Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Thursday, December 30, 2021

Games Cyborg Brains Play

Researchers at Cortical Labs have designed "cyborg brains," composed of living human brain cells atop a microelectrode array in a petri dish, informally labeled "mini-brains."

Brain Cells Play Pong

The mini-brains were exposed to a simplified version of the game Pong, with no opponent, in which signals from the cyborg brains' neurons hit the "paddle" to propel the "ball." Brett Kagan, chief scientific officer at Cortical Labs, remarks on how fast the biological brains learn the game in contrast to current AI technology. Kagan compares the mini-brains' virtual environment to the Matrix in the movie by that name.

The next step would be to produce organic neurons "integrated with traditional silicon computing" for even more efficient learning. The mini-brains offer an example of intelligence of a sort—they can learn—without consciousness. But suppose they became aware of their own existence, environment, and purpose? What if they aspired to more of a purpose in life than playing solitaire Pong? Of course, they're far from complex enough for that step, but it's fun to imagine. . . .

I'm reminded of a spin-off series from the SWORD ART ONLINE anime and manga, in which virtual human beings are seeded into a computer-simulated world and programmed to evolve a culture. Circumscribed by strict rules built into their environment, they develop a civilization with laws, morals, social classes, and all the components of a society. Furthermore, these experimental life-forms awaken to consciousness. They experience emotions, aspirations, pains, and pleasures as their world grows over many centuries in their time but only months on the scale of outside "reality." Shutting down the experiment would effectively mean annihilating an entire population of living people.

So far, though, the mini-brains described in the article linked above have no experiences other than endless games of Pong. At the end of the article, there's a link to a page about a scientist who tried, with mixed success, to teach rats to play the first-person shooter video game Doom. Will a future mode of entertainment consist of watching lab animals and virtual intelligences compete against each other in computer game tournaments?

Happy New Year! And, to repeat the annual wish of Col. Potter on MASH, "May she be a durn sight better than the last one."

Margaret L. Carter

Carter's Crypt

Tuesday, May 03, 2016

Theme-Marketing Integration Part 1, Star Wars: The Force Awakens


Theme-Marketing Integration

Part 1
Star Wars: The Force Awakens
by
Jacqueline Lichtenberg


Today, we'll examine why Star Wars: The Force Awakens was such a runaway box office success, even as Twitter and blogs filled up with anguished criticism. Facebook, likewise, overflowed with malaise and ennui, disappointment and boredom.

The film was a runaway HIT with some people, and a complete failure with others.

You've seen that with Star Trek "reboots" as well, and even felt it.

You love a film, and walk out of the theater giddy with inspiration, say something on Twitter and get flooded with negative comments.

Why this division of opinion?

Why so many see the film again and again, even if it is boring?

It is possible the answer to that question lies in Theme-Marketing Integration - a topic we have not discussed in detail, though we've explored Theme and Marketing.

If you think about it, Theme-Marketing Integration techniques are also being applied to the Presidential Election race, and the division in the audience runs similarly -- vehement opposition countered by enraptured worship.

So let's see if we can figure out why Star Wars: The Force Awakens is so popular and so disappointing at the same time.  What happened? What did "they" do ( well, J. J. Abrams who is also an architect behind Star Trek reboot).  Once you understand what they did and why, you can decide for yourself whether you want to do that with your own Science Fiction Romance.

Yes, Star Wars has all the ingredients of Science Fiction Romance, but does not exploit them for plot or story purposes.  The reason for that may become clear as we examine Theme-Marketing Integration.

This new series, theme-marketing integration, is a spinoff from Marketing Fiction In A Changing World.

http://aliendjinnromances.blogspot.com/2014/05/index-to-marketing-fiction-in-changing.html

The world changes, is changing, will change.  Nothing in fiction is set in stone -- including Stone Age Drawings.

Cave Painters aimed their art at their current audience (not at us), and depicted what they knew, what they wanted others to remember, and what they needed their children to know.  Cave Paintings have theme.

https://news.artnet.com/art-world/chauvet-cave-paintings-404753

Short, pithy article noting this may be a depiction of a volcanic eruption, prevalent at that time. That is a theme - hunting is dangerous.

Consider, Cave Painters and shamans of the time didn't live very long, and "lore" got lost as parents died before children reached adolescence.

Those Cave Painters may be the beginnings of the Scientific Revolution we live with today -- because their Art transmitted Information to those who were infants at the time it was painted, or perhaps not even born.

In other words, as the old saying goes, we stand on the shoulders of giants.  This is true in novel writing and all artforms.

It is because of the knowledge and understanding gained by our ancestors that we have the easy life we have today -- and the hard life.  It is because of the records they left us and our effort to comprehend and build on that record that we have this modern world.

Today, our art is more ephemeral, preserved mostly just as electrons, perhaps illegible to future devices.  But we are depicting the pithy essence of our world and the life we live now.

Here is the Index to the series on Depicting:

http://aliendjinnromances.blogspot.com/2015/04/index-to-depiction-series-by-jacqueline.html

The foundation for understanding Marketing is the understanding of "Demographics" -- separating and classifying people by age, gender, income level, education, native language, and then "targeting" something members of each group have in common with other members of their group.

