Showing posts with label Middle. Show all posts
Showing posts with label Middle. Show all posts

Tuesday, June 27, 2017

Theme-Plot Integration Part 17 - Crafting an Ending

Theme-Plot Integration
Part 17
Crafting an Ending
by
Jacqueline Lichtenberg

Previous parts of Theme-Plot Integration listed here:

http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html

We've explored finding the correct "opening" or beginning moment.

http://aliendjinnromances.blogspot.com/2012/06/finding-story-opening-part-1-action-vs.html

And we've defined the "ending" as the resolution of the conflict that begins on Page One.

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

Middles are tricky, and we have not discussed them much yet, but you can't nail a MIDDLE without knowing (at least subconsciously) where and when the ENDING comes.

The middle is the turning point, where whatever is at stake, what the Main Characters stand to lose if they act boldly and aggressively, becomes more important.  The stakes are raised, everyone ante's up into the pot, and the final stare-down begins.  Is it a bluff?  Or can your main character deliver?

Stakes exist in both plot and story.

I use the word "plot" to mean the sequence of physical events, deeds, and decisions that change the situation.

I use the word "story" to mean how the main character reacts to the events, what is learned, and how the main character changes (arcs) because of the Events of the Plot.

Story is internal to the characters, while Plot is external.

Different writing textbooks use these words differently, and identify the moving components of a work of fiction with different terms.  But every one I've seen so far, and all the working professional writers I've learned from and taught with, all identify the same moving parts -- by whatever vocabulary.

So Theme is what you have to say with this piece of fiction -- it is what you are revealing to your reader about reality, something that you can see but maybe your reader can recognize without actually understanding it.

A good Theme comes clear near or at the very end of the novel, where the reader stares at the page overwhelmed with a new understanding, a vision of reality that has never come into focus for that reader before.

Plot is what the Characters do, Story is why they do it, and both are derived from Theme -- both plot and story say the same thing but in different ways.

The ENDING is where both plot and story finally "speak" or "chime" in harmony, saying the same thing on different octaves.

For a Romance, you have to keep writing until you get to the Happily Ever After springboard into the future you will not delineate.

When the reader and the Characters understand the Conflict (begun on page one) is now resolved, over, gone, never to return, and the goal is achieved and recorded in the Akashic Record forever, you stop writing.

The trick in crafting an ENDING is to get all these elements to converge into one moment in time.

This is usually done with symbolism

http://aliendjinnromances.blogspot.com/2016/01/theme-symbolism-integration-part-4-how.html

The final explosion of pure, raw emotion that makes your reader laugh, cry, and shout for joy all at once - then memorize your byline and look for everything else you've written - is achieved through the confluence of symbolism.

It is a silent language that triggers deep, unconscious responses.

But the same object or image does not trigger the same responses in everyong.

Thus your human and your alien characters might react very differently to the same visual symbol.

The meaning of a symbol lies deep in the culture, and each culture on Earth has its own language of symbols.  We all have a lot in common because we're all human -- but don't expect your aliens to have the same common symbols with humans.

A lot of the meaning of symbols is rooted in sexuality, as is most of the human cultural values and ideas of how humans can live together, depend on each other for survival, and still be independent individuals.

The main conflict in being human is just that -- the personal sense of individuality vs. the absolute necessity to blend into the Group.

The trick to getting both plot and story to END in the same visual event or symbol is The Character Arc -- the story ends when the Character learns his lesson, absorbs the core of the Theme and changes his/her behavior.

The challenge that roared into his life on Page One comes around again, and the opportunity to make the same mistake over again appears in a different (but recognizable) guise.  The END is where that Character has changed because of the Events to a point where he/she will pass up that opportunity, and behave in a different way.

The new behavior SHOWS without TELLING that the Character has changed, has arced, and now understands the Theme.

