Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Tuesday, June 23, 2015

A Very Cool Development: Kraith in New York Magazine

A Very Cool Development:
Kraith in New York Magazine
by
Jacqueline Lichtenberg

 Kraith Collected was mentioned in New York Magazine in March 2015.

This below is from:
http://abrahamriesman.com/post/113178799303/i-have-a-two-page-spread-in-this-weeks-nymag/embed

http://abrahamriesman.com/post/113178799303/i-have-a-two-page-spread-in-this-weeks-nymag


Kraith is the alternate universe I created for my Star Trek fan fiction.  Each of the main Kraith stories that I wrote illustrates one or another writing lesson -- many of which I try to pass on in this blog series.

Kraith is about Spock -- and it has been said that Vulcan itself is the hero of the story. 

A while back, Professor Anne Jamison asked me for an essay for her compendium, FIC: WHY FAN FICTION IS TAKING OVER THE WORLD, and I sent her a long essay which she had to condense (did a great job of that).  Now she's teaching a course on Fan Fiction using that book and New York Magazine did an article about FIC. 


Kraith, which I mentioned and explained in my article in FIC, is used in Prof. Jamison's syllabus for the Princeton University course Prof. Jamison is teaching.  I explained some of the connection between Sime~Gen and Kraith, the sources of inspiration and what was added to create something new.


You can find the syllabus here.
www.fanfiction.princeton.edu People can also log on as guests at www.blackboard.princeton.edu and search for "fanfiction" to access the complete syllabus and follow along with the course

Or you can read Kraith for free here:
http://www.simegen.com/fandom/startrek/kraith/

Like Star Trek, the Sime~Gen universe has spawned more words of fan fiction than ever were professionally published.

The Sime~Gen publisher is releasing a compendium of Sime~Gen fiction soon, but you can read other stories for free online:
http://www.simegen.com/sgfandom/rimonslibrary/

Keep in mind that, although you will find it said all over the internet, I did not 'come out of' Star Trek fan fiction -- I was selling professionally way before I placed my first non-fiction article with a Star Trek fanzine which was before I started writing Kraith stories as homework for a writing course.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, May 05, 2015

Reviews 14 by Jacqueline Lichtenberg - Delayed Gratification

Reviews 14
by
Jacqueline Lichtenberg
Delayed Gratification  




These novels discussed below illustrate the integrating of 4 of the writing craft skills we have been discussing: Theme-Plot-Character-Worldbuilding.  It's about delaying gratification, which is an ingredient in building suspense. 



This combination of 4-skills is about mastering that singular skill usually called "Show Don't Tell." 

The writer, as an artist, observes "life" (the Universe and Everything) and apprehends an abstract idea from it all. 


http://media-cache-ak0.pinimg.com/736x/98/6a/39/986a39beb5d55fef3265bb0d34dab740.jpg

This "Dance in the Rain" attitude is exemplified by Captain Kirk of Star Trek : The Original Series (ST:ToS)

You saw it, also, in Buffy The Vampire Slayer TV Series.  The thing people loved the most about that series was the smart-ass quips snapped out during action scenes.  The action (fighting, dusting Vampires) usually exemplified the subject of the quip -- it was Art In Motion.

And people loved that pithy take on Life.

Both characters, Kirk and Buffy, were Icons of an Attitude toward danger, toward uncertainty, toward overcoming obstacles.

Icons are arrays of Ideas, artistic compositions compiled from many components.  Icons are complicated, but look simple.  They are the height of the Art of "Show Don't Tell."

In this Tuesday blog series on writing craft, we are looking for how to create an Icon -- a "Show Don't Tell" -- for why the Happily Ever After Ending is actually realistic, is real, and is a perfectly rational goal.

More than half the potential readership (or viewership) does not accept the HEA as plausible.  That generates two questions:

A) Why do we accept the HEA as obvious and reasonable?
B) Why do so many people not know what we know?

"Why," "happy," "reasonable," "know,"  are all abstractions.  To dramatize that kind of abstraction is to "Show Don't Tell."

The method writers usually use to concertize such abstractions is Poetic Justice.

Poetic Justice is very familiar to most readers, but it takes a long and often intricate plot to get from injustice to justice and make the two harmonize poetically.

The key factor in an HEA is that it is an ENDING.  (maybe not THE ending, but AN ending).

In other words, some thread or "because line" of the plot has to come around to a point where there are no further consequences of the initial action to be narrated.  One plot-thread ENDS. 

That ending has to provide many emotional peaks all with one image, one line of dialogue, one culminating Aha! moment. 

Another defining property of the HEA is that abstract concept "After."  The writer's job is to find the artistic Icon to explain "after what?" 

What does Happiness come AFTER??  What has to be BEFORE in order for Happiness to be a consequence?  Do they have to have an obvious cause-effect relationship?  Or do things just happen?  Or does happiness have to be earned by being "good?" 

Nebulous philosophical maunderings of this kind are the prime ingredients in Theme -- just as flour is the prime ingredient in bread. 

Here's one possible theme to distill from abstraction:



http://media-cache-ec0.pinimg.com/736x/7e/74/63/7e7463f87d15f48e7e3f5ad014b2f4f6.jpg

"Delay Gratification" and you qualify for success.

If your definition of "success" is living the HEA, then this principle means you probably can't get to it today - maybe not tomorrow, either.  Arriving at an HEA will take years and lots of apparently fruitless effort.

Today's modern culture has often been accused of encouraging instant gratification, rather than delayed gratification.




http://media-cache-ak0.pinimg.com/736x/e4/6f/57/e46f573c86fb1623e50fb6c8ccf8ff86.jpg

Very little of our current school curriculum prepares students to pay off a student loan by living cheaply for 10 years after graduation while making a solid upscale income.  When they reach the goal of a degree, and get a good job (which hasn't been forthcoming instantly for 9 years or so now), they expect a new, top of the line car, the best mobile phone, the most expensive mobile services, brand name wardrobe items, and a lot of vacation time.

Delayed Gratification is not trained into elementary school students by strict discipline.  Likewise, our youngest students are not led into developing personal self-discipline so they don't need a teacher or parent to discipline them.  They are encouraged to act on their feelings, not think everything through and wait for the desire to ebb before evaluating whether to take the action -- or not.




http://media-cache-ec0.pinimg.com/736x/0f/22/5f/0f225fd14a56637a94570b65e823bbe1.jpg

Parents who haven't been raised to self-discipline can't pass on the training because they have no idea what that training entails (and many child-raising advice books and TV shows admonish parents not to do the things that instill self-discipline.)

Teens and twenty-somethings raised this way are your primary readership.

A few among them have managed to acquire self-discipline and routinely practice delayed gratification.

Among those few, I think you will find the greatest percentage of those who understand what the HEA is and what it costs. 

It costs giving up what you want now for what you want most.

If you want most an HEA for your own real life, what are you willing to give up for it? 

"What" is not an abstract.  If you can name and describe a concrete something for that "what" -- you are halfway to creating an Icon for a novel.

The icon for the novel is one component in the Set Piece.

See screenwriting books like SAVE THE CAT! -- the set piece is a scene in a film. 

The set pieces are the ones you find in movie trailers.  See all the set-pieces of a film, and it's hardly worth the admission price to see the whole film.  The set-pieces tell the story, chronicle the plot, and exemplify the characters, all in images.

A novel has to have set-pieces, too, because one of them is the cover image of the book.

"Delayed Gratification" is a combination of two abstract concepts.  Your job as a writer is to find a way to Show Don't Tell delayed-gratification, it's cost and its reward.

The reward usually involves poetic justice -- things coming full circle, and things ending as they "should."  A sense of rightness that increases the reader's sense of security in a world they understand. 

So here are some novels that actually do all of this.

First we have a series I've been pointing you to for a while.  The final book has been published and amply fulfills the promise of the series -- delivering poetic justice with an HEA.

This series is aimed at adults, but many mid-teens would be thrilled with it.

Here are the Rising Flame series books (all one story so read in order)





These books pretty much stand alone, but you might want to read the whole Flame saga to get the point I'm making here.

The Hero lives a very long, extended life, and dedicates all his efforts to the Cause which he understands is the key to humanity surviving among the species of a galactic civilization. 

His failures and long periods of making no apparent progress, his hammering away at the Cause, are all at the expense of parting from his Soul Mate. 

How and why he attains his personal HEA, what it costs him, who helps (and how painful that help is) all using the Icon of "The Flame" and showing via an eventful plot full of risky decisions, exemplifies a theme that shows the connection between the HEA, Doing The Right Thing, Self-Discipline, and that Icon I put at the top of this review -- "Every time I thought I was being rejected from something good, I was actually being re-directed to something better."

Good and Better are all about perspective and point-of-view. 

These novels are not so much genre "Romance" or even just "Science Fiction" as they are Literature.  These are novels about life. 

I highly recommend all of Sylvia Louise Engdahl's novels -- her YA novels are good for your children, and they will grow up to enjoy her adult novels.

The same is true of Katherine Kerr whose writing career spans many genres -- and many re-formulations of genres.

She's got the knack for Adult Fantasy with grit, action, and female-hero-driven plots.

I have been partial to Kerr's Nola O'Grady Series for a while, and the 2014 entry,  #4 in that series, is strong, a fast and enjoyable read.



