Sunday, September 07, 2008
Dangerous pets in a space ship
I don't have anything particularly "crafty" to post today. On Rowena Remarks (my solo blog) I'm posting a haphazard countdown of my promotional efforts as the release day for Knight's Fork approaches.
On my GoodReads.com author group, Rowena Answers, I'm responding to a variety of questions, if anyone wishes to ask something that would be off topic here.
My mind is on wild animals, and semi-domesticated pets because I'm participating with Jacquie Rogers in a "Down Home Everloving Mule" contest, and several authors from different genres will be discussing our pets and animal characters in our novels on my Crazy Tuesday radio show.
Here's an excerpt from Knight's Fork where Grievous (the only man in my alien romances) reacts powerfully and pungently to finding himself in the Imperial Suite with a couple of tigers.
"How very King Henry the Eighth of you, Sir!" the eternally impertinent Grievous opined upon receiving his secret orders in the Imperial Suite's conversation pit.
Tarrant-Arragon was accustomed to Grievous's chauvinistic assumptions that everyone knew the finer points and personalities of English history. However, he was interested. He had been likened to Henry the Eighth before, on account of his own exaggerated reputation for disposing of unfaithful companions.
"Really, Grievous?" Tarrant-Arragon draped his arms over the curved back support of the pit seating, in an exaggeratedly relaxed pose. "Did your Henry the Eighth of Englishmen maroon his sisters on alien worlds with unsuitable suitors?"
"Not exactly, Sir, but he did invade Scotland to make sure that the infant Mary Queen of Scots married his young son Edward."
"He succeeded, I infer?"
"Nah, Sir. King Henry's sister's daughter-in-law objected to his tactics and married off the little girl to a Frog prince instead."
"A frog prince?" Tarrant-Arragon arched an eyebrow at his man. An amphibian shapeshifter? That would make oral sex interesting!
"Yup. A frog. That's what we call the Frenchies, Sir. I dare say you'd call it a racial slur."
"I dare say I would." Tarrant-Arragon lost interest. "Ahhh, if this Henry the Eighth's tactics did not work, why do you make the comparison, Grievous? It's hardly flattering to have my methods likened to the behavior of an ineffective tyrant." He put the stress on "ineffective."
"You shouldn't be flattered, Sir."
"Quite so," Tarrant-Arragon murmured, thoroughly enjoying what might be his last unintended insult from his human side-kick. "Do go on."
"Here's the scheme as I grasp it, Sir." Grievous said. "Oh, my Lord! What the…?"
The man's posture stiffened. Fear leaked from his pores. "You've got a tiger loose in here, Sir," he said in a strangled whisper.
"I've two."
The human squeezed his ankles and knees together. He interlaced his fingers, and pressed his balled, linked hands into his lap. He swallowed hard, and the lump humans have in their scrawny throats jerked.
"They're my sister's. I could hardly smuggle two tigers aboard The Trajant. They'd eat the crew while she sleeps, and give the game away." In some amusement, he watched Grievous's light blue gaze zigzag, as the Englishman tried to locate the second tiger.
Alph was "couchant" under the dining table, quietly amusing himself with an unopened container of wine, which he'd hooked from the table onto the carpeted floor. Tarrant-Arragon had last seen Bey-ta investigating the suite's guest restroom where it sounded –faintly, to Djinn ears—as if he had found something less sophisticated to drink.
Tarrant-Arragon stroked his upper lip, and decided to take pity on his man. "You're quite safe, Grievous. Relax and you won't smell so much like prey. I need you on The Trajant. Do continue to give me your understanding of my 'scheme'."
Grievous blinked rapidly. "Right you are, Sir. For whatever reason, 'Rhett has a bee in his bonnet about going to Earth in a hurry. So you're making his trip possible before he thinks better of it. Am I doing all right? I don't still smell tasty, do I, Sir?"
Tarrant-Arragon pushed off the seat, and strolled to the table, where he opened a new wine, and poured a glass for himself and Grievous, and slopped a small quantity into a bowl to keep Alph happy.
"You are doing well so far." He handed Grievous the wine and stood over the man while he took his first swig. "Moreover…?"
"Moreover, Sir—thank you kindly—moreover, what 'Rhett doesn't know is that you're giving him a one-way ticket. In keeping with the jolly splendid legal precedent of 'Give a dog a bad name and hang him for it'—"
"A favorite precept of mine," Tarrant-Arragon agreed, and raised a toast to various vindictive mantras. "Not dissimilar to 'Be done by as you did'. But preemptive."
The bouquet of the wine had improved Grievous's body odor....
Rowena Cherry
Thursday, September 04, 2008
Simoun
I've been watching an anime series called SIMOUN, in which I'm struck by some parallels to Jacqueline's Sime-Gen universe.
