Showing posts with label Music. Show all posts
Showing posts with label Music. Show all posts

Thursday, April 11, 2024

Art Versus Life

A work of art (specifically, literature, including poetry such as song lyrics) does not necessarily reveal the life or personality of the artist. Agatha Christie and Dorothy Sayers didn't make a habit of committing murders. Stephen King has probably never met a vampire or an extradimensional shapeshifter, and although he incorporated his near-fatal traffic accident into the Dark Tower series, I doubt he actually encountered his gunslinger Roland in person. Robert Bloch, reputed to have said he had the heart of a small boy -- in a jar on his desk -- was one of the nicest people I ever met. As Mercedes Lackey has commented on Quora, she doesn't keep a herd of magical white horses in her yard. Despite the preface to THE SCREWTAPE LETTERS, it seems very unlikely that C. S. Lewis actually intercepted a bundle of correspondence between two demons. And, as a vampire specialist, I could go on at length (but I won't) about the literary-critical tendency to analyze DRACULA as a source for secrets about Bram Stoker's alleged psychological hangups.

C. S. Lewis labeled the practice of trying to discover a writer's background, character, or beliefs from his or her work "the personal heresy." Elsewhere, writing about Milton, he cautioned against thinking we can find out how Milton "really" felt about his blindness by reading PARADISE LOST or any of his other poetry.

The Personal Heresy

An article by hip-hop musician Keven Liles cautions against analyzing songs in this way and condemning singers based on the contents of their music, with lyrics "being presented as literal confessions in courtrooms across America":

Art Is Not Evidence

Some musicians and other artists have been convicted of crimes on the basis of words or images in their works. Liles urges passage of a law to protect creators' First Amendment rights in this regard, with narrowly defined "common-sense" exceptions to be applied if there's concrete evidence of a direct, factual connection between a particular work and a specific criminal act.

This kind of confusion between art and life is why I'm deeply suspicious of child pornography laws that would criminalize the broad category of "depicting" children in sexual situations. A description or drawing/painting of an imaginary child in such a situation, however revolting it may be, does no direct real-world harm. Interpreted loosely or capriciously, that kind of law could be read to ban a novel such as LOLITA. Would you really trust a fanatical book-banner or over-zealous prosecutor or judge to discern that the repulsive first-person narrator is thoroughly unreliable and that his self-serving claims about his abusive relationship with a preteen girl are MEANT to be disbelieved?

Many moons ago, in the pre-internet era, a friend of mine who wasn't a regular consumer of speculative fiction read my chapbook of horror-themed verse, DAYMARES FROM THE CRYPT. To my suprise, she expressed sincere worry about me for having such images in my head. Not being a habitual reader of the genre, she didn't recognize that the majority of stuff in the poems consisted of very conventional, widely known horror tropes. Even the more personal pieces had been filtered through the "lens" of creativity (as Liles puts it in his essay) to transmute the raw material into artifacts, not autobiography.

In case you'd like to check out these supposedly disturbing verse effusions, DAYMARES FROM THE CRYPT -- updated with a few later poems -- is available in a Kindle edition for only 99 cents, with a cool cover by Karen Wiesner:

Daymares

Margaret L. Carter

Please explore love among the monsters at Carter's Crypt.

Friday, November 25, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

Fiction Series So Big, They Cross Multimedia Platforms:

Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series.

In this third installment, we'll cover the space opera Mass Effect Series created and developed by Bioware, a Canadian videogame developer, with Drew Karpyshyn (lead writer), Casey Hudson (director), and Preston Watamaniuk (designer). Karpyshyn also wrote the first three novels in the series.

In this sprawling science fiction adventure series with elements of horror, the popular videogame spawned novels, comics, a film, a potential television series, compelling music, a 4D holographic experience at an amusement park, and even its own holiday!

Which Came First?

The Mass Effect Trilogy takes place over the course of 2183-2186 CE {Common Era}). In 2148, humanity discovered highly advanced Prothean technology hidden deep below Mars' surface. The Prothean were thought to be the progenitor race of all species. These remnants of the long extinct culture led mankind to scientific breakthroughs with mass effect fields and the development of faster than light spaceflight. Another Prothean discovery unearthed a dormant mass relay that, once activated, transported them to another relay, which was part of a vast network that made travel around the entire galaxy possible. By 2150, the Alliance was formed and began forging military exploration beyond the Sol System. Only two years later, the first three human colony worlds were settled, including Demeter, Eden Prime, and Terra Nova. 

First contact was made with another spacefaring race in 2157. The Turians had been watching them, and soon the First Contact War culminated into the Turian siege and occupation of Shanxi, a human world. Only a month later, a surprise attack put the planet back in Human hands. The full-scale war the Turians had begun to prepare for against humanity was thwarted when the Citadel Council intervened. The Citadel, a massive space station, had long been considered the political and economic heart of the galaxy. Peace was brokered and so began mankind's foray into interstellar expansion.

Meanwhile, a mercenary named Jack Harper became embroiled in a plot with a Turian named Saren. Harper went on to create the human-supremacist, terrorist organization called Cerberus and, at that time, assumed the identity of the Illusive Man. Horrifying experiments and immoral depravities were ascribed to this organization all throughout the series.