Nola O'Grady gallivants across parallel universes in the company of her partner, the Israeli Agent Ari Nathan.  They are in hot pursuit of two criminals (while other things chase them).  Meanwhile the connections between the parallel universes are disintegrating, and a lot of things are going on that apparently nobody really understands.

I'm sure there will be more of these stories, but this one is a good study in the immense payoff karma brings to those who do not grab at instant gratification. 

Lastly, here are two audiobooks from Allan Cole (whom I've discussed before), that you can also get in Kindle.



It's very different in content and style from Cole's Fantasy works, but illustrates the consistency an author's skill brings across genres. 


And here is Allan Cole's MacGregor In: Dying Good -- a contemporary exploration of human trafficking, again "the same but different" from everything else he's done.  MacGregor brings down an international human trafficking ring preying on children.  It's not "Romance Genre" per se, but it is driven by love in transcendent ways.



Cole's characters (young, medium, and old) get themselves into very tight spots, face probable death, do "the right thing" (amidst some maybe no-so-right, and some out-right-bad things), and pull off a highly improbable stunt with the orchestrated aplomb of Master Operatives.  You can clearly see the Hand of God moving the characters -- but the characters can't see it. 

Taken together, these books form a set that illustrates many of the points brought forth in the Theme-Plot-Character-Worldbuilding series.

Part 1:
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding.html

Part 2:
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding_14.html

Part 3:
http://aliendjinnromances.blogspot.com/2015/04/theme-plot-character-worldbuilding_21.html

Part 3 is an index to relevant Review Columns I wrote for the magazine I used to work for.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, February 24, 2015

Depiction Part 8 - Which Comes First, Friendship, Support or Trust? by Jacqueline Lichtenberg

Depiction Part 8
Which Comes First, Friendship, Support or Trust?
by
Jacqueline Lichtenberg

The previous parts of the Depiction Series are:

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-1-depicting-power-in.html

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-3-internal-conflict-by.html

http://aliendjinnromances.blogspot.com/2014/12/depiction-part-4-depicting-power-in.html

http://aliendjinnromances.blogspot.com/2015/01/depiction-part-5-depicting-dynastic.html

http://aliendjinnromances.blogspot.com/2015/02/depiction-part-6-depicting-money-and.html

http://aliendjinnromances.blogspot.com/2015/02/depiction-part-7-using-media-to-advance.html

Are these three emotional plot-drivers related? 

That's the key question to ponder, and the answer you choose (which can be different for each novel you write) will form the core of the theme of that novel.  You are "depicting" an intangible, a philosophical position about the nature of human emotion, and human (and/or non-human) bonding.

In Romance genre, friendship isn't necessary for a sexual relationship which can blaze so bright that trust and support are obscured. 

But in novels (even those published as Romance genre, or one of the hybrid genres), which take a more balanced point of view, friendship, trust, and support are a continuum which can lead to a sexual relationship, but don't have to.

This continuum was popularized first by STAR TREK fanfic (yes, I'm guilty of that kind of writing, too -- http://simegen.com/fandom/startrek/  ) but you see it all over a wide spectrum of genres today. 

Catherine Asaro's Skolian Empire is a case in point, where galactic events are driven by family Relationships.  And it, too, has generated fanfic
http://simegen.com/fandom/skolianempire/index.html

Trust is the least difficult of the spectrum of Relationships to achieve.  One doesn't have to like someone to trust them.  One needs only a firm and dependable understanding of a person's motivations to trust them to perform as expected, even if that means committing crimes.

Thus one does not even have to respect someone to trust they will misbehave. 

Worse, if one dislikes a person, one may support their misbehavior in order to hasten punishment.  Perhaps a devious character might support misbehavior in order to achieve a goal -- being absolutely certain the misbehavior will occur with the correct stimulus.

So trust is easy to achieve, and does not imply that the trusted is righteous.

Likewise, support isn't always to the advantage of the supported.  Support can be a potent weapon against the supported. 

Friendship is a bond of a different sort.  Very often, one befriends a character for reasons that are unclear to the befriender. 

Sometimes, help and/or support may be offered just because there seems to be a need, and the world would be better off if that need were fulfilled.

The one who is helped may respond by offering friendship, which may be accepted.

The general rule is when something is done three times in a row, it becomes a fixed behavior.  So friendship reinforced between characters three times will be taken by readers to mean the friendship is very real, and very meaningful, if not unbreakable.

Friendship does not always lead to sexuality.  Romance Genre, with all its variations such as Vampire Romance, Paranormal Romance, Science Fiction Romance such as I write is particularly suited to exploring the varieties of friendship that do (or do not) lead to a sexual relationship.

There is a theory of psychology that says all such friendships are driving the pair toward some sort of sexual expression -- that sexuality is what drives humans and all human relationships.

And there are other theories that say this is not exactly true.

Long before Star Trek, science fiction explored the way a telepath might form Relationships with other telepaths and with non-telepaths.  Adding that dimension to a Relationship, and to sexuality, opens whole new vistas for fiction in general.

The most recent exploration of that which I've discovered is by Alex Hughes in her Mindspace Investigations series.
http://amazon.com/Clean-Mindspace-Investigations-Alex-Hughes-ebook/dp/B007P7HP1I/

There are now four novels in this Telepath/non-Telepath Love Story.  I call it a Love Story rather than a genuine Romance because there's so much going on that isn't romance or relationship -- but none of that would ever have happened had it not been for the Romance underlying all the events. 

Friendship does lead to Love, but love doesn't always lead to sex.  Still, in Mindspace Investigations, we have a telepath consultant for the police and a career police officer who both wreck their careers upon encounter with Organized Crime (big bucks variety).  With this kind of telepathy, sex will produce a lifetime Bond, and neither of them is really ready for that (yet). 


I give the Mindspace Investigations series by Alex Hughes my highest recommendation, and urge you to read at least the first novel, CLEAN.


Hughes depicts a plausible future, with some very solid extrapolation, then adds a historical war between A.I. intelligence and humanity during which those with ESP Talents step forward and win the day for humanity.  A treaty with humanity was created to allow those with Ability to govern themselves and guard against A.I. re-emergence.  Like all bureaucracy, it eats the best people alive.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, November 04, 2014

Definition of SF - What is Science Fiction? Part 2 - Science Fiction Romance by Jacqueline Lichtenberg

Definition of SF - What is Science Fiction?
Part 2
Science Fiction Romance
by
Jacqueline Lichtenberg  

In 2008, I proposed a definition of Science Fiction we could use to further discuss how to  create and market Science Fiction Romance.

http://aliendjinnromances.blogspot.com/2008/03/what-is-science-fiction-really.html

The over-all subject of these Science Fiction Romance writing posts is to probe the dilemma pioneers of Science Fiction Romance face -- That while science fiction itself has gained an overt acceptance among the general public now even winning Oscars and Emmys, Romance per se has not followed, even though Romance prevails in film in the RomCom -- Romantic Comedy. 

So Science Fiction Romance burst into the Romance novel scene, and showed every sign of taking over the entire field.  The Fantasy and Paranormal branches thrived.  The first to hit impressive sales figures were the Vampire Romances (my favorite which is why I write them.)

Then all of a sudden you couldn't sell a Vampire Romance, and soon galactic adventures just weren't making the cut.

Science Fiction writers, at first curious enough to read some of the Romances,  dismissed Science Fiction Romance written by Romance writers no matter the sales volume.  The reasons they gave were anywhere from bad writing, bad characterization, bad plotting, and bad dialogue, all the way to the real center of the issue, bad science.

Now science fiction has always extrapolated and postulated about science.  The best science fiction -- and best selling -- always postulates that the latest, hottest, most solemnly endorsed scientific finding is simply not TRUE.

Today you'd apply that kind of postulate to modern science and launch a series of novels depicting a future Earth where it turns out that because of measures taken to avert "Global Warming" or CO2 caused climate change, Earth's civilization collapses and can't restart again, leaving the remnants of humanity to live in a world without any metal-working, and no power other than maybe wood-burning.

What if Global Warming is not TRUE?  That's what makes a science fiction postulate. 

The trick is to think the un-thinkable.  Assume it's true. And build a world from that premise.

Star Trek did this exact thing.  At the time (in the 1960's when close-orbit space travel and a jaunt to the moon were in reach), it was a tenet of any "real science" that it is "impossible" to go faster than light.

For decades, science fiction had been depicting galactic civilizations based on this or that kind of space drive -- updated every decade to a new "What if current science is wrong about this?" as science came to new conclusions.

This is the kind of thinking shunned by the brand new Science Fiction Romance writers.

In the beginning, they simply took the idea of a galactic civilization, sometimes with aliens, sometimes not so alien, and wrote a typical Romance of their time using characters like the readers in some way.

Because the readership did not know science, had developed a self-image based on a cultural maxim that said things like, "Women can't..."  the lead female characters in these early novels shared that self-image.  Otherwise readers wouldn't be able to identify with these characters, and thus wouldn't enjoy getting to an HEA.

You root for the home team.  You want to see yourself, someone like you, or someone you admire and aspire to emulate triumph in a decisive and permanent way. 

