Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Tuesday, August 15, 2017

Theme-Plot-Character-Worldbuilding Integration Part 9 - Convincing Elder Characters

Theme-Plot-Character-Worldbuilding Integration
Part 9
Convincing Elder Characters
by
Jacqueline Lichtenberg

As always, the series of posts with "Integration" of several skills in the title assume you have mastered the individual skills we have discussed.

The previous posts in this series are indexed here:

http://aliendjinnromances.blogspot.com/2015/12/index-to-theme-plot-character.html

A novel, in any genre, to have depth, be "immersive," and thus be memorable, making readers memorize your byline to hunt for other books by you, must have (or refer vividly to) Characters of various ages.

Your Characters were not born all grown up, and did not arrive at their current view of their world without having held other views prior to the story.

Characters have a past-story as well as a past-plot.  Because they have a past, if they survive your story, it will be clear to the reader that they will have a future (and maybe more books).

This is why backstory is given such emphasis in writing lessons.  But a backstory (the history of the world, its Characters, and the karma that has swept them to this current place in life) is as complex a tapestry as the current episode, and the future.

This is true in all genres, but it is in high focus, exceptional three-dimensional relief, and grand scale in Romance of all types.

Romance, in our modern day of grim outlooks on reality, has to "sell" the Happily Ever After ending.  Whatever sub-genre you might blend into your novel, the Romance has to barrel through the plot and blast out a nice niche of happily ever after where it seems plausible the Characters will live a long and fulfilling life.

So in order to convince your readers that your World (and presumably somewhere in the reader's world) there is the possibility of a Happily Ever After, you must SHOW DON'T TELL the achievement of an HEA.

You must present some Characters who have lived an HEA.

And you must convince your readers these Characters might possibly be somewhat like real people.

In other words, you must create a Character who is older than you are, has lived life experiences you have barely witnessed and certainly not yet experienced, and you must give your reader the feeling of having experienced those life events themselves.

In other words, you must put your reader inside the "head" of an Elder Character who convinces the reader that the HEA is possible because that Character lived it.

Because it's a novel, there has to be a risk that the HEA might not be achieved by the current young Characters who are living the plot.

That's easy because if you are not young, you were once.

But how do you create a Character older than yourself by decades?

Tolkien created Gandalf, and many other writers previously and since have given us Elders to admire.

Such elder characters are the demented grandmother in the attic, the beloved grandfather in a wheelchair pounding his cane on the floor, the Elder who comes out of retirement to lead a life-or-death charge against an implacable foe, or, as in the film, Cocoon, Elders who escape a group home to go on an adventure seeking the fountain of youth.

https://www.amazon.com/Cocoon-Don-Ameche/dp/B01N3PMDJO/

In today's current TV Series, we see Parents depicted as major problems in the lives of the Characters living the story.  Parents are depicted in a negative light, as people nobody would like, never mind love.  Their presence during a visit, or even just a phone call, interrupts the important things going on and makes the Characters feel bad about themselves, frustrated or enraged.  Everything is ruined when the Parents show up.

How does that convey the plausibility of the HEA ending?  Parents are AT the HEA ending, or grandparents are, and if they are still angst ridden, acting out, hammering on their children to behave differently, and sick and miserable, how does that convince the audience that an HEA is plausible for the Characters currently having the adventure?

The Elder Character can be a leader and key-player, like Gandalf, or a bystander giving advice like the Grandmother in the TV Series SUITS, a Character who dies and leaves a legacy of Wisdom.

To convince your readers that your current young couple is headed for a long and happy life, you need to show-don't-tell how previous generations in your well Built World have achieved the HEA in their own lives.

That, in itself, is a Theme -- here is a world wherein the HEA is a common achievement.  The Theme is "HEA is Real."

OK, so how do you integrate that theme with your current young Characters?

Ask yourself what is a Couple like after decades of HEA?

How does an elderly couple relate to each other and their great-grandchildren.

Many good Romances have used "Inheriting An Old House" -- spooky Gothic, sudden riches, problematic neighbors, rejecting small town society -- all kinds of conflicts can arise as a young Character inherits an old house and explores the attic, trying to clean it out to sell the house.

The "World" is the setting of the old House and the town nearby, the Characters in that town, its economy and culture.

But in that World, the elder is gone, and all that's left is memories and memorabilia, the detritus of a life.  Exploring the detritus of a long life of an HEA can be a life-changing event.

Does digging through the attic uncover a life of secret misery, or a life of serene triumph after a majestic storm of Events?

The Theme, the plot, the Character, and the World all have to come into play as you answer that question.  Sometimes you write the entire novel before you understand the theme or even the World.  Sometimes you think you are writing the story of extreme misery, only to find in the end there really was happiness.

Or sometimes, as in my Vampire Romance Novel set on the Moon, the Those of My Blood, the ending frees the Characters of the oppression of Elders.

https://www.amazon.com/Those-My-Blood-Tales-Luren-ebook/dp/B00A7WQUIW/

Most writers don't know, for certain, exactly what the ending will be until they actually write, "The End."

I had that experience writing Those of My Blood (the original Hardcover was hailed as my breakout novel).  It was a surprise to me how it happened.

The writer knows it will be a climax point, an explosive blow, followed by a denouement - a few paragraphs of serenity after the storm - indicating an HEA is likely.

But which way will the cookie crumble for the principle Characters?  Very often, the writer is more surprised (and moved to tears) than most readers will be.

The future of those Characters, indicated in the brief paragraphs after the Ending of the Slot, the few paragraphs where the Story is smoothly docked at its destination, is actually decided by the opening sentence of the novel.

Therefore, after writing The End, it is often necessary to go rewrite the opening to match.

This often happens because, when laying out the idea for the story, the writer has not included a full representation of the Elders.  So during the writing, the writer has to explore and flesh-out the Elder Characters and how the Young Characters have internalized the teachings of the Elders.

The teachings of the Elders were received by the Elders from their Elders.

We have the maxim, "Respect Your Elders," and previous generations were taught to stand when an Elder enters the room, to surrender a seat on the bus to an Elder, to open doors for Elders, to fetch things without being asked, and to address Elders as Sir or Madam and always acquiesce, never-EVER-ever argue.

NEVER CONTRADICT YOUR ELDERS.  

This concept of proper behavior was drilled into youngsters for centuries, so if you are writing Historicals, be sure to vet every line of dialogue to be certain none of the Characters ever contradicts an Elder unless it is a major plot-point, an act of defiance, or the Character is Pure Evil.

In our current world, it is taken for granted that anyone older than you is wrong about everything.

Both Thematic Elements, "Elders Are Always Correct" and "Elders Are Never Correct," are actually true in their Times, in the respective Worlds.

There is a progression of Life for humans (which might not be true for Aliens) that alters mental, emotional, and spiritual skills with time, and ONLY with time.

In other words, no matter how much a Hot Shot a young guy might be, he can not be as Wise as an Elder (who isn't demented -- and even the demented Elders have flashes of Wisdom worth adopting).

Here is an article about some research into the Age-Related Skills among humans.

http://time.com/money/4794091/ages-you-peak-at-everything/

This article traces the ages at which large samples of population aced certain skills.

----------quote---------
People really do get wiser as they get older.

It turns out life really is the best classroom.

A team of psychologists asked people to read about a conflict, then asked them questions about it. The scientists analyzed the responses for characteristics like being able to see from someone else's point of view, anticipating change, considering multiple possible turnouts, acknowledging uncertainty, and searching for compromise.

They found that the oldest group they studied — people who were between 60 and 90 — did better than other ages on almost every count.

Psychological well-being peaks at about 82.

In a study published in the Proceedings of the National Academy of Science, scientists asked people to picture a 10-step ladder, with the best possible life on the top rung and the worst possible life on the bottom rung.The oldest group they studied (82- to 85-year-olds) gave the highest average rung number, about 7.

---------end quote-------

The reason today, "Elders Are Always Wrong" is true is not just that "the World has changed" but rather that the pace of change has accelerated.

Adaptability is a trait that peaks early in life, then falls off, and we have solved the problem of how to get to an HEA of our own.  No longer searching for a path through life, humans settle into a groove which becomes a rut very hard to get out of.  In fact, humans who are old enough to still get out of their rut might actively choose not to.

