Showing posts with label Scene Structure. Show all posts
Showing posts with label Scene Structure. Show all posts

Tuesday, June 29, 2021

Afterthoughts Part 4 Assembling An Opening Scene

Afterthoughts

Part 4


Assembling An Opening Scene 


Afterthoughts haven't been indexed yet.

Part 1 

https://aliendjinnromances.blogspot.com/2021/04/afterthoughts-part-1.html

Part 2

https://aliendjinnromances.blogspot.com/2021/06/afterthoughts-part-2-good-and-evil.html

Part 3 

https://aliendjinnromances.blogspot.com/2021/06/afterthoughts-part-3-grimdark-in-genre.html

One description of a novel: "Johnnie gets his fanny caught in a bear trap, and has his adventures getting it out." 

That type of plot starts with who Johnnie is, and what there is about him that needs the lessons getting his fanny out of the bear trap will teach him, (e.g. what he ever did to deserve this) -- then what he DOES (start with the action) that results in fanny getting caught.  What character trait caused him to make that specific mistake at that particular time.  

Thing is, the writer might not KNOW the answers to those questions -- and is writing the book to find out. Those are the kinds of books I like - journey of discovery, of innovation, and of character-arc.  Why is this happening to that character? 

At the end of the novel, the reader should understand the connections between apparently random events and the deepest elements of human character that attract those events out of the cosmos. The nature of that connection is the THEME, and the theme is the reason a particular reader, at a specific time in life, will enjoy reading this unique book.  

The theme is the reason you want to write the book, and the reason you want to write it is the reason the reader wants to read it. Craft that into the SHOW DON'T TELL symbolism of page one. 

Writing is a performing art - an ART.  The artist's job is to reveal hidden meaning.  

Here is an example from one of my own novels, DREAMSPY, that encapsulates a lot of information by unfolding an overheard comment - and the action the Main Character undertakes is to pretend she didn't overhear.  Here is a link to the LOOK INSIDE feature on Amazon.

https://amazon.com/Dreamspy-Tales-Luren-Book-Two-ebook/dp/B00OWCFSIG/ref=sr_1_2?dchild=1&keywords=Dreamspy&qid=1621634434&sr=8-2&asin=1434445704&revisionId=&format=4&depth=1


Jacqueline Lichtenberg

http://jacquelinelichtenberg.com

Tuesday, March 15, 2016

Reviews 23 by Jacqueline Lichtenberg - Stone and a Hard Place by R. L. King

Reviews-23-by Jacqueline Lichtenberg Stone And A Hard Place by R. L. King


R. L. King is one of the writers highlighted on my page of writers who have been influenced by my writing.
http://simegen.com/jl/influencedbyJL/

I want to point you to Book 1 in R. L. King's series The Alastair Stone Chronicles,  because I truly admired the strong, disciplined structure of this novel.

It's an easy, quick read -- great kind of thing to read on an airplane but you won't toss it in the trash when you get to your destination (or delete it from your phone -- paper and Kindle versions on Amazon).

cover of R. L. King's novel

Besides being a great story about a master of Magical Craft taking on an Apprentice while dealing with a cross-dimension incursion by a genuine Monster Entity, this novel is worth any writer's time to study.

It's not a Romance, but the plot is driven by Relationships and a good, solid sexual relationship, too.

All the Characters (except the Monster) do things because of how they "relate" to the other characters.

We see what it means to hold someone in contempt.
We see what it means to think you should hold someone in high regard.
We see what it means to acquire high regard for those who supply "strokes" or good feelings, who      bolster your self-esteem whether you should have any self-esteem or not.
We see what it means to perceive an elegant devotion to Charity and  throw down in support of that  lofty goal.
We see what it means to be self-critical.

This novel creates an interlaced web of Relationships all of which contribute materially to the plot.  There's love, contempt and even embryonic hatred.

We can see all of this in one panoramic perspective because of the underlying structure of the novel.

That structure is invisible to the consumer, the casual reader, which is just as it should be.  The casual reader should swoop through the story eager for "what happens next" -- and indeed that is exactly how this book reads.

The strict, disciplined structure reminiscent of Hollywood movies or network TV shows causes the page-turner effect.

After you've read the book, check the beginning then check the ending.  Also check the middle.

Spoiler:
SPOILER
SPOILER

But the truth is the following analysis does not spoil the pure enjoyment in this novel.

There is an unexpected death near the end.  It is not foreshadowed, except poetically.  You keep asking yourself how in the world is the writer going to keep this character alive after all this -- but all indications are that the writer will keep that character alive.

But no.

Poetic Justice is served up cold.

Here's the relevant 3-part series on this blog on Poetic Justice and how to use it as a device.

http://aliendjinnromances.blogspot.com/2011/11/poetic-justice-in-paranormal-romance.html

http://aliendjinnromances.blogspot.com/2011/11/poetic-justice-in-paranormal-romance_15.html

http://aliendjinnromances.blogspot.com/2011/11/poetic-justice-in-paranormal-romance_22.html

Now, given that the plot calls for that shock-scene of the death, and a huge Karmic Reveal, together with (all in a couple of paragraphs) a glimpse into the future lives of this character, and possibly the past lives of the Main Character who survives, maybe into the Relationship between them established over lifetimes, -- how can the opening of such a Paranormal Action-Mystery novel be structured so the ending makes sense, but is not telegraphed to the reader?

If the opening telegraphs to the reader too much, then the reader will become bored and stop turning pages.

Well, the genre is "Mystery" primarily (not Romance).

If it were a Romance it might be classed as Paranormal Action-Romance and the opening would be the first meeting of the two characters who would fall in love -- very likely opening on them fighting each other, maybe in Arcane Combat.

This is clearly a MYSTERY.

But it partakes of the elements of Science Fiction, too.

The mystery in question is the arcane equivalent of a science mystery -- a piece of data that doesn't fit accepted theory.

So as the author says, it is an Urban Fantasy because the setting is contemporary (sans cell phones), and the science involved is Magic.  From my NOT SO MINOR ARCANA series on Tarot:

 
I think it is much more than just Urban Fantasy -- mixing many genres seamlessly, including hints of a coming Romance.  Some major publishers still shun this type of mixture -- but of course it is my own personal favorite.

So as the novel progresses, investigation shows there are some theories that cover the observation, but no big detailed reference works to cookbook through fixing the problem.

Since paranormal mystery genre is to be the envelope, the writer chose to open the plot as you do with a mystery, and to close with the solution, and a denouement as you do with a mystery.

The typical closed-form detective novel, or TV show, starts with the discovery of the body, or a bit of evidence that a crime has been committed.  This kicks off the Plot -- but not yet the Story.

Stone and a Hard Place starts with a prologue, and a wildly gorgeous opening line.

"Adelaide Bonham was convinced that her house hated her."

The whole novel is about that House, it's hatred for Adelaide, what kind of person she is, how she manages to accept an unacceptable explanation of what she has observed, and what she does both because of that acceptance, that observation, and what she does in spite of that acceptance, and what becomes of the House because of it all.

Adelaide an old, frail, infirm woman, a widow who has inherited the house passed down to her husband by his ancestors.

She is not a typical old widow.

She's courageous, exemplary, set in her ways but willing to accept new ideas.

But she is not the Hero of this Story -- not the Main Character.

That's why her conviction that her house hates her is in a prologue, not the opening of Chapter One.

Stone And A Hard Place is not about her, not her story, not her destiny.

She, like the first character you see on a TV Series episode opening where the week's body is discovered, is part of both plot and story -- she is obstacle, goal and enabler, even perhaps Protagonist, but not Hero, not Main Character.  She both prevents and then instigates plot events.  But the novel is not her Story.

Many readers of this blog know I usually send back (mostly unread) any manuscript sent to me for evaluation that begins with a Prologue.

The art of the prologue is incredibly difficult to master.

Artistically, the prologue must be a major narrative hook -- draw the reader into the story.  But at the same time, it must not fix the reader's attention and present the reason to read this novel.

The reason to read the novel is paragraph 1 of Chapter 1 -- it is not the prologue, which as it's name indicates is the "log" (like Captain's Log) of "what came before the story" that instigates the plot.