Two years later, Saren became the youngest Turian to be inducted into the Spectres (Special Tactics and Reconnaissance), agents of the Council granted extraordinary power to preserve galactic stability. The first Human Spectre candidate was Alliance Navy Captain David Anderson, commander of the experimental Turian/Human stealth frigate, the SSV Normandy. Anderson's XO,  Commander Shepard, became the first Human Spectre in 2183. Shepard was already an N7 rank soldier, having distinguished him/herself (this main character can be played either as male or female) in combat, by the time he/she took over as captain of the Normandy. 

The original Mass Effect trilogy began in the year 2183 with Commander Shepard coming in contact with an artifact that imparted a vision of war and death across the galaxy. In this deeply disturbing portend, Shepard learned that every 50,000 years, the Reapers, an ancient species of machines, eliminated all higher life forms in a galaxy-wide purge, leaving younger species to advance and thrive until the next cycle. The Reapers believed this apocalypse was necessary to prevent war and chaos from destroying all life for all time. The next two games detailed the epic struggle of the entire galaxy to survive against the Reapers--at times aided by Cerberus, at others massively hampered.

The story behind Mass Effect Andromeda, the fourth game, actually began within the timeline of the first three games. The Andromeda Initiative, at least partially funded by “powerful benefactors” (which may or may not include Cerberus) was founded in 2176 and the first wave launched into dark space in 2185. Each of the species had their own massive ark. Those in the scheduled second wave launch held the last of the Milky Way species. The Nexus flagship--filled with a variety of races--was a Citadel-like space station designed to be the Initiative's base of operations as well as a temporary home while the "Golden Worlds" were made habitable. The journey to the Andromeda Galaxy to establish a permanent presence there was intended to be a one-way trip that would take approximately 600 years. Each ark was assigned its own Pathfinder, selected to set up a habitable world for its 100,000 passengers. Alec Ryder, a soldier who fought in the First Contact War, was the Human ark Hyperion's Pathfinder.

Circa 2450 CE, the Scourge, a widespread energy phenomenon, was unleashed in the Heleus Cluster after the detonation of a powerful weapon on a Remnant space station. A race known as the Jardaan created Remnant technology (Rem-Tech), including vaults that, when activated, amplified the environmental stability of a planet. The Scourge deactivated the Remnant vaults, badly damaging the Golden Worlds the Initiative expected to inhabit upon arrival, and nearly destroyed the only sapient sentient species native to the Andromeda galaxy. Angarans fell into a dark age, their civilizations cut off from each other and scattered. Around 2600, the Scourge stabilized. After rediscovering spaceflight, the Angaran people began to reunite. In the midst of their initial healing in 2744, the Kett, a hostile alien species, invaded the Heleus Cluster, intending to "exalt" the Angara into their own empire. Instead of following protocols, the invasion force's leader became obsessed with learning how to control Rem-Tech.

In 2818, after a 633 year journey across dark space, the Nexus arrived to find things vastly different in Andromeda than they expected before setting out. Fourteen months afterward, the Hyperion showed up, having been separated from the other arks that were prevented from rendezvousing with the Nexus for various reasons. This is where the game opens. The player chooses to be either the son or daughter of Alex Ryder. As the first Pathfinder to arrive at the Nexus, they're faced with the challenges of making all the Golden Worlds habitable, finding resources, making alliances, discovering what happened to the missing arks, and defeating the Kett.

A fifth Mass Effect, as yet unofficially titled with no release date in sight, is expected to continue the story from the first trilogy and possibly also the Andromeda installment, which had all the DLC and anticipated follow-up games canceled due to less than enthusiastic fan reception, despite sales success that matched its predecessors.

The chronological order of the Mass Effect Series with videogames, comic books, novels, and one film included is:

1) He Who Laughs Best by Mac Walters and Jeremy Barlow (single issue comic published in 2013): Details how Jeff "Joker" Moreau became the SSV Normandy's pilot prior to the events of ME

2) Evolution by Mac Walters (4-issue comic series first published in 2011): Set in 2157 during the First Contact War, detailing the origins of the Illusive Man and Cerberus.

3)  Revelation by Drew Karpyshyn (novel published May 2007, six months prior to the release of ME): A prequel to the first videogame, set in 2165 involving David Anderson and Saren investigating an attack on a Human research station.

4) Mass Effect (videogame released 2007): Set in the year 2183.

5) Ascension by Drew Karpyshyn (novel published July 2008): Set a few months after the events of ME spotlighting a young biotic prodigy named Gillian Grayson who's pursued by Cerberus and aided by Kahlee Sanders, who also had a significant role in Revelation.

6) Andromeda: Initiation by N. K. Jemisin and Mac Walters (novel published in 2017): Set in the Milky Way before the departure of the arks, Cora Harper attempts to recover dangerous stolen data before it can be used against the Andromeda Initiative.

7) Redemption by Mac Walters and John Jackson Miller (4 issue comic series first published in 2010): Prequel to ME 2 with Cerberus and Liara T'Soni trying to track down Commander Shepard, killed in the opening act of ME 2.

