Friday, November 25, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

Fiction Series So Big, They Cross Multimedia Platforms:

Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series.

In this third installment, we'll cover the space opera Mass Effect Series created and developed by Bioware, a Canadian videogame developer, with Drew Karpyshyn (lead writer), Casey Hudson (director), and Preston Watamaniuk (designer). Karpyshyn also wrote the first three novels in the series.

In this sprawling science fiction adventure series with elements of horror, the popular videogame spawned novels, comics, a film, a potential television series, compelling music, a 4D holographic experience at an amusement park, and even its own holiday!

Which Came First?

The Mass Effect Trilogy takes place over the course of 2183-2186 CE {Common Era}). In 2148, humanity discovered highly advanced Prothean technology hidden deep below Mars' surface. The Prothean were thought to be the progenitor race of all species. These remnants of the long extinct culture led mankind to scientific breakthroughs with mass effect fields and the development of faster than light spaceflight. Another Prothean discovery unearthed a dormant mass relay that, once activated, transported them to another relay, which was part of a vast network that made travel around the entire galaxy possible. By 2150, the Alliance was formed and began forging military exploration beyond the Sol System. Only two years later, the first three human colony worlds were settled, including Demeter, Eden Prime, and Terra Nova. 

First contact was made with another spacefaring race in 2157. The Turians had been watching them, and soon the First Contact War culminated into the Turian siege and occupation of Shanxi, a human world. Only a month later, a surprise attack put the planet back in Human hands. The full-scale war the Turians had begun to prepare for against humanity was thwarted when the Citadel Council intervened. The Citadel, a massive space station, had long been considered the political and economic heart of the galaxy. Peace was brokered and so began mankind's foray into interstellar expansion.

Meanwhile, a mercenary named Jack Harper became embroiled in a plot with a Turian named Saren. Harper went on to create the human-supremacist, terrorist organization called Cerberus and, at that time, assumed the identity of the Illusive Man. Horrifying experiments and immoral depravities were ascribed to this organization all throughout the series.

Two years later, Saren became the youngest Turian to be inducted into the Spectres (Special Tactics and Reconnaissance), agents of the Council granted extraordinary power to preserve galactic stability. The first Human Spectre candidate was Alliance Navy Captain David Anderson, commander of the experimental Turian/Human stealth frigate, the SSV Normandy. Anderson's XO,  Commander Shepard, became the first Human Spectre in 2183. Shepard was already an N7 rank soldier, having distinguished him/herself (this main character can be played either as male or female) in combat, by the time he/she took over as captain of the Normandy. 

The original Mass Effect trilogy began in the year 2183 with Commander Shepard coming in contact with an artifact that imparted a vision of war and death across the galaxy. In this deeply disturbing portend, Shepard learned that every 50,000 years, the Reapers, an ancient species of machines, eliminated all higher life forms in a galaxy-wide purge, leaving younger species to advance and thrive until the next cycle. The Reapers believed this apocalypse was necessary to prevent war and chaos from destroying all life for all time. The next two games detailed the epic struggle of the entire galaxy to survive against the Reapers--at times aided by Cerberus, at others massively hampered.

The story behind Mass Effect Andromeda, the fourth game, actually began within the timeline of the first three games. The Andromeda Initiative, at least partially funded by “powerful benefactors” (which may or may not include Cerberus) was founded in 2176 and the first wave launched into dark space in 2185. Each of the species had their own massive ark. Those in the scheduled second wave launch held the last of the Milky Way species. The Nexus flagship--filled with a variety of races--was a Citadel-like space station designed to be the Initiative's base of operations as well as a temporary home while the "Golden Worlds" were made habitable. The journey to the Andromeda Galaxy to establish a permanent presence there was intended to be a one-way trip that would take approximately 600 years. Each ark was assigned its own Pathfinder, selected to set up a habitable world for its 100,000 passengers. Alec Ryder, a soldier who fought in the First Contact War, was the Human ark Hyperion's Pathfinder.

Circa 2450 CE, the Scourge, a widespread energy phenomenon, was unleashed in the Heleus Cluster after the detonation of a powerful weapon on a Remnant space station. A race known as the Jardaan created Remnant technology (Rem-Tech), including vaults that, when activated, amplified the environmental stability of a planet. The Scourge deactivated the Remnant vaults, badly damaging the Golden Worlds the Initiative expected to inhabit upon arrival, and nearly destroyed the only sapient sentient species native to the Andromeda galaxy. Angarans fell into a dark age, their civilizations cut off from each other and scattered. Around 2600, the Scourge stabilized. After rediscovering spaceflight, the Angaran people began to reunite. In the midst of their initial healing in 2744, the Kett, a hostile alien species, invaded the Heleus Cluster, intending to "exalt" the Angara into their own empire. Instead of following protocols, the invasion force's leader became obsessed with learning how to control Rem-Tech.

In 2818, after a 633 year journey across dark space, the Nexus arrived to find things vastly different in Andromeda than they expected before setting out. Fourteen months afterward, the Hyperion showed up, having been separated from the other arks that were prevented from rendezvousing with the Nexus for various reasons. This is where the game opens. The player chooses to be either the son or daughter of Alex Ryder. As the first Pathfinder to arrive at the Nexus, they're faced with the challenges of making all the Golden Worlds habitable, finding resources, making alliances, discovering what happened to the missing arks, and defeating the Kett.

A fifth Mass Effect, as yet unofficially titled with no release date in sight, is expected to continue the story from the first trilogy and possibly also the Andromeda installment, which had all the DLC and anticipated follow-up games canceled due to less than enthusiastic fan reception, despite sales success that matched its predecessors.

