Showing posts with label Sime~Gen. Show all posts
Showing posts with label Sime~Gen. Show all posts

Tuesday, May 24, 2016

Marketing Fiction in a Changing World Part 18 Amazon Makes Some Bad Marketing Decisions

Marketing Fiction in a Changing World
 Part 18
 Amazon Makes Some Bad Marketing Decisions
by
Jacqueline Lichtenberg


Amazon has a rule against writers "reviewing" books by other writers.

I'm an Amazon Vine reviewer, and a writer, and of course I know a lot of writers on Facebook, Twitter, etc. It's almost impossible for me to read a book by anyone who isn't a friend, friend of a friend, member of one or another writer's group -- somehow connected online.

Amazon's snoops can find those connections.

So they assume I'm just shilling for my friends' books.

Well, a lot of beginning, self-publishing writers do get their friends to post 5-star reviews, so they can amass 500 5-star reviews to brag about.

But guess what? If you know a person and are friends with them, if you LIKE a person, chances are very good you will indeed like the books or stories they write -- even if they aren't very well written, but just great stories that thrill your bones.

That is the nature of fiction. Fiction transmits from the subconscious of the writer to the subconscious of the reader -- when there is some sort of harmony of the notes between you, you LIKE each other's fiction.

I've spent a lot of time on this Alien Romance blog talking about writing craft, and how the writers' perspective on "headlines" and especially politics, and social movements, is vastly different from the perspective someone just living in our civilization experiences.

Writers see the universe as differently as Graphic artists do.

Writers experience reading fiction differently than non-writers do.'

You know you're a writer when you have lost all enjoyment from reading books, and then all of a sudden find yourself enjoying books again, but seeing something totally different.

Writers enjoy well crafted stories that shine with artistic brilliance.

Non-writers never get to experience that brilliance full on.

CAUTION: there are people, readers, who have never written or never published a story, who are nevertheless writers in this sense. They see, and revel in, the technical craftsmanship of novels.  Many such people end up working as editors. Even more are professional reviewers, librarians, teachers, and personal friends with lots of published writers.

So production of stories in text format is not the criterion I use, but it is the criterion that Amazon seems to use to purge the comments on a novel of any really useful information you might want before you buy a book.

If you're a professional writer, editor, publisher, etc. Amazon doesn't want you to inform the public about the brilliance or the flaws in a work someone might want to buy.'

But as it happens, the ONLY people capable of both enjoying a friend's works and judging that work objectively enough to inform a general reader are the very people Amazon prohibits from performing that service.'

In other words, Amazon has made a very bad marketing decision.

On the other hand, Amazon does own Goodreads.com, where writers and readers can interact.

So there is method to their madness, but it does not serve the general fiction reader browsing for something to read.

One of the most informative bits of information a prospective book buyer can have is a list of which other writers this new writer is friends with.  Who hangs out with whom.  Which new writers have been inspired by the writers you grew up loving most?

The generational hand-off of traditions in writing is one thing Librarians taught me to look for, when I was learning to browse a public library.

So today, I'm giving you a book series by a writing student I started on a long and varied career who is now garnering top awards attention.

Here is what I wrote on Facebook (back in February 2016) about the third book in his award winning series:

---------quote-------
Here is Book 3 in a Series that is garnering vast amounts of Award attention, and with good reason. It's about a human polymath from Earth who because of a labyrinth of political machinations ends up leading a First Contact and First Deep Contact mission into a well populated (and war-torn) Galaxy.

The worldbuilding is detailed, the space-war-armament development superlative, the aliens suitably strange and amazing (and mysterious), and I'm smitten with the portrayal of a polymath at work. Anything more I might say could be "spoilers" for some, so take a good look at this novel and dive right in. It's easily readable even if you haven't read the previous ones.

This series is getting Nebula attention. In some ways it reminds me of Cj Cherryh 's galaxy-building visions, or Janeen O'Kerry - in fact the galactic history building in Janeen's series on THE SALIK WARS and THEIRS NOT TO REASON WHY is similar, though Janeen is known for her Romance novels.

I can only wonder if Robert J. Sawyer has read this whole series. In a way, the concept reminds me of Jack McDevitt with overtones of Jack Campbell Taylor Anderson - Author of The Destroyermen carrying on in the tradition of Keith Laumer and Poul Anderson.

So far the series is not a Romance, and does not feature a Love Story -- BUT Caine as a character is one grand hunk, and like Spock will become a focus for many Romance style stories.

http://www.amazon.com/Raising-Caine-Riordan-Charles-Gannon/dp/1476780935/

---------end quote----
You will note that is Book 3 -- there is a 4th coming soon -- and if you have been following my series on Worldbuilding, you will find the Caine Riordan series extremely interesting.

Now, to an example of what kind of information Amazon wants to deprive shoppers of.

Here below is a comment made on Facebook by Charles Gannon after reading the anthology of stories written by writers other than Jean Lorrah and I -- contributing new characters and new angles to the Sime~Gen Universe.

Here is the book I gave him a copy of in exchange for a copy of his Raising Caine --- a common practice among writers, severely frowned upon by Amazon.



---------from Charles E. Gannon --------
If you are a fan of series and universes that unfold themselves over the course of multiple books and stories, creating a world in which you get immersed, then you need to be aware of this if you are not already:

The Sime-Gen series launched by Jacqueline Lichtenberg. Intrigue, exploration, adventure, house politics, and under it all, much larger, lurking questions of where different societies are able to find synergy--and where they are likely to tumble into devastating conflict.

Does this sound like a paid-for advertisement? Well, in one sense it is...because, you see, I have a debt to (gladly, joyously) repay that I will never be done repaying: Jacqueline Lichtenberg, for reasons I will never fully understand, took me under her writing wing when I was 12 years old. The attention and enthusiasm she lavished on those early efforts of mine was nothing short of Herculean. In a file cabinet not more than 25 yards from where I sit writing this, I have her first 7 pg (single space, Corolla type-written) critique of a story that was, maybe, about 80 % as long as her critique.

I knew at that moment what good fortune had descended upon me in the form of her mentorship. Or so I thought: until you actually are working in this field, you cannot fully appreciate the way a good mentor's initial lessons keep paying dividends, kept showing up to guide you like a footman's lantern down the better path.

It was also only later on that I fully realized what an extraordinary craftsperson she is, and how far-sighted her vision was of attempting to tell a story across a variety of media, over time: an exercise in world-building that preceded the gaming industry's discovery of just how many ways you can sell world-expansion and development products that create a total narrative in which the once-focal adventure products become small specific events that subtly push the warp and woof of the much bigger world-tapestry that has been created.

So, as advertisements go, this one sucks. It's too long, too personal, too gushing...yeah. I know all that. I worked in advertising. But you won't forget it--and that's the point. Because until you go and see what I'm talking about in the form of Jacqueline's extraordinary Sime-Gen saga, you won't know the extraordinary voice and vision that gave rise to this long paean of praise.

So: go here--and find out what I'm talking about.

http://amazon.com/author/jacquelinelichtenberg

And here's the Amazon page that is your gateway into this incredible world:

http://www.amazon.com/s/?ie=UTF8&keywords=sime%2Fgen&tag=googhydr-20&index=aps&hvadid=75077217077&hvpos=1t1&hvexid&hvnetw=g&hvrand=446465704877823808&hvpone&hvptwo&hvqmt=b&hvdev=c&ref=pd_sl_5unxioq485_b

The newest entry in the Sime-Gen series Fear and Courage is at the bottom of the page, and features some of the other many persons who Jacqueline has mentored, who have brought the voices she helped them find and refine back to this wonderful world in order to expand it even more.

Don't miss out.

------end quote-------

So you see, tracing the connections among writers can give you an amazing amount of information about whether you will enjoy a book or not -- all having little or nothing to do with the blurb on the book, the content, story description, spoilers, or other readers saying "I liked it" or "It was a page-turner."

As a beginning writer, cultivate connections with writers whose work you admire.  I learned from the generation previous to me. It is a long-long tradition going back to cave dwelling days and stories around camp fires.  We are bards.

