Showing posts sorted by relevance for query Mass effect. Sort by date Show all posts
Showing posts sorted by relevance for query Mass effect. Sort by date Show all posts

Friday, November 25, 2022

Karen Wiesner: Fiction Series So Big, They Cross Multimedia Platforms: Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

Fiction Series So Big, They Cross Multimedia Platforms:

Mass Effect Series, created by Bioware with Drew Karpyshyn, Casey Hudson, and Preston Watamaniuk

by Karen Wiesner

In this article series I'm calling "Fiction Series So Big, They Cross Multimedia Platforms", I plan to explore supernatural fiction series that sometimes had their beginnings as books but branched out into other types of mediums, like videogames, movies/TV series, board/card/role-playing games, and music. In each individual article that I hope will introduce entertainment connoisseurs to some incredible fiction or components of similar themed stories they might have otherwise missed, I'll discuss the origins of the series elements as well as my individual experience with the various types of media, which will be presented as a kind of review of the series.

In this third installment, we'll cover the space opera Mass Effect Series created and developed by Bioware, a Canadian videogame developer, with Drew Karpyshyn (lead writer), Casey Hudson (director), and Preston Watamaniuk (designer). Karpyshyn also wrote the first three novels in the series.

In this sprawling science fiction adventure series with elements of horror, the popular videogame spawned novels, comics, a film, a potential television series, compelling music, a 4D holographic experience at an amusement park, and even its own holiday!

Which Came First?

The Mass Effect Trilogy takes place over the course of 2183-2186 CE {Common Era}). In 2148, humanity discovered highly advanced Prothean technology hidden deep below Mars' surface. The Prothean were thought to be the progenitor race of all species. These remnants of the long extinct culture led mankind to scientific breakthroughs with mass effect fields and the development of faster than light spaceflight. Another Prothean discovery unearthed a dormant mass relay that, once activated, transported them to another relay, which was part of a vast network that made travel around the entire galaxy possible. By 2150, the Alliance was formed and began forging military exploration beyond the Sol System. Only two years later, the first three human colony worlds were settled, including Demeter, Eden Prime, and Terra Nova. 

First contact was made with another spacefaring race in 2157. The Turians had been watching them, and soon the First Contact War culminated into the Turian siege and occupation of Shanxi, a human world. Only a month later, a surprise attack put the planet back in Human hands. The full-scale war the Turians had begun to prepare for against humanity was thwarted when the Citadel Council intervened. The Citadel, a massive space station, had long been considered the political and economic heart of the galaxy. Peace was brokered and so began mankind's foray into interstellar expansion.

Meanwhile, a mercenary named Jack Harper became embroiled in a plot with a Turian named Saren. Harper went on to create the human-supremacist, terrorist organization called Cerberus and, at that time, assumed the identity of the Illusive Man. Horrifying experiments and immoral depravities were ascribed to this organization all throughout the series.

Two years later, Saren became the youngest Turian to be inducted into the Spectres (Special Tactics and Reconnaissance), agents of the Council granted extraordinary power to preserve galactic stability. The first Human Spectre candidate was Alliance Navy Captain David Anderson, commander of the experimental Turian/Human stealth frigate, the SSV Normandy. Anderson's XO,  Commander Shepard, became the first Human Spectre in 2183. Shepard was already an N7 rank soldier, having distinguished him/herself (this main character can be played either as male or female) in combat, by the time he/she took over as captain of the Normandy. 

The original Mass Effect trilogy began in the year 2183 with Commander Shepard coming in contact with an artifact that imparted a vision of war and death across the galaxy. In this deeply disturbing portend, Shepard learned that every 50,000 years, the Reapers, an ancient species of machines, eliminated all higher life forms in a galaxy-wide purge, leaving younger species to advance and thrive until the next cycle. The Reapers believed this apocalypse was necessary to prevent war and chaos from destroying all life for all time. The next two games detailed the epic struggle of the entire galaxy to survive against the Reapers--at times aided by Cerberus, at others massively hampered.

The story behind Mass Effect Andromeda, the fourth game, actually began within the timeline of the first three games. The Andromeda Initiative, at least partially funded by “powerful benefactors” (which may or may not include Cerberus) was founded in 2176 and the first wave launched into dark space in 2185. Each of the species had their own massive ark. Those in the scheduled second wave launch held the last of the Milky Way species. The Nexus flagship--filled with a variety of races--was a Citadel-like space station designed to be the Initiative's base of operations as well as a temporary home while the "Golden Worlds" were made habitable. The journey to the Andromeda Galaxy to establish a permanent presence there was intended to be a one-way trip that would take approximately 600 years. Each ark was assigned its own Pathfinder, selected to set up a habitable world for its 100,000 passengers. Alec Ryder, a soldier who fought in the First Contact War, was the Human ark Hyperion's Pathfinder.

Circa 2450 CE, the Scourge, a widespread energy phenomenon, was unleashed in the Heleus Cluster after the detonation of a powerful weapon on a Remnant space station. A race known as the Jardaan created Remnant technology (Rem-Tech), including vaults that, when activated, amplified the environmental stability of a planet. The Scourge deactivated the Remnant vaults, badly damaging the Golden Worlds the Initiative expected to inhabit upon arrival, and nearly destroyed the only sapient sentient species native to the Andromeda galaxy. Angarans fell into a dark age, their civilizations cut off from each other and scattered. Around 2600, the Scourge stabilized. After rediscovering spaceflight, the Angaran people began to reunite. In the midst of their initial healing in 2744, the Kett, a hostile alien species, invaded the Heleus Cluster, intending to "exalt" the Angara into their own empire. Instead of following protocols, the invasion force's leader became obsessed with learning how to control Rem-Tech.

In 2818, after a 633 year journey across dark space, the Nexus arrived to find things vastly different in Andromeda than they expected before setting out. Fourteen months afterward, the Hyperion showed up, having been separated from the other arks that were prevented from rendezvousing with the Nexus for various reasons. This is where the game opens. The player chooses to be either the son or daughter of Alex Ryder. As the first Pathfinder to arrive at the Nexus, they're faced with the challenges of making all the Golden Worlds habitable, finding resources, making alliances, discovering what happened to the missing arks, and defeating the Kett.

A fifth Mass Effect, as yet unofficially titled with no release date in sight, is expected to continue the story from the first trilogy and possibly also the Andromeda installment, which had all the DLC and anticipated follow-up games canceled due to less than enthusiastic fan reception, despite sales success that matched its predecessors.