The chronological order of the Mass Effect Series with videogames, comic books, novels, and one film included is:

1) He Who Laughs Best by Mac Walters and Jeremy Barlow (single issue comic published in 2013): Details how Jeff "Joker" Moreau became the SSV Normandy's pilot prior to the events of ME

2) Evolution by Mac Walters (4-issue comic series first published in 2011): Set in 2157 during the First Contact War, detailing the origins of the Illusive Man and Cerberus.

3)  Revelation by Drew Karpyshyn (novel published May 2007, six months prior to the release of ME): A prequel to the first videogame, set in 2165 involving David Anderson and Saren investigating an attack on a Human research station.

4) Mass Effect (videogame released 2007): Set in the year 2183.

5) Ascension by Drew Karpyshyn (novel published July 2008): Set a few months after the events of ME spotlighting a young biotic prodigy named Gillian Grayson who's pursued by Cerberus and aided by Kahlee Sanders, who also had a significant role in Revelation.

6) Andromeda: Initiation by N. K. Jemisin and Mac Walters (novel published in 2017): Set in the Milky Way before the departure of the arks, Cora Harper attempts to recover dangerous stolen data before it can be used against the Andromeda Initiative.

7) Redemption by Mac Walters and John Jackson Miller (4 issue comic series first published in 2010): Prequel to ME 2 with Cerberus and Liara T'Soni trying to track down Commander Shepard, killed in the opening act of ME 2.

8) Mass Effect Galaxy (2009 released no-longer-available mobile game): A prequel to ME 2, squad members Jacob Taylor and Miranda Lawson investigate aggressive Batarian activities.

9) Mass Effect 2 (videogame released 2010): The prologue begins in the year 2183; 2 years later, Shepard is resurrected by Cerberus to continue fighting the Reapers.

10) Retribution by Drew Karpyshyn (novel published July 2010): Set a few months after the events of the second videogame. Cerberus uses Reaper tech on Paul Grayson.

11) Incursion by Mac Walters (single issue comic published in 2010): An Aria T'Loak adventure set one week before ME 2 opening events.

12) Deception by William C. Dietz (book published January 2012): Set not long after the events of Retribution, concerning Gillian Grayson's search for her father's murderer, the Illusive Man.

13) Conviction by Mac Walters (single issue comic published in 2011): In the days after the events of Arrival (ME 2 DLC), Captain David Anderson tasks Alliance Marine James Vega with the guarding of an important prisoner on Omega.

14) Inquisition (single issue comic published in 2010): Takes place after ME 2 with Captain Bailey investigating allegations of Executor Pallin's corruption within C-Sec.

15) Invasion by Mac Walters (4-issue comic series first published in 2011): Aria T'Loak's battle with Cerberus invasion forces on Omega.

16) Paragon Lost (anime film released in 2012): A prequel to ME 3, Alliance Marine James Vega battles the Collectors.

17) Mass Effect 3 (videogame released 2012): Set in the year 2186, six months after the events of ME.

18) Homeworlds by Mac Walters with ME 3 writing team (4-issue comic series first published in 2012): Each issue focused on a different squad member from ME 3 including James Vega, Garrus Vakarian, Tali'Zorah, and Liara T'Soni.

19)  Foundation by Mac Walters (13-issue comic series first published in 2013): Original stories in the series that tie in with the ME 3 Citadel DLC (except issue 5 with ties to ME 2).

20) Andromeda: Nexus Uprising by Jason M. Hough and K.C. Alexander (novel published in 2017, the same day the videogame ME Andromeda was released): Set on the Nexus in the Heleus Cluster before the arrival of the other arks, detailing the events that led to the uprising.

21) Mass Effect Andromeda (videogame released 2017): The Andromeda Initiative began in 2185, between the events of ME 2 and 3, but the events of the game don't start until after the 634-year journey of Ark Hyperion to Andromeda, which arrived in 2819.

22)  Discovery (4-issue series first published in 2017): Expands on the events of ME Andromeda.

23) Andromeda: Annihilation by Catherynne M. Valente (novel published in 2018): Set during the journey of the Quarian ark to Andromeda, a deadly pathogen has been intentionally released onboard.

The music of ME is eclectic, to say the least, with vintage synthesized sounds, encapsulating both wonder and terror. The galaxy map, Reaper invasion, and "leaving Earth" music are all iconic to followers. Later scores had more cinematic and orchestral compositions. ME Andromeda starts with "A Better Beginning", which never fails to haunt and even devastate me. All three original soundtracks are here: https://www.youtube.com/watch?v=gX1UuJMfQfk

Andromeda: https://www.youtube.com/watch?v=ncN_o7x6XPA

On May 18, 2016, Mass Effect: New Earth opened at California's Great America in Santa Clara, California. The theatrical motion simulator amusement park ride includes motion seats equipped to simulate wind and water. The ride's plot coincides with the ME 3 timeline during the invasion of the galaxy by the Reapers. The ship ride is captained by a live action actor playing Conrad Verner, an obsessed fan of Commander Shepard's.

In late 2021, it was reported that negotiations were underway to adapt ME for Amazon's Prime Video streaming service.

An informal commemorative holiday--N7 Day--is observed annually on November 7th to celebrate the franchise.

A Review of the Various Medium Components Available

My first experience with Mass Effect came after my nephew's dad talked about how much he loved it. We bought it and my husband started playing while I avidly watched from the sidelines. The character development is so incredible in this trilogy, each game making the cast more and more distinctive and real. I became so invested in them, I was hooked. As soon as he finished the trilogy, I had to play it myself and I was absorbed so much so that I could barely function. The first few times I played the trilogy straight through, I couldn't sleep, couldn't do anything else, I was so wrapped up in the story and characters' plights. I can safely say an obsession was born.

