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Friday, March 20, 2026

Oldies But Goodies {Put This One on Your TBR List} Book Review Subseries 5: Fitz and the Fool Trilogy (The Realm of the Elderlings) by Robin Hobb by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List} Book Review

Subseries 5: Fitz and the Fool Trilogy (The Realm of the Elderlings)

by Robin Hobb

by Karen S. Wiesner

   

Be aware that there may be spoilers in this review. Also, reading my previous appraisals of subseries in the umbrella series The Realm of the Elderlings will foster understanding about certain facts that are required to make full sense of things included in this particular review. 

Robin Hobb is the author of The Realm of the Elderlings. Within this aegis, she's written five "miniseries" and numerous short stories. In previous Alien Romances Blog reviews, I covered The Inheritance & Other Stories, which contains a couple Realm of the Elderlings offerings. I also reviewed the first three trilogies within this series, The Farseer, The LiveShip Traders, and The Tawny Man trilogies; Rain Wilds Chronicles; along with two miscellaneous novellas in the series, "The Willful Princess and the Piebald Prince" and "Words Like Coins". All of these The Realm of the Elderlings installments have been published over a span of twenty-two years. 

The Farseer Trilogy was focused on Fitz, the illegitimate son of Prince Chivalry of the royal line presiding over the Six Duchies. In that first subset, we learned something of the Elderlings (including dragons) and their ancient cities and settlements, now in ruins, around the world, especially in the Rain Wilds. In the second subseries, The LiveShip Traders Trilogy, we moved away from the royal Farseer lineage and problems within the nobility to focus on the Rain Wilds where "liveships" are crafted. These liveships are the outer cocoons of sea serpents that were in the process of transforming into a dragon. The logs were buried in the destroyed city of the Elderlings in the Rain Wilds and found by traders who excavated the ruins for valuable, magical artifacts. The Tawny Man Trilogy returned to Fitz and the Fool. In Rain Wilds Chronicles, Hobb fleshes out the re-emergence of dragons and Elderlings in the Rain Wilds. 

As soon as I finished reading the fourth installment of Rain Wilds Chronicles, I was thrust into Fitz and the Fool Trilogy. For the first time ever, the ebook of Book 1 was immediately available on my library app (getting what you want to check out on library apps can be difficult as so often you're forced to wait in a very, very long line for sometimes a single copy of the book), as was Book 2. I'd found a hardcover of Book 3 at a used bookstore so that was already waiting on my to-be-read shelf. Rather than waiting months to recover from reading four enormous tomes back-to-back, I jumped right into this one, not wanting to lose access to them since library app lines can take too long to move. I do admit, I feared the worst in reading the next series so fast after I'd finished the previous. I was very worried I'd be too burnt out to enjoy this concluding (unless Hobb writes more in the series at a later date) trilogy in the series. 

The author didn't cut any corners with this series set. Each book was absolutely massive! Of the ebook versions, the first book had 1,444 pages; the second 1,658 pages; and the third 2,092 pages! Unbelievably, from the very first words, I was mesmerized and yanked full body back into Fitz's world. My earlier fatigue was gone without a trace. Suffocating weight of volume aside, I had trouble putting this trilogy down from start to finish. 

Let's get to summarizing and reviewing these installments: 

Fool's Assassin, Book 1, was published on August 12, 2014. Here, FitzChivalry Farseer is in his fifties. With the death of Burrich, Fitz's original mentor, and Molly's husband, Fitz and Molly are finally free to wed and share their lives. Fitz (living under his Tom Badgerlock identity) and Molly are landholders of Withywoods, which had been his father and step-mother Patience's country estate. Despite her age, Molly becomes pregnant and her pregnancy lasts years. Fitz and Molly's older children are forced to conclude their mother has become addled, so desperately wanting another child with her first love Fitz that she's imagining the symptoms. However, after two years, a very small daughter is born and it's immediately clear that she's different. Molly holds her child closely, knowing others would have drowned this weak, sickly babe at birth instead of nursing her to health. Fitz isn't sure what to feel, nor Nettle, he and Molly's adult daughter, who lives at court as a part of a Skill (see previous reviews for a full understanding of Skill {similar to magic} and Wit abilities in this series) coterie, but he feels very protective of his new daughter. Molly names her little, late-life gift Bee. This wondrous child thrives under her mother's diligent care. Though Bee is tiny and her growth is so slow (one year is as two for her--just as when she was developing in her mother's womb), everyone assumes she's a dumb mute. Bee is anything but that. 

Fitz tries to forge a relationship with this young bantam, but Bee won't allow anyone to get close to her--not her father or her sister…at least she won't until Molly dies. Suddenly Fitz and Bee are thrust together, reluctant survivors, inconsolable mourners, almost unable to cope and get out of bed each day. The two are wary of each other at first but begin to find their way until Nettle arrives and insists she's taking her baby sister back to Buckkeep with her. Nettle assumes Bee is mentally disabled because she's refused to speak and become close to anyone other than her mother up to this point. She hasn't revealed she can, in fact, talk and, much more than that, she's highly intelligent and capable, able to read, write, and draw with great skill. With the threat of being separated, Fitz and Bee fight to stay together at Withywoods. Nettle will only concede to allow this on certain conditions, and these ultimately place a huge burden on everyone who lives on the estate. But all are determined to make it work. Initially, Bee wants this because her mother was here and their lives were entwined in this very place, but Fitz and Bee's bond becomes fierce as they finally come to know and love each other. 