Obviously, everyone is a member of all those groups, and when you assemble all the groups you are a member of, you find you are unique and don't march to the same drummer that others do.

However, sales statistics do reveal commonality.

Statistics only work in one direction -- predicting behavior of large groups of people.  There is no way to use statistics to predict the behavior of any specific individual, so therefore, to marketers individuals do not matter.

Grasp that firmly and never let go.

OK, given that Marketing is about hitting the largest number of a particular group or Group of Groups, with something they all want, lets look at one clue that we've discussed previously about how to understand why certain movies or books become popular.

Here's the previous post where we discussed Pluto and Plotting:

http://aliendjinnromances.blogspot.com/2009/10/astrology-just-for-writers-pt-6.html

Here is a quote from way down that long post:

-------quote--------
Pluto takes 250 years to circle the sun, but it's in each sign (or 30 degree swatch of the zodiac) for different lengths of time.

Remember to add say 15-20 years to see when these folks would have an impact on amusement markets because they have disposable income.

PLUTO IN LEO 1939 - 1957 (Became The Flower Children of 1960's and '70's)

PLUTO IN VIRGO generation 1958 - 1972 (Gen X)

PLUTO IN LIBRA generation (assimilating out of justice?) Late 1971 - 1984 (Gen Y? sort of)

PLUTO IN SCORPIO generation 1985-1995 or so (video game generation?)

PLUTO IN SAGITTARIUS generation 1995-2008

PLUTO IN CAPRICORN (now - 2023)

The popular press uses the 20 year swatch for a "generation" usually, or a demographic bulge of kids all born within 10 years to define a "generation." But think about the list above and see if it doesn't make better sense than the popular press definitions.
---------end quote----------

This Pluto cycle is the best explanation for the Generation Gap effect in taste that I've ever come across.

Pluto, in Astrology, can be understood as the Power that drives action. Other elements in a Natal Chart or transits will define goals, strategy, tactics, wishes, needs, ideals, drives and ambitions, but once all those elements carve out a path of action, Pluto is the source of power.

Mars triggers or starts action, Pluto finishes it.

So, as a writer always thinking Character and Story, I think of Pluto as "at all costs."  What will a character do to achieve a given goal (that's the plot, driving toward a goal), at all costs?  What is a Character willing to pay, to give up, to attain this specific goal at all costs?  The implacable, ruthless drive toward a goal is the signature of Pluto in action.

When targeting an age-demographic, a marketer looks (usually unconsciously) at the "at all costs" mechanism driving that age-group.

So look again at the Generational Positions of Pluto -- and remember, any given individual may have other planets, signs, aspects, that divert Pluto's energy in their life into something totally different than their age-mates, and Marketers just don't care about those individuals.

Remember, 20 years after birth, a generation makes its first mark on the world -- today, it may be more like 18, the voting age.

PLUTO IN LEO 1939 - 1957 (Became The Flower Children of 1960's and '70's) The flower children were all about "doing your own thing" at all costs. Drop out, at all costs. Pluto is related to sexuality, and Leo is The King (sovereign), so free choice in sexual practices as a big generational theme (and still is).  Pluto in Leo is personal sovereignty at all costs.

PLUTO IN VIRGO generation 1958 - 1972 (Gen X), Yuppies, materialism, white win, discrimination in food, and car and clothing brands. Virgo is the neat housekeeper who sees their house as messy.  All white apartments furnished in chrome and glass. So this generation wanted a NEAT WORLD at all costs.

PLUTO IN LIBRA generation (assimilating out of justice?) Late 1971 - 1984 (Gen Y? sort of)  Libra is the picky eater, and the conflict avoider. Balance, harmony, justice at all costs.  Peace at all costs -- so avoid getting the USA embroiled in another war at all costs, even surrender.

PLUTO IN SCORPIO generation 1985-1995 or so (video game generation?)  Scorpio is the Natural 8th House, connecting Sex for its own sake (not for love or Romance) and Death, Revolution, Change.  Pluto rules Scorpio, and thus when transiting Scorpio as this generation was born (who are now 20 years old from 2005 to 2015), Pluto was at the height of its power to affect Natal Charts and the world.  Thus we have a new-adult generation willing to die for Revolution - to CHANGE THE WORLD.

This Pluto in Scorpio generation has produced a determined generation. Each person, and sub-group of people, is determined to do something different from the others -- but they are all implacably determined to do whatever they'd chosen to do.

Thus we have young people organizing college campuses to impose political correctness, and the same generation equally determined to oppose that same political correctness.

The Pluto in Scorpio natal position also explains why a scattering of Americans and people all over the world, male and female, are susceptible to recruiting by Isil or Daesh - or any other totalitarian movement.  Pluto in Scorpio is totalitarian at all costs.  Or free at all costs.

PLUTO IN SAGITTARIUS generation 1995-2008 -- comes of age in from about 2015 through 2028.  Since the key attribute of Sagittarius is honesty, even brutal or tone-deaf honesty, we can expect "honesty at all costs."  Remember, truth is not the same thing as honesty.  Honesty does not distinguish between emotion or intellect. Jupiter is about International Treaties, all kinds of Legality, growth, inclusion, benevolence.  Small wonder the welcome matt is out for refugees no matter how mixed with invading soldiers the refugees may be.  Remember, Pluto is about "at all costs" and Sagittarius is about growth and honesty. Sagittarius is the Natural 9th House, foreign lands, International Law.  Welcome at all costs.