Since then, I've lost track of the number of times I've played through the original trilogy (I can't play one of them without playing all of them back to back), and I've exhausted nearly every scenario when it comes to different ways to play, companions to romance, etc. available in the games. Over the next decade plus, I convinced countless other gamers I know to play it. I suspect in many cases, it was simply to understand what I was going on and on and on about, talking about this series so often.

When the Legendary Edition was released in May 14, 2021 with all three games, all DLC and add-ons included (except Pinnacle Station), remastered, I might have been the happiest person on the planet.

Additionally, the release of ME Andromeda, a brand new chapter in ME history, was pivotal for me. Unlike so many vocal decriers of this installment, I'd found my brand new favorite game. While the characters aren't quite as intriguing in Andromeda (a bit cardboard), the gameplay and story are superior even to the original trilogy.

A discussion of ME wouldn't be quite complete without a nod to its disappointing endings. Fans spent three games of the trilogy anticipating how everything would come to a head and what the ending would bring. The main character choices shaping the story all through the games were not only pivotal, but, for many, the point. The reception when the ending was finally revealed left fans cold, and even game writers and developers were disappointed at how it turned out. The outcry for the divisive finale that gave the main character no option let alone satisfying solution was so hotly vocal, designers went back and redid the ending, offering an expansion DLC with the main character deciding between three very different options that (if nothing else) at least gave a sense of closure that wasn't in the initial "resolution". However, while there was an interesting twist thrown in in the form of the entity with out-of-the-blue revelations to impart, almost nothing in the story thus far even hinted at what this creature had to tell the main character (although one of the bonus content stories. Leviathan, released a couple months after the alternate ending was made available was clearly an attempt to belatedly shore up those shocking disclosures). Unfortunately, the revised multiple choices the main character was given with the redesigned ending didn't always line up with the choices the protagonist may have made throughout all three games. In fact, some of those decisions were rendered inconsequential. Ultimately, the new ending was better, but fans still left disappointed, understandably so.

To my mind, this situation could have been avoided altogether if the writers had either taken or been given the opportunity to lay the groundwork for every installment in the series long before the games were designed. That said, it's hard to know what transpired since, in the videogame world, if a game doesn't make money and/or the reception is aggressively critical, there may never be a sequel--regardless of whether it ends on a cliffhanger, as was the case for Andromeda, which ended with not one, not two, but three major cliffhangers. The game was met with loud disapproval for reasons that weren't necessarily about gameplay or story content. As a result, DLC and a potential sequel or sequels were summarily squashed--to the dismay of fans. The bonus content that was planned prior to its cancellation would have provided resolutions to all the cliffhangers in the first game. I know I'm not the only fan who fumes whenever I think about never getting those loose ends tied up. One of the loose ends was supposed to be answered in the  novel Annihilation by Catherynne M. Valente, however, for my part, I was disappointed with that "conclusion". While a new ME game has been confirmed to be on the horizon, there's no way of knowing whether the developers intend to provide closure for Andromeda--or open another can of worms they may or may not ever close. In short, despite some obvious elephants in the room with these disenchantments, this series remains to this day my all-time favorite.

For completionist gamers, you can find my checklists and quest guidelines, chock full of tips and tricks, for ME games and all DLC below:

ME 1: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect1checklist.pdf

ME 2: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect2checklist.pdf

ME 3: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect3checklist.pdf

Andromeda: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffectandromedachecklist.pdf

After playing the games, I bought and read all the novels associated with them. All are good or excellent in giving background on several prequel or secondary plots mentioned in the games. since I've never enjoyed reading comic books, I'm still wavering on whether to purchase them--each have been packaged in volumes that contain all the individual issues. I love all the music associated with the series, owning most of the soundtracks. Finally, I'm enthralled at the prospect of a fifth game and possibly a movie/TV series based on the series in the future.

Whether you're a sci-fi gamer, book or comic reader, TV, movie, and music lover, or amusement park ride enthusiast, I highly recommend the Mass Effect Series in all its multimedia facets. Each component is worth whatever time and monetary investments you make.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor

Thursday, November 24, 2022

Happy Thanksgiving

Happy American Thanksgiving! It's the only day of the year when we roast a whole turkey and make mashed potatoes. (Mashed potatoes are messy to clean up from, and I don't get a great thrill out of them anyway. Their main appeal is that they provide an excellent base for turkey gravy.)

This year we'll be attending the first in-person ChessieCon since 2019. We received the programming survey much later than usual, because of the confusion involved in restarting the live con after the hiatus, so we're eagerly awaiting the schedule. While we know we'll participate in the mass author signing event, everything else remains to be seen. Also, the con has moved to a new hotel. I'm wondering about the chance of getting elevators that run quickly and efficiently or a restaurant with fast service so we can get to evening panels on time. Maybe? Sometimes miracles do happen!

Fortunately, from our viewpoint, since the new venue is in the same general area as the old one, the drive from home to there shouldn't take any longer.

Whatever your plans, I hope you have a great weekend!

Margaret L. Carter

Carter's Crypt

Sunday, November 20, 2022

Bites The Dust

As of November 3rd, 2022, the massive ebook pirate site Z-Library was taken off line and the people who ran the site were arrested.