Recently we looked at current trends in fiction in terms of choosing a Character Arc Direction.

http://aliendjinnromances.blogspot.com/2017/05/trends-and-counter-trends-part-1.html

One way to create an Alien Romance situation is to bring two characters together on Page One -- one arcing in one direction and the other arcing in another direction.  In other words, each of the two characters who will Conflict to generate the plot has a different definition of Good, and a different vision of his own Ideal Self toward which he/she is striving.

The ending then becomes the point where one or both of these Characters changes their mind.

How do you make it plausible to a reader that a character has changed their mind?  Really changed, on some fundamental thematic issue.  For example, how do you convince a skeptical Character that the Happily Ever After can be theirs -- all they have to do is change their mind?

What would you change your mind for?

What would convince you that you are wrong?

That is, of course, always the question you must ask yourself whenever you firmly believe something.  If there is no evidence that could be presented to you that would make you change your opinion on something, then your belief is a non-falsifiable hypothesis.

This mental/emotional dynamic is what the Paranormal Romance depends on -- if you sidestep into a Fantasy universe where Magic is Real but you firmly believe that Magic is Nonsense, what happens when you see Magic used?

The sensation of having to change your mind, to change some fundamental constant of your personal universe (such as God Exists or God Does Not Exist, or Humans Are Basically Good, or Humans Are Basically Evil and must be controlled) is intriguing to the Fantasy fan, and repugnant to the Reality fan.

Some people love roller-coasters, some don't.

In Depiction Part 30,
http://aliendjinnromances.blogspot.com/2017/06/depiction-part-30-depicting-royalty.html
we noted:

------quote---------
During a lifetime, we change.

We looked at a research article about how people are different as they become older -- fundamental personality and attitudes differ.  Character traits such as reliability can change drastically with age.

http://aliendjinnromances.blogspot.com/2017/06/marketing-fiction-in-changing-world.html

So as you grow and mature as a writer, so too your audience (and editors) grow and change.  What matters to you changes.

But how do you change?  From what to what?  In what direction?  And why is it that there's always an exception to every rule?

Here's another bit of research that may give you a clue to what makes the difference between "the masses" or "the peasants" and "royalty" or "the rulers."

http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

This article says only a small percentage of people alter their "first impressions" according to new hard-fact data, while most humans form opinions to "blend in" with their friends, associates or Group identity.

-------end quote----------

Unless all your characters die at The End, you leave the reader with the impression or expectation that the Characters will continue to change after absorbing the change necessary to survive this novel's Events.

If you are writing science fiction romance, you might need to craft a Series of novels about the same Characters.

In that case, you'd have to map out (consciously or subconsciously) the sequence of changes your characters will undergo.

If you are writing for TV or Video Production, you must expect many writers to be crafting stories featuring your characters.  To do screenwriting for a series, you have to map out these Character Arc changes consciously so they can be verbalized in creative story conferences and meetings.

But if you are writing a novel of your own, you don't have to know so much consciously -- so you are free to let the Characters run and just watch what they do.


Still, you need a Theme to drive the Plot to an Ending.

Look at the real world around you, study humans around the globe and through hisstory, and you will never lack for a Theme.  Just ask yourself, "What is the truth?  What would change my mind?"

Note the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

makes it clear how small a percentage of humans change their minds to accomodate new facts.

Writers are very likely to be among that small percentage -- especially science fiction writers!  And the truth as I see it is that Romance writers also bring a lot of flexibility to their craft.

Readers can pick up the knack of re-assessing fundamental assumptions from reading widely in these genres  -- and about 10% of the readers will bring that knack to bear on their real lives.

Take, for example, the notion of "What is Government?"  What is government for and why do we even bother?  Do humans need government?  Or does government need humans?

If humans do not need governing, then why do tribes keep re-inventing (around the globe and throughout pre-history to history) Chieftains, Bosses, Leaders?  Chimps and Bonobos exhibit tribal organization and pecking order -- and humans are primates, so we do it too.

Where "government" fails (e.g. the Inner Cities) then "Gangs" rule. Or some other organization structured under a "strong man" or leader or boss.