Here is a permalink to Chuck's post on Facebook.  Glance through the comments for mentions of other writers his fans read.

https://www.facebook.com/chuck.gannon.01/posts/10205509232271667/

And here is a permalink to my Facebook post about RAISING CAINE so you can see the comments there.

https://www.facebook.com/jacqueline.lichtenberg/posts/10153341607837548/

It turns out I made a mistake picking names from the FB dropdown, and Janeen O'Kerry corrected me, adding Jean Johnson to the list of writers you should check out.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 29, 2015

Guest Post - Star Trek Fan Fiction Writer, Author of Sahaj, Leslye Lilker

Guest Post
Star Trek Fan Fiction Writer, Leslye Lilker 
Author of Sahaj Commenting On 
Kraith, House of Zeor, and New Sahaj Stories Now Available

Let me introduce Leslye Lilker.

She is one of the Greats of Star Trek's original fan fiction writers.  Her series of stories about Sahaj, an original character she created, has the same stature as Kraith, Night of the Twin Moons, and half a dozen others that are still famous.

After I sold my first science fiction story, I became a Star Trek fanfic writer, and now I have been quoted in academic books on fanfic, and on Star Trek fanfic.  My fanfic is more famous than Sime~Gen.  I have done articles for many academic publications on Star Trek fanfic as well as being mentioned in other academic books about Star Trek.

 
http://www.amazon.com/Fic-Fanfiction-Taking-Over-World/dp/1939529190/

In August, 2015, I got a call from France -- yes, the country!  A producer doing a TV documentary on Star Trek fandom in the USA called me because she had read my article in Anne Jamison's book, FIC.  She called to make an appointment to interview me at my house for her documentary.  Fan Fiction is alive, well, and still having a growing impact on the whole world, and what is old is new again.  Hence, Science Fiction Romance writers can benefit from studying the fanfic origins of the peculiar blend of science and fiction that is now evolving into a new field.

The most quoted Trek item I've done is Kraith, such as this one in New York Magazine recently:

http://aliendjinnromances.blogspot.com/2015/06/a-very-cool-development-kraith-in-new.html

Kraith is an alternate universe aired ST:ToS series that was printed on paper.  The various stories appeared in a multitude of fanzines, and were then collected in Kraith Collected -- a 5 volume series now on the web for free reading.

http://www.simegen.com/fandom/startrek/kraith/


In her comments here below, Leslye mentions the Kraith -- a large ceramic cup, handmade and no two-alike, a Vulcan artform.  Kraith Collected covers each have an image originated by contributing artists, so here are the images that were used.










During the years the 50 or so Kraith Creators who contributed ideas, stories, poems, artwork, etc were working, other fanzines like Night of the Twin Moons by Jean Lorrah, and the Sahaj Universe series of stories by Leslye Lilker, (now Leah Charifson) were also being published.  I read them all, of course.

As you know, Jean Lorrah and I partnered on Sime~Gen, so we never lost touch the way so many of the people involved in the Star Trek fanzine scene did. Recently, many of these disconnected souls have turned up on Facebook and reconnected.

Leslye Lilker found so many of us interested in more Sahaj stories that she broken out her outlines from the 1970-80s and has begun to write those stories. She has already produced several new ones about Sahaj's teen years, and one that has him at age twenty-seven.

In the intervening years, she has been teaching students to dissect and understand novels in the basic terms of conflict, resolution, main character, theme -- the functional components that have always made stories compelling.

The original Sahaj stories exhibited professional grade writing craftsmanship, and the new ones shine with "best seller" vibrations.  As I have maintained all these years, just because it's not a Mass Market paperback doesn't mean it's not perfectly crafted.

Sahaj is, in Leslye's alternate universe Trek, Spock's son by a vindictive Vulcan woman, "now" off the scene.  You really have to read the stories of how all that happened. Then you need to read all the stories about how poor Spock, already in conflict with his human side, attempts to parent his oh-so-emotional son. In 1983 we left twelve-year-old Sahaj in a fairly stable environment as he’s settled into growing up in Sarek's household, with Spock coming to visit as much as he can.

Sahaj is learning the “whys and wherefores” of Vulcan culture, but is acutely aware that he doesn't quite belong and he may choose another path, but he has a plan which will eventually bring him his lifelong goal: to live with his father full time, which would be on the Enterprise or some other Starfleet home.  This is a much better life than he was headed for when he was born, so for all the awkwardness of his position, he's comfortable in it, hatching ambitions as any pre-teen would.

So this is the ongoing saga of a child we meet early in his life, and now watch grow into adulthood. It is a compelling story that hooks readers, whether they are Star Trek fans or not.

So far, it's not "Romance" -- but it is a grand science fiction story setting up something very romantic indeed.

Reconnecting with old friends, Leslye found others still shared her interest in classic Trek, and when one of the Sime~Gen folks on her Facebook Group posted the URL for Kraith, she reread "Spock's Affirmation" -- and sent me the following commentary, which she has edited once.

Keep in mind that she was talking to me, and we both know that Kraith was written as writing exercises for a class on writing, and as commentary on aired-Trek's dodging away from what I knew was "real" science fiction.

I added an alien dimension to Spock -- truly a non-human -- and to Vulcan culture.  And I added so much Worldbuilding that reviews of Kraith by academics peg the Hero of the series not as Spock or Kirk, but as Vulcan Culture.

I can't argue with that.

Note: "Spock's Affirmation" was written many years before they invented and added kolinahr to the official Star Trek Universe.  Copies of Kraith Collected had been seen around Gene Roddenberry's office at Paramount.

Here in her own words is how this Kraith story struck Leslye Lilker on re-reading.

-----------QUOTE-------------

Upon rereading "Spock's Affirmation" some 40 years later, I found myself unable to analyze it the way I teach my students to analyze literature. Yes, the main plot is Kirk must get the Kraith, Spock, and the dancers to their destination by a certain time. There are hints of subplots but they are mere skeletons, waiting for the tendons, muscle, and flesh that come later in the series. It adds intrigue but the reader’s mood (the feeling the reader has at the end) is less than satisfied. For example, the subplot of 'what happened to Sarek?’ is not addressed in this story. Everyone assumes he’s dead except for Spock, but we don’t get that answer at the end of “AFFIRMATION”. That’s okay, though, because we know how sagas are.

Characterization: the most interesting character to me was the one Jacqueline invented:  Ssarsun. He/she/it/?? is, multileveled, flawed, totally believable (if you can believe a telepathic lizard raised on Vulcan - and I can). Ssarsun has a sense of humor, can drink Scott under the table, and is determined to save Spock’s life. What more could a reader want? Spock, usually my favorite character in anything I read, has morphed, without motivation or reason, from the Spock we saw on TOS, to an alien, a Vulcan who maybe has already achieved kolinahr, a complete purging of emotion. Since this was why Jacqueline wrote “Affirmation” I would have to say she achieved her goal. If I pretended that this was a new character, I could accept him as I could accept Michael Valentine or other alien SF personas. So the role Spock played worked. I just didn’t like him much as Spock. His dialogue was more informal than I was used to. There didn’t seem to be a real connection from him to Kirk or McCoy. I think the worst part for me was when he came back from the Affirmation with the news that not only his newly taken wife but his still in utero son were dead. The son would have been the next “kaydid” (which is what my eyes saw instead of the Vulcan word Jacqueline created) and Spock’s only reaction was to say he was tired and needed a day to recuperate.  But that is imposing my own needs on this character. As Professor Thomas Foster states in How To Read Literature Like A Professor, don’t read with your own eyes. Read from the author’s eyes.

The point of view was difficult to describe, as the story was written the way John Steinbeck wrote OF MICE AND MEN, as a screenplay. With the exception of McCoy and Ssarsun, the reader can only judge by what the characters do or say (character traits.)

I get that Spock is the last of his line to be a katydid, which is how I think of your word for the Vulcan in his line who can conjoin many in a mindmeld. I am uncertain of why this would be important, but then, I was quite tired and slightly overwhelmed by personal matters when I read it. Yet I got it.

The tone of “Affirmation” (the writer’s attitude toward the subject) comes across loud and clear: critical of the way aliens were being portrayed on the screen.