The chronological order of the Mass Effect Series with videogames, comic books, novels, and one film included is:

1) He Who Laughs Best by Mac Walters and Jeremy Barlow (single issue comic published in 2013): Details how Jeff "Joker" Moreau became the SSV Normandy's pilot prior to the events of ME

2) Evolution by Mac Walters (4-issue comic series first published in 2011): Set in 2157 during the First Contact War, detailing the origins of the Illusive Man and Cerberus.

3)  Revelation by Drew Karpyshyn (novel published May 2007, six months prior to the release of ME): A prequel to the first videogame, set in 2165 involving David Anderson and Saren investigating an attack on a Human research station.

4) Mass Effect (videogame released 2007): Set in the year 2183.

5) Ascension by Drew Karpyshyn (novel published July 2008): Set a few months after the events of ME spotlighting a young biotic prodigy named Gillian Grayson who's pursued by Cerberus and aided by Kahlee Sanders, who also had a significant role in Revelation.

6) Andromeda: Initiation by N. K. Jemisin and Mac Walters (novel published in 2017): Set in the Milky Way before the departure of the arks, Cora Harper attempts to recover dangerous stolen data before it can be used against the Andromeda Initiative.

7) Redemption by Mac Walters and John Jackson Miller (4 issue comic series first published in 2010): Prequel to ME 2 with Cerberus and Liara T'Soni trying to track down Commander Shepard, killed in the opening act of ME 2.

8) Mass Effect Galaxy (2009 released no-longer-available mobile game): A prequel to ME 2, squad members Jacob Taylor and Miranda Lawson investigate aggressive Batarian activities.

9) Mass Effect 2 (videogame released 2010): The prologue begins in the year 2183; 2 years later, Shepard is resurrected by Cerberus to continue fighting the Reapers.

10) Retribution by Drew Karpyshyn (novel published July 2010): Set a few months after the events of the second videogame. Cerberus uses Reaper tech on Paul Grayson.

11) Incursion by Mac Walters (single issue comic published in 2010): An Aria T'Loak adventure set one week before ME 2 opening events.

12) Deception by William C. Dietz (book published January 2012): Set not long after the events of Retribution, concerning Gillian Grayson's search for her father's murderer, the Illusive Man.

13) Conviction by Mac Walters (single issue comic published in 2011): In the days after the events of Arrival (ME 2 DLC), Captain David Anderson tasks Alliance Marine James Vega with the guarding of an important prisoner on Omega.

14) Inquisition (single issue comic published in 2010): Takes place after ME 2 with Captain Bailey investigating allegations of Executor Pallin's corruption within C-Sec.

15) Invasion by Mac Walters (4-issue comic series first published in 2011): Aria T'Loak's battle with Cerberus invasion forces on Omega.

16) Paragon Lost (anime film released in 2012): A prequel to ME 3, Alliance Marine James Vega battles the Collectors.

17) Mass Effect 3 (videogame released 2012): Set in the year 2186, six months after the events of ME.

18) Homeworlds by Mac Walters with ME 3 writing team (4-issue comic series first published in 2012): Each issue focused on a different squad member from ME 3 including James Vega, Garrus Vakarian, Tali'Zorah, and Liara T'Soni.

19)  Foundation by Mac Walters (13-issue comic series first published in 2013): Original stories in the series that tie in with the ME 3 Citadel DLC (except issue 5 with ties to ME 2).

20) Andromeda: Nexus Uprising by Jason M. Hough and K.C. Alexander (novel published in 2017, the same day the videogame ME Andromeda was released): Set on the Nexus in the Heleus Cluster before the arrival of the other arks, detailing the events that led to the uprising.

21) Mass Effect Andromeda (videogame released 2017): The Andromeda Initiative began in 2185, between the events of ME 2 and 3, but the events of the game don't start until after the 634-year journey of Ark Hyperion to Andromeda, which arrived in 2819.

22)  Discovery (4-issue series first published in 2017): Expands on the events of ME Andromeda.

23) Andromeda: Annihilation by Catherynne M. Valente (novel published in 2018): Set during the journey of the Quarian ark to Andromeda, a deadly pathogen has been intentionally released onboard.

The music of ME is eclectic, to say the least, with vintage synthesized sounds, encapsulating both wonder and terror. The galaxy map, Reaper invasion, and "leaving Earth" music are all iconic to followers. Later scores had more cinematic and orchestral compositions. ME Andromeda starts with "A Better Beginning", which never fails to haunt and even devastate me. All three original soundtracks are here: https://www.youtube.com/watch?v=gX1UuJMfQfk

Andromeda: https://www.youtube.com/watch?v=ncN_o7x6XPA

On May 18, 2016, Mass Effect: New Earth opened at California's Great America in Santa Clara, California. The theatrical motion simulator amusement park ride includes motion seats equipped to simulate wind and water. The ride's plot coincides with the ME 3 timeline during the invasion of the galaxy by the Reapers. The ship ride is captained by a live action actor playing Conrad Verner, an obsessed fan of Commander Shepard's.

In late 2021, it was reported that negotiations were underway to adapt ME for Amazon's Prime Video streaming service.

An informal commemorative holiday--N7 Day--is observed annually on November 7th to celebrate the franchise.

A Review of the Various Medium Components Available

My first experience with Mass Effect came after my nephew's dad talked about how much he loved it. We bought it and my husband started playing while I avidly watched from the sidelines. The character development is so incredible in this trilogy, each game making the cast more and more distinctive and real. I became so invested in them, I was hooked. As soon as he finished the trilogy, I had to play it myself and I was absorbed so much so that I could barely function. The first few times I played the trilogy straight through, I couldn't sleep, couldn't do anything else, I was so wrapped up in the story and characters' plights. I can safely say an obsession was born.

Since then, I've lost track of the number of times I've played through the original trilogy (I can't play one of them without playing all of them back to back), and I've exhausted nearly every scenario when it comes to different ways to play, companions to romance, etc. available in the games. Over the next decade plus, I convinced countless other gamers I know to play it. I suspect in many cases, it was simply to understand what I was going on and on and on about, talking about this series so often.

When the Legendary Edition was released in May 14, 2021 with all three games, all DLC and add-ons included (except Pinnacle Station), remastered, I might have been the happiest person on the planet.

Additionally, the release of ME Andromeda, a brand new chapter in ME history, was pivotal for me. Unlike so many vocal decriers of this installment, I'd found my brand new favorite game. While the characters aren't quite as intriguing in Andromeda (a bit cardboard), the gameplay and story are superior even to the original trilogy.