This social organization is vividly depicted in Marshall Ryan Maresca's world called Maradaine.


https://www.amazon.com/Intrigue-Maradaine-Constabulary-Marshall-Maresca-ebook/dp/B01BK0SQEK/

The sociology behind the worldbuilding Maresca shows without telling is absolutely fabulous -- it is thematic core material used properly.

The overwhelming force of Culture to define the scope of the Character's choices is pure Art at its best.  This is a world where Magic is real, but has a very realistic cost.  Morality is likewise real, and has a vast cost.  No one Character's story begins and ends with him or her.  Everyone has ancestors and is where they are because of what ancestors did (or did not do).

Interesting, these characters don't think a lot about how their Ancestor's deeds defined their reality -- or conversely what they can do to redefine the possibilities for their children's futures.

I love Maresca's work, and highly recommend it.  It will make you think.

Jean Johnson's First Salik War novels give the long-ago, far away, historical underpinnings of what will happen in the novels set later on the timeline.

https://www.amazon.com/Jean-Johnson/e/B001JSEGXY/



The Blockade shows us how the vast Evil got penned up onto their own planets.  Prophecy (yes, a sort of time-travel, astral travel premise makes these novels work well), shows that this Evil will escape and eventually destroy itself.

The plot, conflict, and character arc dynamic behind all these novels pivots on the themes that question what humans need government for, and why we keep re-inventing government in various forms (from Aristocracy to Democracy and everything in between).

We yearn to be governed, or do the governing, but keep overthrowing government because (at least for humans) "absolute power corrupts absolutely."

So Jean Johnson is exploring what sort of humans could work in governing without making everyone want to overthrow them.  She introduces telepathy and various ESP functions to Earth's humans -- and even humans elsewhere in the galaxy.  And she peoples her galaxy with a wide variety of non-humans with a loose association.  The non-humans all seem to crave government, too, but so far I'm not clear why that is.

The thematic assumption in both Maresca's Fantasy and Johnson's Science Fiction seems to be that government is necessary.

We all know how Ayn Rand founded a career laying out an epistemology questioning those fundamental assumptions.

To create fiction about something as fundamental, pervasive yet invisible as "government" takes real genius.

One of the Theme-Plot Integration tricks is to take the nebulous, non-verbal concepts we call Theme and state them clearly in a this vs that format.

We love simplification, especially of the diffiult and complex.  The simplification of a complex matter makes us feel as if we understand something way above our intelligence level - it makes us feel powerful when someone smart explains what they understand in a way that gives us the illusion that we understand it just as well as they do.

So finding your Theme is one part of the writing process -- and may in fact be the easiest part.  Simplifying what you know on a non-verbal level so that it can be stated in a very simplified way in words and symbols is a different part of the novel crafting process.

THEME: What is government?

CHARACTER: Government Rules - humans must be ruled or they will misbehave.  Government is the power above.

CHARACTER: Government Serves - civilization requires clean water, sewers, sewage treatment, electric power, garbage removal, recycling, paved streets, street lighting.  Government is the foundation below the feet of free humans.

CONFLICT: I Rule vs. Don't You Dare

PLOT: Revolution

ENDING: A Throne Toppled - exultation and triumph

SEQUEL: so what kind of government will this revolution revolve to the top of the heap?  Who Rules Now?  Somebody's got to rule, right?

In modern Science Fiction Romance, we have only to hark back to Orwell's 1984.

In our prevailing reality, we already have concrete examples of Artificial Intelligence and the Internet of Things - the evaporation of privacy, and a rising necessity to identify each individual human and track their deeds microscopically.

So the vision of Skynet popularized in the Terminator movies is no longer "far future fantasy" but actually a possibility.  We will build it to defend ourselves from ourselves!

We might build it to "serve" -- but will that prevent it from "ruling?"

Would an Artificial Intelligence like Skynet be able to "change its mind?"

Would the people about to throw the switch and light up such a neural network be the sort (the 15% or so) to change their minds when presented with new facts?

And given the state of "fact" acquisition today, will we create a Skynet to determine and decree what the "facts" are?