Read all about it here:

"Z-Library, which had been operational since at least 2009, was perhaps the most visible and high-traffic ebook piracy site in the world, with some of its domains ranking among the top 10,000 most visited websites on the internet worldwide. The site claimed to host 8 million pirated ebooks and 84 million articles through a vast network of “mirrors,” or identical versions hosted on different servers, and had recently gained particular notoriety after trending on TikTok as a source for free ebooks. Substantial traffic to Z-Library domains originated from the United States."

In a lengthy and eye-opening report, The Authors Guild explains the actions taken over the years and recently, and deplores the harm that book piracy does to authors.

All the best,

Rowena Cherry 
SPACE SNARK™  



Friday, November 18, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: Dragon Age Series, created by Bioware and David Gaider

Fiction Series So Big, They Cross Multimedia Platforms:

Dragon Age Series, created by Bioware and David Gaider

by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series.

In this second installment, we'll cover the dark fantasy Dragon Age Series created and developed by Bioware, a Canadian videogame developer and its lead writer (until 2015), David Gaider. Gaider is credited with the majority of the lore for the setting of these multi-faceted stories. In addition to being the head writer for the first three, main series games, Gaider also wrote two prequel novels to the first game and a follow-up novel to the second game. He was the lead writer on The Silent Grove comic series and it sequels Those Who Speak and Until We Sleep.

In this sprawling fantasy series, the popular videogames spawned novels, comics, graphic novels, multiple webseries, an anime film, gorgeous music, and role-playing games.

Which Came First?

Dragon Age takes place on the fictional continent of Thedas. The first videogame was Dragon Age: Origins with multiple downloadable content additions (DLC) that enlarged the scope of the original story and its memorable characters. Released in 2009, it's widely considered to be one of the best videogames of all times (as are all the installments to this day). The story follows a recent recruit to the Grey Wardens, a legendary order with the mission of saving the kingdom of Ferelden from being wiped out by a monstrous race of subterranean-dwelling beings called Darkspawn. Every few hundred years, these creatures come to the surface and awaken an Archdemon (a corrupted Old God of the Tevinter Imperium in the form of a powerful dragon) to lead them in an event called a Blight--the single biggest threat to all Thedas civilizations. The Grey Wardens and the Dwarves' Legion of the Dead are all that stand between the world and certain annihilation.

Origins was followed in 2010 by an enormous expansion pack called Awakening that takes place directly following the end of the original game, continuing with the main character from the first game in a new campaign set in a whole different section of Thedas. Awakening alone added nearly 22 hours of very enjoyable, additional gameplay.

The sequel to Origins came in 2011: Dragon Age II centers around the eldest of the Hawke family, a Blight refugee forced by Darkspawn hordes to flee their home and settle in Kirkwall, where the character drags itself up from nothing to become a champion of a city in the midst of turmoil and political unrest. In the process, the character influences all of Thedas with decisions made and actions taken. Dragon Age II received six downloadable content packs. In one of them, Legacy, Hawke investigates a Grey Wardens prison overrun with Darkspawn, confronts his or her father's actions in the past, and must face off against Corypheus, a character who becomes central in the third Dragon Age installment: Inquisition, released in 2014.

Inquisition highlights the organization of that name tasked with restoring peace and order to Thedas after being ravaged by a demonic invasion. The Inquisition follows its leader, "the Herald of Andraste", an individual unintentionally given the power to seal Fade rifts that bring the demons into Thedas--the Fade being the realm where corrupt souls dwell. Several adds-ons and DLC expanded the main story. One in particular, Trespasser, creates a bridge to the next installment in the series. Dragon Age: Dreadwolf, the fourth in the series and a direct sequel to the previous game, is currently under development and will be set in the Tevinter Imperium region of Thedas and focused on Solas, who was a companion of the Herald of Andraste in Inquisition. The tentative release date is late 2023.

Several spinoff games (no longer available) included the browser games Journeys (2009) with a tie-in to the first game; Legends (2011), a tie-in to the second game; Heroes of Dragon Age (2013) drew on plotlines from existing games; and The Last Court (2014), which was set between the events of the second and third games.

The fictional world of Thedas--the only continent in the known world--in DA is inhabited by a variety of humanoid races. One of the largest themes in the games and books focuses on social classes, political dynamics, and the power struggles between the races and factions. Humans dominate and have the respect of most of the population. Elves are considered second class citizens living in overpopulated "alienages" within human cities or as slaves of Tevinter Imperium magisters. Some elves (the Dalish), wanting to reclaim their cultural heritage, live apart in nomadic settlements.

Dwarven society centers around the caste system and a form of ancestor worship. Dwarves are divided into two types: The underground variety with access to entire cities they've built below the surface in what are called the Deep Roads, and surfacers who are treated by undergrounders with deep suspicion.

The Qunari hail from far north settlements in Thedas and are a race of tall, large, physically robust humanoids with varying skin colors and sometimes horns. Converts to their civil religion are called "the Qun". Individuals born outside Qunari society are called Vashoth, and those who abandon Qunari teachings become "Tal-Vashoth" (traitors).

Magic-wielding characters known as mages have access to the Fade. Demon possession is a constant concern and those who give in to it practice forbidden "blood magic". Mages in southern Thedas are forced by The Chantry (the fictional organized religion or church of the realm) to train in colleges called Circles of Magi. Human mages are either kept in the Circle or, in Tevinter, are given free reign with the most powerful becoming magisters. Dwarves can't be mages, and the elves who live outside Chantry control are part of the Dalish clans. Qunari mages are called "Saarabas" (dangerous things) and are kept leashed with their mouths sewn shut. The Chantry's military wing is called the Templar Order, and they seek out and subdue "apostate" mages. Seekers of Truth acts as a check against Templars.

