Showing posts with label Steampunk. Show all posts
Showing posts with label Steampunk. Show all posts

Friday, January 16, 2026

Oldies But Goodies {Put This One on Your TBR List} Book Review: The World of the White Rat with Swordheart and The Clocktaur War by T. Kingfisher, Part 2 by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List}

Book Review: The World of the White Rat with Swordheart and The Clocktaur War by T. Kingfisher, Part 2

by Karen S. Wiesner 

Beware potential spoilers! 


Last week I reviewed T. Kingfisher's novel Swordheart, a medieval fantasy in The World of the White Rat (sometimes called The Temple of the White Rat). This umbrella series includes The Saint of Steel series, which I reviewed not long ago on the Alien Romances Blog, as well as Clocktaur War. This week I'll review the two books in the Clocktaur War.

I purchased ebook copies of the two Clocktaur War stories, steampunk fantasy romance novels. Yet again (sigh!), I think I read every part of this series out of order. On her website, the author suggests that the best order to read these interconnected books is the same as the publication order, namely:

Clocktaur War

Clockwork Boys, Book 1 (November 2017)

The Wonder Engine, Book 2 (July 2018)


Swordheart

Swordheart, Book 1 (November 2018)

Daggerbound, Book 2 (to be released in August 2026, and this one may actually take place later--after The Saint of Steel books; we'll have to see)


The Saint of Steel

Paladin's Grace, Book 1 (February 2020)

Paladin's Strength, Book 2 (February 2021)

Paladin's Hope, Book 3 (October 2021)

Paladin's Faith, Book 4 (December 2023)


In Swordheart, Jorge relates this to Halla and the advocate divine Zale from the Order of the White Rat: "It's been a mess. Since the Clockwork Boys got turned off, all the demons that were running the damn things jumped…well, you know. Five years and we're still cleaning up the mess." That puts something of a timeline on all this. I assume based on this that the Clocktaur War titles took place five years before Swordheart. It's not clear how long after Swordheart the Saint of Steel books take place, however, in my review of that series, specifically for Paladin's Hope, Galen talks about how he'd had some experience with "wonder" (mechanical and magical) doors and machines. At that time, I speculated about whether the two stories in the Clocktaur War told this story Galen references. The answer is, yes, in part at least. The mess with the Clockwork Boys being deactivated and demons taking over everything is the story told in Clocktaur War. However, Galen himself wasn't necessarily involved in the direct events taking place in the Clocktaur War books. His order, the paladins of the Saint of Steel, probably assisted The Dreaming God religious order paladins in "cleaning up" the demons that got loose in the Clocktaur War, but that particular tale is told offstage of any of the books in this world.


Clockwork Boys, Book 1, is little more than a (230-page) introduction to the actual story. Here, the plot of the Dowager of the capital realm wanting to figure out who's sending Clockwork Boys from a rival kingdom to wage war against her is set up. Clockwork Boys are unstoppable, centaur-like, living though mechanical soldiers that have four to six legs, are eight to ten feet tall and covered with gears. Her desperate, last-ditch attempt to put a stop this is to have a master forger and thief who's a descendent of a minor wonder worker (Slate, the only female in the band) assemble a team for a final suicide mission. The Dowager had previously sent two proper teams with military and artificers but none have returned alive, nor stopped the devastation. Already in place is assassin-for-hire (Brenner) who was Slate's lover a few years ago. The second one recruited (comprising the opening chapters of Clockwork Boys) is a disgraced and disillusioned paladin named Caliban, who's considered a traitor by his temple and been imprisoned because he became infected with the demon he was trying to exorcise for The Dreaming God. He ended up killing a lot of people during his possession. Learned Edmund, initially a misogynist, teenage dedicate for the Many-Faced God, rounds out the group when he volunteers to accompany them. He's made the study of arcane machinery his specialty.

While none of the criminals that encompass the group anticipate making it out of this situation alive, they have a very good reason for wanting to. Their motivation continues to develop as they begin to bond and Slate and Caliban complicate things by falling in love with each other. They've been promised pardons and generous rewards for their crimes if they succeed where others have failed. There are also consequences (in the form of a carnivorous tattoo that will eat them alive) if they try to bolt prematurely.

Getting to Anuket City is just the first hurdle, but naturally the war-torn cities and no-man's land between there and the capitol are being ravaged by Clockwork Boys and cause the band of criminals no end of trouble. They find a wonder-engine along the way--a device created by an ancient artificer (in this series, this amounts to a magical inventor) and this reaffirms that someone must have activated a wonder-engine to create the Clockwork Boys in such scores.

Both books in this duology are one story, but, as that would have made it a very large volume indeed (Book 2 has 360 pages), it was split in two, the first ending on a cliffhanger before the group arrives in Anuket City. If both books hadn't been available at the time I was reading them long years after their initial release, I would have been so annoyed. A cliffhanger shouldn't be a legitimate way to end any book in an overarching series if all the volumes aren't available to be read at the same time or nearly so. A month apart is forgivable, but not much more than that. In my mind, any significant gap between interconnected books is cruel and permissible grounds for abandoning the series, as I surely would have if I'd had to wait nearly a year to get my hands on Book 2 the way the readers of the first published edition of Clockwork Boys had to. Okay, so I wouldn't have abandoned the series. It's just too good. 

Within the first tale is where the group of misfits begins to learn about and tentatively trust one another, discovering individual secrets and conflicts, and becoming committed to each other as well as their cause. A gnole named Grimehug (who's been captured by a demon-possessed herd of runes) joins their company once they escape and he helps them. Anuket City has been pervaded by countless gnoles trying to rebuild their lives and culture beside humans who tolerate, basically ignore, but also oppress them. I love the complicated and colorful gnoles! What a cheerful addition to this medieval fantasy world.


In The Wonder Engine, Book 2, the story continues right where it left off in Book 1 with the band now inside Anuket City and on the lookout for Learned Edmund's counterpart there-- Brother Amandai, who's disappeared. The two had corresponded prior to that, and Learned Edmund's knows the scholar kept detailed notes about the wonder-engines he encountered. Learned Edmund has also secured the help of a master artificer, Ashes Magnus, who adds more comic relief and vigor to the story.

The romance, as usual for Kingfisher, was mostly annoying between Slate and Caliban because, like angsty teenagers, they just kept telling themselves they couldn't be together (I didn't find their reasons for refraining legitimate, let alone persuasive)…until they finally got it over with and just did it. Up until the end of the story, when the romance becomes more authentic and compelling, the basis for their relationship seemed to be built on Slate thinking Caliban was pretty and doable, while Caliban seemed to need to replace the god that abandoned him with someone to worship and follow. Slate wasn't the type of girl who expected poetry and roses, and she was uber-sensitive about being treated like a frail girly-girl. In her past relationship with Brenner, they both took what they wanted from each other--nothing more and nothing less. They understood how the game was played in that regard. In contrast, Caliban is a knight by profession, and he's something of a prude about sex because of his innate chivalry. T. Kingfisher is known for marvelous humor in her stories, both in the interactions between the story people and in the character dialogue and introspection. Instead of this silly angsting she falls back on like she doesn't really know any other way to develop a valid romance relationship, I wish she'd made the in-your-face sexual tension something that Slate and Caliban bantered about with each other and within their team until the bond grew between them honestly and cohesively. While the trope of a romance triangle is clichéd to death, I felt there was enough intrigue in this one, considering the late-developing curveball, to warrant and make it fresh. The events in the wrap-up chapters did manage to pull off a satisfactory romantic conclusion, which I was grateful for.