The plausibility of that decisive, permanent HEA rests entirely on the reader's ability to understand the mechanism that governs the fictional universe (the worldbuilding that illustrates the theme) and thus to understand how and why these characters actually solved the problem.  Solving a problem is answering a question. 

Both Science Fiction and Romance must "sell" the reader on the implausible premise (Love Conquers All) by selling the characters as a seamless outgrowth of their environment which they are capable of conquering and worthy of conquering "if only" they admit their Love and thus Conquer All permanently.

Thus the plausibility of the premise of the World you Build rests almost entirely in the accessibility of the characters who people your world. 

Science Fiction readers and writers rejected these hybrid Romance novels because of the scientific errors (yes, especially when repudiating a scientific principle, one must demonstrate a complete understanding of the principle you are repudiating).  And they rejected these novels because of the self-images held by the characters -- to be the hero of a science fiction novel, you had to have or to develop during the story a Self Image of being capable, powerful, and RIGHT -- more right than the opposition. 

Science Fiction readers also rejected these Romance novels partly because of the HEA which didn't seem plausible considering the weakness of the characters, and the characters' refusal to address that weakness.  Weak characters are ones who can not adjust their self-image to include getting the correct answer when all the other characters cling to the incorrect answer.

For more on the definition and creation of "Strong Characters" see:
http://aliendjinnromances.blogspot.com/2014/10/strong-characters-defined-part-3-tit.html

That Part 3 has links to previous posts on this topic.

Science is based on the systematic application of principles to generate Questions.

It is question-formulation which is at the core of all scientific endeavor.  Phrase a question incorrectly, and the answer doesn't matter.  You won't learn how to get something to work. 

So science fiction is driven by both Science and Characterization.  The character of a "scientist" must be the central, plot-driving character, and the writer must convince the reader that this character actually does science for a living.

That's difficult because most readers of science fiction did (at that time) do science professionally (for a living) -- and came to this reading material as a bus-man's holiday, a vacation from a profession where you do the same thing you do at work every day just because that's what you most enjoy, what relaxes you, what thrills you.

So most of the writers of early science fiction were indeed professional scientists.

And their writing showed it.  People steeped in good literature scoffed and departed quickly, then heaped public scorn on any Science Fiction Novel or story even if they had not read it.

That's partly why Romance has a bad rep in some circles, even though it out-sells most other genres.  The people who scoff can't find a character in a Romance with whom they can "Identify."  The people in a Romance aren't themselves in another guise.

Identifying with the main character is what most readers seek. 

If you can't identify, then you want to aspire to be that Towering Figure. If you don't aspire to be that Towering Figure, then you already expect to become akin to that main character and want to glimpse your future.

Again: "What if ....I were this character?"  "If Only ...I could be this Towering Figure."
"If this goes on ...I will become this character of face this fate."

Romance is actually, at its very core, very precisely identical to Science Fiction -- but the science it uses is Psychology or other soft-sciences. 

Romance is the bus-man's holiday of the professional mother, family manager, office manager, mediator, problem-solver involved in other people's lives.

Science is about involving yourself intimately with physics, math, chemistry, astrophysics, space-time-quantum mechanics, and the respective engineering issues associated with manipulating the structure of the physical universe.

It's the same kind of involvement and the same kind of HEA -- SUCCESS! 

Science succeeds at conquering incompatibilities between physical objects and human aspiration.

Romance succeeds at conquering incompatibilities between human obstacles and human aspiration.

Both genres center on the human Will overcoming impossible odds to achieve an HEA in at least one department of life, while leaving open the question of what challenges might arise in other departments of life.  (e.g. a Romance may end with wedding bells, but the readers know to ask, "What will these two do with children?" 

Winning a war is just like that -- for the moment, there's peace and time to enjoy.  But you also know there's a mess to clean up, and more disagreements coming, that in fact being the winner just makes you a bigger target.

The two genres are the SAME, and so should not only blend well but engage both audiences at the same time. 

STAR TREK proved that is possible. 

While the aired episodes had some sex, a lot of violence, and a triumph at the end, even when laced with hints of challenges to come, the fans examined the cracks between scenes, the time-spans not chronicled, and connected the adventures with a tissue of complex Relationships among members of the crew.

Millions (maybe billions) of words of STAR TREK fan fiction are extant, and most of it is essentially Romance in various guises, filling in the "real life" experiences of the characters.

In later incarnations, Trek's producers acknowledged the pervasive interest of the fans in the love-lives of the characters and did what Buffy The Vampire Slayer TV Series did, pairing off the members of the crew (or staff of DS-9 space station) with each other in various combinations to see what happened. 

Don't forget the popularity of the TV Series The X-Files was based on such a Relationship that generated lots of fan fiction.

As new generations are becoming involved in fiction consumption (even in video-game format), we are seeing more fiction about the edges of the possible, about "the impossible" and a bigger emphasis on how "the impossible" situation that science fiction postulates affects how we Love, how we Bond, and how we Cope.

For more on generational shifts in taste and how to predict them, see my post on Pluto in the Signs and how tht 20-year cycle reflects in fiction-taste.

The theme I am seeing on TV these days centers on Betrayal in one form or another.  Betrayal (Scorpio) is an obsession (Pluto) of an entire generation that currently forms the highest paying, easily swayed by advertising, market for fiction, those born with Pluto in Scorpio.

Pluto is the ruler or moving signifier of the zodiac sign Scorpio.  Scorpio governs two Houses of the USA natal chart, 8th (death and taxes) and 9th (Justice and Foreign Affairs including Foreign Aid.) 

Revolutions, insurgencies, and revolts (great fodder for a Romance writer ) are fueled by the emotion of "betrayal."  "You promised me one thing and gave me another." 

That "Betrayal" theme of Pluto is currently visible as Pluto transits Capricorn.  Pluto is magnifying power, reveals scandals (and hidden dire illness), and summons do-or-die focused obsession on change, on "turning on the leaders."  Capricorn is ruled by Saturn and is all about defining limits, discipline, efficiency, organization, practicality, necessity.  The current transit of Pluto through Capricorn is seen in the overthrow of governments, the re-drawing of country borders. 

I've been collecting news items illustrating this Pluto in Capricorn manifestation on the world stage.  All the situations in these news articles form venues for great Science Fiction Romance if you can think about them as a science fiction writer and analyze them to the core.

https://flipboard.com/profile/jacquelinelhmqg

Betrayal can also be associated with Neptune -- and all Romance occurs under major transits of Neptune that blur the edges of "reality" and put you in a softer mood.  Neptune transits let you believe that what you wish to be so is already in fact so.  Thus when the transit is over, the fog lifts, and there is the discovery that what you thought was so is in fact not-so.  Many people, in this discovery-section of the process, point the finger and yell, "You made me believe."  "You lied to me."  "You deceived me."  But the truth is, the yellers actually deceived themselves because of the influence of Neptune.

Neptune effects are discussed in the Astrology Just for Writers blog posts.

All Relationships are Marriages regardless of what you call them.  A Relationship is a merger where each party loses and each party gains, so it is a Marriage. 

Divorce often results from a contract broken, a betrayal of trust or a disillusionment.  Even mortal enemies are "married" to each other. 

I've examined the Marketing implications for writers of the birth of generations with Pluto in different Zodiac Signs here:

http://aliendjinnromances.blogspot.com/2009/10/astrology-just-for-writers-pt-6.html

Here is the index post for Astrology Just For Writers:

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me_30.html

Astrology, while disparaged by science, is precisely the kind of science that Romance Novels use to generate plot.  It is about character, personality, and relationships, but discusses these nebulous experiences in terms of numbers, of times of life, of epochs of experience, of triumphant moments and tragic moments that reshape understanding and expectation of life.

Now, considering this discussion of what Science Fiction is, what Romance is, and why the two fit so perfectly together, consider this discussion below that I found on a LinkedIn Group thread wherre there were a lot of posts, but I just lifted out the Question and my answer for this discussion.

The question is why does science fiction gravitate toward Dystopia, and my answer is in essence, it does not! 

I've given you above the reasons why a short-sighted, merely current sample of Science Fiction and Fantasy might seem to emphasize Dystopia when in fact it does not, and why Utopia is likewise the primary subject of Science Fiction or Science Fiction Romance.

Examine this question's phrasing, think about how you would answer, then read my answer.  If you're a member of this LinkedIn Group, click through and read the thread.  It's interesting! 

https://www.linkedin.com/groupItem?view=&gid=86422&type=member&item=244052608&commentID=5894115016050749440


----------QUESTION----------
Why does Science Fiction gravitate towards Dystopia and not the Utopia that Transhumanism promises?

Clyde DeSouza Author; "Think in 3D", "Memories with Maya". Virtual Reality, Tech Evangelist
------------END QUESTION-------

--------quoting myself----------
This question is phrased in a self-defeating manner.  If you let "others" define the parameters of your choices, you will never solve the real problem but just be manipulated by manipulators, essentially "buying into" a world view that you really do not share.

Think about it this other way (but don't stop here!)  "Does Science Fiction at its best portray dystopia?  Is there something fundamental in SCIENCE that leads to disintegration of civilization?  Is there something fundamental in FICTION that demands portrayal of disintegration of civilization?  Or is there something in MARKET DEMAND that rewards writers of dystopia more readily than writers of adventure, triumph, and success (editors and publishers, too)?" 