In addition to two comprehensive guides that offer detailed lore, character studies, geography, races, religion, magic, and cookbooks of the DA universe (released 2013 and 2015), a concept art volume (2014), the following fiction releases are available:

1)    Dragon Age: The Stolen Throne by David Gaider (2009) is a novel prequel to Origins and tells the story of the Orlais rebel Maric and his unlikely ally Loghain (from Origins).

2)    Dragon Age: The Calling by David Gaider (2009) is another Origins prequel in which King Maric (and his son Cailan from Origins) pushes for the return of the Grey Wardens to Ferelden.

3)    Dragon Age: Asunder by David Gaider (2011) takes place after DA II and follows a rogue mage (Rhys, mentioned in Cole's storyline within Inquisition) trying to clear his name of murders committed within the seat of Templar power, the White Spire.

4)    Dragon Age: The Masked Empire by Patrick Weekes (2014) details the ruthless, fashionable game of Orlais politics and Empress Celene (from Inquisition) of Orlais's rise to power.

5)    Dragon Age: Last Flight by Liane Merciel (2014) follows an elven mage who becomes a Grey Warden and finds a secret diary uncovering the dark side of the Grey Wardens, which led to the tragic demise of griffin riders.

6)    Dragon Age: Hard in Hardtown by Mary Kirby (2018) is written under the pen name Varric Tethras, one of the games' most iconic characters featured in both DA II and Inquisition. Varric is an author within the Dragon Age Series, and his popular crime-noir drama, Hard in Hardtown, is frequently talked about in the games.

7)    Dragon Age: Tevinter Nights (2020) is an anthology of 15 short stories by various authors that cover a gamut of topics, including Grey Wardens, Mortalitasi necromancers, Dalish elves, and Antivan Crow assassins.

There are also several DA webcomic and comic series published, many of them focused on the best known and loved characters of the series: Flemeth, the Witch of the Wilds and her apostate daughter Morrigan (both of whom made appearances in nearly all game installments); Nathaniel Howe (Awakening and DA II), Alistair (Origins and DA II); Varric (DA II and Inquisition); Isabela (Origins and DA II, though she looked radically different between the two games); and Fenris (DA II).

Tabletop role-playing games exist set in the DA universe. An anime film adaptation called Dawn of the Seeker (2012) focused on a young Cassandra Pentaghast (of DA II and Inquisition) and is still available to watch on Hulu. Warden's Fall (2010) introduced the events covered in Awakening, detailing Kristoff's journey to the Blackmarsh. In 2011, the webseries Redemption premiered a day before the release of DA II DLC Mark of the Assassin, in which the character Tallis, played by actress Felicia Day (the voice actress in Mark of the Assassin and also writer and co-producer of Redemption) is sent by the Qunari to recapture a Saarabas. Absolution, a Netflix TV series slated for December 2022 release, will feature new characters set in the Tevinter Imperium.

A Review of the Various Medium Components Available

My first experience with Dragon Age was Origins. My son was into videogames while growing up, and we had this one, though no one really played it much. I tried several times to play the Xbox 360 version but found the controls clunky so abandoned the game before getting very far each time. Then I played Inquisition, which was one of three games we bought after we got our first Xbox One console. Everything about Inquisition is exquisite--amazing characters, story, gameplay, etc. It's a huge game with at least 200 hours of gameplay (compared to about 90 for Origins and 60 for DA II). The sheer amount of things to do in the game can be a turn-off to those who don't like a huge to-do list in-game. I do love that kind of thing because it makes sense that. in an inquisition, in order to gain followers, you need to go into each area you want to ally with and fix their problems. There's a certain logic to it, even if it does sometimes seem like too much at times.

DA games aren't linear, which is a good thing to me. I tend to hate linear games, though hybrid ones that have some linear, some non-linear elements are acceptable. I also love that you can decide what class of character to play (male or female warrior, rogue, or mage) and also decide your race and background (across all of the games, you can play as a noble or commoner human, Dalish or city elf, noble or commoner dwarf, or Qunari). Incidentally, in a weird DLC, The Darkspawn Chronicles, you can also play as Darkspawn…you know, if you don't mind being a traitor to everything! Each class, race, and background are unique and, especially in Origins, the merging of those unique storylines can really show you all perspectives of the story. In each game, you get to customize exactly how your character looks, which is one of the best parts of getting these games started. There are also romance potentials in each game, all usually chosen from your companions, which accompany you on various missions undertaken throughout the game. Who you choose to bring with you (2-3 per mission in each game) can really change the perspective and even the outcome of the quests.

After playing Inquisition, I was sold on the series, so I knew I had to go back and play the others. Origins wasn't easy to get used to, but, once I got past the class/race/background origin story and became a Grey Warden, I embraced the old-style gameplay pretty quickly.

Dragon Age II is very different from the first, the gameplay mechanics much smoother. The first two games have complicated companion scaling systems. Main character's actions, dialogue, and/or the giving of gifts can provide approval or disapproval. When added together, you'll either end up with a friend or an enemy who eventually has to make a choice about continuing to support you or to abandon you and your cause. It is possible to secure the loyalty of most companions (except in DA II, where you do have to make a choice between two of the characters whether you want to or not), but it can be hard to maintain loyalty with everyone, particularly in II where a stacking bad rating could mean a member in your party will rebel against you in the end (and you'll have to kill him or her). All across the board, DA II falls into morally obscure territory, and I've spent countless hours talking about the "ethics and politics" of the events in this story with fellow gamers.