The steampunk "horror" in this fantasy novel was some of the best I've ever read in what I consider an otherwise hit-and-miss subgenre of science fiction incorporating industrial steam-powered technology. I really enjoyed every aspect of that and the tension as our merry band of broken villain-turned-heroes figure out how to take down terrifying magical siege machines. The group dynamics and all their built-in internal conflicts meshed wonderfully and were fully fleshed out. This is a solid strength evident in nearly every story I've read by this author. I also adore her medieval worlds, and this one has become a particular favorite. The twist at the end was well-worth even the eye-rolling angsting Slate and Caliban elicited from me for most of the two books.

Ultimately, I was pleasantly surprised by the story told in Clocktaur War. I was anticipating a kind of young adult weird steampunk thing I probably wouldn't enjoy. Instead I was treated to an adult (but still mostly a clean romance), high-stakes, fun, steampunk medieval fantasy with lawbreakers that stole my heart after I realized they were honorable, despite their crimes. The mix of well-developed characters that played off each other's strengths and weaknesses was flawless. Clocktaur War kind of reminded me of the Dungeons & Dragons: Honor Among Thieves movie, but I believe this one would make an even better film, if someone wisely chose to undertake it.

The author apparently spent a decade writing these two books, and, in her author's note, she said she intended to write Learned Edmund's adventures--with Slate and Caliban (and hopefully Grimehug) dropping in. We'll see what the future holds, but as it's been eight years since the publication of The Wonder Engine, she may be too far away from the series to feel capable of revisiting it.

~*~

As I said about The Saint of Steel series in a previous review, if you're looking for something unusual and unconventional in your reading, written as if the author actually lived in medieval times, these books that make up The World of the Rat umbrella series could be right up your alley, as they definitely are mine. Darn, now I wish I'd bought paperbacks of Clocktaur War instead of too-easily-lost ebooks.

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website and blog here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog and her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, January 09, 2026

Oldies But Goodies {Put This One on Your TBR List} Book Review: The World of the White Rat with Swordheart and The Clocktaur War by T. Kingfisher, Part 1 by Karen S. Wiesner


Oldies But Goodies

{Put This One on Your TBR List}

Book Review: The World of the White Rat with Swordheart and The Clocktaur War by T. Kingfisher, Part 1

by Karen S. Wiesner 

Beware potential spoilers! 

T. Kingfisher's medieval fantasy The World of the White Rat (sometimes called The Temple of the White Rat) is an umbrella series that includes The Saint of Steel series, which I reviewed not long ago on the Alien Romances Blog, as well as Clocktaur War (with two books) and the novel Swordheart. 

 

I purchased the deluxe hardcover edition of Swordheart that came out in February 2025, a reissue of the November 2018 novel. The deluxe copy has gorgeous turquoise sprayed edges with a silvery turquoise foil stamp of a sword on the cover and custom decorated endpapers. This as-untraditional-as-it-gets medieval romance has been described as The Princess Bride meets bodyguard romance. Halla, a widow, inherits her dead husband's wealthy uncle's estate, but greedy relatives scheme to steal it from her. The great-aunt Malva locks her in her room until she agrees to marry her son, the clammy-handed Alver, a milquetoast mama's boy. Halla sees no other recourse but to kill herself--what she sees as her only means of escape. To that end, she pulls down the decorative sword that's been hanging on her bedroom wall for as long as she can remember. Probably to ensure her clothing doesn't get bloody, she undresses and prepares to run herself through, something she quickly discovers is easier said than done. When she finally comes up with a plan for how to do that, she unsheathes the weapon and a knight appears, promising to serve the wielder of the enchanted sword. You know, after he gets over the shock of seeing her buck naked. 

Sarkis is anything but a hero--gaining immortality and servitude as punishment for his crimes in life is how he came to be forged into the sword in the first place. But he agrees to help the curvaceous chatterbox any way he can--at first, at least, in large part because he has no choice but to obey the sword owner. After the two escape the estate, they begin a journey to the Temple of the White Rat, where Halla hopes to get legal help to stake a claim on her unexpected inheritance. 

This amusingly irreverent order worshipping a rat is made up of lawyers, healers, and other community service workers. Various followers of this temple played roles in the four books of The Saint of Steel, and I believe at least one Temple of the White Rat character from that series makes a reappearance here (but I'm not entirely certain**). Also, gnoles (a race of talking badgers that are a part of human society in this medieval world) are included in Swordheart. I think the gnole Brindle was in one or more of The Saint of Steel stories. Additionally, members of the Order of the Sainted Smith (specifically, the vaunted woman blessed by the Forged God with the skill to imprison Sarkis and his two companions), the Hanged Motherhood, and The Dreaming God religious order dedicated to slaying demons (all mentioned in The Saint of Steel) make appearances here in various degrees. The amorous paladin Jorge that Slate meets up with in the first book is one of three paladins for The Dreaming God, and he also appeared in Paladin's Faith. I love that kind of continuity in connected stories. 

**It's difficult to keep track of minutiae in such a vast network of main, secondary, and ancillary characters and world-building elements. Mixed up in this is the fact that every single book in The Saint of Steel as well as Swordheart is impossibly long and, in my opinion, bloated with unforgivable romantic apprehension which produces angst more suited to teenagers than adults between the romantic couple spotlighted in each volume as the individuals try to talk themselves out of falling in love with each other, and for no good reason. This distress is a massively disappointing substitute for true sexual tension and relationship development. Sadly, all of Kingfisher's romance-slanted stories I've (so far) read suffer from this malady, in my opinion. 

In any case, Halla and Sarkis' journey is long and fraught with never-ending hilarity at times bordering on (fortunately, mostly fun) ridiculousness, contradictory tender mawkishness sprinkled with shocking vulgarity (another common trait of Kingfisher's anti-romance stories), and plain good entertainment. A weird thing about this particular story is that there isn't a whole lot at stake, so there's little plot tension, and yet almost nothing seems to go right for either of the two main characters. These minor issues that crop up are in the foreground and develop because of character-inspired "clumsiness" (for lack of a better description). They aren't usually the main plots going around viable twisty turns. They're just random situations that crop up to thwart Halla and Sarkis's progress toward their goal. For example, they're robbed at one point because Hallas stupidly trusted some woman who asked for her help at an inn. The female turned out to be part of a gang of robbers. Minor problems like that happen more frequently in this story than, say, a plot element that goes off on a necessary bender. Instead, in Swordheart, legitimate plot developments tend to go smoothly, almost without a hitch. As a result, the external plot comes off as almost too easily resolved. 

Also, the stakes didn't feel quite high enough. The worst thing that could have happened at the end of Swordheart was that Halla would have a) gotten the inheritance and taken Sarkis as her life companion (best case scenario), b) been forced to marry a man she didn't care for (worst case scenario), or c) just fended for herself in the world without either man or the money (middling scenario). None of those options seemed particularly end-of-the-world in the spinning of this novel. 

While the lack of critical, escalating tension and high stakes didn't exactly make the story and its full-fleshed-out characters drastically less enjoyable, this aspect did make the novel a bit less memorable than it could have been with higher stakes and less easily resolved external conflict. 

