Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Tuesday, August 01, 2017

Sorting Out Your Story Line by Jacqueline Lichtenberg

Sorting Out Your Story Line
by
Jacqueline Lichtenberg 

As I began studying how to write a story, I read a lot of issues of THE WRITER magazine where established, selling, writers explained how to do it.

The most repeated advice, which I also got from Robert A. Heinlein, and many others in Science Fiction, was just, "tell your story." And "start at the beginning."

Others taught how to just go on an adventure with the main character and discover what the story was, what would happen, and how the Character would learn from that -- essentially dredging it up from your subconscious as you type.

Today we identify two methods, plotter and pantser, those who think it all out ahead and then just write it, and those who write and then think.

Any given writer should be able to use either method on whichever project seems to require that method.  In other words, a master craftsman has master of his craft.

But if you are born able to do it one way, how do you learn to do it the other way?  How do you gain mastery of "art" which is rather chaotic by definition?

Fortunately, Television Series have provided a useful answer, and for the most part, not a painful one for writers to employ.

Just watch TV.  But do it with notepad in hand.

That was likewise the kind of advice I garnered from my earliest studies (Middle School age).  And I did it.

So when I watch TV these days, I see something wholly different than most viewers see.  When you can see it, you have a good chance of being able to do it (with some practice).

There is a TV Series titled, Motive, which is excellent for learning how to think about the story idea you have inside your mind, and how to unravel it into something readers could understand (and enjoy).

This is a crime drama, a police procedural by a team of investigators, who unravel a crime.
https://www.amazon.com/The-Vanishing-Policeman/dp/B01HY0MJZC/

It is open-form mystery.  The "killer" is clearly labeled for you at the beginning, way before the investigators figure it out.  The "victim" is labeled (they actually put the WORD by the character as the character is introduced).

This is a writing lesson writ large.

http://www.imdb.com/title/tt2443340/  -
notes all the awards this production has won, and also how the popularity steeply declined.  It is extremely cerebral, and plays hard on the emotions.

These emotions are rather dark, not the sort we would prefer in a Romance.

If you have not found this series "engaging" -- then it is even more perfect for learning this writing technique that writers employ before starting to put down any words, even the plot or story outline.

You write down the outline while you are sorting the story into a sequence that the reader can follow.

The story occurs to you, usually, for most writers, in a completely different sequence -- a totally useless sequence.

Most writers using a Plotter method straighten the story out from the tangled mess that occurs with the first, "I've Got An Idea" stage by using the PLOT.

By "plot" I mean the sequence of Events -- the scenes, what people DO and what those deeds cause to happen.

The Pantser, on the other hand, is presented with "An Idea" or maybe just a Character, in a mish-mosh blur of feelings, reactions to Plot Events, and reasons for those reactions by this Character.

How a Character responds to Plot Events delineates the Character -- shows and illustrates "who" this Character is.

For Science Fiction and for Romance genres (separately and mixed together) everything that draws the reader deep into the novel depends on "who" that Character is.

In science fiction, we look for a hero meeting up with something he can't handle, has never handled before, -- something unknown and unknowable.

The Hero Character feels that sense of dismay, astonishment, followed quickly by becoming intrigued and even delighted that here is something inexplicable that must be explained, conquered, and brought into harmony so that the threat is extinguished.

For the texture of that Science Fiction Hero response, just watch some episodes of Star Trek where Spock peers into his viewer and announces, "Unknown, Captain."  Just memorize the texture of his voice in that moment.

Science Fiction is all about adventuring into the Unknowable and making it Known.

Romance follows exactly the same pattern.  A Character meets "someone" - and recognizes an intriguing and impossible-to-know Person.  The Character dives (fearlessly or with immense trepidation) into this new Relationship and confidently or timidly unravels the impossible-to-know and gets to know it.

Each type of novel is a Learning Experience.

In Science Fiction we learn about the physical or metaphysical world, the "reality" that surrounds us.

In Romance we learn about the psychological and paranormal world that is inside of us.

Put the two together, and what you get is Great Literature Of All Ages.

The Mystery Genre is akin to the Romance Genre in that it often explores motivations for extreme deeds.  Marriage is an extreme deed -- and today, with more control over pregnancy and birth, deciding to have a child is an extreme deed.  Once done, it alters life forever, not just yours but the lives of those around you.

Life-altering deeds (plot = deeds) take courage to do, and sometimes even more courage to cope with the consequences.

So Romance novels require Characters who are Heroic - on purpose or by default, before or after the fact.

Exploring the Universe's Unknowables and making them known requires Heroism.

In both Romance and Exploring Reality, there is risk.  Those who Adventure sometimes fail.

Science Fiction publishers, just like Romance publishers, prefer stories that end in Success.  Failure is part of that, but it is the Middle or Mid-point of the page-count.  The story is about what the Hero learns from failing.

The TV Series MOTIVE, as you can see if you followed the link to IMDB above, was technically a failure with TV audiences.  It is of the more cerebral, psychological studies you find in very popular Mystery Novels -- and mystery is one of the best selling genres.  However, commercial Network TV requires a wider audience.

TV requires a "wider" audience because it exists to sell products, and the producers of products will pay more to reach a wider audience.  "Wider" means in age, education, taste, ethnicity -- everyone uses toothpaste.  To afford the overhead for a TV Series delivery, you have to entertain millions.

Books, on the other hand, can make a profit off of entertaining mere thousands.  And the hard truth is that only less than 10% of humans read fiction for pleasure -- and of that 10% only a tiny fraction want cerebral, challenging or abstract fiction.

Romance sells better than Science Fiction because you can tell a good Romance with just a couple of well known, common Ideas.  Personally, I find Romances with more substance (lots of Victorian era costume names, details on ancient dye techniques, Japanese Tea Ceremony customs - whatever) to be more enjoyable.

The "background" is mostly there for decoration, to enchant and delight the reader not grab the mind and make the reader pull out a calculator and figure out if the writer made an error in an orbital calculation.  (I like that kind of entertainment, too.)


A writer can learn to grab that kind of wide audience by studying a great TV Series that could not (quite) grab a wide enough audience for a TV Series.

Here is more about Motive
http://www.ismyshowcancelled.com/article/2016-03-31/usa-acquires-rights-to-motive/

It bounced around between different networks, and died in its 4th season.  It's a Canadian show, imported by various networks into the USA.

The show is well written, well acted, well directed, and well cast.

What does it lack?  Modern audiences prefer a faster pacing and less to think about, but more to just see.

Also modern audiences want suspense.  This show revealed the answer before asking the question -- many Police Procedural fans love watching the detective figure out what the reader already knows.

The TV Series, MOTIVE, was more story than plot, with the story carried on dialogue rather than on character actions and images.

Learn to untangle the story in your head into a linear sequence you can write (aiming at whatever medium you choose, books, short video, short stories, TV Series, Feature Film - any target delivery channel, even stage plays) by watching the TV Series, Motive, and taking notes.

It tells the story backwards, inserting flashbacks right in the middle of current-time scenes.

The team of investigators have complex relationships with each other that are likewise revealed in a mixed-up flashback kind of way.

By studying the order in which this TV Series presents information about the MOTIVE of the murderer, and listening to your emotions as you discover why this unpardonable act of Murder is completely comprehensible in your gut, you can teach yourself to sequence your own stories in ways that make better sense to editors who must reach a specific audience.

This TV Series, Motive, missed its target audience.  Figure out why.

Follow that link above and read the comments:

Here is one from 2016:

----------quote--------
Kathy brown
Posted 10/13/16 at 15:45:12

I loved the format of the show. How it showed the killer and victim first. I loved the actors on the show. Please bring it back!!!
--------end quote---------

It is a perfectly wonderful TV Series -- truly hit the target audience squarely.  But that audience just was not large enough.

Learn to understand how the writers took an ordinary Mystery, a Police Procedural, the kind of story that is normally a hit on TV, and twisted it around backwards, to tell the story in reverse order.

Now look inside yourself at all the stories you want to write.

Learn to outline them forwards, backwards and sideways.

Survey the commercial outlets you want to sell into.

Figure out which order those outlets present their stories in.

Remember story = what the Character learns or how or why, and plot = sequence of events on a because line.

Story and Plot are actually independent variables in fiction writing.

This TV Series demonstrates what happens when you detach story from plot line, tell one forward and the other backwards.

It is a very cerebral, intellectual exercise.  It transforms the gut-punch of murderous rage and fury into a mere intellectual exercise.

If the substance of the story were not murderous rage but burning passion, intoxicating hope for an HEA, how would you lay out the sequence?