Another subplot is that Fitz has spent these years haunted by the disappearance of the Fool (which took place in The Tawny Man Trilogy). Is he dead? If not, where is he? In the course of events, it's learned that the Fool has a son. As I said in The Tawny Man Trilogy review, the Fool has remade himself in many ways, shapes and forms in his appearances in the series. He worked as an actual "fool" at court in Buckkeep for the king in the first subseries. In the second, he was a she, the carver Amber in Bingtown. In later subseries, we learn that the Fool is a being called a White Prophet whose purpose is to set the world on a better path. As such, this creature invents and reinvents itself in order to serve its impetus. The Catalyst is the one who makes the changes, and the Fool believed that one was Fitz. In The Tawny Man Trilogy, the Fool reveals that he doesn't believe he's fulfilled his destiny correctly. Does this have something to do with the Fool's own child being the actual Catalyst, which means Fitz wasn't the Catalyst this whole time? Fitz and the Fool Trilogy is all set to answer that question. 

I fell in love with Bee from the moment of her mention. Her birth and the years she spent growing up under her mother's loving care and then Fitz's fumbling, penitent but protective adoration only sealed my need to see her triumph over all. She had to overcome some very definite handicaps, in part because she was so small and underestimated. That only made her more courageous and amazing to me. Tom's efforts to help her and keep her safe also endeared me to both of them. When the Fool was found at the end of Book 1, I had trouble sleeping. I was around 50 pages to the finish line, so to speak, and I knew that Fitz was going to have to make a fateful choice--the Fool or Bee? Catastrophic events rounded out the book, causing a shocking twist I didn't see coming at all. 

I borrowed the ebook of Book 2 days before I finished Book 1 because I didn't want any chance I wouldn't be able to start reading it as soon as I finished the first. That's how eager I was to continue. 

Fool's Quest, Book 2, was published almost exactly a year after the first, on August 11, 2015. Before I summarize the plot, I have to reiterate my frequent lament. This book is so long, reading it as an ebook caused no end of problems. The library app I used set the page count as 1,658! I live in a small town and have the worst internet imaginable, so I'd sit down to read and wait five or more minutes, just trying to get the book to load on my iPad. By the time I'd given up, sometimes it'd come up (too late), or worst case, refused to load at all. Ah, the joys of technology. Good thing I had a hardcover of the third book, so I at least didn't have to face the trial it would have been to try reading that 2,092 page ebook, considering my unreliable WiFi issues. 

A good third into this second story, we finally got back to Bee, whose part of the tale ended on a cliffhanger in the first book. Readers start this one with Fitz not even aware what's going on with his daughter for most of the story and, several times, giving her up for dead or getting distracted from her plight by other events. That slowed things down considerably. Added to that, the author spent a shocking amount of time summarizing past events in earlier subseries (or things that took place off-stage in those) in dialogue conveyed in long stories from one character to another. Let me tell you, these were no small speeches. They were frequently 20 pages long, setting down all the crucial elements needed to begin advancing the immediate story beyond those points. It felt a bit heavy-handed and tedious when I was so eager to return to the action in this particular book. As aware as I was that knowing all this was necessary, Hobb has proven to be such a skilled writer, I couldn't help noticing that this was the first time I've seen her resort to awkward frontloading techniques to impart necessary backstory. 

Beyond that, however, Book 2's main goal was to reunite Bee and Fitz (and to get the Fool healed enough that he could again participate in the story events), making everything to get to that point so tense, I just couldn't put it down.

Assassin's Fate, Book 3, was released on May 9, 2017 (and what torture that must have been for readers who'd no doubt consumed the first two books, to wait so long for this conclusion to arrive!). The main thrust in this installment of the trilogy were the parallel lines of Fitz and Fool rushing to save their daughter (yeah, that's another major subplot in this trilogy) while scrappy little Bee was trying to survive with the help of her "Wolf Father" (Fitz's shadow wolf). Along the way, the author brilliantly intersected all The Realm of the Elderlings stories--both the Fitz and the Fool adventures with Rain Wilds' stories--so readers could see proper progress and tying up of all series threads. In other words, we got to revisit the LiveShip Paragon, Althea and Brashen, Amber (who is the Fool; here the White Prophet takes up that identity again), Wintrow, Malta and Reyn, the dragons, among others, as well as returning to the Elderling city Kelsingra. The fate of the dragons and the new Elderlings are brought to some state of resolution as well as all of the Fitz and the Fool chronicles, including a nod to the very first trilogy, Farseer. In Assassin's Fate, King-in-Waiting Verity's ultimate fate is now glimpsed. Additionally, we finally learn what happened to the first age of dragons and Elderlings. Previously, there was speculation on the devastation that might have taken place to end them, bury their cities and the source of their power so abruptly, without explanation. That all came to light in this trilogy, deeply and closely tying in with a secret society called the Servants, whose members dream of possible futures but use them to add to their own wealth and influence. The Servants are similar to White Prophets, like the Fool, but the Fool is concerned with helping humanity reach a better state of being instead of profiting from them. These Servants are the very ones who want to possess Bee. 