As Science Fiction writers we are scientists FIRST, and fiction writers SECOND. To fail to examine the question itself is to fail to think like a scientist.

BTW as author of the Bantam Paperback STAR TREK LIVES! that blew the lid on STAR TREK FAN FICTION and explained why fans were so energized by that TV Series (as opposed to others on the air at the time) -- I can tell you that interviews with Gene Roddenberry revealed he didn't view STAR TREK as utopian, but rather as a simple but necessary improvement in human attitudes linked inextricably to the developments in technology.  He would always say, "When we are wise ... then we will ..." 

That's what SCIENCE FICTION actually is -- the examination of the impact on civilization, via close-ups of characters' lives, of science and technology.  Dystopia is ONE result of that impact.  Utopia might be another. 

As Theodore Sturgeon (author of the STAR TREK episode, AMOK TIME) said many times, "Ask The Next Question."  Do not stop asking.  This discussion's question is an "asking stopper" in the way it is phrased, not in the subject itself.

STAR TREK examined the questions about technology impacting civilization which were obsessing the public at that time, and in every incarnation has addressed contemporary issues.  (Captain Dunsel).  And STAR TREK was about the adventures had along the way toward answering those questions (Prime Directive, IDIC).  Each new answer poses more questions to have adventures answering. That's the spirit of science fiction; a journey.  "What if ...?"  "If only ..."  "If This Goes On ..."  Dystopia is only one of many-many ways to finish those sentences.

Science Fiction reading/viewing teaches how to avoid letting the person who poses the question limit your analysis of the domain of definition in which to answer the question. 

Consider Captain Kirk posing one little question to the Entity discovered at the center of the Galaxy, "What does God need a Space Ship for?"  Study that question.  The way this question about Dystopia is posed uses the psychological methodology of that fake god.  Answer like a real KIRK.

Do not accept authority - challenge it. That is the essence of science fiction, and you will find it in a lot of the characters in SF-Dystopian visions, even if they are not main characters.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, September 17, 2013

Videogame As Fan Fiction by Jacqueline Lichtenberg

Videogame As Fan Fiction
by
Jacqueline Lichtenberg


As most of you know by now, there is a KICKSTARTER running to fund a videogame RPG which takes my Sime~Gen Universe novels into the Sime~Gen Space Age.

The AMBROV X Kickstarter added a reward level called an ALL DIGITAL TIER - and everyone who donates at or above that level gets a BUNDLE of all the Sime~Gen Novels extant in e-book (lots of formats). 
http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game

We haven't talked in depth yet about videogames, or gaming in general, as a fiction form.

But when the Videogame gets into the RPG (Role Playing Game) space, where the consumer gets to BECOME one of the characters in the fictional construct (e.g. Dungeons and Dragons ) you are getting into the world that I envisioned living in when I could barely read the three words under the picture.

As I've said many times on this blog, fiction is a necessity of human life.  We need our dreams and our daydreams to function rationally in our world.  But more than that, dreaming and daydreaming are magical acts, acts which form our world, that really change things (for better or worse). 

That's why Science Fiction (what science could do for us "if only...") and Romance (what life could be with the right person) are so vitally important to World Peace and other worthy causes.

I've been working on bringing together the various streams of fiction distribution for a long time.  I've talked often and at excruciating length on this blog about what I call The Fiction Distribution System, what it lacked (feedback from readers/viewers), and how the internet is curing that lack.

Here are some of my blog entries from 2006 and 2007:

http://aliendjinnromances.blogspot.com/2006/07/whats-missing-on-television.html

http://aliendjinnromances.blogspot.com/2006/07/intimate-adventure-with-dragons.html

http://aliendjinnromances.blogspot.com/2006/12/dungeons-dragons-wrath-of-dragon.html

http://aliendjinnromances.blogspot.com/2006/12/world-is-changing-again.html

http://aliendjinnromances.blogspot.com/2007/01/how-to-play-fiction-delivery-system.html

And here is a book on Fan Fiction that I did not contribute to, but which mentions me a number of times.  Use the LOOK INSIDE feature and search for Lichtenberg to see those quotes.  (the list of quotes comes up on the left). 



They even mention my coinage of the term Intimate Adventure. 

If you haven't seen me talk about that on this blog, here is the original source on it:

http://www.simegen.com/jl/intimateadventure.html

As you can see, I've been entering this general topic of FICTION as a necessity in life, from every angle I can think of.

From the mentions in that book on Fan Fiction, I'm beginning to think I've actually made the point to some people.

Note the books that Amazon brings up in other suggestions when you go to the Fan Fiction book's page. 

I'm not saying I invented fanfic!!  It was old when I got into Science Fiction fandom when I was in 7th grade!  That's why it was already my native language when I first encountered STAR TREK (before any fanzine published fanfic in the Star Trek unvierse). 

I wrote Kraith as Star Trek fanfic, but I wrote Sime~Gen to allow others to write fanfic in it (and they have!  see
http://simegen.com/sgfandom/rimonslibrary/

In 7th grade, it began to dawn on me what PUBLISHING lacked, and when I was in High School, I made a firm commitment to becoming a fiction writer because I knew I could make the field of fiction better if I could convince the right people that direct interaction between writers and readers, and between "readers/audience" and the direction and substance of the story was the missing ingredient in the industry.

That was long before computers brought GAMING to hand!

It was also long before Gene Roddenberry brought the Holodeck into existence.  That's where this is all headed, you know! 

Videogamers pioneered (with the shoot-em-all-dead approach to fun) the technology to make images REAL to you, and some were inspired by the Holodeck. 

Now they are pioneering the convergence of the characters who live inside your mind, your imaginary self that you strive to become, with the external conflicts of life, the problems set before you, using that interactive visual medium.

Here's another thing that's emerged to convince me that the world is accepting my point:

http://www.fullsail.edu/

That's a for-profit university that trains people to create videogames.

Most of the people on the Loreful team creating the Sime~Gen Videogame (now in Kickstarter - go donate a few bucks and they'll send you more information) have come out of that university. 

The Sime~Gen game, though, isn't of the "win by killing everything that moves" variety, except insofar as BANG-BANG is necessary to sell into the marketplace. 

These folks have the ambition to create an RPG where you win more points (and perqs) by establishing a non-lethal relationship with the other characters, and making friends not foes even of those trying to destroy you and yours.  This game is envisioned with roles and options that allow Intimate Adventure!  (yes, the creators read that material I pointed you to). 

So far, the Sime~Gen Game is not ROMANCE per se, but if it's successful, that is a definite possibility for some of the future plot-threads or episodes.  You want to see a Romance based videogame?  Support this kickstarter, if not with money then by distributing the information on it.  It runs only to the beginning of October, 2013.

Remember Sime~Gen is the universe I created specifically to have a novel from every genre written in it -- (and it has TO KISS OR TO KILL by Jean Lorrah as a Romance) -- to prove that Science Fiction is not a genre at all, but Literature.

So, while I was digging into Amazon looking for the book on FAN FICTION that I do have a contribution in (due out Dec. 2013), I ran across the very academic one linked above, Fan Fiction and Fan Communities in the Age of the Internet, which only mentions me and Intimate Adventure (and Star Trek Lives! but they could only find the Corgi edition; the original edition is Bantam, 1975. 

Here's the book I wrote for (now available for pre-order, paper or ebook):



I didn't say this in my article in FIC -- it would have taken the whole book, and I'm certain I'll be returning to this topic on this blog when I find a better way to convey this notion:

Videogaming is in its infancy (still!).  It is the precursor of the HOLODECK, the fully interactive novel you walk into and become a character, and can do things that the author of the novel never thought of, never included -- you can live in a novel or a fictional universe and create your reality, just as you create your own real-life reality.

Somewhere along that line of development, you will begin to see exploration of seriously deep Relationship Driven Games.

And that has to include Romance (as the paramount relationship among all human relationships).

Since we are now working at the very beginning of that line of development, our smallest action will have huge effects decades from now.

We might discover that this videogame company that has contracted Sime~Gen is run by the "Steve Jobs" of the videogame industry.

And he took onboard a writer who remembered (with favor) reading Sime~Gen as she was growing up, then reread it all with the new books, too, and took notes.  She's a Star Trek/ Star Wars fan, too. 

If you're serious about solving the problem pointed up recently by Ann Aguirre's post on the blowback she's gotten for being a Science Fiction Romance writer:

http://www.annaguirre.com/archives/2013/06/02/this-week-in-sf/

You may find the best way to fix this problem that she and so many of those commenting on that blog post have encountered, using the least effort on your part, is to support Loreful's Kickstarter for Sime~Gen.  Just go post the URL around your contacts. 

Remember, the Sime~Gen novel Unto Zeor, Forever



has been called (in various blogs on the Internet) one of the first, if not the first, Science Fiction Romance novel (1978, my first Award Winner, before I won the Romantic Times Award for Dushau).  There were a lot of daring Science Fiction novels with this kind of sidewise edging into dangerous waters, and eventually it all gave rise to what we have today.

It takes a lot of people to move the world.  Give this Kickstarter a nudge or two. 