You have to "show don't tell" who your Character is by the Character's reaction to a change of Situation.  Think of Spock looking into his viewer, "Unknown, Captain."  And think of a swirl of a skirt, a whiff of perfume, barely sensed by a guy sitting in a restaurant watching a woman leave.

THEN WHAT???

Outline the plot, then tell the story.  Or outline the story, then write the plot.

Practice until you can switch between methods with barely a blink of the eye.

Master the craft of writing.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, June 27, 2017

Theme-Plot Integration Part 17 - Crafting an Ending

Theme-Plot Integration
Part 17
Crafting an Ending
by
Jacqueline Lichtenberg

Previous parts of Theme-Plot Integration listed here:

http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html

We've explored finding the correct "opening" or beginning moment.

http://aliendjinnromances.blogspot.com/2012/06/finding-story-opening-part-1-action-vs.html

And we've defined the "ending" as the resolution of the conflict that begins on Page One.

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

Middles are tricky, and we have not discussed them much yet, but you can't nail a MIDDLE without knowing (at least subconsciously) where and when the ENDING comes.

The middle is the turning point, where whatever is at stake, what the Main Characters stand to lose if they act boldly and aggressively, becomes more important.  The stakes are raised, everyone ante's up into the pot, and the final stare-down begins.  Is it a bluff?  Or can your main character deliver?

Stakes exist in both plot and story.

I use the word "plot" to mean the sequence of physical events, deeds, and decisions that change the situation.

I use the word "story" to mean how the main character reacts to the events, what is learned, and how the main character changes (arcs) because of the Events of the Plot.

Story is internal to the characters, while Plot is external.

Different writing textbooks use these words differently, and identify the moving components of a work of fiction with different terms.  But every one I've seen so far, and all the working professional writers I've learned from and taught with, all identify the same moving parts -- by whatever vocabulary.

So Theme is what you have to say with this piece of fiction -- it is what you are revealing to your reader about reality, something that you can see but maybe your reader can recognize without actually understanding it.

A good Theme comes clear near or at the very end of the novel, where the reader stares at the page overwhelmed with a new understanding, a vision of reality that has never come into focus for that reader before.

Plot is what the Characters do, Story is why they do it, and both are derived from Theme -- both plot and story say the same thing but in different ways.

The ENDING is where both plot and story finally "speak" or "chime" in harmony, saying the same thing on different octaves.

For a Romance, you have to keep writing until you get to the Happily Ever After springboard into the future you will not delineate.

When the reader and the Characters understand the Conflict (begun on page one) is now resolved, over, gone, never to return, and the goal is achieved and recorded in the Akashic Record forever, you stop writing.

The trick in crafting an ENDING is to get all these elements to converge into one moment in time.

This is usually done with symbolism

http://aliendjinnromances.blogspot.com/2016/01/theme-symbolism-integration-part-4-how.html

The final explosion of pure, raw emotion that makes your reader laugh, cry, and shout for joy all at once - then memorize your byline and look for everything else you've written - is achieved through the confluence of symbolism.

It is a silent language that triggers deep, unconscious responses.

But the same object or image does not trigger the same responses in everyong.

Thus your human and your alien characters might react very differently to the same visual symbol.

The meaning of a symbol lies deep in the culture, and each culture on Earth has its own language of symbols.  We all have a lot in common because we're all human -- but don't expect your aliens to have the same common symbols with humans.

A lot of the meaning of symbols is rooted in sexuality, as is most of the human cultural values and ideas of how humans can live together, depend on each other for survival, and still be independent individuals.

The main conflict in being human is just that -- the personal sense of individuality vs. the absolute necessity to blend into the Group.

The trick to getting both plot and story to END in the same visual event or symbol is The Character Arc -- the story ends when the Character learns his lesson, absorbs the core of the Theme and changes his/her behavior.

The challenge that roared into his life on Page One comes around again, and the opportunity to make the same mistake over again appears in a different (but recognizable) guise.  The END is where that Character has changed because of the Events to a point where he/she will pass up that opportunity, and behave in a different way.

The new behavior SHOWS without TELLING that the Character has changed, has arced, and now understands the Theme.

Recently we looked at current trends in fiction in terms of choosing a Character Arc Direction.

http://aliendjinnromances.blogspot.com/2017/05/trends-and-counter-trends-part-1.html

One way to create an Alien Romance situation is to bring two characters together on Page One -- one arcing in one direction and the other arcing in another direction.  In other words, each of the two characters who will Conflict to generate the plot has a different definition of Good, and a different vision of his own Ideal Self toward which he/she is striving.

The ending then becomes the point where one or both of these Characters changes their mind.

How do you make it plausible to a reader that a character has changed their mind?  Really changed, on some fundamental thematic issue.  For example, how do you convince a skeptical Character that the Happily Ever After can be theirs -- all they have to do is change their mind?

What would you change your mind for?

What would convince you that you are wrong?

That is, of course, always the question you must ask yourself whenever you firmly believe something.  If there is no evidence that could be presented to you that would make you change your opinion on something, then your belief is a non-falsifiable hypothesis.

This mental/emotional dynamic is what the Paranormal Romance depends on -- if you sidestep into a Fantasy universe where Magic is Real but you firmly believe that Magic is Nonsense, what happens when you see Magic used?

The sensation of having to change your mind, to change some fundamental constant of your personal universe (such as God Exists or God Does Not Exist, or Humans Are Basically Good, or Humans Are Basically Evil and must be controlled) is intriguing to the Fantasy fan, and repugnant to the Reality fan.

Some people love roller-coasters, some don't.

In Depiction Part 30,
http://aliendjinnromances.blogspot.com/2017/06/depiction-part-30-depicting-royalty.html
we noted:

------quote---------
During a lifetime, we change.

We looked at a research article about how people are different as they become older -- fundamental personality and attitudes differ.  Character traits such as reliability can change drastically with age.

http://aliendjinnromances.blogspot.com/2017/06/marketing-fiction-in-changing-world.html

So as you grow and mature as a writer, so too your audience (and editors) grow and change.  What matters to you changes.

But how do you change?  From what to what?  In what direction?  And why is it that there's always an exception to every rule?

Here's another bit of research that may give you a clue to what makes the difference between "the masses" or "the peasants" and "royalty" or "the rulers."

http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

This article says only a small percentage of people alter their "first impressions" according to new hard-fact data, while most humans form opinions to "blend in" with their friends, associates or Group identity.

-------end quote----------

Unless all your characters die at The End, you leave the reader with the impression or expectation that the Characters will continue to change after absorbing the change necessary to survive this novel's Events.

If you are writing science fiction romance, you might need to craft a Series of novels about the same Characters.

In that case, you'd have to map out (consciously or subconsciously) the sequence of changes your characters will undergo.

If you are writing for TV or Video Production, you must expect many writers to be crafting stories featuring your characters.  To do screenwriting for a series, you have to map out these Character Arc changes consciously so they can be verbalized in creative story conferences and meetings.

But if you are writing a novel of your own, you don't have to know so much consciously -- so you are free to let the Characters run and just watch what they do.


Still, you need a Theme to drive the Plot to an Ending.

Look at the real world around you, study humans around the globe and through hisstory, and you will never lack for a Theme.  Just ask yourself, "What is the truth?  What would change my mind?"

Note the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

makes it clear how small a percentage of humans change their minds to accomodate new facts.

Writers are very likely to be among that small percentage -- especially science fiction writers!  And the truth as I see it is that Romance writers also bring a lot of flexibility to their craft.

Readers can pick up the knack of re-assessing fundamental assumptions from reading widely in these genres  -- and about 10% of the readers will bring that knack to bear on their real lives.

Take, for example, the notion of "What is Government?"  What is government for and why do we even bother?  Do humans need government?  Or does government need humans?

If humans do not need governing, then why do tribes keep re-inventing (around the globe and throughout pre-history to history) Chieftains, Bosses, Leaders?  Chimps and Bonobos exhibit tribal organization and pecking order -- and humans are primates, so we do it too.

Where "government" fails (e.g. the Inner Cities) then "Gangs" rule. Or some other organization structured under a "strong man" or leader or boss.

This social organization is vividly depicted in Marshall Ryan Maresca's world called Maradaine.


https://www.amazon.com/Intrigue-Maradaine-Constabulary-Marshall-Maresca-ebook/dp/B01BK0SQEK/

The sociology behind the worldbuilding Maresca shows without telling is absolutely fabulous -- it is thematic core material used properly.