PLUTO IN CAPRICORN (now - 2023). These people will come of age in 2035 onwards. Capricorn is ruled by Saturn, which represents Rules, Law, Government, and the organized part of Organized Religion. Saturn is all about discipline, strict record keeping.  These people will want predictable security and privacy "at all costs" -- so perhaps they will finally do away with hacking.

The signature element of the Pluto Natal Position is not the target chosen, but the "at all costs" attitude.

The current 20-something generation is so susceptible to Daesh because Daesh also advocates chaos as the precondition for the End of Days being summoned.  Chaos per se appeals to that young generation because it is an extreme cost that fulfills the "at all costs" attitude fueling movement toward a goal, in this case the goal of revolution.  "At All Costs" is Pluto, and Scorpio is about change, (death being only one example of a change), and thus revolution.

Remember, the goal itself does not matter -- it is not encoded into the position of Pluto.  The only information Pluto encodes is the degree of determination, that easily escalates to implacable ruthlessness.  That attitude, running full bore and ungoverned by common sense, is fulfilled in acts of rape and murder.

When well leashed by life-long discipline, Pluto's implacable determination to achieve a goal can reshape the world for the better.

The choice of destruction or construction is entirely individual.  Nothing can compel a person toward construction or destruction -- it is a freewill choice.

Now mark this point because you will find it in Star Wars: The Force Awakens.  Construction vs. Destruction.  It is important to understand the "at all costs" element and the tactic of "construction or destruction."

Think back over how we have investigated the ways to account for personal taste in art.

http://aliendjinnromances.blogspot.com/2013/11/story-springboards-part-4-art-of.html

http://aliendjinnromances.blogspot.com/2015/04/index-to-depiction-series-by-jacqueline.html

With a film like Star Wars: The Force Awakens we are talking about the Marketers nailing the "taste" in entertainment of several generations.

As George Lucas planned, the main actors reprised the roles they played in their youth once again in their elder years.

Thus, though George Lucas sold the franchise to Disney, Disney nevertheless did fulfill the promise of the original project and brought us the future lives of the main characters, played plausibly by the same actors.

It was an epic plan, and well accomplished.

A lot of people complained that Carrie Fisher looked her age, 59, at the time of Star Wars: The Force Awakens being released.  Carrie Frances Fisher was born October 21, 1956.  Star Wars original Trilogy (1977–1983) was done when she was 21 to 32 years old.

The youngest part of the audience Disney aimed The Force Awakens at are a new generation - a generation born around the year 2000.  People born in 1995 (a baby-boomlet year) are 20 year olds.  The original audience for the first film is now in their 60's and 70's.

So the youngest part of the current film's audience is dedicated to change-at-all-costs.  The eldest, with Pluto in Leo, personal sovereignty-at-all-costs.

The favorite theme of the elders was revolt against tyranny, and how the individual can be the Hero on his own personal Journey.  The first Star Wars trilogy was structured on the Hero's Journey, which at its core has the assumption, a thematic assumption, that Life Matters.

Whatever you do in your life, it makes a difference. Free will choices (Leo, the King, the Sovereign) make a difference. You can (and must with Pluto in Leo) win.

But that world of can-and-must-win and free will choice makes a difference is not the real world the current 18-35 year olds live in.

They have come of age in a world where "you didn't build that" and "you can't succeed without government help" and "the system is broken" and "you can go to college, yes, but you will then be in debt the rest of your life."  A college degree might get you a minimum wage job, maybe.

In other words, they live in a world where life is futile.

To get that younger viewer to suspend disbelief and enter a galaxy far-far away, Disney changed the theme of the original Star Wars trilogy for a new theme aimed at the younger viewers.

To get anyone to suspend disbelief, a writer has to provide something in the world that is being built that the audience recognizes as real.

Since this series is about interstellar war, it is all about winning and losing -- or not.

The older generation would believe that the Good Guys would vanquish the Bad Guys -- that Good Always Wins.  If that premise were depicted, everything else would be believable and enjoyable.

The younger generation needed to see Revolution, Pluto style, destruction, especially by explosion.

And Disney went for the explosion-spectacle the younger generation wanted, Revolution By Explosion.  Given the state-of-the-art of digital film today, the result was something orders of magnitude more impressive than the original Trilogy.

Thematically, the Good Guys Win Sovereignty At All Costs, the Hero's Journey, is replaced with a clear vision of a core theme of "Life Is Futile" -- there is no personal sovereignty, and no decision matters.

Where do we see that?  Princess Leia is still fighting the same war, albeit as a general now.  Hans Solo is still scavenging.  Luke Skywalker is a failure, off on the periphery somewhere, and does not count.  Nothing he did mattered.  The Galaxy is still in the same state it was before -- tyrany reigns.

The theme is The Hero's Journey is Futile.

So a good chunk of the elder audience found this new film boring, dull, slow, pointless, and disappointing if not laughable.  They pointed at the "lame" dialogue sandwiched between action scenes with scathing comments.