Since “Affirmation” is the beginning of a saga and because it was written for a TV show, theme is difficult to express. We teach that theme comes out of conflict. The conflicts in “Affirmation” were many but the resolutions were few, so I cannot define a theme at this point.

I’m going to have to say that Kirk is the protagonist because he’s the one who has the goal to achieve. I’m not quite sure who the antagonist is. I suspect it is the portion of Vulcan society who wants Sarek’s line dead.

Now, all of this you spoke of in your introduction but I didn't read your introduction until after I read the story. What you did so well, was hook your reader into the big story. There’s a huge alien Universe hulking just behind the curtain. Will I go back for more? Of course. I mean, I already have, in my previous life. This is just rereading, with a somewhat more professional eye.

I do have to laugh though. When I described the bottle of Tembrua in my rewrite of "The Bronze Cord" it sort of  looked like the picture of the Kraith cup.  It wasn't intended, but we are all touched by what we read, what we see, the politics going on around us, the technology we have at our fingertips, and all of that may come out in your own writing, even if it is from a subconscious level.

I liked what I read well enough to want to read more. That's a very good thing.! And it is also a very good thing that this story can hold up after all these years. It’s a definite hook, which captures the attention of your readers and leaves them wanting more.

---------END QUOTE--------

Here is further commentary by Leslye Lilker on the Sime~Gen Novel, House of Zeor, which was written concurrently with Kraith.

------------QUOTE-----------
I dragged myself home after another ‘first day of school’ today wanting nothing more than a nap, but in my inbox was a little reminder that I had promised to compare House of Zeor to “Affirmation.” So I took my kindle to bed with me and flew through Chapter One and started Chapter Two but I had to force myself to stop and rest. And that, dear friends, in my opinion, is the best thing one can say to a writer: “I couldn’t put it down.”

That same Professor Foster mentioned above also has a book out called (you got it!) How To Read Novels Like A Professor.  He states that a decently written piece of fiction will foreshadow the entire story in the first few pages. And Zeor does. As a matter of fact, I think I’ve pieced together enough evidence to put it in the archetype of a quest story.

Let’s start with the quest. Your quester is Hugh Valleroy. His stated reason for the quest: to rescue Aisha Rauf. The stated place to go: Sime Territory. Obstacles along the way: first and foremost, Klyd, the channel, didn’t want him as a partner. It would be a dangerous journey, and the danger started with Klyd drawing selyn at an intensity enough to burn and nearly kill him. The real reason for going: self knowledge.

The point of view is third person limited, my personal favorite, although it does bring in the possibility of bias and unreliability. Unlike “Affirmation” the reader immediately sinks into Hugh’s head, feels what he feels, understands his thoughts. This makes for a dynamic character who is affected by what is happening around him.

The conflict is already clear: Sime v Gen: both human mutants who must learn that they need one another (okay, so I read the book a long time ago and it stuck with me.) So out of this man v. man conflict comes a theme of infinite diversity in infinite combinations combines to create a greater truth and beauty.

I think that the reason Zeor is a better crafted book is because the author was telling a story that she wanted to read. She created the characters (and I don’t deny I see Trek footsteps in this -- and that’s okay) but the novel is not contrived just to prove a point, the way “Affirmation” seemed to be. After reading just the first chapter, I can tell you I can see these people. They are real. I like them. I want more. I want to know what happens next.

I just have one question: is his name pronounced KLIDE (long I) or KLID (like lid)? I never did know.
-----------END QUOTE----------

Klyd Farris is with a long “I” – here is the page with sound files of the Nivet Territory accent for a number of words and characters in the Sime~Gen Novels.
http://www.simegen.com/jl/nivetsoundfiles/

---------QUOTE-----------

BIOGRAPHY: Leslye Lilker

My mother hooked me into Trek when it first aired. I watched a few of the first season and liked the show, but I was 15 and dating. In fact, I was headed out on a date the night the second season started, and she stopped me at the door. “You have to watch this show. You’ll like the guy with the ears.”

Mothers know best. I never did go out on the date that night, but made him stay home and watch “Amok Time” with me.

Another eight years or so would pass before I renewed my interest in the reruns. I distinctly remember watching “This Side of Paradise” and wondering why our heroes were running around the galaxy with all the girls and no one was procreating. Then I thought of writing a “what if Kirk” had a kid and decided immediately that he probably had dozens and who cared? But Spock? My Spock? My Spock who suffered so with his half human side? What better way to help him resolve his own issues by having him help his own child resolve his? And why should it be easy? Why not have the kid be old enough to express himself clearly? Why not have him brought up with all emotions engaged, even though he was 3/4 Vulcan? Why not have his first words to Spock when, at ten years of age, he meets his biological father for the first time be: “Take your logic and shove it widthwise!”
And thus Sahaj came into being, and a series was born.

   (Sahaj Collected turns up on Amazon for as much as $200 as a collector's item. JL)

Of course, it took years and years to flesh things out, to learn how to create scenes that popped for readers. I have published the very first scene I wrote about Sahaj in IDIC #1 in 1975. Then I put it beside the rewrite I did in 1977. Then I added the rewrite I started in 1995 and finished in 2015. Anyone who wants to demonstrate the development of a writer is free to use those three versions. But understand: I am not holding myself up as the model. I am still learning every day.

I’ve had many careers over my life, but when I was 55 I decided to become a certified English teacher, and have been spending the last ten years teaching HS sophomores at all levels how to communicate through their writing. This is a good example, I think, of learn one, teach one, because it is in the teaching that the lessons are really learned.

I’ve just released a new Sahaj story -- one of humor, which I will use this year in teaching my kids the benefits of puns. It is currently available though Smashwords, and once they approve it for their catalogue, it will go to Amazon, Apple, and wherever else they market their stuff. Oh, Barnes and Nobel, too. As time allows, I will offer the original zines, rewrites of my stories in the original zines, and more new Sahaj stories. If you want to keep updated, friend Sahaj Xtmprsqntwlfb on FB and he’ll let you know when there’s something new.
https://www.facebook.com/profile.php?id=100010152360445&fref=ts

A blue cover with pictures of sea creatures
“Nothing Fishy Going On Here” https://www.smashwords.com/books/view/569672

LL&P
Leah (Leslye)

--------------END GUEST POST----------

If you want my advice, go read as much Sahaj as you can lay hands/Kindle on.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com



Tuesday, June 30, 2015

Blurb Writing 101 - Part 1 - Study The Experts by Jacqueline Lichtenberg

Blurb Writing 101
Part 1
Study The Experts  

I put the following into a Facebook post on the Sime~Gen Group as we were wrestling with creating the back cover copy for the upcoming Sime~Gen release, an anthology of stories by 11 writers edited by 2 other writers, not Jean Lorrah or Jacqueline Lichtenberg.   

The Facebook Group is centered on the Sime~Gen novels, but that encompasses so many topics (as a "built" world, it contains everything - and we're still building), that there is hardly anything that isn't being discussed.

https://www.facebook.com/groups/SimeGen/

The video below is about the Middle East mess, but the subject of the Facebook post is the creation of a SHORT explanation of the world I have built around the Sime~Gen Characters (which just gets more complicated as Jean Lorrah adds to it all).

To accomplish the creation of this blurb, I've been trying to teach a whole profession (which I have never mastered) to a beginner who didn't realize it is an entire profession. 

The profession is called copywriting, and/or advertising copywriting, and is the skill set needed to write cover copy blurbs for novels.

The task is to write the blurb for the back of the Sime~Gen Anthology, and that blurb will go on Amazon and other e-book distributors pitch page. 

The stories span a huge swatch of the Sime~Gen Chronology
http://www.simegen.com/CHRONO1.html
and have an enormous cast of characters. 

This task requires summarizing Sime~Gen, boiling it down, making it easy to understand. 

SHORT has never-ever-never been my forte! 

Another task on our do-list requiring "short" is the creation of a YouTube Video explaining "What Is Sime~Gen." 

So I found this video on YouTube. 

CAUTION

Do not get caught up in the subject of the Middle East Mess, but focus on the technique behind making this video.