The overwhelming force of Culture to define the scope of the Character's choices is pure Art at its best.  This is a world where Magic is real, but has a very realistic cost.  Morality is likewise real, and has a vast cost.  No one Character's story begins and ends with him or her.  Everyone has ancestors and is where they are because of what ancestors did (or did not do).

Interesting, these characters don't think a lot about how their Ancestor's deeds defined their reality -- or conversely what they can do to redefine the possibilities for their children's futures.

I love Maresca's work, and highly recommend it.  It will make you think.

Jean Johnson's First Salik War novels give the long-ago, far away, historical underpinnings of what will happen in the novels set later on the timeline.

https://www.amazon.com/Jean-Johnson/e/B001JSEGXY/



The Blockade shows us how the vast Evil got penned up onto their own planets.  Prophecy (yes, a sort of time-travel, astral travel premise makes these novels work well), shows that this Evil will escape and eventually destroy itself.

The plot, conflict, and character arc dynamic behind all these novels pivots on the themes that question what humans need government for, and why we keep re-inventing government in various forms (from Aristocracy to Democracy and everything in between).

We yearn to be governed, or do the governing, but keep overthrowing government because (at least for humans) "absolute power corrupts absolutely."

So Jean Johnson is exploring what sort of humans could work in governing without making everyone want to overthrow them.  She introduces telepathy and various ESP functions to Earth's humans -- and even humans elsewhere in the galaxy.  And she peoples her galaxy with a wide variety of non-humans with a loose association.  The non-humans all seem to crave government, too, but so far I'm not clear why that is.

The thematic assumption in both Maresca's Fantasy and Johnson's Science Fiction seems to be that government is necessary.

We all know how Ayn Rand founded a career laying out an epistemology questioning those fundamental assumptions.

To create fiction about something as fundamental, pervasive yet invisible as "government" takes real genius.

One of the Theme-Plot Integration tricks is to take the nebulous, non-verbal concepts we call Theme and state them clearly in a this vs that format.

We love simplification, especially of the diffiult and complex.  The simplification of a complex matter makes us feel as if we understand something way above our intelligence level - it makes us feel powerful when someone smart explains what they understand in a way that gives us the illusion that we understand it just as well as they do.

So finding your Theme is one part of the writing process -- and may in fact be the easiest part.  Simplifying what you know on a non-verbal level so that it can be stated in a very simplified way in words and symbols is a different part of the novel crafting process.

THEME: What is government?

CHARACTER: Government Rules - humans must be ruled or they will misbehave.  Government is the power above.

CHARACTER: Government Serves - civilization requires clean water, sewers, sewage treatment, electric power, garbage removal, recycling, paved streets, street lighting.  Government is the foundation below the feet of free humans.

CONFLICT: I Rule vs. Don't You Dare

PLOT: Revolution

ENDING: A Throne Toppled - exultation and triumph

SEQUEL: so what kind of government will this revolution revolve to the top of the heap?  Who Rules Now?  Somebody's got to rule, right?

In modern Science Fiction Romance, we have only to hark back to Orwell's 1984.

In our prevailing reality, we already have concrete examples of Artificial Intelligence and the Internet of Things - the evaporation of privacy, and a rising necessity to identify each individual human and track their deeds microscopically.

So the vision of Skynet popularized in the Terminator movies is no longer "far future fantasy" but actually a possibility.  We will build it to defend ourselves from ourselves!

We might build it to "serve" -- but will that prevent it from "ruling?"

Would an Artificial Intelligence like Skynet be able to "change its mind?"

Would the people about to throw the switch and light up such a neural network be the sort (the 15% or so) to change their minds when presented with new facts?

And given the state of "fact" acquisition today, will we create a Skynet to determine and decree what the "facts" are?

Where there is government, some humans (probably 5-15%) will be criminals. Depending on the form of the government, it is probably a different 5-15% that will be deemed criminals.

A lot of (great) Romances have been written about falling in love with the bad boy from the other side of the tracks (i.e. the Alien!).  And in many of them, marrying a 'good girl' tames the 'bad boy.'   We saw the science indicating that, with age, with time and experience, human personality does change.

What makes a person change like that?  Does government and law hammer humans into the 'correct' shape?  Or is it Love that conquers All?  Maybe a good theme would be, "Patriotism Conquers All?"

Love of Country could substitute for love of another human?

 If humans must have government, then humans must have criminals.  What does a stable civilization do with criminals?

Obviously, jail does not "work" to change minds.  I would theorize that the few who do get out to become law abiding citizens probably got jailed wrongfully, or maybe just made a very poor decision or a stupid mistake rather than intentionally violating a law because it is a law or because it just does not pertain to them.

So if jail does not change criminals into good citizens - what would?

What system would your Aliens use?

The ancient Biblically prescribed method is to sprinkle the miscreants among a large population of very well behaved people.

As noted in the article
http://www.corespirit.com/new-discovery-shows-dont-listen-facts/

Most people don't make up their own minds -- and thus can't actually change their mind on any topic.  Most people just absorb the prevailing opinion of their Group in order to validate their membership (and thus safety) in the Group.

If that is an innate trait of all humans (except that pesky 15%), then thinly scattering miscreants among a well behaved population will eliminate most criminal behavior.  Miscreants will absorb and practice the prevailing culture.

But there is always the hard-core miscreant, the really annoying ones who think for themselves and have consciously and deliberately chosen to oppose civilization (or at least "that" civilization, if not the "other" one).

So the alternative to jail, to just drown the criminal in polite society, would still leave a percentage of ill-behaved people running loose.

Many great novels have been structured on the Adopted Child -- making the main character someone who grew up on foster homes, or was adopted and didn't know it.  Great themes can be crafted around the idea of the Adopted Criminal -- who changes their own mind with age.

Putting those two scientific experiments together, you can generate a wide variety of themes, characters and plots.

"Going Native" is always a great theme.  Acculturating the non-human into an Earth society, then taking that alien back to his home planet to see how much he's changed, gives you the background against which to tell a very steamy Romance story.

Imagine if non-human criminals were sent to Earth to be rehabilitated by this method of living in a well behaved society.  Or maybe, vice versa, and human criminals were sent to another planet to live in well behaved families.

There is more to be said on this topic.  As you watch the world develop around you, keep in mind one of the oldest sayings: "My mind is made up; don't confuse me with facts."

So always remember most people don't make up their own minds but absorb opinions from the ambient culture -- therefore they can't change their own minds for themselves.  Since they don't know why they think what they think, they can't imagine what fact could come along and falsify their opinion, forcing them to find a new opinion.

Could you write the story of a Character who has no opinion?

Live Long and Prosper,
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, July 07, 2015

Why Every Novel Needs A Love Story Part 1 by Jacqueline Lichtenberg

Why Every Novel Needs A Love Story
Part 1
by
Jacqueline Lichtenberg 

I talk a lot on this blog about how to depict character -- not just characterization, but how to show-don't-tell the "strength" of a character.

http://aliendjinnromances.blogspot.com/2014/08/reviews-9-sex-politics-and-heroism.html

http://aliendjinnromances.blogspot.com/2010/07/greed-is-good.html

http://aliendjinnromances.blogspot.com/2010/05/tv-show-white-collar-fanfic-and-show.html

One of the signatures of "strength" (as Editors define it when asking for "strong" characters) is the clearly defined "story arc" that the character travels throughout the story.

If you've been watching the USA series SUITS (on their "characters welcome" presentation) you have noted how, in the season finale in March 2015, showed couples finally articulating the emotions the viewers had seen were developing.

That finale came complete with a marriage proposal.

SUITS is a series about high-powered lawyers eviscerating each other while struggling to hang onto some kind of code of decency. 

It is not a love story.  It is not a Romance.  It is, however, all about Character Arc.

And it has been renewed for a summer 2015 run.

The show is also made available on streaming services, such as Amazon Prime.

Why do these high-profile dramas always tiptoe around the edges of a love story, even when they are about something incompatible with couple-formation?

The vague, general answer to that question is "verisimilitude" -- to make the created world of the characters seem like reality, so vastly un-real things can happen and seem real.

In real life, characters are people.  People have strong times in life, and weak times in life, and just slogging along day to day times in life.  Life goes in cycles.  Not all of a real life is a "story" -- your life's story is laced through the Events in your life, but most of life is not eventful.  Sometimes non-eventfulness is just what you want most.

A novel or TV Series, though, focuses on the periods of the main character's life when Events are hammering at the Character.  Some Events break the character in half and leave him/her helpless, and other Events temper the Character's strength.

We relate to those life segments because we have lived through them, or helped someone through them, or been elated or devastated by someone we know going through them.