And a major chunk of the in-between and younger audience loved it  for the explosions, destruction, the spectacle, the state-of-the-art visuals, and the reprise of the original trilogy's situation.  They liked the fact that nothing had changed.

The ending, with the young girl with a Lightsaber going off into the wild blue yonder seemed pasted on.  Obviously, it is meant to hint and foreshadow future films centered on her efforts to do what the previous generation failed to do - oust the bad guys.  But it does not grow organically out of the portrait of her when we first see her - scavenging for a mob-boss.

She is not driven, she does not have a goal, she is not  actively establishing personal sovereignty.  She is just existing, with no expectation of getting out of that situation.  She accepts the futility of life.

In the end, she's off with Chewy to seek her fortunes in far places, but there is no plan, no strategy, no tactic, no ambition or expectation of succeeding heroically.  She is free, but she can't see any reason to be free.  Freedom is futile.  It is just a reprise of Skywalker's emergence from his desert.

During the film, nobody builds anything, invents anything (the signature element of science fiction is SCIENCE, where discoveries and inventions are created to solve life-problems), nobody makes a better Light Saber, nobody  creates anything.

During the film, explosions, destruction, and futility are pictured and  mirrored -- the symbolism is world class art, but it symbolizes the futility of building,  not the Happily Ever After.

So the theme of Star Wars has changed from Life Matters to Life Is Futile.

When you change the theme, you change the target audience.

The same thing was done to Ursula LeGuinn's Earthsea Trilogy when it was made as a TV Feature.

It is what is always done to books made in to films -- because the target audience of the marketers of films is different from the target audience of  novelists.

That difference exists because of the difference in cost of making a film vs. making a book.

That gap in cost is shrinking.  The people born with Pluto in Capricorn may live to see video-processors as easy to work as word processors.

For now, though, the box-office success and failure of Star Wars: The Force Awakens should be studied.

For now, Life is Futile and Love Is Impotent are the dominant themes.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, April 12, 2016

Reviews 25: Assassin's Creed --- Underworld by Oliver Bowden

Reviews 25
by
Jacqueline Lichtenberg
Assassin's Creed -- Underworld
by
Oliver Bowden

First an announcement about a FanFic documentary airing in France.
-------------
A few months ago, the producer of a documentary contracted by the French version of PBS (France 4 TV) came to my house from France and video'd about 3 hours of me explaining fanfic. Two short clips of that made it into the final video which will air April 13, 2016 (or thereafter Events permitting). It will be dubbed into French, but I got a version with me talking in subtitles -- seriously cool, Career First!
--------------------
Now we come to a touchy subject, especially as a component of Romance: Violence and Weapons.  

In Assassin's Creed -- Underworld, Oliver Bowden has depicted a Relationship between two Assassins, where the fight-scenes and "blooding" (killing humans) ARE the Romance.



Oddly, and gorgeously, and miraculously, this book, Underworld, reads like a Heroic Novel, a novel of courage, determination, righteous choices, upholding social law and order.

Yes it is about "Assassins" -- (who kill) -- but it is based on the Game Assassin's Creed.  It's about following an Oath, making the free will choice every day to do the "right" thing according to that Oath.

After all the training a young child goes through to become an Assassin (training imposed before the age of choice) the adult Assassin has a great deal of "power" -- naked, with no weapons, such a person can escape and kill any captor.

As with the old TV Show Kung Fu
http://amazon.com/King-Of-The-Mountain/dp/B015K531YQ/

...or with Spiderman or most of today's Superheros, with Power comes great responsibility.

As I noted above, the Romance is coded into the fight scenes. It is not hot.  It is not steamy. It is barely recognizable as sexual attraction.  It is seen from the male point of view as a young woman master's the Assassin's trade.  He falls for her big time.  She falls for him big time.  He's not sure she has and we don't know really what she's thinking.  In the end, he proposes.

I wouldn't even call this book an Action Romance. I don't think it earns the title of Love Story.

It is an odd book -- perfectly comprehensible out of context of the Game and other books, yet not "like" any of the usual novels that carry the title Romance.

Yet it delivers a huge Romance punch at the end.  It sneaks up on you. It blindsides you.

The external conflict dominates the entire scene, and totally occupies the Characters.  There is no searching for true happiness or yearning for a Soul Mate.  There is this horrendous conflict against impossible odds, a conflict being handed down from generation to generation.

The Opponents of the Assassins is an organization gripping London in a stranglehold.  They are called the "Templars."  But they are not like the Historical Templars who were an order of Monks who dedicated themselves to martial arts and led many Crusades.

These Templars are after Ancient, magical artifacts that will give them (and nobody else) powers such as Eternal Life.  They want to Rule, and Control the behavior of others.

The Assassins, on the other hand, seem more or less amenable to letting people choose their own life paths.  The point of view Characters are looking at everything from the Assassin's perspective.

Neither Templars nor Assassins abjure Violence.  Both train in the use of weapons -- bladed and other sorts.

Underworld is the 8th Assassin's Creed novel by Oliver Bowden.  I had not read the previous 7 novels, and I haven't played Assassin's Creed -- but this novel read out of context made perfect sense to me.  The sense might be different in context, but I recommend this novel.