This is the sort of image-based explanation with clear narrative that you need when you create the cover copy for your novel.

As the writer, the worldbuilder, you know too much about your world -- just as you know too much about the Middle East Conflict, about Israel, Jordan, Saudi Arabia, Lebanon, Liberia, Sudan, Iran, -- the list of countries is huge!

Copywriting is indeed an entire profession -- people sit at desks, pluck a folder out of their in-box, find an assignment and after briefly scanning the essential facts, they write the cover copy, or the press release, or the packaging or pitching or whatever elevator-pitch style summary of "why you should be interested in this" message.

Copywriters get paid a lot for that skill - just not enough to afford to live in Manhattan unless they work for an ad agency on a top floor corner office.

Sime~Gen is far more complex than the Middle East!  Many copywriters have tried and failed to explain it.  The one who comes the closest works for Loreful, the company that owns the rights to the Sime~Gen videogame.

The author of a "world" has to master the boil-down technique and presentation technique you can see in this video and adapt it to their blurb problem.

This 5 minute video takes an enormously complex, sprawling, multi-layered, millions of people with trillions of opinions, and explains to "outsiders" what they are doing and why, just as if explaining the Middle East to UFO denizens from Arcturus. 

We all know more than we want to know about the Middle East criss-crossing-conflicts.  And we all harbor half a dozen or more contradictory opinions about it at once.  But who among us can visualize a graphic explanation of our own novel or series that is this succinct?

Nevermind if you think it is a correct description of the Middle East Conflict! 
SUCCINCT is what We are looking for when describing the Main Conflict of a novel or series of novels.

Here are some previous posts on conflict:

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-5-great.html

http://aliendjinnromances.blogspot.com/2014/01/theme-worldbuilding-integration-part-8.html

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-2-conflict-and-resolution.html

http://aliendjinnromances.blogspot.com/2014/09/depiction-part-3-internal-conflict-by.html

Now watch this 5 minute video and imagine it is explaining the Sime Territories being forged in Killing, in Pens, in Secret Pens, in Violence, in desperation, in Zelerod's Doom to produce a situation that can pass for "peace" in the History Books.  \

Here's a handy source of Sime~Gen books in an Amazon store -- you can click through the titles to read the Amazon blurbs, many of which I wrote.

http://astore.amazon.com/simegen-20

Be sure not to focus on the content or veracity of this video's opinionated and one-sided explanation.  Re-post it on your own Facebook Wall and intro with your opinion of the content, but here focus on the technique used to distill a situation you understand into a simple, 5 minute graphic. 

Focus on how the "stock" images in the video are used to make a point, and how that one point is sifted out of the background and brought into focus then repeated. 

You know how complicated that real-world background is.  Focus on the technique required to simplify it into this video -- and on how the video was scripted and made. 

Yes, we will need 2 videos for Sime~Gen if we use this technique! One from the Sime point of view, and one from the Gen point of view!

Maybe more: from the junct point of view, from the disjunct point of view, from the non-junct point of view, from the towner point of view, from the Householder point of view, from the "converts" to Householding lifestyle point of view. 

Point of view is what makes this YouTube video SIMPLE.  Study how narrow that view is, and how sharply the point is made because of that.  You can tell easily because you will react strongly to what this video does not say. 

As in music, SILENCE is the most powerful element, the element that structures the art.  In narrative fiction, what is not said is often far more powerful than what is said.

https://youtu.be/8EDW88CBo-8

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, September 17, 2013

Videogame As Fan Fiction by Jacqueline Lichtenberg

Videogame As Fan Fiction
by
Jacqueline Lichtenberg


As most of you know by now, there is a KICKSTARTER running to fund a videogame RPG which takes my Sime~Gen Universe novels into the Sime~Gen Space Age.

The AMBROV X Kickstarter added a reward level called an ALL DIGITAL TIER - and everyone who donates at or above that level gets a BUNDLE of all the Sime~Gen Novels extant in e-book (lots of formats). 
http://www.kickstarter.com/projects/aharon/ambrov-x-a-sime-gen-roleplaying-game

We haven't talked in depth yet about videogames, or gaming in general, as a fiction form.

But when the Videogame gets into the RPG (Role Playing Game) space, where the consumer gets to BECOME one of the characters in the fictional construct (e.g. Dungeons and Dragons ) you are getting into the world that I envisioned living in when I could barely read the three words under the picture.

As I've said many times on this blog, fiction is a necessity of human life.  We need our dreams and our daydreams to function rationally in our world.  But more than that, dreaming and daydreaming are magical acts, acts which form our world, that really change things (for better or worse). 

That's why Science Fiction (what science could do for us "if only...") and Romance (what life could be with the right person) are so vitally important to World Peace and other worthy causes.

I've been working on bringing together the various streams of fiction distribution for a long time.  I've talked often and at excruciating length on this blog about what I call The Fiction Distribution System, what it lacked (feedback from readers/viewers), and how the internet is curing that lack.

Here are some of my blog entries from 2006 and 2007:

http://aliendjinnromances.blogspot.com/2006/07/whats-missing-on-television.html

http://aliendjinnromances.blogspot.com/2006/07/intimate-adventure-with-dragons.html

http://aliendjinnromances.blogspot.com/2006/12/dungeons-dragons-wrath-of-dragon.html

http://aliendjinnromances.blogspot.com/2006/12/world-is-changing-again.html

http://aliendjinnromances.blogspot.com/2007/01/how-to-play-fiction-delivery-system.html

And here is a book on Fan Fiction that I did not contribute to, but which mentions me a number of times.  Use the LOOK INSIDE feature and search for Lichtenberg to see those quotes.  (the list of quotes comes up on the left). 



They even mention my coinage of the term Intimate Adventure. 

If you haven't seen me talk about that on this blog, here is the original source on it:

http://www.simegen.com/jl/intimateadventure.html

As you can see, I've been entering this general topic of FICTION as a necessity in life, from every angle I can think of.

From the mentions in that book on Fan Fiction, I'm beginning to think I've actually made the point to some people.

Note the books that Amazon brings up in other suggestions when you go to the Fan Fiction book's page. 

I'm not saying I invented fanfic!!  It was old when I got into Science Fiction fandom when I was in 7th grade!  That's why it was already my native language when I first encountered STAR TREK (before any fanzine published fanfic in the Star Trek unvierse). 

I wrote Kraith as Star Trek fanfic, but I wrote Sime~Gen to allow others to write fanfic in it (and they have!  see
http://simegen.com/sgfandom/rimonslibrary/

In 7th grade, it began to dawn on me what PUBLISHING lacked, and when I was in High School, I made a firm commitment to becoming a fiction writer because I knew I could make the field of fiction better if I could convince the right people that direct interaction between writers and readers, and between "readers/audience" and the direction and substance of the story was the missing ingredient in the industry.

That was long before computers brought GAMING to hand!

It was also long before Gene Roddenberry brought the Holodeck into existence.  That's where this is all headed, you know! 

Videogamers pioneered (with the shoot-em-all-dead approach to fun) the technology to make images REAL to you, and some were inspired by the Holodeck. 

Now they are pioneering the convergence of the characters who live inside your mind, your imaginary self that you strive to become, with the external conflicts of life, the problems set before you, using that interactive visual medium.

Here's another thing that's emerged to convince me that the world is accepting my point:

http://www.fullsail.edu/

That's a for-profit university that trains people to create videogames.

Most of the people on the Loreful team creating the Sime~Gen Videogame (now in Kickstarter - go donate a few bucks and they'll send you more information) have come out of that university. 

The Sime~Gen game, though, isn't of the "win by killing everything that moves" variety, except insofar as BANG-BANG is necessary to sell into the marketplace. 

These folks have the ambition to create an RPG where you win more points (and perqs) by establishing a non-lethal relationship with the other characters, and making friends not foes even of those trying to destroy you and yours.  This game is envisioned with roles and options that allow Intimate Adventure!  (yes, the creators read that material I pointed you to). 