Where there is government, some humans (probably 5-15%) will be criminals. Depending on the form of the government, it is probably a different 5-15% that will be deemed criminals.

A lot of (great) Romances have been written about falling in love with the bad boy from the other side of the tracks (i.e. the Alien!).  And in many of them, marrying a 'good girl' tames the 'bad boy.'   We saw the science indicating that, with age, with time and experience, human personality does change.

What makes a person change like that?  Does government and law hammer humans into the 'correct' shape?  Or is it Love that conquers All?  Maybe a good theme would be, "Patriotism Conquers All?"

Love of Country could substitute for love of another human?

 If humans must have government, then humans must have criminals.  What does a stable civilization do with criminals?

Obviously, jail does not "work" to change minds.  I would theorize that the few who do get out to become law abiding citizens probably got jailed wrongfully, or maybe just made a very poor decision or a stupid mistake rather than intentionally violating a law because it is a law or because it just does not pertain to them.

So if jail does not change criminals into good citizens - what would?

What system would your Aliens use?

The ancient Biblically prescribed method is to sprinkle the miscreants among a large population of very well behaved people.

As noted in the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

Most people don't make up their own minds -- and thus can't actually change their mind on any topic.  Most people just absorb the prevailing opinion of their Group in order to validate their membership (and thus safety) in the Group.

If that is an innate trait of all humans (except that pesky 15%), then thinly scattering miscreants among a well behaved population will eliminate most criminal behavior.  Miscreants will absorb and practice the prevailing culture.

But there is always the hard-core miscreant, the really annoying ones who think for themselves and have consciously and deliberately chosen to oppose civilization (or at least "that" civilization, if not the "other" one).

So the alternative to jail, to just drown the criminal in polite society, would still leave a percentage of ill-behaved people running loose.

Many great novels have been structured on the Adopted Child -- making the main character someone who grew up on foster homes, or was adopted and didn't know it.  Great themes can be crafted around the idea of the Adopted Criminal -- who changes their own mind with age.

Putting those two scientific experiments together, you can generate a wide variety of themes, characters and plots.

"Going Native" is always a great theme.  Acculturating the non-human into an Earth society, then taking that alien back to his home planet to see how much he's changed, gives you the background against which to tell a very steamy Romance story.

Imagine if non-human criminals were sent to Earth to be rehabilitated by this method of living in a well behaved society.  Or maybe, vice versa, and human criminals were sent to another planet to live in well behaved families.

There is more to be said on this topic.  As you watch the world develop around you, keep in mind one of the oldest sayings: "My mind is made up; don't confuse me with facts."

So always remember most people don't make up their own minds but absorb opinions from the ambient culture -- therefore they can't change their own minds for themselves.  Since they don't know why they think what they think, they can't imagine what fact could come along and falsify their opinion, forcing them to find a new opinion.

Could you write the story of a Character who has no opinion?

Live Long and Prosper,
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, June 19, 2012

Finding the Story Opening, Part 1, Action vs. Character

On Twitter I found a screenwriter to follow - new to twitter, veteran screenwriter:

This tweet was retweeted by @JustinWHedges
-----------------
@fieldink 12:35pm via Web
Action or Char to open ur scpt? No 1 answer. Depends on genre. Either character drives the action or action drives the character #writers
---------------

Ooops!  A long time ago someone asked me to do a blog entry on OPENINGS and I forgot until I saw that tweet.

Here's the twitter bio of @fieldink that made me follow him:

Screenwriter, Teacher, Lecturer, Author of Screenplay, The Screenwriter's Workbook, on faculty at USC's Prof Writing Program, Hall of Frame Inductee

He is on the sydfield.com website -- that's why he could explain "opening" in such a succinct way.  You have to admire that, but I wonder how many of you understand what he's talking about well enough to go, "Aha!" and then just change the way you find how to open your stories?