As Sime~Gen moves into the galaxy, humans encounter aliens, and you KNOW what happens when humans encounter aliens.  After all, you read this blog regularly, don't you? 

by Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, August 06, 2013

Theme-Character Integration Part 3 - Why Did Spock Become Popular

Theme-Character Integration Part 3 - Why Did Spock Become Popular
by
Jacqueline Lichtenberg


Last week, in the context of the criticism of Science Fiction Romance novels,  we looked at the TV Series Vampire Diaries, a Fantasy, and Gray's Anatomy, a mundane Series, so now let's look into a Science Fiction series.  Of course, Star Trek leaps to mind.

http://aliendjinnromances.blogspot.com/2013/07/theme-character-integration-part-2-fire.html

Part 1 of this skill integration sequence is here:

http://aliendjinnromances.blogspot.com/2013/06/theme-character-integration-part-1-what.html

Previously we discussed What Does She See In Him (an essential ingredient in firing up a love life)

http://aliendjinnromances.blogspot.com/2009/08/what-does-she-see-in-him.html

Note there is a rising attempt by David Gerrold and many folks long involved in the series to create a new Star Trek TV Series, and it's rolling along, even though it fell just short of it's Kickstarter goal.

Here is the Kickstarter for Star Wolf email sent out on June 3, 2013, (or thereabout).

----------QUOTE ----------------
...we almost made it... Just almost!  (Well, maybe we were a little further off...)

It has been heartening to see so many people pledge their support for
STAR WOLF.

I want you all to know that I absolutely consider you all honorary members of our official Launch Crew, and will tell you now, that we will go on! 

Although the Kickstarter is over, we want to keep all of you...our fans of great Science Fiction involved.

By the end, we received an incredible amount of media attention and letters of support (from including Bill Prady (BIG BANG THEORY) and of course Spock himself (Leonard Nimoy)! This well help greatly in our next steps.

We're 100% dedicated to launching, and the success of the series and we will be updating you on our progress in making it happen.

Presently, we're starting our own mailing list to make it easier to reach you, and will soon be converting 'http://www.thestarwolf.com' as our headquarters for the series, and will be posting updates as we proceed...

You're support here touches our hearts, and as a thank you for your enthusiasm, those who pledged, AND sign up for the mailing list will receive the PDF of the pilot episode script on Wednesday (to give people time to send us their e-mail addresses. When we send out the e-mail, the link to the PDF will ONLY be available for a 24 period, so please send us your e-mail address soon!  (If you send us all of your contact info, mailing address, etc., you may get a surprise in the mail in the future.

So please... send us an e-mail right away to: thestarwolfseries@gmail.com

TODAY.

As for those hard earned dollars you're still holding onto, we would of course ask you to pledge again if we were to start another campaign but as for exciting projects being funded now, we'd like you to take a look at:

HARBINGER DOWN:

http://www.kickstarter.com/projects/1117671683/harbinger-down-a-practical-creature-fx-film

Our friends at Alec Gillis, Lance Henriksen, and Dennis Skotak (ALIENS, TITANIC, X2), (The Star Wolf's VFX Director of Photography). Are working to make a great practical effects sci-fi horror film that celebrates old-school animatronics and Makeup FX.

They are taking a stand for great live-action visual effects, and are truly a great collection of talent.  We love them, and you'll love their work too.  So PLEASE... seriously consider showing them the great support you've shown us, and we'll all enjoy their terrific work soon.

From the bottom of all of hearts, thank you for your pledge, your time and your support.

Rest assured... WE'RE ONLY JUST BEGINNING! 

Thank you again!  We love you guys!

-- David C Fein
----------END QUOTE------------

So we'll be seeing and hearing a lot more about Star Trek coming at us from every direction. (good, I say!)

You all know I'm primary author of the Bantam Paperback, STAR TREK LIVES! which blew the lid on Star Trek fandom and ignited the revival campaign at the time the fan-run conventions had just begun.  At that time, no way on Earth would any professional in Hollywood (movies or TV) ever listen to a word any mere viewer said.  Nobody cared what we thought.

There was no feedback loop from consumer to producer that could guide them in creating entertainment that people would pay for.  They thought what they thought because of statistics generated by phone-survey firms and the TV set-top devices that Nielson used to monitor what a couple hundred select houses watched.  Statistics was just in its infancy.

Today we have that giant data center the US Government just fired up to collect all the internet traffic -- it will eventually be able to mine out exact numbers of how many watch what, and maybe even track what you, yourself, actually watch or spend time on.  Hollywood (if it can afford the fees) will be able to determine in advance what will be popular.

Today, there's all the streaming stuff -- audiences are wholly fragmented, but that gives new writers a chance to break in and create an audience for the stuff that author really wants.  Of course, the technical bar keeps getting higher.  To get your writing "out there" you need a full time tech specialist (or 10). 

So let's look at what a writer can do that replicates what Star Trek did to change the entire world of entertainment, and make "them" pay attention to "us."  The thing is, (considering the SFWA Bulletin Controversy we discussed last week), this is exactly what we need to do with SFR.

Star Trek actually launched the SFR genre via fan fiction -- fiction mostly written by women for women, and all about the real lives of the Enterprise crew and other crews of other ships in Star Fleet.  Today, all that fanfic pours online, all mixed up with beginning writers immature attempts.

Many people scoff at young writers writing about how the adult emotional world seems to them.  I don't.  I see these initial attempts to communicate what's important about life as the absolutely necessary work of training up a writer's mind.  All the best writers I've ever met started in childhood writing exactly what you see flooding fanfic online (nearly drowning out more mature attempts). 

Listen to the scoffing at young writers -- that's the scoff being aimed at Science Fiction Romance novels!  Same attitude.  Really.  Think about it.  If you have that attitude about young writers, can you seriously ask working SFWA members not to scoff at you?  Karma can be an issue in life.

So How Do We Replicate Star Trek?

The key question is why was Spock so popular?

He wasn't expected to be by Hollywood TV crafters, not even Gene Roddenberry! 

The "Spock" that gripped the world was originally two characters, a woman First Officer called Number One who was from a culture that was emotionless.  And the half-Vulcan Science Officer who was called Spock but behaved with obvious emotional reactions (especially the appreciation of beauty.) 

The Network wouldn't allow a woman to be in command on the bridge, to boss men around.

There's that sexism that exploded all over SFWA earlier this year!  It is not FROM SCIENCE FICTION, despite what SFR writers think.

That sexism is from OUR OWN CULTURE.

That sexism isn't gone, and it isn't just a few remnants inside SFWA that harbor this toxic stew.

So Gene Roddenberry's solution to that problem (he was the least sexist man of his age I ever knew) was the classic solution every beginning writer learns.

What you do when your THEME isn't "working" can be one of three things:

a) divide one character into two
b) combine two characters into one
c) add a new character

In TV and Film, adding characters adds expense, and that can prevent production from ever happening. 

GR wanted ST to get on the air.  He COMBINED TWO CHARACTERS -- and it made that one character much more powerful.

GR combined Number One and the original Spock into ONE CHARACTER -- our emotion-challenged Spock.

GR saw this new Spock as having emotions that he repressed. 

That is an anti-science-fiction premise that I rejected long before I met him and got to ask what he had in mind.  I wrote my fan-fic universe, Kraith, to explore "What If Spock Really Is What He Says He Is?"  Taking people at their word always leads to interesting territory and always generates great science fiction! 

http://simegen.com/fandom/startrek/

I did a very deep analysis of what makes Spock popular in STAR TREK LIVES!  I stand by that analysis, and it's still working today.

But today's world (as I've spent many posts here describing) is in massive shift due to new communications channels -- the web being only one.  Lately, Verizon (which provides fiber optic TV feeds as well as landline phone and cell phone) is offering TV channel feeds direct to your phone or other mobile device.  Take your TV shows with you, watch any time. 

The un-tethering of the world is going to affect what fiction gets popular enough to afford expensive productions, and that will change everything -- except the core essence of what makes a story gripping and energizing.

That core essence is theme-character integration -- and all the theme integrations with other story elements.  But what really grabs and won't let go is character. 

How do you build a gripping character for today's media distribution methodology?

You do what has always worked.  You look at what is popular today, and ask WHY? 

The TV show The Vampire Diaries is very popular -- as are other Vampire works.

OK, why are Vampires popular and what is it about The Vampire Diaries that is rattling teen minds?

As noted last week, the element of The Vampire Diaries that is drawn from the deepest (and thousands of years old) depths of human psychology is the combination of Good vs. Evil with Emotion vs. Logic.

Yep, LOGIC!

Remember last week we noted how the THEME-CHARACTER integration in The Vampire Diaries is a perfect "show don't tell" for the philosophical discussion this entire world is having (with guns blazing all over the Middle East) about the place of EMOTION in the scheme of LIFE.

Vampire Diaries modified the Vampire myth so that when these vampires turn OFF emotion, they become the typical Evil Menace type of selfish, power-hungry, dominating, tyrannical, human-eating, remorseless, force of evil that Vampires used to be in the standard myth.

If they turn ON their emotions, they become pretty ordinary humans, spanning the spectrum of good, bad and who-knows?

The thematic statement is woven into the Worldbuilding seamlessly and thrusts up into the characters as they play out the plot-events. 

Emotion = Good.