Humans have the ability to form Habits (such as never speaking words that contradict their elders).  Success or Failure in life used to depend on internalizing the Wisdom transmitted by Elders (grandparents who survived the harsh realities of life did so because of Wisdom acquired from their Elders).

Surviving a long time was prima facie evidence of Wisdom -- because the world of their Elders was almost identical to the world they survived, and now you are living in that same world, and so need the same HABITS of thought, the Wisdom, that allowed your Elders to survive.

One Wisdom, I think, has in fact a legitimate application in today's world, "Never Volunteer" -- the watchword of inductees into the Army.

But beyond certain basics, most of the old adages are no longer applicable or helpful.  We are now responsible for creating new adages, new Wisdom of a New Age, that will remain applicable for at least a few generations.

Are Romance writers up to that?

Are your Characters going to become Elders who are always correct or always incorrect?

Will your Characters, through the Plot events generated by your Theme, come to understand the dynamics shaping their World in a way that they can pass down to their children?

What do you know about the real world around you that your readers don't (yet) know?

That Wisdom you enshrine in your one-liners, the little quotables that will become watchwords for some readers in their real life, ("Not The 'Droids You Are Looking For"), may change a Misery Ever After ending to a Happily Ever After ending.

Do a good job of finding the key to living in the Internet Of Things world, the A.I. managed world, after the Singularity that is coming, encapsulate that Wisdom and convey it to the youth growing up behind you with a memorable one-liner.

The Romance Genre is especially suited to creating and conveying these deep, obscure, never-before-discovered or needed, Wisdoms.

The mechanics of staying alive in the world will have shifted to emphasize the skills of the 60-90 year olds mentioned in that quote above.  Seeing conflicts from various points of view, anticipating change, (having a Plan C and D), finding new ways of resolving disputes.

It is possible the age of Majority may rise from 18 years to 28 years, or maybe 40 or 50.  Perhaps nobody under 50 will be allowed to vote?  The life-skills of value will be those of the Eldest Humans -- as life-expectancy increases.

In the mystic tradition, the age of 100 bestows a Vision youngsters don't have.

In building your World, consider whether mere age is the source of this kind of cognitive skill, and whether artificial life-extension techniques can automatically bestow it.

We've all known Elders who were just as foolish and clueless as they were when they were in their 20's.  And we know Elders who have "lost it" -- dementia or Alzheimer's or decreased blood supply to the brain -- whatever the cause, they just do not have Wisdom to gift you with.

Are such Elders also worthy of "respect" (as society used to practice?)

What is it about Age that demands the respect of Youth?

The answer to that question is a thematic element and requires a Character active in the story to show-don't-tell the reader how your World functions.

Ponder that research into ages at which cognitive functions of various sorts "peak" and create your novel's society to take advantage of this human trait, or to attempt to violate it.

If you have Aliens -- be sure to create the equivalent experimental results for them (which should not be included in your text, but used to generate dialogue and attitudes).

On the other hand, maybe very little of our current civilization may survive and you can start from scratch building a whole new world.

http://www.dailymail.co.uk/home/moslive/article-1342820/Vesuviuss-big-daddy-supervolcano-Campi-Flegrei-near-Naples-threatens-Europe.html

On the SimeGen Group on Facebook, we collect apocalyptic phenomena because Sime~Gen is set a thousand years after such a wipe-out hits our current world.


Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, August 01, 2017

Sorting Out Your Story Line by Jacqueline Lichtenberg

Sorting Out Your Story Line
by
Jacqueline Lichtenberg 

As I began studying how to write a story, I read a lot of issues of THE WRITER magazine where established, selling, writers explained how to do it.

The most repeated advice, which I also got from Robert A. Heinlein, and many others in Science Fiction, was just, "tell your story." And "start at the beginning."

Others taught how to just go on an adventure with the main character and discover what the story was, what would happen, and how the Character would learn from that -- essentially dredging it up from your subconscious as you type.

Today we identify two methods, plotter and pantser, those who think it all out ahead and then just write it, and those who write and then think.

Any given writer should be able to use either method on whichever project seems to require that method.  In other words, a master craftsman has master of his craft.

But if you are born able to do it one way, how do you learn to do it the other way?  How do you gain mastery of "art" which is rather chaotic by definition?

Fortunately, Television Series have provided a useful answer, and for the most part, not a painful one for writers to employ.

Just watch TV.  But do it with notepad in hand.

That was likewise the kind of advice I garnered from my earliest studies (Middle School age).  And I did it.

So when I watch TV these days, I see something wholly different than most viewers see.  When you can see it, you have a good chance of being able to do it (with some practice).

There is a TV Series titled, Motive, which is excellent for learning how to think about the story idea you have inside your mind, and how to unravel it into something readers could understand (and enjoy).

This is a crime drama, a police procedural by a team of investigators, who unravel a crime.
https://www.amazon.com/The-Vanishing-Policeman/dp/B01HY0MJZC/

It is open-form mystery.  The "killer" is clearly labeled for you at the beginning, way before the investigators figure it out.  The "victim" is labeled (they actually put the WORD by the character as the character is introduced).

This is a writing lesson writ large.

http://www.imdb.com/title/tt2443340/  -
notes all the awards this production has won, and also how the popularity steeply declined.  It is extremely cerebral, and plays hard on the emotions.

These emotions are rather dark, not the sort we would prefer in a Romance.

If you have not found this series "engaging" -- then it is even more perfect for learning this writing technique that writers employ before starting to put down any words, even the plot or story outline.

You write down the outline while you are sorting the story into a sequence that the reader can follow.

The story occurs to you, usually, for most writers, in a completely different sequence -- a totally useless sequence.

Most writers using a Plotter method straighten the story out from the tangled mess that occurs with the first, "I've Got An Idea" stage by using the PLOT.

By "plot" I mean the sequence of Events -- the scenes, what people DO and what those deeds cause to happen.

The Pantser, on the other hand, is presented with "An Idea" or maybe just a Character, in a mish-mosh blur of feelings, reactions to Plot Events, and reasons for those reactions by this Character.

How a Character responds to Plot Events delineates the Character -- shows and illustrates "who" this Character is.

For Science Fiction and for Romance genres (separately and mixed together) everything that draws the reader deep into the novel depends on "who" that Character is.

In science fiction, we look for a hero meeting up with something he can't handle, has never handled before, -- something unknown and unknowable.

The Hero Character feels that sense of dismay, astonishment, followed quickly by becoming intrigued and even delighted that here is something inexplicable that must be explained, conquered, and brought into harmony so that the threat is extinguished.

For the texture of that Science Fiction Hero response, just watch some episodes of Star Trek where Spock peers into his viewer and announces, "Unknown, Captain."  Just memorize the texture of his voice in that moment.

Science Fiction is all about adventuring into the Unknowable and making it Known.

Romance follows exactly the same pattern.  A Character meets "someone" - and recognizes an intriguing and impossible-to-know Person.  The Character dives (fearlessly or with immense trepidation) into this new Relationship and confidently or timidly unravels the impossible-to-know and gets to know it.

Each type of novel is a Learning Experience.

In Science Fiction we learn about the physical or metaphysical world, the "reality" that surrounds us.

In Romance we learn about the psychological and paranormal world that is inside of us.

Put the two together, and what you get is Great Literature Of All Ages.

The Mystery Genre is akin to the Romance Genre in that it often explores motivations for extreme deeds.  Marriage is an extreme deed -- and today, with more control over pregnancy and birth, deciding to have a child is an extreme deed.  Once done, it alters life forever, not just yours but the lives of those around you.

Life-altering deeds (plot = deeds) take courage to do, and sometimes even more courage to cope with the consequences.

So Romance novels require Characters who are Heroic - on purpose or by default, before or after the fact.

Exploring the Universe's Unknowables and making them known requires Heroism.

In both Romance and Exploring Reality, there is risk.  Those who Adventure sometimes fail.

Science Fiction publishers, just like Romance publishers, prefer stories that end in Success.  Failure is part of that, but it is the Middle or Mid-point of the page-count.  The story is about what the Hero learns from failing.