Be advised, most readers routinely skip anything labeled prologue, so usually it's better to call it Chapter One and make it the springboard into Chapter Two.

In this case, though, what you have here is a perfect example of a novel that must have a prologue, and a perfect example of a prologue that contains nothing but prologue material.

You find perfect examples like this in Mystery and Police Procedurals -- the Event that the Main Character must investigate.

The beginning writer tends to grab at the prologue to solve a writing structure problem no other tool in that writer's toolbox seems suited for.

Usually, that is the beginning writer's up-welling urgency to write the story, shoving aside anything that would slow down the writing -- including learning new techniques necessary to tell the story in just the way that the story demands.

That is not what happened here in Stone And A Hard Place.

This prologue is a precise example of not only when to use a prologue but how and why.

This prologue is part of the formula of the Detective Story, and sets out the main problem The Detective will have to solve.

The plot has "reveals" about the way the Reluctant Detective gets sucked into solving this problem, what he discovers that's vaguely suspicious, what he learns that is definitely suspicious, what makes him very wary of the size of the problem (tip of the iceberg and he knows it) -- what and how he researches, what is known about this problem, what he thinks about what he discovers, what he decides to do about it, what happens (not as a consequence of his decision plot-wise, but as a consequence poetically, karmicly, of who and what he is).

Each bit of information about the mystery, about why this old woman thinks her house hates her, what she does about that, what the Detective ( a master Magician named Stone who is facing a very hard place in his life) does as a consequence of what the old woman does, is Revealed at exactly the correct place in the narrative all the way to The End and the epilogue.

The precision pacing is not just the order in which information is revealed, but also how many words are devoted to revealing each piece and giving the reader time to absorb and understand that information.

The information feed in this novel is perfect.

The Mystery Plot begun in the Prologue forms the backbone of the Plot.  The Mystery Formula sets the pacing.

The Story begins at the Chapter One opening.  (for a Mystery formula this is exactly the correct choice.)

Chapter One introduces our Reluctant Detective with his awareness of the karmic problem of his life, the life-stage he is passing through at this very moment.

The opening line is perfect:
"Alastair Stone suspected the Universe was conspiring against his desire to keep the two sides of his life separate."

And at the end of the novel, we see that is indeed the case -- poetic justice, karma, has overwhelmed and transformed his life, and he is complicit.

The next few paragraphs of the opening (brief, hard-punching paragraphs perfectly crafted) convey the information that Stone will now take on an Apprentice at the behest of a figure who is an Old Friend.  That figure is thought of many times throughout the novel, and then tinkers with Stone's destiny again in the Epilogue.

The epilogue is titled appropriately Chapter Forty-Six, Two Weeks Later, instead of epilogue.

Why is this not titled epilogue?  Because it does not cap the prologue with a final bit of information completing the plot begun in the prologue.

It is not an epilogue, but a denouement to the mystery, dealing with the damage left in the wake of resolving the conflict.

Chapter Forty-Six delineates the wrap-up of the Story (not the Plot) and indicates what the Reluctant Detective will choose to do next because of the losses sustained in this adventure and the scars only beginning to form on his psyche as the two parts of his life have been smashed together with the force of karma.

Within the first few paragraphs of Chapter One we also meet Stone's "magically oblivious girlfriend" -- who later figures in the story significantly, particularly in saving Stone's life.  They're sleeping together but  not living together -- lots of romantic tension that isn't yet a romance.

Then Chapter Two introduces Stone's everyday life (as a Professor of the arcane at a regular university where the topic is treated as a mythical curiosity), and his first meeting with his new Apprentice.

The main characters are all introduced in the correct order, the order of their effect on the ending.

The body of the novel is all about juggling responsibilities to train the Apprentice while dealing with the Monster In The House, and with the overcoming of the personal angst caused by Stone's inability to keep the two sides of his life separate and still keep his self-respect.

The Point of View shifts, but never wanders.  The writer does not use point of view shift because she doesn't know any other way to get the information to the reader.  She chooses Point of View Shift because it is the correct tool for this information feed at this specific point in the novel.  It is all very disciplined, very precise.

The entire composition follows the "Beats" delineated in Blake Snyder's Save The Cat! series on screenwriting.  Scene structure, climax points, each one is placed exactly where it belongs by adjusting the number of words necessary to move the story and the plot ahead.  That word-count discipline is a big factor in the page-turner effect.

Read this novel, enjoy it, then dissect it beat for beat, count paragraphs, words, and how dialogue is mixed in tempo with narrative, exposition, and description.  There is a firm hand behind this novel, and a very high precision sense of structure and pacing.

As Save The Cat! points out repeatedly, structure and pacing make the difference between an "Opens Everywhere" film and a campus Arts Playhouse showing or two.

Structure and pacing are all about audience size.  But though both structure and pacing are necessary conditions for wide distribution, they are not sufficient conditions.

This novel has the potential to reach and please a very large, very broad audience given the right kind of publicity and promotion.

In today's world, that kind of publicity and promotion is rarely possible for a work of mixed genres like this one.  Urban Fantasy is one of the labels that allows for such a mixture.

If you are writing a mixed-genre -- or perhaps think you are writing a very pure genre -- study this novel's ingredients.  It is a smoothly blended mixture of all my favorite genres.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com



Tuesday, May 27, 2014

Acquiring New Techniques Part 2 - The Almighty Paragraph by Jacqueline Lichtenberg

Acquiring New Techniques
Part 2
The Almighty Paragraph
by
Jacqueline Lichtenberg

To find examples of current news Headlines you can rip for your next novel, you may want to follow my magazines on Flipboard:
https://flipboard.com/profile/jacquelinelhmqg

Part 1 of this series on acquiring new techniques is about how I dared to attempt the writing of a joke using a pun. 

http://aliendjinnromances.blogspot.com/2013/06/acquiring-new-techniques-part-1-pun.html

Nobody can "teach" you to write.  It's a craft.  You don't learn it, you train in it.  It's an apprenticeship process.  The part of your mind that masters all this is the subconscious.

So any methodology that you've developed over your lifetime that works to train yourself in a new process will work just fine for most writing craft skills.

And this one - the structure of the paragraph - is no exception. 

Teaching yourself to write and self-edit, to rewrite and improve each draft is not a random undertaking.

There is a system to teaching yourself, and to training yourself.  Your system may differ, but the essential elements will be the same. 

Once you've figured out exactly what market you want to sell into, here's a system for studying that market and getting the hang of producing your own, personalized and quirky, stories to be gobbled up by that market.

I wrote the following in response to a question that someone asked on Google+ --

---quote-------
Are there any good tools that could help me edit? My paragraphs feel choppy...
---end quote-------

And here's what I answered.

For the rule of thumb you need, find some books from the publishing company you are aiming at, in the genre you are writing in, and preferably edited by the editor you want to sell to (sometimes an author includes a thank you to their editor or agent which gives you this clue).  FIND TWO OF THOSE BOOKS.  Read them BACKWARDS (so you aren't influenced by story or content).  LOG (on a piece of paper or some people love spreadsheets) the length of paragraphs in lines, in words, and in sentences.

Analyze those paragraphs for structure.  Look at subordinate clauses, at dialogue included, at the shift within a sentence from description, narrative, dialogue, exposition (in Kindle you can highlight with different colors each of these 4 essential components).

Now that you have the PATTERN you need to master in your head, sit down with a book you REALLY LOVE and can't stop re-reading (hopefully from the genre and editor you want to sell to) and COPY-TYPE THE ENTIRE NOVEL.  (It's not stealing.  You just discard the copy you make.)

This will train your mind on a level no amount of mere thinking can ever reach.  It is training, not learning.  Turn your mind off and just let your fingers TYPE.  Don't worry about this ruining your 'style' or 'voice' -- it actually sharpens and focuses your personal art.

Now go back to your manuscript and RETYPE IT FROM SCRATCH -- copy type it making a new copy, but letting your new rhythm make changes in the words, parts of speech, dialogue, and especially transitions from exposition to narrative to dialogue to description.  Be sure to include all 4 components in each sentence, mostly by deleting words that don't say anything and finding words that convey exactly what you mean.

---

Given that "the paragraph" is a quirky thing in itself, that differs from genre to genre, there's almost no way to teach it.