VULCANS are depicted as having the reputation of looking like the Devil (they're greenish instead of reddish -- the remake Spock isn't so greenish), and of being Emotionless.

That premise arose in the 1960's and ignited sexy-panting-furor.

Spock was the sexiest thing EVER on TV or in Film, and that's proven by all the non-fiction now being written analyzing the appeal of Star Trek and the history of it.

In fact, I have an essay in yet another book on the topic of Star Trek fandom.  When it's published, it will appear on my amazon page

http://www.amazon.com/Jacqueline-Lichtenberg/e/B000APV900/

And at the top of the right column you should now find an 'EMAIL ME WHEN THERE ARE NEW RELEASES BY JACQUELINE LICHTENBERG"  -- so you can keep up without effort.

So EMOTIONLESS = EVIL = SEXY.

Hmmm, and that dates back to the 1960's and 70's - the sexual revolution begun by the "Hippies" and then carried into adulthood and the workplace in the 1970's by "Women's Lib." 

And it still works today.

EMOTION = GOOD has surfaced now into explicit, on the nose style, dialogue. 

But it works even better when sunk deep into Worldbuilding as in The Vampire Diaries (which now has spun off THE ORIGINALS, the older and most Evil of the Vampire-Siblings with a leader who wants to be King.)  We're talking major success for EMOTION = GOOD on the commercial markets. 

Here's a link-list index post to Theme-Plot integration

http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html

I'll have to collect Theme-Worldbuilding Integration at some point.  Here is #6 with links to previous parts to that series.

http://aliendjinnromances.blogspot.com/2013/02/theme-worldbuilding-integration-part-6.html

And here is my post on Star Trek: Into Darkness:

http://aliendjinnromances.blogspot.com/2013/07/theme-plot-integration-part-11-correct.html

It has links to prior posts in that series.

It is followed by Part 12 about a Tom Clancy book/movie.

http://aliendjinnromances.blogspot.com/2013/07/theme-plot-integration-part-12-tom.html

The essential ingredients to creating your "Spock Character" are as follows:

1) Use the techniques I've been illustrating for studying our "real" world, the world of your reader, from an angle and at a depth the reader will not be aware of.  See my posts on THE ART OF WRITING.
http://aliendjinnromances.blogspot.com/2009/06/writers-eye-finds-symmetry.html

http://aliendjinnromances.blogspot.com/2009/03/communicating-in-symbols.html

2) Extract the THEME of your reader's world that's bugging them mightily and encapsulate that theme in a simple statement (like EMOTION = GOOD and THOUGHT = EVIL, but pick one of your very own, something that has true meaning to you personally) (this is what Gene Roddenberry did, but came up with 2-characters to state that theme, and the sexist thing really bugged him.)

3) CAST that theme into a Work by building a character, then building his/her world out around him from the essence of that character's internal conflict.  Remember Spock's EMOTIONLESS exterior covered a BURNING CURIOSITY -- and so he chose (against parental will) a career in Star Fleet to go where No Man Has Gone Before (sexist -- read last week's post on sexism).

4) Write your story to speak to your chosen audience in their medium of choice.  

5) Come back here next Tuesday for more.  We have barely scratched the surface of what there is to learn about fiction. 

by
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, July 16, 2013

Theme-Plot Integration Part 11 - Correct Use of Cliche in Plot

Theme-Plot Integration Part 11 - Correct Use of Cliche in Plot
by
Jacqueline Lichtenberg
--------
My novel series, Sime~Gen, is in development as a story-driven, cross-platform, science fiction RPG video game.  From what I've seen so far, the developing company, Loreful, has avoided many of the standard cliche elements, and incorporated a couple in a way that makes Sime~Gen readers smile. 

It will be hard for you to FIND the cliche elements in this video game.  It's not actually Romance Genre in form, but it is Relationship Driven on a personal character-to-character basis, and on the basis of whole civilizations meeting (human and non-human) and forming Relationships (diplomatic and otherwise). 

Watch how Sime~Gen takes the leap into the space age, goes where no human of any larity has gone before, and makes friends and influences people (not all of which are human) by joining the mailing list at

http://ambrovx.com

Or "liking" the page on Facebook at

https://www.facebook.com/ambrovx

--------- end commercial interruption ------


Previous entries in the Theme-Plot Integration series:
http://aliendjinnromances.blogspot.com/2013/05/theme-plot-integration-part-10-use-of.html

http://aliendjinnromances.blogspot.com/2013/05/theme-plot-integration-part-8-use-of-co.html

http://aliendjinnromances.blogspot.com/2013/05/theme-plot-integration-part-9-use-of-co.html
http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html


So today we'll discuss the Star Trek movie that had its debut in May, 2013, the week before Labor Day Weekend when the really-big blockbusters of the summer hit. 

This film is an easy way to come to understand the power of the cliche when properly used because Star Trek itself first created the cliches, and now uses them.  This film also draws on cliches made famous by other films in related genres (super-hero, fantasy). 

I'm assuming that by now everyone who wants to see this film has seen it, so spoilers are included here. 

And today is an appropriate day to ponder this film since it's title is INTO DARKNESS, and this is Tisha B'Av.  Tisha means 9, and Av is a month in the Jewish calendar.  This day marks the anniversary of a whole, long list of very "dark" moments in Jewish History.  This is a day of settling up accounts, and if you owe a penalty in any area, today is the day it will be exacted. 

And essentially, that's what this film is about, settling up accounts. 

I'm going to assume you know Star Trek well enough not to need to have it explained. 

Khan, the gene-altered human who considered himself the epitome of perfection (because someone designed him to be that and he believed them, with considerable evidence to support that conclusion), loses a battle with Kirk and Spock (and Uhura, keep your eye on this new Uhura!).

J. J. Abrams and his BAD ROBOT production company has "perfect pitch" when it comes to the rhythm and tone of movie structure.  Star Trek: Into Darkness follows Save The Cat! very nicely, but it does many other things well, too.

I puzzled over the title INTO DARKNESS -- (I really hate the title.  I don't find going into Darkness particularly amusing, bemusing or interesting.  I like Romance.  I want to EMERGE FROM Darkness.)

Here on IMDB is a list of the official "tag lines" (writing advice from me is create your tagline first, then write the story from that).

http://www.imdb.com/title/tt1408101/taglines

 Beyond the darkness, lies greatness.
In our darkest hour, when our leaders have fallen, a hero will rise.
They have one chance to save us all
Earth will fall

I like "beyond the darkness, lies greatness" -- beyond is good.  Into, not.

So leaders falling - the plot of the movie does have that.  The "one chance to save us all" is typical action-comic formula, which has been considered (erroneously in my opinion) as the core of Science Fiction. 

And that formula is fully reticulated throughout this film, with elegance and flourishes. 

Star Trek: Into Darkness opens on a bright, colorful, interesting chase scene of the TV Series cliche "Beam Me Up Scotty" scenes where Kirk is running for his life.  This opening scene reprises a good many of those difficult, time-sensitive beam-ups.  Of course, the new transporter effect is showcased nicely.  And Kirk is showcased as our Hero who will Rise.

Note the environment of the chase scene just delicately hints of the planet in the film Avatar. 

We see the cliche scene of the SPACE SHIP (the Enterprise) lying doggo on the bottom of this planet's ocean.  Not only have we seen starships submerged before, but this symbolically hints at the TV Series scene where Starfleet "observers" are hidden by a holo-projection field in a kind of "duck blind" -- and the whole issue of the Prime Directive is thus VISUALLY raised and defined.  So there are two cliches in the same visual image.

That single cliche of the submerged starship bespeaks volumes, silently -- no dialogue, no tedious philosophy.  Remember, the title of this piece is Theme-Plot Integration, and that image of the Enterprise on the bottom of the ocean of an alien planet of "primitives" -- THAT is theme-plot integration. 

An image that says it all, fully integrated with the action-plot.  That kind of integration is what writers do for a living.  It is an example of the epitome of the writing craft.  And the whole reason it works as such an "integration" technique is that the starship-on-the-ocean-bottom is a cliche! 

This is a nice lead-in to the cliche reprise of the Enterprise rising up out of that ocean.  And later still, we see the Enterprise rising up through CLOUDS (a visual reprise of the ocean emergence).  Visually, these RISES of the symbol of our HERO, symbolize the tagline "a hero will rise" which is itself a cliche at least as old as King Arthur.  Note the tie-together visual images.

Meanwhile, Spock, in order to complete the mission, descends inside an erupting volcano with a device -- it's kind of obvious what the device is supposed to accomplish.

By the time the cliche sequence of Spock almost dying as he tries to get into position inside the volcano is over, we have much more information -- THEME information -- that we have absorbed visually, with almost no dialogue "explaining" any of it. 

We learn that this alternate-universe Kirk shares our old Kirk's attitude toward rules.  Well, we knew that from the first film, but this Kirk is a little bit older and now Captain of the Enterprise.  His mission is to save this planet from a fatal volcanic eruption.  This reprises the loss of Vulcan in the previous film without any dialogue about that -- the issue gets one line from Spock, so quick that if you miss it, you probably will never notice. 

So our new Kirk treats the Prime Directive just the way our old Kirk did.  And by violating the prime directive (Enterprise rising out of the ocean; primitives making a drawing of that in the sand), Kirk saves a civilization.  Why does Kirk violate the Prime Directive?  To save Spock's life.

