Showing posts with label David Gerrold. Show all posts
Showing posts with label David Gerrold. Show all posts

Tuesday, August 06, 2013

Theme-Character Integration Part 3 - Why Did Spock Become Popular

Theme-Character Integration Part 3 - Why Did Spock Become Popular
by
Jacqueline Lichtenberg


Last week, in the context of the criticism of Science Fiction Romance novels,  we looked at the TV Series Vampire Diaries, a Fantasy, and Gray's Anatomy, a mundane Series, so now let's look into a Science Fiction series.  Of course, Star Trek leaps to mind.

http://aliendjinnromances.blogspot.com/2013/07/theme-character-integration-part-2-fire.html

Part 1 of this skill integration sequence is here:

http://aliendjinnromances.blogspot.com/2013/06/theme-character-integration-part-1-what.html

Previously we discussed What Does She See In Him (an essential ingredient in firing up a love life)

http://aliendjinnromances.blogspot.com/2009/08/what-does-she-see-in-him.html

Note there is a rising attempt by David Gerrold and many folks long involved in the series to create a new Star Trek TV Series, and it's rolling along, even though it fell just short of it's Kickstarter goal.

Here is the Kickstarter for Star Wolf email sent out on June 3, 2013, (or thereabout).

----------QUOTE ----------------
...we almost made it... Just almost!  (Well, maybe we were a little further off...)

It has been heartening to see so many people pledge their support for
STAR WOLF.

I want you all to know that I absolutely consider you all honorary members of our official Launch Crew, and will tell you now, that we will go on! 

Although the Kickstarter is over, we want to keep all of you...our fans of great Science Fiction involved.

By the end, we received an incredible amount of media attention and letters of support (from including Bill Prady (BIG BANG THEORY) and of course Spock himself (Leonard Nimoy)! This well help greatly in our next steps.

We're 100% dedicated to launching, and the success of the series and we will be updating you on our progress in making it happen.

Presently, we're starting our own mailing list to make it easier to reach you, and will soon be converting 'http://www.thestarwolf.com' as our headquarters for the series, and will be posting updates as we proceed...

You're support here touches our hearts, and as a thank you for your enthusiasm, those who pledged, AND sign up for the mailing list will receive the PDF of the pilot episode script on Wednesday (to give people time to send us their e-mail addresses. When we send out the e-mail, the link to the PDF will ONLY be available for a 24 period, so please send us your e-mail address soon!  (If you send us all of your contact info, mailing address, etc., you may get a surprise in the mail in the future.

So please... send us an e-mail right away to: thestarwolfseries@gmail.com

TODAY.

As for those hard earned dollars you're still holding onto, we would of course ask you to pledge again if we were to start another campaign but as for exciting projects being funded now, we'd like you to take a look at:

HARBINGER DOWN:

http://www.kickstarter.com/projects/1117671683/harbinger-down-a-practical-creature-fx-film

Our friends at Alec Gillis, Lance Henriksen, and Dennis Skotak (ALIENS, TITANIC, X2), (The Star Wolf's VFX Director of Photography). Are working to make a great practical effects sci-fi horror film that celebrates old-school animatronics and Makeup FX.

They are taking a stand for great live-action visual effects, and are truly a great collection of talent.  We love them, and you'll love their work too.  So PLEASE... seriously consider showing them the great support you've shown us, and we'll all enjoy their terrific work soon.

From the bottom of all of hearts, thank you for your pledge, your time and your support.

Rest assured... WE'RE ONLY JUST BEGINNING! 

Thank you again!  We love you guys!

-- David C Fein
----------END QUOTE------------

So we'll be seeing and hearing a lot more about Star Trek coming at us from every direction. (good, I say!)

You all know I'm primary author of the Bantam Paperback, STAR TREK LIVES! which blew the lid on Star Trek fandom and ignited the revival campaign at the time the fan-run conventions had just begun.  At that time, no way on Earth would any professional in Hollywood (movies or TV) ever listen to a word any mere viewer said.  Nobody cared what we thought.

There was no feedback loop from consumer to producer that could guide them in creating entertainment that people would pay for.  They thought what they thought because of statistics generated by phone-survey firms and the TV set-top devices that Nielson used to monitor what a couple hundred select houses watched.  Statistics was just in its infancy.