If you took Literature in college, you read a lot of books with paragraphs as long as a page.

If you paid attention in High School, you learned that a paragraph is a complete thought, but of course nobody ever defined what that is. 

The world of commercial fiction writing is totally different from Academe.

In publishing, a paragraph and a page is a visual, artistic LAYOUT problem, not a grammatical one.

So your aim is to keep your reader glued to the page using every bit of artistic LAYOUT talent, skill, ability, and Rules that you can grab.

The best way to internalize such rules is just what I said above, learn by analyzing with the mind, then DOING by copying.

Since we focus on this blog on Science Fiction Romance and Fantasy Romance, Paranormal Romance, and Action Romance, the rules for ROMANCE (longer paragraphs, wandering internal ruminations, speculation about what the other characters think or feel, self-criticism about emotional responses) have to blend into and modify the rules for Science Fiction or Action-Adventure.

And then that resulting blend has to be reconfigured for today's impatient readership that skims or page-flips.  This is the era of lack of concentration, so page layout tricks have to carry the impatient reader through the necessary story development.

Here's a place to start as you rewrite your manuscript.  Remember, you can change what you drafted into this pattern, then go over it again and change it to something else.  It is a multi-step process, not something you just do -- at least until you've practiced this a lot.

Set your page layout for a 60-character line, 25 lines per page.

Break up every paragraph that runs more than 7 lines (even if there's a one-word fragment on line 8, put a paragraph break in the middle.)

Read it over and see what you need to change to make it a literary paragraph (complete thought) rather than a graphic paragraph (something a reader might actually finish before answering the phone.)

Check the page for paragraphs that are more than 3 sentences long.

Any important (critical to understanding the plot) information must go in LINE 1 of a paragraph, or in the last line.

Skim readers are taught to SKIP THE MIDDLE SENTENCE OF A PARAGRAPH.

So if you're working up a sneaky mystery plot, a suspense line, or foreshadowing a twist due later, bury that in the middle-sentence of a 3 sentence paragraph.

You want to use graphic layout to control the eye-movements of the reader, just as an artist drawing a picture does.

Now look over the page you've rewritten to break up paragraphs.  No three paragraphs in a row can be three sentences long.

In between the long, 3 sentence, 7-line paragraphs, you intersperse with 1 line dialogue.  (not 7 line dialogue speeches).

Last week in Dialogue Part 7 we did a bit of dialogue rewriting on some excellent published dialogue.  Re-read that and do some of that kind of rewriting.

http://aliendjinnromances.blogspot.com/2014/05/dialogue-part-7-gigolo-and-lounge.html

Now you've got your page looking "right" -- you have to make one last pass through.

Because you broke paragraphs and rearranged, no doubt changing some words, and weren't reading the page as a whole, errors have crept in that you would never have made on first draft.

So re-impose the rule that no two paragraphs in a row can start with the same word, preferably not with the same LETTER.

Delete any "And" or "But" at the beginning of a sentence, especially at the beginning of a paragraph. 

Delete all the adjectives and adverbs.  ALL of them. (don't fret; you get to restore some)

Re-read the page -- this is the polish re-read, so check for spelling, homonyms confused, malapropisms not intended, etc.  Check for rhythm, for clarity of thought, for organization, for pacing. 

On this last re-read, find the VERBS and NOUNS that had modifiers and check to see if they convey what you intended without the modifier.  If not, spend some time looking for the exact VERB or NOUN that should be there.  If such a word does not exist (actually it does, but you haven't found it), then insert the modifier. 

Only use adverbs and adjectives where the word they modify requires it because the word does not mean what you want to say.

That's your PAGE SETUP draft.  Do that process with all your pages.  Don't worry if it takes a long time to do this editing pass -- on your next first-draft you will have acquired most of these habits on an unconscious level.

NEXT - as you are editing, check the LENGTH OF YOUR SCENES.

No scene should be more than 700 words without a character entering or exiting (the "scene" definition is enter, exit, change location).  A scene with entrances and exits within it should run no more than 7 pages (25 line pages as above).

If your scenes are too long, go back to structure and check each scene's structure for how it advances the plot, advances the story, and changes the Situation.

If that gives you a problem, read these two blog entries:

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure.html

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

One of the biggest problems I'm seeing in self-published Romance novels these days is SCENE STRUCTURE.

I can't emphasize enough how vital scene structure is in novels. 

Here's the scene structure trick that will affect your paragraph structure.

Long, wandering paragraphs seem to pour out of a writer when nothing is happening in the story or plot.

When you see you have produced long paragraphs, consider deleting that entire section.

The error beginning writers fall into is knowing what the characters do, and just following the characters through everything they do.  That's not a story, and it is not a plot.

The technique you can look up in writing books is not called Scene Structure.  It's called Transitions. 

Smooth transitions are a result of tight scene structure -- they happen because the story springboard is properly wound up.

The index to the series on Story Springboards is here:
http://aliendjinnromances.blogspot.com/2014/01/index-to-story-springboards-series-by.html

In brief, cut all the paragraphs that chronicle the movement of characters between scenes, all the journeying, the traveling.

Cut the part where the character wakes up, brushes teeth, gets dressed, gropes for coffee -- and then the phone rings with a shocker.

CUT from the end of the previous scene (before the falling into bed exhausted) directly to the PHONE RINGING -- or even into the middle of that shocker-phone-call. 

CUT the stuff BETWEEN SCENES.  Every beginner writes thousands of words of what happens or is done between scenes and fails to cut that material before submission, then wonders why they are rejected without even a rejection notice.

LONG PARAGRAPHS of characters moving between scenes are the hallmark of the unprofessional writer who can not take editorial direction.

If your character is TRAVELING (driving, riding the subway, walking through the woods -- when nothing is changing the SITUATION, when the CONFLICT is not advancing toward RESOLUTION --) then CUT ALL THAT.

I can hear you screaming right now, "BUT BUT BUT that's when he thinks of this brilliant idea, or when I tell the reader all about what the character knows."

Aha, that's why I said learn to do this by deleting all your precious adverbs and adjectives.  That deleting and restoring of adjectives and adverbs trains your subconscious to trust your judgement so when you do this harder exercise, your subconscious won't balk.

When you delete the material (usually identifiable as it comes in long, chunky paragraphs) between scenes, there will be some vitally important items that get deleted.

Those items have to be moved INTO SCENES.

In fact, you may have to insert a scene to convey that material properly, but the inserted scene has to be well structured.

Scene structure and placement is like the percussion-section of a symphony orchestra, it sets the BEAT, the pacing.  A scene is like a 'measure' in music, it has an internal structure set by the "Key" or genre.

So delete all the material between scenes throughout the manuscript, collect the items that must be conveyed to the reader, ponder where in the structure those REVEALS have to be placed, and insert a well-crafted scene to convey just the barest hint of the information as SHOW DON'T TELL.

That's what scenes are for - to SHOW rather than TELL that information that you told the reader in the between-scene segments where the characters are traveling from scene to scene but nothing is happening. 

In a scene, SOMETHING has to happen that changes the SITUATION of the main character.  The plot must advance -- i.e. someone has to do something.  The story has to advance - i.e. someone has to learn something, feel an emotion that causes them to do something. 

To figure out what to keep and what to toss, keep going back to your one-line explanation of what this story is.  "This is the story of Ralph's downfall." 

On your final draft, you'll throw out anything that's left that does not explicate the theme.  "Great Fame can crack any character's integrity." 

All of these techniques are based on the redefining of "The Paragraph" from a literary thought-block to a graphic attention-grabber.

Master the Paragraph, and you'll master The Scene, as well as pacing and style.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com


Tuesday, June 28, 2011

Big Love Sci-Fi: Part 2, The Drama of Illness In Fiction

Last week we began a series of discussions I titled Big Love Sci-Fi after a comment by Heather Massey over at Galaxy Express.

http://aliendjinnromances.blogspot.com/2011/06/big-love-sci-fi-part-i-sex-without.html 

That one is titled Sex Without Borders, and talks about this week's Parallel Universes series on Galaxy Express where the following Romance Authors will be posting during RWA.
This is at:

http://www.thegalaxyexpress.net/

(all post times are EST)

June 28

9 am Jacqueline Lichtenberg

3 pm A.K. Norris

June 29

9 am Gini Koch

3 pm Marcella Burnard

June 30

9 am Diane Dooley

3 pm Yolanda Sfetsos

July 1

9 am Lilly Cain

July 2

9 am Lisa Paitz Spindler
 --------------

So now to the topic of Big Love Sci-Fi -- is the SFR genre big enough to contain Love?  Or does it have to split?