I particularly liked that there were not too many fight-scenes, and those that are included move the plot forward without wasting words.  This book is an example of excellent writing craftsmanship.

Violence, per se, is not "glorified" (as the Klingons would have it) or seen as a convenient way to solve problems caused by people not behaving the way you want them to (as the 2010-2015 TV Series Justified depicts violence).

http://amazon.com/Fixer/dp/B003ESFISY/

On the #scifichat on Twitter, we were kicking around another Science Fiction Subject and someone asked what the Relationship between Sex and Violence was.  I gave my Tweet-sized Answer: Pluto, 8th House, Scorpio.

I've covered that extensively on this writing craft blog, both in the Tarot series of 20 posts (and the books compiled from them with added material) -- and in the posts on Astrology.

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me.html  Index to Swords

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me_23.html  Index to Pentacles

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me_23.html  Index to Astrology posts.

The linchpin between "sex" (usually defined as an act of Love - a gentle and joyful bit of generosity) and "violence" (usually defined as an act of aggression, theft, overpowering, where the "joy" lies in the "taking" not in the "giving") is in one word, Pluto.

That "planet" is considered, in Astrology, the upper octave of Mars.

What does "upper octave" mean in that context?  It means it has the same general character, but has more energy.  Pluto magnifies.

You may write a sweet, cozy Romance with lots of once-in-a-lifetime Events, some heroic life-saving action, and melting hearts.  That's Neptune creating what many readers see as implausible.

On Television, we see "life" depicted as a series of implausible, rare, but horrendous Events happening not just to one person, but to everyone that person knows -- Life is depicted as immense hammer blow after grandiose hope for True Romance, to dashed and shattered destruction of all hope, to glorious moments of peak joy, shattered by another hammer blow.  That's Soap Opera.

Both Romance and Soap are considered implausible life patterns by those who have not lived through such a series of Events.  But Ancient Wisdom informs us that such patterns generally come in threes.

In Astrology, we see that planets that "go retrograde" (an optical illusion from Earth) can pass over a particular point in the Zodiac three times.

In Astrology, Pluto signifies the ebb and flow of Power between Self and Other.

Pluto is the ruler of the Natural 8th House - other people's values, other people's money, other people's property, or in general other people's resources.

The Second House  (Natural Second House is Taurus, ruled by Venus) signifies your personal Values, Money, etc. Opposite it on the wheel of 12 is Other People's Values, Money etc.

The adage is that Money is Power.  Or that Power can be Monetized.

Venus and Pluto are the same, but different.  They are opposites, yet can't do without each other.

Quick thumbnail definitions: First House is your Self.  In the "Natural" chart (not a person's natal chart which is a snapshot of the heavens at time and place of birth) the First House is Ares, ruled by Mars, male sexuality (yes, even for women). The Second House is Taurus ruled by Venus (yes, even for men).

When your values interact with the values of Others (parents, siblings, classmates, fellow workers, society in general), you change, or the Other changes, or most likely both change.

Sound familiar?  Romance is all about the forming of Couples wherein each individual CHANGES -- is transformed -- one out of two, bonded.  Two hearts beat as one.

Neptune (Romance) changes by dissolving barriers between people, but Pluto transforms by churning and winnowing the depths of Identity.

Transformation is what happens when you marry and form a Household.  There is no more "yours" vs. "mine" as when you are just living together.  Suddenly, everything is "ours."  "Ours" is 8th House/2nd House resolution of tension by establishing a steady-state balance.

And that describes the sex act, too.  Think about how that goes.  There is you.  There is me.  There is giving. There is recieving. And then, if it all works right, there is SHARING a moment of divine glory.

So where's the supremecy, the violence, the TAKING despite the OBJECTIONS?

When sex works well, there is no savage dominance leaving the Other diminised or victimized.

But to be honest, sex doesn't always work all that well.

Nor does Society work all that well all the time.  The blending of "yours" and "mine" into "ours" (e.g. taxes) does not always work so smoothly.

When the balanced harmony of a transaction between opposites is disrupted, the human animal slips out of its spiritual harness and behaves like any other animal on this planet -- dominating all others in order to achieve the ascendency of me and mine at the center of things.

Reasserting that Harmony does not usually work until after an explosion of violence.

Pluto's slow-slow transits (it takes 247 odd Earth years for Pluto to complete one orbit of the Sun) can be viewed as slowly increasing potential energy, and then releasing that energy either all at once (in violence) or a little at a time (in passionate, sweaty sex).

Sex (not love; sex) and violence can be viewed as two manifestations of the same thing -- the human will to LIVE.  (or at least to not be killed).

We want to survive, and if that means someone else has to die, then so be it, however much sad regret that may bring.  Being alive to be sad is better than being dead.

So human society, since Cain and Abel, has been rooted in the dynamic of "If it's you or me, then it's you who dies."

That's the either/or choice inherent in the confrontation of opposites -- depicting the world and life as a zero-sum-game.

The Astrological Natal Chart  is depicted as a circle divided into 12 compartments, slices, or "Houses."  Each House that represents something inside you has an exact opposite that represents the same thing in your outside world.