Life is hard.  We all know that.  We go to fiction to look at life from a perspective that reveals how to survive, how to win, how to get to our own idea of "Happily Ever After."  The first thing we learn, reading our first juvenile fiction, is it is possible to win against all odds. 

A little older, we learn about the Character traits that merit winning.

After that, fiction opens up, no longer YA, no longer aimed at a particular age group but aimed at a personality type that is at a particular emotional maturity level.  Thus Genre is born, created by marketers looking to sell a stream of identical products. 

That's what books (or TV Series Episodes) are.  They are all identical, yet each is new and different.

So the life-lessons are sequenced and marketed to people at various maturity levels looking to get away from the rut of daily life and experience what it would be like to break through to the next higher maturity level.

How does a writer deliver that experience of "the next higher maturity level" without turning preachy, intellectual, abstract, philosophical, boring?

The most effective method for delivering an entertaining life-elevating experience to a reader is Character Arc.

The writer starts with a Character whose age, gender, spiritual awareness, politics, values, and life-situation resembles the intended reader's -- but differs enough so the reader can adopt an objective (this is not me) attitude.

That's paragraph one - or the infamous narrative hook.  The narrative hook has to be  fabricated out of the theme, the character, and the character's internal and external conflicts. 

Page One delivers an Event -- not necessarily a Life Event, but a Change of Situation.

Something happens, but not to the main Character.  On Page One the reader learns which character is the Main Character because the Main Character is the character whose actions happen TO someone else.  As in chess, the player playing White makes the first move.  The character who is arcing makes the first move, and thus becomes the Main Character.

Now, why does that Main Character have to be involved in a Love Story?

Love Story is not sex.  It is not Romance.  It is more like "Velcro of the soul" -- it is opening your heart and soul to another, becoming involved in that other's emotional, intellectual and spiritual life, values and Character Arc.

A Love Story is not just a story.  It is a plot.  The plot of the story, the internal conflict.

Look again at SUITS.  The pilot episode involved one guy (the Main Character) getting suckered into doing a drug-drop by a so-called friend, running for his life, and accidentally plunging into a job interview (all in a big hotel) where a Law Firm was interviewing for associates.  It turns out, being a Lawyer was his youthful aim in life.  He gets the job despite not having the proper degree and officially passing the Bar.

The guy who hires him does not love him.  He's into women.  But through the impact they have on each other, they learn to love themselves, and now (2015 seasons) Romance is ripening into Marriage.  That is story-arc.  One character's internal world changes because of the impact of being deeply involved in another character's internal world.

STORY is the sequence of emotions the Character experiences.  PLOT is the sequence of events outside the character that reflects and makes visible to the reader/viewer what is going on inside the Character.  Proposing Marriage brings Story and Plot together in one scene.

Keeping in mind that LOVE is not about sex, not about Romance, not about Winning or Losing or Commanding or Demanding or Controlling, we need to look at what Love is exactly so that we can see why every novel, TV Series, or story of any sort needs a thread woven through it that depicts Love. 

The simple answer is just verisimilitude -- to make any story powerful, there has to be something in it that "rings a bell" or resonates with the reader/viewer.  The fictional world has to have something in it that resembles reality -- then you can do anything and make it believable.

If Love is included, you achieve two objectives with a few spare words.  You create that verisimilitude, and you depict a world where happiness is possible (even if it doesn't exist).  Check out the TV Series Once Upon A Time about a world where Happiness exists, or does not exist.

We all want love, and most of us have experienced long stretches of years where we feel nobody loves us (least of all ourselves).  While going through such a period, it seems like a steady state -- that life will always be love-less, that nobody cares. 

That's not depression but realism.

Take a Character who is in such a period, and show-don't-tell how that Character will be able to break him/herself out of that loveless rut. 

If you, the writer, do not know how your Character can break out of a love-less life-cycle, all you have to do is check out today's major headlines, then dig into History, browse some blogs, and you will find examples of every mental/emotional state along that Character Arc. 

As a writer, you are an artist.  Artists discern patterns clearly that others see only dimly.  Artists depict what they see so vividly that others can recognize in the Art the same pattern they see in Life, but dimly.  Art triggers that wondrous AHA! moment. 

No matter what the conflict, theme, situation, your Character can triumph over all adversity by Arcing into a state of being more able to Love, more willing to Love, more open to Love.

In Part 2 of Why Every Novel Needs A Love Story, (next Tuesday)
http://aliendjinnromances.blogspot.com/2015/07/why-every-novel-needs-love-story-part-2.html
we'll look at some seriously explosive inspirational material.  Meanwhile, think carefully about how you would define love -- because without Love there is no Romance.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, January 21, 2014

Story Springboards Part 7 - The Knack of Hooking Readers by Jacqueline Lichtenberg

Story Springboards Part 7
The Knack of Hooking Readers
by
Jacqueline Lichtenberg

Here is part 6 of Story Springboards with links to previous parts and related posts:
http://aliendjinnromances.blogspot.com/2013/12/story-springboards-part-6-earning.html

Next week I'll post an index of the Story Springboards series which will be added to in the future.

---From intro to Part 3----------
http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-3-art-of.html
of Story Springboards --

This post series on Story Springboards explores the essence of what "interesting" means from the point of view of a writer and how to use that knowledge to sell fiction, especially Science Fiction, and double especially Science Fiction Romance.

All the books on how to write stories tell you (without showing) that to sell fiction, all you have to do is write an "interesting" story.

No instruction is more frustrating than that simple sentence "just write an interesting story."  So let's delve a little deeper than writing teachers usually do.

"What is interesting and how do you write it?"

And what has that to do with the Art of Episodic Plotting?
---------------end quote-------

So the instruction is "just write an interesting story" --- but books on writing never ask "interesting to whom?"

The key bit of information left out of writing craft textbooks and especially "Creative Writing" courses is that there is a huge chasm between what "interests" you and what your reader will find "interesting" about the story.

Study this image carefully.  This is a "show don't tell" of the technique we're focusing on here.



You can just barely see the ridges of the screw-threads, but focus on them.  They tell the tale.

A second bit of information missing -- perhaps because teaching it would give the teacher's competition an "edge" over the teacher? -- is that the reader that must be HOOKED FIRST is not the end-user who buys the book off the shelf, off Amazon, Kobo, or wherever e-books are sold.

The reader who must be hooked FIRST is the editor/publisher.  Second is that publisher's market department.  Third is reviewers.  Fourth is maybe the reader.

The order of the hooks you create and implant in your FIRST PAGE is set by the market you are hitting for. 

Now, if you write to self-publish, the first hook has to be directly to your reader.  Intuitively, you think that is easier -- but given the failure-rate of self-published novels, I'd suspect there's a knack to it as obscure as the other hook-structures.

It is, however, all learn-able stuff and the learning thereof is actually FUN to the type of person who is inherently "a writer" -- and crazy-making boring to end-user readers who just want to be entertained.

Consider how your perspective on a TV Series changes when you visit the "Lot" and see that the town you thought was New York is actually a tunnel of plywood flats propped up behind by slats of wood.  The buildings (or space ships or whatever) you thought were "real" just aren't and never were.  It is an illusion you fell for.  You were tricked.

You never look at any TV show again the same way.

Well, it's the same for most of the techniques we talk about on this blog on Tuesdays.  Once you know the trick of it, novels just don't affect you the same way.

One of the components of the "Story Springboard" is the HOOK -- writing textbooks identify only the "narrative hook" and ignore all the rest of the intricacies of the "hook techniques."  Writing texts tell you to "write a million words for the garbage can" as if it would help to practice your mistakes until they are ingrained.

Anyone who trains young children in athletics or martial arts, or even driving a car or playing a musical instrument will tell you that HOW YOU START is the key to how well you will master the skills.  It is critical to thread the trainee into the procedures just as you thread a cap on a bottle and then twist, seating it just so.

If you put the cap on tilted, the threads cross and twisting makes a mess that's very hard to undo.

Likewise with training to write.  How you START learning to write is critical.  If you start correctly, all the rest just comes easily and presto you're selling fiction.  If you start off-kilter, you have to undo everything you've learned and start over, sometimes again and again.  And sometimes the process "strips the threads" and it takes years for the damage to heal.

So learning to construct a sequenced set of hooks can be easy, natural, effortless, and people say, "Oh, she's so Talented!"  Or it can be all hard and twisted and confusing, and people say, "Get a real job."

So before you start "spinning your yarn" (or twisting the cap on your story), spend however much effort it takes you to drill and drill until you can bring that story-cap down level, square on top of the "bottle" that will hold your story.