A discussion of ME wouldn't be quite complete without a nod to its disappointing endings. Fans spent three games of the trilogy anticipating how everything would come to a head and what the ending would bring. The main character choices shaping the story all through the games were not only pivotal, but, for many, the point. The reception when the ending was finally revealed left fans cold, and even game writers and developers were disappointed at how it turned out. The outcry for the divisive finale that gave the main character no option let alone satisfying solution was so hotly vocal, designers went back and redid the ending, offering an expansion DLC with the main character deciding between three very different options that (if nothing else) at least gave a sense of closure that wasn't in the initial "resolution". However, while there was an interesting twist thrown in in the form of the entity with out-of-the-blue revelations to impart, almost nothing in the story thus far even hinted at what this creature had to tell the main character (although one of the bonus content stories. Leviathan, released a couple months after the alternate ending was made available was clearly an attempt to belatedly shore up those shocking disclosures). Unfortunately, the revised multiple choices the main character was given with the redesigned ending didn't always line up with the choices the protagonist may have made throughout all three games. In fact, some of those decisions were rendered inconsequential. Ultimately, the new ending was better, but fans still left disappointed, understandably so.

To my mind, this situation could have been avoided altogether if the writers had either taken or been given the opportunity to lay the groundwork for every installment in the series long before the games were designed. That said, it's hard to know what transpired since, in the videogame world, if a game doesn't make money and/or the reception is aggressively critical, there may never be a sequel--regardless of whether it ends on a cliffhanger, as was the case for Andromeda, which ended with not one, not two, but three major cliffhangers. The game was met with loud disapproval for reasons that weren't necessarily about gameplay or story content. As a result, DLC and a potential sequel or sequels were summarily squashed--to the dismay of fans. The bonus content that was planned prior to its cancellation would have provided resolutions to all the cliffhangers in the first game. I know I'm not the only fan who fumes whenever I think about never getting those loose ends tied up. One of the loose ends was supposed to be answered in the  novel Annihilation by Catherynne M. Valente, however, for my part, I was disappointed with that "conclusion". While a new ME game has been confirmed to be on the horizon, there's no way of knowing whether the developers intend to provide closure for Andromeda--or open another can of worms they may or may not ever close. In short, despite some obvious elephants in the room with these disenchantments, this series remains to this day my all-time favorite.

For completionist gamers, you can find my checklists and quest guidelines, chock full of tips and tricks, for ME games and all DLC below:

ME 1: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect1checklist.pdf

ME 2: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect2checklist.pdf

ME 3: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffect3checklist.pdf

Andromeda: https://karenwiesner.weebly.com/uploads/2/3/5/5/23554234/masseffectandromedachecklist.pdf

After playing the games, I bought and read all the novels associated with them. All are good or excellent in giving background on several prequel or secondary plots mentioned in the games. since I've never enjoyed reading comic books, I'm still wavering on whether to purchase them--each have been packaged in volumes that contain all the individual issues. I love all the music associated with the series, owning most of the soundtracks. Finally, I'm enthralled at the prospect of a fifth game and possibly a movie/TV series based on the series in the future.

Whether you're a sci-fi gamer, book or comic reader, TV, movie, and music lover, or amusement park ride enthusiast, I highly recommend the Mass Effect Series in all its multimedia facets. Each component is worth whatever time and monetary investments you make.

Karen Wiesner is an award-winning, multi-genre author of over 150+ titles and 16 series. Visit her here:

https://karenwiesner.weebly.com/

https://karenwiesner.weebly.com/karens-quill-blog

http://www.facebook.com/KarenWiesnerAuthor

Friday, September 04, 2026

{Put This One on Your TBR List} Book Review: The Faith of Beasts (The Captive's War, Book 2) by James S. A. Corey by Karen S. Wiesner

 

{Put This One on Your TBR List}

Book Review: The Faith of Beasts (The Captive's War, Book 2)

by James S. A. Corey

by Karen S. Wiesner 

  Beware spoilers! 

The authors James S. A. Corey--made up of writers Daniel Abraham and Ty Franck--of The Expanse (you can read my in-depth review by typing the series name in the search box) have started a new trilogy called The Captive's War. The first installment was The Mercy of Gods published in August 2024 along with "Livesuit", the first novella for the series, released October 2024. Read that particular review here: https://aliendjinnromances.blogspot.com/2025/01/put-this-one-on-your-tbr-list-book.html. 

The newest novel is The Faith of Beasts, Book 2, published in April 2026. In this science fiction space opera, the Carryx are a hival empire that's been conquering worlds for centuries. Borg-like (actually, on second thought, it reminds me more of the Reapers in the Mass Effect franchise; find out more about that race of evil aliens at this link: https://aliendjinnromances.blogspot.com/search?q=Mass+effect), they destroy or enslave, ever in search of those they can use to continue their totalitarian dominion in the universe. Once the alien enemies conquer slaves, they force them to learn how to survive the best they can in a hostile environment. At the end of the last book, an attempt to break free is made and fails utterly. Their captors again subjugate those that survive, requiring they prove their worth or be destroyed. 

My review of this newest installment is little different than my review of the first. That initial offering felt long and tedious to me, with a lot of characters I didn't find particularly interesting. Not much has changed here. At the end of Part 3 within The Faith of Beasts, I thought something exciting was about to happen, hinted at in the closing sentence there. Alas, no, not really. The story passed into Part 4, and I was still searching for a compelling reason to continue for more of a reason than that it was the only audiobook I was interested in on my library app. When I was more than halfway through listening to this book, I read the back cover blurb and thought, Huh, is that what it's about? As I said, Book 2 didn't seem all that much different than the second half of Book 1. 

I do find it interesting the parallels that can be extracted from this scenario in terms of real-life war and occupation--the instinct for survival, the considerations for rebellion, the adjustments that need to be made to relearn life and day-to-day functioning when you're compelled into a situation and amongst beings you don't understand. The protagonist, Dafyd, is a futuristic Daniel figure (as described by the authors) who's carried off by the enemy, along with a bunch of other humans, and put in charge of making them all somehow useful to their captors. Beyond that, though, true enjoyment wavered for the majority of my listening to the audiobook. 

While a part of me wonders if finishing out this trilogy is worthwhile, I'm two books in at this point. Might as well finish it out. Also, I loved the authors' previous series, The Expanse, so much, I'm willing to endure whatever comes my way to reach the end of this comparably much shorter (and very inferior, IMHO) series. 