The TV Series MOTIVE, as you can see if you followed the link to IMDB above, was technically a failure with TV audiences.  It is of the more cerebral, psychological studies you find in very popular Mystery Novels -- and mystery is one of the best selling genres.  However, commercial Network TV requires a wider audience.

TV requires a "wider" audience because it exists to sell products, and the producers of products will pay more to reach a wider audience.  "Wider" means in age, education, taste, ethnicity -- everyone uses toothpaste.  To afford the overhead for a TV Series delivery, you have to entertain millions.

Books, on the other hand, can make a profit off of entertaining mere thousands.  And the hard truth is that only less than 10% of humans read fiction for pleasure -- and of that 10% only a tiny fraction want cerebral, challenging or abstract fiction.

Romance sells better than Science Fiction because you can tell a good Romance with just a couple of well known, common Ideas.  Personally, I find Romances with more substance (lots of Victorian era costume names, details on ancient dye techniques, Japanese Tea Ceremony customs - whatever) to be more enjoyable.

The "background" is mostly there for decoration, to enchant and delight the reader not grab the mind and make the reader pull out a calculator and figure out if the writer made an error in an orbital calculation.  (I like that kind of entertainment, too.)


A writer can learn to grab that kind of wide audience by studying a great TV Series that could not (quite) grab a wide enough audience for a TV Series.

Here is more about Motive
http://www.ismyshowcancelled.com/article/2016-03-31/usa-acquires-rights-to-motive/

It bounced around between different networks, and died in its 4th season.  It's a Canadian show, imported by various networks into the USA.

The show is well written, well acted, well directed, and well cast.

What does it lack?  Modern audiences prefer a faster pacing and less to think about, but more to just see.

Also modern audiences want suspense.  This show revealed the answer before asking the question -- many Police Procedural fans love watching the detective figure out what the reader already knows.

The TV Series, MOTIVE, was more story than plot, with the story carried on dialogue rather than on character actions and images.

Learn to untangle the story in your head into a linear sequence you can write (aiming at whatever medium you choose, books, short video, short stories, TV Series, Feature Film - any target delivery channel, even stage plays) by watching the TV Series, Motive, and taking notes.

It tells the story backwards, inserting flashbacks right in the middle of current-time scenes.

The team of investigators have complex relationships with each other that are likewise revealed in a mixed-up flashback kind of way.

By studying the order in which this TV Series presents information about the MOTIVE of the murderer, and listening to your emotions as you discover why this unpardonable act of Murder is completely comprehensible in your gut, you can teach yourself to sequence your own stories in ways that make better sense to editors who must reach a specific audience.

This TV Series, Motive, missed its target audience.  Figure out why.

Follow that link above and read the comments:

Here is one from 2016:

----------quote--------
Kathy brown
Posted 10/13/16 at 15:45:12

I loved the format of the show. How it showed the killer and victim first. I loved the actors on the show. Please bring it back!!!
--------end quote---------

It is a perfectly wonderful TV Series -- truly hit the target audience squarely.  But that audience just was not large enough.

Learn to understand how the writers took an ordinary Mystery, a Police Procedural, the kind of story that is normally a hit on TV, and twisted it around backwards, to tell the story in reverse order.

Now look inside yourself at all the stories you want to write.

Learn to outline them forwards, backwards and sideways.

Survey the commercial outlets you want to sell into.

Figure out which order those outlets present their stories in.

Remember story = what the Character learns or how or why, and plot = sequence of events on a because line.

Story and Plot are actually independent variables in fiction writing.

This TV Series demonstrates what happens when you detach story from plot line, tell one forward and the other backwards.

It is a very cerebral, intellectual exercise.  It transforms the gut-punch of murderous rage and fury into a mere intellectual exercise.

If the substance of the story were not murderous rage but burning passion, intoxicating hope for an HEA, how would you lay out the sequence?

You have to "show don't tell" who your Character is by the Character's reaction to a change of Situation.  Think of Spock looking into his viewer, "Unknown, Captain."  And think of a swirl of a skirt, a whiff of perfume, barely sensed by a guy sitting in a restaurant watching a woman leave.

THEN WHAT???

Outline the plot, then tell the story.  Or outline the story, then write the plot.

Practice until you can switch between methods with barely a blink of the eye.

Master the craft of writing.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, July 11, 2017

Depiction Part 31 - Depicting Random Luck

Depiction
Part 31
Depicting Random Luck
by
Jacqueline Lichtenberg


Previous parts of the Depiction Series can be found here:
http://aliendjinnromances.blogspot.com/2015/04/index-to-depiction-series-by-jacqueline.html

One bewildering criticism editors level at writers is, "But, why did this just happen???  Why did this Character deserve this?"

You can't sell the book by answering, "By sheer, dumb luck."  At least you can't unless the main Theme is luck as an "undocumented feature of the Universe."

Editors worry about readers finding a novel "contrived" -- nothing throws readers out of a novel faster than the impression that the writer just artificially threw something in because they didn't know how to get the story to go where they wanted it to go so the writer just forced it to go there, just said this is where the story is going.

That's "contriving" -- deciding what you want to happen in your story, and just writing that it happened.

In real life, we all know, things "just happen" at random, with bewildering and derailing impact.  Life just gets shattered for no discernible reason and you just don't understand it.  Nobody you ask can explain it.  It is just the way the world is, lump it.

But in fiction it is different.  We go to fiction for entertainment, and a  change of emotional framework, a different way to look at the world.  We go to fiction to walk in someone else's moccasins, someone who does not live in a random world of hurt.

Romance Novels are for people who do understand the world in terms of "luck" -- but in terms of both good and bad luck, and how those two types of events are connected through the depths of the Spirit -- through the Soul, and thus through Soul Mates.

The world is a tempestuous sea, and often our life's boat must plow straight through a hurricane, through the eye of the storm and out the other side to get to that peaceful tropical island of Happily Ever After.

The waves that batter us this way and that may seem random as they dump us under, but they are not random.  The Soul knows that, but we mortals can't see it, and don't grasp it.  But like a hurricane that swirls around a center, the storms that derail our lives do have a pattern behind them.

What angle we attack those ranks of waves from, which way we go relative to the wind, and how well we buckled our flotation harness, how well dressed we are against the cold ocean, and maybe what sort of boat (family, Church, community, work-friends, Facebook friends, etc) we have chosen to use, all determine how well and how easily we may survive.

All these choices (made long before adversity appears) depend on our Character -- how compromising, how careless, how obliviously accepting, how Prayerfully Faithful, how self-confident (with or without justification), how studious in researching, how strategically planning, how foresightful, depend on all the Character traits that are innate, and then honed by upbringing. Thus parenting matters, schooling matters, work experience matters, and the crowd you hang with matters.

We may imagine we see patterns in the furious and destructive waves driving us off our chosen life-course, or we may imagine them random, without a pattern.  Readers live in a real world where either or both of these views is their normal way of looking at the world.

But every one of your readers knows, at the Soul level, that there is sense behind this somewhere.

Some are convinced that it is incumbent upon them to figure out what that sense is.  Some know beyond doubt that there is no such sense, and we live in a random universe just imagining patterns because our brains can't process life any other way.  We are just animals, subject to whimsical floods of hormones -- unable to "resist" the temptations of the world, especially sex with the hottest one you have ever encountered.

These are two entrenched beliefs you will find in literature as far back as literature goes -- Ancient Greek and older.

We are animals, subject to animalistic drives -- and it is insane to fight those drives.

We are Immortal Souls here to learn harsh lessons, to suffer here so we may attain Heaven after death.

We all live in the same world, but SEE that world and the import of Events (novel plots) differently.

Reality is an optical illusion - like Rubin's Vase - two vases or two faces?  Well -- in truth, both!


It is easier to see on the black and white, but you'll find it on the yellow and white, too.  This is a perfect example of the "difference" between those who see the world as created and run by God, and those who see the world as run by humans, or a machine humans are slowly learning to work.

It isn't "point of view" -- you are looking at the same pattern with the same eyes, but your mind can shift focus to "reveal" a truth you hadn't noticed before.  Keep it up, and you can get confused.  But there does exist a Truth -- it's just that the truth is not either/or.  We don't live in a binary world, but we can make it binary for convenience.  We don't live in a zero-sum-game universe, but for FUN (so we can all fight to the death) we can make it zero-sum and steal from each other for fear of not having enough.