I liked (didn't love) this low-key, off-the-cuff tale that included an okay romance that's mildly similar to Shrek, with a very unlikely pair cast as hero and heroine who, by all logical estimations can't possibly end up with a happily ever after but somehow do. I also loved dipping back into Kingfisher's well-constructed medieval world that feels like home now. 

In the note in the back of Swordheart, the author said she intended to write a trilogy that includes Sarkis's two companions in life, Angharad and Dervish. She also said she was already working on the sequel--Angharad's story specifically. However, on her website, when asked if there will be a sequel to Swordheart, she says, "I hope so. For some reason, the Dervish’s story just does not want to come out. I’ve tried everything short of an icepick. Hopefully it will unjam at some point. I’ve got about 15K on it, and it’s not dead, it’s just…slow." On Goodreads, it says Swordheart #2 (which I assume includes one of the two stories of Sarkis's mercenary companions who were bound into magic steel as punishment for their crimes), Daggerbound, is to be published in January 2026. On my Libby library app, I discovered an actual back cover blurb for the book, which tags Dervish as the main character in the book. There, it states the book will be released August 24, 2026. Who knows which is correct? The deluxe edition of Swordheart #1 is probably in preparation for the upcoming release of the sequel. I may review it if/when it's released, as well as any future follow-ups. Note: I'm unclear whether the author has finished Angharad's story that she claimed to be working on in the Swordheart author note, but it seems that the Dervish story may have unjammed itself and become #2 in the trilogy instead of #3.

Next week I'll continue this review with the two books in Clocktaur War. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website and blog here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog and her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Tuesday, January 22, 2013

Theme-Plot Integration Part 5 - A Great Steampunk Example

We did weeks of Theme-Worldbuilding discussions ranging all over how philosophy shapes our real world, and how whatever philosophical issues (themes) are driving your customer's real world have to be incorporated in the foundation of your fictional world in an "off the nose" way.  And this is the 5th in the Theme-Plot Integration series. 

Theme-Worldbuilding-Plot -- it all has to end up being "of one  piece, a single unified whole when you get done writing.

That is, the issues have to be there, but a direct and forthright discussion of the day's hot topics just isn't amusing when you have to live amid a morass.  You read fiction to get a birds-eye-view of your life, not to relive it! 

Getting that mix right is an artform, a performing artform.

Here are the previous 5 parts of this series: 

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-1-never-let.html

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-2-fallacy.html

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-3-fallacy.html

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-4-fallacies.html

Now, in November I posted a report on Chicon7 -- the World Science Fiction Convention in Chicago in September 2012.

http://aliendjinnromances.blogspot.com/2012/11/chicon7-con-report.html

At that convention, I was touring the Dealer's Room and happened to be drawn into a discussion with a fellow who was minding a table -- upon which was the following novel:



As a reviewer, I became interested, and I really liked the pitch for this novel.  It just sounded so very promising that I accepted a review copy.  I'm glad I did.

The Thunderbolt Affair is a "steampunk" novel with a twist -- the technology is more SF than Fantasy, and the History is alternate universe but with a strong logic behind it.  Both the History and the Science "work" in this novel's "worldbuilding."  This sets it apart from other things published under the Steampunk genre label. 

As with all good Steampunk, you get more out of it the more "real" history you know.  Steampunk and other alternate history exercises are a playground for historians as galactic science fiction is a playground for inventive scientists.

So all in all The Thunderbolt Affair is a very worthwhile read, a lot of fun, and a pleasure to return to when you have to put it aside. 

Here's the official back cover copy that so intrigued me, copied from Amazon:
------------QUOTE----------------
“What you will be working on is underhanded, unfair, and damned un-English.”

1887
The British Empire is in danger of collapse and teeters on the brink of war with the Kaiser Reich. Spies and saboteurs play at deadly games in the British shipyards as each side seeks naval superiority.
Ian Rollins is collateral damage in their shadow war. The “accident” and his grievous injuries are about to bring his naval career to an ignominious end. But with the aid of a former Pinkerton detective, a clandestine agent for the Admiralty, a brace of Serbian savants, and one, mostly sober valet, he might survive. If he can master the skills necessary to command the world’s first fully operational combat submarine, the HMS Holland Ram, and protect the secrets of the Thunderbolt.

Historical Note. The Fenian Ram, fictionalized for this novel, does exist and is currently on display at the Paterson Museum in Paterson, NJ.
-----------END QUOTE------------

I don't just rave about novels I discuss in this blog.  I dissect them and look for ways they could be improved.  I look for reasons why a book went to a small publisher rather than a larger house, or vice-versa.  I look for things that enlarge the potential market and things that restrict it to a smaller market.  I look for characteristics of the piece that identifies who will enjoy it -- and who won't. 

I started to read The Thunderbolt Affair -- mostly just because I was given a copy.  I kept on reading because I got caught up in -- ok, yes, I admit it -- the love story. 

I'm a sucker for a good Romance, and the glaring anachronism in this novel of portraying a female mechanic against this Steampunk background just tickles me no end.  Or she may be a technologist -- an implementor who MAKES things, rather than a theorist or researcher who nails the basic science, or an inventor who comes up with new applications of basic science.  She fabricates models and prototypes, and by the way, improves the design as she goes.  A man who loves that woman, loves me! 

I always enjoy the SF novels featuring inventors who just cobble together stuff and get it to work, -- um, sort of work anyway.  Then they improve it.  I love the thinking behind "improving" inventions -- even though I think the worst swearword in the English language today is "Upgrade." 

But then I loved The Thunderbolt Affair for the rich detail of inventing crazy stuff out of nothing much.  I am also a sucker for stories of the improbable accomplished by clever people, sometimes from cleverness, sometimes by accident, sometimes by sheer cussed determination. 

Reading The Thunderbolt Affair was, though, more like reading a great fanfic than like reading a Mass Market Paperback.  I could easily see the structural problems, and even see how the editor should have fixed those problems, but because it was a roaring good story, I didn't care.

Toward the 3/4 point, I realized I had to point you at this novel because it's a vivid example of how to limit your possible readership to a very small group.  You can get this in ebook - and it is worth the ebook price.

The author admits editors told him he had too much technical detail about the things they build (these things include a couple of submarines and some artificial mechanical limbs, even a mechanical eye that eventually should be able to let the wearer "see"). 

The point of the novel, the thing that drove the writer to complete the project, was his love of Steampunk technology, and he wanted to show off what can be done with the basic capabilities and materials of the 1800's and a lot of imagination. 

But beta readers and editors prompted him to trim, cut, condense the technical explanations -- which he said he did.  I think he did, from the way the tech stuff reads.  It's expository lump after expository lump.

But his editors gave bad advice. 

Now, if you're serious about learning to do what I've been describing in this blog since 2006 when I started posting here every Tuesday, go get a copy of The Thunderbolt Affair, read it and take notes, figure out what went wrong inside this writer's mind, and then come back here and finish reading this post.

START FINISHING READING THIS POST HERE AFTER READING THE NOVEL.

OK, now that you've read the novel, and probably some of the reader commentary on Amazon, let's think about what the editor of this novel should have said.

When you are handed a manuscript that has "too much" of something (say for example, too many sex scenes in a Romance -- which is, believe it or not, possible!), do you tell the writer to cut some of those scenes? 