Today we have that giant data center the US Government just fired up to collect all the internet traffic -- it will eventually be able to mine out exact numbers of how many watch what, and maybe even track what you, yourself, actually watch or spend time on.  Hollywood (if it can afford the fees) will be able to determine in advance what will be popular.

Today, there's all the streaming stuff -- audiences are wholly fragmented, but that gives new writers a chance to break in and create an audience for the stuff that author really wants.  Of course, the technical bar keeps getting higher.  To get your writing "out there" you need a full time tech specialist (or 10). 

So let's look at what a writer can do that replicates what Star Trek did to change the entire world of entertainment, and make "them" pay attention to "us."  The thing is, (considering the SFWA Bulletin Controversy we discussed last week), this is exactly what we need to do with SFR.

Star Trek actually launched the SFR genre via fan fiction -- fiction mostly written by women for women, and all about the real lives of the Enterprise crew and other crews of other ships in Star Fleet.  Today, all that fanfic pours online, all mixed up with beginning writers immature attempts.

Many people scoff at young writers writing about how the adult emotional world seems to them.  I don't.  I see these initial attempts to communicate what's important about life as the absolutely necessary work of training up a writer's mind.  All the best writers I've ever met started in childhood writing exactly what you see flooding fanfic online (nearly drowning out more mature attempts). 

Listen to the scoffing at young writers -- that's the scoff being aimed at Science Fiction Romance novels!  Same attitude.  Really.  Think about it.  If you have that attitude about young writers, can you seriously ask working SFWA members not to scoff at you?  Karma can be an issue in life.

So How Do We Replicate Star Trek?

The key question is why was Spock so popular?

He wasn't expected to be by Hollywood TV crafters, not even Gene Roddenberry! 

The "Spock" that gripped the world was originally two characters, a woman First Officer called Number One who was from a culture that was emotionless.  And the half-Vulcan Science Officer who was called Spock but behaved with obvious emotional reactions (especially the appreciation of beauty.) 

The Network wouldn't allow a woman to be in command on the bridge, to boss men around.

There's that sexism that exploded all over SFWA earlier this year!  It is not FROM SCIENCE FICTION, despite what SFR writers think.

That sexism is from OUR OWN CULTURE.

That sexism isn't gone, and it isn't just a few remnants inside SFWA that harbor this toxic stew.

So Gene Roddenberry's solution to that problem (he was the least sexist man of his age I ever knew) was the classic solution every beginning writer learns.

What you do when your THEME isn't "working" can be one of three things:

a) divide one character into two
b) combine two characters into one
c) add a new character

In TV and Film, adding characters adds expense, and that can prevent production from ever happening. 

GR wanted ST to get on the air.  He COMBINED TWO CHARACTERS -- and it made that one character much more powerful.

GR combined Number One and the original Spock into ONE CHARACTER -- our emotion-challenged Spock.

GR saw this new Spock as having emotions that he repressed. 

That is an anti-science-fiction premise that I rejected long before I met him and got to ask what he had in mind.  I wrote my fan-fic universe, Kraith, to explore "What If Spock Really Is What He Says He Is?"  Taking people at their word always leads to interesting territory and always generates great science fiction! 

http://simegen.com/fandom/startrek/

I did a very deep analysis of what makes Spock popular in STAR TREK LIVES!  I stand by that analysis, and it's still working today.

But today's world (as I've spent many posts here describing) is in massive shift due to new communications channels -- the web being only one.  Lately, Verizon (which provides fiber optic TV feeds as well as landline phone and cell phone) is offering TV channel feeds direct to your phone or other mobile device.  Take your TV shows with you, watch any time. 

The un-tethering of the world is going to affect what fiction gets popular enough to afford expensive productions, and that will change everything -- except the core essence of what makes a story gripping and energizing.

That core essence is theme-character integration -- and all the theme integrations with other story elements.  But what really grabs and won't let go is character. 

How do you build a gripping character for today's media distribution methodology?

You do what has always worked.  You look at what is popular today, and ask WHY? 

