that have been the most beloved in his Drizzt series are all here, joining the fight. Each book draws in the countless threads, tightens the noose, and distills into one epic battle.

I'll admit I didn't read the last Drizzt series, nor many of the ones that came before. I wasn't lost--I've read just enough that I recognized and knew most of the players and understood the places and events in this latest series installment.

I tend to get bogged down while reading these stories almost exclusively because the Drizzt's books are connected to a greater, larger, almost mind-blowingly expansive universe with Dungeons & Dragons and Forgotten Realms. Stories and places and characters (many created and written by countless other authors) fit into this setting in the form of books and games (board, card, video, and the kind that most people think of when D&D is spoken of), as well as movies. The 2023 Dungeons & Dragons movie Honor Among Thieves (which wasn't the first film adaptation--but was certainly one of the finest) made the whole franchise a bit more accessible for noobs. There's also talk of a live-action TV show in development that may include Drizzt. Instead of being a household name in die-hard gaming circles, the dark drow might finally become known by anyone who enjoys fantasy entertainment.

Whenever I read Salvatore's Drizzt's books, I can feel the weight of all that surrounds it pressing down on me. It's not the author's fault this happens, but when the characters in his books talk about past events, I can't help feeling a bit of dread because there's a whole world behind these references that's suffocating, considering how little I know about any of it. When I read Drizzt's books, I tend to dart in and out of them, worried that if I linger, the ceiling will shatter and the ponderous, tangential rest of it will crush me beyond recognition. It's a tremendous amount of pressure.

That said, fans won't be disappointed with this worthy installment in the Drizzt legacy.

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/