Truth exists - somewhere "out there" -- and maybe somewhere "in here" -- but it is often inconvenient.  We studied "truth" in several blog entries under several topics.  Conflict is the essence of story -- but truth is the essence of conflict.

Listen to a famous person saying something on TV, then listen to the commentators or read some articles reporting on what was said.  Look for it, and you will find 3 things --
What you heard --
What Reporter One heard --
What Reporter Two heard --

We all heard these same things, but interpreted them differently depending on whether we view the world as two-faces or two-vases or have the ability to switch, or see  both at once.  Writers see both at once.  The writer's job is to show readers what a "both at once" world looks like.

The difference in what is heard or seen is inside the listener/viewer, in the filters created by basic assumptions about The World and the Nature of Reality.

Some of us learn to switch filters to suit the occasion, others consider that switching dishonest, and still others become frozen in one or another state.  Strong Characters retain or recreate that choice, and then make that choice deliberately.

The Animals vs Souls argument is like interpretations of what famous people said -- each person hears it differently.  Animal vs Souls is like two-faces/two-vases -- or the shadow of the cylinder being round or square depending on the angle of the "light" (spiritual light by which we "see" truth with the "third eye.")

So what is a writer to do to make readers understand what these Characters are SAYING (to each other, and to themselves inside their own heads).

How does a writer scoop up a bedraggled person from their real world and transport them to another world, to become another person with different concerns living in a world that makes sense?

If you take the view that humans are only Animals, you lose half your readers.

If you take the view that humans are basically Souls, you lose half your readers.

However, if you (as the writer) can see both Faces&Vases, you can take the view that the human animal body carries the Soul through life -- sometimes as an onlooker, sometimes as a helpless passenger, and sometimes in the driver's seat -- different people being so very different -- then you may scoop up the vast majority of readers who are "in the middle" or "confused" or "don't care" or who tend to vacillate from one view to another, sometimes depending on if it's Sunday or not.

"The book the reader reads is not the book the writer wrote." 

You may write vases and some readers read faces.

Our current culture has adopted a social stance requiring us not to "judge" each other, not to be judgmental (which is taken to mean exclusionary) but rather to be accepting (which is taken to create diversity).

But the thing is all humans, for all time, have always "judged" each other and nothing will make that stop.  Try it.  Try writing a novel about a Character hitting a Life-Storm who never - ever - judges any other Character they interact with.  See how much story you can write before your main Character has to decide who to trust, who is guilty, who has to be fired, or who to hire.

Damsel In Distress, running away, slips into a tavern by the docks and has to pick out a ship's Captain to approach about passage.  She has to judge that man or woman.  How far can you write your story without a character passing judgement on another character?

To choose a mate (Soul or otherwise), we form a judgement about that person.

The only way to learn to form accurate and useful judgments, to form reliable judgments of other people is to practice -- a lifelong practice starting at about Age 2 -- which is famous as the Terrible Twos because at that dawning of judgement of others, all humans but Mommy are threats of the first magnitude.

Later, all strangers are attractive -- hence it is easy to kidnap a 10 year old by offering a car ride.

Sometime in the teens, with arduous exercise, judgement will (or will not) develop, steadying down between those two polar opposites -- trust no one, or trust everyone.

We learn to tell people apart.  By 20, you've got it, or you never will, unless a hurricane sweeps your life aside and hammers the lesson home the hard way.  Disillusionment works wonders, but that usually takes a string of hard luck events.

We learn to tell people apart after age 21.  The third quartering of Saturn to its own Natal position happens at about age 21, chosen as the Majority year, or maturity for a good reason.  Saturn represents judgement, and everything related to separating this from that, to discipline and focus.

Learning to distinguish between animal sexual attraction, infatuation, and Soul Mate level attraction Love, is the subject of most Romance Novels, whatever sub-genre they belong to, Paranormal or Nuts-n-Bolts science fiction.  The hurricane that blows life off course in the Romance Novel is usually an unexpected, and highly improbable Love, the incongruous love that shifts the view of life from two vases to two faces.  In a blink, you suddenly know you were all wrong.  What does a strong person do when discovering an error of that magnitude?

Saturn is "exclusive" -- it severs ties, sorts friends from enemies, and its transits often signify divorce (or even bereavement).

By contrast, Jupiter is "inclusive" -- and our solar system has both a Saturn and a Jupiter (a face and a vase) for a reason.

Plot is the sequence of events.  I have said many times in this blog, that plot = because line.

Because Character One did this, Character Two responded by doing that, whereupon Character One countered by doing something else.  Etc. to the resolution of the initial Conflict.

Note, though, that Plot (e.g. Life) is generated by a Character Doing Something.  What a Character does about a circumstance or happenstance, about an Event that seems sheer dumb luck,  reveals the strength of that Character's character.

Characters choose what to do by those mental "filters" that cause us to hear the famous people saying things that others proclaim they did not say, that make the world always two-faces, or always a circle.

You have read self-help books that urge you to change your life by changing your internal dialogue. There is a science behind that.  What we tell ourselves, over and over, habitually, does direct our choices, especially in an emergency when action must be taken without sufficient information -- we fill in the gaps in our information by imagining what "must be there."  That is why soldiers and emergency workers "drill" -- doing the motions over and over until they become conditioned reflex.  What you say to yourself, over and over, will determine what you do in an unfamiliar situation.

Fictional characters do that, too, which is what makes them seem like real people.

Recently, a lot of money has been spent studying human behavior.  We've discussed that in the mathematical development behind PR or Public Relations (an obscuring term for manipulating large groups of people, fooling people into buying your product, advertising).

Some studies are turning up in the popular press, and they are worth noting and thinking about. These are traits ordinary people use to judge other people as friend, foe, or victim.  These are the scripts ordinary people repeat in their minds, hoping to acquire desirable traits.

I found an article in Inc magazine that is a case in point.

These articles are now called Listicles and have become click-bait.  But this is a good one for writers:

13 Things Mentally Strong People Don't Do
Give up the bad habits that drain your mental strength.

http://www.inc.com/amy-morin/13-things-mentally-strong-people-dont-do.html

Probably without knowing it, the author, Amy Morin, has summarized a set of tests or guidelines for writers doing the internal dialogue and plot-driving-responses of the Main Character or Hero of the story who must be a Strong Character -- or at least a stronger character by the end.

Take any one of these weak-character signals in an otherwise strong character, and portray it clearly. Then you can hurl a "random" bit of bad or good luck at that trait, a hurricane of events to drive the character to remedy that flaw - making them stronger by the end of the story.

The weakness caused the hurricane, so the Character deserved to get smashed by a wave out of nowhere.  Fighting through the storm causes the unexpected strength (that comes out of nowhere in response to a test) that we see at the end.

Here is Amy's list - the article discusses and describes each item, so read that article.
------quote-----
1. They don't waste time feeling sorry for themselves.

2. They don't give away their power.

3. They don't shy away from change.

4. They don't focus on things they can't control.

5. They don't worry about pleasing everyone.

6. They don't fear taking calculated risks.

7. They don't dwell on the past.

8. They don't make the same mistakes over and over.

9. They don't resent other people's success.

10. They don't give up after the first failure.

11. They don't fear alone time.

12. They don't feel the world owes them anything.

13. They don't expect immediate results.
------end quote---

Now you know how to tell readers which characters are weak in specific character traits and thus why it is poetic justice that some ignominious fate befalls them.  Editors will be able to see "why" this random event happened to this Character, and readers will come away satisfied.

What readers want to see is how the weakness is remedied by the plot disaster.

Get that structure right so that otherwise implausible, random events make for reader satisfaction. The key clue is that articles like this delineate how people you do not know assess other people who are not like you.

Transport your life-bedraggled reader to a world where things make sense.

It's not random luck: it's Karma.  Life is a poem.  It makes sense if you know how to listen.

If you are not strong - you must become stronger.