At the time of this writing, there isn't much being reported about when the third book will be released. Risingshadow.net (a dedicated platform for speculative fiction) mentions 2026 as the year for a next publication in this series, which may actually be for the second novella. As The Expanse did in that particular universe, this trilogy of novels is also supported by standalone novellas that expand on the various aspects of the Carryx Empire, existing technology employed within the galaxy, and a broader view of the interstellar conflict that surrounds the characters. "Livesuit" was released just after Book 1, and, following the release of Book 2, Amazon began touting an upcoming second novella on the way, as yet untitled. Additionally, nothing new has been announced concerning the television series in development based on this trilogy by Expanding Universe, a multi-platform content company headed by the authors themselves (among others). 

A few weeks after I listened to the audiobook of The Faith of Beasts, my place in line for the ebook version came up on my library app and I checked it out. I wondered if reading the book might give me a significantly different experience than I had with the audiobook. It's true that I find I miss so much with audiobooks. By reading the text yourself, if you have a question, you can just turn back a few pages and seek out an answer. With an audiobook, it would require listening to whole sections again to locate what you missed, which can quickly turn into a hassle. Unfortunately, after a half dozen chapters in the ebook, I found I wasn't enjoying it any more than I had listening to the story being read to me, so I abandoned the endeavor. I don't know if I just don't care for this particular series by these talented authors, or I'm just not in the mood for it at this point in time. Either could be the case. 

Well, my conclusion is that, if you're a fan of the authors and particularly liked Book 1 in this series and/or the first standalone novella for it, there's no reason not to pick up this installment. I'm still hoping maybe, once more offerings are available, the series will eventually culminate into something exciting.

Karen Wiesner is an award-winning, multi-genre author of 156 titles and 16 series. 

Visit Karen here: https://www.writers-exchange.com/Karen-Wiesner/

 

Tuesday, March 03, 2015

Reviews 12 - The Heroic Point of View in Mass Market by Jacqueline Lichtenberg

Reviews 12
The Heroic Point of View in Mass Market
by
Jacqueline Lichtenberg

Does Fiction reflect "reality" -- or inflect "reality?" 

Does imbibing violent videogames make people do real violence?  Or just incline them to be vulnerable to that impulse? 

Does the statement of a Leader cause people to act as a Mob, with individuals surrendering their personal morality to a mob mentality? 

Are human beings ruled only by their emotional state, which is caused by external forces they can't resist, and thus must be forced into civilized social behavior, by persuasion, profit, or force of arms? 

What is a human being?  What makes us human?  How do we function inside ourselves as individuals?  How do we function when we form Groups -- do we surrender individuality in order to become socialized? 

The essence of story is conflict, and these questions bore down into a Conflict that can support a Mass Market Paperback sized audience -- and perhaps, even, a Feature Film size audience.

There are classic questions we've all heard and think we know our answers to, and then there are questions we can't ask because we lack the conceptual framework to pose them.  The second variety is the fodder of science fiction.

One such unthinkable question is whether there really is a link between cause and effect when it comes to things like videogames and violence, or Leadership and social order.  Do we really need leaders at all?  What for?  Why do we need them? 

What makes a Leader (a Hero of a novel is generally a Leader type even if not starting out in a Leadership Role) different from other people?  Nothing?  Everything?  What makes a King?  What makes a Champion (such as a Police Officer putting his life on the line to protect society?)

What causes one person to become a member of a herded group like "society" and another to become a Criminal or a Leader?  Is there a difference between Criminal Mentality and Leadership?  What of Revolutionary Leaders?  Are they just Criminals?  Does Humanity need Criminals?

Pick an answer (one single answer) to any one of those questions, and make it the theme of a world you build from scratch to illustrate that answer in the form of a statement. 

For example -- there is no link between cause and effect that can't be broken or altered by a) human Will, b) God's Will, c) random chance (Luck), d) some non-material Potency from Another Dimension. 

The link between cause and effect was established by Frances Bacon to be the foundation of operational, practical, useful "science."  That notion of such a link is traceable back to the Hellenistic philosophers, Plato, Aristotle.



Suppose Bacon had never existed.  Would some other human have come up with these Ideas?  Would the Idea have been conceptualized but never popularized?  Would it have been kept as a "Secret" by some secret magical society that wanted power over people? 

Suppose Plato and Aristotle had never existed?  Suppose various fragments of their Ideas had been propounded by say, a Chinese Philosopher -- or maybe someone born and raised in Tahiti or Madagascar? 

Rewrite the history of philosophy and you rewrite human history.

The history of philosophy and how refuted and discarded ideas leave their traces on modern society (just as malware removed by a security program leaves traces in your Windows Register) is a study that all writers, fiction or non-fiction, need to understand.

Just as a Windows computer will stutter, crash, and malfunction because of Register issues, so will human societies that are running a Philosophy with fragments of alien Philosophy stuck in the operating system.

Human individuals, likewise, have life-issues because of conflicting fragments of opposed Philosophies (and Religion is Philosophy by my definition).  You see it in (non-clinical) depression, road rage, divorce rate, job boredom, and general dissatisfaction with life in general.  Mass Market Paperback sized audiences can easily relate to a Hero who is fighting an inconsistency inside himself that he sees reflected in his world.

For example, your Hero might set out to fix an injustice in Society, never intending to become Vice President of the USA (seeing becoming President as a disaster not advancement), but because of moderate success at fixing the world, find himself the only candidate with enough support to get elected.

That's the Situation Gini Koch is dealing with in her Alien Series that I've recommended to you so many times.  The latest are UNIVERSAL ALIEN and ALIEN SEPARATION which is due out in May 2015. 



The series is Mass Market original, and is composed of a vast array of thematic elements (you need a vast array to support long series of long books) that are vastly popular with general readerships.  There are Gaming elements driving the plot in a subtle way.  There is the hottest human/alien Romance I've seen in action Science Fiction recently. There are Alien physiological quirks, and worm-hole-dwelling people and animals from another dimension -- whose works appear to be Magic.  But most of all there are two Heroic Characters each with a separate story, and each sharing a part of a story -- hence marriage is not "the end" but the beginning of the plot which drives all the stories.

And their kid is a complication.

The thematic work behind these characters and their stories is seamless and appears effortless -- which tells me how hard the writer and editors worked on these novels.  There are a lot of themes, and a lot of these philosophical questions about "reality" each represented by a Character with a Story. 

And here in Universal Alien, we have the introduction of Alternate Universes and doppelgangers for the Main Characters.  This novel illustrates how a Character would be different in a different world where the left-over fragments of Philosophy clogging their minds were different.  The "person" is the same; yet the differences are stark and well drawn.