I've got so much going on and so much "pending" (such as the arrival of a new computer), and as always happens in times of big stress, I caught a cold.  Or maybe some kind of flu, despite flu shot.

Whatever it is, it's going around this community, so no biggie.

Or is it?

Usually, in fiction, trivia like physical functions such as elimination, sneezing, etc are just left out of the narrative.  It's assumed people take care of themselves in the blank spots between scenes.

The most famous example I can think of at the moment is the lack of restrooms in Star Trek's Enterprise bridge area in the original design. Fans eventually pointed this out, so they put in some. 

One of the weakest skills among novelists, even some very well published writers, is scene structure and scene transitions.

I've written a lot about scene structure here:

 http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

That link has a link to Part 1 in it. 

Novelists have a hard time learning screenwriting because in a novel, you can get away with letting a scene wander on too long, with starting a scene too soon, and with describing all the character's movements from one scene to the next.

Readers just skip the boring parts.

Novelists often use traveling and looking at the scenery as an excuse to tell not show the reader all the interesting background that the reader really doesn't need to understand yet.

I was reminded of scene structure this morning as I watched a (time-shifted) episode of the television series IN PLAIN SIGHT. Hot sex scene: FLIP : working a case scene.  Or working a case scene: FLIP : dinner with ex-husband. 

It's in the FLIP (called a CUT) black screen section that the characters do things like going to the bathroom, changing clothes, cleaning their guns, calling to straighten out a billing error, sneezing.  The viewer infers they've done these things because they are real people living real lives.  But these things aren't relevant to the plot.

Last week, (6/21/2011) we talked about the "borders" in life that create dramatic tension.

Big Love Sci-Fi: Sex Without Borders.

Part of what we've seen as our modern culture shifts is an erasing of the borders of "privacy" -- and in Romance that has generated the sex scene placed right at the beginning of the novel. Today, sex is viewed as mere recreation by a lot of people, and studied as such in university courses on psychological counseling.  The public may be almost ready for the swing back in the other direction.  So a study of "privacy" in our culture is important for writers. 

One of the other sorts of functions that triggers our desire for "privacy" is illness. 

When you're sick, you just want to crawl into a dark corner or hole and not have to talk to anyone or even move.  Just breathing is hard enough, forget the world.

Mostly, in a family situation, you don't get a chance to do that.  Either people want you to go right on doing your chores for the house, or they want to keep you in bed and take care of you.

Either way, your privacy in a family situation is just plain gone.

Our society today seems to be trying to define the entire human species as one family, wherein there is no such thing as privacy, just as in a small living group, family, clan, tribe, whatever. 

Whether that's good or bad is mostly irrelevant until you get down to choosing a theme for your story.  At some point in the creative process, you will have to take a stand on the issue, but first look at all sides of the matter and find characters committed to each side.  You will then have to create the arguments for each side of the issue.

In the structuring of scenes, then, you must choose how to present the background beat of ongoing trivia.

In science fiction, those bits of trivia are the author's chance to insert relevant (only relevant) worldbuilding tidbits that will figure into the ending.

"She spent three days fighting a case of Arcturian Flu, slept off the fever and woke to a rainy dawn."

Or, if Arcturian Flu is not relevant to understanding the resolution at the end, then it would read:

"Three days later, she woke to a dismal morning."

The thing is illness is boring, especially if it's minor, does not involve the character's "arc" (or lesson the character learns because of the events of the story) or doesn't affect the character's ability to perform during the next challenge.

Even if Arcturian Flu is relevant to the ending, it might not advance the main character's arc, so someone else would come down with it.


Likewise bathroom scenes are boring unless they involve a "development" to the plot-line such as a ghost appearing in the steamy mirror, a lipstick message on the toilet cover, or a much needed, relaxing hot shower during which the main character gets an idea.

You're in the same danger zone when writing a sex scene. It's sort of difficult to understand why a sex scene could be boring, but someone mentioned that on Twitter recently and it stuck in my mind.

How can sex be boring? 

When privacy lines are not crossed!

Think about it.  Sexual activity (well, maybe except in some SF novels) requires physical contact, intimate contact, and almost by definition an invasion of privacy.

That's why sexuality is so fascinating to adolescents.

In adolescence, we first discover the personal need for privacy.  The crossing of that barrier or line is what makes teen-sex so titilating -- it's "forbidden" by the nature of the discovery of personal identity and sovereignty.  In adolescence, we push our "borders" outward so that we are sovereign over a larger "space."  If that process is interrupted with sexuality too soon, psychological health can be affected for the rest of the life.  (just consider parents reading a teen's mail!)

So loss of virginity is a redefinition of "privacy."

"Love" can be seen as the inclusion of someone else inside that bubble of privacy we work so hard to push our family out of.  

Kids are usually sick a lot, and get used to being cared for and kept in bed.  Thus being sick and having someone "invade" your private space is part of your identity.  It may actually feel good to an adult if they were treated well as a child.  .

Hence we have the plethora of fanfic stories in the now recognized genre called "Hurt/Comfort." 

In Hurt/Comfort, the stronger character of the couple loses self-sufficiency in some way (illness, sexual vulnerability, or an injury) and the weaker character becomes the stronger of the two, offering "comfort." 

"Comfort" in this definition is an invasion of privacy, and the most potent stories in this genre use a stronger character who would (if possible) resist being cared for physically.

That rejection of needed care is often seen as a masculine trait, but it's really just human.

So think about all this in terms of your reader's real life assumptions about where that "privacy" line is drawn, and what kind of dramatic tension can be built (and yes you have to build it by foreshadowing, worldbuilding, characterization, and especially plot) to separate the "private" from the "public" functions in your character's life.

Then you can play with your reader's unconscious assumptions and build a profound and meaningful resolution of the "privacy conflict."

Any Romance, SF or Paranormal, has to have that tension across the "Privacy threshold" but it might not be the central conflict that has to be resolved in the end.

If you need to learn more about "privacy" as handled by various human civilizations, read some books on anthropology.  And I especially recommend Edward T. Hall's book The Silent Language.

Language, body and spoken, shifts as we cross the privacy threshold.

Let your character's behavior reflect that, and they will seem more real to the reader.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com (for new Sime~Gen novels)

Tuesday, July 28, 2009

6 Tricks of Scene Structure - Part 2

My original post on Scene Structure drew a very interesting question from Kathleen McIver paraphrased:

Ah, pardon me ... what is a scene?

My instant reaction: "Um. Ooops."

So I dashed off a quick answer to the question in the comments section of 6 Tricks of Scene Structure

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure.html

You'll want to read the comments, too because I had to fill in other gaps in what I'd covered.

But of course, my quick comments are not sufficient to really answer the question, "What actually is a scene and how do you identify a scene in finished works?" And perhaps more importantly, Kathleen asked:

"And does this mean that we, as the author, should be able to break down our entire novel into 3-page sections, each of which has these elements?"

Even more wisely, Kathleen noted how she didn't know enough to phrase a question the answer to which would provide the information she's missing. I truly respect that mental capacity! Wow, this is one sharp lady.

So I've been thinking about this for a couple of days.

It's funny what you forget you know, and how you can assume that others know it as well as you do.

But some people just grow up into the skill without noticing they learned anything. Others have to learn one painful lesson (scathing review) at a time. The ones who have to learn it make the best teachers of it.

Linnea Sinclair touched on this once again in her post on Worldbuilding techniques that are necessary even in contemporary Earth settings.

http://aliendjinnromances.blogspot.com/2009/07/world-building-for-writers-politics.html

Contemporary authors do worldbuilding, too, and the better they do it the broader audience they reach. Really, audience is proportionate to this craft skill because, when added to a High Concept the worldbuilding is the tool that delivers the punch the High Concept hints may be there.