SIMOUN takes place in a world where all people start life as female. At the age of seventeen (normally) they choose a permanent, adult sex—just as in the Sime-Gen series everyone undergoes a biological transformation at maturity. Just as Gens look superficially a lot like children, but aren't, women in the SIMOUN universe look like adult versions of the girls all children start out as. One interesting feature of this species, however, is that the change from girl to man isn't near-instantaneous like the changeover from child to Sime. There's a period of transition in which the new adult male looks rather hermaphroditic (with breasts, for example). The big difference between this species and Sime-Gen humanity, of course, is that the girls in SIMOUN get a choice about their adult sex. A child in Jacqueline's universe establishes (becomes Gen) or changes over (becomes Sime) involuntarily. It's also implied that the eventual development into Sime or Gen is determined prenatally, perhaps at conception. Girls in SIMOUN may decide beforehand what choice they plan to make, but nothing is irrevocable until they actually take that step. The universal experience of having been female must surely give men of this species a different view on the world from that experienced by real-life human males.
Another similarity involves the Simouns, the two-seater aircraft for which the series is named. Mysterious artifacts left over from a vanished civilization (there's another Sime-Gen parallel!), they are powered by huge, green gems. Apparently the energy source of these gems comes from human life-force. Each Simoun is piloted by two Sibyllae (an order of priestesses), who first kiss each other, then press their lips to the gem to activate it. Very reminiscent of transfer! A Sibylla, alone among all the citizens of this country, has special dispensation to postpone her choice of a permanent sex. This exception is necessary because only girls who haven't yet changed into adults have the ability to pilot the Simouns. Sibyllae range from preteen children to young women well past the age when they would ordinarily have chosen their adult gender. At the time the series takes place, Sibyllae are encouraged to retain their positions because the country is entangled in a seemingly endless war with a neighboring nation that wants the secret of the Simouns. To the Sibyllae and most of their fellow citizens, the Simouns are mystical, divine devices. Using one or more Simouns to inscribe a Ri Majon, a symbol in the air that produces magical effects, is often referred to as "praying to the skies." The Ri Majons remind me of the Endowment in later installments of the Sime-Gen series. A small minority, however, holds the heretical view that the aircraft are merely machines. As Arthur Clarke famously said, "Any sufficiently advanced technology is indistinguishable from magic."
A Simoun operates best when the two pilots, the "pair," have a deep emotional connection. Because of the desperate circumstances of the war, though, it's becoming necessary to pair up girls who have no such feelings or may even dislike each other. I was reminded of the Tecton bureaucracy in UNTO ZEOR FOREVER.
Another significant difference between the two series is that changeover and establishment confer new powers on the young adult Simes and Gens. In SIMOUN, on the other hand, children (a select group of them, anyway) have the unusual powers, and adults are no more extraordinary than men and women in our own world. It's not uncommon in Japanese anime and manga to encounter this motif of children or adolescents having special gifts they lose upon the threshold of adulthood. For example, in NEON GENESIS EVANGELION, only teenagers within a narrow age range have the ability to form a symbiotic relationship with the giant battle robots called EVAs. I wonder what the cultural significance of this motif is? Or is it only a result of the marketing fact that teenagers are a major target audience for anime and manga, so that child and teen heroes naturally play a central role and are the ones with special powers? That theme appears in Western fiction, too. For example, in the Mary Poppins books, babies understand the language of birds, but older children have forgotten it. In Diane Duane’s Young Wizards series, the newest wizards (adolescents) are the strongest in terms of raw power (but not refined skill).
Wikipedia has a detailed entry on SIMOUN, in case you'd like to get more information than my rough summary. This series contains many provocative elements, and I've only skimmed the surface.
Margaret L. Carter (www.margaretlcarter.com)
Tuesday, September 02, 2008
Sexy Information Feed
http://aliendjinnromances.blogspot.com/2008/08/source-of-expository-lump.html
So it's possible some writers may be trying to dissect their expository lumps into a linear information feed stream that's also dramatic, gripping, suspenseful and explicates their theme. At the beginning of a project, the theme is not usually even known, which is why dissecting lumps is part of the rewrite process. You may not know which parts of a lump you need until you've at least drafted an ending.
Here are a few more clues to the Information Feed technique and how to apply it.
So imagine (yeah, real hard, I know) you have created an entire universe in your mind filled with characters in love and angst all jumping up and down to get their OWN stories told.
My students know that the first thing I will pound on them for is choosing the wrong protagonist, someone whose story is not being told just now, a bystander not even as involved as Doctor Watson in Holmes's investigations.
One reason a writer produces expository lumps at the opening of a story is simply that they've chosen the wrong viewpoint character. The real story is happening offstage, and so lump by lump, the writer tries to tell that gripping real story from the point of view of "nothing happening."