8) Mass Effect Galaxy (2009 released no-longer-available mobile game): A prequel to ME 2, squad members Jacob Taylor and Miranda Lawson investigate aggressive Batarian activities.

9) Mass Effect 2 (videogame released 2010): The prologue begins in the year 2183; 2 years later, Shepard is resurrected by Cerberus to continue fighting the Reapers.

10) Retribution by Drew Karpyshyn (novel published July 2010): Set a few months after the events of the second videogame. Cerberus uses Reaper tech on Paul Grayson.

11) Incursion by Mac Walters (single issue comic published in 2010): An Aria T'Loak adventure set one week before ME 2 opening events.

12) Deception by William C. Dietz (book published January 2012): Set not long after the events of Retribution, concerning Gillian Grayson's search for her father's murderer, the Illusive Man.

13) Conviction by Mac Walters (single issue comic published in 2011): In the days after the events of Arrival (ME 2 DLC), Captain David Anderson tasks Alliance Marine James Vega with the guarding of an important prisoner on Omega.

14) Inquisition (single issue comic published in 2010): Takes place after ME 2 with Captain Bailey investigating allegations of Executor Pallin's corruption within C-Sec.

15) Invasion by Mac Walters (4-issue comic series first published in 2011): Aria T'Loak's battle with Cerberus invasion forces on Omega.

16) Paragon Lost (anime film released in 2012): A prequel to ME 3, Alliance Marine James Vega battles the Collectors.

17) Mass Effect 3 (videogame released 2012): Set in the year 2186, six months after the events of ME.

18) Homeworlds by Mac Walters with ME 3 writing team (4-issue comic series first published in 2012): Each issue focused on a different squad member from ME 3 including James Vega, Garrus Vakarian, Tali'Zorah, and Liara T'Soni.

19)  Foundation by Mac Walters (13-issue comic series first published in 2013): Original stories in the series that tie in with the ME 3 Citadel DLC (except issue 5 with ties to ME 2).

20) Andromeda: Nexus Uprising by Jason M. Hough and K.C. Alexander (novel published in 2017, the same day the videogame ME Andromeda was released): Set on the Nexus in the Heleus Cluster before the arrival of the other arks, detailing the events that led to the uprising.

21) Mass Effect Andromeda (videogame released 2017): The Andromeda Initiative began in 2185, between the events of ME 2 and 3, but the events of the game don't start until after the 634-year journey of Ark Hyperion to Andromeda, which arrived in 2819.

22)  Discovery (4-issue series first published in 2017): Expands on the events of ME Andromeda.

23) Andromeda: Annihilation by Catherynne M. Valente (novel published in 2018): Set during the journey of the Quarian ark to Andromeda, a deadly pathogen has been intentionally released onboard.

The music of ME is eclectic, to say the least, with vintage synthesized sounds, encapsulating both wonder and terror. The galaxy map, Reaper invasion, and "leaving Earth" music are all iconic to followers. Later scores had more cinematic and orchestral compositions. ME Andromeda starts with "A Better Beginning", which never fails to haunt and even devastate me. All three original soundtracks are here: https://www.youtube.com/watch?v=gX1UuJMfQfk

Andromeda: https://www.youtube.com/watch?v=ncN_o7x6XPA

On May 18, 2016, Mass Effect: New Earth opened at California's Great America in Santa Clara, California. The theatrical motion simulator amusement park ride includes motion seats equipped to simulate wind and water. The ride's plot coincides with the ME 3 timeline during the invasion of the galaxy by the Reapers. The ship ride is captained by a live action actor playing Conrad Verner, an obsessed fan of Commander Shepard's.

In late 2021, it was reported that negotiations were underway to adapt ME for Amazon's Prime Video streaming service.

An informal commemorative holiday--N7 Day--is observed annually on November 7th to celebrate the franchise.

A Review of the Various Medium Components Available

My first experience with Mass Effect came after my nephew's dad talked about how much he loved it. We bought it and my husband started playing while I avidly watched from the sidelines. The character development is so incredible in this trilogy, each game making the cast more and more distinctive and real. I became so invested in them, I was hooked. As soon as he finished the trilogy, I had to play it myself and I was absorbed so much so that I could barely function. The first few times I played the trilogy straight through, I couldn't sleep, couldn't do anything else, I was so wrapped up in the story and characters' plights. I can safely say an obsession was born.

Since then, I've lost track of the number of times I've played through the original trilogy (I can't play one of them without playing all of them back to back), and I've exhausted nearly every scenario when it comes to different ways to play, companions to romance, etc. available in the games. Over the next decade plus, I convinced countless other gamers I know to play it. I suspect in many cases, it was simply to understand what I was going on and on and on about, talking about this series so often.

When the Legendary Edition was released in May 14, 2021 with all three games, all DLC and add-ons included (except Pinnacle Station), remastered, I might have been the happiest person on the planet.

Additionally, the release of ME Andromeda, a brand new chapter in ME history, was pivotal for me. Unlike so many vocal decriers of this installment, I'd found my brand new favorite game. While the characters aren't quite as intriguing in Andromeda (a bit cardboard), the gameplay and story are superior even to the original trilogy.