So far, the Sime~Gen Game is not ROMANCE per se, but if it's successful, that is a definite possibility for some of the future plot-threads or episodes.  You want to see a Romance based videogame?  Support this kickstarter, if not with money then by distributing the information on it.  It runs only to the beginning of October, 2013.

Remember Sime~Gen is the universe I created specifically to have a novel from every genre written in it -- (and it has TO KISS OR TO KILL by Jean Lorrah as a Romance) -- to prove that Science Fiction is not a genre at all, but Literature.

So, while I was digging into Amazon looking for the book on FAN FICTION that I do have a contribution in (due out Dec. 2013), I ran across the very academic one linked above, Fan Fiction and Fan Communities in the Age of the Internet, which only mentions me and Intimate Adventure (and Star Trek Lives! but they could only find the Corgi edition; the original edition is Bantam, 1975. 

Here's the book I wrote for (now available for pre-order, paper or ebook):



I didn't say this in my article in FIC -- it would have taken the whole book, and I'm certain I'll be returning to this topic on this blog when I find a better way to convey this notion:

Videogaming is in its infancy (still!).  It is the precursor of the HOLODECK, the fully interactive novel you walk into and become a character, and can do things that the author of the novel never thought of, never included -- you can live in a novel or a fictional universe and create your reality, just as you create your own real-life reality.

Somewhere along that line of development, you will begin to see exploration of seriously deep Relationship Driven Games.

And that has to include Romance (as the paramount relationship among all human relationships).

Since we are now working at the very beginning of that line of development, our smallest action will have huge effects decades from now.

We might discover that this videogame company that has contracted Sime~Gen is run by the "Steve Jobs" of the videogame industry.

And he took onboard a writer who remembered (with favor) reading Sime~Gen as she was growing up, then reread it all with the new books, too, and took notes.  She's a Star Trek/ Star Wars fan, too. 

If you're serious about solving the problem pointed up recently by Ann Aguirre's post on the blowback she's gotten for being a Science Fiction Romance writer:

http://www.annaguirre.com/archives/2013/06/02/this-week-in-sf/

You may find the best way to fix this problem that she and so many of those commenting on that blog post have encountered, using the least effort on your part, is to support Loreful's Kickstarter for Sime~Gen.  Just go post the URL around your contacts. 

Remember, the Sime~Gen novel Unto Zeor, Forever



has been called (in various blogs on the Internet) one of the first, if not the first, Science Fiction Romance novel (1978, my first Award Winner, before I won the Romantic Times Award for Dushau).  There were a lot of daring Science Fiction novels with this kind of sidewise edging into dangerous waters, and eventually it all gave rise to what we have today.

It takes a lot of people to move the world.  Give this Kickstarter a nudge or two. 

As Sime~Gen moves into the galaxy, humans encounter aliens, and you KNOW what happens when humans encounter aliens.  After all, you read this blog regularly, don't you? 

by Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, April 23, 2013

Targeting A Readership Part 6

Previous Parts in this series:

Targeting Readership Part 1 is:
http://aliendjinnromances.blogspot.com/2009/09/targeting-readership-part-one.html

Part 2 is inside this post:
http://aliendjinnromances.blogspot.com/2009/10/astrology-just-for-writers-pt-6.html

Part 3 is inside and woven into the following post in my Astrology Just For Writers series which by mistake has the same number as the previous part but is really Part 7:
http://aliendjinnromances.blogspot.com/2009/11/astrology-just-for-writers-part-6.html

Targeting a Readership Part 4 is:
http://aliendjinnromances.blogspot.com/2012/06/targeting-readership-part-4.html

Targeting a Readership Part 5 is:
http://aliendjinnromances.blogspot.com/2012/07/targeting-readership-part-5-where-is.html

Linnea Sinclair, one of the writers who posts on here Alien Romances, pointed out a blog post where I am mentioned and the Sime~Gen Novels are mentioned.

This is the new AMAZING STORIES where Chris Gerwel is puzzling over Science Fiction Romance .

http://amazingstoriesmag.com/2013/02/crossroads-science-fiction-romance-a-niche-before-its-time/

------QUOTE------------
The New Archetypes of Science Fiction Romance

Vampires, werewolves, witches, etc. have a significant legacy in Western culture, and are firmly entrenched in popular consciousness. Even the most culturally unaware understand the rules by which vampires operate (although Twilight’s sparkly vampires may erode this familiarity for the younger generations).

Vampires in one form or another span almost all cultures, and stories featuring them (and their psychosexual symbolism) date back thousands of years. The spaceships, aliens, psychic powers, and interstellar war featured in the works of Catherine Asaro, Heather Massey, Jacqueline Lichtenberg, Jayne Ann Krentz, or Lois McMaster Bujold have a much shorter history: as archetypes go, they’ve only been around for most of the past century (with the original incarnation of Amazing Stories a major factor in their popularization).
---------END QUOTE-----------

And there is one other mention of me farther down in this (magnificent) essay.

As a writer, I have to disagree with Chris Gerwel.  Maybe I don't really grasp the point here, or maybe this blog is actually discussing something I'm not equipped to discuss.

But if it is about MARKETS, and taste in entertainment, then it's definitely about what we've been discussing here on Alien Romance. 

Note the Venn diagram in Chris's article showing a slight overlap of Romance genre and what is termed Speculative Fiction (a made up term of no meaning to me -- all fiction is by definition "speculative" because to write it, a writer must enter the mind of a character that the writer has just made up -- i.e. speculated about -- and that character must live in a world that the writer just makes up -- i.e. speculates about.

So the term itself has less meaning than any Genre name I've ever encountered -- editors and publishers know exactly what they mean by their Genre labels, even if the writers don't.

Genre is a marketing phenomenon, as I've discussed in many previous posts.

Paranormal Romance usually includes only elements that Science Fiction excludes because they are based on "Science" that is what was left in "Natural Philosophy" when "Science" split off from it -- ghosts, God, demons, angels, mythical creatures, dragons, and various forms of ESP.

There is the "Normal" that science studies, and the "Paranormal" that Magic studies.  But they are actually the same thing -- the "world" we build inside our heads to connect us to the world that is outside our heads.  That is our "Model of the Universe" or "Weltanshauung" or World View. 

All fiction belongs to that category of "Our World View" or our "View of The World." 

Fiction is about what it means to be alive, where we are, where we're going.  And all fiction is speculative by its nature.

Not all fiction is either "paranormal" or "scientific" -- in fact, most general fiction partakes of both elements because real life includes both.

Science Fiction is fiction about science, about the way people who are trained to think scientifically view the world, about how scientific mental training presents problem solving possibilities that are not available to people who have not had that training.

Science Fiction, when well written, such as that by Robert Heinlein, is perfectly and totally accessible to people who have not had scientific mental problem solving training.

Star Trek continued that tradition of accessibility to the scientifically untrained.

Science Fiction by definition INSPIRES NON-TRAINED PEOPLE TO BECOME TRAINED.

If a novel does not inspire, ignite the lust for scientific knowledge, it is not science fiction at all.

So as Gene Roddenberry said, science fiction doesn't answer questions; it poses questions.

Roddenberry also grasped the essence of science is exploration - going where no "man" has gone before.

Yes, he sold STAR TREK as "Wagon Train To The Stars" (a Western in Space), just transposing the tropes of the popular TV shows of the time into a different setting.

But then he let that transposition pose question that could not be posed in the Olde West.

That's why he fought so hard to retain Spock as a character, going so far as to give up the female First Officer (who was objected to because no real man would take orders from a woman).

Now that brings us to my objection to the premise behind Chris's article.

The difference between the Science Fiction and/or Paranormal (there is no difference between these genres at all) -- readership and the "Pop Culture" Venn Diagram circle in Chris's article, lies not in the "accessibility" of archetypes, but in the deep, innate, inborn, attitude of the reader toward "accessibility."

Now, it's true, at different epochs in one's lifetime, one may have different attitudes toward barriers.  But there are people who spend 90 years or more with the same attitude toward barriers.

"Accessibility" is the reverse of the concept "barrier."  But "barrier" is what is being alluded to in this whole argument of "accessibility." 