When you are handed a manuscript that has expository lumps, do you tell the writer to trim, reduce, condense or break up the expository lumps?  Is that the cure for expository lumps (and sex scenes are usually expository lumps technically speaking). 

Think about The Thunderbolt Affair -- consider what the full blown technical dissertations on the machinery and ship building must have been like, and why the author wrote them out in full.

I'm betting (though I don't know for a fact) that this kind of expository lump over-kill happens for the same reason that 'too many sex scenes' happens --- it's INTERESTING.

The author is fascinated, interested, engaged, enamored, transported, and somehow fulfilled by these scenes and just massages them over and over and over because it feels good to the author.  The assumption is that if it feels good to the author, it will feel good to ALL READERS.

Nope.  Not the way entertainment works. 

Marion Zimmer Bradley taught an old quotation, so old and oft quoted you have to consider it an adage:  "The book the writer wrote is not the book the reader reads." 

Readers make up their own characters, emotions, even background images, room decorations, clothing, etc. -- they "see" the main characters in their minds, and it doesn't look the way the writer sees it!

How can you convince yourself of this?  Find a graphic artist, show your manuscript and ask the artist (without further input from you) to draw the scene. 

You won't recognize it! 

When you do get anything even a little bit recognizable, it's because you talked to the artist, watched them draw and pointed out changes as they went. 

Here are three examples from my own work:


All 3 of these novels (plus 9 more in the Sime~Gen Universe) are now available in e-book, paper, and 2 in audiobook with 4 more in production at audible.com

Now here's the ONE cover that all the inveterate fans of Sime~Gen agree is most representative of the series. 





This is the omnibus edition (in hardcover and paper) containing House of Zeor, Ambrov Keon, and Zelerod's Doom.

It's also available as a poster from the artist who is the incredibly famous (justifiably so) Todd Lockwood.

http://www.toddlockwood.com/galleries/books/02/sime_gen.shtml

In the poster print, there's no overprinting -- the title and author names, just the gorgeous art.

I got to talk to the artist for a long time, to explain what this character looks like -- and it's close, seriously close, and very much as the fans see it, and the way all the visual artists see it, but not what I see. Still, it's so gorgeous!

In the course of working with the professional editors for these novels, and interacting with the growing fandom surrounding them, I learned much of what I'm showing you how to do here.

Here's the trick that's so important to master. 

When the editor or beta reader tells you there's too much of something, and the cure for that is to CUT THAT SOMETHING -- to reduce the amount of words devoted to it -- that may not be the way to fix the problem the editor or beta reader is having with your material.

Readers, even professional editors, don't necessarily know what's bothering them, though they can point to WHERE it bothered them.

The business of being a professional writer is the business of reverse engineering reader responses to find the cause the reader does not know is there.

Some people learn to do this by having the process explained to them.  Others need concrete examples.  And others have to have it DONE TO their own work by other hands.  Marion Zimmer Bradley did this kind of thing to my own prose -- just took my words and re-did them so they'd work right in a scene. 

Bradley was a talented writer.  I don't think she really knew how she'd learned to do what she did -- she may have been born with this talent.  But I learned from her rewriting of my prose.

So, what do I notice first about The Thunderbolt Affair?

At the half-way point, I looked up and said to myself, "There are three novels here, loosely packed between two covers.  Shaken not stirred.  They just aren't blended properly, but I don't know why."

By the 3/4 point, I realized the author apparently had no clue he had fallen off the conflict line.  Which he had, but by the time I got to the end, I realized where the issue really was.  Theme-Worldbuilding integration, the subject of this series.

Now this is an advanced series.  We've been at this writing craft discussion for 6 years or so, and only if you've been digging back into those posts, or have been following for 6 years, do you see instantly what I mean by "falling off the conflict line" or what I call "the because line." 

However, even if you've mastered your conflict line and how to stay on that because-line, you probably won't know how to "fix" this novel we're discussing.

It's got three distinct because-lines --- and virtually no theme of enough moment to support three plot-lines.

So fixing this because-line issue won't fix this novel and make it salable to the huge market for Steampunk in general, or for Romantic Steampunk! 

Here's what I see after finishing the novel.

We have a sub-strata of the technical because-line -- the British navy stole a submarine, reverse engineered, improved on the design using an outside consultant (Tesla by the way is justly famous in our real world), and built a larger submarine that it then used to avert a war by displaying what a threat that ship could be. 

On top of that (very solid and interesting) foundation, we have a Love Story (main Navy character falls for female mechanic-genius).  Nothing much ever comes of that infatuation on any because line. 

And, disconnected from everything, just puttering along in counterpoint, we have a saboteur and an espionage threat (complete with kidnapping the girl but nothing ever comes of that) and ultimately the theft of the big ship, but NOTHING COMES OF THAT THEFT because the Hero gets the ship back through heroic efforts which are well foreshadowed.

These three separate novels have a few laborious cross-linkages, some "because" connections, but nothing strong enough to drive the three plots together. 

The real author-love is lavished on the technology (which I adore!) and the rest is tossed in on top of that just to make a book -- the whole thing just doesn't crystallize as a single unified entity, a NOVEL.  It's 2 novels and a non-fiction book.

Why?  This author worked so hard, he tried so hard, he's so proud of his work, why doesn't it make a novel?

The three main elements are not INTEGRATED -- they haven't become one thing. 

We know whose story it is, the Captain of the submarine.  We see his career unfold as he becomes the Captain and trains a crew in this new technology.  He falls in love and gets his girl, his promotions, and saves his country while he's at it.  Any writer would be proud of that story! 

The worldbuilding is as sound as it could possibly be -- Steampunk has lacked this dimension of technological plausibility, so what is preventing this thing from solidifying?

You might conclude, from the "because-line" problem, that the novel won't crystallize because while the story is solidly constructed, the plot is not of the same caliber. 

I think that's true.  The plot is not as strong as the story, but why is that?

We have a dynamite action-scene opening with the theft of the little submarine.  Then we follow the little submarine as it is worked on by an outside consultant-genius, concurrently with building another larger submarine.  We have the Captain losing a hand and an eye, and the technologist consultants concurrently working on an artificial limb of the Captain's design.  And we have sporadic attacks by "someone" for "some purpose." 

There's nothing lacking for plot material, so how could it have failed to crystalize?

Go back over those three PLOTs carefully. 

1) Stolen technology improved and employed by a government using foreign national to do improvements.

2) Hero falls in love with fascinating genius-woman mechanic and wins her heart

3) Foreign government spies infiltrate and attempt to steal technology and fail because of Hero and genius-woman

What THEME do these 3 plots have in common? 

If you've got 3 plots, you need 4 themes, but they must be RELATED IN A VERY SPECIFIC STRUCTURAL MANNER.

You need a master theme, and 3 sub-themes or versions of that theme, all leading to a single STATEMENT at the end of the Master Theme in a moment the reader will experience as a REVELATION, boosting the reader to a new level of understanding of "Life, The Universe, And Everything."

The Thunderbolt Affair lacks this commonality of structure created by THEME.

It is as if the author had this IDEA -- "write a steampunk that could actually have happened" -- and then said, well I need a love affair and the Hero has to get his girl, and there's no action after the opening on the theft of the submarine so I'll toss in some spies.  Well, how should this thing end?  The Hero has to do something GRAND (it is steampunk after all; he's got to have some punk in him, break some rules?)  So the author cooked up the spies and a grand plot to steal the submarine again so the hero could save the country from a war.