A discussion of ME wouldn't be quite complete without a nod to its disappointing endings. Fans spent three games of the trilogy anticipating how everything would come to a head and what the ending would bring. The main character choices shaping the story all through the games were not only pivotal, but, for many, the point. The reception when the ending was finally revealed left fans cold, and even game writers and developers were disappointed at how it turned out. The outcry for the divisive finale that gave the main character no option let alone satisfying solution was so hotly vocal, designers went back and redid the ending, offering an expansion DLC with the main character deciding between three very different options that (if nothing else) at least gave a sense of closure that wasn't in the initial "resolution". However, while there was an interesting twist thrown in in the form of the entity with out-of-the-blue revelations to impart, almost nothing in the story thus far even hinted at what this creature had to tell the main character (although one of the bonus content stories. Leviathan, released a couple months after the alternate ending was made available was clearly an attempt to belatedly shore up those shocking disclosures). Unfortunately, the revised multiple choices the main character was given with the redesigned ending didn't always line up with the choices the protagonist may have made throughout all three games. In fact, some of those decisions were rendered inconsequential. Ultimately, the new ending was better, but fans still left disappointed, understandably so.

To my mind, this situation could have been avoided altogether if the writers had either taken or been given the opportunity to lay the groundwork for every installment in the series long before the games were designed. That said, it's hard to know what transpired since, in the videogame world, if a game doesn't make money and/or the reception is aggressively critical, there may never be a sequel--regardless of whether it ends on a cliffhanger, as was the case for Andromeda, which ended with not one, not two, but three major cliffhangers. The game was met with loud disapproval for reasons that weren't necessarily about gameplay or story content. As a result, DLC and a potential sequel or sequels were summarily squashed--to the dismay of fans. The bonus content that was planned prior to its cancellation would have provided resolutions to all the cliffhangers in the first game. I know I'm not the only fan who fumes whenever I think about never getting those loose ends tied up. One of the loose ends was supposed to be answered in the  novel Annihilation by Catherynne M. Valente, however, for my part, I was disappointed with that "conclusion". While a new ME game has been confirmed to be on the horizon, there's no way of knowing whether the developers intend to provide closure for Andromeda--or open another can of worms they may or may not ever close. In short, despite some obvious elephants in the room with these disenchantments, this series remains to this day my all-time favorite.

For completionist gamers, you can find my checklists and quest guidelines, chock full of tips and tricks, for ME games and all DLC below:

ME 1: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect1checklist.pdf

ME 2: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect2checklist.pdf

ME 3: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect3checklist.pdf

Andromeda: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffectandromedachecklist.pdf

After playing the games, I bought and read all the novels associated with them. All are good or excellent in giving background on several prequel or secondary plots mentioned in the games. since I've never enjoyed reading comic books, I'm still wavering on whether to purchase them--each have been packaged in volumes that contain all the individual issues. I love all the music associated with the series, owning most of the soundtracks. Finally, I'm enthralled at the prospect of a fifth game and possibly a movie/TV series based on the series in the future.

Whether you're a sci-fi gamer, book or comic reader, TV, movie, and music lover, or amusement park ride enthusiast, I highly recommend the Mass Effect Series in all its multimedia facets. Each component is worth whatever time and monetary investments you make.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor

Friday, November 11, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: The Witcher Series

Fiction Series So Big, They Cross Multimedia Platforms:

The Witcher Series, created by Andrzej Sapkowski


by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series. Let's start with a particular favorite of mine: Polish bestselling author Andrzej Sapkowski's The Witcher Series.

In Poland, The Witcher Series has a cult following and is so popular, a garden square in the author's hometown was renamed Witcher Square and a mural (the largest in Poland!) of the main character, Geralt, was painted on a local skyscraper. Americans didn't get translations of the book series for 17 years after the first story was published in Poland (and a couple of them still remain untranslated). The popularity of the videogames no doubt gave rise to interest in the books, which in turn incited the TV series that's become a favorite among fans of the supernatural.

Which Came First?

Sapkowski's The Witcher book series has everything a lover of the supernatural could want with the cool twist of a "genetically engineered" hero designed to hunt monsters of lore using melee combat, alchemical potions and decoctions that would be poison to anyone without the witcher mutagen, and some magical abilities called signs. Geralt of Rivia is one of several other Witchers. In the past, the word "witcher" translated from the Polish was "hexer" or "spellmaker". Witchers are a dying breed, to be sure, in this series, and they're frequently aided by sorceresses like Yennefer of Vengerberg and Triss Merigold (male witches also exist in this world). Bards are popular in this world as well, whether a help or hindrance, especially Geralt's best friend, Dandelion (or Jaskier in Polish, which is what he's called in the Netflix series to much confusion for those who have read the English translated books or played the games).

The series is set on an unnamed continent settled thousands of years earlier by elves who came from overseas. War broke out between the elves and the dwarves who dwelled on the continent. Other beings existing at that time are gnomes, halflings, and dryads. Humans arrived after this time (500 years before the events of the series) and dominated all other races. Humans war amongst themselves as well. Like the author, the main character despises politics and tries to remain neutral, not always successfully. After a magical event called the Conjunction of the Spheres, werewolves, vampires, and a whole host of mystical creatures (taken from existing lore as well as unique creatures invented by the author, or hybrids thereof) spilled onto the continent.