The TV show The Vampire Diaries is very popular -- as are other Vampire works.

OK, why are Vampires popular and what is it about The Vampire Diaries that is rattling teen minds?

As noted last week, the element of The Vampire Diaries that is drawn from the deepest (and thousands of years old) depths of human psychology is the combination of Good vs. Evil with Emotion vs. Logic.

Yep, LOGIC!

Remember last week we noted how the THEME-CHARACTER integration in The Vampire Diaries is a perfect "show don't tell" for the philosophical discussion this entire world is having (with guns blazing all over the Middle East) about the place of EMOTION in the scheme of LIFE.

Vampire Diaries modified the Vampire myth so that when these vampires turn OFF emotion, they become the typical Evil Menace type of selfish, power-hungry, dominating, tyrannical, human-eating, remorseless, force of evil that Vampires used to be in the standard myth.

If they turn ON their emotions, they become pretty ordinary humans, spanning the spectrum of good, bad and who-knows?

The thematic statement is woven into the Worldbuilding seamlessly and thrusts up into the characters as they play out the plot-events. 

Emotion = Good.

VULCANS are depicted as having the reputation of looking like the Devil (they're greenish instead of reddish -- the remake Spock isn't so greenish), and of being Emotionless.

That premise arose in the 1960's and ignited sexy-panting-furor.

Spock was the sexiest thing EVER on TV or in Film, and that's proven by all the non-fiction now being written analyzing the appeal of Star Trek and the history of it.

In fact, I have an essay in yet another book on the topic of Star Trek fandom.  When it's published, it will appear on my amazon page

http://www.amazon.com/Jacqueline-Lichtenberg/e/B000APV900/

And at the top of the right column you should now find an 'EMAIL ME WHEN THERE ARE NEW RELEASES BY JACQUELINE LICHTENBERG"  -- so you can keep up without effort.

So EMOTIONLESS = EVIL = SEXY.

Hmmm, and that dates back to the 1960's and 70's - the sexual revolution begun by the "Hippies" and then carried into adulthood and the workplace in the 1970's by "Women's Lib." 

And it still works today.

EMOTION = GOOD has surfaced now into explicit, on the nose style, dialogue. 

But it works even better when sunk deep into Worldbuilding as in The Vampire Diaries (which now has spun off THE ORIGINALS, the older and most Evil of the Vampire-Siblings with a leader who wants to be King.)  We're talking major success for EMOTION = GOOD on the commercial markets. 

Here's a link-list index post to Theme-Plot integration

http://aliendjinnromances.blogspot.com/2013/05/index-to-theme-plot-integration.html

I'll have to collect Theme-Worldbuilding Integration at some point.  Here is #6 with links to previous parts to that series.

http://aliendjinnromances.blogspot.com/2013/02/theme-worldbuilding-integration-part-6.html

And here is my post on Star Trek: Into Darkness:

http://aliendjinnromances.blogspot.com/2013/07/theme-plot-integration-part-11-correct.html

It has links to prior posts in that series.

It is followed by Part 12 about a Tom Clancy book/movie.

http://aliendjinnromances.blogspot.com/2013/07/theme-plot-integration-part-12-tom.html

The essential ingredients to creating your "Spock Character" are as follows:

1) Use the techniques I've been illustrating for studying our "real" world, the world of your reader, from an angle and at a depth the reader will not be aware of.  See my posts on THE ART OF WRITING.
http://aliendjinnromances.blogspot.com/2009/06/writers-eye-finds-symmetry.html

http://aliendjinnromances.blogspot.com/2009/03/communicating-in-symbols.html

2) Extract the THEME of your reader's world that's bugging them mightily and encapsulate that theme in a simple statement (like EMOTION = GOOD and THOUGHT = EVIL, but pick one of your very own, something that has true meaning to you personally) (this is what Gene Roddenberry did, but came up with 2-characters to state that theme, and the sexist thing really bugged him.)

3) CAST that theme into a Work by building a character, then building his/her world out around him from the essence of that character's internal conflict.  Remember Spock's EMOTIONLESS exterior covered a BURNING CURIOSITY -- and so he chose (against parental will) a career in Star Fleet to go where No Man Has Gone Before (sexist -- read last week's post on sexism).