This concluding trilogy in The Realm of the Elderlings series was hands-down the best. The characters were so vividly drawn, and my heart was invested in each and everything that happened to them. I wanted Bee, Fitz, and the Fool to succeed, but, of course, in order to make good fiction, they were thwarted at every turn. The tension was to-the-quick nail-biting all through the trilogy, never letting up until the epic end. While everything I wanted to happen for Fitz, Bee, and the Fool didn't come to pass under a beautiful canopy of happily-ever-after stars, ultimately the trilogy and series conclusion ticked all the boxes for me. We were even given a bit of a whispered promise for more stories about Bee. This final book in such an awesome saga was fantastic beyond my imagining. I unfathomably read the staggering volume in just a few hours. The pages flew by chock-full of exquisite suspense as I raced to find out what would happen with all the intersecting lines.

As deeply satisfied as I was by the conclusion of this trilogy and the series as a whole, I was left wanting more--in the best possible way. Though I'd been exhausted while I read each previous subseries because they were all so enormous, I fell in love with the characters, the locations, the intricate plots. I want more of all this world. Few series are this gratifying, intricately woven, and utterly heart quenching as well as heart wrenching (happy and sad aspects of the lives touched on within are intermixed beautifully). 

In my previous review in The Realm of the Elderlings series (specifically, Rain Wilds Chronicles), I bemoaned that the author didn't separate Fitz and the Fool adventures from the Rain Wilds installments. If I'd read them as two separate, connected series, I think they would have been so amazing and much less exhausting. With this final Fitz and the Fool trilogy review, I'm going to reverse the order I initially suggested reading The Realm of the Elderlings series' stories. Now that I've read all of the crucial, currently available installments, I now advise this order to read them all in: 

Fitz and the Fool:

1.     The Farseer Trilogy

2.     The Tawny Man Trilogy

3.     Fitz and the Fool Trilogy 

Rain Wilds:

4.     "The Inheritance"

5.     The LiveShip Traders Trilogy

6.     Rain Wilds Chronicles 

Short stories (listed chronologically in the timeline):

7.     "The Homecoming"

8.     "The Wilful Princess and the Piebald Prince"

9.     "Cat's Meat"

10.  "Words Like Coins"

11.  "Her Father's Sword"

12.  "Blue Boots"

Worthy of note: The Realm of the Elderlings shorts can be read in any order, as well as stand on their own, but keep in mind that some take place before the very first series story, Assassin's Apprentice, while others are somewhere in the middle of the first subseries. If you're picky about reading according to timeline, you might want to inject the short stories between the novels. For more information about where exactly everything in this timeline fits together, visit  https://aliendjinnromances.blogspot.com/search?q=The+Realm+of+the+Elderlings where my "Series Review: The Realm of the Elderlings" contains all the details needed to guide you on this point.

        Be aware that the only story I haven't yet read (or reviewed) in The Realm of the Elderlings series (in fact, it's the only one I haven't read of Robin Hobb's, period) is a short story called "Blue Boots" that takes place "somewhere in the middle" of The Farseer Trilogy. This 30-page tale is set within the world of the umbrella series but I don't believe it's otherwise connected to the Fitz and the Fool stories or the Rain Wilds' ones. It's published in Songs of Love and Death Anthology as well as in Songs of Love Lost and Found ebook collection, neither of which I've been able to get hold of yet. It's on my list for the future, and I expect to review it at a later date on the Alien Romances Blog. 

Will there be more in The Realm of the Elderlings? It's unclear. There have been rumors that Hobb is working on a Bee FarSeer series (yay!), and I sincerely hope so. We'll see, but I'm not going to hold my breath. I've about aspirated doing that for Hobb's good friend George R.R. Martin, which was stupid on my part. I've resolved to be patient about these things. A hounded author retreats or, alternately, bites or craps on you--and some of Martin's fans deserve a double dose of those treatments, to be sure!

In conclusion, all of you entertainment producers out there, why aren't you making a television series or films out of The Realm of the Elderlings? You couldn't get something that's better set up, ready and waiting to be visualized in this media. (Apparently this series has been optioned many times before but nothing's come of it, though the author is open to the right company producing it.) Alas! On that uncertain note, I'm concluding this six-part review of Robin Hobb's magnificent The Realm of the Elderlings series. Whatever you do, don't miss it. 

One last note: Assassin's Fate is the 250th book I've reviewed on the Alien Romances blog! 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, May 02, 2025

Oldies But Goodies {Put This One on Your TBR List} Book Review Subseries 1: The Farseer Trilogy (The Realm of the Elderlings) by Robin Hobb by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List} Book Review

Subseries 1: The Farseer Trilogy (The Realm of the Elderlings)

by Robin Hobb

by Karen S. Wiesner 

Last week, I did an overview of Robin Hobb's The Realm of the Elderlings series, which has multiple subseries within it. This week, I'll review the first subseries, The Farseer Trilogy. 