This very Ancient paradigm is the root of the "story/plot" structure of the modern novel, Screenplay, TV Series, and now Video-games.

In fiction, we look to depict, reflect or mirror "reality" well enough for the reader to believe our Characters are real, so the reader can feel the emotions the Characters are going through.

One of the salient aspects of reality we use in storytelling is that division into "inside me" vs. "outside me" -- the inner dialogue your Character is thinking as they assess the Lover's intentions, and the outer actions the Lover takes.

The internal conflict generates the external conflict for your Character.

Now most people don't go through real life aware that what is happening in their life is actually caused by or governed by their subconscious emotional state.

In fact, most people strenuously resist noticing any hint of a connection between what is inside them and what other people do to them (violent or otherwise).

But likewise most of your readers do know people who sabotage their own lives, "You are your own worst enemy."  -- and they know people who win one occasionally by "following your heart."

So there is both a treasuring of our private inner life, and a determination to be the conqueror in our outer-life.

In other words, your market, our current social culture, is bound and determined to solve the problem of their inner pain by controlling other people and the world outside themselves.

Many Ancient Wisdom theories indicate the Happily Ever After "ending" can not be achieved without recognizing some connection between one's inner pain/joy and the happenstances of external life (working for a nasty boss, losing your driver's license for too many "accidents," serial marriages to different versions of the same man.)

 

So, to avoid changing our minds, to avoid recognizing the relationship between our inner emotions and the Events that beset us in the outside world, we have a new social norm codified as "don't blame the victim."

That lesson is hammered home so hard that it has become unthinkable to examine one's own inner Self for the origin of Events that happen TO the Self.

Keep in mind as you read novels published long-long ago, that we came out of a culture that always and only blamed the victim and never blamed the victimizer.  Always-and-only one way vs always-and-only the other is not how Astrology depicts human life.

Ancient Wisdom says don't point your finger outward at the miscreant you just noticed messing up your life.  Point that finger inward at your own heart when looking to finger the "blame."

That Ancient Wisdom has been discarded, with an absolute, adamant, intensity. It has been stomped out of existence with violent, grim, very Pluto-style, war against anything Ancient.  Victims are always innocent by definition.

Read older novels, and you will why we have stomped out the idea that the victim is ever complicit in crimes that target them.

We have gone from one extreme to the other, and may soon turn back and head for blaming only the victim.

This issue -- victim vs. perpetrator -- is one of the core themes of Assassin's Creed: Underworld by Oliver Bowden.

These Assassins defend the innocent, whether the innocent are victims or not.  These Assassins don't victimize the guilty - they vanquish them.

In the novel Assassins Creed: Underworld, Oliver Bowden shows us with the bare hint of a sketch how the things that happen to these Characters originate within the Character or the Character's ancestor.  This illustrates how you are what you were "raised to be." You had no choice in the matter.

This works with the theory that children are blank slates, clay to be molded by their parents.  But clay has characteristics that can't be changed by molding -- thus we have an Assassin who can't find it in himself to kill in cold blood.  By this internal resistance to the role he was raised to fill, this Character confronts an inner misery all too familiar to the modern reader.

There is a resonance with the reader because the thematic statement  in UNDERWORLD is clear -- you don't have a choice.  You are what you were taught to be, what you were raised and trained to be -- you are the helpless victim of your parents and teachers.

Therefore, nothing that happens TO you is your "fault."  You are a victim and all you can do is make the best of a bad situation.   You have been shaped by Others -- you can't help it, so don't try.

And there's a corollary to this.  The things you believe or the things you do because of what you believe are not your "fault" or "responsibility" either.

The theme in UNDERWORLD is that you, the reader, are a misfit, miserable in life through no choice of your own.

The reader can wallow in the Assassin's Creed world and come away feeling the weight of personal guilt lifted.  You don't ever have to point that accusatory finger at your own heart.  All your misery is someone else's doing.

In 2015 we saw a court case of a Teen drunk driver let out on probation despite having killed "innocent victims" with his car -- because he's a "victim" of "affluenza" (being too rich).  In April, 2016, he was sentenced to 2 years in jail.

But he was let out in 2015 because, being rich is proof positive that you are Evil beyond the pale and must be robbed until you have the same amount of money as everybody else, or you'll drive drunk.

The theory is that given Power (money, guns, land ownership, any rights not regulated by government) - any human being's humanity will cause them to behave in an asocial manner.

There is an inner need to control the behavior of Others.

When we accept the child's view that all misery comes from outside, (parents deprive us of ice cream before dinner, curtail playtime to force us to read books), our whole problem-solving attention is riveted on "controlling" the behavior of others, especially those who have what we do not have.



Whether either quote in the image above is really a quote from the named people in that image, the writer in you should be finding how Love can Conquer that particular All.

This need to control others, or to appoint a third party to control "them" for you is currently highlighted in the arguments over what the proper role of government in the electronic age must be.

In UNDERWORLD, the Templars represent "government" (that seeks total power over citizens) and the Assassins represent personal freedom under self-control, kept orderly by pledging to uphold a Creed.  Assassins are fighting (and murdering) to "free" London from control of the Templars.