It's very common to see this kind of thing done by new writers.  Here's "my book" but it's not good enough yet, so "grab this from this other book and throw it in," then grab something else from some other book and toss that in just to keep the plot moving.  And the parts just do not go together because they did not arise organically from a single, central, theme.

Very talented writers do this "theme integration" thing that we've been discussing at such length by innate instinct, never consciously considering theme at all.  Others (like me) have to sort out the threads of ideas, and focus and re-focus on the particular theme I really want to talk about.

So what's the theme in The Thunderbolt Affair?  Don't steal because it'll always come to naught?  Or maybe "If you really need to win, steal first and often?"  Or "Hire the best genius inventor around?"  Or "Genius inventors are all very fine, but you'll lose crown and country if you don't have a daring-do-Hero on tap?" 

Frankly, after reading this book closely, I have no clue what the theme is or what the author wanted it to be.  It says contradictory things all at once, and ends up saying nothing. 

Why do the 3 plots not crystallize, forming a single articulated work of art?  Why is the theme (which I believe the author knows, but doesn't know he hasn't stated) so invisible?

This book has 3 plots -- and not 1 conflict.

The STORY is that of the Captain who succeeds in a) getting a promotion to the new Submariner Service b) getting the girl and c) saving crown and country.  BUT WHO IS TRYING TO PREVENT HIM FROM DOING ANY OF THAT? 

No preventing force, no plot.  There's a great story and no CONFLICT -- without conflict there's no plot.

The author tried to disguise the lack of conflict by tossing in 2 extra plots that shouldn't be there, but those 2 extra plots (whichever 2 of the 3 are the extras) won't mix in properly because they explicate different themes destroying the "composition" of this book.

I can't tell which plots are "extra" because all 3 have equal weight.  In a well constructed work of art, one element dominates all others, each of the other elements supports and explicates the details of the main one, illuminating it from all angles.  The subordinate elements must have lesser "weight" (fewer words) than the unifying and dominating element.

Yes, the spies are trying to prevent launch of the new submarine, and/or to steal it or the new technology (their goal is never made clear), but that's not preventing our Hero the Captain from attaining his goal -- which goal is never made clear.  The Captain doesn't know he has a goal regarding the woman he falls for until way into the book, and nobody is trying to thwart him from "getting the girl."  When she is kidnapped, it's by the spies who want her for her expertise, not to thwart The Captain. 

And so it goes throughout the entire book -- every place there should be a conflict, there is a complication substituted for it.  That's why the thing wanders into loving description of technology during which all progress on all the story lines just stops.  There's no development of an urgent necessity to know how the technology works, and the technology is presented in indigestible lumps of exposition.  Cutting that down won't help.  It would be fascinating reading if we needed to know it -- if there were any suspense causing us to barrel through those explanations determined not to miss the essential clue to the mystery and not let The Hero solve the mystery before The Reader! 

You will find this thematic structure I've been describing above in every great novel that's lasted for generations -- though the older ones are much harder to discern because this structural trick was just being invented when they were propagated.  Reading from Ancient Greece onwards through the Middle Ages, you can see how the rules of this structure were developed stepwise. 

Here are some previous posts with links to other previous posts to study if you haven't followed this.  Also you may, in the course of analyzing The Thunderbolt Affair, discover that you have found an even better way to get your novel to "crystallize" -- to create a unified matrix of artistic statements that move your reader to the core.  If you do, be sure to teach your method.

http://aliendjinnromances.blogspot.com/2012/10/theme-worldbuilding-integration-part-5.html

http://aliendjinnromances.blogspot.com/2012/08/how-to-use-theme-in-writing-romance.html

http://aliendjinnromances.blogspot.com/2012/05/theme-element-giving-and-receiving.html

http://aliendjinnromances.blogspot.com/2009/08/plot-vs-story.html

http://aliendjinnromances.blogspot.com/2008/09/how-to-learn-to-use-theme-as-art.html

http://aliendjinnromances.blogspot.com/2011/10/believing-in-happily-ever-after-part-4.html

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 21, 2010

Ancient Egypt & Steampunk

Attention Steampunk writers.  There may have been ANOTHER Victorian Era on Earth, 39,000 years ago and more. 

As you all know, I tend to connect dots most people can't see a connection between, at least not at first glance.  This is an exercise for writers somewhat akin to a musician practicing scales. I do it incessantly, habitually, and sometimes even fruitfully. 

I review Science Fiction and Fantasy - plus all the cross-genre mashups you can think of - for a paper magazine.  Therefore I read a lot of fiction. 

Sometimes I read non-fiction, and I even review non-fiction in my fiction review column.

Why do you suppose that is? 

Because it's all connected. By dots.  Tiny ones. 

So today I'm going to point readers of SFR who love the HEA, and especially alien romance and Steampunk  to a non-fiction book.

Ancient Egypt 39,000 BCE by Edward F. Malkowski

Here it is on Amazon. 

Ancient Egypt 39,000 BCE: The History, Technology, and Philosophy of Civilization X


I got it as a review copy from the publisher via twitter, but I've already mentioned it in my paper review column where the following discussion wouldn't fit. 

Here's the thesis Malkowski posits:

The Pre-dynastic period of Ancient Egypt is currently dated at about 5500 BCE. Malkowski explains how that number has been arrived at and why it could be in error because of the method. 

Malkowski marshals hard evidence (actual granit from the pyramids or found around the pyramids) to postulate a Civilization X that existed long, long before 5500 BCE that had the technology to work stone as well as we do, or better. 

He brings in evidence from other hobbyists obsessively investigating the questions mainline science avoids regarding the pyramids, speculates on the political and emotional reasons for that avoidance, and cites some very credible work by others that builds a good case that there's something wrong with the way we sketch pre-5500 BCE in the North Africa region. 

Then he grabs some astronomy and paleontology evidence about the mass die-offs of pre-history and at the end of the most recent Ice Age, speculating the reason for some of those die-offs might be a shower of cosmic rays (high energy neutrons maybe) that just killed off living things. 

Using an estimate for a cosmic ray shower, he figures Civilization X peaked before that shower caused the mass die off and heated the Earth's atmosphere causing the end of the most recent Ice Age. 

Recent research has shown our original carbon dating calculations have been off because of such cosmic ray showers altering the carbon isotope balances. With that corrected, different numbers are being worked out.  

He concludes that a Civilization X that was as advanced as we are would be as fragile as we are, as "soft" or disposable as we are.  If we died off, there would be nothing left but Mount Rushmore to testify that we ever existed.  Nothing, that is, except perhaps some of the philosophical ideas, maybe scientific concepts, the few survivors might pass on as religious myths. 

That is what he postulates caused Civilization X to disappear leaving only the pyramids of Ancient Egypt as a clue they ever existed. 

He paints a picture very much like that used by SF writers describing a "lost colony from Earth" that has forgotten they were lost and think themselves native to their new world. He does not hint that humans might have come from another world. 

His thesis is that there was a higly developed civilization (Atlantis? He doesn't think so.) that built the pyramids for a very logical, practical purpose.  One of the hobbyist researchers he cites has discovered what the pyramids actually were for.  And it wasn't tombs.