Also, the better the worldbuilding, the more concise and sharp the dialogue because the characters have something to talk to each other about besides the worldbuilding that each of them take for granted.

Careful worldbuilding helps avoid the expository lump. But it's a tricky tool.

The trick to using the worldbuilding tool is THE SCENE.

And the scene structure discipline also helps eliminate the lumpish aspect of exposition.

This was articulated by Blake Snyder in SAVE THE CAT! where he labels it the POPE IN THE POOL technique and describes it as an expository lump disguised as dialogue between two people sitting across an office desk. The window behind the desk is over an indoor pool in the Vatican. The Vistor Chair can see the Pope disrobing and diving into the pool. The Official behind the desk can't see that. (Blake's field is comedy, and mine isn't)

I haven't seen the movie that scene is from. But if it were my scene, I would start it when the Visitor enters the office, shakes hands, sits down and the Official opens with the subject of (the expository lump). Just where the lump gets boring, the Pope enters the swimming pool, and behaves as if not observed, taking his swim. Meanwhile, the conversation hits a snag.

Remember the key to great dialogue is that every spoken encounter (very often a scene is simply two or more characters exchanging words) is MORTAL COMBAT of some sort (even in Romance; sexy foreplay is mortal combat of a sort -- "I want you now." "Wait a while -- then again, maybe not tonight."

Every dialogue exchange (even in novels) has to advance the plot AND the characterization AND relationship, as well as the story.

Some dialogue exchanges lap over from one scene to another, and leave over punctuation comments for later. The dialogue in the film, Mr. And Mrs. Smith illustrates this technique.

http://aliendjinnromances.blogspot.com/2009/06/writers-eye-finds-symmetry.html

A "scene" is not a discrete entity, isolated from the rest of the story.

Like atoms reach out and bond with other atoms (sometimes of different elements) to form molecules, so scenes reach out and bond with other scenes sometimes of different types, to become a story (novel or film; same rule)

Dialogue can be the binding factor.

One dialogue technique I particularly like is Pillow Talk.

If a couple has an issue arise over breakfast, separates to race through the day overcoming harrowing obstacles toward minimally rewarding goals, arrive home pulverized and exhausted, blow off excess energy in sex, then exchange comments about the morning's issue in brief, maybe one-word, comments, you get that binding force making a scene come full circle.

The morning breakfast scene raised an issue, the issue was discussed in the underlying theme of what each individual faced alone during the day, that harrowing experience changed their attitude or take on the issue, and after sex, with barriers down the couple is able to resolve the original conflict.

The couple re-binds during pillow talk, and the marriage becomes more sound because each took a beating during the day.

In Mr. And Mrs. Smith, we see a couple who keeps secrets from each other. The secret each keeps is that their day-job is to kill people, and each is really REALLY good at it.

They have marriage issues because of the reticence. They resolve those issues with dialogue snippets of an ongoing conversation that continues as they team up to fight against an overwhelming force trying to kill each or both of them.

So the conversation continues in bits of dialogue strewn through almost all of the scenes, and reinforced by the visuals chosen as background for those scenes (as Pope In The Pool).

So a "Scene" is NOT simply a conversation unit.

What exactly is the property that defines a "Scene"?

Is it an artform to identify scenes? Or just another of the cut and dried techniques anyone can learn?

Well, maybe a little of both, but Hollywood has hammered out this definition to a science. Some books on screenwriting go into it in detail.

Mostly, though, you learn it by reading and watching a lot of stories looking to see if each story follows "the rules" you've just learned about scenes.

Originally, the stage play worked out that a "scene" goes from when a character enters the stage, to when that or some other character leaves.

"Scene" is defined by who's on stage (or camera).

That's because in real life, a group dynamic is defined by who's there and what they know about whom, and what the other guy does not know about whichever issue is going on. What some character wants another to know, and what must be withheld (Conversation in the murder mansion does not flow freely when they know Columbo is in the room.)

Real life has scenes, too.

"Don't make a scene in the restaurant this time."

What does that mean?

It means "Don't wax dramatic and attract attention with hystrionics."

If you must fight, whisper?

And there you have the "Scene" defined as a unit of story.

It's a DRAMATIC UNIT.

It starts when a trigger for drama appears. The meat of the scene, the MIDDLE, delivers (as the middle of a story) a CHANGE that advances the PLOT and preferably the story too. The dramatic unit ends when explosion that's been triggered dissipates leaving "damage" or change behind. That changed Situation is the hook for the next scene in the chain.

As I've detailed any number of times in these writing technique essays, the backbone of the story is CONFLICT and the two (or more) units that conflict RESPOND TO EACH OTHER - so that the plot is the sequence of events along a BECAUSE CHAIN.

Because Mom grounded Michael, he climbed out his bedroom window, the trelis broke, he fell, broke his ankel, spent Christmas in the hospital, met the girl he would eventually marry and hated her on sight.

The trellis would not have broken had his mother not grounded him, etc, BECAUSE -- the plot is the chain of because events.

The story is the reason (character motivation) that the characters respond this way not that way to whatever event confronts them.

Michael, living a different story, would not have climbed out the window. He might have stolen Mom's car keys (before he got his license even) and stormed out the front door, driving off despite her effort to stop him. Maybe he then runs over her as he guns the motor out of the driveway?

THAT is the story - what grounding means to Michael, what his options are, which option he chooses and why, and what he learns from that choice so that when confronted with the same kind of choice toward the END, he chooses differently.

OK, given that plot and story, and the irresistible urge to write Michael's story -- do you have to "chop it up" into 3 page scenes?

NO! But also YES! At the same time, yes and no.

You don't CHOP it. You do like Michaelangelo, and you FREE the story from the shapeless block of marble in your head.

You, as an artist, are charged with the responsibility to show the reader or viewer the artistic beauty of the universe hidden within the amorphous mass of everyday life. They can't see it (because Hollywood and Manhattan have trained them from childhood to the 3-page scene) unless you show it to them in Scenes.

They'll never see it if they can't sit still through it, and by our frenetic culture and our relentless training, we can't focus and concentrate for longer than a 3 page scene. Deplorable but true, and the commercial artist doesn't rail against the deplorable, but rather just uses it as part of the artist's toolbox.

So you don't perform on your material an operation that is alien to that material.

You don't chop it. You don't cut it.

You know that because of a lifetime of watching movies and reading books and yearning to "be a writer" by actually writing something, you know that your subconscious has already arranged this story into "scenes" and then, because it's an eager puppy jumping all over to get your attention, subconscious has made a mess of all the supportive material.

Subconscious wrapped your story up in batting and gift paper and made it glitter, then gave it to you. But before you could open it in an orderly fashion, subconscious gnawed it open and flung wrapping and batting all over the place.

Inside that mess is your glowing, polished, beautiful, well structured story.

It's your job to find that story, and sweep away the mess to reveal those marvelously chained together SCENES.

As you do this over and over, subconscious will learn like a puppy dog, and bring you the story clean and shining so there's not much mess to clean up.

So how do you do that?

Start with the knowledge of the structure of a Scene as outlined in
http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure.html

As you write, watch your page count and word count. Really, make a habit to check it constantly.

If you reach 750 words or 3 script pages WITHOUT advancing the plot by delivering an explosive resolution to the scene's narrative hook, STOP WRITING.

Sit back, and start measuring, and rearranging the exposition (usually it's exposition that's the culprit -- stuff you oh so want the reader to know before something else happens so they'll understand the emotions is exposition. CUT IT. Save it in a note file. Dissect it and sprinkle it throughout the rest of the story. Never let exposition expand a scene beyond 750 words.)

You know what this Scene must do -- somebody has to learn something, get injured, have an idea. You know what CHANGE this scene must deliver.

Ask yourself why it's taking so long?

Usually, you can first draft a scene at say 1500 words, then just cut the middle out and make it the plot-mover of the next scene.

After you've done this process a few (or more) times, you will find that your subconscious will quit trying to write longer scenes that nobody will read. Subconscious wants its scenes read, trust me. It can be trained to do this for you, and increase your productivity to professional levels.

But you have to train your subconscious, and this process works.