Of course, London has a government in place -- but the Templars have "infiltrated" it and control that government without the knowledge of the people.  If you've been paying attention to politics recently, that paradigm must sound familiar.  UNDERWORLD puts our headline conflicts as a nation into an oddball setting, giving us a look at ourselves from another perspective -- that is an attribute that makes for best sellers, and for classics.

UNDERWORLD is just one book in a huge, sprawling and complex World.

Thematically, we can see that since we are all helpless victims of our upbringing, we can't be trusted with Power of any sort, certainly not the power to inflict harm on others (which is why Assassins kill Templars).  So government has to become the parent and keep power out of the hands of other people -- because we're all helpless victims and everyone knows the biggest  bully in the class is the helpless victim given Power.  So again, that's the reason Assassins kill Templars.

In UNDERWORLD, the ones with the Power (magical) are the Templars.  The Templars goal is to control everybody.

In fiction, those who want to control are 'villains' and those who resist being controlled are 'heroes.'

In our Reality, in our current politics, it seems the opposite is the case. Government exists to prevent people from misbehaving in a way that inconveniences you, which used to be the job of the parents in a large family.  Today families are small and government is large.  Parents kept the family safe. Today parents get divorced and it is the government's job to keep the children safe (Child Protective Services is called that for a reason!)

How many great Romances have you read where one of the principles grew up in Foster Care?  Consider that most of your readers know someone who did, or who went to visit their father on alternate weekends.

Look again at the long-running Foreigner Series by C. J. Cherryh.



There, the Aliens control the honesty of government officials via the Assassin's Guild, which is also the "Secret Service" protecting the government rulers.  But those folks are not human.  The humans on that world have worked out a representative democracy of sorts, without Assassins.

So the Theme comes down to, "How Do We Assure Humans Behave Well?"  The Romance Genre answer is, "Love Conquers All."  Those who are loved acquire self-control.

Read UNDERWORLD, and re-cast its theme into Love Conquers All Which Creates Happily Ever After.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com


Tuesday, January 08, 2013

Business Model of Writers In A Changing World

I've been inserting posts in this blog about the Writer's Business Model for years.  Here's one of many:

http://aliendjinnromances.blogspot.com/2009/06/crumbling-business-model-of-writers.html

The thesis I learned from Alvin Toffler's Future Shock decades ago is now a constantly growing reality for writers -- as a writer you are self-employed and a "small business."  Well, micro-business.  But a business none-the-less.

So I've also done posts on Marketing -- about which I really know nothing and have no education in that field.  But I keep running into people with marketing expertise and learning from them.

http://aliendjinnromances.blogspot.com/2009/05/marketing-fiction-in-changing-world.html

I just had a writing student self-publish an item and come back to me bewildered about why 3 readers commented in public that they were disappointed, couldn't relate to the main character.

The writer felt the book was terrible.  I counter-argued that the marketing was terrible -- the particular readers who thought from the blurb that they'd like the book did not like it because they couldn't relate to the main character.  If the marketing targeted readers who could relate to that character, the readers would not be wailing out their disappointment.  That's really how it works.  Markets are divided by what kinds of characters they can relate to.

The same plot told from a different character's point of view could grab that audience. 

There are rules for picking a protagonist, and I've detailed them in prior posts.  But self-publishing is all about business model -- and the choice of protagonist is all about business model.

The business of writing is, however, still in massive flux.  The audiences are changing faster than publishing can keep up. 

Here is another take on the theories I'm kicking around, looking for how this all will settle out. 

I've been blogging for some time about the WRITER'S BUSINESS MODEL constructed on shifting sands.

http://aliendjinnromances.blogspot.com/2012/02/amateur-goes-professional.html

Only new, small, startup, Indie with no baggage, NIMBLE companies can do the kind of things required by the new audiences.  As a new writer, or an older writer going Indie, you have a chance  nobody before you has had.

One important point to remember: release on many platforms  not just Amazon or B&N or Smashwords (which reaches a lot) -- reach for wide availability, and plan to add platforms and outlets as the appear (remembering they will disappear, too). 

I blogged on the state of TV fiction, noting the increasing # of commercials and the disappearance even of REPEATS -- how there are vast stretches on hundreds of channels (I did a lot of flipping and channel surfing)  -- showing the shrinking market for TV fiction while netflix, hulu, Amazon and others are grabbing "content" to stream.

http://aliendjinnromances.blogspot.com/2012/07/targeting-readership-part-5-where-is.html

The title is WHERE IS EVERYBODY? because I saw a huge lacuna in the TV broadcast fiction flow.   People who schedule TV and sell commercial time (I've known some) know when there's audience and when not!  I don't.  But I know they put stuff in front of eyeballs, and if they can't find eyeballs they don't put the stuff there.

I argued in that post that my observations showed a massive shift in habits of the viewing public.

I've done a series of blog posts starting in December 2012 focusing on the origin, development, and effect of PR into modern "Marketing" (i.e. commercial advertising) with lots more to say about that, and how an Indie writer can exploit that trend.  I've learned a lot from examining this current election cycle.

THEME-PLOT INTEGRATION is the series title for those.  There will be a few more in that series later.