I've written about crafting the opening of an Action Romance in this blog entry:
http://aliendjinnromances.blogspot.com/2011/01/constructing-opening-of-action-romance.html

But we need to examine this "find the opening scene" process more carefully because it is mostly done subconsciously.  It's just that it usually takes years and lots of failures before the new writer trains the subconscious to formulate the opening correctly.

Take for example my novels MOLT BROTHER and its direct sequel CITY OF A MILLION LEGENDS.  Here are the links to refresh memory:

https://www.amazon.com/Molt-Brother-Lifewave-Book-1-ebook/dp/B004AYCTBA/











https://www.amazon.com/City-Million-Legends-First-Lifewave-ebook/dp/B007KPLRUU/



Paper, ebook and audiobook versions of both books are available, but Amazon isn't linking them very well for City of a Million Legends.

The idea for those novels came to me (while waking up) as a SCENE, and at the time I thought it was the opening scene.

It's a powerful scene -- but what appeared in the final published book was very different.

What was the scene?  The one where Arshel is in molt and Zref is standing outside the closed space ship cabin door where she is in anguished distress understanding what she's going through, what he should do, and what he should not do -- and then doing what he should not do because he must do it.

That's no opening scene, and it's not an ending scene either.  To me there were layers of emotional and alien-emotional conflict criss-crossing the scene, and reams of esoteric karmic drama driving Zref's decision, but it was all there in one flash of a visual scene -- the door or air-lock portal, Zref's hand raised to the door, and a telepathic vibrancy shimmering in the air. 

Notice the opening of MOLT BROTHER is a scene between Arshel and her parents -- and the parents never appear again.

Or do they?

Aren't her parents "there" inherently in every event that happens because of how the parents handle this scene where she declares herself bonded to a human -- and a male at that!  The parents aren't entirely clear on which is worse, his gender or his species! 

Scarred by that moment, trapped with no way to go home, no way out, no way back, Arshel plunges forward into life with Dennis Lakely and sticks it out longer than any of us would, until that moment when she's utterly bereft, trapped in that space ship cabin and all alone.

The second chapter opens on Zref and his bonded companion trying to lay plans for their future together, hustling tourists for cash to go to college together offworld. 

Because of things that Dennis Lakely's parents do, Zref is left without that bond. 

The reason he opens that door into Arshel's life is the same as the reason Arshel got trapped in that plight -- no way back, no way around, no way but forward.

The walls of the trap are largely emotional, but that emotion closes in from all sides because of (unrevealed until the second book) karmic connections, decisions and actions and results of long-ago lifetimes. 

But when I "had the idea" all those emotions were tangled up and layered.  Though the moment was vivid in my mind, and the drama apparent, it wasn't the story opening.

CITY OF A MILLION LEGENDS is the story I wanted to tell, and though it opens with a Kren baby hatching, it's real beginning is in that moment when Zref opens the door to Arshel's life and makes vows he isn't allowed to make. 

If you've read the book, you understand how much "worldbuilding" went into creating that moment of choice for Zref. 

How do you do that?  How do you untangle a vivid, single-scene IDEA into a linear story-line that allows you to explain worldbuilding, whole cultures, interstellar civilization, interstellar archeology, without much exposition? 

Many new writers would just start with Zref's hand on the door, then fill in 20 or more pages explaining (in exposition - years ago, this happened, then that tragedy, then he made this choice, and now he's committed to this course of action, but he wants to open this door because).  It would be so boring!  Yet it's high drama in the extreme.

That little tweet from an expert screenwriter tells you exactly how it's done.

If it's one genre - start with character. Romance, for example, is emotionally plotted but the emotion is driven by character.

If it's another genre - start with action.  Science Fiction and most Fantasy is action driven plot, so you have to leap into the ACTION with an opening scene where people do things, and then later you find out who they are and why they did this crazy things.

But what genre is MOLT BROTHER?

On the back cover of the Berkeley mass market paperback of MOLT BROTHER there's a quote from C. J. Cherryh (whose Foreigner universe novels I rave about!) 

"Jacqueline Lichtenberg has taken a new and interesting direction with this book, partly technological, partly alien cultures, in a very intriguing interrelation." 