Note how this plays into SAVE THE CAT! -- the writing book I keep recommending.  You introduce your Character "saving the helpless" - doing an act of kindness, which is the kind of thing done by someone whose self-image is strong.  The "cat" is weak, scared, helpless, and needs saving.  I am strong, powerful, brave, and will do the saving.

Now the reader has a "first impression" (which is lasting, you know) of this Character as Strong. Whatever weakness (as delineated in this article) your character displays next will be interpreted (like the words of famous people) through the filter of the sure knowledge this Character is Strong.

The things that happen because of the Character's weak-spot-flaw as demonstrated by the 13 traits above, will then be "well deserved" and caused by the weakness.  The resolution of the Conflict will remedy that weakness. The Life Lesson will be learned (next time, wait for the Queen Mary -- dingy will not make it across the Atlantic).

In a Romance Novel, the Lesson is driven home by the Character of the Soul Mate.

One useful definition of Love is that the True Love's presence makes you exhibit your very best Self -- maybe even be a much better person than you think you really are -- maybe be so good you actually like yourself.

You gravitate to that person, you want to be with that person, and you admire that person.

Few love what they admire (hence Numbers 9 and 12 on that Listicle).  But loving what you admire is a master trait of the Strong Character.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com


Tuesday, June 27, 2017

Theme-Plot Integration Part 17 - Crafting an Ending

Theme-Plot Integration
Part 17
Crafting an Ending
by
Jacqueline Lichtenberg

Previous parts of Theme-Plot Integration listed here:

http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html

We've explored finding the correct "opening" or beginning moment.

http://aliendjinnromances.blogspot.com/2012/06/finding-story-opening-part-1-action-vs.html

And we've defined the "ending" as the resolution of the conflict that begins on Page One.

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

Middles are tricky, and we have not discussed them much yet, but you can't nail a MIDDLE without knowing (at least subconsciously) where and when the ENDING comes.

The middle is the turning point, where whatever is at stake, what the Main Characters stand to lose if they act boldly and aggressively, becomes more important.  The stakes are raised, everyone ante's up into the pot, and the final stare-down begins.  Is it a bluff?  Or can your main character deliver?

Stakes exist in both plot and story.

I use the word "plot" to mean the sequence of physical events, deeds, and decisions that change the situation.

I use the word "story" to mean how the main character reacts to the events, what is learned, and how the main character changes (arcs) because of the Events of the Plot.

Story is internal to the characters, while Plot is external.

Different writing textbooks use these words differently, and identify the moving components of a work of fiction with different terms.  But every one I've seen so far, and all the working professional writers I've learned from and taught with, all identify the same moving parts -- by whatever vocabulary.

So Theme is what you have to say with this piece of fiction -- it is what you are revealing to your reader about reality, something that you can see but maybe your reader can recognize without actually understanding it.

A good Theme comes clear near or at the very end of the novel, where the reader stares at the page overwhelmed with a new understanding, a vision of reality that has never come into focus for that reader before.

Plot is what the Characters do, Story is why they do it, and both are derived from Theme -- both plot and story say the same thing but in different ways.

The ENDING is where both plot and story finally "speak" or "chime" in harmony, saying the same thing on different octaves.

For a Romance, you have to keep writing until you get to the Happily Ever After springboard into the future you will not delineate.

When the reader and the Characters understand the Conflict (begun on page one) is now resolved, over, gone, never to return, and the goal is achieved and recorded in the Akashic Record forever, you stop writing.

The trick in crafting an ENDING is to get all these elements to converge into one moment in time.

This is usually done with symbolism

http://aliendjinnromances.blogspot.com/2016/01/theme-symbolism-integration-part-4-how.html

The final explosion of pure, raw emotion that makes your reader laugh, cry, and shout for joy all at once - then memorize your byline and look for everything else you've written - is achieved through the confluence of symbolism.

It is a silent language that triggers deep, unconscious responses.

But the same object or image does not trigger the same responses in everyong.

Thus your human and your alien characters might react very differently to the same visual symbol.

The meaning of a symbol lies deep in the culture, and each culture on Earth has its own language of symbols.  We all have a lot in common because we're all human -- but don't expect your aliens to have the same common symbols with humans.

A lot of the meaning of symbols is rooted in sexuality, as is most of the human cultural values and ideas of how humans can live together, depend on each other for survival, and still be independent individuals.

The main conflict in being human is just that -- the personal sense of individuality vs. the absolute necessity to blend into the Group.

The trick to getting both plot and story to END in the same visual event or symbol is The Character Arc -- the story ends when the Character learns his lesson, absorbs the core of the Theme and changes his/her behavior.

The challenge that roared into his life on Page One comes around again, and the opportunity to make the same mistake over again appears in a different (but recognizable) guise.  The END is where that Character has changed because of the Events to a point where he/she will pass up that opportunity, and behave in a different way.

The new behavior SHOWS without TELLING that the Character has changed, has arced, and now understands the Theme.

Recently we looked at current trends in fiction in terms of choosing a Character Arc Direction.

http://aliendjinnromances.blogspot.com/2017/05/trends-and-counter-trends-part-1.html

One way to create an Alien Romance situation is to bring two characters together on Page One -- one arcing in one direction and the other arcing in another direction.  In other words, each of the two characters who will Conflict to generate the plot has a different definition of Good, and a different vision of his own Ideal Self toward which he/she is striving.

The ending then becomes the point where one or both of these Characters changes their mind.

How do you make it plausible to a reader that a character has changed their mind?  Really changed, on some fundamental thematic issue.  For example, how do you convince a skeptical Character that the Happily Ever After can be theirs -- all they have to do is change their mind?

What would you change your mind for?

What would convince you that you are wrong?

That is, of course, always the question you must ask yourself whenever you firmly believe something.  If there is no evidence that could be presented to you that would make you change your opinion on something, then your belief is a non-falsifiable hypothesis.

This mental/emotional dynamic is what the Paranormal Romance depends on -- if you sidestep into a Fantasy universe where Magic is Real but you firmly believe that Magic is Nonsense, what happens when you see Magic used?

The sensation of having to change your mind, to change some fundamental constant of your personal universe (such as God Exists or God Does Not Exist, or Humans Are Basically Good, or Humans Are Basically Evil and must be controlled) is intriguing to the Fantasy fan, and repugnant to the Reality fan.

Some people love roller-coasters, some don't.

In Depiction Part 30,
http://aliendjinnromances.blogspot.com/2017/06/depiction-part-30-depicting-royalty.html
we noted:

------quote---------
During a lifetime, we change.

We looked at a research article about how people are different as they become older -- fundamental personality and attitudes differ.  Character traits such as reliability can change drastically with age.

http://aliendjinnromances.blogspot.com/2017/06/marketing-fiction-in-changing-world.html

So as you grow and mature as a writer, so too your audience (and editors) grow and change.  What matters to you changes.

But how do you change?  From what to what?  In what direction?  And why is it that there's always an exception to every rule?

Here's another bit of research that may give you a clue to what makes the difference between "the masses" or "the peasants" and "royalty" or "the rulers."

http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

This article says only a small percentage of people alter their "first impressions" according to new hard-fact data, while most humans form opinions to "blend in" with their friends, associates or Group identity.

-------end quote----------

Unless all your characters die at The End, you leave the reader with the impression or expectation that the Characters will continue to change after absorbing the change necessary to survive this novel's Events.

If you are writing science fiction romance, you might need to craft a Series of novels about the same Characters.

In that case, you'd have to map out (consciously or subconsciously) the sequence of changes your characters will undergo.

If you are writing for TV or Video Production, you must expect many writers to be crafting stories featuring your characters.  To do screenwriting for a series, you have to map out these Character Arc changes consciously so they can be verbalized in creative story conferences and meetings.

But if you are writing a novel of your own, you don't have to know so much consciously -- so you are free to let the Characters run and just watch what they do.


Still, you need a Theme to drive the Plot to an Ending.

Look at the real world around you, study humans around the globe and through hisstory, and you will never lack for a Theme.  Just ask yourself, "What is the truth?  What would change my mind?"

Note the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

makes it clear how small a percentage of humans change their minds to accomodate new facts.

Writers are very likely to be among that small percentage -- especially science fiction writers!  And the truth as I see it is that Romance writers also bring a lot of flexibility to their craft.