So why do I say the "hook" or the beginning of the story is the CAP?  Isn't the CAP the last thing you do, the ENDING of the story?

As we've discussed in various story-structure series on this blog, the ending is the beginning. 

In fact, almost any problem you have with structure later on, the climax points, the middle-event definition, or getting the last scene to be the actual END climax, finding the final word of the tale, any problem can be traced to an error in the opening page.

Yeah, "error."  It's a mistake, because every story, every tale, has an exact and precise OPENING or BEGINNING -- a point at which the audience can find entry into the entire story -- the character's nature and the problem confronting the character, the setting that hurls the problem at the character, the moral dilemma that must be sorted out, the Relationships that provide the solution which is a new problem, etc.

There is a point at which a character's life is "open" enough to allow onlookers to "enter" that life and walk in that character's moccasins.  It is just like the open point at the top of a screw-top bottle's thread -- it is AT a certain spot in the character's life in time and in place (character's age and the setting).

Finding that point is a process that blends Art and Craft.  Once found, that point then becomes known and familiar to the writer -- and the problem changes from "find the hook" to "build the hook into a springboard."

The Art component of the Hook requires knowing your end-user, your reader who will pay money for your novel.

The Craft component of the Hook requires knowing your MARKET - which is the publisher (or producer) who will pay you for your manuscript or your screenplay long before any reader has been offered your product.

So visualize a fish hook -- a beautiful curve with really wicked barbs sticking out in every which direction.  That's what we have to build the springboard of the story around.

Think VELCRO.  (or a zipper).

Velcro has the property that most resembles STORY.  It's a better analogy than a fish hook, but it is similar.  A fish hook is designed to hook-and-hold a specific, particular fish, and requires a specific bait to attract that fish and induce it to bite at the hook.  The bait also HIDES THE BARBS.

Velcro likewise has that design element -- but is even more narrow in its usefulness.

Velcro sticks to it's MATE material, the OPPOSITE curlicue material.  A fish hook will stick to almost anything. 

So a fish hook might be a better analogy for a story aimed at a large market -- a TV Series or Feature Film, something very expensive to produce that must earn millions within the first few days needs a fish hook that will stick to anybody. 

Velcro is more like genre fiction, Romance, Cozy Mystery, Paranormal Romance -- it only sticks to those who are made from the opposite material.

And there you have the inner secret of INTERESTING (as previous parts of this series have discussed), and the core energy-source of Springboards.  Opposites.  Bring two opposites together, and BANG something happens.

When things "happen" -- that is interesting.  CHANGE of SITUATION is interesting.  The whiff of a change in the air is interesting. 

Here's a quote from the end of Part 3 of this STORY SPRINGBOARDS series:

---------quote---------
When concepts of TIME and EXISTENCE are configured differently, everything in the culture that uses those concepts becomes configured differently.  The differences cause the most trouble when the participants yelling across the cultural gap are unaware there is a gap.

This kind of miscommunication is the ESSENCE OF CONFLICT. 

Resolution of conflict is one essential ingredient in climaxes. 

Anticipating a climax is the essence of "Interesting." 
----------end quote-------------

Miscommunication that the reader sees but the characters do not provides the ANTICIPATION (foreshadowing) of change of situation (action).

When one character "finds out" (but perhaps the other hasn't yet found out), the situation changes.

It's that change of situation that is the very essence of "interesting" -- and it is most powerful before it happens, not during or after the Event.  Interest is about "what will happen next."  So when the reader finds out what happens next, that bit of "interesting" is gone -- so the writer must keep planting these foreshadowing hints that "Wait! There's more!" as the pitch-man announces. 

These interlaced and overlapping lines of CHANGE OF SITUATION form the fabric that must be created to support an episodic plot structure -- such as we discussed in Part 3 of Springboards.

http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-3-art-of.html

"Write an interesting story" -- means, learn that the writer is the opposite of the reader, and the writer's brain works in the opposite direction from that of the reader.

Think again of threading a screw top onto a bottle.  The thread on the top screws in the opposite direction from the thread on the bottom. 

"Interesting" happens when the thread of the TOP interlocks with the thread on the BOTTOM -- and TURNS (i.e. change happens). 

As you TWIST the top onto the bottom (or the bottom onto the top) there is anticipation of "what happens next" -- the knowledge that eventually, you hit the end of the screw thread and the top and bottom are mated securely.  But when you BEGIN this process, the top and the bottom are not connected (yet) -- change hasn't started (yet) -- there is POTENTIAL ENERGY.

That potential energy is your springboard.

Will the top come down level enough to engage the thread on the bottom?

Will the threads engage?

Will the top turn level enough to twist into a secure mating?  Will it turn enough times to get there?  The suspense is killing me.

"What will happen next?" is the question that writing textbooks tell you to answer.

But they rarely mention how to construct WHAT WILL HAPPEN FIRST.

It is "What Happens First" that is both the barbs on your hook that capture editors, publishers, publicists, and readers -- and the springboard that flings the reader into the story on the shoulders of the characters.

Real life doesn't have a "What Happens First" -- there is always something that happened before.

Take the Bible as an example.  The first 5 books of the Bible are a simple autobiography -- the story of the life of Moses written by God but transcribed by Moses himself.  God sets out to tell the story of ONE MAN'S LIFE, and He says, "In The Beginning" and starts with the creation of existence.  And ends with Moses death (a real tear-jerker because Moses for all his service to God, doesn't get to the Promised Land.)

Even God couldn't figure out what happened FIRST in the story of Moses, so He started with the beginning of Creation.

Generally speaking, modern novels don't go quite that far back.  Normally, we don't even start with the birth of the main character.

The story we tell STARTS where the two elements that will conflict to generate the plot first come into contact, and ENDS with the RESOLUTION of that one conflict.

In the case of the Bible, the conflict started by Moses confronting Pharaoh is still going on.  The conflict started by God choosing Abraham is still going on.  We have a suspense building flash-forward via Prophecy, but the details are still happening.

So when we tell a story, we cut out a smaller piece of canvass, and lay down perspective lines that give us a close-up view of the threads of one character's life that will (or will not) interlock with another character's life, and screw down into place (or strip the threads and seat crooked.)

So the top and bottom screw threads represent the pair of characters who will conflict to generate the plot (Hero and Villain, or Male and Female lovers-to-be, or Buddy Cops, or Detective and Quarry, etc), but they also represent the writer and reader.

Writer and reader have to MESH in just that way -- like opposites, jousting with each other like Detective and Quarry, or flirting like lovers, or Teacher and Student, or Parent and Child, or whatever combination your genre prefers.

Writer and reader are two halves of a whole.

That's why we learn early in life to memorize the byline of an author who tickles our imagination just right, then find all the rest of their books.  Writers have a 'voice' and if a writer's 'voice' soothes a reader's nerves the way a certain singer's voice does, the reader will collect that writer's novels.

You don't get this effect with TV or Movies because what you see on the screen is the product of many, many voices -- and a whole orchestra of instruments behind (camera crew, casting directors, etc).  So being a fan of a film and TV production is more like being a fan of The Mormon Tabernacle Choir than of a particular singer in the choir.

With novels, yes, there is a whole production crew, and very often the "voice" of the editors and others at a publishing company show through into the finished product, but the "voice" of the byline writer dominates the reader's experience making novels a much more personal interaction.

So the "Knack of Hooking Readers" -- even first-readers such a slush-pile readers, agents, editors, etc -- lies in training yourself to recognize OPENINGS.

Yes, it's called a story-opening (a stage-play term), an "opening scene," because just like with the screwtop, there is that little open spot where the top and bottom screws "mate" -- an opening spot where the screw threads can MESH.

The first drill, before you even begin to search your mind and heart for a story to write, is to watch the people around you, listen to their lives as they chatter to each other about having the car break down on the freeway, taking the kid to the doctor before racing to get to work on time, stopping to pick up dinner at the supermarket only to find the market's salad bar closed for suspicion of salmonella (eek!), and whatever other adventures ensue.

Listen to real lives unfold.  Think about "making friends" (making friends with new people at a new job requires finding one of those "open" spots to thread yourself into their lives).  Read a lot of biographies and autobiographies (comparing biographies and autobiography of the same person is a good learning experience).  Try to find biographies of people who aren't particularly "famous" because that's where you'll find "real" lives just like your reader's lives.

Here's one biography I recommend which is edited by Allan Cole (the screenwriter) from tapes of stories told by his Uncle.  It is a collection of first person anecdotes, not a novel or novelized biography.  It is very different, and very much to the point of the subject of Hooks and Springboards.  It is in paper, e-book and audiobook and you can find them all here:




Now, make a habit of recounting your day when you get home at night.  It helps if you live with someone who will listen, but if not make a diary entry -- verbalize the sequence of events of your day as if telling them to someone.