 

In this first trilogy, FitzChivalry Farseer is the illegitimate son of a prince (Chivalry, the King-in-Waiting until Fitz's birth forces him to abdicate the throne). Chivalry willingly steps aside and moves away from Buckkeep, the royal castle, to live a quiet life away from what was once his legacy. Meanwhile, Fitz is shuffled around in his early life. As the story and subseries progresses, Fitz learns he possesses two forms of magic. The Skill is an ability that mainly only the royal Farseer line tend to have, though there are "wild strains". With the Skill, a person can reach out to another's mind, no matter how far away, and read thoughts and influence thinking and behavior. An even older magic is the Wit, in which humans feel such a kinship with animals, they share thoughts and behaviors, sometimes becoming so bonded that they themselves become little more than beasts. The strength of the bond can also lead to performing powerful attacks. The Wit is looked upon with scorn and fear by most humans. 

In Assassin's Apprentice, Book 1, Fitz is a six-year-old boy when handed off to his father's most loyal servant, Burrich, who currently tends the animals within the castle keep. Fitz doesn't know his own name or origins and remembers little of his upbringing, only that nothing was ever home and he was always hungry. Burrich provides Fitz with both, though at first Fitz doesn't see his guardian as much more than a hard (though never cruel) caretaker. Burrich tries to stamp the Wit out of Fitz from an early age, with only mild success. (Why he did this was obvious to me from the first.) Later, Burrich becomes the one Fitz trusts most. 

Burrich determines that Fitz must take his rightful place within the royal family. Though he's only a bastard, his life must be made to serve, and early on King Shrewd determines Fitz will become his secret weapon in exchange for allowing him to live in the castle and partake of its bounty. Eventually, Fitz is trained as an assassin as well as formally instructed in the Skill by a jealous, ruthless teacher who damages young Fitz far more than he ever helps him. Also, the King-in-Waiting, Verity, is the oldest son of Shrewd, and has given himself over almost entirely to the Skill in his relentless attempts to circumvent the Red-Ship Raiders, while his fashionable, frivolous, and scheming youngest stepbrother Regal seeks to usurp his brother's rightful place on the throne. Quickly, Fitz becomes the King-in-Waiting's man instead of King Shrewd's, but political machinations within the royal family inevitably and always become honest and good Fitz's downfall. 

In this first Farseer title, we learn little more than that Elderlings and their ancient cities and settlements are found throughout the Six Duchies. However, almost nothing is written down or known about them so they've become as obscure as fables that no one living is entirely sure were ever true. As barely a mention in Assassin's Apprentice, it's said that in the olden days of King Wisdom, Elderlings came to the aid of the Six Duchies in the deadly sea raiders' war against the people of the land and promised to return in the future if help is ever again needed. 

Royal Assassin, Book 2, continues almost directly after the previous story, with Fitz initially little more than a cripple after circumventing his uncle's botched attempt to claim a birthright that doesn't belong to him. Fitz is a teenager but also a grown man. He dreams of the girl he'd met when he was a child--a lowly candle maker, the only daughter of an abusive drunk. Molly has become a maid in the royal household, and when Fitz realizes it, his heart wants nothing more than to marry her and live with her in a way that proves impossible. As a bastard, an assassin, a fumbling Skill user who's unable to tamp down on his Wit abilities with a wolf he rescued, his life is complicated, to say the least. There are secrets he can't share with anyone, least of all the woman he loves. Shrewd already has plans to marry Fitz off to someone with a desirous position, influence, and wealth. 

Meanwhile, the Six Duchies are in turmoil with increased raids and the jealousies of a spoiled younger prince that again puts Fitz in the center of the worst of it. While his father's health is ailing, no doubt part of Regal's renewed, ruthless efforts to become ruler, Verity's focus has been on building massive ships that, with his Skill, he can now send out to the sea and meet the Red-Ships head to head. He charges Fitz with being his protector (to that end, Burrich begins training him in earnest for combat) as well as his physical eyes and hands in dealing with the enemy on the high seas. In this way, Verity begins re-teaching Fitz the Skill. However, their efforts aren't successful in turning the tide against the raiders. The court Fool, a being who in later trilogies becomes androgynous seems to have Farsight, investigates the Elderlings' promise to help them with future raiders. Soon, Verity decides he must go himself to seek Elderling aid before the battle against the Red Ships is lost once and for all. He leaves behind a pregnant queen wife who hasn't been fully accepted by the people, let alone by his devious younger sibling who's intent on regicide and deposing his older brother through any means necessary. Fitz again stands between selfish ambition and the destruction of the Six Duchies until the King-in-Waiting, hopefully, returns with help enough to save them. 

In the second book of Farseer, Hobb described Elderlings very briefly: "Of stone were their bones made, of the sparkling veined stone of the Mountains. Their flesh was made of the shining salts of the earth. But their hearts were made of the hearts of wise men. They came from afar, those men, a long and trying way. They did not hesitate to lay down the lives that had become a weariness to them. They ended their days and began eternities, they put aside flesh and donned stone, they let fall their weapons and rose on new wings." Elderlings were said to live beyond the tallest mountains of the Mountain Kingdom. The only explanation I can think of why Hobb describes these creatures as humanoid (those men from afar) in this passage is because of what happens at the very end of Book 3 between Verity and the Elderling he awakens. 