4) Write your story to speak to your chosen audience in their medium of choice.  

5) Come back here next Tuesday for more.  We have barely scratched the surface of what there is to learn about fiction. 

by
Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 25, 2012

Theme-Plot Integration Part 3: Fallacy Analysis

This is Part 3 of Theme-Plot Integration, and here we'll look at some glaring fallacies in our world.

Previous Parts are here:
http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-1-never-let.html

http://www.aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-2-fallacy.html


I'm collecting stuff here for future reference on the aftermath of Election 2012 - and what all that has to do with THEME-PLOT Integration.  In this part of the series on Theme-Plot Integration we're using the classic "fallacy" as the focus of the exercise. 

Here are websites that may still be available with statistics on the Election.

http://www.foxnews.com/politics/elections/2012-election-results/#

http://nation.foxnews.com/2012-presidential-election/2012/11/07/fox-exit-poll-summary-2012-presidential-election

I just happened to click on a fox link and found these by accident -- nice technology, but CNN is probably better. 

Here's a DICK MORRIS newsletter:

http://www.dickmorris.com/why-i-was-wrong/

Read what he thinks led him astray in predicting the outcome of Election 2012 which differs so markedly from what he predicted. 

Morris highlights is important stuff about how fallacies work in drama illustrated in a real-world context.  Here he's digested a lot of information into a "briefing" that is perfectly constructed for busy writers to study.  And it tells you something very important about your target audience, the people you have to entertain to get them to buy your next book. 

The gist of it is the same comment I saw on CNN from their somewhat new commentator Van Jones.  Here's a clip with Van Jones reacting to CNN's re-election call.

http://ac360.blogs.cnn.com/2012/11/07/gergen-election-outcome-shows-desire-for-moderation/

Here's an article about who Van Jones is and how he got to be a CNN commentator.
http://voices.washingtonpost.com/44/2009/09/06/van_jones_resigns.html

The United Stages Demographics Have Changed.  

I'll bet you already knew that.  Thing is, do you know from what the demographics changed and into what they changed -- but maybe most importantly, why? 

"Why?" is important because in the worlds you build around this theme of "fallacies" need that aura of verisimilitude to draw your readers into your reality.  Your world must be in flux, and that flux must be driven by a reason.  Why does your built world have to be in flux?  Because your audience's world is in flux, and any world not in flux will not seem "real" to that audience.

This theme-plot integration series of blog posts is pointing out how to use popular fallacies in weaving Theme-Plot Integration -- this is subtle philosophical stuff.  But it's not difficult to master. 
See how I have plucked out just one tiny bit from all this election data and found an element to include in your worldbuilding that will improve your sales?  In this case, demographics in flux changes the politics.

Now, "world in demographic flux" also has to be woven into theme, and then plot. 

Consider that one demographic segment that might flow like a tidal wave over an established, static world upsetting the whole balance of power in your fictional world could be -- oh, say Religion, as a wave of conversions sweeps through.  Or a plague might upset the male/female balance.  Or an invasion of aliens (think of the TV show ALIEN NATION -- but increase the number of refugees to say 3/4 of the indigenous population.)  Each cause for a change in the demographics of your built world points to a different set of themes.  Within each theme, you can find a pivotal fallacy to generate your plot. 

Remember fallacies are fallacies because they reside deep in the subconscious, behind the assumptions that make life livable.  And that is where your Hero's main Adversary comes from, that's the origin from which the Villain is projected.  Psychology has uncovered how this works.  Each of us is a Captain Ahab bound to our Whale.  The whale isn't Ahab's problem.  The binding is the problem.  Those bindings are made up out of the fallacies we harbor. 

Identify and articulate the fallacy in your Main Character's subconscious, and you have determined not only who/what the Adversary is, but also what the Conflict Resolution is.  That Resolution defines what the Conflict is.  Follow the conflict back to its origin, and you'll discover where exactly your story begins -- and be able to craft a narrative hook that will grab a very large audience.