An engineer did some scale modeling work and discovered that the lower chambers of the Great Pyramid actually form a huge-scale PUMP that can pump water without electricity (that's for real; not fantasy). 

Speculating from that, Malkowski notes the way the very top of the pyramid is constructed to hold long shafts of granit would cause the whole pyramid to make a sound and low level ion pulse when water was running through it (the Nile used to be closer so water could be run through the pyramids). 

Modern research is revealing that seeds germinate better and plants grow better with the right kinds of ionization. 

The region around the pyramids used to be fertile farmland. 

Malkowski concludes the pyramids were built to create the conditions for abundant crops, a practical use that would justify the ridiculous expense of the project. 

His focus is so tight on justifying the explanation he's come up with that he walks right by what seems to me (the SF writer) to be the most obvious explanation. 

------my alternate explanation--------
If the pyramids were built to pump water, electricity could be generated by that powerful moving water stream (erosion traces inside the chambers show the water moved HARD AND FAST in there).

If there were a really highly developed Civilization, they wouldn't build the pyramids to fertilize crops - there are easier ways to do that if you have the technology.

But the immense expense of building pyramids would be justified by -- LAS VEGAS!!!  Or the Victorian equivalent.  How about Macao?  Every geographical area and every era has one -- except Ancient Egypt.  

Malkowski notes that some of the pyramid facing stones are left rough, while others are polished highly. 

My explanation -- the sides of the pyramids were BILL BOARDS. The rough and smooth stones made pictures or words.  If the civilization was advanced enough to use electricity, they probably had lit billboards on the sides of the pyramids, and that material has disintegrated 10's of thousands of years ago, so maybe they had electronic-paper. Or maybe they were bright triangles that lit up the whole vista like "The Strip?" 

By my theory, the buildings at the foot of the pyramids were not temples, but gambling palaces. Steampunk writers think about the wastrel heir to a fortune made selling advertising on the sides of the Great Pyramid.  They guy is gambling it away, meets the "right" woman and changes his ways to live happily ever after until the cosmic-ray-doom is predicted.  Then he invents a way for his family to survive - perhaps under a pyramid? 

The whole pyramid alley was a huge entertainment complex and market that functioned at a profit via international tourism (which they had, according to other evidence).  The wide paved spaces are for circus acts and such "mid-way" pitches.  But it could have doubled as a kind of bomb-shelter if you shut off the water flow. 

Malkowksi walks right by the most obvious (to me, the SF writer) explanation for who built the pyramids. 

We don't need to posit an ancient Civilization X.  Concurrently (???not sure about that???) with the ancient pre-dynastic Egyptians, we had the Indus Valley and the southern tip of India running very advanced civilizations that traded everywhere and built in stone using hydrolic engineering.

If the Ancient Egyptians wanted pyramids, they could outsource the construction contracts to experienced building contractors from southern India.  They didn't need the technology themselves if they could pay for it, and they could finance the job because gambling has been profitable for the House for a lot longer than Las Vegas has risen from the sands. 

So by Occam's Razor (favoring the simplest explanation) we don't need to postulate a pre-5500 BCE Civlization X to explain the high tech of the pyramid builders. They bought the tech, financed it, ran gambling resorts, and paid their debts that way - or maybe didn't pay and got conquered for renegging on their debt. After all, if they didn't own the tech, they'd be pushovers in any war against those who did own it. 

------end of my alternative explanation------

Back to Malkowski's Ancient Egypt 39,000 BCE.

He postulates that the survivors of Civilization X found the pyramids, sealed, and assumed they were tombs because they'd forgotten almost everything.  Then those survivors began using the area for burials. 

Over that period, the climate of North Africa had changed.  There was much more rainfall in the earlier time.  Using that (factual) information, Malkowski had a geologist re-date the Sphinx (the method is described, and it's good enough for me) using erosion rates.  This puts the Sphinx construction way before 5500 BCE.

There's a lot in this book, everything from mythology explained by astronomy to stone-cutting methods using a huge circular saw.  Malkowski consults expert machinists and stone cutters today and explains some deep slots cut into the region surrounding the pyramids as places where these huge circular saws were mounted, and scars on some of the stones as mistakes the saw operators made.  It all makes good sense, but raises questions an archeologist would not publish without answering rigorously. 

I can't say that you absolutely must own this book even if you're writing SFR or doing active worldbuilding.  But you probably won't find it in a library and I'll probably refer to it in the future.  It's full of provocative ideas.   

The book ostensibly has nothing to do with the main Love Conquers All theme of Romance that I talk about so much.  But oddly, it does. 

It paints a picture of Civilization X survivors valiantly attempting to preserve and pass on the essence of their humanity, their treasured philosophy and science, their tools for survival.  They love their children (which ultimately is you and me) and want to give them the best odds of surviving the periodic catastrophies that have destroyed earth time and again. 

Romance weeps from between every word in this book, if you know how to see it. It's about a passion for eternity, which is the reason why Love Conquers All. 

I highly recommend Ancient Egypt 39,000 BCE to all Steampunk writers.

It is not a scholarly work, and the author goes out of his way to emphasize that several times.  His idea of history and pre-history research is that the process is mostly the use of imagination to fill in the gaps between facts.

EXAMPLE: he mentions how many of the large animals in the mass die-off at the end of the ice age are now found as broken bones.  Then says they were killed off by cosmic ray shower -- which I can't imagine breaking bones. 

So when a fact seems interesting, he mentions it.  But if it's inconveniently not fitting his theory, he then discards it or ignores it.  That's not how you work this sort of puzzle, at least not if you're the main scientist in an SF novel about the exploration of a newly discovered or colonized world.

At one point he mentions that the X-Files TV Series was a favorite of his, and that could be why I find his style comfortable and familiar enough to enjoy reading right over the things I disagree with.  If you don't like this book, find one by someone who likes the same TV shows you do.

Malkowski hardly ever uses the word archeology to describe what he's talking about.  He calls himself a "historian" -- but his thinking process is more like that of the archeologists I've learned from.

This method of establishing hard facts then applying a leap of imagination is primary to the field of archeology, and basically forbidden in the field of history.

However, Malkowski does not pursue questions in the order or with the rigorousness I am accustomed to seeing among archeologists.  His main evidence supporting his thesis is the awestruck feeling he, himself, gets when viewing the pyramids or works of Ancient Egypt.  From that sensation of awe, he concludes that those ancient craftsman could not have accomplished this construction.  His evidence for that is his own emotional reaction.  Not scholarly. 

Checking out the amazon links, I found there's an entire social network, perhaps a culture, of hobbyist researchers pursuing such shadowy subjects.  That's a "market" and a resource a writer can draw upon for characters and conflict. 

Now here's how writers can learn from reading this kind of non-scholarly non-fiction.

Read this book listening to Malkowski's "voice."  Follow his thinking patterns.  FEEL his emotional committment to his thesis, and feel his excitement at finding factual evidence that supports his thesis. 

For a scholar, that's a backwards approach. Ordinarily, you look at the facts, then concoct a thesis, then test it experimentally. 

But if you want to create a character who is like Star Trek's Captain Kirk, an adventurer but one dedicated to the distant past, Malkowski's "voice" will give you a valid model for that character.

So this book can be helpful even if you are averse to Ancient Egypt as a subject -- maybe especially if you are averse to the topic.  You might "hear" that voice more clearly if not distracted by the hypnotic lure of the topic. 