This novel is worth studying in depth as you attempt to build a world around your own pet un-askable Question, the Idea you can't grasp because of some left-over fragments of a previous Philosophy. 

If you understand where these fragments came from, you can construct Science Fiction Romance worlds which reveal underlying fallacies in our modern world. 

That's what science fiction does best -- ask the questions that are literally unthinkable in the audience's society.  If you don't understand the links between left-over fragments, you will not be able to frame the question clearly.  However, your understanding of origins and connections among Ideas does not have to be conscious to be effective on the scale demanded for Mass Market Distribution.

Here's a novel that demonstrates a way of depicting the Heroic individual as a Champion. 



Jesse James Dawson is a "champion" who extricates humans from Possession by demons (creatures from another dimension; possibly theological or maybe not).  He has his own complex backstory and current life, with wife, kids and a stake in the ordinary world.  But a demon has sort-of befriended him, and bedevils him in his own back yard (over chess).  This demon "uses" him in the version of the Great Game played by Devil and Demons, and all their political factions with various destabilizing the human world type goals.

This is an action-novel with magical battles and bloody ones, too.  The Characters take damage, and they hurt both physically and emotionally.  The action gets "personal." 

Jesse James Dawson is a good example of a Hero beset by a situation where the only way out is to do what he simply can not do (not will not; can not).

That's the classic definition of a Conflict.

"I must do what I can not do."  and/or "I can't do what I must do because I have to do what I can't do." 

Take a Character with a "backstory" growing up that leaves bits and pieces of incompatible Philosophy (example: raised by a Fire&Brimstone Preacher, runaway to a life of Prostitution; now wants to marry a Soul Mate), and give that character a problem that can't be solved without expunging the last bits of the repudiated Philosophy that the Character has no clue reside in subconscious and dictate behavior.

Read these novels to extract the underlying framework of the novel, then create your own Theme and insert it into the framework -- watch how everything morphs.  That's not "a formula" -- but it produces a "line" or imprint of books that readers can rely on to deliver the same punch.

That's the definition of "Mass Market" -- or as Hollywood puts it, "The Same But Different."  The writer has to deliver the same, familiar, punch at the end, but use material that's entirely different. 

Science Fiction does that with Themes that pose the Unthinkable Question and postulate an even more Unthinkable Answer.  There are thousands of answers to any of those questions, and millions of such questions.  There is nothing even remotely similar about Mass Market novels -- yet they are all identical.

Readers pay a lot for books, or get smelly copies second hand, or borrow from the library, or wait for it to come up free on Kindle -- so readers want to be certain before they start reading that the punch they are paying for will be delivered.  But they also don't want the, "I've read this book before," feeling.

Writers achieve that Mass Market appeal from their understanding (conscious or unconscious) of Philosophy and/or Religion and/or Science -- a "take" on the way the world works. 

Philosophy can be defined just as Plato's thought-structure,

But as I mentioned above, the way I use the word Philosophy, as pertaining to the eternal questions and our subjective answers.  Who am I?  Why am I here? What do I want to do about that?  Do I have a Soul?  (Jesse James Dawson is fighting the "Devil" for possession of Souls given away by signing a contract in Blood) - if I have a Soul, what do I need it for? 

"Silly" Fantasy novels -- or HEA Romances nobody believes are realistic, but they are! -- ask that sort of Question, and pose usable answers that might work only for a given Individual.

I did that with my first Award Winning novel, Unto Zeor, Forever.  The questions the Main Character (Digen Farris) wrestles with, runs away from, turns and confronts, are hard questions he eventually articulates.  The answers he settles on are useful only to him -- in his unique position.



Unto Zeor, Forever is in Audiobook (at Audible.com ) and new paperback (old Hardcover, a couple old Mass Market Paperbacks) and e-book.  Some bloggers have sited this novel as one of the original Science Fiction Romance novels -- prior to its first publication, SFR was not saleable in Mass Market. 

Having written a book of this sort, based on the unthinkable Questions, I recognize that process when I see it in other novels, and I recognize how difficult these novels are to write.  I can tell when a novel has nailed it.  I can see how you can learn from reading these as I learned from older novels.

The typical Mass Market Paperback hero or heroine (in Romance Novels, Action Romance, Erotic Romance, or Paranormal Romance etc) simply does not have time to ask and answer such questions during the novel.

Character is rooted in the questions and answers your Heroic character asked and found operational answers to during their childhood.  The Conflict is constructed from the Character's unconscious assumptions that the Character has in common with your target readership.

By revealing the "backstory" of a character, the writer is making a thematic statement (thus the character back-stories must illustrate the overall theme of the Work).  The most fundamental thematic statement is made about the Nature vs. Nurture controversy.

If the theme is that all humans are simply the product of forces external to their personality and character, that you are a helpless victim of your Nature and/or Nurture, then the backstory of the Main Character reveals how his/her origins are now shaping the character's present predicament and choices.

Generally speaking, the Heroic Main Character has a backstory at complete odds ( in conflict with ) their present predicament.

"Story" is generally defined as the point in a character's life when his/her Life changes or pivots to a new direction.  (Astrologers: Saturn and Pluto transits signify such events, thus the time-span the novel plot covers is determined by which transit is focusing the energies).

I'm using the definition of Story and Plot that I've been using in all these writing craft posts.  The Story is the sequence of changes the Main Character's personality undergoes because of Events; the Plot is the sequence of Events that impact the Character and trigger personality changes.

Thus Story and Plot are mirror images of each other, and each is shaped from the Thematic Statement the work is making. 

Here is an example of The Great Game in 4 novels set in the Contemporary world -- spanning the Middle East and involving Russia, China, and all the Muslim countries.  I enjoyed these novels because they are so very well constructed, and very well written.  They have a couple of pivotal Love Stories but the Main Character does not reshape his world view or alter his course of action because of the influence of his Soul Mate -- at least not in the early novels.  It seems like he's going to have to clean out some decayed Assumptions about Life and his Identity once he understands he's encountered his Soul Mate.  If this writer, Dan Mayland, doesn't do it -- maybe you will.