Here's PART 4 with links to prior parts. 
http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-4-fallacies.html

I thought I was the only one to see what I was seeing in bits and pieces I could glean from TV and online ads about the election.

But one of the foremost media personalities with a track record in POLLING has (in disgust because he was oh-so-wrong) spat out the exact observation I (without the expensive input sources he has) made!

Here's his article on it (note the disgust he evidences - the confused distress in the semantics).

http://www.dickmorris.com/the-campaign-made-no-difference/

Billions spent on TV ads literally made no difference in people's political opinions.

What's astonishing to me is that I knew this before the billions went to TV ads, and he (who has all the info I don't have) didn't know it.  Can that be true?  Really?  I seriously doubt it.  He ran an internet campaign to collect millions to spend on political ads and spent it.  Many other organizations did the same.  It wasn't unpaid volunteer work.  People got paid to write and produce those ads, to market-test them, to track the statistics, oh a lot of people made a living from those millions that had nothing to do with educating voters. 

Note in this discussion that nobody spends money like that on ads selling books.  Even a blockbuster movie doesn't get ad-blitz coverage like that.  Fiction isn't profitable to advertise -- that's the only firm conclusion I know of.  The few book commercials I've seen have been sparsely distributed.  Today book trailers go up on YouTube and get distributed via social networks -- not TV.  Cost-effectiveness is the reason. 

Ad resistance is heartening to me because I see how TV ads have manipulated people into self-destructive behavior, and it seems while I wasn't paying attention, the trend has reversed.

It's dismaying because all the other evidence I have indicates people are just as amenable to self-destructive behavior as ever because they can't see fallacies in other people's reasoning because (many people in education have told me) of the lack of elementary school training in basic reasoning. 

As I've pointed out in my series on Theme-Plot Integration, a writer who can identify and define a popular fallacy can sell a lot of fiction using that insight.  Critical thinking is now a marketable commodity.  Think about that! 

Note that the fallacies I'm pointing out in the Theme-Plot integration series that writers can use are not about "fact-checking" (though that's a fertile field to plow).  The facts behind a fallacy may or may not be solid -- it's the conclusion that's fallacious.

I see in the gaming community a glimmer of light. 

Here is a group that is training mind-and-hand to not fall for specious tricks for the benefit of the tricker to the detriment of the trickee. 

Some of my most popular blog entries here are

http://aliendjinnromances.blogspot.com/2012/04/story-springboards-part-2-tv-shows.html

and this one with over 1500 views:
http://aliendjinnromances.blogspot.com/2010/02/tv-shows-leverage-and-psych.html

Those are about TV shows which focus on armoring viewers against con artist's tricks (i.e. advertising). 

The fragmentation of audiences into different media (which left that silent hole in TV Fiction as I surveyed it during a period between "seasons" ) could be the counter to the whole thing of controlling the world by creating herd behavior. 

Kickstarter.com is a beacon of real hope here, as is the whole social media trend.  Indie self-publishing ebook industry is coming along.  Amazon is making FEATURE FILMS!!!

People want to do what they want to do when and where they want to do it with whatever they happen to have at hand, and no back-sass.  

People just won't deal with barriers like DRM.

However it may seem to outsiders, this behavior is not capriciousness or whim, it's the drive to a self-chosen goal.

What audiences have at hand these days is a smartphone.  Various tablets likewise.  There are platform wars going on by those whose business model requires proprietary control of their product.  People just won't STAND FOR THAT.

So create your business model to cater to those who WON'T STAND FOR THAT.

Provide them a product that delivers the pleasure hit of a world where "I DON'T HAVE TO STAND FOR THAT!"  And a life-model that shows how to stand independently within a bonded cooperative partnership -- where the partnership doesn't have to stand for that!

The success of C. J. Cherryh's FOREIGNER series is real evidence that I'm onto something here.



If you haven't been reading that, get #1 and work through it in numerical order.  It's a series of trilogies, all about the same Main (POV) Character, telling his personal STORY -- but as he becomes a mover and shaker in a giant, multicultural environment.  C. J. Cherryh is one of the best writers working today -- and this particular series is lightly laced with alien romance -- which you just don't see unless you know it's there.  Sex is "go to black" and use your imagination.  But the Relationship, the intimate personal relationship between human and alien is what drives the plot. 

The aliens live in a world where "herd" creatures evolved to human levels (maybe beyond), but their "herd" instincts are different from anything on earth --- yet somewhat similar. 

The human "herd" works the opposite of earth's animal herd -- we don't follow a leader.  We all make individual decisions and if others make the same decision (usually for different reasons) -- we all SEEM TO RUN IN THE SAME DIRECTION -- but that's not what's happening. 

Working with that in this changing world where what appeared to be a human herd (as detailed in the Theme-Plot Integration posts on fallacy spotting) can reach a very wide audience among those who JUST WON'T STAND FOR THAT (whatever 'that' may be in your novel).  And toss in an alien civilization trying to puzzle out humans, and you can really confuse the aliens, getting a lot of mileage out of one thematic premise.  C. J. Cherryh's Foreigner universe is a grand example.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com
http://www.simegen.com/jl/
http://twitter.com/jlichtenberg