Oldies But Goodies
{Put This One on Your TBR List} Book Review
Subseries 2: The Liveship Traders Trilogy (The Realm of the
Elderlings)
by Robin Hobb
by Karen S. Wiesner
Be aware
that there may be spoilers in this review.
Robin Hobb is the author of The Realm
of the Elderlings. Within this umbrella series, she's written five
"miniseries" and numerous short stories. In previous Alien Romances
Blog reviews, I covered The Inheritance
& Other Stories, which contains a couple Realm of the Elderlings offerings.
I also reviewed the first trilogy of novels within this series, The Farseer
Trilogy. After recovering from the intensity of that first offering, I took a
month or so off before I could get myself to read anything else the author has
written within this overarching saga. Following that break, I was able to read
two miscellaneous novellas in the series, "The Willful Princess and the
Piebald Prince" and "Words Like Coins", and those reviews have
also been posted previously on this blog.
Almost immediately following
that, I started reading the second trilogy set, The Liveship Traders Trilogy.
Technically, I'm reading the subseries in The Realm of the Elderlings in order
of publication, not the suggested reading order. The reason I'm doing that is
that I sometimes feel like an author makes the most sense of a series by
writing the installments as they come to her--even if particular stories don't
fit in chronologically with what's come before. I figure if the author gained
understanding of it that way, then it's also how I as the reader will best piece
it together as well.
The Farseer Trilogy was focused
on Fitz, the illegitimate son of Prince Chivalry of the royal line presiding
over the Six Duchies. In that first subset, we learned something of the Elderlings
(including dragons) and their ancient cities and settlements around the world,
especially in the Rain Wilds.
(The) Liveship Traders Trilogy
includes:
Ship of Magic, Book
1 (published 1998)
(The) Mad Ship, Book
2 (published 1999)
Ship of Destiny,
Book 3 (published 2000)
In this second subseries, we
move away from the royal Farseer lineage and problems within the nobility to
something very different. The main setting is Bingtown, a colony of Jamaillia,
and deals with "liveships". Liveships are built from wizardwood,
which isn't actually wood but the outer cocoon of a sea serpent that
was in the process of transforming into a dragon. These logs were buried
in the destroyed city of the Elderlings in the Rain Wilds and found by
traders who excavated the ruins for valuable, magical artifacts. After
three family members die on board, a liveship ship "quickens" and
becomes a living, sentient ship. From
that point on, these merchant ships have consciousness all their own. With
supernatural properties, liveships are the most coveted of all in the realm. The
liveship of the family that paid to have it created becomes deeply bonded with
all generations of their owners. Once upon a time, owning such a rare and
special ship all but guaranteed prosperity for a trader. Not so any longer.
Liveship traders have fallen on hard times because of the war in the
north (detailed in The Farseer Trilogy). Trade is the lifeblood of Bingtown and
it seeks independence from Jamaillia and Chalced
in particular, not wanting to deal in raiding or slave trading. But a
selfish, short-sighted, pleasure-seeking Satrap who controls trade for the
realm demands that tradition must change with the times. Meanwhile, pirates,
migrating sea serpents, a slave rebellion, and a newly hatched dragon
complicate things.
In Ship of Magic, Book 1, the main focus is on Althea Vestrit. Her
family holds to their contracts and traditions with a death grip until the male
head of their family passes away. Althea is the younger daughter and has given
her life to their liveship Vivacia.
She fully anticipates becoming the captain of the ship someday. However, her
mother talks her father out of it, something she soon regrets, just before his
death. The eldest daughter is married to a Chalcedean sailor, Kyle Haven, and
he gains control of Vivicia after the
elder male Vestrit's death, turning her into a slaver vessel. Kyle forces his
oldest son Wintrow, who has been training as a priest of Sa for years, to
become a sailor because a direct line of the family must always be aboard when
a liveship sails.
When she's forced off Vivacia permanently by her sister's
pompous, boneheaded husband, who's also been given complete control of the
family fortune, Althea leaves Bingtown to find a way to retake her ship. Her
family scrambles in her absence. Malta, the manipulative, self-seeking young
daughter of Althea's sister, insists on being treated as a woman of marriageable
age though she hasn't had the proper training and is barely old enough to be
out of pigtails. A series of greedy, spoiled choices on her end have her
abruptly being wooed by Reyn, the youngest son of the Rain Wilds trader that
provided Vivacia. Althea's family
remains indebted to them for the ship, but a marriage between the families
could mean the Vestrit's financial situation doesn't prove as dire as it's
rapidly becoming.