These are in Kindle, audiobook, and paper and agented by a man who used to be my agent -- which could be why I enjoyed them.

http://www.amazon.com/Colonels-Mistake-Mark-Sava-Novel-ebook/dp/B006ZNA0RE/

http://www.amazon.com/Leveling-Mark-Sava-Novel-Book-ebook/dp/B00A27761M/

http://www.amazon.com/Hire-Mark-Sava-Novel-Book-ebook/dp/B00DOKCKQU/

http://www.amazon.com/Death-Mark-Sava-Novel-Book-ebook/dp/B00N2ZXB74/

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, November 24, 2015

Marketing Fiction In A Changing World Part 16 by Jacqueline Lichtenberg - Star Trek, Star Wars & Quora

Marketing Fiction In A Changing World
Part 16
Star Trek, Star Wars & Quora
by
Jacqueline Lichtenberg

Previous parts of this series Marketing Fiction In A Changing World are found here:
http://aliendjinnromances.blogspot.com/2014/05/index-to-marketing-fiction-in-changing.html

I was asked by a connection on Quora the following question:

----------quote from email via Quora----------

Robb Ramshaw asked you to answer.
Which is more SciFi, Star Trek or Star Wars?
----------end quote------------------

There is ever so much more to say on this topic, but it is an orbital-view perspective on the evolving of science fiction into the broader mass market -- as a consequence of social change, not a cause of it. Of course, there's always the question of whether there is any difference between "cause" and "effect."  Feedback loops may govern chaotic systems for short times.

Without thinking much, I wrote the following answer.

Neither Star Trek nor Star Wars is "real" SF -- just the best imitation the broader audience will accept.

Here is an example: an old song by John Denver, Sing Australia, which fakes a digireedoo sound. If you know the native instrument's sound, you can recognize the edges of the hint of the instrument -- it isn't the real thing, but it evokes the real thing.

http://amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dprime-digital-music&field-keywords=Sing+Australia

Now, that is the musical equivalent of what Star Trek and Star Wars did when taking science fiction to the broader audience.  It's fake, but it's also real -- it evokes the real thing without being the real thing itself.

In the Bantam paperback STAR TREK LIVES! I said many times that ST:ToS was the first real science fiction on TV, and that was true for decades until Babylon 5.  But every science fiction reader knows that ST (and SW) were 1930's SF.  Aimed at teen-boys, they excluded women.

With fan fiction, women fixed that.

Jean Johnson came to mass market Romance and then Science Fiction Romance via Harry Potter fanfic.

http://aliendjinnromances.blogspot.com/2015/11/reviews-20-by-jacqueline-lichtenberg.html

Now science fiction and fantasy (except maybe in TV and movies) are for adult men and adult women and adults in general.  There's much appeal to teens, but it isn't exclusive.  And I don't mean sex scenes -- I mean issues that mature adults must confront to be happy in life.  (like "What the heck is The Donald doing running for President?")  Real, adult, issues that are meaningless to teens.

On alien romances I discuss this at length.

ST and SW were not at all the sort of thing the readers were reading at that time.  The breakthrough, though, had to start "at the beginning" to bring the audience into the subject matter gently.

That's why Gene Roddenberry sold ST as, "Wagon Train To The Stars."  A Western TV show that was popular even among all the Westerns on TV and in the Movies, Wagon Train was about people trying to survive and travel through a hostile environment, cooperating in spite of animosities among them.

As Margaret Carter points out in a comment -- Kirk was also drawn from Hornblower.  A third ingredient is Roddenberry's own personality, and his real-life experiences.
http://theoatmeal.com/comics/plane

 That comic penetrates the core of Roddenberry's experience of life. 

So ST's "people story" is very mundane, except for Spock, and ST's exploration-plot is very mundane (except for Physics and Warp Drive).  The Aliens are Indians, the Crew are just doing their job.

Science Fiction is about the impact of technology derived from basic science on the anthropology, sociology, and psychology of humans.

These are expensive productions and must draw a huge audience.

Each has real (even great) science fiction embedded in the worldbuilding, but it's not up front and demanding.  In 'real' science fiction you must bring a solid grasp of the science to the story in order to understand how the story is postulating that what you've been taught, what you use every day in your job as a scientist, what you know to be true, -- actually is false!  And "here" is how things really are.  You, as reader, must accept 6 impossible things before breakfast, reason within that altered frame of reality, and solve the Problem the plot is throwing at the Characters using this "false" science.

This mental exercise is FUN -- for scientists.

At some point soon, all humanity at every level of intelligence, must become "scientists" of some kind.  And we have to learn to discard established and settled science to reason adroitly in a world that just works differently than we "know" reality works.  That brain exercise is our most crucial survival trait.  

ST and SW have begun a trend, and we're in Stage 3 of that trend now.  Stage 2 began with the advent of fanfic, and its subsequent explosion online (remember the Internet was generated by ST fans wanting to play a game, and the Web came from overseas as a method of handling connections and seeing what's on the pages.)  You're looking at a bootstrap process, and we're almost up to loading the Startup Applications list.

You will recognize Stage 4 of the transition when big budget productions eliminate "action" and "war" and destruction-derby and spectacle for the sake of spectacle and start telling 'real' stories about very unreal people dealing with totally unthinkable problems they must solve by THINKING -- not hitting.

We've had some of those on TV tip-toeing around the core of the matter.  For example: the colonizing of strange worlds, the lost colony, the going back in time and colonizing primitive Earth (also done on ST:ToS but on another planet into an Ice Age epoch).

But each of those focused on physical prowess to survive life-or-death easily defined challenges.  In "real" science fiction, the challenge is not easily defined -- and in fact, as in a murder-mystery what you initially see is not what is really there.

You will see Stage 4 of this transition make fortunes on stories about solving problems with science, with thinking not hitting.  Consider the popularity of Sherlock Holmes re-imaginings and you will see the beginnings of Stage 4.

Consider the popularity of the TV Series MacGyver.  There have been a plethora of small hits like that.  We have medical shows, we have the TV Series House, and Bones.  Little by little popular fiction is inching toward real science fiction.

Getting into Stage 4 is not about making Hollywood produce real science fiction.  It is about the new audience now growing up learning to demand such TV or Streaming (Netflix, Amazon, Hulu, Indie originals) fiction.

The first real breakthroughs to Stage 4 may come in the Fantasy genre.

So far, though, mass audiences don't have the patience to sit through a story they can not understand unless they learn something they don't already "know" -- and they will not tolerate stories that postulate that what they know is not true.

That patience will appear in the mass audiences when grade schools start teaching kids how to think not what to think, and turning them loose to teach themselves.  Teaching yourself is fun.  Being force-fed is not fun.  We foster an emotional aversion to learning new things, to questioning all "facts" presented, to discarding "what you know" by our current test-oriented teaching methods. So we produce mass audiences who don't think learning (and un-learning what they know) is fun.

