Showing posts with label superheroes. Show all posts
Showing posts with label superheroes. Show all posts

Thursday, March 21, 2019

International Conference on the Fantastic in the Arts

Last Wednesday through Saturday, the 2019 ICFA met in Orlando. As usual, it was wonderful to spend four days in Florida in March. Days were pleasantly warm, and the predicted off-and-on rain never appeared. The organization is considering changes to the date and/or location of the conference. For the first time, I attended the annual business meeting, just to hear the discussion on this issue and the results of the membership survey about it. I'm happy with the present set-up except for one point, the risk of airline delays in March. March in Florida falls in the "high season," with expensive hotel rates, so a change could save money and avoid rises in cost for members who couldn't afford to pay more. The long-time conference chair (about to retire from that role after thirty-five years—we'll miss him!) and his assistant presented a detailed explanation of the factors that go into hotel convention prices and the process of negotiating with hotels. Two major alternatives suggested were Toronto or a different venue in Orlando, with other choices also discussed. Naturally, no decision has been reached yet. The International Association for the Fantastic in the Arts (IAFA) plans to send out another survey to get an updated sense of the membership's preferences now that more information has been supplied. Being naturally averse to change, I don't like the idea of leaving a pleasant location I'm used to, but I have faith that the IAFA officers will make the best decision for the majority. Like any change, of course, whatever happens will be good for some people and unfavorable to others, especially since U. S. residents, North Americans in general, and the smaller percentage of attendees from overseas all have different needs.

The Lord Ruthven Assembly—the vampire and revenant division of IAFA—presented its annual awards. The fiction winner was EUROPEAN TRAVEL FOR THE MONSTROUS GENTLEWOMAN, by Theodora Goss. The nonfiction award went to I AM LEGEND AS AMERICAN MYTH, by Amy Ransom. For the first time, as far as I know, both winners were present at the Saturday night banquet to receive their recognition, which was quite a thrill. Since 2019 marks the bicentennial of John Polidori's "The Vampyre"—the first known prose vampire fiction in English, the story with Lord Ruthven as the enigmatic villain—we had a panel about the influence of that work. The theme of the con was "Politics and Conflict," so the panel nominally dealt with the politics of the characters' social status and relationships but in practice ranged more widely. At the LRA evening meeting, after the business portion we screened an obscure horror film, THE VAMPIRE'S GHOST, based on or at least inspired by Polidori's tale. Only an hour long, the movie was co-written by classic SF author Leigh Brackett (who also worked on THE EMPIRE STRIKES BACK). It was better than I expected, actually quite worth watching. It also contains more elements from "The Vampyre" than I'd expected from reading the Wikipedia summary; these include the vampire's "death" and revival by moonlight, the hero's inability to tell anyone about these events, and his being incapacitated with a fever while the vampire, who poses as a concerned friend, courts the heroine (in this case, the hero's fiancee instead of his sister as in the original story). In the most significant alteration, the movie takes place in equatorial Africa instead of Greece and England.

The author guest of honor, G. Willow Wilson, although also a novelist, is mainly known for her work in comics and graphic novels, especially MS. MARVEL. Her after-lunch speech on Thursday was lively and thought-provoking. She reminded us that comics have always had a "political" dimension, often invisible to both creators and audiences because of its mainstream nature. In the case of her work, though, because she isn't an Anglo male writer, her very existence in the field is regarded as "political" no matter how innocuous her content may be. She described a hate-mail electronic message she received, whose sender went to the trouble of printing every line in a different-colored font. She noted that the wildly successful MS. MARVEL was expected to last only about ten issues, because its heroine falls under the "trifecta of death"—a new, female, minority character. Wilson also raised the question of who "owns" a creative product—the fans, the writers, the publisher, the parent corporation?

Guest scholar Mark Bould, who has written extensively on science fiction, delivered the after-lunch talk on Friday. He remarked, "We need better stories," and highlighted the surge in zombie films in recent years. He characterized this trope as a "disastrous, dehumanizing, deadly story." Instead, he advocates for a narrative of "less work, more life." His theme was openly political, focusing on a "post-capitalist, post-scarcity" society that would produce luxury for all. I was especially struck by his statement about the role of speculative fiction in exposing what's thought to be "natural" and inevitable as contingent and making the supposedly "impossible" seem attainable.

One unique feature of this year's event: A display of memorabilia from the entire forty-year span of the conference. It was mildly mind-boggling to contemplate the modest programs of the earliest years contrasted with the book-sized directories of more recent conference programming.