The following technique will probably not help you discover which character your story is actually about. But it might break the logjam and let you begin investigating your universe to discover where the stories are happening.
So here's how to take your well and thoroughly imagined Universe where the reader has to know ALL THIS STUFF before they can understand the story -- and straighten it out into a linear sequence of information bits that are fun to learn instead of lumps to swallow.
You have to play a trick on yourself.
Pretend your imagined universe is real, that you've just been there and all this really nifty stuff happened to YOU - not to a character in the story, but to YOU (you might be a character in the story, but that might lead to writing a Mary-Sue.)
Remember one of the most seductive traps for a beginning writer is to try to tell the story from First Person when it's not appropriate. That's why it's good to be your-real-life-self explaining where you've been and why you have a black eye rather than being a character in the story. You can recount the story as if telling about a new favorite TV show. You want to hook them, but don't want to reveal "spoilers."
And that's what "expository lumps" are mostly composed of - spoilers - stuff you gotta know but not NOW.
So, here you are in front of your parents, your landlord, your boyfriend, maybe the police, an insurance adjuster, a private eye you have to hire or your least favorite clergy authority figure.
You don't want to confess. You don't want to admit you've been wandering around inside a TV show, inside someone else's business. You really don't want them to know how seriously sexy this whole thing is!
This is so awful. This is so embarrassing. This is private stuff. It's top secret. If you tell them, you'll have to kill them. Or they'll think you're crazy.
But there you are, evidence dripping from your hands, peeping from under your skirts, bulging out of your pockets.
They start asking questions, and you must come up with something to say -- even if it's not an explanation. Even if it's a lie. You want the respect of these authorities, but the questions keep coming and you have to say something. What to say first that will kind of "break it gently" that you've been seduced. Or done some heavy duty seducing and pried a really hot story out of someone they'd never let you associate with.
"So why didn't you do your homework last night?" "Where did you get that black eye?" "When are you going to fork over last month's rent?" "So who's the father this time?" "Why is there a puppy peeking out of your coat pocket?"
So the interrogation of you begins, and you have to say something. Some bit has to come first -- something has to be kinda "interred at the foot of a sand dune" and hidden to the end where it'll be a surprise, a twist, a shock, a hook for a sequel (I mean, who has sex just once if it's really great sex?)
Lump-dissection is all about building SUSPENSE. And the main technique is what Linnea Sinclair called being a "puzzler" rather than a "plotter" or "pantser" as a writer.
Meaning, do you plot out every event before you write, or do you fly by the seat of your pants, or do you ferret out the ending by solving some puzzle you start with and don't know the answer to.
All that is from the writer's point of view. And it really doesn't matter how the writer does it. It only matters that the reader can't TELL how the writer did it.
Every good novel contains (after rewriting) a firm plot-sequence, a because-line, and the kind of surprising and delightful details that a "pantser" will create on the fly, PLUS a good, hard puzzle for the reader to solve. The best way to achieve all that is to do 3 drafts, one as each of the 3 kinds of writers.
When you're breaking expository lumps, it is most effective to be a "puzzler" -- and unwind the lump into a trail of bread-crumbs as clues to the big revelation. The way to figure out which bit of the lump is a bread-crumb and which a big revelation is to present yourself before your imaginary authority figure for interrogation.
So answer the question about your condition after this adventure in your universe.
"Well, it isn't actually a puppy. It's a baby turus."
"A baby what?"
"I'm not totally sure it's a baby."
Examining the creature. "Where in the world did that thing come from?"
"I found it in a crashed space ship."
This completely omits mention of the tall-dark-handsome-almost-human Guy you pulled from the ship just before it exploded which is how you got the black eye.
Shouts of laughter and the interrogator reaches out to remove the puppy's pasted-on costume and find out what breed the dog is. The costume doesn't come off. The ears are real.
"It's a mutant something. How do you know it's a turus?"
"This guy told me." or "The Turus told me." Or "The dying mother Turus told me."
"We better call animal control."
"No!" Now you have to come up with a reason NOT to call animal control.
Do you see how an impenetrable ball of wax can become a linear string of data under interrogation?
ASKING QUESTIONS is the key to dissecting an expository lump, and discovering what goes now and what goes later, what's a bread-crumb and what's the payload at the end of the trail.
As I noted in the discussion of the Expository Lump, what goes first and what goes second is a function of WHAT THE READER IS ASKING.
Your reader can be your interrogator, and you have to satisfy that curiosity while not giving away the whole ball of wax.
As with most structural issues that arise while crafting a piece of fiction, the Expository Lump yields to a systematic questioning.
You just have to know what the questions are, and to find out you have to go adventuring in your universe - and figure out "who" will confront you with questions on your return.
In the writer's mind, the reader is an Authority Figure -- skeptical, wary, unconvinced, and with the power over you of NOT BUYING this book.