Entertainment has to be fun.  If you are psychologically blocked against learning and un-learning for fun, then the only alternative left to assuage the itch for fun is hitting, conquering, vanquishing, attaining ascendancy over others instead of learning who they are.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, May 03, 2011

Social Networking Is A Learning Tool

Way below I'm including the image of the back cover of an ARC which tells reviewers how the book will be promoted. If you've never seen one, try to load the full size scan.

Last week I showed you some of the connections I had stumbled into via "social networking" and recommended you read some of my previous posts on the Web 2.0 phenomenon.

http://aliendjinnromances.blogspot.com/2011/04/social-networking-is-not-advertising.html
The impact on society of the Internet and social networking -- and whatever comes next -- is far bigger than anyone now realizes.

We have a violent debate going on worldwide between philosophies. 

The level of violence is exemplified by how Bin Laden was taken out, and the dancing on his grave by those he wronged while others plot revenge for his murder.  In Chess or War, the side that takes out the other side's leadership wins, and violence stops, healing begins.  Not happening this time.

Note that at the time of the take-down of Bin Laden, Mars and Jupiter were conjunct in the sky -- see below for more astrological connection.

Also note how twitter broke the news first because someone in the town where Bin Laden was tweeted about US helicopters overhead, then followed developments until a local news service picked it up.  Only then did US media pick it up.  This is a new world, but humans still do violence the same way for the same reasons.

To have "violence" you have to "polarize" -- or state the topic of debate as two polar opposites.  You have to factor the issues down to just 2 things, and only 2 things, or the majority of people won't understand what you're yelling about and won't care enough to "take sides."

I.Q. 100 is the "norm" because it's the "norm" -- but maybe I.Q. is a totally incorrect way to sort human ability????

That's an issue with so many shades of gray you would not believe what it means unless you study it back to the origins, then follow the developments through the decades.

But it's been shown again and again, that the most powerful "messages" -- such as used in commercials -- are "simple" (sound bytes.)

In film entertainment, often the title and starring actor are forgotten as the "one-liner" ("Make My Day") becomes a household cant.

Remember we're talking ART here not POLITICS; the artist's task is to "see" deeper into matters than most people will at a casual glance, and thus "reveal" hidden truth.

So one of the polarizations I see might be stated thusly using Astrology:

See my posts on Astrology Just For Writers
http://aliendjinnromances.blogspot.com/2010/01/astrology-just-for-writers-part-9-high.html

That post has 8 previous posts linked in it.

So using what we learned there, think about the Headlines and think thusly of dichotomies--

We're exploring the anatomy of constructing a Theme in such a way that the plot will sort out into a natural conflict that will come to a natural resolution creating a saleable story you can describe on a social network in such a way that people will know what it is and want to read it.. You can learn best how to do this by examining "reality" and looking to current events to see how people interpret them.

So let's find the natural dichotomies people (even those who don't know Astrology) use to parse the pea-soup of "reality" into a conflict they can understand and take sides about. 

a) 1st House vs. 7th House -- Self vs. Public responsibility

b) 2nd House vs. 8th House -- Personal Values and finances vs. Public, family or collective fiances

c) 4th House vs. 10th House; Safety of "Home and family" stability vs. Vocation, Purpose of Life, Public Reputation

These are dichotomies that are inherent in the structure of human life, whether you "believe in" Astrology or not.  Most other systems of psychology will show you these dichotomies, and those systems work just fine for story-construction.

Remember we're talking ART here not POLITICS; the artist's task is to "see" deeper into matters than most people will at a casual glance, and thus "reveal" hidden truth.

So the futurologist (which the Science Fiction Romance writer needs to be) looks at the impact of social networking, now accused of fomenting riots and government-destruction worldwide, and wonders how to write a story that will still read well 25 years from now.  How do you write a "classic" when the world is spinning like this?

Is it enough to delineate the conflict as this vs. that?  Is this capitalism vs. socialism  -- is the democracy vs. republic?  Is this "the individual can and must govern himself" vs. "the majority has the right and obligation to govern the individual."

What is government for?  Is it for making everyone "safe" especially from themselves? Is it for determining the collective values?  Is it for insuring everyone has enough money for everything? Is it for forcing individuals and especially corporations to live up to their responsibility to the whole society?

Each of those questions can generate a plot-conflict that can tumble to a nice, neat "resolution" -- and in the process reveal many more questions for the reader to think about.

Presenting a reader with a moral dilemma makes the reader memorize your byline (I was asked about that on #bookmarket chat on Twitter and couldn't answer in 140 characters or less.)

That's the trick that both Gene Doucette and Carol Buchanan (both of whom I met on twitter) pulled off with me.

Gene's book, Immortal and Carol's book Gold Under Ice, each left me curious about what more they might say about the moral dilemma their characters were struggling with.  No sooner is one solved, than the solution creates yet another dilemma very relevant to this whole tumbling world we're living in.

I discussed Gene's Immortal here:

http://aliendjinnromances.blogspot.com/2011/01/constructing-opening-of-action-romance.html

Gene commented on that here:
http://aliendjinnromances.blogspot.com/2011/01/gene-doucette-discusses-his-novel.html

And I revisited Gene's points in
http://aliendjinnromances.blogspot.com/2011/04/gene-doucettes-immortal-revisited.html

And here we are again discussing this novel.  I told you then that you needed to read Immortal because it illustrates a decision every writer must make from the heart and from the gut, maybe more than from the mind.

Go quick and read the commentary on "constructing opening of action romance" post linked above.

That commentary raises a social networking issue, the Web 2.0 issue, the issue of the "Indie Publisher" where you find a property like Immortal being right at home, and of the "self publisher" where you mysteriously find books that should have a wider audience, such as Gold Under Ice.

In my post, I pointed out why Immortal is a perfectly turned out novel, solidly executed, and fine just as is. But I could see why this novel could not be accepted by the large, mass market or hardcover publishers, why it would not get big publicity bucks pushing it into your perception with advertising.

The one thing that I personally disliked about Immortal was the use of Point of View -- it used the present progressive for current action and the usual past-tense voice for flashbacks, alternating.  This is what I consider a fancy literary affectation that has no effect other than pure irritation and distraction from the story.

But Gene executed the trick of it perfectly, flawlessly.  I judged it inappropriate artistically, but he made it work artistically, which earned my undying admiration.

Then I went on to completely turn Immortal inside out, rewriting the very structure by changing the point of view, and ignored the literary device gimmick.

I wasn't "reviewing" Immortal, I was dissecting its mechanism to make that writing technique more accessible to the practicing writers who are aiming for a career writing Science Fiction Romance.

That's why the piece was not titled "A Review of Immortal by Gene Doucette."  It was titled Constructing The Opening of Action Romance.