Margaret L. Carter

Carter's Crypt

Thursday, June 28, 2018

Superpower Pros and Cons

A new Marvel superhero TV series recently premiered, CLOAK AND DAGGER. Tandy ("dagger") can materialize a knife out of light. Tyrone ("cloak"), associated with shadow and darkness, can teleport. So far, the powers of both protagonists pop up spontaneously, with little or no control. Also, each can read minds, sort of, in a limited sense. With skin contact, Tandy sees visions of people's hopes; Tyrone sees people's fears. My initial thought upon watching the first few episodes (although I do like the series so far) was that these aren't terribly impressive superpowers. Teleportation does have versatile possibilities—once he learns how to control it instead of leaping from place to place at random when confronted with danger. Materializing light daggers, however, seems of limited benefit unless the character gets into a lot of knife fights or aspires to become an assassin. Moreover, her magical knives wouldn't do her much good in combat without training and practice in using them. The latest episode demonstrates, though, that the conjured blade can cut through anything, a potentially versatile feature. She would be even better off if she would develop an ability to create other kinds of objects, too. As for the empathic visions, because they transmit images of people's hopes and fears, they can't be counted on to convey factual information. It's an appealing facet of the story, actually, that discovering their paranormal gifts doesn't automatically and immediately make the heroes invincible.

As I see it, many superpowers that seem cool at first glance wouldn't, by themselves, turn their bearers into superheroes. There was a TV series I never watched (so I may be misjudging it) whose protagonist couldn't feel pain. I got the impression that this trait was presented as a gift. No, it would be a handicap. In real life, people with defective pain perception live in constant danger of getting badly injured. Immortals in the "Highlander" series come back to life within minutes of getting killed unless they're decapitated. Living for centuries has its appeal, and if you work in a dangerous occupation or devote yourself to rescuing victims and protecting the innocent, immunity to most modes of death would confer a definite advantage. The gift has downsides, though. Like vampires, Highlander immortals are frozen at the age they'd reached at the time of their first death, so there are a few children and adolescents stuck with centuries of life in which they never grow up. Immortals aren't necessarily any more intelligent or ethical than ordinary mortals; whether they learn anything over the course of their extended lives depends on their individual characters. And even though they heal fast and can survive horrible injuries, getting killed still hurts. Furthermore, an immortal trapped at the bottom of the ocean or locked in a dungeon with no drinking water will die and revive over and over indefinitely.

Flying would be impressive but wouldn't make a hero invincible by itself. He or she could get to the scene of a crisis in a hurry, especially if the power included being able to fly faster than normal human running speed. But once the flying hero got to the site of the trouble, if he or she didn't have any other paranormal gifts, the success of the ensuing fight or rescue would come down to ordinary human strengths. Super-strength alone would seem pretty useful, once the hero learned to use it efficiently, but if that were his only power, he could be wounded or killed like anybody else. Flying and super-strength together would make a better combination, yet the hero could still get hurt—unless he or she were also invulnerable. Now you're approaching the qualities of a multi-gifted superhuman such as Superman himself. Spider-Man, with his leaping, climbing, and web-spinning, also has the capacity to travel quickly to otherwise inaccessible places; however, his ability to trap villains in webs probably needed to be honed through practice.

What about invisibility? An invisible character can sneak into places, explore without getting caught, and (if so inclined) steal small objects. Unless his or her powers include walking through walls and closed doors, though, the invisible man or woman still needs to access enclosed areas in the normal, physical way. Furthermore, invisibility in the strictest sense has obvious drawbacks. Do your clothes disappear with you? If not, you have to endure the discomforts of nudity. In H. G. Wells's classic novel, anything eaten by the invisible man remains visible until digested, so the time periods during which he can be truly unseen are limited. More effective might be a gift for clouding the minds of observers, like the Shadow; in that case, cameras would still reveal the hero's presence.

The most versatile type of superpower might be a multifaceted psychic talent such as the ability to read and control people's minds (provided you could shield against the thoughts and emotions of others at will). There we get into some deeper ethical problems, though.

Margaret L. Carter

Carter's Crypt

Thursday, March 16, 2017

We're All Mutants

This article on the SCIENTIFIC AMERICAN MIND site uses the "X-Men" series as a springboard for an overview of genes and mutations:

We're All X-Men

Popular culture tends to think of "mutants" as extraordinary freaks of nature to be either feared or envied (in superhero stories, often a bit of both). Yet alterations in DNA are common and pervasive. The article estimates that human beings "accumulate 100 to 200 mutations each generation." Some changes, while nowhere near as amazing as Wolverine's super-healing power, have had far-reaching cultural effects; think of the fact that, while most ethnic groups have lost the ability to digest milk in adulthood, a few have retained lactose tolerance all their lives—so we have dairy products and herding societies. Some mutations are both good and bad. The gene that causes sickle cell anemia also offers protection against the malaria parasite.