Assassin's Quest, Book 3, spends nearly three-fourths of its length dealing with issues that came up in the first two books. As necessary as it was to address the critical plot threads that were left dangling, the thrust of the book--and almost my sole focus at that point--was on the last quarter of the tale and the trilogy. Finally, finally, in this last installment, after Verity is thought to be lost, Fitz and his friends go on a quest to find the king. In the process, they also discover the nature of the Elderlings--stone dragons that can only be woken by carving them out and filling them up with everything the person of Skill has and is. So the dragons are also "men" in the sense that they have a Skilled man's entire being--memories as well as the tangible--incorporated into their beings. 

In this final book, we also learn that Regal long ago stole everything written about instructing those in the Skill (and maybe also in the use of Wit), which is necessary to truly wake these Elderlings. We also find out that a companion that made the journey with Fitz to find Verity and the Elderlings was once a powerful Skill user during the time of King Wisdom, having used her abilities (as was common at that time) to make herself young and all but ageless. Though it was assumed that Verity had the most Skill of anyone alive up to this point, it becomes clear he doesn't know enough to do what must be done to awaken the dragons. Able to use Skill and Wit magic, Fitz must utilize both to do what seems impossible. 

~*~

These three books that make up the first trilogy are very introspective and slow-moving tales. Despite the inherent clichés of the basic theme of the stories, Fitz is a singular character and introducing him to readers at such a young age allowed me, for one, to grow to care for him. Despite all that he's made to do, he remains innocent, if a bit naïve and childishly reckless, unwilling to do harm where it isn't warranted. He's taught by the court assassin Chade to never assume but to follow every single lead until you're absolutely sure you know everything before you act, and Fitz does that. Though as a "king's man" he's forced to do what he's told, he always has a mind and a conscience of his own that direct his actions. I was deeply drawn into his story in Book 1 and moved by his successes but mainly his failures, as those seems to be more prevalent in his lamentable life. In a review, the Los Angeles Review of Books stated, The Farseer Trilogy offers "complete immersion in Fitz's complicated personality." 

That said, I can't deny that by Book 2, my interest was waning. I desperately wanted to find out more about Elderlings, and so much of Books 2 and 3 of this particular trilogy aren't really about that. Additionally, I became very frustrated with all the characters because it seemed like there was a trend in everyone to make the stupidest decisions possible in whatever came about as a result of the plots and conflicts. For instance, in Book 2, Regal's mad schemes to gain power should have made everyone--especially the older brother Verity--wise to his ways. Instead, after nearly killing their father, Verity, Fitz, and Burrich, what happens as a result of this megalomaniac's grab for power? Basically nothing. Regal continues on with his plans without punishment, let alone restraint or confinement, and, gee and golly, what happens in Book 3? Yup, you guessed it! Regal attempts to kill his king father, his brother, Fitz, while trying to seize the throne. He does this all but unfettered. It was senseless on the part of everyone. Not one of them ever learned the lesson of not trusting Regal. Locking him up and throwing away the key might have been the best course of action here, but illogically no one ever thought to do that. In one particularly moronic situation, Regal orders every last horse in the Buckkeep stable to be sent away. What possible reason would he have for doing that, other than nefarious purposes? Yet everyone follows his orders, letting the castle be plundered while Regal sets up his own keep somewhere else in the ultimate goal, of course, of ruling the land from there. It was hard to escape the everybody's-too-stupid-to-live assessment of the trilogy after that point. 

One other thing that bothered me about The Farseer Trilogy was that Fitz's Skill abilities seemed a little too convenient. For most of the trilogy, he didn't know what the heck he was doing, his training was abysmal (which makes a lot of sense), and yet when he most needs to use the talent, suddenly he's able to do all but impossible things with it (which doesn't make a lot of sense). This reminded me of Terry Brooks' Shannara Series. In that, those from the Shannara line would be called upon to utilize magic without any idea how to go about doing that. There were fits and starts, some success, a lot of failure, and eventually confidence grew as the user and the magic within whatever the instrument of power was (a sword, a stone, a song, etc.) melded into one--a scary proposition that frequently led the users to put magic as far from them as possible once the immediate danger was past. In some ways, it's logical that someone who comes from a lineage of magic users wouldn't necessarily know how to use it effectively themselves. It's like learning a language. At first, nothing makes sense; it's all Greek. But, as the learning process continues, things start to gel as understanding and adeptness grows. But Fitz's Skill advancement felt a bit too contrived as the trilogy progressed, too convenient to whatever the plot needed it to be at the moment of direst need. 

All that said, finally having the Elderlings "realized" in this trilogy was thrilling, though I felt like it came far too late and also, once they appeared, the story wasn't focused enough on the actual battle of Elderlings driving back the Red-Ship Raiders, nor on the in-depth information I wanted about these majestic, powerful creatures of legend. I wanted much, much more of that. I hope to get it in reading further subseries, though I do need to take a break from The Realm of the Elderlings. This first trilogy was intense and complicated, to the extreme. I do intend to review the rest of the offerings in The Realm of the Elderlings series in coming months, though at this point I'm not sure what order I'll do that in. Stay tuned. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/


Friday, April 25, 2025

Oldies But Goodies {Put This One on Your TBR List} Series Overview Review: The Realm of the Elderlings by Robin Hobb by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List}

Series Overview Review: The Realm of the Elderlings 

by Robin Hobb

by Karen S. Wiesner 

 

Be aware that there are spoilers in this review. 