Previously a traveling fur salesman with a degree in economics and a lover of fantasy, the Polish author wrote a short story called "The Witcher" that he entered in a competition held by a Polish sci-fi and fantasy magazine his son liked. Though he waited a year for the results (taking the 3rd place prize), readers of the magazine spurred the author to write more short stories with their approval. Positive reception quickly led him to undertaking a fantasy saga complete with novels. The Witcher Series was published in Poland between 1990 and 2013 while the first wasn't released until 2007 in the USA. Spin-offs include stories (written by other writers) set in the world of The Witcher featuring its characters. Comic books of The Witcher were published from 1993 to 2014. 

Early screen adaptations were an overseas 2001 film and a 2002 TV series (titled The Hexer). Netflix adapted the series to television in 2019 along with an animated film in 2021 and a live-action prequel series is also in the works.

The first Witcher videogame was released in 2007, the second in 2011; and the third and final of the trilogy, in 2015. The games, particularly the latter, are bestsellers and have received countless awards. A remake of the first game is in the works, along with a second trilogy.

In 2001, a tabletop role-playing game based on the books was published. Another was released in 2018 based on the videogames. Board games, available in physical and digital forms, are currently available. Additionally, card games based on the videogames are in circulation.

Soundtracks for the videogames contain breathtakingly beautiful music. A rock opera and a musical based on the series were produced by a Russian symphonic rock band between 2009 and 2012.

A Review of the Various Medium Components Available

I became intrigued with the Witcher Series when I watched my son playing The Witcher 3: Wild Hunt. I bought myself a copy, and my fascination with the series became absolute. I've played it countless times, many times a year, and the Blood and Wine DLC is some of the best bonus game material I've ever encountered. Every award this game won was well-deserved. This game is open-world and non-linear (you can do the quests in any order, for the most part), and much of the outcome is directly based on choices the player makes throughout, which is my favorite kind. As a gamer, I'm also a completionist, so I tend to do nearly every quest available (at least the first time), giving me a good two hundred hours of gameplay with this one. For the similarly obsessive type, I have an alphabetized, complete quest checklist uploaded here:  https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/witcher3questskarenwiesner.pdf.

After I played The Witcher 3 (and prior to playing The Witcher 2, which I'll talk about soon), I bought all Sapkowski's Witcher books and read them compulsively, more than once. They're phenomenal. Truly, some of the best books I've ever read. Below, you'll see the titles available in The Witcher Series (presented in chronological order--as they should be read--rather than in publication order):

1)    The Last Wish

2)    Sword of Destiny

3)    Season of Storms

4)    Blood of Elves

5)    The Time of Contempt

6)    Baptism of Fire

7)    The Tower of Swallows

8)    Lady of the Lake

9)    The Lady of the Lake

Next, I played The Witcher 2: Assassins of Kings. The gameplay is a bit trickier than 3, requiring the player to be prepared and anticipate monster attacks in advance with oils for the sword and potions designed to aid defense and attack (death otherwise, meaning multiple saves are necessary in case you die and need to reload to a previous save state). I'm so glad they changed this in the third game! Witcher 2 also has the unfortunate annoyance of forcing the player to (somehow) know the exact order each quest must be played in order to avoid missing out on anything. I designed my own "ideal order of quests" checklist to ensure I don't miss anything important in the 25 hours plus of gameplay this installment boasts. Gamer completionists can find my fairly thorough console version walkthrough here: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/witcher2walkthroughkarenwiesner.pdf.

I enjoy this game immensely, though not quite as much as The Witcher 3, in part because it's a hybrid between a linear and a non-linear game. You're forced to complete certain of the quests (i.e., main quests) at a certain time, usually advancing you to another location in the game. Once those major quests are completed in the order they're required, you can settle in for a bit and complete location questions in a more non-linear manner. Again, the player's ongoing decisions affect the outcome of the storyline.

I do own the videogame The Witcher 1 on Steam and computer disk. Though it was supposed to be released on console back in the day, it ended up available only on PC. I find it much harder to play anything but point and click games, like Nancy Drew, on PC. A complicated combat game like The Witcher works so much better, in my opinion, using a game controller instead of a keyboard. In any case, I'm hopeful I will get to play the remake of The Witcher 1 in the coming years, if the promise of it comes to fruition--and that it's available on PC and consoles at the time of release.

Another media component of the videogames for this series are game soundtracks. I fell in love with the incredible soundtracks from each of the games, particularly the one for The Witcher 2. The gorgeous compositions created for the games have carried me through endless hours of writing sessions. Check them out here:


The Witcher 1 Soundtrack:
https://www.youtube.com/watch?v=tFIbVqHOOIU

The Witcher 2 Soundtrack:

https://www.youtube.com/results?search_query=witcher+2+soundtrack

The Witcher 3 Soundtrack:

https://www.youtube.com/results?search_query=witcher+3+soundtrack

As if all this wasn't enough to embrace concerning a series with so many multimedia components, I love the mini-games that are played within each of the videogames. Specifically, Gwent in The Witcher 3 is a favorite card game of mine. I own all the physical decks along with an authentic game mat. I also enjoy Kings Dice from The Witcher 2. I've heard that in The Witcher 1, the player has the option of collecting "naughty" playing cards that are somehow related to Geralt's many sexual conquests. He must have a huge deck, if it's based on that, lol. This is one amorous hero, and the ladies (regardless of their race) love him.