Immortal is not (and was never intended to be) Romance, but it has a sizzling hot love-story in it.

That love story lies there, all potential and very little realization.

The piece I wrote was intended to show you how to create action Romance out of such a story idea simply by changing the point of view to the woman, leaving the man as The Immortal.

I contended that this shift would widen the potential readership into the Mass Market breadth.

People who had read and really loved Immortal just the way it was written (which I never said wasn't great) jumped into the discussion defending book with the feeling that as written it should be a huge best selling success because it's GOOD.

My contention was not that it wasn't good, but that the publishing industry doesn't care that it's good -- only that the main character is incorrectly chosen for a mass market exposure.

To hit mass market, you must have a "sympathetic" and "likeable" (better yet, lovable) main point of view character.

Gene's readers felt that was unfair, wrong, and just plain hostile to his artform, and I was not being reasonable but authoritarian and autocratic.  Nobody used those terms, but I'm bringing them in here because of the "social networking" angle I'm discussing.

I pointed out that I used Immortal for this writing lesson because it is so very, VERY well written that it can be studied, re-engineered, learned from, deconstructed etc -- it's an invaluable resource for the writing student. An example this good is extremely rare.

Now, in July 2011, a book will be published that is almost exactly the novel that I twisted and inverted Immortal into during that writing lesson.

It's super-duper-promoted Mass-Mass marketed by Hyperion.

It's called Original Sin, A Sally Sin Adventure -- Wife, Mother, Spy by Beth McMullen (go pre-order it).

To learn this lesson well, seat it in your subconscious where it can become usable by your artistic processes, do a detailed contrast-compare between Immortal and Original Sin.

The decision you have to make as you write your own novel is what market it is to entertain - and how it is to reach that market.

If you do not have a Best Selling big name byline, you won't get this kind of big promotion from a big publisher for an unsympathetic main character (unless you have some other sort of connection to the decision maker at a publisher. It does pay to go to the right cocktail parties, if that's your objective).

I got Original Sin free from the Amazon Vine program, just because I liked the 1 parag description -- sounded like one of my favorite TV shows, Scarecrow And Mrs. King.  It isn't quite, but it's good.

You should find my review in the stack gathering at Amazon. I gave it 4 stars.

Original Sin: A Sally Sin Adventure

As you read Original Sin (no it's not about Religion, but that's the association the promoters wanted with that title; maybe it was the author's choice) just think of the guy who kidnaps Sally Sin repeatedly as "The Immortal" and think about my twisted rewrite of Immortal.

Instead of writing from the point of view of the unlikeable, nasty, wasted male, write from the reluctantly enamored, fascinated (no, I AM not fascinated by you) female.

Sally Sin is married (not to the kidnapper) and has a 3 year old she adores, and loves her new retired-from-spying life.  But she knows she has enemies. They lurk.  She's paranoid?

Original Sin is written with the same tricky, literary gimmick as Immortal - different verb tenses for flashback and present tense, and it uses the present-progressive that (for me) ruins the narrative.  But it's done exceptionally well, just as with Immortal, so the story, the book, is excellent and it shows.

Original Sin is almost (except it has no fantasy element) the exact same novel as Immortal, but it sold to a top publisher and is getting top-drawer promotion.

This ARC (Advance Reading Copy) for review, is bound like a regular trade paperback, with the cover that will appear on the book, but with printing along the bottom saying ADVANCE READING EDITION - NOT FOR RESALE -- and that warning is there because the text hasn't been copyedited (there are a few typos) nor has it been edited (for continuity and glitches).  But we're trained to read-over the rough spots and ignore them in judging the book - just assume they'll be fixed.

The BACK of the ARC though is always very different from the published book.  The back of an ARC reveals the publisher's plans for promoting the book, a secret from readers.

The idea is that reviewers at newspapers with the widest circulation choose only widely publicized books to review (by decree of the editor or owner of the newspaper - no "obscure" books are allowed in certain papers, or certain columns.)

So the publisher is pitching this novel at the biggest circulation venues for review.

Here is the back cover of the ARC of Original Sin.


Click the image, then when it loads full size, use the + tool to magnify the Marketing Campaign, and you may be able to read it.

The only conspicuous difference between Original Sin and Immortal is the point of view character's likability - the absence of drunkenness in characters that are supposed to be admired, and the upbeat, determined, goal-directed heroic spirit of the point of view character (the exact opposite of Immortal).

In both books, torture, murder, drug dealing, unarmed and armed combat are frequent elements.  Ugly dark stuff happens and is confronted frankly, no punches pulled.

Sally Sin admits she has killed, and even takes us through her memories of being willing to off the bad guys. The only difference between books is her attitude and opinion, and the language she uses in her head when she thinks about these things, which bespeaks her likable personality.

Every mother can identify with her (and most fathers resonate).  Many others can wish to be her because the threats their children face are as formidable as Sally Sin's own enemies, and we all wish we could do what she does to protect our children.

Not so with Immortal.  There's no point of contact offered in Immortal -- and Doucette explains carefully why he chose to do that, and his readers explain vociferously why they enjoy that book so very much.

Again the only difference between these two books is very simply and very clearly - the likability of the main character via the eyes of publishers wanting to hit with a very wide audience.

Certain fans of Immortal will find Sally Sin revolting.  But that's not the point.

Immortal doesn't have this publicity muscle behind it.  Sally Sin does.

When you frame your own novel, think about how the choice of point of view and characterization determine the amount of publicity money that will be devoted to it.

The change that social networking has made in "The Arts" and will continue to make is all about this "publicity money" issue - the business model of publishing that I've been discussing repeatedly the last few years.

The business model of Hyperion requires sympathetic main POV character in order to be worth big bucks publicity.

The business model of Indie Publishing does NOT require the same "lowest common denominator" structure for a novel to hit big time with the readers that can be accessed via social networking.

The self-published has a bigger dilemma.  You must promote with your own money.  I've seen statistics on self-published authors who are selling 1,000 copies a month with only social networking, blogging, etc -- but that kind of sales statistic comes at the price of writing in a "popular genre."  The only successes like that which I know of are in Romance mixed-genre, such as Paranormal Romance.

So, blogging is social networking, and you're reading this blog.  Are you learning?

Immortal might be seen as an example of the conflict dichotomy a) above -- Original Sin might be seen as an example of c).  What do you think? 

Writing exercise: Parse the Bin Laden events into dichotomy b) above. 


Jacqueline Lichtenberg
http://jacquelinelichtenberg.com (for current novel availability)