So here we enter into a discussion of the general nature of all humans.  To target an audience, you have to define that audience, cut that audience out of the "general" audience, and create something that appeals to that sub-set.

Of course, if you're writing a blockbuster film script, you have to be ultra-careful not to cut any audience out -- you must include all audiences.

But if you're writing a novel, you narrow your audience in order to increase the appeal of your material to those specific people. 

For a complete discussion of maximizing appeal to small audiences and at the same time hitting for a huge, broad audience, being both accessible and inaccessible at the same time, read all of my nonfiction book STAR TREK LIVES!  --- it's hard to come by a copy, but Amazon usually has a few since it went 8 printings.  The techniques of how to do this are outlined in that book.

Here we're discussing the thesis that science fiction and/or paranormal Romance might not be "accessible" because of the archetypes.

My contention is that the audience targeted by this spectrum of genres has nothing to do with the character archetypes (such as Vampire).

The specific audience targeted by both Science and the Paranormal is the audience that flat refuses to accept BARRIERS.

In life, and in fiction, in any activity whatsoever -- these are people who just WILL NOT let others define their reality.

These are people who live (or aspire to live) in an unlimited, (barrier-less), universe.

To this particular readership/audience -- any barrier you put in front of them is a red flag in front of a bull (o.k. bad analogy -- bulls are color blind).  Any barrier you define, any time you put "Authorized Personnel Only" on a door in front of this audience, expect that door to be blown off its hinges forthwith.

Think about what Romance really is.  It is an adventure.  It is an adventure into the realm of the inside of someone else's head.  It is an exploration of the inside of yourself, into places you never knew were there and which astonish you.  It is an experience which is addictive. 

Think about what exploring the stars (or the old West) is about -- it is an adventure.  It is an adventure into the realm of the inside of alien heads (non-humans).

And it does not matter if the alien is evolved on another planet or a denizen of another dimension once thought to be demons by Earth creatures. 

Men are from Mars; Women are from Venus.

In the BATTLE OF THE SEXES, we each see the other gender as "alien."

So establishing diplomatic or romantic relationships with aliens in outer space or aliens from another dimension, with or without telepathy and precognition, is exactly the same familiar and "accessible" archetype as in the Romance Plot Trope.  It's the same approach/retreat dance.

Read Marion Zimmer Bradley's DARKOVER novels. 

Now, it is true, READERS are about 5% of the total population -- readers who read fiction are set apart, perhaps by a brain structure that's either innate or developed, but it is RARE. 

READING is not just the ability to decipher little black squiggles into words you can say aloud.  READING is the ability to NOT SEE those little black squiggles, but rather to see the vast endless plains, the great depths of space, and feel the emotions of non-human beings deep in the nerves while doing nothing but sitting still staring at little black squiggles.

That is a very rare ability -- (hence the popularity of video-games and TV shows is much greater than that of little black squiggles) -- and only a very miniscule sub-set of that 5% have this even more rare attitude toward BARRIERS.

I have seen this 5% figure for the fiction reading population all my life in publishing, only 5% of people buy more than one novella year if that.  Yes, many more will borrow from libraries, but still it's a very small percentage.

Look at the story-intricacy and content of TV and film.  Shallow compared to novels, no? 

It's that barrier thing -- what unites Science Fiction and Paranormal Fiction readers is that attitude toward barriers (perhaps best summed up as "You and what army?")

And that defiant attitude is what defines Romance Genre readers of all stripes. 

I WILL NOT ALLOW ANYONE TO DENY ME ACCESS TO MY SOUL MATE. 

That's the bottom line for Romance readers -- I'm going to get what this world has stashed behind a barrier and nobody is going to stop me!  What woman gives up her man just because he's "inaccessible?"  How many Romance stories have you read where a woman goes after a Prince, or vice-versa, and lands him?  Romeo and Juliet?   "Inaccessible" is irrelevant. 

So "accessibility" of the archetypes isn't what keeps people from reading  Science Fiction or the Paranormal. (Marketing could have something to do with it, though.) 

"Inaccessibility" is what attracts readers to these genres, and striving to gain access is what builds character strength and changes lives.  That strength gained by becoming expert in the details of a fantasy realm is what defines the "geek." 

People read fiction to change their lives, to make themselves emotionally stronger and more prepared by resting from a fruitless struggle, stepping back and gaining a new perspective on the barriers keeping them penned into an unsatisfying life.

But very few can or will read fiction.  Many more will access that same mental state via images.  But ultimately, it is an emotional state that is sought.  We have to talk in depth about the relationship between emotional states and intellectual states, but that's another topic.

There is no such thing as an inaccessible archetype.  By definition, all archetypes are accessible -- that's what makes them archetypes. 

An archetype is the pattern behind the manifestation.  They exist on the astral plane (Yesod -- which is why it's called Foundation; it's the foundation of the world).  How can that which rests upon a foundation find the foundation "inaccessible?" 

You don't "access" an archetype.  The archetype accesses you, or this plane of existence.  The archetype is the source of you and the world.

Archetypes are the substance of what you are made of.  Adam Kadmon is the first archetype, the first man God made and Adam wasn't a "man."  (to understand that gender issue you have to understand how Hebrew uses gender nouns).  Adam, made from clay with the Spirit of God blown into his nostrils, was both male and female, or neither male nor female -- in the image of God, without gender.  Later, gender was created by dividing that ARCHETYPE into two.  Very mystical stuff there and a source of the Sime~Gen Premise.

Chris, in this article, is fumbling around the edges of a very profound idea that Jean Lorrah and I discovered some years ago.

I had long been discussing my theory that the kind of story I write is not of any genre known, and that in fact Science Fiction itself is NOT A GENRE.

You can literally write any other GENRE in Science Fiction.  We've almost got them all written in the 12 Sime~Gen novels and are about to launch a Sime~Gen Videogame set in the Space Age with a really huge Galactic War.  Watch for more of that in July. 

So Jean and I kicked this idea around and worked on it writing Romance in Sime~Gen -- all my novels contain a Love Story, not all are actually Romance Genre like Dushau or Those of My Blood or Dreamspy.

And Jean (being a Professor of English by trade) realized that what we had was not a new genre.

I called my genre The Hidden Genre because I found it in all other genres.

Jean realized it isn't THE HIDDEN GENRE, but is actually a PLOT ARCHETYPE.

Not a character archetype (like The Mother or The Vampire) but a PLOT ARCHETYPE like THE HERO'S JOURNEY. 

We don't have that thesis written up completely yet, but you can read a lot about it and puzzle over it here:

http://www.simegen.com/jl/intimateadventure.html

Note particularly the comment by Ronald D. Moore (of Battlestar Galactica) linked on that page. 

So Sime~Gen is Intimate Adventure and has as much in common with movies such as THE AFRICAN QUEEN as it does with STAR TREK.  (BTW Gene Roddenberry was much enamoured of exploring Africa!  Exploration of Africa was the primary inspiration for Star Trek, not The Western.)

So if you want to rocket to the top of the Romance Novel charts - target the readership that won't take no for an answer.  Target the readership that says, "Don't tread on me," and makes it stick.  Target the readership that is the most inexorable force in this universe. 

We are not the "sheep" who "look up."  We are not herdable.  We are the intractable, the incorrigible, the inexorable, the indominable.  We are the ones who see that sign "authorized personnel only" and authorize ourselves, push the door open and take a look. 

We don't obey rules, and we don't make rules for others to obey.  We think for ourselves. 

We are not leaders, and not in search of a leader and wouldn't let anyone follow us or lead us.

We have only one trait in common with one another, other than that quirk of seeing pictures instead of squiggles on the page of a novel.  We don't understand the concept "inaccessible."  We go where no man or woman has gone before. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, February 26, 2013

Audiobook, e-book and other formats


Here's a little success story for the business model and story-structure crafting posts I've been showing you and the source material behind my narrative about the shifts in the publishing industry and in audiences. 

I now have books in new paper, e-book (multi-format, but I'm giving you links to Kindle), and now audiobook, too, along with whole new story/plotlines designed for a videogame. 

For most of very recent history, all writers have been self-employed or employed to do "work for hire" (i.e. paid a level salary to write words they subsequently do not own the copyright on.)