Notice how you tend to tell the story out of chronological order, starting in the middle with the interesting thing -- the thing that interests YOU most -- then backtracking to what caused it.

One error beginning writers make is starting in the wrong place, choosing the wrong opening event, or laying out the whole tapestry of what WILL cause something to "happen" before saying what did happen.

Remember, "interesting" means CHANGE OF SITUATION.  Action = Rate Of Change Of Situation (not one character beating another over the head with a broadsword). 

A hook without any barbs on it to capture interest is created by detailing the SITUATION before an EVENT changes that situation.

Three paragraphs detailing a situation is way too much prelude to change.

The most complex set of barbs on your hook can be created by putting the CHANGE of the situation in the very first 10 words, the first line of the story.  Then sketching (not detailing) the Situation that the change altered. 

By creating your opening in that order, you present your reader with an entire tapestry (a velcro surface) of questions.

If you've chosen the EVENT and your wording of how you present that EVENT to match the genre you are aiming for, then some of your hooks on your Velcro will engage the slush-pile reader, some will engage an agent, some will engage an editor, and some will send that editor bouncing to the marketing department crying, EUREKA! 

Each hook in your side of the Velcro strip of that opening paragraph will mate with one of the "eyes" on the target strip. 

Note that the first thing that you learn about your Character or the Situation that has remained unchanging around them for years of their life is not the first thing you present to your readers when you tell the story.

To you, the writer, the first thing you learn about the Character (which comes in a multi-dimentional burst of I HAVE AN IDEA!) is what is INTERESTING to you, the writer.

That first thing is NOT the thing that is interesting to the reader.

To "write an interesting story" is the opposite (look again at the screw threads) of the process of reading an interesting story.

The process of becoming interested in a story is the opposite of the process of interesting someone in a story.

Think about the most boring person you've ever met.

When that person tells you about something that happened, or discusses something you told them that happened to you, your eyes close.  Why?  Is it because they don't know what they are talking about?  Not likely.  Most likely is the way they use DETAIL.

Your mind has already leaped over to the next thing after the thing that comes next -- way beyond --- and the boring person is wading through minutia you already grasped.

Boring usually happens not when things are SLOW (suspense, creeping horror etc is very interesting, and very slow) -- but when details are presented in the wrong order, in the wrong place.  Boring also happens when you TELL someone what they already know, or think they know (even if they don't.)

It's not speed that makes things interesting.

"Interesting" is all about change that portends more change.  "Interesting" is all about QUESTIONS -- questions the reader poses to herself, not the questions the writer articulates.

"Interesting" is all about what is NOT SAID -- rather than what is said.

Inference, innuendo, off-the-nose dialogue, all are techniques that raise questions without specifying what the question is exactly.

"Interesting" is all about "The Socratic Method."

 Here's a quick reprise in case you've forgotten:
http://en.wikipedia.org/wiki/Socratic_method

The discourse is between writer and reader. 

The reader is actually the curious questioner -- the initiator of the dialogue -- not the writer.

The reader is riffling through a whole lot of books (on a shelf or in a Kindle) asking, "What am I in the mood for tonight?"  Or perhaps, "Is there an interesting Romance on my Kindle?"

Many readers (especially slush pile readers and editors) come to the stack of reading matter in a state of being bored.  They don't want to read anything - but it's their job to read.  And it's just boring for all the reasons any job gets boring.  So the question the potential reader is asking is, "What would break through this boredom?" 

The writer's job is to SURPRISE that bored reader. 

And that surprise has to be about 3 or 4 words long.  Maybe only one word.

Surprise always breaks boredom.  The Unexpected is key. 

What a given group of readers "expect" depends on the group and why they are a group.

What surprises one group, shocks and repels another.  Shock-repel can be as interesting as surprise, but the Romance field generally doesn't host shock-repel openings (middles maybe, not usually ends).

The opening (there's that word again - look at the open spots in the mated screw threads and ponder this) words of your manuscript have to break into that boredom with a SURPRISE.

When the idea for a story bursts into your consciousness, it is almost always a SURPRISE wrapped in DELIGHT and it energizes you, making you reach for something to jot down that idea, or capture the rapid-fire dialogue that just rushed to mind.

Those first jotted words can be the actual opening of your novel, but that is likely to happen only if you've trained and trained, sweated and strained, to bend a hook into a springboard.

More than likely the first explosion of IDEA will be from the middle or end of a novel -- or maybe something that never makes it into the actual novel. 

The actual opening of the novel based on that IDEA has to create for the reader that same SENSATION of "I've Got An IDEA!" 

The writer must encapsulate the experience of HAVING an IDEA for the reader.

That's where the Socratic Method comes in. 

The objective of the writer is to get the reader to have the idea, rather than just telling the reader what your idea is.

If you go back to thinking about that Most Boring Person You Know again, you may discover the essence of the quality "boring."  Other people's IDEAS are boring.  YOUR OWN IDEAS are INTERESTING.

"Just Write An Interesting Story" means "Let Your Reader Have All The Ideas."

Your ideas are boring to your reader.  Their own ideas are interesting to them. 

Readers are most entertained by having their own ideas erupt into their own consciousness. 

Being a reader rather than a writer means being cozy with the concept that the IDEAS are IN THE NOVEL.  That the writer is "Talented" -- that the book is interesting. 

The writer is not talented.  The book is not interesting. 

The READER is the interesting component in this transaction.

If you, the writer, are not interested in the Reader, the transaction won't work.

Note in the explanation of Socratic Method the technique involves stating a thesis that is to be refuted.

It's a thesis that begs to be refuted.

One common human trait is the urgent need to CORRECT someone who's wrong about something. 

To create a story-opening, find a moment where your main character is involved in a changing Situation -- find a moment of change where your character is convinced of an INCORRECT THESIS -- or one that your reader (because of the genre) will know is wrong and will want to correct.

"Love Conquers All" is one such thesis.

"Now that's a baby so ugly only a mother could love him."  An opening line of dialogue like that triggers the Romance reader's impulse to read the next line because that thesis just has to be refuted. 

And that makes the observation of the "ugly baby" a SPRINGBOARD.;

Note the simple two words "ugly baby" state a theme, arouse a need to REFUTE, and open a whole plethora of possible EVENT PATHWAYS leading to or away from various conflicts. 

Can love conquer the ugliness of a baby?  Is there such a thing as an ugly baby?  What would be the effect on a person who was regarded as ugly as a baby?  Could their personality ever come out right? 

Maybe this novel is about a photographer who does photo-journalism, but as a hobby collects baby pictures of really ugly babies (human and otherwise), with the idea of selling them as a book some day.  What if he takes his collection to an editor just hired by the magazine he works for (probably an online publication) to try to sell it.  Would she have a high opinion of this man -- even if she were attracted to him?  Maybe he was an ugly baby and his personality is warped by that -- or maybe, he only thinks he is.

Are you getting the SPRINGBOARD concept now?  The spring (potential energy) is wound up inside the THEME.

In this Story Springboards series we've also discussed the Episodic Structure.

Take the Ugly Baby hook, and create a TV Series out of it, using episodic structure.

The photographer would do as a main character, getting sent to exotic parts of the world on news stories, finding all sorts of babies to take pictures of for his project, having harrowing adventures getting his stories in on time, acquiring and losing various Reporters (photographers generally work with reporters who write the text of the stories) along the way.  A Reporter might last him a season or two, but the Editor back at home-base is always the same, and his main love interest (however much he hates that).

Now, take the same Ugly Baby hook and create a NOVEL OUT OF IT.

Photographer on dangerous assignment -- gets shot at, or has a burning building fall on him and loses his eyesight, which Event causes him to develop his Relationship with his Editor (or Nurse-cliche, Physical Therapist cliche, whatever), he gets his eyesight back, and has the choice of picking up his photography career, or maybe settling down to get married and run a studio and take wedding and baby pictures for a living.

Same Hook, same Springboard, two different story-structures, each of which can work with a plethora of thematic statements about Ugly Babies, fate, destiny, and perception, or possibly (for science fiction) eugenics.

Hot stuff wound up inside two innocent words that spark questions when juxtaposed.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 17, 2013

Story Springboards Part 5: Explaining Popularity of Zombies by Jacqueline Lichtenberg

Story Springboards Part 5: Explaining Popularity of Zombies  
by 
Jacqueline Lichtenberg 

In this series, we've been discussing the mechanism of how to "just write an interesting story" -- so let's ask What's So Interesting About Zombies?