Again and again, I need to emphasize that I'm not telling you what to think about which fallacy, but showing you HOW TO THINK LIKE A WRITER (which is very, very different from how a reader thinks).  This is about how to look at current events, find the widely-held fallacy, identify it inside yourself (if it's not inside you, it won't produce a great novel), and create the "argument" that dispels the fallacy.  That "argument" is your plot. 

The argument goes like this:
a) Hero believes Fallacy because (X)
b) Villain or Adversary believes differently and attacks X
c) Hero defends X (Ahab scrambling to stock his ship and get that damn fish -- or Columbus begging money from royalty to outfit ships to sail off the edge of the world)
d) Villain wins - disproving X (that's the middle, the low-point for Hero)
e) Hero realizes he's believed a fallacy - what he knows to be true is in fact not true (grand angst moment)
f) Villain takes advantage of angst-moment to attack
g) Hero gathers himself and creates a NEW BELIEF (which might be partially fallacious if you need a sequel) and attacks Villain
h) Villain gets away
i) Hero pursues and triumphs having freed himself of the bond to the villain by eliminating the cherished fallacy

If it's a Romance, Hero and Villain might be the couple -- or the Villain might be vanquished by the Hero and Heroine getting together ( as in the Prince who elopes with the milkmaid redefining the King's view of reality.)

Whatever the genre, the argument over the validity of the fallacy is in the plot, and never (ever) articulated in actual words, not exposition or dialogue.  The argument is articulated only in action, in change of situation.  Plot is not about "what happens" -- but about what the characters do.  What happens is the result of what the characters do.  The plot is what the characters do, and the story is all about how the results of those actions change the fallacy they hold most dear.

All my traditionally published novels are formulated on such "fallacies" that become entrenched in popular thinking, different fallacies for different times, and the shifting demographic served by the particular publishing company I was working for. 

Oddly, the Sime~Gen Series is based on a fallacy that hasn't yet gone out of fashion.  For the Sime~Gen videogame, though, we are adding another fallacy and setting it in the space age. 

Fallacies you find in general media always work very well for generating popular fiction.

I saw a factoid flick by me (while watching data feeds on my cell and flipping channels on the TV, so I don't know where this came from) -- that last minute deciders cast ballots on the basis of the TV commercials they had seen, believing those political ads, just the way Bernays predicted people would behave (way before such tech as TV ads existed).

Here's a quote from Part 1 of this series leading you to study this fellow:

--------QUOTE FROM PART 1----------
Here's a link to Wikipedia (incomplete article in need of fact-checking)

http://en.wikipedia.org/wiki/Edward_Bernays

-------------QUOTE--------------------------------
Edward Louis Bernays (November 22, 1891 – March 9, 1995) was an Austrian-American pioneer in the field of public relations and propaganda, referred to in his obituary as "the father of public relations".[1] He combined the ideas of Gustave Le Bon and Wilfred Trotter on crowd psychology with the psychoanalytical ideas of his uncle, Sigmund Freud.

He felt this manipulation was necessary in society, which he regarded as irrational and dangerous as a result of the 'herd instinct' that Trotter had described.[2] Adam Curtis's award-winning 2002 documentary for the BBC, The Century of the Self, pinpoints Bernays as the originator of modern public relations, and Bernays was named one of the 100 most influential Americans of the 20th century by Life magazine.[3
---------------END QUOTE------------

Thus "Public Relations" is a field that grows out of one genius's deep rooted fear of the behavior of his fellow humans, and a terrible need to "control" that powerful and evil force called "humanity."

---------END QUOTE FROM PART 1 ----------

PUBLIC RELATIONS wielded by the invisible hand of power behind the throne could make a NIFTY reason for the CHANGE IN DEMOGRAPHICS in your built world.  It could also work as the source of the fallacy that binds the Hero to the Villain just as Bernays' purported belief that society was irrational and dangerous because of the "herd instinct" and therefore more evolved people must command the direction of the herd -- members of which can't be allowed to make individual decisions about the course of their own lives. 

One good fallacy to base fiction on might be a belief that Bernays was mentally ill, that society isn't irrational and dangerous and there is no herd instinct among humans.  But Bernays created the herds of humans and drove them insane.  That situation would make a nifty alien planet for your invading refugees to come from - landing on Earth to find the same nightmare situation in play, and changing the demographic by simply being here.