Althea is wroth at all that's
befallen her. Her only allies in regaining control of Vivacia are her old shipmate, roguish Brashen Trell; a mysterious Bingtown
woodcarver named Amber; and the Paragon,
a notoriously mad liveship owned but essentially abandoned by the Ludluck
family. Paragon can't remember how he
got the way he is--insane and beached at Bingtown for the past thirty years.
Meanwhile, Captain Kennit
is a pirate following a prophecy that tells him he'll become King of the Pirate
Isles if he can capture a liveship. But first, on the advice of his first mate,
he becomes the hero of slavers when he begins capturing slaver vessels and liberating
them.
As with the subseries that came before, these books are undeniably
massive, and very introspective and slow-moving. The sheer number of characters
thrown in almost from the first page of Book 1 became a chore to keep track of
easily. Even the points of view of a tangle of sea serpents following the
liveship in search of "She Who Remembers" are included in these
books.
While reading the first book, I kept wondering how in the world these
seemingly disparate plotlines could possibly converge and make any sense. But
they actually did--and explosively. Ship of Magic established the
plots, and they were all just the first brutal wave of a hurricane of events
and players. As intense as the first 832-page mass market paperback (mmp) was,
it was also wholly gripping. I was immersed in each and every aspect. As soon
as I finished it, I jumped headfirst into Book 2 despite that I was rapidly
becoming exhausted.
(The) Mad Ship starts where Book 1 left off, continuing all the plotlines. Althea
learns from Brashen that Vivacia has
been claimed by Captain Kennit, and she determines to retake her. Althea and
Brashen's relationship is strained due to unresolved feelings between them.
Further complicating the situation is her recent marriage proposal from the son
of another liveship trader. She's been working aboard that family's liveship Orphelia in order to prove she has what
it takes to be captain of her own ship. Meanwhile, Amber is determined to save Paragon with help from Althea and Brashen,
and the mad ship begins to remember the traumatic events that led to his
madness.
In an attempt to save himself and his father, who are hostages aboard
the Vivicia, Wintrow heals Kennit.
The pirate captain begins to recover from having his leg bitten off by a sea
serpent. Kennit's bond with Wintrow and Vivicia
increases. Elsewhere, the Jamaillian Satrap intends to sail to Bingtown and
force the traders to bend to his will. The corruption in Bingtown is forcing
Old Traders to compromise on nearly every front but rebellion is afoot and one
of the Satraps own "heart companions" (traditionally, advisors)
schemes to deal fairly with Bingtown traders, though a trauma experience en route changes her for a time and
makes her self-protective at any cost. Readers also begin to learn more about
Captain Kennit's past, his connection to Paragon,
and why his pirate heart is so justifiably black. Also, Althea, Brashen, Amber,
and other Bingtown traders begin to outfit Paragon
for sailing once more in order to retake Vivicia.
Finally, Malta becomes even more nefarious in her quest to secure the
rich, extravagant life she feels entitled to and manipulates on many fronts to
see her selfish ends achieved, playing two men in seeking her hand at once and
doing her bidding by saving her beloved father Kyle.
Reyn has fallen for Malta, but part of his mind is ensorcelled by the
very last dragon in existence. She remains cocooned in the wizardwood trapped
in the Elderlings ruins. Reyn longs to free it, but to bring it out of where
it's all but buried would be a monumental task requiring many men. No one else
wants to see a dragon reintroduced into the world for fear it'll seek to
destroy instead of coexisting or even helping them. Malta is also able to
communicate with the dragon through the trinket Reyn gave her from the ruins.
The dragon promises Malta anything she wants in exchange for her help in
freeing her. A schemer like Malta thinks of nothing beyond her own desires. If
she unleashes a volcanic explosion upon the world in the process, what does it
matter to her as long as she gets what she wants?
At 864 pages in the mmp, this middle story was both even more
overwhelming than the last and impossibly more engaging.