Here are the Parts of Story Springboards and related posts:

The index of previous posts relevant to this discussion:

http://aliendjinnromances.blogspot.com/2013/11/index-post-to-art-and-craft-of-story.html

In Part 3 of this series,
http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-3-art-of.html
we started sketching out the issues and topics relevant to constructing an Episodic Plot.

http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-4-art-of.html

And last week we looked at the link between fame, glory and the "interesting story":
http://aliendjinnromances.blogspot.com/2013/12/theme-character-integration-part-5-fame.html

Then, on TV News, I heard a guy trying earnestly to explain that the popularity of Zombies on TV is due to the way Zombies represent Socialism. 

He might be right.  I couldn't tell because he really was inarticulate and all over the place philosophically.  All he did was express his personal opinion that TV is garbage and we should change the world by changing TV first.

TV's business model is to sell eyeballs to advertisers -- the fiction is just the "glue" to keep the eyeballs through commercials.  Those delivering TV fiction are trying to make a profit from this business model, therefore they must choose fiction that people want to watch.  They are not in the business of creating the desire, but of fulfilling that desire.

Like editors at big publishing houses, TV moguls buy TV series from Producers (and/or production companies or studios -- who are just contractors who build to suit their customers) all use the very latest in polling and public-opinion surveying (focus groups) to identify trends in what already interests the most people. 

The equation they have to work is all about how much it costs to make and deliver this piece of fiction vs. how much they can sell it for.

So the experiment of trying to run this delivery system mechanism BACKWARDS, is about the same as trying to use statistics backwards (e.g. If 51% of Black Hispanics prefer to wear white underwear, and you prefer white underwear, therefore you are a Black Hispanic.) 

So, I've seen this attempt to use mass media to change public opinion done before, and I have never seen that experiment work without losing tons of money.  It can work with specialty media -- aiming really cheap-to-make items at a tiny, already thirsty audience.  But it can't make a profit with expensive media delivery that needs a vast audience to break even. 

It surely wouldn't work with me.  What entertains me, is what entertains ME!  And nobody can change me by forcing me to fall asleep bored in front of something I  don't find entertaining.

But I do find the zombie popularity intriguing, interesting, even entertaining. 

I am perhaps able to analyze Zombie popularity because though it's fascinating to me, Zombies as a topic don't "grab" me the way Vampires do.  It's probably the Romance angle.

Yes, I've read some Zombie Romance novels - even great writing doesn't make Zombies interesting to me, though the craft techniques used to tell such a story are absolutely riveting!

I love the Vampire genres because they toy with the problem of Immortality -- watching everyone you love die, and going on and on and on. 

There's the "never-learning-or-changing" spiritual position of Chelsea Quinn Yarbro's St. Germain, portrait of Noblesse Oblige through the millennia (I love it!).  And there are Romance Vampire types who either learn and grow -- or don't.  And there are Vampires who fight being immortal.  There are even Vampire series that don't address immortality.

The Immortality Problem is what fascinates me about Vampires -- everything else is just a complication.  Humans are not designed to be immortal.

Presenting a person (a Character) with a problem they are not designed to handle is SCIENCE FICTION.  So I like the Vampire series that center on a Vampire who refuses to Kill, and solves his problem with science, say inventing artificial blood, or creating a dimensional doorway and "hunting" in another space-time. 

Zombies also present humans with problems that humans are not designed to handle -- either from the perspective of being a Zombie, or from the perspective of fighting off a rising tide from a cemetary.

A few months ago, I saw a quick item on TV News about the on-time performance of various air ports -- where they noted the SOLUTION to handling the increasing volume of flights was to dig up a cemetery and build a runway over that cemetery.  I think that was Chicago's O'Hare, but it doesn't matter. 

My point is that the city involved could not create a solution that did not violate the code of conduct of part of that city's population -- no "work-around" such as the Vampire's inventing artificial blood or stealing from a blood bank was adopted.  Cost/profit equations rule, just as in Television or Publishing. 

As I've mentioned before on this blog, I think our problem solving mental muscles are deteriorating for lack of training.  The beginning of that training is supposed to be in High School where you learn geometry proofs.  But it has to go on into the twenties. 

PROBLEMS are inherently interesting.

Though different people at different times in life find different problems intriguing, it is the nature of "interesting" to be focused around a problem.

Remember the two plots we've discussed at length that summarize all fiction:

"Johnny gets his fanny caught in a beartrap (problem), and has his adventures getting it out."

"A likeable Hero (Save The Cat!) struggles against seemingly overwhelming odds (problems) toward a worthwhile goal."

Those two story-patterns pivot on the central concept of "interesting" being the PROBLEM as presented to a Character who proceeds to solve that problem (or not).  In a long-novel or series, the "problem" first presented causes a failure, which causes the problem to be redefined, solved, only to uncover another problem. 

See the TV Series Agents of S.H.I.E.L.D. episode 2 where the problem is an "element" responsible for gravity is mined and used as a weapon.  The solution (as in Horror genre) is to lock it away in an unlabeled vault.  The material locked away had swallowed the scientist who invented the weaponization of it -- the final scene shows the amorphous element extruding a grasping, reaching hand-shape.  They could have left that scene out if they wanted to indicate there was nothing more to be said or done regarding that problem.  But this is a serial in the Buck Rogers tradition of movie-theater serials transformed into Comics.   

Look at the two Plot formulas again.  "The Problem" is part of the structure of CONFLICT, which is the essence of Story (and Plot).  Conflict-anticipated is one of the spring-elements in the "story springboard." 

Anticipation -- knowing what might come and wondering if it will come -- is a core ingredient in "interesting." 

A story-springboard is not about what is there -- but about what might become there.  It's about anticipating what comes next. 

So let's delve more deeply into the popularity of Zombies to see if we can find in that a clue to what comes next.

We've been discussing "interesting" as in the advice in all books about writing that say "All you have to do to sell fiction is write an interesting story."

Keep in mind the question of whether fiction on TV can create "interest" in a topic in a target audience (manipulate masses of people), or whether the "interest" in that topic has to be there first.  Where do we get our mass-interests from?  Where do trends come from?  Can they be created?  Or can they only be magnified like a cowboy creating a stampede of cattle by panicing a few.  

The advice to "just write an interesting story" is very possibly the most frustrating advice -- worse than "Show Don't Tell" -- yet it is so very true, and very possibly as easy to do as creating a cattle stampede! 

Pondering the success of Zombies on TV, in film, books, games -- it occurred to me that there is an explanation for the popularity  of Vampires and Zombies that could allow new writers to predict the NEXT popular trend in fiction, the next thing found "interesting" by huge numbers of people hungry for more-more-more.

In the 1940's -- with the advent of the Atomic Bomb and that horrific potential -- and the UFO sightings of the 1950's, spurring the drive toward orbital space flight in the 1960's -- people were AFRAID OF THE FUTURE. 

Remember the image of the cattle stampede.  That's fear-driven.

At that time as people were becoming spooked over science being destructive or invasive (via hostile aliens), the TELEPHONE was a novelty that didn't appear in every home -- and where a home had a telephone, there was only one instrument centrally placed that seldom rang!  (see the British TV Series Downton Abbey in the two early seasons.)


Science Fiction grew and prospered, broke out of the tiny side-venue it had occupied in the 1920's and 1930's and blossomed into the STAR TREK era in the late 1960's.

That brand of Science Fiction was focused on the future.

People were afraid of the future - the term "techphobe" was coined only later as computers invaded the home, but the prior generation had been displaced from their professions by "automation" (a wave of the future that destroyed lives.) and the telephone was the "tech" that was resisted even as it was accepted.  In the 1950's, teens were allowed to use the phone only for "real" business, and then only a couple minutes per call.  By the 1960's, the TV image of the teenager was a kid sprawled across their bed on the phone for hours -- and parents complained but did nothing to rein in excessive phone-time. 

Alvin Toffler's FUTURE SHOCK explained the over-view of these attitudes toward the future, the speed of change and where it might lead (much of that book's predictions are coming true right this minute, and still coming.)  Toffler predicted the computer and the internet would create telecommuting, cottage industry, and self-employment. 

In the 1950's, Science Fiction was predicting The Welfare State because only half the people alive in the world would have an I.Q. high enough to work the jobs created by technology -- but those jobs would be productive enough that the lower I.Q. people would not have to work at all. 