I've now played all unique classes, races, and backgrounds of Origins, DA II, and Inquisition with and all expansions countless times. I love how the DLC for each game, particularly Legacy for DA II and Trespasser for Inquisition, segue into the next main game. In fact, you really won't get the full story any other way, and, as in the end of the main campaign in Inquisition, you're left with almost a false impression of what actually occurred if you only play the main game. Only by undertaking Trespasser following the events of the main game do you learn the true nature of who and what brought about the Inquisition. Crafty of the developers, considering how many people I know who skip the DLC!

For completionist gamers, you can find my checklists, chock full of tips and tricks, for DA games below:

Origins and all DLC as well as the Awakening expansion:

https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/dragonageoriginschecklist.pdf

Dragon Age II with all DLC:

https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/dragonageiichecklist.pdf

Inquisition with all DLC:

https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/dragonageinquisitionchecklist.pdf

I ordered Books 1-5 in the Dragon Age series while I was playing through the games the first time. The writing of each of these was the highest quality, and finding out backstories behind events, characters, and settings in the games was intriguing, really making the whole series feel like a complete world. I'd love to see full games or DLC created for each of the books. Even if you don't play the games (which would be sad because it's such an interactive way to experience the stories), the books for this series are well worth reading for any dark fantasy lover.

That brings us to the music of Dragon Age. While the haunting "Leliana's Song" https://www.youtube.com/watch?v=efa9Wr5j9Wo and "The Dawn Will Come" https://www.youtube.com/watch?v=NsxE0dwLICU are probably the songs almost everyone who's played the games know best, all the soundtracks from the main games and the DLC contain breathtakingly gorgeous music. Highly recommended! You can listen in here: https://www.youtube.com/results?search_query=dragon+age+soundtracks.

Whether you're a dark fantasy book reader, gamer, lover of TV and movies and music, I highly recommend Dragon Age Series in all its multimedia facets. Each component is worth whatever time and monetary investments you make.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor

Thursday, November 17, 2022

The Purpose of Horror

What is horror fiction (whether in print or on film) good for? My parents certainly took a dim view of my fervent interest in the genre, beginning at the age of twelve with my first reading of DRACULA. A familiar physiological or biochemical hypothesis proposes that reading or viewing horror serves the same purpose as riding a roller coaster. We enjoy the adrenaline rush of danger without having to expose ourselves to any real risk. Personally, I would never get on a roller coaster except at gunpoint, to save someone else's life, or to earn a lavish amount of money. I'm terrified of anything that feels like falling and don't like any kind of physical "thrill" experience. Yet I do enjoy the vicarious fears of the horror genre. Maybe real-life thrill rides or extreme sports feel too much like actual danger for my tolerance level, whereas artistic terror feels controllable.

H. P. Lovecraft famously asserts, "The oldest and strongest emotion of mankind is fear, and the oldest and strongest fear is fear of the unknown." Therefore, horror is a legitimate subject for art, even though he believes its appeal is restricted to a niche audience. We might link Lovecraft's thesis to the physiological model, in that the feared unknown becomes manageable when confined within the boundaries of a story.

In DANSE MACABRE, Stephen King suggests that all horror fiction has roots in our fear of death. Embodying the threat of death in the form of a monster entails the hope that it can be defeated. I think it's in 'SALEM'S LOT that a child character says, "Death is when the monsters get you."

In an interview in the October 2022 LOCUS, author Sarah Gailey maintains that "horror is designed to put the reader in touch with an experience of the body, where that experience is one that they typically would not wish to have." Our culture separates body and mind from each other, while, Gailey says, "Horror serves to remind us that those things aren’t separate. The ‘I’ who I am is absolutely connected to the physical experience of my body and the danger that body could face in the world, and horror does an incredible job of reminding readers that we live in bodies, we live in the world, and we are creatures."

This comment reminds me of C. S. Lewis's remark that the truth of our nature as a union of both the spiritual and the physical could be deduced from the existence of dirty jokes and ghost stories. Bawdy humor implies that our having fleshly bodies is somehow funny, shameful, or incongruous. No other species of animal seems to find it funny just to be the kind of creature it is. Supernatural horror highlights the sense that separation of body and soul, which should form a single, unified entity, is deeply unnatural. Hence we get the extremes of zombies (soulless yet animated bodies) and ghosts (disembodied spirits).

Margaret L. Carter

Carter's Crypt

Sunday, November 13, 2022

Emails Are Forever, Forever, Forever

The best line of the week in all the copyright-related legal blogs (in my sole opinion) was that from Charlotte K, Newell who wrote, "Emails, like diamonds, are forever."
 
By the way, emails may also be subject to copyright. An alien romance author (or any other genre of author) cannot take other people's emails and weave them into an epistolary novel. Publish someone else's email, and one might be sued just as much as if one publishes someone else's letter.

Slightly off topic, and by the way, the Lulu blog has a really good article of advice to authors on avoiding a defamation lawsuit.

The self-publishing school has another helpful article specifically for authors of memoirs --but it might also apply to alien romance authors-- written by Chandler Bolt.
 
This is all getting away from the imperishability of emails, and the reference to James Bond film theme songs sung by Shirley Bassey.
 
Charlotte K. Newell, blogging for the law firm Sidley Austin LLP, discusses the importance of using the appropriate email address for correspondence (legal or otherwise) if there is a future possibility that one might be involved in a lawsuit and need to claim attorney-client privilege.

Authors who have a day job might take note.
  

The Who -or Whose-, What, Why, and How of intellectual property and emails generated during the work day as regards New Zealand law are comprehensively discussed by legal bloggers Joseph Harrop and Helena Scholes of the NZ lawfirm Lane Neave.