Write it out, cut the middle, glue the ends together, use the left over material to construct (mind you CONSTRUCT via the 6 elements) another scene.

A "Scene" is a dramatic unit, but it can look like a plot unit in an action flick, or like a story unit in a slow sex scene.

Have you ever wondered why some readers claim a really hot-hot-HOT sex scene is BORING?

It's the 3-page effect.

Now a really great sex encounter can go on for 12 pages or so in a novel, even a whole chapter covering a weekend of hot stuff.

But if it's a 12 page encounter -- it will have to be 4 SCENES strung together.

And those 4 scenes have to have an over-all shape.

"Scene" is a dramatic unit, not a plot unit or a story unit. DRAMATIC.

What does that mean?

Emotion.

Specifically EMOTIONAL PITCH.

A scene has to start on a low emotional pitch (because the previous scene blew the energy of the previous scene's narrative hook to provide an ending, a resolution of a conflict).

A scene has to END on a higher emotional pitch than it started on.

BAM - that's the end of the scene. Huge blow-off of emotional energy.

That leaves the characters (you should excuse the expression) deflated, and thus ready to start another scene on a low emotional pitch.

Now if you string 4 sex scenes together non-stop, you start the first one on a LOWER emotional pitch than the last one ends on.

Draw a graph.

Think of a sine wave. Tilt it so the right side is higher than the left.

Each down point is higher than the last downpoint, so there is a RISING PITCH running through all 4 sex scenes yet each scene starts down and ends high, the emotional pitch changing during the scene. If the emotional pitch doesn't change, it's not a "Scene" yet. That's what scenes do; they change the EMOTIONAL PITCH, the dramatic tension. And the change, through a whole story must be up, up, up, DOWN, up up up, to the ending BAM. A "climax" (ahem, dramatic sort as well as the usual) is a UP TO DOWN in a BAM!

The final of the 4 sex scenes then BLOWS OFF HUGE -- and really flattens the characters.

That's the payoff, the resolution of the simmering emotional tension at the beginning of the 4 scenes, and it has to be huge after 4 scenes of it.

Now you can't let your BECAUSE LINE of the plot languish, stop dead, slack off even a bit, during these 4 sex scenes.

The plot must advance, right along with the story.

So BECAUSE they succumb to sex, something HAPPENS in scene one, that CAUSES something else in scene two, that CAUSES something new in scene three, that finally materializes big time in scene four, and hurles them back (willy nilly, ready or not) into the "real world" where they must fight for their couple-hood.

That's how you keep the reader not-bored during a long, complex, intimate interaction where there are only 2 characters in conflict for 12 whole pages.

So first draft the 12 page sex scene, then (like a knitter who's dropped a stitch) go back down and pick up the plot, and PULL that through the sex scene (an item caught on the TV news and ignored, not understood, or actually missed as they disrobe up the stairs leaving breakfast to burn to a cinder) and add a plot-CHANGE into each of the 4 scenes.

Now go back and find the STORY thread that you dropped, and PULL that through the sex scene. Perhaps a jealous lover knocks on the door? The owner of the mountain cabin drives up to evict them -- changes his mind. Drug runners they owe money to almost find them hiding in the basement (guess what they're doing down there!).

Now you've got the relationship, the plot and the story all beating like the heart-beat of a novel.

All of it simultaneously.

Now measure again, by page count, and cut, trim, condense, eliminate, or add or move to EVEN OUT THE PACING.

Remember the SCENE is your main pacing tool. Something has to CHANGE in the plot, the story, and the character arcs EACH THREE PAGES.

PACING = RATE OF CHANGE OF SITUATION

I've said that before, again and again.

This week, I finished my edit run-through of the 5 books on Tarot which will be availble (I hope soon) in PDF and other e-book formats, and eventually as POD. The volumes on Swords and Pentacles appeared in this blog and will be here for free reading. The volumes on Wands and Cups have never before been published (this was a project bought by a publisher which went bankrupt and I hate unfinished projects litering my desk).

Those volumes on Tarot are the precursor to the volumes on writing craft tentatively titled INSIDE THE WRITER'S MIND.

That's a whole lot of tedious editing yet to do, and it will take time.

You can subscribe to this blog, or see my FRIENDFEED box for the various social networks where I'll put the announcement when the volumes are ready.

Meanwhile, you can find the Tarot posts by searching TUESDAY (my posting day) here, or start here
http://aliendjinnromances.blogspot.com/2007/12/10-pentacles-cake-comes-out-of-oven.html
and follow the directions to work backwards to the Ace of Swords (they are written to be read in sequence Ace to Ten.)

I'm very late getting this post written so it's not getting proofed very well. It should have gone up an hour ago! If anything here is unclear or not sufficient, please drop a comment and ask, or just say you don't get it.

Jacqueline Lichtenberg
http://twitter.com/jlichtenberg
http://facebook.com/jacqueline.lichtenberg
http://www.simegen.com/jl/

Tuesday, July 14, 2009

6 Tricks of Scene Structure

The "scene" is, once complete and wholly integrated into the story, an invisible unit, with nicely blurred edges. You can't learn scene structure just by reading completed stories, novels or screenplays.

It is especially hard to learn scene structure from very well written stories. The scene "edge" is not always or only where the camera cuts to a different location.

This was brought to my attention recently when I read a very good story that had major scene-structure problems. This novel would be a candidate for mass market paperback distribution if that scene structure problem were solved. As it is, it's winning prizes in self-publishing, indie, and small press venues.

But I don't know what to say to this author. There's so much RIGHT with this novel, but the scenes FAIL.

I've been trying to remember (with little success) when and where I learned scene structure, how to fix a failed scene, how to avoid failing to begin with, and how to teach these skills.

Blake Snyder's SAVE THE CAT! and SAVE THE CAT! GOES TO THE MOVIES provide serious clues about "Primal" storytelling and accessibility that would make sense even to a "caveman" (no offense). Follow Blake's blog at http://www.blakesnyder.com/

Here's how I put the whole "what's a scene" problem together after reading Blake's books on screenwriting.

Let's start with an analog of the story constructing process.

The hot desert sun of July edges the distant horizon, rising steadily into a cloudless sky. Night puddles behind bright outlines etched against the desert.

A pile of cinder blocks in an empty lot with a tarp casually thrown over the top grows a long shadow.

An old truck full of workmen with dirty, hard-used tools in the back drifts to a lazy stop before the pile of blocks. One guy gets out and unrolls a huge paper onto the hood of the truck, squints at the blocks, at his paper, and nods.

Then a cement truck pulls up.

Before sundown, low walls have grown up in the desert outlining a building where there had been nothing.

Now, weeks later, there's a whole building with an inside and outside, windows and doors, even a roof. But the cinder block walls are bare, the mortar outlining the cracks, starkly visible.

Go into the living room. Bare cinder block walls, raw cement floor.

It's going to be a place where characters live. But right now you can see every structural element including the plumbing, electric conduits, fiberoptic cables, telephone lines, even rebar hanging out in spots.

It's easy to see what this thing is and how it was created.

Now along comes the plasterer and puts up chicken wire, insulation, then smears gooey stuff all over, then comes the guy with the textured towel and makes ridges and bumps in a low-relief pattern, and then the painter with lovely colors.

Then comes the inhabitants of the house to make it a home, and they add light fixtures, drapes and curtains, pictures, and macrame hangings, carpets and deep chairs, mirrors, TV-game console, magazine rack, umbrella stand.

That completed room is a novel or screenplay. It contains the characters.

You watch the characters go through the antics of their lives, but you aren't aware of the CINDER BLOCKS hidden inside the WALLS.

Without those cinder blocks, there would be no antics.

Those cinder blocks are the SCENES.

A good, well structured scene is held to other scenes by "rebar" -- the metal rods that hold cinder-block construction together (in earthquake prone areas rebar is code because without it the wall will fall down if shaken).

You can hammer away at a well constructed story and never find the scene seams.

To understand how the building that showcases your characters is made, you need to see it "under construction."

And that's why it is so very helpful to read books or manuscripts that just don't quite measure up -- that have something "wrong" with them. You can see the raw construction hanging out.

This is a hard point for many writers to grasp.