Readers can pick up the knack of re-assessing fundamental assumptions from reading widely in these genres  -- and about 10% of the readers will bring that knack to bear on their real lives.

Take, for example, the notion of "What is Government?"  What is government for and why do we even bother?  Do humans need government?  Or does government need humans?

If humans do not need governing, then why do tribes keep re-inventing (around the globe and throughout pre-history to history) Chieftains, Bosses, Leaders?  Chimps and Bonobos exhibit tribal organization and pecking order -- and humans are primates, so we do it too.

Where "government" fails (e.g. the Inner Cities) then "Gangs" rule. Or some other organization structured under a "strong man" or leader or boss.

This social organization is vividly depicted in Marshall Ryan Maresca's world called Maradaine.


https://www.amazon.com/Intrigue-Maradaine-Constabulary-Marshall-Maresca-ebook/dp/B01BK0SQEK/

The sociology behind the worldbuilding Maresca shows without telling is absolutely fabulous -- it is thematic core material used properly.

The overwhelming force of Culture to define the scope of the Character's choices is pure Art at its best.  This is a world where Magic is real, but has a very realistic cost.  Morality is likewise real, and has a vast cost.  No one Character's story begins and ends with him or her.  Everyone has ancestors and is where they are because of what ancestors did (or did not do).

Interesting, these characters don't think a lot about how their Ancestor's deeds defined their reality -- or conversely what they can do to redefine the possibilities for their children's futures.

I love Maresca's work, and highly recommend it.  It will make you think.

Jean Johnson's First Salik War novels give the long-ago, far away, historical underpinnings of what will happen in the novels set later on the timeline.

https://www.amazon.com/Jean-Johnson/e/B001JSEGXY/



The Blockade shows us how the vast Evil got penned up onto their own planets.  Prophecy (yes, a sort of time-travel, astral travel premise makes these novels work well), shows that this Evil will escape and eventually destroy itself.

The plot, conflict, and character arc dynamic behind all these novels pivots on the themes that question what humans need government for, and why we keep re-inventing government in various forms (from Aristocracy to Democracy and everything in between).

We yearn to be governed, or do the governing, but keep overthrowing government because (at least for humans) "absolute power corrupts absolutely."

So Jean Johnson is exploring what sort of humans could work in governing without making everyone want to overthrow them.  She introduces telepathy and various ESP functions to Earth's humans -- and even humans elsewhere in the galaxy.  And she peoples her galaxy with a wide variety of non-humans with a loose association.  The non-humans all seem to crave government, too, but so far I'm not clear why that is.

The thematic assumption in both Maresca's Fantasy and Johnson's Science Fiction seems to be that government is necessary.

We all know how Ayn Rand founded a career laying out an epistemology questioning those fundamental assumptions.

To create fiction about something as fundamental, pervasive yet invisible as "government" takes real genius.

One of the Theme-Plot Integration tricks is to take the nebulous, non-verbal concepts we call Theme and state them clearly in a this vs that format.

We love simplification, especially of the diffiult and complex.  The simplification of a complex matter makes us feel as if we understand something way above our intelligence level - it makes us feel powerful when someone smart explains what they understand in a way that gives us the illusion that we understand it just as well as they do.

So finding your Theme is one part of the writing process -- and may in fact be the easiest part.  Simplifying what you know on a non-verbal level so that it can be stated in a very simplified way in words and symbols is a different part of the novel crafting process.

THEME: What is government?

CHARACTER: Government Rules - humans must be ruled or they will misbehave.  Government is the power above.

CHARACTER: Government Serves - civilization requires clean water, sewers, sewage treatment, electric power, garbage removal, recycling, paved streets, street lighting.  Government is the foundation below the feet of free humans.

CONFLICT: I Rule vs. Don't You Dare

PLOT: Revolution

ENDING: A Throne Toppled - exultation and triumph

SEQUEL: so what kind of government will this revolution revolve to the top of the heap?  Who Rules Now?  Somebody's got to rule, right?

In modern Science Fiction Romance, we have only to hark back to Orwell's 1984.

In our prevailing reality, we already have concrete examples of Artificial Intelligence and the Internet of Things - the evaporation of privacy, and a rising necessity to identify each individual human and track their deeds microscopically.

So the vision of Skynet popularized in the Terminator movies is no longer "far future fantasy" but actually a possibility.  We will build it to defend ourselves from ourselves!

We might build it to "serve" -- but will that prevent it from "ruling?"

Would an Artificial Intelligence like Skynet be able to "change its mind?"

Would the people about to throw the switch and light up such a neural network be the sort (the 15% or so) to change their minds when presented with new facts?

And given the state of "fact" acquisition today, will we create a Skynet to determine and decree what the "facts" are?

Where there is government, some humans (probably 5-15%) will be criminals. Depending on the form of the government, it is probably a different 5-15% that will be deemed criminals.

A lot of (great) Romances have been written about falling in love with the bad boy from the other side of the tracks (i.e. the Alien!).  And in many of them, marrying a 'good girl' tames the 'bad boy.'   We saw the science indicating that, with age, with time and experience, human personality does change.

What makes a person change like that?  Does government and law hammer humans into the 'correct' shape?  Or is it Love that conquers All?  Maybe a good theme would be, "Patriotism Conquers All?"

Love of Country could substitute for love of another human?

 If humans must have government, then humans must have criminals.  What does a stable civilization do with criminals?

Obviously, jail does not "work" to change minds.  I would theorize that the few who do get out to become law abiding citizens probably got jailed wrongfully, or maybe just made a very poor decision or a stupid mistake rather than intentionally violating a law because it is a law or because it just does not pertain to them.

So if jail does not change criminals into good citizens - what would?

What system would your Aliens use?

The ancient Biblically prescribed method is to sprinkle the miscreants among a large population of very well behaved people.

As noted in the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

Most people don't make up their own minds -- and thus can't actually change their mind on any topic.  Most people just absorb the prevailing opinion of their Group in order to validate their membership (and thus safety) in the Group.

If that is an innate trait of all humans (except that pesky 15%), then thinly scattering miscreants among a well behaved population will eliminate most criminal behavior.  Miscreants will absorb and practice the prevailing culture.

But there is always the hard-core miscreant, the really annoying ones who think for themselves and have consciously and deliberately chosen to oppose civilization (or at least "that" civilization, if not the "other" one).

So the alternative to jail, to just drown the criminal in polite society, would still leave a percentage of ill-behaved people running loose.

Many great novels have been structured on the Adopted Child -- making the main character someone who grew up on foster homes, or was adopted and didn't know it.  Great themes can be crafted around the idea of the Adopted Criminal -- who changes their own mind with age.

Putting those two scientific experiments together, you can generate a wide variety of themes, characters and plots.

"Going Native" is always a great theme.  Acculturating the non-human into an Earth society, then taking that alien back to his home planet to see how much he's changed, gives you the background against which to tell a very steamy Romance story.

Imagine if non-human criminals were sent to Earth to be rehabilitated by this method of living in a well behaved society.  Or maybe, vice versa, and human criminals were sent to another planet to live in well behaved families.

There is more to be said on this topic.  As you watch the world develop around you, keep in mind one of the oldest sayings: "My mind is made up; don't confuse me with facts."

So always remember most people don't make up their own minds but absorb opinions from the ambient culture -- therefore they can't change their own minds for themselves.  Since they don't know why they think what they think, they can't imagine what fact could come along and falsify their opinion, forcing them to find a new opinion.

Could you write the story of a Character who has no opinion?

Live Long and Prosper,
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, February 23, 2016

Theme-Plot-Character-Worldbuilding Integration Part 7 - The Legacy As Motivation

Theme-Plot-Character-Worldbuilding Integration
Part 7
The Legacy As Motivation

Index to Theme-Plot-Character-Worldbuilding Integration:
http://aliendjinnromances.blogspot.com/2015/12/index-to-theme-plot-character.html

Actors famously ask Directors, "What's my motivation?"

Writers are both actor and director in the story they scribe with words.

And the words the writer writes have to "show don't tell" the intangibles of the ineffable truths of life.

The writer's problem, as an artist, is to make personal peace with the idea that, "The book the writer writes is not the book the reader reads."