I had forgotten that quote was there. 

It's quite clear -- this is one of the earliest Mixed Genre novels, more mixed than my later award winner, Dushau. 

There's also a quote from Andre Norton on Molt Brother:

"Imaginative and outstanding.  It captures the reader and won't let go."

THAT is what openings are supposed to do! 

But how do you do that?  What do you do with "an idea" that turns it into a "captures and won't let go" novel?

Ever seen a movie run backwards?  Ever done a rewind on a recorder - harder to understand with a DVR that skips frames on backwards, but visualize it.

That's what you do.

You take your "idea" separate it into "layers" (his story; her story) and run it backwards in your head until you get to the "right" moment.

How do you identify or recognize the "right" moment that is a "beginning" moment?

Aha, that's easy and I've talked about it here before in posts on structure and theme.

http://aliendjinnromances.blogspot.com/2009/01/shifting-pov.html
http://aliendjinnromances.blogspot.com/2009/08/plot-vs-story.html
http://aliendjinnromances.blogspot.com/2008/09/how-to-learn-to-use-theme-as-art.html

The general formula for beginning a story is to find the moment in time when the two elements, forces, or characters who will "conflict" to generate the plot first come together.

Last week we mentioned Marion Zimmer Bradely's novel CATCH TRAP -- which opens with the first memory of one of the main characters -- the circus tent being burned.  But that's not happening in current time.  Nevertheless it works, because the novel not only starts with an emotion-laden action denoting the setting (tent-circus), but one of the themes, (an industry changing as a result of the impact of technology - a science fiction theme guaranteed to captivate any SF reader). 

That moment then unravels into the life story of the artistic vocation of this character as a circus performer.

Her first novel, SWORD OF ALDONES (later rewritten and retitled, but I love the first version best) starts with a thought, "We were outstripping the night."  I think that's the best opening line of any novel I've ever read -- ever!!! 

By comparing the opening line of each of Bradley's novels to the end-line, you can learn everything there is to know about structure. 

Sometimes an idea comes to you from the ending, or any random place -- sometimes the idea appears as a scene which does not and can not belong in the novel at all! 

Every character's life consists of a variety of intertwined conflicts that don't all run to resolution during their lifetime.  Any set of characters probably deals with a set of conflicts that are maybe the factorial of the number of characters in the set -- multiply a lot to get the number. 

As you know from my posts on Astrology just for writers, every life has cyclical affairs running like the planets -- a very complicated clock.  Every character has a conflict denoted by such a planetary cycle.

The highest drama events are denoted by Pluto -- Sexuality rather than love, car wrecks, being wounded in war, a transition Event that establishes a New Normal. 

Pluto, however, does not denote "sudden" events (that's Uranus).  You can always see a Pluto event coming -- but you never (almost never-ever) do!  You can see it in retrospect, but never in prospect.

An example would be drunk driving.  Watching a character who chronically drives drunk, you can easily expect they will get into a wreck at some point.  The character, though, even if they've wrecked a car or two, can never - ever - see that they are going to be an amputee or paralyzed or on trial for manslaughter and become a three-month wonder to the media.

Heart attacks are another kind of Pluto-event -- any onlooker can see this character's eating and exercising habits are leading to no good, but the character is shocked-surprised-offended by the event of a heart attack -- "Why me?" 

So, if your story is about a person whose chronic habits are going to produce a dramatic, life-changing Event -- you have to decide if your story lies before or after the Event.

Is this a story about misbehavior (such as bullying?) that eventually produces a comeuppance (such as losing a job and ending up in jail framed for embezzlement?).

Is this story designed to deliver a whopping sense of justification to the reader?

Or is this a story about rehabilitation, having learned a hard lesson by the Event, now a life is being rebuilt, and maybe teaching others who are making that mistake to pull back from it?  Such as a drug addict or alcoholic teaching 12-step? 

Once you know what the story is about -- by analyzing what kind of pay-load the story delivers at "the end" (how you want the reader to feel about herself and the characters at the end) -- then you can "frame" the story by nailing the beginning.