I was thrilled when I heard about the Netflix adaptation of The Witcher Series, but I've found the results mixed, thus far. First, I strongly question the choices for some of the actors in the show, though they're growing on me, despite my qualms, a bit more after two seasons. Also, the first season whipsaws through time shifts so even a veteran reader of the books could easily become confused. The second season changes the series radically from the books with a new vision. I do admit, though, if I didn't consider the books canon, I might like the series more than I currently do. Those unhindered by the books will probably love the TV series. 

Whether you're a supernatural book reader, gamer, lover of TV and movies and music, I highly recommend The Witcher Series in all its multimedia facets. They're worth whatever time and monetary investments made on their behalf.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor


Thursday, April 07, 2022

Folklore 101

At this year's ICFA, I heard a paper by folklore scholar Jeana Jorgensen and was so impressed that I immediately ordered her book FOLKLORE 101. This isn't a book OF folklore, but an introduction to the study of folklore. Jorgensen explains her field in a breezy, colloquial style but also includes an extensive bibliography of books for further, deeper exploration, should readers be so inclined. She defines folklore as "informally transmitted traditional culture." It's shared and passed on outside of official, institutional structures. Thus, while an established religion isn't folkloric, folk religion does exist, e.g., wearing saints' medals for protection or burying a statue in the yard to ensure a quick sale of one's house. Variation and flexibility characterize folklore, whereas an institutional product such as a printed novel by a known author has a fixed form (unless the author or film director releases a revised official version). Tradition need not stretch back centuries or even years to be "traditional." Moreover, the "folk" don't mean just people in preindustrial eras or present-day tribal societies. Folk groups can include hobby clubs, coworkers in an office, people serving in a branch of the military, online virtual communities, even the members of a single family—any group that shares a common culture. It surprised me to read about "personal narratives" as a folklore category. Did you know the retelling of an anecdote about your wedding day constitutes folklore within your family's tradition? Coincidentally, earlier this week I read an article about the top ten stories from their own lives people tell over and over. (Frustratingly, the article didn't list the ten topics.) Older people don't repeat stories mainly because they're forgetful; they do it because those anecdotes hold vital meanings they want to pass on to the younger generations. Just as we all speak prose, we all belong to folk groups and practice folklore.

I ordinarily think of folklore mainly in terms of verbal culture, such as songs, tales, legends, and anecdotes. Proverbs, jokes, and slang also fall into that general area. As Jorgensen's book explains, however, folklore includes many more categories, e.g., foodways, rituals, superstitions, arts and crafts, dance, holiday customs, folk medicine, internet memes, and various other human activities.

Is fan fiction folklore? Yes, although her book mentions it only once, in passing. It's produced informally, outside official, commercial structures. It exhibits variation and is communicated within a folk community. The fanfic community has its own traditions and dialect, e.g., the invention of the term "slash" for same-sex romance between fictional characters. Filk music is certainly folklore. Songs can be set to either composers' original tunes or existing music. The latter can consist of either parody or serious rewriting. The videos made by some fans by combining clips from movies or TV shows would also count as folklore, although they don't come into Jorgensen's book. So material originally produced by official, institutional, and/or commercial sources can become appropriated by folk culture, subject to variation and traditional transmission.

When does a commercial product created by a known artist become folkloric? How old does it have to be? Does it have to be in the public domain? Woody Guthrie's song "This Land Is Your Land" is probably thought of by many Americans as a folk song. Guthrie himself encouraged others to add verses. Nineteenth-century composer Stephen Foster's "I Dream of Jeanie with the Light Brown Hair" was parodied by Bugs Bunny, a commercial song being "filked" by a commercial animated character. Similarly, the tune of the Civil War song "Aura Lea" was used by Elvis Presley for "Love Me Tender." There's a filk song about the Apollo 13 near-disaster sung to the tune of "The Wreck of the Edmund Fitzgerald." Despite Jorgensen's lucid explanations, I'm still a little fuzzy on the boundaries of "folk" transmission and variation. To cite a shift in the other direction, Jean Lorrah wrote a collection of Star Trek fanfic stories called the "Night of the Twin Moons" series—folkloric variation on a commercial popular culture product. However, her professional Star Trek novels THE VULCAN ACADEMY MURDERS and THE IDIC EPIDEMIC clearly belong to the same fictional universe as her fanfic, although with "the serial numbers filed off," as the saying goes. And the origin of the commercial bestseller FIFTY SHADES OF GREY as thinly veiled TWILIGHT fanfic is well known.

The richly diverse nuances of folk creations in the overall category of songs and stories can be endlessly fascinating.