"In a world where content is king, intellectual property (IP) rights rule supreme. So, a key question in the employment relationship relates to when these rights arise and who is entitled to them. This article discusses the what, why, who and when of copyright in employment relationships."

Write or draw something while at work, on the clock for someone else, and it might not be yours.

The article focuses on New Zealand law, and on precautions that the employer should take, but it is always good to know.
 
All the best,


Rowena Cherry 
SPACE SNARK™ 
EPIC Award winner, Friend of ePublishing for Crazy Tuesday


 

Friday, November 11, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: The Witcher Series

Fiction Series So Big, They Cross Multimedia Platforms:

The Witcher Series, created by Andrzej Sapkowski


by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series. Let's start with a particular favorite of mine: Polish bestselling author Andrzej Sapkowski's The Witcher Series.

In Poland, The Witcher Series has a cult following and is so popular, a garden square in the author's hometown was renamed Witcher Square and a mural (the largest in Poland!) of the main character, Geralt, was painted on a local skyscraper. Americans didn't get translations of the book series for 17 years after the first story was published in Poland (and a couple of them still remain untranslated). The popularity of the videogames no doubt gave rise to interest in the books, which in turn incited the TV series that's become a favorite among fans of the supernatural.

Which Came First?

Sapkowski's The Witcher book series has everything a lover of the supernatural could want with the cool twist of a "genetically engineered" hero designed to hunt monsters of lore using melee combat, alchemical potions and decoctions that would be poison to anyone without the witcher mutagen, and some magical abilities called signs. Geralt of Rivia is one of several other Witchers. In the past, the word "witcher" translated from the Polish was "hexer" or "spellmaker". Witchers are a dying breed, to be sure, in this series, and they're frequently aided by sorceresses like Yennefer of Vengerberg and Triss Merigold (male witches also exist in this world). Bards are popular in this world as well, whether a help or hindrance, especially Geralt's best friend, Dandelion (or Jaskier in Polish, which is what he's called in the Netflix series to much confusion for those who have read the English translated books or played the games).

The series is set on an unnamed continent settled thousands of years earlier by elves who came from overseas. War broke out between the elves and the dwarves who dwelled on the continent. Other beings existing at that time are gnomes, halflings, and dryads. Humans arrived after this time (500 years before the events of the series) and dominated all other races. Humans war amongst themselves as well. Like the author, the main character despises politics and tries to remain neutral, not always successfully. After a magical event called the Conjunction of the Spheres, werewolves, vampires, and a whole host of mystical creatures (taken from existing lore as well as unique creatures invented by the author, or hybrids thereof) spilled onto the continent.

Previously a traveling fur salesman with a degree in economics and a lover of fantasy, the Polish author wrote a short story called "The Witcher" that he entered in a competition held by a Polish sci-fi and fantasy magazine his son liked. Though he waited a year for the results (taking the 3rd place prize), readers of the magazine spurred the author to write more short stories with their approval. Positive reception quickly led him to undertaking a fantasy saga complete with novels. The Witcher Series was published in Poland between 1990 and 2013 while the first wasn't released until 2007 in the USA. Spin-offs include stories (written by other writers) set in the world of The Witcher featuring its characters. Comic books of The Witcher were published from 1993 to 2014. 

Early screen adaptations were an overseas 2001 film and a 2002 TV series (titled The Hexer). Netflix adapted the series to television in 2019 along with an animated film in 2021 and a live-action prequel series is also in the works.

The first Witcher videogame was released in 2007, the second in 2011; and the third and final of the trilogy, in 2015. The games, particularly the latter, are bestsellers and have received countless awards. A remake of the first game is in the works, along with a second trilogy.

In 2001, a tabletop role-playing game based on the books was published. Another was released in 2018 based on the videogames. Board games, available in physical and digital forms, are currently available. Additionally, card games based on the videogames are in circulation.

Soundtracks for the videogames contain breathtakingly beautiful music. A rock opera and a musical based on the series were produced by a Russian symphonic rock band between 2009 and 2012.

A Review of the Various Medium Components Available

I became intrigued with the Witcher Series when I watched my son playing The Witcher 3: Wild Hunt. I bought myself a copy, and my fascination with the series became absolute. I've played it countless times, many times a year, and the Blood and Wine DLC is some of the best bonus game material I've ever encountered. Every award this game won was well-deserved. This game is open-world and non-linear (you can do the quests in any order, for the most part), and much of the outcome is directly based on choices the player makes throughout, which is my favorite kind. As a gamer, I'm also a completionist, so I tend to do nearly every quest available (at least the first time), giving me a good two hundred hours of gameplay with this one. For the similarly obsessive type, I have an alphabetized, complete quest checklist uploaded here:  https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/witcher3questskarenwiesner.pdf.

After I played The Witcher 3 (and prior to playing The Witcher 2, which I'll talk about soon), I bought all Sapkowski's Witcher books and read them compulsively, more than once. They're phenomenal. Truly, some of the best books I've ever read. Below, you'll see the titles available in The Witcher Series (presented in chronological order--as they should be read--rather than in publication order):

1)    The Last Wish

2)    Sword of Destiny

3)    Season of Storms

4)    Blood of Elves

5)    The Time of Contempt

6)    Baptism of Fire

7)    The Tower of Swallows

8)    Lady of the Lake

9)    The Lady of the Lake

Next, I played The Witcher 2: Assassins of Kings. The gameplay is a bit trickier than 3, requiring the player to be prepared and anticipate monster attacks in advance with oils for the sword and potions designed to aid defense and attack (death otherwise, meaning multiple saves are necessary in case you die and need to reload to a previous save state). I'm so glad they changed this in the third game! Witcher 2 also has the unfortunate annoyance of forcing the player to (somehow) know the exact order each quest must be played in order to avoid missing out on anything. I designed my own "ideal order of quests" checklist to ensure I don't miss anything important in the 25 hours plus of gameplay this installment boasts. Gamer completionists can find my fairly thorough console version walkthrough here: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/witcher2walkthroughkarenwiesner.pdf.