But, myself, I've been fascinated by Ancient Egypt since High School.  I had an English teacher who introduced me to the Ancient writers, the Greeks, Romans, and so on -- and demonstrated the connections to Ancient Egypt.

He had a diagram on the classroom wall called a Histomap.  It's a verticle strip of velum with a colored strips showing the expansion and contraction of pre-historic cultures over millenia. 

This device disappeared for decades but Rand McNally has it out again.  Here's a picture on Amazon.  It's a graphic of a timeline chart. 

Rand McNally Histomap of World History (Cosmopolitan Map)

I became fascinated how one civilization co-existed with, fought, then expanded over another, then died out as another civilization swelled.

So I've always appreciated how Ancient Egypt was a foundation (and competitor) of much of what we have today. 

My mother was enamored of biographies and especially travel books, and she introduced me to Thor Hyerdah.  Astonishingly I actually remembered how to spell his last name and found this on Amazon.

Thor Heyerdahl

If you haven't read Thor Heyerdahl AND Alvin Toffler, and connected those dots, the Ancient World to the Modern World, oh, please do so!  These are the hammers and chisles of worldbuilders while Malkowski is the voice of the passionate explorer! 

If you know other such sources, please drop them as notes on this blog.

After reading Malkowski's Ancient Egypt book, I googled around a little looking for a book I vividly remember but can't find in my own library right now.  And I couldn't find it.  It was about a lost civilization that modern archeologists don't actually believe existed off the southern tip of India that mastered hydraulic engineering to build massive stoneworks. 

Google on Ancient India and Hydraulic Engineering and you'll find lots of material. 

As noted in my alternate explanation above, I don't recall the dates of that ancient civilization in India but all we have left of it are some huge stone structures as "impossible" to understand as the pyramids of Ancient Egypt.

I like the Civilization X explanation for fictional use.  It would make a nifty alternate-universe or Steampunk premise. Steampunk writers need to absorb Malkowski's book, and maybe root around in that culture of hobbyist researchers.  The Steampunk spirit lives in that corner of the universe. 

I've used Stonehenge in much the same way that Malkowski uses the pyramids in my novels, Molt Brother and City of a Million Legends (in paperback and e-book on Amazon. Stonehenge and similar structures interest me at least as much as the pyramids do, which is saying a lot. 

While I was reading Ann Aguirre's KILLBOX (the Sirantha Jax series; highly recommended SFR!) I picked Ancient Egypt out of my bookshelf to read again because Aguirre uses the pyramids as source material for her intersellar drive. 

So you see, all the dots are connected. Malkowski was writing SFR but it was mistaken for non-fiction. 

Now you want a real challenge?  This year marked the 50th anniversary of THE FLINTSTONES on TV.  And that sparked an extremely controversial article  with a lot of comments disapproving of the article's thesis.  See if you can find a trail of dots between Ancient Egypt, pyramids, Love Conquers All as a Romance theme, and The Flintstones. 

http://www.thestar.com/entertainment/article/867804--kelly-why-the-flintstones-is-evil 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 14, 2010

Alien Sexuality Part One - The Root Of All Conflict

You may want to review my September 21, 2010 post, "Do Your Lovers Live The HEA?"

http://aliendjinnromances.blogspot.com/2010/09/do-your-lovers-live-hea.html

One would think that "Happily Ever After" isn't a locus for stories. Living "happily" isn't exciting. The "story" happens where a conflict erupts and is subsequently resolved at some cost, some price, a trade-off. All conflict resolution is painful by nature, and "happy" can't co-exist with "painful."

That's true in Romance genre, I suspect. There can be dramatic Events during the "Happily Ever After" part of a couple's life, Events which then become backstory for the children of that couple who go on to live their own "story" and resolve conflicts based on what they learned by watching their parents "live happily ever after."

But in Science Fiction, and especially Science Fiction Romance, SFR or Paranormal Romance, PNR, you can depict a "happy" and "peaceful" "ever-after" portion of a Relationship that nevertheless is fraught with conflicts and their resolutions that generate "story-galore."

How can this be done? It's done with Alien Sexuality.

We, the readers, already know most all there is to know about human sexuality, so a "happily ever after" stretch of a lifetime isn't filled with surprises, shock, dismay, challenges, and above all CHANGE.

But add Alien Sexuality and the "happily" part of "ever after" can be peppered with "learning experiences" that can change, redirect, and mature a Relationship via conflict and resolution -- without ruining the "happily" at all.

A writer can explore Alien Sexuality in a Human/Non-human Relationship in such a way as to illuminate aspects of human sexuality that most readers could never think of on their own. You can surprise, dismay, amuse, and teach readers with stories they'll talk about for years.

Some of the first Science Fiction stories I read hinted at such situations, but didn't address them directly. I saw so many stories that needed telling that I was determined to write them myself and get them into print. I am delighted to say that I succeeded, but that's because I had great teachers.

One of my writing projects exploring some of these threads is the Sime~Gen Universe, which is currently being reprinted on paper and as all formats of e-book by the Borgo imprint of Wildside Press.  That's "in progress" and so far only House of Zeor has appeared and only as a paper reprint.  As they appear, you'll find them listed here and then you can find them at fictionwise.com and other online bookstores. 

Jacqueline Lichtenberg on Amazon


Long before I started writing Science Fiction professionally, long before I wrote the Bantam paperback Star Trek Lives! where I talk about Spock Shock and Vulcan sexuality, I read up on how the writers I admired the most "came up with those crazy ideas."

I was a serious fan of "crazy ideas" and walked my world wrapped in a Sense of Wonder that I wanted to share with everyone (even those not interested).

I found out, by comments from other writers, reviewers and fans, that Poul Anderson set the standard for creating "aliens" that other writers then strove to emulate. Anderson inspired an entire swath of the SF genre peopled with characters who lived in fascinating conflicts which could not ethically or morally be resolved by application of the principles that apply to humans.

What's the reason human ethics and morals can not be applied by these aliens to resolve their own conflicts? Surely, humanity in all its various cultures has produced enough systems of ethics and morals that a solution to any problem can be found within one or another human cultural structure?

But no. Human solutions only work for humans. How can that be?

Sexuality. Alien sexuality, that is. Purely and truly alien sexuality.

Human sexuality is the same in all cultures throughout time, but we have developed myriads of ways of coping with the social dynamic it produces. One theory has it that all human culture is really just a mechanism for taming sexuality so that groups can live in cooperation. Even with only one biological necessity to tame, we've invented hundreds of ways of dealing with it.

But what if you changed the biology?

Gene Roddenberry learned the power of that fictional conundrum about Ethics, Morals, and Biology from the swath of the Science Fiction field which had been originated by Poul Anderson.

Roddenberry created Spock by combining two characters, the female first officer "Number One" who had no emotions, and the non-human Science Officer Mr. Spock who was emotional enough but looked at the universe from a non-human perspective.

You can see Spock's emotional character in the pilot The Cage. In all other episodes, he's a different character.

Roddenberry knew that the non-human perspective was the key signature of science fiction, and stubbornly refused to delete the Spock character when the networks objected that it wasn't commercial enough.

The network executives also nixed Number One - in the 1960's, one simply could not have a woman giving orders to men in a combat situation. So you couldn't have a female First Officer, or Captain (they decreed).