PLOT -- Kirk saves Spock by violating the rules. 

DIALOGUE: what would Spock have done if Kirk were at the bottom of that volcano?  Spock would have let Kirk die.

PLOT: later as the plot unfolds, Spock DOES let Kirk die.

Cliche: They stage the scene where Kirk dies to be a reminder of the scene (in a previous film) where Spock goes into a radiation hot-zone and saves the day by hitting a reset button.  Here Kirk goes into a radiation hot-zone and restarts the power as the Enterprise is falling from orbit.  And they replay the scene of the two of them separated by a transparent barrier as Kirk dies of radiation.

Spock's death scene (in the previous Universe) is so penetrating, so dramatic, so perfect, that it all by itself has become a cliche!  And here Abrams replays that scene, but reversed.  And in the same movie, Abrams revives Kirk -- we didn't have to wait for another installment this time.

Again, we're doing Theme-Plot integration.  The EVENTS (plot) bespeak the MEANING (theme) without a word being said.

"What happens" reveals the meaning of "Life The Universe And Everything."

So how does Kirk's life get saved? 

A series of EVENTS and DECISIONS (deeds) (i.e. PLOT EVENTS or BEATS) are concatenated into a Batman/Spiderman cliche fight scene climax.  And it's all perfectly logical, even if you miss most of the dialogue.

As a result (because-line is plot, remember?) of violating the Prime Directive (character; Kirk is a rule-breaker), The Admiral takes the Enterprise away from Kirk.  The new Captain (who is the Captain Kirk replaced) appoints Kirk First Officer, and takes him to a meeting to discuss launching a man-hunt for the perpetrator of a terrorist explosion.

Now do you see why I keep rubbing your nose in CURRENT EVENTS that don't seem to have anything to do with writing Romance or Science Fiction? 

Take a notepad, and watch STAR TREK: INTO DARKNESS again, noting every single one of the points "ripped from the headlines."  You'll need several pages, especially if you've followed the Senate and Congressional Hearings on Benghazi, IRS, AP/Media intimidation.  Even though this film was written and made a year or two before all these 'scandals' broke, any science fiction writer would have known they were going to break -- maybe not when, but that this stuff was going on.

You'll find all of those issues in Star Trek: Into Darkness, just as you'll find them in Gini Koch's (grand) Science Fiction Romance Novel ALIEN IN THE HOUSE (which I just finished reading; keep reading her series).

"ript from the headlines" is the reason you get best sellers, blockbuster films, and even non-fiction extravaganzas.  What sells is THEME.  Theme is the essence of the conversation your readers are having with each other, that you are participating in with your comment -- which is your novel. 

Conversations work only if all parties are engaged and listening to each other.  The Headlines are what your readers are listening to.  You'll find what they think about those headlines on blogs, and in other novels and movies in your field.  What you have to say in that conversation is the theme of your novel.  As in any cocktail party conversation, you must wait your turn to speak (write, and get that novel of yours published).  TIMING your utterance is an art, but also perhaps an act of God.

I suspect Abrams and Star Trek just got lucky with the timing of this statement in Star Trek: Into Darkness.  It's been many years in the making, but it hit at just the point in time where the national conversation was all about the Honor and Integrity, the motives and goals of the Leadership.

Star Trek: Into Darkness starts with Kirk getting demoted to First Officer for saving Spock's life by violating the Prime Directive. (I can't think of a more cliched cliche!)

Is Kirk the "Leader" who "falls" -- if you'd seen the tagline before the movie, you might jump to that conclusion.

But Kirk is not the one in that meeting who falls for the simplistic solution to the problem of a "terrorist attack" -- launch an all-out man-hunt.  He suspects that first explosion was only a distraction (how much distraction are you seeing in the Headlines?).  And when the walls of the meeting hall full of Leaders start to rumble, he thinks about how rigidly Star Fleet "follows the rules" which makes them utterly predictable, and he thinks about the caliber of the terrorist, (something our Headlines seem to miss), and he knows he's sitting inside the next TARGET BULLS-EYE.

Note how few words it takes to convey Kirk's thinking in that scene, because of the utterly cliche'd images we've just seen in the opening chase scene, and in the first scene where we see what Khan is up to.

Also note how this film uses LONDON.  Note the current reboot of Dr. Who, and its success.

So Kirk survives this next attack (note the number of minutes into the 120 minute film the second action-scene hits) because a few seconds in advance, he RISES from his chair.

Remember the tagline - a hero will rise.

Unless you know Trek, you still don't know who that hero is.

So the new Captain of the Enterprise dies, Kirk gets the Enterprise back and (despite Spock having ratted him out to the Admiralty and gotten him demoted) chooses Spock for his First Officer. 

And don't forget Uhura.  Is this going to be a problem?  "No, Captain."  "Undetermined."  Note the use of dialogue, and pure silence, to develop the ROMANCE.  Less is more.  That is the hottest romance in film today! 

So Kirk is given orders to take 72 torpedoes aboard, super-weapons, and go take out the Terrorist, whose whereabouts has been determined technologically.  (HEADLINES: Big Brother Is Watching You -- all those cell phone taps, logs, and tracking a Fox Reporter's use of watch-fob pass into secured buildings).  And if he follows orders, it makes the inevitable all-out-war with the Klingons of this alternate Universe come much closer and become more inevitable. 

Spock argues with Kirk about wisdom of unleashing those torpedoes.  Even this new Spock does not see killing to be a solution to a problem, though the Admiral seems to favor it.

When you outline your new novel, stay on POINT with the HEADLINES.  Don't stray off topic, but get ahead of that topic.  "How's your Klingon?"  "Rusty, but good."  What alien language is it that we don't speak? 

Scotty -- oh, this is great screenwriting -- SCOTTY refuses to take the Enterprise out with those torpedoes aboard because he can't determine if they'll interfere with his engines.  He RESIGNS his commission, and Kirk accepts his resignation.  This is a cliche scene that gets a twist.  Instead of caving in to the threat, Kirk accepts Scotty's resignation.  He's not calling a bluff.  He's not determined to start a war.  He's determined to 'get' the terrorist who killed his friend, the previous Captain of the Enterprise.  It's become personal -- but that is not stated in on-the-nose dialogue. 

This resignation scene is dialogue dense, but illustrates the conflict which is the core of the plot.  And it's all about theme-plot integration -- what do you DO because of what you BELIEVE or 'HOLD TO BE TRUE.'   Theme is about the hierarchy of ideals behind our decisions.  This scene is all about what to do and why to do it.  The scene is about following orders -- or refusing to -- about bending the rules, or NOT!!!  Who is on which side of that argument?  Watch that film again, and remember this is "into darkness" and "beyond darkness lies greatness." 

So Scotty (and his marvelous little-alien-friend we met in the previous film who has no dialogue at all, but we know is a dynamite engineer) takes his friend off to a (dark) "dive" to get drunk over losing his position, and leaving Kirk and his friends in a very dangerous situation.  This is Scotty's darkness, his darkest moment.  Is he the Hero who will Rise?

The Enterprise warps off (I saw this in 3D and loved the warp-effect), and the engines fail.  Of course.

So the Enterprise is sitting in space, pointing torpedoes at the Klingon planet which, if they blast it, will trigger a war.  Kirk has been ordered to KILL, and he wants to.

Spock opposes the orders to fire torpedoes.

Kirk chooses (PLOT IS CHOICES) and decides not to fire, but to go down there himself and get Khan, capture him alive to question.  How many "torpedoes" (higher tech than our enemies have) have we fired into the territory of other governments and KILLED the very people we should be questioning?

THEME: Kirk accepts danger to his own life for the sake of upholding his own ideals.  This is a PLOT EVENT that bespeaks the THEME of the underlying value system.  But you're left to figure out exactly what that value system really is for yourself.  Kirk is an action-hero; he neither knows nor wants to know what his motives are.  He just DOES THINGS. 

So Kirk captures Khan, gets Khan to surrender, but doesn't know why Khan surrenders when Kirk says how many torpedoes he has. 

After Khan surrenders, Kirk beats up on him -- doesn't seem to do any damage to Khan who doesn't hit back.

Which of them has the higher standard of Honor?

So back on the Enterprise, Kirk finds out Khan's crew are in suspended animation -- in the torpedoes, and would have died had he fired them.  McCoy experiments with Khan's blood by injecting it into a dead tribble.  It's not emphasized why he did that or where he got the tribble from.  But because that bit just hangs there in mid-scene, you remember that tribble.

Spock calls New Vulcan (note I'm not listing these events in the order they appear on the screen; think about that).  Spock talks to our-Spock who's alive on New Vulcan, who has pledged not to VIOLATE THE PRIME DIRECTIVE and tell folks in this universe about what happened in his universe.  Then our-Spock tells new-Spock about Khan and how the Enterprise beat him.  Much wiser about what they've facing now, Spock adjusts his application of logic to the situation. 

And Kirk finds out about the Admiral who gave the orders to fire the torpedoes and start a war with the Klingons.  He finds out Khan has been the Admiral's adviser.  (this is an info-dump; this is very, very well done, but it's exposition that had to be filled in.  It is done as a big "reveal" and it works.)