I enjoy this game immensely, though not quite as much as The Witcher 3, in part because it's a hybrid between a linear and a non-linear game. You're forced to complete certain of the quests (i.e., main quests) at a certain time, usually advancing you to another location in the game. Once those major quests are completed in the order they're required, you can settle in for a bit and complete location questions in a more non-linear manner. Again, the player's ongoing decisions affect the outcome of the storyline.

I do own the videogame The Witcher 1 on Steam and computer disk. Though it was supposed to be released on console back in the day, it ended up available only on PC. I find it much harder to play anything but point and click games, like Nancy Drew, on PC. A complicated combat game like The Witcher works so much better, in my opinion, using a game controller instead of a keyboard. In any case, I'm hopeful I will get to play the remake of The Witcher 1 in the coming years, if the promise of it comes to fruition--and that it's available on PC and consoles at the time of release.

Another media component of the videogames for this series are game soundtracks. I fell in love with the incredible soundtracks from each of the games, particularly the one for The Witcher 2. The gorgeous compositions created for the games have carried me through endless hours of writing sessions. Check them out here:


The Witcher 1 Soundtrack:
https://www.youtube.com/watch?v=tFIbVqHOOIU

The Witcher 2 Soundtrack:

https://www.youtube.com/results?search_query=witcher+2+soundtrack

The Witcher 3 Soundtrack:

https://www.youtube.com/results?search_query=witcher+3+soundtrack

As if all this wasn't enough to embrace concerning a series with so many multimedia components, I love the mini-games that are played within each of the videogames. Specifically, Gwent in The Witcher 3 is a favorite card game of mine. I own all the physical decks along with an authentic game mat. I also enjoy Kings Dice from The Witcher 2. I've heard that in The Witcher 1, the player has the option of collecting "naughty" playing cards that are somehow related to Geralt's many sexual conquests. He must have a huge deck, if it's based on that, lol. This is one amorous hero, and the ladies (regardless of their race) love him.

I was thrilled when I heard about the Netflix adaptation of The Witcher Series, but I've found the results mixed, thus far. First, I strongly question the choices for some of the actors in the show, though they're growing on me, despite my qualms, a bit more after two seasons. Also, the first season whipsaws through time shifts so even a veteran reader of the books could easily become confused. The second season changes the series radically from the books with a new vision. I do admit, though, if I didn't consider the books canon, I might like the series more than I currently do. Those unhindered by the books will probably love the TV series. 

Whether you're a supernatural book reader, gamer, lover of TV and movies and music, I highly recommend The Witcher Series in all its multimedia facets. They're worth whatever time and monetary investments made on their behalf.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor


Thursday, November 10, 2022

Corporate Bullies and Copyright

Cory Doctorow's article for the November 2022 LOCUS discusses the ever-increasing reach of monopolies that prey on the work of writers and other content creators, in terms of a parable about bullies stealing lunch money. If the victims get more lunch money, they don't get more food; the bullies get more money. No matter how much artistic creators produce and theoretically earn, the greed of the rights-grabbers will never be sated:

Structural Adjustment

Doctorow reminds us that only five (maybe, soon, four) major publishing conglomerates exist and that the realms of physical bookselling, online retailing and e-book sales, book distribution, and music production are each dominated by one mega-corporation. "Publishing and other 'creative industries' generate more money than ever — and yet, despite all this copyright and all the money that sloshes around as a result of it, the share of the income from creative work that goes to creators has only declined." In book publishing, unless an author chooses to self-publish (or go with small independent presses, which he doesn't mention in this article), "Contracts demand more — ebook rights, graphic novel rights, TV and film rights, worldwide English rights — and pay less." And of course the major online retailers exercise their dominance over self-publishers' access to markets.

He summarizes in terms of his parable, "We’re the hungry school kids. The cartels that control access to our audiences are the bullies. The lunch-money is copyright."

Asserting, "Cartels and monopolies have enacted chokepoints between creators and audiences," Doctorow recommends a book, CHOKEPOINT CAPITALISM: HOW BIG TECH AND BIG CONTENT CAPTURED CREATIVE LABOR MARKETS AND HOW WE'LL WIN THEM BACK, and gives an example of one of the strategies recommended in it.

While I understand his points and recognize the dangers he often cites in his articles, as a reader (and online consumer in general) I would have trouble getting along without Amazon. It's a great boon to be able to find almost any book, no matter how obscure and long out of print. I value being able to acquire the complete backlist of almost any author I'm interested in. I enjoy having purchases delivered to our doorstep, since the older I get, the less I want to go out searching for items —- especially given the not-unlikely frustration of not finding what I want in stock locally. And I trust Amazon to fill orders reliably and handle credit information securely, rather than my taking the risk of buying from websites unknown to me. As an author, if I decide to self-publish a work, I like being able to upload it for free on the most popular e-book seller's site, plus other retailers through Draft2Digital. At the same time, I realize Doctorow isn't wrong that by embracing convenience and economy, we put ourselves at the mercy of the provider's whims. For one thing, buying a product in electronic form (e-book, music file, movie, etc.) means the seller can make it evaporate from the consumer's hard drive or tablet anytime. So what's the ideal solution? I don't know.

Margaret L. Carter

Carter's Crypt