So Roddenberry pulled off his famous compromise and combined the two characters. At the time he sold the show, I don't think anyone in charge had the least idea how "alien sexuality" would captivate a generation of people, mostly female, formerly uninterested in science fiction or the "action" genre in general.

The Spock character evolved as science fiction authors contributed scripts to the show (also an unheard-of practice). Most of the established science fiction authors who wrote for Star Trek were from Poul Anderson's school of alien sexuality.

Theodore Sturgeon, noted for his strange sexual aliens, came up with the Vulcan mating drive, pon farr, and with Sturgeon's script Amok Time, Star Trek's popularity exploded, much to the dismay of the network executives at the time.

Anderson's secret sexual weapon - SCIENCE.

Yep. Poul Anderson studied how the various creatures on this Earth "did it" -- and projected what that species would have been like if it had developed intelligence and become the dominant species on Earth.

How would that change Earth and Earth's history (and pre-history)?

When Anderson had a grasp of how that species would create a civilization, then he'd create another world "out there" somewhere among the stars, as Gene Roddenberry created Vulcan. Gene Roddenberry postulated the half-breed alien, a staple of science fiction for generations before the 1960's, because that creates a character with a ripe internal and external conflict and an ambiguous point of view.

As I read novels, I would research references and learn pre-history and history. I became golly-gee-whiz-goshwow excited by variations on the established themes in science fiction novels and stories. At that time, these ideas had not been touched by writers in other fields, while science fiction's treatment of them was superficial at best. I just saw so many new stories that needed telling, and had to tell some of them.

Of course, to write about them in a way that would interest people who were not interested, you needed a grounding in classical human literature akin to the grounding the target readership had. Turns out, SF readers are very literate. More than very, actually. Roddenberry capitalized on that, too, by incorporating many Shakespearean elements in Star Trek's scripts.

Knowing that popular science fiction writers were experts in history, science, religion and literature, I set about acquiring both a grounding in classical literature and a scientific education (my degree is in Chemistry with minors in Physics and Math, but I'm self-educated in literature, though I've taken courses in archeology, linguistics, mythology, etc.).

I designed my education that way because all the best science fiction writers I knew were Chemists, and they talked about the classics but made their living in science. I so wanted to emulate that seamless blend of science, history, literature, and the wildest imagination in my own novels.

And apparently I have, at least according to the response of one fan who turned up on twitter and set me off thinking about exactly "how" a writer creates the sexuality of their aliens.

Here's part of an exchange between us on twitter. He's @booksbelow and I'm @jlichtenberg. The first name that appears is the originator of the comment, and the second name is the person who is being answered.

----------------

booksbelow: @JLichtenberg A few books/stories from youth I spent years looking for-yours were one. Another was Simulacron 3, breakthrough concept stuff.

jlichtenberg: @booksbelow It's that "breakthrough concept" stuff like Simulacron3 that I'm not seeing a lot of these days

booksbelow: @JLichtenberg I find myself rereading SF from the 60's and 70's a lot. SF writing has improved a lot, but lost some of sense of wonder.

jlichtenberg: @booksbelow Maybe it's not the writers or book that lost Sense Of Wonder, but the audience? Broader audience, lower common denominator?

booksbelow: @JLichtenberg I don't think can blame audience, there's always audience for innovative well written fiction. I Think New Wave derailed sf.

jlichtenberg: @booksbelow I agree "New Wave" swept the SF field into a new track -- see this month's LOCUS. Seems #STEAMPUNK is sweeping field aside again
-----------------

The September issue of Locus Magazine (the newspaper of the science fiction field) http://www.locusmag.com/Magazine/2010/Issue09_Toc.html features Steampunk and its influence on the SF field ever since the 1980's.

According to the various articles and interviews in this Locus Magazine feature, Steampunk has morphed and changed, even the definitions of the words have changed.

Cyberpunk was the first coinage of an SF genre using the meme "punk" and in that usage, it meant a person who was far out of the mainstream of the culture. A punk, a dropout, a recalcitrant objector to the norms of adult culture.

Today, the meme punk seems to have morphed into a usage that is more akin to "mashup" -- or a combination of one thing with another, a hybridization. And you see "punk" added to almost any other word to indicate some kind of alternative. Steampunk is usually in an alternate-universe-historical setting, most usually Elizabethan steam-powered technology and the culture based on that. But now it's morphing into other historical periods and locations.

Punk. A crossbreed. Like Spock.

As Gene Roddenberry said many times, the dramatic purpose of Spock as a character was to provide that external point of view on humanity's foibles that only an "alien" can provide. A "punk" is an external viewer.

There are young writers on twitter who proudly proclaim that they write Steampunk -- and emphasize that to them the term implies a romance element in the plot, a strong romance!

So Steampunk is becoming the home of a kind of SF-Fantasy-Romance mashup or hybrid-genre.

Usually, Steampunk doesn't involve aliens from outer space or galactic wars (watch how fast that will change), but it does involve the individual's mastery of the technology of the time to the extent of being able to invent things, jury-rig and prototype new ways to do things with "steam powered" technology that will solve the plot problem and often leap-frog over development and achieve what only our modern technology can achieve.

In other words, it's Robert A. Heinlein's typical hero building a space ship in his garage alone or maybe with a couple of friends to help.

Steampunk explores variations on society and history that allow the writer to create characters who understand the technology of their day, and their understanding is not beyond the comprehension of the reader.

Steampunk seems to be evolving into a literature of individualism, and that may actually give rise to a "conceptual breakthrough" such as @booksbelow was talking about.

In the 1970's, right after and during Star Trek's blasting onto the scene with Alien Sexuality (explored mostly in fanzines, not on TV) we had the conceptual revolution that said that women are not perpetual children in adult bodies. That revolution gave rise to the kick-ass heroine and the female Starship Captain.

Today, I often hear TV news anchors make offhand references to "Beam Me Up, Scotty" -- as if Star Trek had invented the matter transmitter that was so familiar to all science fiction readers who watched the original Star Trek. "Steampunk" often rewrites history freehand just like that. The authors may know our mainstream history, but I often wonder if the readers do.

Poul Anderson subscribed to the widespread notion that human civilization is primarily shaped, outlined or bounded by human sexuality, and propagated that notion among science fiction writers.

Today many never question whether all human psychology and thus culture is rooted in our sexual requirements.

In the 1970's, other feminist writers such as Joanna Russ, explored how women would run a world or get along in a world without men (or where men were no more self-aware or intelligent than animals). Roddenberry tried that in other series pilots, but it didn't fly.

History, anthropology, sociology and all of Literature reflect how we have analyzed ourselves through the lens of human sexuality.

If every element of a society or civilization is rooted in sexual dynamics (or at the very least reproductive drives), then if you make even the tiniest change in that basic dynamic drive, you change everything, even ethics and morals -- especially morals.

Since we "must" reproduce, anything that tends to prevent, limit or redirect that drive is a source of dramatic conflict that can be exploited by a writer to tell a story.

Apparently (to date as far as I know) all sexual reproduction on Earth seems to follow the same pattern. Make a change in that pattern - and don't just take an animal from Earth and create a dominant species out of it, but create a totally new kind of animal, and you may create the next "Spock" character -- the icon or archetype that will ignite the creative thinking of a new generation.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com (for current novel availability)
http://www.simegen.com/jl/ (for complete biography & bibliography)
http://slantedconcept.com (for screenwriting projects)