Margaret L. Carter

Carter's Crypt

Thursday, December 02, 2021

ChessieCon 2021

For the second year in a row, the Baltimore-area ChessieCon was held online instead of in person. (Not long before the scheduled date, we lost our hotel, which became a quarantine facility.) I was mildly anxious about the procedure for this con because it looked more complicated than last year's set-up, when members could just drop in to join a Zoom meeting anytime. This year, we had to register in advance for any session we wanted to "attend," and registration was locked when a panel began. To my relief, though, everything worked smoothly, easier than I'd expected. The system allowed me to sign up for my whole weekend's choices at once. Having registered, I received individual e-mails with the "room" link for each session, and it didn't matter if I started watching a few minutes into the time slot. It was only the registration itself that was "locked."

I always enjoy the musical events at ChessieCon. This year I watched two performances, Roberta Rogow (filk) and Bob and Sue Esty, formerly of the group Clam Chowder (mostly folk). I was especially glad Roberta Rogow sang one of my favorite of her standard pieces, "Schindler's List," which always brings me to tears.

Topics of panels I watched all or part of: Immortals in fiction; "A Century of Robots"; Native American mythology and lore in fantasy; pandemics in history and literature; creating gods for a fictional universe; portal stories. As one would expect from convention panels, many provocative questions were raised with no definitive answers reached. Fun! Panels also offer chances to learn about books one might not have read or even heard of.

Aside from the music, my favorite session was a lecture on mass extinctions—definition, types, consequences—delivered by Thomas Holtz, a paleontologist from the University of Maryland. He was an informative, lucid, and entertaining speaker, whose presentation included a lavish array of charts and colorful slides. I've bookmarked his name on YouTube to view some of his other videos in the future.

While I regret missing the live con weekend of yore, a virtual convention has advantages. No rushing around like decapitated chickens to get out of the house the day after Thanksgiving. (One year we unwisely left turkey soup simmering very low all weekend, asking one of our sons to drop by and check on it. We came home to a pot of charred bones. Never again.) No need to drive anywhere or spend money on hotel rooms, meals, and dog boarding. There's one odd negative consequence of watching a con on the computer, however. When I'm home, I can't avoid doing a lot of the chores and such I would do on an ordinary weekend, so I end up "attending" fewer panels and performances than I would in person. At the hotel, the weekend is all con, all the time.

Next year in person for sure, Lord willing!

Margaret L. Carter

Carter's Crypt

Tuesday, February 24, 2015

Marketing Fiction In A Changing World Part 12 - Marketing To The Young

Marketing Fiction In A Changing World
Part 12
Marketing To The Young
by
Jacqueline Lichtenberg

The Index post with links to the previous parts of this series is:
http://aliendjinnromances.blogspot.com/2014/05/index-to-marketing-fiction-in-changing.html

Facebook has gained the reputation for being the venue of the old fogies, while younger people seek other social networks. 

On Twitter, a #scifichat topic brought up this post on comics for 7 year old girsl:

http://www.itinthed.com/16328/what-taking-my-daughter-to-a-comic-book-store-taught-me/

We'll reference that comics issue in Part 13 of this series.  Now let's look at what the adults are discussing on Facebook. 

A question popped up on Facebook in the Allan Cole's World Group:

https://www.facebook.com/peggy.brunyansky  posted this question:
----------QUOTE-------------
This semester, I gave my students a list of songs that had a history behind them. They were to research the songs and explain that history among other things. I used "Abraham, Martin and John," "It is Well with my Soul," "Imagine," and a number more. I will add "Fortunate Son" next semester. Does anyone have suggestions of songs to add to my list?
-----------END QUOTE---------

Allan Cole recommended IN FLANDERS FIELD
https://www.youtube.com/watch?v=NkKEynoTwp8

Whereupon a lively discussion ensued that ranged across centuries of history and drew me in.

My first answer:

https://www.facebook.com/jacqueline.lichtenberg

--------QUOTE----------
Nichevo -- an "old Russian Folk Song" written specifically for the film Fraulein and sung in that film by Theodore Bikel (who later recorded it) who knows quite a few real Russian Folk Songs and did a marvelous job of faking the reality of the Hollywood-originated brand-new-old-traditional-folk-song. He tells the story on a concert-album - BRAVO BIKEL, and I finally found the movie on Amazon.
https://itunes.apple.com/us/album/bravo-bikel-theodore-bikel/id898873818
 That album is a history lesson and a half all by itself.
--------END QUOTE-------

Then Peggy answered me:

------QUOTE---------
Neat. I love sneaking in a little history and literature when students aren't expecting it. ...
---------END QUOTE-----------

Which inspired me -- meanwhile, others were posting very interesting comments about what songs to include.

So I added some more clues:

Lay down a breadcrumb trail through IMDB.COM to Broadway Musicals (like FIDDLER) back and back to the Theodore Bikel AUTOBIOGRAPHY titled THEO -- which tells the tale of his escaping Vienna (he's 90 in 2014) right before the blast of WWII, pioneering in Israel, Studying theater in London, just a goshwow tale in evocative prose written by a master raconteur. His career takes you all the way to musicals on Broadway, then movies and then TV. (Yiddish Theater - get his Yiddish album).

The grabber for modern students though is that Theodore Bikel played 2 parts on Star Trek - my favorite as Warf's human adopted father. Make them learn to use IMDB.COM and teach about inter-corporate ownerships -- Amazon, IMDB, GOODREADS, audible.com, (it's an education in Business Model of Entertainment Industry) and what it means "Voice Talent" other than singing.