 Then it is easy to choose abstract symbols to represent ideas -- knowing the reader will not interpret them as the writer meant.

http://aliendjinnromances.blogspot.com/2009/03/communicating-in-symbols.html

http://aliendjinnromances.blogspot.com/2014/12/theme-symbolism-integration-part-1-you.html

http://aliendjinnromances.blogspot.com/2015/08/theme-symbolism-integration-part-2-why.html

http://aliendjinnromances.blogspot.com/2015/08/theme-symbolism-integration-part-3-why.html

http://aliendjinnromances.blogspot.com/2016/01/theme-symbolism-integration-part-4-how.html
Each reader, just as with a video-gamer or board gamer, creates their own story arising from the template the writer provides.

The writer is like the tuning fork  (yep, old fashioned image), setting up where to begin the song.

But we all know that a romance writer is weaving a story from the individual "tones" of emotion that constitute the fabric of a Relationship.

One such thread the writer must weave into that fabric of Romance is "The Parents" - or even "The Grandparents."

A couple falling in love are not just two individuals.

Each brings to the proceedings a long history.


http://www.the36thavenue.com/st-patricks-day-printable/
Today, many family histories are broken.  But in human history it's always been that way -- war, famine, pestilence, and death have left orphans to bounce around the world like the little ball in the roulette wheel -- finally landing in some compartment with a family name (number on the wheel) that is not their own.

Yet, somehow, we all resonate to "the past" -- to family.

When trying to explain our inexplicable behavior and choices, we say, "I was raised to ..."

Brain studies are showing more and more how plastic the human brain is, especially in childhood, so how we are "raised" may indeed explain a lot.


http://www.deepstuff.org/study-reveals-how-brain-multitasks/

http://www.deepstuff.org/fly-brains-reveal-the-neural-pathway-by-which-outside-stimuli-become-behavior/

Even genetic studies show how our genes can be activated (or not) by the stress and impact of events in childhood.

So two humans who come together igniting Romance between them each bring to that Event a long, long historical trail -- some of which they, themselves may not know.

We are now finding that the father's diet, disease, exercise, drug-habits, etc. can severely influence the child's health and longevity.

Whether we know it or not, whether we have any hint of it or not, our ancestry and early childhood experiences define that moment when Romance ignites -- and may even determine whether the fire, once ignited, continues to burn.

So, many themes, many plots, arise from Legacy -- yours, your reader's, and your Character's.

One perennial favorite Gothic Romance starts with inheriting a house -- often haunted, sometimes containing "secrets" in the walls, and always leading to trouble that someone in this strange town can help with.

Other sorts of inheritance have generated magnificent Romance plots. You probably have a favorite -- I certainly do have a couple.

The Legacy that configures your life is one thing.  The Legacy you leave behind you -- that will configure your grandchildren's lives -- is another.  Perhaps they are the same thing?

Legacy is part of every THEME.  You can't avoid it if you want Characters who walk off the page into your reader's dreams.

Legacy is a component of every PLOT, whether you as the writer know consciously that you put it in.

Legacy is the hidden, subconscious motivation of every CHARACTER -- if that character has any dimension of realism.  Legacy is the lynch-pin that holds Plot and Story together.  In other words, Legacy -- where this Character came from, and what they leave to future generations -- defines your Theme.  You may not see or understand what you've written for decades after it is published, but when you do find it, you will recognize your own Legacy in that Theme.

We are all driven to select one action rather than another by "who we are."  Legacy is a major component of Identity.

If your main Character lacks Identity, no reader will believe anything in the Story, even if they believe the Plot.  Sometimes that's the effect you, as an artist, want to create.  But learn to do it on purpose, not by accident.

Legacy reveals and defines the entire WORLD that you have built around your Character.

Legacy is the Show Don't Tell that can convey in one vividly drawn description of an Object, or one oft-quoted cliche, exactly what your intangible THEME is.  "Grandma always said a stitch in time saves nine, and I never knew what that meant until you saved my life."

Love is often founded on some secret of life shared in a non-verbal way.

So, a Legacy that drives or defines your Main Character can be just a few words, some notes in a song, -- even words in a foreign language the Character does not know.

Such a Legacy -- a song fragment -- can serve to introduce and define a non-Human Character who falls in love with a Human.

Discovering the meaning of that Legacy can be the Mystery Plot, the suspense line for the novel -- or perhaps a long series of novels.

For example, suppose your Main Character inherits some old diaries kept but disregarded for generations.  Suppose an Occasion comes along where that Main Character opens the crumbling old books and deciphers the cursive scrawl -- probably using Google.

And it is a letter from a dying ancestor to her children.

For example, it might list some bits of advice or admonishment.

1) Always keep your promises to yourself, and it will be easier to keep your promises to others.  This will be regarded as evidence of Integrity and gain you Trust.

2) Create your personal Inhibitions to serve your purpose in life.

3) Fill your life with carefully chosen habits, honed to avoid betraying the hard-won Trust of yourself and of others.

4) Remember that every Asset is a Liability.

5) Troubles come in threes - and so do Triumphs. In three years your choices today will have crafted tomorrow.

6) Discover the story of your life and live it with zest.

7) Learn something every day.

8) Create new options for solving any problem that is set before you without relying on suggestions of those who set the problem.  Redefine the problem and create more options.  Then choose a course of action.

Any one of those bits of Advice could be, say, inscribed on a piece of jewelry that is an hierloom legacy -- meaningless until some Plot Event reveals the need for it.

Each of them in turn could be used as the theme for a novel, making an 8 volume series that makes sense because they form a thematic-set, a group of related ideas that can form and drive a story.

Using such a device, you can craft a novel in two Times or Eras, one where the Ancestor learned the lesson and made the inscription, and "today" where a descendant reads the message and solves a current problem accordingly -- perhaps crafting a new Legacy.

When you expand this writing device of Legacy to include non-Humans, Aliens From Another Planet (either here on Earth or met by a Human protagonist Out There), the contrast between the Human and the Alien Legacy, and the odd-similarity that joins them, provide not only the Character Motivations but also the essence of the Romance.

"What does she see in him?  What does he see in her?"

http://aliendjinnromances.blogspot.com/2009/08/what-does-she-see-in-him.html

http://aliendjinnromances.blogspot.com/2013/09/theme-dialogue-integration-part-1-whats.html

http://aliendjinnromances.blogspot.com/2013/09/theme-dialogue-integration-part-2-whats.html

These are the key questions in any Romance, and the most potent answers always lie in Legacy.

That's why Mafia stories are so powerful -- it's all about Family, Heritage, Belonging.

Legacy is about acceptance, rejection, and living up to (or down to) expectations of others.

Always remember, it's not just the Legacy your Main Character receives, but also about the Legacy they craft to hand on to their posterity.

It is said we are granted leniency in the merit of the good deeds of our ancestors, so the question becomes what have you done today to earn leniency for your progeny?

Romance is the prelude to creating a new historic node, a knot in the network of humanity, a crossroads in the fabric of Time.

For example: why do we cry at weddings?
http://aliendjinnromances.blogspot.com/2015/08/theme-symbolism-integration-part-3-why.html

When the Romance involves a human and non-human, two vastly different historical networks become knotted together via a newly created Legacy.

That is why the Character of Spock -- or even Worf -- captivate the attention.  They hold the potential to make Romance new again.

Legacy can be a physical object, a financial asset, a meaningful memento such as a quilt with a Wisdom saying woven into it, or an idea, a credo to live by, a philosophy or religion, Ancient Wisdom, or  maybe even a recipe for something distinctively aromatic.

Legacy items can appeal to all the senses, become the MacGuffin that everyone chases around after, or the bone of contention that tears the family apart.  A Legacy item can become of the focal point of the plot, the tie to the past that is so full of pain the Main Character destroys or Deep-Six's the item at the end.