Remember the structural beats of a novel -- usually 4-act rather than the powerful 3-act structure of a screenplay. 

The usual length novel (75,000 to 100,000 words) is divided by climaxes into 4 parts or "acts." 

A) Beginning
B) 1/4 point
C) Middle
D) 3/4 point
END and/or denoument.

The quarter-points have their own specific formulas.  "Pacing" is just another term for putting the quarter point Events at the quarter-point page-number. 

When checking a book for reviewability, (as an editor checks a manuscript for publishability) the first thing I look at is the Beginning, Middle, and End by page-count. 

If the Events delineated at those points are connected in a developmental Arc that makes sense, I'll read the book.  If not, not.  If I get hooked on the Beginning and when I get to the middle, the Event on that page is not a "Middle" Event -- I might check the End event, page a little to find what goes in the Middle and if it's not anywhere near where it should be, I won't bother finishing.

Most writers think of that as a flaw.  It isn't because a book that has its pacing "off" by too much will not deliver to the readers the emotional payload they paid good money for. 

This is why finding the right beginning Event is so crucial.  Once the Beginning is determined, the Middle and End are absolutely known.  You can't fudge it.  It is what it is.  Readers who read a lot of books (the very people most likely to pay for your book) are used to finding what they pay for right where it should be. 

You wouldn't sell them a dress with the seams only basted, would you?

So don't sell them a novel with the Events in the wrong places.

You avoid that by choosing the opening point.

But the thing is, when you start writing a story, you really don't actually know the ending!  Or if you do, you probably don't know the Middle or Beginning precisely.

Just because the end-product has to be paced "just-so" does not mean the process of producing the first draft will be that clean or orderly.

Nevertheless, outlining --- writing down the beginning, quarter, middle, 3/4, end Events -- is necessary.  You have to take a guess, and try for it.

Sometimes characters insist on finding their own karmic solutions - however temporary - and you just have to go along for the ride.

In that case, you change the outline to match and test it to make sure the Events conform to reader's expectations (with surprises, of course).  If you don't keep that outline updated, you very likely will have to rewrite and you may need to junk everything you've written and start over.

To avoid putting more hours in than you can get money out, you keep the outline updated, and make sure the Events fall at the right story-points. 

Events are on the plot line, emotional peaks and valleys delineate the story going on inside the character, the internal conflict. 

You want to get the story and the plot to END in the same Event, as discussed last week.

Where the peaks and valleys occur (by page count) and where the plot Events happen (by page count) depends, as @fieldink said, depends on genre. 

If you're heading for a happy ending (an up ending) then the Middle is a DISASTER (a valley, a Pluto-driven Event) such as a maiming car wreck, so the End becomes asking the physical therapist to marry and getting a yes. 

That car-wreck scenario tells you that your opening scene is in a bar or at a party where the character who will wreck the car first gets hooked on booze or drugs or whatever behavior will impair judgement.  Most likely the Opening would involve an association with an inappropriate character -- maybe someone who then gets killed doing whatever they introduced the main character to. 

It doesn't have to be booze or drugs -- it might be the first encounter with car racing, and just plain enjoying speed and winning until the adrenalin of it becomes the drug. 

If it's a Romance, of course you start with character, displaying in show-don't-tell the character trait that makes that character the perfect mate for the Physical Therapist who enters later.

Or your character might be headed for a car-wreck that ends him up in court where he meets the Lawyer (prosecutor?) he falls in love with -- and eventually proposes to. 

You find the opening of your story by plucking apart the threads of the character's life until you can see one whole cycle of Ups and Downs leading to the ending that delivers the punch the genre readers are looking for. 

In my case, it's always the Relationships (not always sexual!).  I always look for a character whose life is malfunctioning in some regard (sometimes several regards).  My personal life-philosophy shows me how the real world functions on Relationships, and how human psychological health (and thus sane life-choices) depends on functional Relationships.

My mission as a writer is to bring that character's life up to a functional level that feels, at least to the character, as Happy. 