Every scene in your novel or screenplay HAS THE SAME IDENTICAL STRUCTURE.

There is a thing called 'THE SCENE' -- and that's all it is, a cinder block.

It's virtue and usefulness lies in the fact that it is identical to all other scenes.

Now, we know how a standard cinder block is constructed, with holes in a nice rectangle. (yes, they come thin, with patterns, and so on, but those are other things made out of the same material, not what you build walls out of).

We also know that from these rectangles, you can build a huge variety of shapes and sizes of buildings or architectural elements like garden walls.

They're all the same, but you can make a thousand different shapes out of them.

That's the quality of a well structured scene.

So what is the standard "scene" shape?

1. Like an entire story, it has a BEGINNING, a MIDDLE, and an END. Each of these points has a clear, defining formula for what it must contain.

2. Like an entire story, it clearly demonstrates the characters ARCing, or changing in a way that can be identified and verbalized. In screenwriting, this is designated by a + or - sign for the increase or decrease in emotional TENSION that the scene produces.

3. Like an entire story, the scene must ADVANCE THE PLOT. At least ONE PLOT MOVING EVENT must transpire. One of the classic 6-things-that-have-to-be-fixed must move toward being fixed.

4. Like an entire story, the scene must ADVANCE THE STORY. Something has to happen (be learned, be said, be extracted from evidence or testified to) that changes what life means to the main character in the scene.

5. Like an entire story, THE ESSENCE OF SCENE IS CONFLICT + RESOLUTION

6. We'll get to this last item at the end because you really won't like it and I want to run for cover before you throw this all back at me.


I've never seen that list anywhere that I can remember. I just made it up from bits and pieces I've learned here and there, so I may have left out something really important.

But for sure, count on it, every item on that list is absolutely essential in order to have a "scene" at all.

When I see a scene that violates one of those essential parameters, I generally don't bother to finish the book (there are exceptions).

In art, there are always exceptions. In highly commercial art exceptions are extremely rare and if successful usually start whole new genres. (Urban Fantasy; Cyberpunk; Acid Rock -- all started as "exceptions." But remember that the BEETLES had a grounding in classical music and that was their key to success.)

Also note that each of these 5 essential elements of a scene is not at all specific to any genre, story format, delivery medium, style, or historical period.

All cinder blocks are identical, and that's the property that makes them useful.

----------------

So to analysis.

Every scene must start with a Narrative Hook (just like any novel must)

The Mid-Point of the scene must (in Blake Snyder's words) RAISE THE STAKES, just as the mid-point of a screenplay or novel must.

The middle point of the scene must be as pivotal as the mid-point of the whole story. The EXACT MIDDLE (by word-count) must be the point where SOMETHING CHANGES.

The END of a Scene must be a cliff-hanger matching the Narrative Hook that started it and planting a set-up or foreshadowing of what will happen at the beginning of the next scene.

MUST-MUST-MUST

Like as if I were artificially forcing this exact and unvarying structure upon all hapless beginners.

No, far from it.

These are not artificial rules imposed on story structure by some all-powerful gatekeeper publisher.

These rules have been discovered by trial and error since the first caveman tried to hold the attention of his terrified kids and tribesmen during a thunder storm. HOLD THE ATTENTION -- that's the key, and it is (as Blake Snyder keeps saying) PRIMAL.

This BEGINNING - MIDDLE - END structure of a scene is like the square corners of building blocks. It has to be that way to be able to join together with the other scenes and hold the whole structure up.

2. ARC -- characters must somehow act, interact with each other or the environment, and react during a scene. The character's attention focus, emotional pitch (from complacency to terror is one example) or maybe relationship to other characters must CHANGE. That change must be CAUSED BY CONFLICT TUMBLING TOWARD A RESOLUTION.

Characters don't just jump up and fulminate for no reason. As in the whole story's structure, characters have internal conflicts that they project into their external environment (just like real people).

3. The plot is the sequence of events that happen in the story. The first event happens. The next thing happens because the first thing happened. And onwards to the last thing that happens, which happens because the first thing happened in an unbroken line of consequences.

In really sophisticated fiction, it can sometimes be hard to see the connecting links between events. The harder it is to see the connections, the smaller the potential audience and the less those people will actually talk about and recommend this story.

Each scene must contain a PLOT EVENT that connects the beginning scene to the ending scene.

It doesn't have to be a straight line, but the straighter the line of cause and effect the bigger the audience.

4. EACH SCENE starts with a narrative hook that pulls the reader/viewer into a CONFLICT, a sub-sub-conflict of the over-arching conflict the story is hurtling on to resolve. WITHIN THE SCENE the conflict of the whole story must advance THROUGH the mini-conflict of this scene.

The END OF the scene resolves the scene's conflict and hands the momentum on to the next scene.

The "cliffhanger" is a good model, though not as widely known as it was in the days when every feature film in a theater was accompanied by two or more "serials" -- Buck Rogers comes to mind. Each serial installment would end with a (sometimes literal) cliff hanger.

The new STAR TREK movie played on that motif graphically with people falling off the edges of things and hanging by one arm for a while.

Living On The Edge might have been the theme of that new STAR TREK MOVIE.

The NEXT SCENE starts with the character inching back up off the edge of the cliff and going on with the story.

It is that gasping TENSION the pure anticipation of disaster, or of the mere fact that SOMETHING must "happen next" that makes the final line or image of a scene.

The END of a scene must IMPLY action, not deliver it.

The Narrative Hook has to promise that something will happen. The Ending has to have it actually happen (fall off the cliff), but promise that SOMETHING ELSE will "happen next" -- i.e. either fall all the way or get pulled back by a friend, or muscle back up, or "with a mighty leap" solve the problem.

When there's nothing that can "happen next" that originated in the beginning of the story -- then you're at the end and you better stop writing scenes.

5. THE ESSENCE OF SCENE IS CONFLICT

That's the biggie and the one that divides the professional from the amateur.

This is where the size of the potential market for a story is determined.

You can "get away with" including whole scenes that do nothing but convey exposition, set the atmosphere, characterize the characters, fill in back story, lend artistic resonance, or describe the location.

But every time you do that, you narrow your potential audience, and you shed readers you did hook because they get bored.

You will be left only with readers who already are interested in your characters, backstory, history, artistic lyricism, gorgeous flowing prose.

If that reader happens to be an editor with money to invest, you could sell this thing. But will the reviewers be able to get through it?

That's not to say that this shapeless fluff of exposition, backstory, character depth, words for the sake of pure art, or location for the sake of strange-places is not the SUM AND SUBSTANCE of what you have to sell.

Atmosphere, style, ambiance, rich detail -- all that is what readers actually read FOR.

But all those nebulous things are the cement and gravel out of which your cinder blocks are made, and sometimes ingredients in the mortar that holds the whole story-structure together.

They are ingredients, shapeless in themselves and useless for story telling until you add that personal element (like water for the cinder blocks) and bake them to structural hardness just like cinder blocks. Mix and pour your ingredients into a mold, bake them good and hard, and you will have a scene.

The 5 item list I've sketched here describe the shape of that mold.

That mold is the same shape for every scene. The ingredients sometimes differ a little, just as some cinder blocks have a higher quality than others, some tend to crumble around the corners, some have a rougher texture than others.

And like cinderblocks, some have a Lacy pattern and are thin, just for decorative purposes (poems, epigraphs, vignettes, episodes, even COMMERCIALS).

Your completed story is like the wall of that room we started with. Once you get done painting the texturized plaster, nobody but another writer will know that the wall stands up so nice and vertical because it's made of many identical blocks.

So, now you're ready to write an actual scene, to practice putting those 5 requirements together all in one scene. You think walking and chewing gum is hard, just wait until you try writing a scene that fits all these requirements. Pat your head and rub your tummy at the same time while skipping rope!

But you're ready to try it now -- so the first thing you will think to ask yourself (if you're a professional writer) is, "Well, how LONG does this have to be?"

So we come to that dreaded #6 on this list of parameters that govern scene structure.

Every fiction market has a specific preferred length for the whole story.

6. Scene Size
That length is governed by the parameters of the marketing process. The length of books is governed by the cost of a signature. A signature is that folded sheaf of papers they glue together at the binding to make a book. If you go ONE WORD over the end of the final signature, it costs the price of an ENTIRE SIGNATURE to include that one word.