Finding, articulating, and challenging such fallacies is the main source of ALL science fiction. 

Here's a post from Facebook by David Gerrold, a master of this plotting technique.  Read what he wrote about our current shifting demographic and how that affects fiction audiences and see why you must explore the worlds he's created.  Remember, he broke into screenwriting at an early age with his first sale TROUBLE WITH TRIBBLES, an iconic Star Trek Episode, but went on to write some of the best, and most widely read novels in Science Fiction. 

----------POST ON FACEBOOK BY DAVID GERROLD ---

http://www.amazon.com/David-Gerrold/e/B000AQ1PQM/ is his author page on Amazon.  READ ALL HIS BOOKS!

-----------QUOTE FROM DAVID GERROLD----------
I haven't been reading a lot of science fiction lately, and I've skipped a lot of movies too. And it finally hit me after seeing Cloud Atlas what was bothering me.

I grew up in an age when science fiction movies were about vision and courage. Things To Come was about humanity triumphing over ignorance and leaping into space. Destination Moon and Conquest of Space were vivid predictions of what was possible. Forbidden Planet took us to far stars and 2001 was one of the great inspirational landmarks of the twentieth century. Star Trek, the original series, was about a future of exploration and partnership. All of these taken together said that human beings would survive our darker impulses, would learn how to live together in harmony, would assume the responsibilities of true sentience. And it's no coincidence that those stories helped motivate one of our grandest adventures -- the Apollo program that took us to the moon.

Today, too many books and movies and TV shows are about the failures of humanity. We see big impersonal cities or dystopic soul-crushing cities. We see failure and futility and hopelessness. We do not see people laughing, building, exploring, seeking, discovering, or rising to new heights -- no, we see them struggling for survival, squabbling with each other-- not uniting in common cause, not surviving as communities, but devolving into deranged and panic-stricken animals.

I know from personal experience that view of human nature is wrong. I've been at the center of a disaster and I watched as strangers came together to help each other, as neighbors gathered to make sure that everyone was safe and cared for.

I think that since the sixties, science fiction authors have become more and more overwhelmed by the future -- there's too much knowledge, too much research, too much technology for any one single human being to keep up. The "singularity" is crushing down on us even before it arrives. So it's easier to write about the collapse of civilization than to imagine a future where civilization has leapt to a new level.

But the history of our species is an astonishing chronicle of invention, innovation, and stubborn mean cussedness over the obstinacy of the physical universe. There is still so much we can be looking at, imagining, predicting, postulating, extrapolating, and describing so vividly that the reader will be certain we're time-travelers from the future. We have a whole solar system to explore. Getting into orbit, getting to the moon and Mars and the asteroids and the moons of the gas giants, all of those locales are opportunities for amazing tales of unknown possibilities.

This is my point. Everything in the world starts as a conversation. Everything. The conversation can be "I hate it when..." or "why can't we..." or "I wish it were possible to..." or "what if..." or even "that's odd..." -- but those conversations are the beginning of possibilities. Science fiction is about possibilities. It's the consideration of those possibilities that creates probability. And after probability, the next step is inevitability.

Science fiction is about the choices ahead of us. Every moment of every day, life is about choices -- not just the choice of the moment, but the results of that choice. Science fiction is about the results and the opportunity to make choices that will take us there. Science fiction is the conversation that illuminates the unknown landscapes of tomorrow.

That's the science fiction I want to read, that's the science fiction I want to see in the movies. Because science fiction is an opportunity to rekindle the enthusiasm for science as a world-changing adventure.
---------------END QUOTE---------

David -- being the genius I've always known he is -- nailed the core of the fallacy producing this crazy quilt of "results" -- elections with margins too narrow to reflect an actual, considered consensus.

The reason for this -- well, it's for fiction writers to speculate and write about, to turn the problem every which way and imagine different courses out of it, to find academic theories that account for it, to put American's peculiar constitution (peculiar in the sense of not being duplicated anywhere else in the world) into world-context, and human history.

Go out into the galaxy, find some aliens you invent, and explore what traits of human aggregate behavior are the source of this situation. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com