Megan Lindholm and Robin Hobb are both pen names for Margaret Astrid Lindholm Ogden, an American author of speculative fiction. As Lindholm, the stories tend to be shorter and less detailed in a variety of genres. As Hobb, characterization, settings, and conflicts are deeper and wider, producing much larger works. Hobb is best known for her The Realm of the Elderlings fantasy stories, and that's how I became a fan of hers. I'd read the novella "The Homecoming", which is connected to The Realm of the Elderlings in that it's set in the Rain Wilds positioned at the far west edges of the Six Duchies. Within this umbrella series, she's written five subseries and numerous short stories including: 

The Farseer Trilogy

Assassin's Apprentice, Book 1 (published 1995)

Royal Assassin, Book 2 (published 1996)

Assassin's Quest, Book 3 (published 1997)

 

The Liveship Traders Trilogy

Ship of Magic, Book 1 (published 1998)

(The) Mad Ship, Book 2 (published 1999)

Ship of Destiny, Book 3 (published 2000)

 

The Tawny Man Trilogy

Fool's Errand, Book 1 (published 2001)

Golden Fool, Book 2 (published 2002)

Fool's Fate, Book 3 (published 2003)

 

The Rain Wilds Chronicles

Dragon Keeper, Book 1 (published 2009)

Dragon Haven, Book 2 (published 2010)

City of Dragons, Book 3 (published 2011)

Blood of Dragons, Book 4 (published 2013)

 

Fitz and the Fool Trilogy

Fool's Assassin, Book 1 (published 2014)

Fool's Quest, Book 2 (published 2015)

Assassin's Fate, Book 3 (published 2017)

 

Note that these series have appeared in numerous formats (ebook, audio, mass market and trade paperbacks, and hardcover editions) under slight variations to the trilogy titles. 

Timeline and reading order logistics: The Farseer, The Tawny Man, and The Fitz and the Fool trilogies follow the story of the main character chronologically, so should be read first. Liveship Traders and Rain Wilds entries take place in different faraway regions and feature different characters, so can be read independently of the others. All the short stories are standalones told by different characters than any in the longer subseries installments, set in various locations around the Six Duchies, so they're only connected by the overall universe and events that enrich the context. 

"The Willful Princess and the Piebald Prince" (published in 2013, this nearly 200-page long prequel novella relating to The Realm of the Elderlings kingdom origins hundreds of years before The Farseer Trilogy) 

“The Homecoming" (a novella set in the all but uninhabitable swampland near the mountain ranges hundreds of years prior to The Farseer Trilogy but otherwise unrelated to any of the subseries; published in Legends II in 2003 and in "The Inheritance & Other Stories" in 2011). I covered "The Homecoming" in the Legends II review previously on the Alien Romances Blog. 

"The Inheritance" (a short story set in Bingham, in the far southwest of the Six Duchies; taking place between The Farseer and Liveship Trader series; published in "The Inheritance & Other Stories" in 2011). I went over "The Inheritance" in my review of The Inheritance & Other Stories previously on the Alien Romances Blog. 

"Cat's Meat" (a short story set in Buck, close to the Forge, which is a pivotal setting in The Farseer Trilogy, and taking place hundreds of years prior to that trilogy; published in "The Inheritance & Other Stories" in 2011). I discussed "Cat's Meat" in my review of The Inheritance & Other Stories previously on the Alien Romances Blog. 

"Words Like Coins" (a 10,000 word long story taking place "somewhere in the middle" of Farseer and recommended to read either before or after Book 2; published in A Fantasy Medley Anthology in 2009 and as an individual story in 2012) 

"Blue Boots" (a short story taking place "somewhere in the middle" of Farseer and recommended to read either before or after Book 2; published in Songs of Love and Death Anthology in 2010, then in Songs of Love Lost and Found ebook collection in 2012) 

"Her Father's Sword" (a short story that takes place during the early years of the Red Ship Wars and forging with Fitz visiting the setting within the story as a secondary character; set "somewhere in the middle" of Farseer and recommended to be read either before or after Book 2; published in The Book of Swords Anthology in 2017) 

~*~

The Realm of the Elderlings is a world where magic can be used to murder and danger lies all around. All the books in this series are placed in the Six Duchies, a federation of former commercial coalitions ruled by the royal Farseer lineage, four of them being coastal, two inland. 

Hobb has said that her motivation in developing Farseer and perhaps The Realm of the Elderlings as a whole was based on a question: What if magic were addictive, and that addiction destructive or degenerative? 

In the opening of the first subseries, the Six Duchies find many of their towns under assault from raiding enemies dubbed "Red-Ship Raiders". The first place hit is called Forge, a small coastal village known for their rich metal ore deposits, which has been raided, its citizens captured. The villains' message is a strange one, to be sure: Either a ransom is paid to them or the citizens will be returned. If they're returned, loved ones become violent and ravenous, little more than rabid zombies who care nothing for family or home and only want to feed. Nothing can be done to help the inflicted. They become like a plague to everyone in the kingdom and are dubbed Forged Ones, or the escralled. 