Hence writers learn the discipline of "right sizing" their work.

I discussed the practical marketing problems for fiction in several posts including this one:

http://aliendjinnromances.blogspot.com/2009/05/marketing-fiction-in-changing-world.html

Words are elastic. You can say the same thing in less space by choosing synonyms that are shorter (Anglo-Saxon origin rather than Latin), by restructuring sentences with fewer modals, and there are myriad tricks for shortening (or lengthening) text to fit the signatures.

Another sizing trick is to choose shorter names for characters you mention a lot -- or nickname them. Saves tons of trees if you're in print media.

E-books don't have that problem, but there is a "handy" number of K's for an e-book that sells better than longer ones or shorter ones.

So if your genre dictates a total, overall length to aim for, what size should your scenes be? All the genres are different lengths, right? So the scenes should be different lengths, too?

Think hard about this.

What is the main purpose of a scene?

I don't mean "to advance the plot" -- though that is a purpose every scene must achieve.

But why must a scene advance the plot? What's the purpose of an ironclad requirement to include a plot-advance in every scene?

A scene does not have to fill backstory, create atmosphere, explain character motives, or lay clues to the mystery. You don't have to include exposition in every scene, explaining the politics the characters are embedded within. But you MAY do any or all of those in any given scene.

What is the purpose of having SCENES? Why not one long flowing narrative?

And what has that purpose to do with figuring out the length a scene has to be, the size of your cinder blocks?

Look at that wall again. Do different walls of different heights and lengths have different size cinder blocks in them? How versatile that one common size structural element, the cinder block!!!

We know the purpose of the cinder block. It's rectangular because that makes it strong. It's actually 2 squares stuck together. It has holes to make it light. The holes are all in the same place in each block so you can thread the blocks onto rebar, then pour cement down and solidify that wall so it won't fall on you if the earth quakes.

The purpose of a cinder block is clear from it's STRUCTURE.

So what's the purpose of breaking your narrative into scenes?

Here's a clue. The purpose of a scene is the same as the purpose of a commercial on TV.

That's right: a) grab attention, b) hold attention, c) deliver a message, d) make the viewer remember that message (only the part you want them to remember).

Look at our list of 5 essential ingredients in a scene again.

Narrative Hook (grabber), Character Arc (holder), Advance Plot and Story (deliver message), cliff hanger ending (seat that message good and hard - make them want the next message).

The purpose of having scenes at all is to a) GRAB ATTENTION and b) HOLD ATTENTION, then TEACH SOMETHING, and MAKE THEM REMEMBER IT AND WANT MORE.

Who is "them?"

Human beings.

So scene length has a purpose founded in the essence of human behavior.

There are parameters that describe the fundamental essence of human attention in terms of the nervous system, and the brain.

If your fiction is to "entertain" (i.e. grab attention of) human beings you must work within the parameters of the human attention span.

And that's pretty elastic, actually. It's different for different people at different ages and from different cultures, or in different nervous states (a person about to get married isn't going to sit still for tedium).

So, since caveman days, we have developed a kind of average or median, an artistic estimation of attention span.

Lately, that has been encoded into some very commercial ventures (Sesame Street comes to mind - founded on the idea that you'll get more information across to children if you use the attention span of the child at the age when they want to learn this particular fact.)

The film industry invests millions upon millions to make a film. Making their money back plus a profit depends on holding audience attention. Major amounts of scientific research (but also mostly trial and error) has gone into determining how long a scene should be in order not to lose the audience's attention.

Lose attention in scene 3 and scene 5 won't impress this audience. Lose my attention in scene 3 and you aren't going to get a review from me. Lose your editor's (or producer's) attention in scene 3 and you did all that work for nothing.

Likewise, way back in the 1940's, as films were really taking off as a preferred entertainment vehicle, WRITERS figured out how to emulate that scene length that is most likely to hold the attention of the most people.

What is that secret scene length?

Oh, you are going to hate me. Boy are you gonna hate me for this one.

You see, all 5 of the ingredients I've mentioned above are actually pretty easy to do -- but they are nigh to impossible to accomplish within this attention-span determined limit.

And since your attention span (being as how you are either a writer or an inveterate and eclectic reader or I would have lost your attention before this) is likely much longer than the average person's, you won't believe me either.

And if it's not true, why do it -- because it's hard.

SCENES MUST BE SHORT DURATION

But how short must a scene be?

This is what I learned directly from A. E. Van Vogt


when I was in (on paper) correspondence with him (and I've since lost those historic letters).

A narrative scene must be NO MORE THAN 750 words.

That's about 3 manuscript pages.

A screenplay scene must be NO MORE THAN 3 pages.

Isn't that an odd coincidence?

The narrative scene is "3 pages" because when you create manuscript for a publisher, the "page" should be set up with margins and line spacing so that it has a 60 character line and 25 lines per page, which gives you a "page" of 250 "words." And it supplies enough room for editing and copyediting and book designing squiggles in the margins and between lines. Your WORDS aren't all that will ultimately be on your "page."

OK, today, with electronic files, it's not quite like that, but that's where the 3-page limit on a scene came FROM.

Also remember that way back, publishing only used the "fixed font" because that's all a typewriter could do - but also because the spaces between the letters has to be FIXED in order for length to be determined by the book designer. (figuring the printed length is called doing a "cast off.")

Screenplays must even today be submitted in COURIER, a fixed-font, for exactly that reason. RUN TIME can be determined as 1 minute per page if the page is in FIXED FONT.

So why 3 pages of narrative = 3 pages of script that is mostly white space?

A "word" in publishing isn't a grammatical unit. The word "a" is a single character plus the space after it (right, spaces count as characters).

But if you have a 100,000 word manuscript, in English, on average your words are "6 characters" -- or a printer's word, not a grammatical unit.

The purpose of all this old typewriter driven calculation is simple.

The editor has to be able to look at the final page number of the manuscript and KNOW instantly what the cover price has to be if they buy this manuscript. Then reading the first page, the middle page, and the final page, the experienced editor can tell whether the company can make a profit selling this book by estimating the size of the book's potential market.

It all has to do with "signatures" as noted above. If the editor knows they are dealing with a seasoned professional writer, and the MS seems too long for current pricing -- they KNOW they can depend on that writer to shrink the manuscript to the "right size" in a jiffy and without argument by subtracting SCENES.

Likewise if the manuscript is too short. A professional writer can "right size" it up without "padding" by adding SCENES.

Because the manuscript was constructed of SCENES, the writer who knows which holes the rebar went through can pull out a scene and move essential information to another scene, or pull out information from a scene and create another scene to convey that information.

An amateur writing on pure inspiration would be stumped by this rewrite order and it would take more than a weekend to achieve the adjustment. And then the result would introduce incoherencies into the story line.

Your reputation and your next contract depend on being able to do these things FAST.

You achieve that by making your original construction out of well constructed scenes.

So why do 3 pages of narrative = 3 pages of script?

TIME.

That's what they have in common.

An average reader will cover about 250 words a minute (1 page) overall when fully engaged.

Fast readers can top 800, and slow ones might be more like 100 words a minute. But a real person reading VARIES speed according to the kind of material -- so on average over a 450 page novel, it'll come out to about 250 words a minute (maybe including interruptions like phone calls and the baby crying).

A good director will bring in a film at about 3 minutes per scene -- some a little longer to fondle a beautiful moment, some a little shorter to "get on with it." But about 1 minute per manuscript page is the average over a 110 page screenplay.

Commercials have shrunk to 15 seconds. Twitter is 140 characters (which most readers can grab without actually "reading" each word).

Multi-tasking is the core training of our 3 year olds.

ATTENTION SPAN IS SHRINKING IN THIS CULTURE.

If your writing can hold attention for 3 whole minutes to convey a scene, you are really REALLY good!

So now I'll duck and run for cover. 5 elements in 3 minutes -- that's miraculous! But you gotta do it.

I will post this lesson on http://editingcircle.blogspot.com in a couple of weeks and you can post your scene attempts as comments and get commentary.

Jacqueline Lichtenberg
http://www.simegen.com/jl/