Prior to that writers, as most all artists, worked under the patronage system, and didn't actually own what they produced.  Rich people competed to own the most popular of them. 

Prior to that writers worked mostly anonymously -- bards singing epic songs glamorizing and immortalizing actual newsworthy historic events.

Today, even writers who own their copyrights and license them to publishers end up doing a lot of their own publicity.  But sometimes things just happen. 

"Just happen" seems to be the major theme of the epic tale of the Sime~Gen Universe novels in the last few years.

A few years ago, Wildside Press came to Jean Lorrah and me asking for reprint rights to our backlist.  Wildside picked up the entire Sime~Gen series that Jean and I collaborate on and own together. 

We had barely finished doing the formatting work on all 12 extant Sime~Gen novels than a fellow who knew Jean's work via a connection to her University job as a Professor of English came to us wanting game rights to her novels.  We didn't have exactly what he wanted, but pointed him to some of the unpublished Sime~Gen work posted online, and it hinted at what he wanted.

For the last 7 months or so, we've been working to create the Sime~Gen galactic civilization, and meanwhile the novels have begun to appear in audiobook from audible.com which is a handy format many of his game development  crew prefer -- because it's hands-and-eyes free and allows for multitasking. 

Amazon's cross indexing is a mess, what with all the used copies for sale (cheap), so for reference, I'm going to list the Sime~Gen novels in publication order with links to the various formats of the new editions. 

You don't need to read them before playing the game because the game will include whatever background you would want to play in this universe's interstellar era. 

The novels were published in an order that has little to do with the chronology of history in the Sime~Gen universe.  For that chronology consult:

http://simegen.com/CHRONO1.html

Sime~Gen Universe Novels:

House of Zeor.

    Wildside Press, Borgo, 2011, paperback, e-book

    Audible.com, 2012

New Paperback:


Kindle:


Audible.com
http://www.audible.com/pd?asin=B007JX14EM

Unto Zeor, Forever (won the Galaxy Award)

        Wildside Press, Borgo, paperback, e-book 2011

          audible.com, 2012

New Paperback:



Kindle:



audible.com
http://www.audible.com/pd?asin=B00AHI6XI8

First Channel, by Jean Lorrah and Jacqueline Lichtenberg.

        Wildside Press, 2011, paperback, e-book

New Paperback:



Kindle:


audible.com (?)


Mahogany Trinrose.

       Wildside Press, 2011, paperback, and e-book

New Paperback:


Kindle:


audible.com (?)


Channel's Destiny, by Jean Lorrah and Jacqueline Lichtenberg.

        Wildside Press, 2011 paperback, e-book

New Paperback:



Kindle:


audible.com (?)
    
RenSime,

   Wildside Press, Borgo, 2011 paperback, e-book

    audible.com, 2012

New Paperback:


Kindle:


audible.com  
 http://www.audible.com/pd?asin=B00AKNDHNE

Zelerod's Doom by Jacqueline Lichtenberg and Jean Lorrah

    Wildside Press, Borgo, 2011, paperback, e-book

 New Paperback


Kindle:


audible.com (?)


Ambrov Keon by Jean Lorrah (in Lichtenberg's series but not a collaboration)

        Wildside Press, Borgo, 2011, paperback, e-book

New Paperback:


Kindle:


audible.com (?)

To Kiss Or To Kill  Sime~Gen Book 11 by Jean Lorrah,

      Wildside Press, Borgo, 2011, paperback, e-book

       audible.com, 2012

 New Paperback:


Kindle:


audible.com
http://www.audible.com/pd?asin=B00AJWTWQC

The Story Untold and other Sime~Gen stories, Sime~Gen Book 10 by Jean Lorrah,

      Wildside Press 2010, paperback, e-book

      audible.com, 2012

New paperback - printed 2-sided, with PERSONAL RECOGNIZANCE on the flip side of THE STORY UNTOLD:




Kindle: (just The Story Untold)


audible.com (just The Story Untold)
http://www.audible.com/pd?asin=B00AI1DY6S

Personal Recognizance Sime~Gen Book 9, by Jacqueline Lichtenberg,

      Wildside Press, Borgo, 2010, paperback, e-book

      audible.com, 2012

New Paperback


Kindle: (just Personal Recognizance)


audible.com (just Personal Recognizance)
http://www.audible.com/pd?asin=B007L5CRQW


The Farris Channel Sime~Gen Book 12 by Jacqueline Lichtenberg

      Wildside Press, Borgo, 2012, paperback, e-book               

New Paperback:


Kindle:


audible.com (?)

And just last week, one of the rarest and most expensive of the non-Sime~Gen Novels (originally a St. Martin's Hardcover, then a BenBella trade paperback) came out in ebook, Dreamspy.



Each of these novels, and a long bibliography of shorter works, has a long, involved story behind it, many adventures, many visits to various publishers and editorial offices, to book distributors and distribution warehouses, to bookstores and conventions.  And it's still going on, as publishers shift and change and morph and re-combine their operations and work with me in different ways.  I intend to transmit everything I've learned as things change.
              
There's a more complete bibliography with early editions and foreign editions listed at
http://www.simegen.com/bios/jlbio.html

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, November 13, 2012

Chicon7 Con Report

Chicon7 was the World Science Fiction Convention for 2012 held the old traditional time of Labor Day weekend.

Here is a picture of my badge:

The cap is for the N3F, the National Fantasy Fan Federation, the first fan organization I ever joined.  It was founded by the founder of SFWA (Science Fiction And Fantasy Writers of America), damon knight.  that's correct - he always wrote his name with small letters, not capitals.  I'm now a Life Member of SFWA, too but don't have a cap. 

Note, I didn't collect a whole strip of ribbons as many people do (volunteer workers get ribbons, and various parties and causes hand out ribbons).   Here is Anne Pinzow's badge with a short-strip of ribbons - neat ones though.  Note the black one and the yellow one.

At each Worldcon, winners of sites for future conventions are announced. 

You can find the current worldcon's website by checking http://worldcon.org -- the only con website I seem to remember easily. 

2013 will be in San Antonio, TX; 2014 in London.

When Worldcon is not in North America, another convention is held called NASFIC - North American Science Fiction Convention. 

http://nasfic.org/ is the website listing links to the current NasFic when there is one -- though it often takes a while for that site to be updated. 

You can buy memberships online using credit cards and sometimes paypal at the convention's own website.  Travel, Hotel, and local eateries, handicap access, and convention program and volunteer (nobody gets paid to run these Events) opportunities are gradually filled in on the website, along with pdf copies of the progress reports from the committee. 

In 2014 NasFic will be in Tempe, Arizona, a suburb of Phoenix reached via the main Phoenix airport PHX, Sky Harbor. 

This will be run by the organization that runs Leprecon and boy do they put on a great convention!
I plan to make it to this NasFic, and my writing partner, Jean Lorrah, is looking to make it to London. 

Worldcon is longer than most SF cons - 5 days instead of 3 or 4.  It has its own traditional internal calendar -- Wednesday, Thursday, Friday, Saturday, Sunday and Monday "of Worldcon" -- whatever the calendar dates, those are the designations of "when" something happens.  There are also traditional time-slots for certain Events -- such as the Masquerade where costumes are presented on stage, and The Hugos, where a number of writing awards voted by members of Worldcon are announced and given out.

So, I arrived at Chicon7 late on Wednesday, rooming with my writing partner Jean Lorrah and with Anne Pinzow who is a professional journalist and was second in charge of the Press Room for Chicon7. 

I was on an adventure from the start of this trip as I had upgraded to a smartphone and was delighted with the various tools I now had available to deal with travel details and communicate with the people I needed to meet.

I knew it would be a great convention immediately when the bunch of us swarmed down to Con Registration and found a line waiting to get credentials.  PEOPLE is a real good sign for a con.