Readers of 1950's Science Fiction (mostly teens then) could see that trend gathering steam, but didn't want that to happen and regarded it as ridiculous fantasy.  Their fear was not being able to get a job or hold it.  Their parents nearly starved in the Depression, and talked about that and the War constantly, warning teens they had to earn a good living or die starving in the street (which people did.)  They needed jobs that wouldn't be automated out of existence. 

Well, the current generation of teens has never known a world that was not automated, and that kept people from instant communications (even pictures in color).  The current teens all know someone on Welfare or Food Stamps, and it's no stigma at all, nothing to be afraid of if you can't get or hold a job.  You can still have internet access -- after all, it's a right, no?  If you can't afford an iPad, get an Android -- they're better anyway!

What scares the current teens? 

THE PAST IS SCARIER THAN THE FUTURE!

The current teens are scared by the idea that their parent's generation's values (get a high-skilled job and hold it) will come back to haunt and overwhelm their every effort to live an easy life. 

Grandparents are dying off so aren't a source of presents -- or they're retiring to become a burden on "the system" -- Social Security and Medicare are fingered as the source of demands for enormous tax on salary checks.  Teens with their first unskilled labor jobs feel this the most and are convinced we have to raise the minimum wage because those deductions from wages leave nothing to live on. 

The idea that low I.Q. people are unemployable in a tech-based world, and their labor is not only not-needed but not-wanted is unthinkable. 

The idea that having a low I.Q. (that of, say a Zombie?) condemns you to having no internet, no cell phone, no Nikes, no Pizza delivered during The Big Game -- that wouldn't be Justice, and therefore can't happen.  The idea that low I.Q. makes you worthless has been shoved off-stage, into the subconscious where Horror Genre seethes and regenerates. 

Today's teens are not capable of replacing the elder generation workers now retiring (most employers will bemoan this given a chance) -- because today's teens did not master the older, basic skill sets which are still required in the workplace. 

But at the same time, the skill sets of the elders do not seem potentially useful in the future the younger people envision. 

The past rising from the grave Zombie fashion is a subconscious, unconscious, nebulous (NEPTUNE) terror that can't be articulated or faced.

The present is trying to dig that grave to bury the pre-internet way of organizing society.

We are in the throws of a revolution in which Capitalism, the Republic of the USA, the independent person who works for himself (farmer feeding one family out in the middle of nowhere and barely having produce to sell to buy what he can't produce), has become the dependent getting food stamps etc. -- and those who get government subsidies really have no idea where that money comes from, or why it buys less and less at the store. 

But if Toffler was right, our future is one of self-employment. 

Remember I.Q. is a measure artificially invented to prove a socio-political point -- making the point incontrovertible because it was proved by "scientific" experiment.

What if I.Q. is irrelevant, or even non-existent, a mere figment of the imagination?

That would be a good theme for a science fiction series.  If there is no such thing as I.Q., then how do we sort people? 

Do we have to sort people? (Harry Potter's Sorting Hat???)  Do we have to group people into herds and stampede them (like Zombie mobs?) in the direction one or a few people choose (such as people who decry what's on TV and want to change things by changing TV entertainment?) 

Way back before the Industrial Revolution, there was no such thing as "a job" -- there were peasants who worked the King's land, there were self-employed craftsmen who made things (saddles, wagon wheels), and there were Aristocrats who owned things and people. 

Women bred and died young, and men had to master a CRAFT young to raise a family. 

People worked, but there were no jobs and no "bennies."

The Industrial Revolution (1700's and 1800's) changed that, giving us an entire worldwide population whose highest ambition is to "get a good job with good bennies."

We then shifted to relying on "the government" to 'create jobs' just as the government 'creates money.' 

Once Upon A Time we were all self-employed and without pensions.  When you couldn't work, your children supported you or you just died. 

Then we were mostly all employed, and demanded more and more vacation and pensions.

Now we are shifting back to being all-self-employed where we will work-or-die without bennies.  Will "aristocrats" own us all?

THAT TRANSITION IS SCARY not because it's "the future" but because it's "the past."

We are being sucked back into the insecure, benefit-less existence of humanity's far past -- long since buried.  Now it is RISING AGAIN, a Zombie from the grave.

That sense of "something" horrible rising from "the grave" (like the HAND extruded from the gravity material locked in a vault in Agents of S.H.I.E.L.D.)  could be symbolized by Vampires and Zombies, and other "things" that can't be killed, that come back to life again and again. 

Note that the pre-industrial society respected and revered The Aged.  The elderly were supported by their children or just died when they couldn't work any more, and children did consider it a point of personal pride and even joy to support their elders. 

Today every TV show seems to showcase a rift between parents and children that could be called hatred.  Much eye-rolling accompanies the interruption by a phone call from a parent.  Stressful difficulty and personal rejection are the keynotes between elder and adult child. 

That unreasonable burden that parents and grandparents have become has not only accompanied the discarding of supporting your own elders in age (they become the government's responsibility), but has discarded the idea that the Elder Knows Better If Not Best -- Elder Wisdom is now Elder Stupidity (like a Zombie). 

Communicating with an Elder on TV is very much like trying to reason with a hoard of Zombies trying to eat your brains.  Hopeless.  Run For Your Life! 

You see it in almost every TV show now -- people get killed before your eyes, declared dead, buried, mourned, and RISE AGAIN to return to the show as a Character.

See Agents Of S.H.I.E.L.D. where one of the characters died in The Avengers and is now resurrected (cogent and heroic, easy to communicate with - but resurrected.)  It's a theme.  That which dies rises before you again.  No deadline is real. 

If Reincarnation is real -- we all may have some subliminal memories of the horrors of self-employment without pension benefits.  We may be subliminally "feeling" the rise of that Zombie we thought buried and rotted -- old age without pension.

You can see this in the drumbeat of "safety" everywhere. 

You can't do this because it's not safe.  You can't send soldiers to fight because it's not safe.  You can't send your kids to school without armed guards because it's not safe (tell that to the kid who rode a mule 5 miles to school in a blizzard!).  You can't carry a gun because it's not safe.  Now cars that drive themselves are coming - because driving is not safe. 

We are obsessed with safety (while being interested in Horror on TV)  -- perhaps because we seek security.

Perhaps we seek security because we remember the deaths we died over and over in poverty and pain, old and decrepit at age 45.  Lifetime after lifetime, we have clawed our way out of that horror, and now we're being sucked back into it.

The "show don't tell" for that vision, that subliminal feeling, is "Zombies."

The fascination with Zombies is bottomless, endless, a true "deer in the headlights" watching death approach and unable to move.

So, OK, then what will the NEXT TREND be?

Well, if Toffler was correct, half of us will be in "cottage industry" and "telecommuting" while the half of humanity that's incapable of mastering the mental agility necessary to do modern work will be supported by those who can work.  Those who work will be self-employed -- AND SECURE. 

With very small invested effort, we will be able to produce all humanity needs in food,  clothing, shelter, entertainment, and healthcare.  So everyone will feel secure.

What will entertain that population that feels no threat from any direction? 

What will fuel a thrust into space exploration?  What will pay for scientific advances to conquer space?  Why would anyone do that?

If we don't fear the past and we don't fear the future -- what will we fear?

Or Love?

Or Desire? 

Love, Desire, Curiosity -- maybe Fear, too --  are the story springboards that will work after the Zombies die off. 

Remember, now we are not only discovering planets around other stars, but also spotting asteroids that can wipe Earth out -- on inevitable collision course.  So once again, maybe it's Outer Space that will be feared more than the deeply buried Past.

Do you think this "karmic memory" concept is what is fueling the Zombie popularity?  Is that what's interesting about Zombies? 

If it's fear that's interesting now -- then is love next?  Love in Outer Space?  Love from Outer Space? 

There is a famous story about how Science and Fact swamp out morality in decision making -- titled The Cold Equations.  It was about low-orbit space travel.

Do you think the next famous story that creates a trend will be titled The Warm Equations - about how Emotion is the only valid basis for decision making?

Remember, above, we noted how there seems to be a dearth of decision-making-training in our schools. 

Do you suppose the primacy of Emotion in decision making will become the next scientific breakthrough?

Or maybe it'll be "superstition rules" -- as the airport runway over a cemetery racks up statistical anomalies in crashes?  The Bermuda Triangle of Airports?

What will be afraid of next? 

Or will the predictions in this article come true, and we'll live longer because of increasing health -- and not be old, debilitated and dependent on grandchildren to take care of us?
http://www.slate.com/articles/technology/future_tense/2013/10/in_time_why_is_science_fiction_about_longer_lifespans_so_dystopian.html


Jacqueline Lichtenberg
http://jacquelinelichtenberg.com