One very common mistake beginning writers make is to start their story too late -- when the character is already Happy, or when the character already knows that they are miserable.

The Happily Ever After ending works best  when the story starts with the character unaware of the real problem deep inside.  The story opens with the character making a decision and/or taking an action (accepting a date; accepting a particular college entry letter; quitting a job; getting fired and getting drunk over it), so that everything else that happens during the novel is a direct consequence of that opening action.

I call that plot technique "the because-line" -- because the main character did this, that happens, to which the main character responds by doing that, which causes this to happen, to which the main character responds etc, right to The End.

That's why, given impeccable story-logic, any beginning contains within it a very specific ending. 

After you've chosen the beginning, you don't get to choose just any old ending that you think would be neat.  The ending is determined by the beginning.

Or the beginning is determined by the ending you've chosen.

Beginning and Ending make the Middle obvious and irrevocable. 

There are many genres, and all kinds of Literary forms that don't use this structure.  If you don't like it, don't try to write it. 

Here's what to do.

Take a pile of your 10 most beloved novels, the ones you've read so often you can chant the lines in the shower.  Spread out ten sheets of paper, take a pen and at the top of each sheet write the TITLE and opening Event (in your own words; describe that Event that kicks off the story and plot). 

Look at the page number of the end of the last chapter or epilog, divide by two, and look at that page plus or minus 5 pages, and write down one sentence describing what happens at that point in the novel.

Look at the end Event - not the epilog, but the climax Event, and write that down. 

Study the set of sheets -- you may need to rephrase a few times to bring the elements buried in symbolism up to consciousness. 

If you can see a consistent beginning/middle/end pattern, that's the sort of book you should set out to write because it's what you most love to read.

It could be that your favorite literature doesn't have this structure.  Some very fine classics don't, but they are much harder to learn and to duplicate. 

There is a type called "stream of consciousness" - and many new writers think that means they can just write down what they are thinking and it'll be a story.  It doesn't work that way.  There is a very real, very precise skeletal structure behind these apparently formless writings.

The more formless a piece seems to be, the more heavily it relies on that internal structure for its effectiveness -- like poetry!  And its correspondingly hard to duplicate.

One way to learn "stream of consciousness" structure is to practice and internalize the Beginning/Middle/End structure.

The "formless" fictional genres are usually composed of several different structures intertwined, and the only way I know of to learn to do that is to master each of the structures separately -- learn to chew gum and walk by first walking, then chewing gum, then combining.

So again, you always find the Beginning by looking at the Ending -- and the Ending, as @fieldink said depends on the genre.

The best place to learn modern genre structure is in the screenwriting books by Blake Snyder, SAVE THE CAT! series.  These are now out in e-book, too, which is handy.

Here is Blake Snyder's Amazon page with all the formats of all the books, including 2016 releases
https://www.amazon.com/Blake-Snyder/e/B00LWI2JXA/

Here's the Book Description from STRIKES BACK:

Blake Snyder, author of Save the Cat!® and Save the Cat!® Goes to the Movies, is back with the book countless readers and students have clamored for. Inspired by questions from his workshops, lectures, and emails, Blake listened and provides new tips, tactics, and techniques to solve your writing problems and create stories that resonate:
The 7 warning signs you might have a great idea or not
2 sure-fire templates for can t-miss loglines
The difference between structure and formula
The Transformation Machine that allows you to track your hero s growth step-by-step
The 5 questions to keep your story s spine straight
The 5-Point Finale to finish any story
The Save the Cat!® Greenlight Checklist that gets to the heart of every development issue
The right way to hear notes, deal with problematic producers, and dive into the rewrite with the right attitude
Why and when an agent will appear
How to discover the potential for greatness in any story
How to avoid panic, doubt, and self-recrimination... and what it takes to succeed and dare to achieve your dreams
Get ready to face trouble like a pro... and strike back!

All of this is just another way of explaining what everyone who is selling fiction knows.  You just have to find the one explanation that hits you right.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com