In other words, Legacy is about emotion, and allows the writer to show-don't-tell the texture of that emotion.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 22, 2015

Index to Theme-Plot-Character-Worldbuilding Integration

Index
to
Theme-Plot-Character-Worldbuilding
 Integration 

Posts in this series:
Part 1 -
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding.html

Part 2 -
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding_14.html

Part 3 - index to Monthly Aspectarian Reviews
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding_21.html

Part 4 - Sidewalk Superintendent
http://aliendjinnromances.blogspot.com/2015/05/theme-plot-character-worldbuilding.html

Part 5 Murderer In The Mikdash
http://aliendjinnromances.blogspot.com/2015/05/theme-plot-character-worldbuilding-part.html

Part 6 - Fallacy, Misnomer and the Contradiction
NOTE: Fallacy and Misnomer have been discussed separately, links in this Part 6
http://aliendjinnromances.blogspot.com/2015/12/theme-plot-character-worldbuilding.html

Part 7 - The Legacy as Motivation
http://aliendjinnromances.blogspot.com/2016/03/theme-plot-character-worldbuilding.html
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Part 8 - Would Aliens Share Human Fallacy and Religious Impulse?
http://aliendjinnromances.blogspot.com/2016/04/theme-plot-character-worldbuilding.html

Part 9 - Convincing Elder Characters
http://aliendjinnromances.blogspot.com/2017/05/theme-plot-character-worldbuilding.html

Part 10 - How To Marry A Billionaire
https://aliendjinnromances.blogspot.com/2018/03/theme-plot-character-worldbuilding.html

Part 11 - Arranging Marriages
https://aliendjinnromances.blogspot.com/2019/06/theme-plot-character-worldbuilding.html


Part 13 - Historical Verisimilitude
https://aliendjinnromances.blogspot.com/2019/07/theme-plot-character-worldbuilding.html


Jacqueline Lichtenberg



Tuesday, July 07, 2015

Why Every Novel Needs A Love Story Part 1 by Jacqueline Lichtenberg

Why Every Novel Needs A Love Story
Part 1
by
Jacqueline Lichtenberg 

I talk a lot on this blog about how to depict character -- not just characterization, but how to show-don't-tell the "strength" of a character.

http://aliendjinnromances.blogspot.com/2014/08/reviews-9-sex-politics-and-heroism.html

http://aliendjinnromances.blogspot.com/2010/07/greed-is-good.html

http://aliendjinnromances.blogspot.com/2010/05/tv-show-white-collar-fanfic-and-show.html

One of the signatures of "strength" (as Editors define it when asking for "strong" characters) is the clearly defined "story arc" that the character travels throughout the story.

If you've been watching the USA series SUITS (on their "characters welcome" presentation) you have noted how, in the season finale in March 2015, showed couples finally articulating the emotions the viewers had seen were developing.

That finale came complete with a marriage proposal.

SUITS is a series about high-powered lawyers eviscerating each other while struggling to hang onto some kind of code of decency. 

It is not a love story.  It is not a Romance.  It is, however, all about Character Arc.

And it has been renewed for a summer 2015 run.

The show is also made available on streaming services, such as Amazon Prime.

Why do these high-profile dramas always tiptoe around the edges of a love story, even when they are about something incompatible with couple-formation?

The vague, general answer to that question is "verisimilitude" -- to make the created world of the characters seem like reality, so vastly un-real things can happen and seem real.

In real life, characters are people.  People have strong times in life, and weak times in life, and just slogging along day to day times in life.  Life goes in cycles.  Not all of a real life is a "story" -- your life's story is laced through the Events in your life, but most of life is not eventful.  Sometimes non-eventfulness is just what you want most.

A novel or TV Series, though, focuses on the periods of the main character's life when Events are hammering at the Character.  Some Events break the character in half and leave him/her helpless, and other Events temper the Character's strength.

We relate to those life segments because we have lived through them, or helped someone through them, or been elated or devastated by someone we know going through them.

Life is hard.  We all know that.  We go to fiction to look at life from a perspective that reveals how to survive, how to win, how to get to our own idea of "Happily Ever After."  The first thing we learn, reading our first juvenile fiction, is it is possible to win against all odds. 

A little older, we learn about the Character traits that merit winning.

After that, fiction opens up, no longer YA, no longer aimed at a particular age group but aimed at a personality type that is at a particular emotional maturity level.  Thus Genre is born, created by marketers looking to sell a stream of identical products. 

That's what books (or TV Series Episodes) are.  They are all identical, yet each is new and different.

So the life-lessons are sequenced and marketed to people at various maturity levels looking to get away from the rut of daily life and experience what it would be like to break through to the next higher maturity level.

How does a writer deliver that experience of "the next higher maturity level" without turning preachy, intellectual, abstract, philosophical, boring?

The most effective method for delivering an entertaining life-elevating experience to a reader is Character Arc.

The writer starts with a Character whose age, gender, spiritual awareness, politics, values, and life-situation resembles the intended reader's -- but differs enough so the reader can adopt an objective (this is not me) attitude.

That's paragraph one - or the infamous narrative hook.  The narrative hook has to be  fabricated out of the theme, the character, and the character's internal and external conflicts. 

Page One delivers an Event -- not necessarily a Life Event, but a Change of Situation.

Something happens, but not to the main Character.  On Page One the reader learns which character is the Main Character because the Main Character is the character whose actions happen TO someone else.  As in chess, the player playing White makes the first move.  The character who is arcing makes the first move, and thus becomes the Main Character.

Now, why does that Main Character have to be involved in a Love Story?

Love Story is not sex.  It is not Romance.  It is more like "Velcro of the soul" -- it is opening your heart and soul to another, becoming involved in that other's emotional, intellectual and spiritual life, values and Character Arc.

A Love Story is not just a story.  It is a plot.  The plot of the story, the internal conflict.

Look again at SUITS.  The pilot episode involved one guy (the Main Character) getting suckered into doing a drug-drop by a so-called friend, running for his life, and accidentally plunging into a job interview (all in a big hotel) where a Law Firm was interviewing for associates.  It turns out, being a Lawyer was his youthful aim in life.  He gets the job despite not having the proper degree and officially passing the Bar.

The guy who hires him does not love him.  He's into women.  But through the impact they have on each other, they learn to love themselves, and now (2015 seasons) Romance is ripening into Marriage.  That is story-arc.  One character's internal world changes because of the impact of being deeply involved in another character's internal world.

STORY is the sequence of emotions the Character experiences.  PLOT is the sequence of events outside the character that reflects and makes visible to the reader/viewer what is going on inside the Character.  Proposing Marriage brings Story and Plot together in one scene.

Keeping in mind that LOVE is not about sex, not about Romance, not about Winning or Losing or Commanding or Demanding or Controlling, we need to look at what Love is exactly so that we can see why every novel, TV Series, or story of any sort needs a thread woven through it that depicts Love. 

The simple answer is just verisimilitude -- to make any story powerful, there has to be something in it that "rings a bell" or resonates with the reader/viewer.  The fictional world has to have something in it that resembles reality -- then you can do anything and make it believable.

If Love is included, you achieve two objectives with a few spare words.  You create that verisimilitude, and you depict a world where happiness is possible (even if it doesn't exist).  Check out the TV Series Once Upon A Time about a world where Happiness exists, or does not exist.

We all want love, and most of us have experienced long stretches of years where we feel nobody loves us (least of all ourselves).  While going through such a period, it seems like a steady state -- that life will always be love-less, that nobody cares. 

That's not depression but realism.

Take a Character who is in such a period, and show-don't-tell how that Character will be able to break him/herself out of that loveless rut. 

If you, the writer, do not know how your Character can break out of a love-less life-cycle, all you have to do is check out today's major headlines, then dig into History, browse some blogs, and you will find examples of every mental/emotional state along that Character Arc. 

As a writer, you are an artist.  Artists discern patterns clearly that others see only dimly.  Artists depict what they see so vividly that others can recognize in the Art the same pattern they see in Life, but dimly.  Art triggers that wondrous AHA! moment. 

No matter what the conflict, theme, situation, your Character can triumph over all adversity by Arcing into a state of being more able to Love, more willing to Love, more open to Love.

In Part 2 of Why Every Novel Needs A Love Story, (next Tuesday)
http://aliendjinnromances.blogspot.com/2015/07/why-every-novel-needs-love-story-part-2.html
we'll look at some seriously explosive inspirational material.  Meanwhile, think carefully about how you would define love -- because without Love there is no Romance.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com