As I said, my first experience with The Realm of the Elderlings was in "The Homecoming" in which the characters find the evidence of a fascinating dead civilization in underground ruins where an extinct people once dwelled and their music was still heard--haunting the living and drawing them hypnotically toward a kind of death as they're lost to the ages along with the Elderlings. This story confused me as to what "Elderlings" actually are, and it wasn't until the last book in The Farseer Trilogy that I found out that Elderlings are actually dragons! Therefore, the lost civilization within the Rain Wild ruins probably weren't necessarily Elderlings but might be something else entirely. I suspect I won't learn the truth until I read The Rain Wilds Chronicles, if even then. 

Thus far, any mention of the Elderlings and their magic in the stories I've read has been as elusive as a butterfly. I suspect (hope) it's the overarching theme of every story in this wide-ranging series, and I admit it was the part that I was and am most looking forward to. 

Incidentally, there's a fan site for The Realm of the Elderlings you might want to check out for much more detailed series and individual story information, complete with maps, character studies, and an in-depth, clickable index that, while not exhaustive, really helped me find available data quickly: https://robinhobbelderlings.fandom.com. 

Finally, comic book counterparts to the series have been made, but, as of 2018, no television or film rights have been sold. I'd like to see a movie or TV series involving The Realm of the Elderlings. Honestly, though, I think a video game would be the most intriguing and do this series much more justice. 

Next week, I'll review the three books in The Farseer Trilogy, as there's really too much here to cover in a single post. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/


Friday, September 06, 2024

Oldies But Goodies {Put This One on Your TBR List} Book Review: The Complete Spiderwick Chronicles by Tony DiTerlizzi and Holly Black by Karen S. Wiesner

 

Oldies But Goodies

{Put This One on Your TBR List}

Book Review: The Complete Spiderwick Chronicles

by Tony DiTerlizzi and Holly Black

by Karen S. Wiesner 

 

Be aware that there may be spoilers in this review. 

There are a number of young adult fantasy series that feature children who discover a hidden world of supernatural creatures all around them--Fablehaven (Brandon Mull) and The Last Apprentice (Joseph Delaney) are two of my favorites, but you could include many others like Twilight Saga, The Immortal Instruments, Percy Jackson and the Olympians, and on and on. Regardless of how often it's been done before, that doesn't necessarily make it any less enjoyable. 

Another of this type that had me enthralled when the first came out in 2003 was The Spiderwick Chronicles that was said to be written by Holly Black and illustrated by Tony DiTerlizzi, though the Wikipedia page confusingly states a quote by DiTerlizzi (who tends to always be listed first) that "due to the collaborative effort he and Black put into the books, there is no individual credit as to who did the writing and who did the illustrations." Whatever that means. I get the feeling there's a deeper story there I'm too lazy to sniff out. 

In any case, the first set of Spiderwick stories had five entries with the first three released in 2003, the last two in 2004, including The Field Guide, The Seeing Stone, Lucinda's Secret, The Ironwood Tree, and The Wrath of Mulgarath. A spinoff series called Beyond the Spiderwick Chronicles came out in 2007, 2008, and 2009 with the three stories: Nixie's Song, A Giant Problem, and The Wyrm King. Additionally, companion books were published in 2005-2007, and these include Arther Spiderwick's Notebook for Fantastical Observations; Arthur Spiderwick's Field Guide to the Fantastical World Around You; Care and Feeding of Sprites; and A Grand Tour of the Enchanted World, Navigated by Thimbletack

In the original series, after their parents' divorce, the Grace family, now headed by the mother Helen, is forced to move to the decrepit Spiderwick Estate where the children's long lost great-great-uncle disappeared. Simon and Jared are nine-year-old twins while their older sister Mallory is thirteen. Their first night there, a dumbwaiter that goes to the secret library on the second floor is discovered but later a door to the library is found in a hall closet. In an attic trunk, Jared finds the handwritten, illustrated field journal of Arthur Spiderwick that contains information on the various types of supernatural creatures, especially fairies, that live in the estate's surrounding forest. A brownie named Thumbtack is roused to anger by their meddling and punishes them by trashing rooms in the house and assaulting the children. But, once they realize what who and what he is and what they've done to his home, they make amends. From that point on, he aids them, though he wants Jared to destroy the field journal because he knows what happened to Arthur--and could easily happen to them as well--if Mulgarath, an ogre who wants to rule the world, finds out about them. 

The characterization pulled me into this book from the first. Jared is angry about the divorce and he's gotten in a lot of trouble lately because of it. So it makes sense that he's blamed for the problems Thumbtack causes in retaliation for them destroying his nest inside the walls of the house. Simon is the bookish one of the two, the opposite of his twin, and loves animals. Mallory starts out the story in the usual way you'd expect of a teenager girl who's relied on by parents to care for her younger brothers--and also feeling the sting of what her cheating father did to their mother. She's crabby, judgmental of her brothers, always assuming they're causing trouble without justification. Whenever she gets a rare moment to herself, all she wants to do is practice her fencing. Despite the first impressions we get of her, she learns to become a caring, protective sister and her role in the events that follow is pivotal. In the course of the story told through the first five books, we also eventually meet Arthur Spiderwick and his daughter Lucinda, finding out through the twins' and Mallory's investigations what caused the trouble in the first place. Thumbtack is initially disgruntled, and he does often seem amusingly in a bad mood. He's a complex being, one the Grace family couldn't have survived without. 