The Program Participant line was empty, though, and the fellow sitting there mournfully revealed that the "packets" for Program Participants hadn't arrived.  "Packets" are envelopes with your final official program items, a sticker for the back of your badge containing said program items, a program participant ribbon, instructions for panel moderators, general instructions about the Green Room, Program Operations Room, sometimes these days phone numbers and other data.  Conventions that hold successful "meet-n-greet" events for pros and fans usually include free drink tickets for the pros.  ChiCon7 didn't, and I think it's Chicago's "corkage" and union fees that jacked the price up beyond what a convention can afford.  They did hold a meet-n-greet at a nearby planetarium, but very few pros turned up.  It was at dinner time, and there was no real food served.

But as we milled about disappointed we couldn't get our program participant packets, someone called "Jacqueline!" from the L-Z section of the general Registration line, and suddenly the bunch of us were being handed our badges, lanyards to wear the badges, and a bag with pocket program, general program book, and we were off and running.

We now had hotel maps, our tentative program mail-outs from before the con had room names, so we went and hunted up the various places we'd need to be then found food and tucked in for the night.

We hit the ground running Thursday morning, but I don't remember what we did, just that I was already getting hoarse from talking constantly by the afternoon.  I think Jean Lorrah did a panel -- I recall the substance of the discussion but not exactly when it was.  Jean was brilliant.  I only had to remind her to mention the Star Trek novels she had done for Pocket appropos of the topic of collaborating.  TV Spinoff is "collaborating" because you must work within parameters set by others.

Then in the afternoon, Jean and I sat at the SFWA table in the dealer's room where I took this picture for the fellow sitting beside us who pointed and wished he had a picture.
A Helium Balloon in the Dealer's RoomDealer's Room












The convention provided a wi-fi connection via the Hyatt Regency's own system for "functions" -- and it was not sufficient and not available in many locations.  The Hyatt is two tall towers set over 3 deep underground layers of huge flex-spaces where trade shows are held.  And there's underground access to tunnels lined with shops and eateries, though some restaurants and grocery stores I recall from past years are gone.  Those lower areas had very spotty coverage.  The lobby and ground level areas had fine 3G coverage, but the wi-fi was slow -- so I was delighted my new smartphone gave me email, texts, voice phone, flight updates, weather, everything I needed to whiz through the immense convention area.

I was able to take that photo of the helium balloon above and just email it (using 3G) to the fellow who wanted it, and later to post it directly to Facebook for the Sime~Gen Group folks to get a laugh out of.

Also in scoping out the lay of the land, I realized I'd never remember all the businesses in the underground to tell my roommates about, so I photographed the list and the map which were posted on the wall by the entrance.


   That is a list of businesses which I was able to enlarge on my phone to the point where people I showed the phone screen to could read the words clearly.



Is a map of this huge area.


Mostly, I walked and talked on Thursday.  Jean had a reading at 4PM which I missed, and she read the opening of a new Sime~Gen novel she's working on.  I got to read it later -- it's going to be good! 

Friday was even busier.  Jean had a 10:30 panel, and I arrived at the noon panel I was moderating on time.  The topic was how we haven't gotten the flying cars and personal jet-packs Science Fiction promised us, but instead we got Cell Phones -- smartphones and the internet.  We had a nice spectrum of opinion on the panel, including the point of view that we have indeed gotten jet packs and flying cars, but they haven't been commercialized (yet). 

Right in the middle of the second round of comments from the panelists about how cell phones are changing the way we behave and accomplish things -- with people in the audience already putting their hands up with questions and comments -- my cell phone rang.  I'd forgotten to turn it off.  The room chuckled. 

I grabbed it, saw it was Anne Pinzow who was working the press room (a reveal my old phone would not have performed), answered with, "Not now I'm moderating a panel. Bye." and hung up. 

I shrugged a "Q.E.D." shrug at the audience.  The room burst out laughing. 

It was a precious moment, but I was thinking, "Press Room Calling Me????"   Jean and I had put our names on the list of authors available for media interviews, but Anne being professional wasn't about to promote us over anyone else.  We already had one web radio interview lined up for Sunday morning - more on that later.  An interview would reach more people than were in that overstuffed, standing room only, crowded room.  But there was no time to think about that.

Anne called Jean Lorrah - who was in the audience and went out to answer.

I continued with the panel topic, which was intimately related to my big news of the convention -- that we had a Game Producer interested in producing a Sime~Gen based RPG for handhelds such as cell phones and pads.

To get news about that Game, you can sign up for an infrequent newsletter at
http://simegengame.com 

Or join the Sime~Gen Group on Facebook.
http://www.facebook.com/groups/121838917889519/

Or follow the newsletter blog:
http://www.out-territory.blogspot.com/

It was an excellent panel and I handed out quite a few flyers afterward.

Then I was off to the convention's general autographing area where I was supposed to be from 3-4:30. 

Jean caught up with me and said Anne had a web-radio interview lined up for us at 4PM.  I cut out of the autographing a bit early, and we were a bit late getting all the way up to the Press Room, but got there as the media fellow was going from impatient to disappointed.

We set up in the Press Office because the Interview Room was occupied, and then we found out the topic was the legal aspects of being a writer in this day and age.  We got off to a slow start, but after a couple of questions Jean and I got into our duo-act and talked his ear off about Star Trek fanzines, the changes in the copyright laws, the relationship between Star Trek and Sime~Gen which also has a huge amount of fan fiction written by fans, and much about what a new writer in this new era has to know about contracts and law.

I haven't heard from him, so I don't know if that interview has aired.  I do know he has a lot of material to air since his partner on this webcast was at Dragoncon while he was covering Worldcon. 

I did use my cell phone again, though.  Anne had his card, so instead of writing down and losing his contact information, I photographed his card.  I was able to finger-spread the image big enough to read the print on the card.  I think I'm in love with my smartphone! 

After that, we were pooped, but couldn't fold up for the night yet because at 8PM there was the Sime~Gen Party.

One of the fans known as Kaires arranged the party and did a terrific job of publicizing it.  It went way past the stated mid-night, and the room roared.  Kaires and some of the others greeted people and gave them information about Sime~Gen's most recent (4 novels) publications and the Facebook Group

But I was busy introducing our newest acquaintance, the Game Developer, to various people I thought should be on the development team.  The connections worked, and these guys all hit it off splendidly with each other while observing the fans of the older novels discovering the brand new, never before published, novels -- or asking for more.

And of course many of them know each other and used to party to rendezvous before heading out to more parties.

Because the party ran so late, we got off to a slow start Saturday, and I spent the entire day in the Green Room talking with the Game Developer and the folks I'd introduced him to -- not about the plans for the Sime~Gen Game so much as just about all the science fiction loves we have in common (besides Star Trek that's a whole lot of stuff!)

Sunday started with the web radio interview with PWRTalk which also has video. 

I had arranged for the Game Developer, and the reader of the audiobook HOUSE OF ZEOR, Michael Spence, to join in this interview, and it worked out perfectly as we bounced the conversational ball around.  

I did another panel at 3PM and at 4:30 I had a "Reading" scheduled.  I have listened to many authors read their own work -- mostly with very mixed results unless the author has acting training.  I don't -- and I have a very bad voice, and just don't read aloud well.  So I dragooned Michael Spence into reading the first chapter of House of Zeor which he had recorded.  I was surprised how many people showed up -- for the most part author readings don't draw crowds (again unless the author is known to have stage training) -- and at first they were disappointed I wasn't going to give them another new Sime~Gen novel. 

However, by the time Michael got a couple paragraphs into HOUSE OF ZEOR, they were captivated.  Only a couple had heard the recorded audible.com version.  When Michael reads this book, it's a totally different book than you've read dozens of times to yourself! 

Currently, Michael is working on recording Marion Zimmer Bradley's first novel, SWORD OF ALDONES for audible.com and I can hardly wait for that.  He's done another Bradley title I love BRASS DRAGON too.  Readers of this blog know how I rave about Marion Zimmer Bradley, my writing mentor. 

On audible.com you can listen to samples of the titles before you buy.

After that final reading, we went to find something to eat then back to the room to pack and get ready to pull out the following morning. 

It was a busy convention, but all the while I was thinking that we were putting together the group that will work on the Sime~Gen Game at the same Event (a Chicago Worldcon) where Star Trek made it's debut.  How can you beat that?

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com