The final book of the trilogy, Ship
of Destiny, had another daunting 800 pages (mmp). All the twists and turns
that have been playing out in the last two books slowly resolve in a way that I
heartily approved of and had been hoping for. The bad guys got what they
deserved, the good found victory, and many characters realistically made a
transition to become heroes instead of villains in the course of the trilogy. The
climax wasn't a single action scene but a process that took at least a full
quarter of the end of Book 3, including exciting peaks and emotionally
satisfying valleys.
As mind-blowing as this trilogy was, I won't deny that I was almost too
tired to enjoy the final tale the way I would have if the endeavor hadn't been
so daunting. How I wish the author had chosen to divide each installment into
three or four books instead of one massive, overwhelming tome! A twelve to
sixteen book series of manageable volumes would have been much more enjoyable for
me, not to mention less mentally (and physically--the huge paperbacks became
hard for me to hold for any great length of time, cutting down on my ability to
read faster) taxing. There's simply so much here, I sometimes felt while
reading the three books that my head might explode with it all.
While I originally thought I wouldn't be a fan of this second trilogy
because the main character Fitz in the first subseries doesn't really factor
into them, I ended up liking The Liveship Traders Trilogy even more than The
Farseer Trilogy, which is saying a lot. I loved them both. I'm apparently not
the only one who feels that way. George R. R. Martin describes it as "even
better than the Farseer Trilogy—I didn’t think that was possible". It's
apparently also a favorite of author Orson Scott Card.
Not surprisingly, this series has been compared to A Song of Ice and
Fire--not in content, but in execution. (The two authors are friends.) Hobb has
a similar manner as Martin of writing a story almost as if she's setting down
the facts in a history book and not flinching as she establishes every last,
excruciating detail just as raw and painful as it gets. Her characters are so
realistic and life-like you can't help becoming enmeshed in their
lives--sometimes, whether or not you actually want to be. There are a lot of
villainous characters in this trilogy, but they're not through and through
evil. The reader is given not just a one- or even two-dimensional portrayal of
them, but the full three dimensions. Some of those aspects aren't particularly
pretty or redeemable, which might be difficult for some readers to stomach.
Nevertheless, always, the characters are made understandable. And that's even better. You may dislike or even
hate them, may be shocked or sickened by the things they do and say, but you
can at least understand the makeup of the characters and what drives them. I do
have to warn you that there were several rapes in this series. None of them was
detailed or gratuitous--the author handled them skillfully--but beware those
who are sensitive.
I can't wait to find out where all this is going in the wider world Hobb
has created in The Realm of the Elderlings. I'm open to any direction at this
point, as long as there's more of everything I've come to love. All this said,
I do wish entertainment producers would make a series of this. Like A Song of
Ice and Fire, The Realm of the Elderlings would be amazing in the form of
several movies or a TV series.
Incidentally, I read in many articles posted on Wikipedia concerning The
Realm of the Elderlings that the character of Amber in Liveship Traders supposedly
played the part of the Fool in the Farseer Trilogy (though no sources for where
they came by this information are given), but I will say that I didn't see actual
reference to that being definitively the case in the specific books for this
subseries. In other words, it didn't explicitly spell out, "I'm Amber in
The Liveship Traders Trilogy; previously I was the Fool at court in The Farseer
Trilogy." Maybe I missed something because there was simply too much here
for that not to be a possibility. Make of this what you will. Maybe it becomes
important later on in The Realm of the Elderlings. I'm really not sure at the
point I am in traversing this world.
In this second subseries trilogy, I learned much more about the
Elderlings and the Rain Wilds than previously. That's definitely the
overarching plot in all the subseries that keeps me coming back eagerly for
more. Here, dragons are reintroduced into the world with humans aiding them.
There's also a bit of a disturbing implication that the dragons so influence
humans that they're physically and mentally changed as a result--possibly
outside of their own wills. In any case, I look forward to more expansion on
all of this in further installments of The Realm of the Elderlings.
Unfortunately, I just read in excess of 2400 pages with this subseries.
I'm finding I need another lengthy break before I can start on the third
subseries, The Tawny Man Trilogy.
Karen Wiesner is an award-winning,
multi-genre author of over 150 titles and 16 series.
Visit her website here: https://karenwiesner.weebly.com/
and https://karenwiesner.weebly.com/karens-quill-blog
Find out more about her books and see her art
here: http://www.facebook.com/KarenWiesnerAuthor
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