That opens the topic of the remake of the music distribution system. There are few examples of actors students KNOW whose life-history in music goes back past 1929. Theo makes it easy to learn history with his exquisitely written (he's a WRITER, too) autobiography. You've got to read it to believe it. I've read a lot of them and I've never read one this good.
http://www.amazon.com/Theo-Autobiography-Theodore-Bikel/dp/0299300544/

-----------END QUOTE------------

Do you see the depths of worldbuilding techniques you can learn by reading autobiographies? 

Track which companies own which, look at corporate decisions and they won't be so mystifying when you know what they're trying to do to you (yes, TO you).

Last year, we had a major hack of Sony.  Will that be in your autobiography?

I asked Peggy if I could excerpt her assignment and my answers for this blog entry.  She replied:

--------QUOTE----------
Jacqueline, you are welcome to do so. I am so pleased that you like the assignment. My students do too and, as their first assignment, it eases them into research and citations as well as sneaking in a mini-history lesson. They tell me they enjoy the class more than they anticipated.
-----------END QUOTE---------

Many popular songs of the past are Romances -- as this discussion revealed.  Many are political rabble-rousers, too -- but Romance is there.  And many very popular actors of the past are associated with such Romantic songs from Broadway to Hollywood. 

Making a poem like In Flanders' Field or other such commemoratives into a "song" in your novel could give you a marketing tool as part of a video promo on YouTube.  Now you might have to write the song and coerce someone you know into recording it -- margins for such productions promoting a novel are very slim, but there are many unexplored possibilities. 

People who have been through Peggy's course may be both the source and the audience for such an effort.

Soon, we will discuss some more innovative developments in the field of Romance Genre publishing.  

For now, consider the potential of music as a component of Worldbuilding.  Remember how famous Spock's Vulcan instrument became?  Nimoy even made an LP album of songs (on Vinyl and some now digital
http://www.amazon.com/Spaced-Out-Leonard-William-Shatner/dp/B000W223QU/
) mostly because of that quick scene on TV. 

Today television rarely does that to an actor's career, but YouTube does. 

Go where your audience is, express what they're feeling with all the tools at your disposal that are not at their disposal because they aren't professional writers who study the craft all day every day. 

The ability to express an emotion with precision is a hard-honed talent that has become a rare skill.  You can trace that kind of development if you follow the career of Theodore Bikel.  And as I've recommended before, read all the Allan Cole autobiographical works. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

   

Sunday, September 28, 2014

Round-Up Of Copyright-Related News

Quoting:
"Most copyright holders are individuals; most infringers are businesses." Alex Wild.
http://arstechnica.com/tech-policy/2014/09/one-mans-endless-hopeless-struggle-to-protect-his-copyrighted-images/

This is not the picture that copyright infringers would like the world to see. Most big Tech for instance is young, anarchic, inclined to worship "distruptiveness" and to value the means of distributing "content" rather than the "content" itself, which is why they call movies, music, photography, literature, games etc "content" rather than art.

If they called art "art", they'd have to call an individual photographer an artist, instead of "The Man".
Anyway, be careful when you "share" glorious pictures on Facebook and its like. You might be infringing someone's copyright.

Quoting:
"....many times infringing content gets taken down, only to reappear on the same site, sometimes only a matter of hours after it is removed..."  and "... in one case, the same textbook was uploaded to the same website 571 times..."

http://copyright.nova.edu/dmca-takedown-notices/

Quoting from the above linked article:
"Representative Judy Chu whipped out her iPad and did a Goole search. She pointed out that all she did was search "watch 12." which Google auto-completed to "watch 12 Years a Slave free..."

Gotta love Judy Chu!
So, Google was asked why Google auto-completes to pirate sites. Google would not answer that, but the probability is that Google auto-completes to pirate sites, because pirate sites make money for Google.
  1. Section 512 of Title 17 Hearing; The exchange runs from 1:43:00 to 1:46:14 
This is a highly entertaining article and well worth reading.
The cut and thrust here http://76.74.24.142/1A2AEDF5-B510-DBC0-45A4-A082EB0493A3.pdf is also excellent.

Quoting:
"... the Turtles struck a major blow in the struggle against the new boss (Big Tech and Big Radio) in their case against Sirius to protect the rights of artists who recorded prior to 1972..."

http://musictechpolicy.wordpress.com/2014/09/25/fasten-your-seatbelts-where-do-we-go-from-here-on-pre-72/

Well worth reading, IMHO.  For those who don't know, many radio stations and internet stations have decided not to pay performers anything at all for all those Classic Rock and Golden Oldies channels that play music recorded before 1972. That is just exploitation, IMHO.

http://musictechpolicy.wordpress.com/2014/09/24/hold-on-im-coming-reactions-to-the-turtlessirius-ruling-on-unlicensed-use-of-pre-72-recordings/

The [Copyright] Office thinks it is unreasonable for the age of a sound recording to dictate whether royalties are paid on public performances by means of digital audio transmissions, so long as copyright subsists in that sound recording.

image

All the best,
Rowena Cherry
SPACE SNARK™ http://www.spacesnark.com/