Recommended reading: A book titled FREAKS OF NATURE: WHAT ANOMALIES TELL US ABOUT DEVELOPMENT AND EVOLUTION, by Mark Blumberg, explores "monsters" in human and animal development, whether produced by genetic mutations before conception or by environmental influences or developmental glitches during gestation. As the subtitle indicates, studying "monstrosities" can provide insight into the normal course of development in an individual or species. For example, one chapter analyzes the way malformations of limb development in many different animals can be caused by either environmental toxins or changes in DNA, yet the underlying cellular processes that produce anomalies or absence of limbs are similar, whether in people or animals born with missing arms or legs or in naturally limbless snakes.

Without variations for evolution to work on, we wouldn't be here, since life on Earth wouldn't have changed from the primeval, microscopic proto-organism. As the SCIENTIFIC AMERICAN MIND article says, the electronic mutant detector in one of the "X-Men" movies "wouldn’t have just identified Mystique as the camouflaged mutant; it would registered all of the humans in the room as well." On the cellular level, we're all mutants.

Margaret L. Carter

Carter's Crypt

Sunday, May 30, 2010

Watchmen "The Incredibles Meet The Untouchables On Mars"

"Steampunk!" I thought when I saw "Nixon's Third Term" flash across the screen as I was watching "Watchmen" last night. I was expecting The Incredibles Meet The Untouchables.

"Whoa!!!"  was my reaction when I saw an actor who gave a whole new slant to the popular term for a computer, Big Blue. My husband commented that only because the guy was blue was so much full frontal male nudity allowed on television. If the character had been any other color, we would not have seen anything like it. Whoa, of course, is not a sub-genre of science fiction. Maybe it should be?

"Cool! Fantasy," was my reaction to Adrian's superhero costume. The guy who dressed up like a man-owl was certainly no Batman, and the superheroine costume was ludicrous. I find it hard to suspend disbelief when the heroine has long hair whipping around her head as she fights. (Which she did, often, in a series of superb Action sequences.) At least let her tie it up in a Lisa Shearin style, goblin battle braid. Even then, I am distracted by worry that a villain could grab the hair and use it against her. Moreover, unless she uses flame retardant hair care products, long tresses should be a liability when rescuing people from towering infernos. As for kicking butt in really high heels, okay. Be aware, though, that stiletto heels ought to get stuck in some villain's chest from time to time.

So much for wardrobe. No malfunctions.

Science Fiction! There was teleportation, not only of truly massive bits of equipment, but also of people. It was a nice gesture to sci-fi conventions that the heroine got queasy and threw up whenever Big Blue teleported her somewhere. There should always be some downside to magic or implausible technology.

With hindsight, it is a pity one of the Star Trek...  Oh well. If James T Kirk had blown chunks every time Scotty beamed him up, it probably wouldn't have been called "beaming", and it would be a cliché by now.

There was the superhero flying vehicle, reminiscent of Thunderbird Two, really, but on a smaller scale and garaged in a basement that gave onto an abandoned subway station which ran into a sewer outlet under some large body of water. Convenient, that. It could have been Fantasy or Science Fiction. A couple of odd things about it were that the general public never seemed particularly surprised to see it, and the members of the city's Finest never did get used to the idea that ordinary bullets were ineffective against it.

Science Fiction was the genre when the Blue Guy teleported himself to Mars and floated off the ground in a rather rude lotus position with his back to us, and even more so when he teleported the girl there and she had no trouble breathing or flying around on a very cool looking, red-gold glass, spiky, clock-like contraption.

It wasn't clear to me what she could eat, or drink, or do anything else that we all have to do from time to time but she was there to plead for life on Earth, but the effects were enjoyable and reminded me of Star Gate, and also of the clock theme in Harry Potter and the Prisoner of Azkaban.

I should mention that there is a lot of really nasty, graphic, gratuitous, stomach-turning, Horrific violence in this movie, and no one really looks good (apart from Adrian in his costume, and his horned cat). On a scale of 1 - 10 for enjoyment, I gave it a 1. 1 being bad. However, I am still thinking about it today, and perhaps "enjoyment" isn't everything. Fascinating and deeply disturbing moral questions were raised.

Machiavellians should love it!

Did I give a nod to the Erotica? Apart from Big Blue's limp equipment, there was at least one lengthy sex scenes at a supremely inappropriate juncture in the action. There was also Murder, Mystery, Horror, Action, Tragedy...

So to my point. Here is a movie that appears to straddle a great many genres with a fair degree of comfort. I'm sure there are others that cannot be neatly boxed as this genre or that. That might be a good thing for those of us who write speculative fiction or alien romances.

As for my rating, I still give it a 1. I like happy endings, and I like my superheroes to be heroic.