Given that these books aren't really intended for those over 12 years old (I read what I want, regardless of limitations), they're not really scary. They just skirt the edge of frightening. The movie and videogame released in 2008 based on the first five books are both slightly scarier than the books, and apparently the April 2024 RokuChannel TV series is supposed to be much, much darker than either. 

The spinoff Beyond the Spiderwick Chronicles gives a glimpse of former characters but mostly follows a new protagonist, 11-year-old Nicholas Vargas, accompanied by his stepsister Laurie and big brother Julian in brand-new adventures with supernatural creatures. In a bit of unprecedented, crazy self-insertion that I'm reluctant to call genius but also can't help chuckling about, the three meet up with the authors of Spiderwick Chronicles, DiTerlizzi and Black, at a booksigning. Tony and Holly don't believe their wild tale, but not long afterward they meet Jared and Simon, who agree to help them. 

Thanks to how fast the five books in the original series came out, I read them equally fast, purchasing them as soon as they were published in hardcover. I also read Nixie's Song, but the next two books took a long to come out, comparatively (releases were spaced apart by about a year each). I admit I wasn't as enamored of the first entry in the spinoff series and never purchased the final two, something I intend to rectify with the promise of the TV series coming out soon (at the time of this writing). I'm not sure I will like Nixie's Song any better this time or if the two books that followed will make a difference in my initial impression, but I do know I thoroughly enjoyed the film made of the original series and the idea of a reboot as an ongoing series is equally exciting. 

Whether you read this series at the height of its popularity or if you've never before read it, now might be a good time. Don't let the reading age recommendation intimidate you. Whatever your age, if you're a fan of supernatural literature populated with a wide range of complex, fantastical creatures, this has everything you're sure to love. 

Next week, I'll review another Oldie But Goodie you might find worth another read, too. 

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/

Friday, March 22, 2024

Karen S. Wiesner: Oldies But Goodies {Put This One on Your TBR List} Book Review: The Ghost Prison by Joseph Delaney


Oldies But Goodies

{Put This One on Your TBR List}

Book Review: The Ghost Prison by Joseph Delaney

by Karen S. Wiesner

After I finished my last writing reference, I'd started to hear about a trend going around writing circles. In direct opposition of everything I'd ever taught in my writing series about the crucial need to go deep with characters, writers were being told that it's best not to include more than basic information about main characters, not even providing last names for them--this supposedly allows readers to fill in the blanks with their own details, making the characters whatever they want them to be.

In my mind, this is a big mistake. How can character development be fluid enough to allow something like that without compromising everything vital in a story? Individual character choices directly influence outcomes. If a character isn't well defined, motives and purposes are constantly in question as well as in flux. Ultimately, characters that have no impact on readers make for a quickly forgotten story.

I want a good balance of character and plot development in the stories I'm willing to invest myself in, and I'm not getting it with most of the new stuff coming out. So I've been re-reading the books that have made it onto my keeper shelves in the past. To that end, here's another "oldies but goodies" review.

The Ghost Prison by Joseph Delaney is said to be a tangential installment of his wonderful The Last Apprentice Series (reviewed here: 

https://aliendjinnromances.blogspot.com/search?q=The+Last+Apprentice), and it's clear by the language that it's set in the same world. Billy Calder may well have become an apprentice of the Spook John Gregory in another life, but in this story he's simply a 15-year old orphan boy who seizes the opportunity to gain independence from the Home for Unfortunate Boys by taking a job as a castle prison guard. He's given almost no training. After waking up late for his first shift, he rushes to the prison from the orphanage. His supervisor isn't pleased. Beyond that, night in the prison is anything but boring, given the number of supernatural prisoners that have to be tended to. An illness removes his boss and leaves Billy in charge, forced to take over horrifying duties he doesn't have the experience or skills to handle.

This short tale published just before Halloween in 2013 is intended for 4-7th graders, but don't let that stop you. Why should they have all the fun? This story is one that anyone who loves a good chiller will enjoy just as much as I did. Billy is a plucky Pip-like kid who doesn't give up or give in easily, even when it might be wise to just run for his life and not look back. Scott M. Fischer's black and white sketches all through the book are perfect accompaniments to the fun, suspenseful text. This is a story filled with a well-developed, brilliant personality that allows you to share directly in Billy's conflicts and root for him to triumph.

Next week, I'll review another Oldie But Goodie you might find worth another read, too.

Karen Wiesner is an award-winning, multi-genre author of over 150 titles and 16 series.

Visit her website here: https://karenwiesner.weebly.com/

and https://karenwiesner.weebly.com/karens-quill-blog

Find out more about her books and see her art here: http://www.facebook.com/KarenWiesnerAuthor

Visit her publisher here: https://www.writers-exchange.com/Karen-Wiesner/