Kirk calls Scotty and apologizes, gives Scotty a mission.  Scotty ends up on a ship in Earth orbit.

Note that I'm skipping the hot-stuff love affair with Uhura scenes.  We might discuss why in the future, so figure that one out.

So Kirk is on his way back to Earth with Khan, torpedoes and all, and a BIG SHIP appears and starts hammering the Enterprise.  (big space battle cliche scene -- very well done!)  Scotty is on that ship, doing his best.  (it's huge, so we get a lot of action-scene running around)

We have another scene where Kirk flings his life in the balance, going over to the Big Ship. 

The end result of all the life-risking, harrowing high-tech hacking etc, is that Little Enterprise sends The Admiral, Khan and the Big Ship into Earth atmosphere, crashing into London.  Epic damage.  They figure Khan could survive even that, though. 

Note the crashing of an Enterprise-shaped ship into London echoes the Enterprise coming down into San Francisco Bay.  There is a huge amount of information coded into images.  Juxtapose those images to decode that information. 

Star Trek itself created the original images -- and all the reruns etc. and fanzine stories have made those original images into cliches which, when used here, illuminate the theme without a word spoken.  That is theme-plot integration. 

Another reason I hammer at THEME so much is that (contrary to popular belief) theme is the strong-suit of Romance genre novels.  The Spock/Uhura Romance being set up here is just such a novel in the making.  Note how Uhura handles Klingon language.  What do you suppose her Vulcan is like by now?  Not a hint in this movie. 

So back to Into Darkness.  Tattered and shattered, Little Enterprise is also in a death-dive.  This is where Kirk willingly enters the radiation-chamber to restart the power so Enterprise won't crash.

And here we have Kirk's death scene echoing Spock's death scene in the other Universe.

And indeed Khan survived the crash of the big ship.  Spock beams down to catch him, and we have a Spiderman/Batman/Star Wars or superhero generic chase scene CLICHE, with them jumping from floating car to floating car-top in urban canyons.  And Spock is unleashing full Vulcan strength against the perfected human Khan, and not exactly winning.

Meanwhile, the dead tribble McCoy injected with Khan's blood comes alive, and McCoy secures Kirk's body.

Uhura (remember, I said to remember her!) beams down beside Spock, rescues Spock by shooting Khan on stun (which doesn't hurt him much) and  screaming at Spock that they need Khan alive.  Khan better not fall to his death.  Much fighting and rescuing later, they secure Khan, and use his blood to revive Kirk.

Khan killed some people, then killed someone Kirk respected and admired.  Kirk was sent to kill Khan.  Kirk spared Khan's life, and Khan tried his best to kill Kirk and everyone that mattered to Kirk.  Kirk GAVE HIS LIFE to save everyone that mattered to him.  Khan's blood restores Kirk's life.

There's a mythic-Hero motif there, beyond the Jesus resurrection angle.  King Arthur is supposed to "rise" when ENGLAND (remember, we just destroyed most of London) needs him.

 Beyond the darkness, lies greatness.
In our darkest hour, when our leaders have fallen, a hero will rise.

Was The Darkness lurking (remember the Trek episode about Jack the Ripper?) inside The Admiral who wanted war with the Klingons?  Is that Admiral the Leader who falls?  Is Kirk the hero who will Rise?

Is the new Star Trek about Kirk vs. The Federation Government?

What will be the next headline Abrams "rips" a story from?

Did anyone except me love this film, and see real hope for a whole new Trek franchise?

A lot of people didn't like INTO DARKNESS -- no great nude scenes, no nude sex scenes, not enough blood sprayed on the walls. 

Here's the first weekend's boxoffice results and commentary on demographics:

http://movies.yahoo.com/news/star-trek-darkness-needs-younger-box-office-fast-194907698.html

--------quote---------
J.J. Abrams' space epic sequel took in $84 million over the five-day opening that began Wednesday with special Imax screenings. With the film's production budget at $190 million, producers Paramount, Skydance Productions and Abrams' Bad Robot Productions were looking for more. Its $70.5 million three-day total was less than the $75 million that "Star Trek" debuted to four years ago, and that film didn't have the benefit of 3D or Imax surcharges.

Also read: 'Star Trek Into Darkness' Can't Hit Warp Speed at Box Office

Only 25 percent of those who went to see "Into Darkness" were under 25 years of age. That's considerably less than the 35 percent that the previous film attracted, and it's far more older-skewing than the first-weekend audiences for Disney's "Iron Man 3," which was 45 percent under 25, 27 percent families and 21 percent teens.

"It didn't grab the attention of young moviegoers, and you're not going to get your movie over $100 million with just older folks," Exhibitor Relations vice-president and senior analyst Jeff Bock told TheWrap. "It's tough to figure, because with Abrams doing it, it's really not your father's 'Star Trek.' But it needs to find that young audience in a hurry."

And there's the rub.

The young audience that "Star Trek" will try to connect with its second weekend is the same demographic that "The Hangover III," which Warner Bros. opens Thursday, is targeting. And it's the same one that Universal's "Fast & Furious 6," which opens Friday, is going after. Fox's animated family film "Epic" opens this weekend, too, and "Iron Man 3" isn't going anywhere.

Also read: 'The Hangover III' vs. 'Fast & Furious 6' and 4 More of Summer's Biggest Box-Office Smackdowns

"For 'Into Darkness,' this will be a make or break weekend," Bock said.

That's certainly true domestically. "Into Darkness" won't match the $255 million total run up by Abrams' 2009 reboot and it may struggle to hit $200 million, analysts say.

"I do think we're going to find that young crowd, mainly because it's such a good movie," Paramount's head of distribution Don Harris told TheWrap.

Critics like it (87 percent positive on Rotten Tomatoes) and audiences gave it an "A" CinemaScore.
------------end quote------------

Star Trek: Into Darkness did debut as #1 on its first weekend, but did not meet expectations.

Will young people like it?  Will they even bother to see it when they have new action-action films?

The veteran Star Trek fans do like it. 

Twitter conversation with another writer went like this:

LizStrangeVamp: Who else saw Star Trek Into Darkness and loved it? I am officially a Cumber-bitch now. 9:24am, May 21 from Web
JLichtenberg

JLichtenberg: @lizstrangevamp I did see ST:ID, prepping to write a review, saw this box-office analysis: http://t.co/ouORUbLyht will collect more info 9:29am, May 21 from HootSuite
LizStrangeVamp

LizStrangeVamp: @JLichtenberg Hmm. Did you enjoy it?? Thought they did a great job in saluting long-time fans and making accessable to newbies. 9:31am, May 21 from Web
JLichtenberg

JLichtenberg: @lizstrangevamp Yes, enjoyed ST:ID in 3D, noted the tech advances didn't get showcased at expense of STORY. Reboot is WORKING 9:34am, May 21 from HootSuite
LizStrangeVamp

LizStrangeVamp: @JLichtenberg Totally agree. Casting couldn't be better, writing solid, top notch special effects AND an ass-kicking Spock scene. Brillant. 9:36am, May 21 from Web

So I asked if I could quote and she said yes.  Find out more about Liz here; http://www.lizstrange.com/

I also got a comment from my co-author Jean Lorrah, ( http://jeanlorrah.com )author of some of the Star Trek novels.
----------quote-------------
I saw the 2D version (yeah, I stole time for that on Saturday, as otherwise I wouldn't see it till it came on pay TV)--lots of good things about it, but a couple of things I don't like. They've made Spock too emotional too soon--now he simply has a stoic philosophy that may clash with American values, but not human ones, and he blew even that in this film. And of course there was NO suspense about the ending--the audience was told loud and clear how they would save the day. Also, catching the villain was not necessary when they had his followers. He could have escaped to be Kirk and Spock's Moriarty.

I like the alternate universe aspect, with people we know turning up in new roles, but over all they are playing the biggest hands far too soon. And they need to bring in new people and new plots for the main guest roles.

Zachary Quinto does a wonderful job of capturing "our" Spock in certain moments, particularly double takes. He is the saving grace of the new series--lots of actors could play Kirk, but they had to find one who could embody Spock in a way that would at least sometimes play true to the old fans.

-------end quote----------

The consensus I've seen on Google+ is pretty positive.

Of course I hang with Trekfen and our favorite game is FINDING FAULT WITH TREK.

It's what we do, day and night, any time any where.  We can pick this film apart easily.  It's got lots of flaws.  By me, one of the biggest flaws is the title.  Maybe the next one will be called Into Light?

But I see 2 great things in it:

a) Star Trek: Into Darkness used the 3-D technology the way TV Trek used phasers and transporters -- it's just there, it works.  The film doesn't shove story, character, and plot aside to razzle-dazzle you with pop-out surprises.  And that makes the whole thing seem more realistic, not less, in 3-D.

b) It has a truly despicable villain, there is REAL darkness afoot, but Kirk, Spock, Scotty, McCoy, Uhura -- their characters grow in Honor, spiritual strength, and common sense rule-following as well as rule-breaking.  They don't become villains to conquer villains. 

Could anyone ask more of a 21st century film?

Well, yes, they could have done more with Spock/Uhura, but if they had what would fans write/dream about?  Oh, that is one hot romance!  And it's WORKING. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com