Now, don't let that intimidate you, and don't let the rule against expository lumps choke you up.
You don't want to prevent yourself from passing a Lump. You'll only give yourself writer's block doing that. In fact, most writer's block cases are just cases of rampant perfectionism, or sometimes not having the confidence to say what you want to say. So nevermind -- spit it out! Just splosh it onto the page.
In rewriting, remember that nothing is permanently gone. Delete something here, you can put it in over there. But to make this technique pay off, you have to have something to delete. So write those lumps! Then handle them as if undressing a sex partner.
Jacqueline Lichtenberg
http://www.simegen.com/jl/
Sunday, August 31, 2008
A puzzler
If you are a published author, how many times have you been asked that? If you are a reader, do you care whether or not an author is methodical and well organized? If you are a writer who is seeking publication, do you try to change your ways if you see a pattern and all your favorite authors are proud plotters? (Or proud pantsers?)
Or... is the question really code for something else? Does the interviewer really want to know if you write plot-driven, or character-driven stories?
According (I think) to Orson Scott Card, there are four types of stories: event (or plot) focused; character centered; idea based; or about milieu.
No one has ever asked if I write Idea, or Milieu. Among speculative fiction writers, I'd think some of us (but not me) might be more interested in an idea, or in world-building. In my opinion, Lord of the Rings (the book, not the movie) was a Milieu story.
I've digressed from the confines of being "plotter" or "pantser".
This year --I've been honored with a few interview requests-- I've seen a third option both asked, and discussed on writers' loops: that of puzzler.
Given that I'm asked the question, I like to give a thoughtful, unique, and interesting answer. Maybe I don't always succeed, but a monosyllabic response must miss the point of doing an interview, mustn't it?
Until yesterday, I often compared my own writing approach to solving a jigsaw puzzle in which the corners and outline were always in place first, but some of the pieces (including outside pieces) were identical in color and shape on at least two sides so I might not notice they started out in the wrong place until the work was almost completed.
Yesterday I attempted a chess analogy. It actually doesn't work as well as a jigsaw puzzle, unless I think of my editor --or someone else-- as an opponent in the process, which of course, I don't.
I write chess-titled Romances. I have done since 1993. It's ironic that other authors have chess covers, isn't it?
I write character-driven stories, usually centered on the hero. Plot... or a series of thrilling events... isn't my primary interest.
Comparing the beginning of a work to having a chess board before me is interesting (to me). Of course, my editor would never tolerate a cast of thirty-two: 16 good-guys and 16 baddies.
Well, I don't need the sidling Bishops, and I don't need a full complement of pawns on either side, either. Moreover, I can cut down on the Rooks (or castles) and if I think of them as the spaceships and palaces (or milieu, not characters), I'm almost down to a manageable cast.
You might (or might not!) be interested to know why I didn't have time to send Christmas cards last year. My editor needed me to write out a "Castle", an entire spaceship on which a climactic scene took place, and also two "Knights" from Knight's Fork.
She was right, of course.
Each character has its strengths, powers, and limitations. They can only move as far, and in the directions dictated by who/what they are, and what is in their way.
There are rules. Every move has consequences. There's a time limit. There are space constraints. Pawns can be transformed into more powerful pieces.
My fanciful little chess analogy ought to fail on account of the color contrast. In politics, not everyone acts as his party expects. However, I collect chess sets. I have a Cretan set, where Black is Gold and White is Silver. Once the men (chessmen) are rubbed a few times, it's hard to tell which side they're on.
With that happy thought, I'll wish you a safe and happy Labor Day.
Rowena
By the way, I heard this week that Insufficient Mating Material won the 2008 Hollywood Book Festival's Romance category.
Thursday, August 28, 2008
Guises of Oppression
Right now I'm reading a nonfiction book, SLAVERY BY ANOTHER NAME: THE RE-ENSLAVEMENT OF BLACK AMERICANS FROM THE CIVIL WAR TO WORLD WAR II, by Douglas A. Blackmon. I had no idea this appalling chapter of our history existed! It's about the system of convict leasing widespread in the American South from the 1870s all the way to the early 1940s. Poor, mostly illiterate people, overwhelmingly black men, were arrested on flimsy charges, sentenced to fines they couldn't possibly pay, and essentially sold to mines, factories, or farms to work off the "debt." In a way the system was worse than pre-Civil War chattel slavery, because these "employers" had no financial interest in giving the workers proper food or medical care. If an employer needed cheap labor and had friendly connections with a local sheriff or magistrate, getting a supply of convicted "debtors" was easy. Often no specific charge was even recorded, and many of the "crimes" that were cited consisted of vague offenses such as vagrancy, abusive language, or leaving a job without permission.
This account of institutionalized abuse highlights at least two socio-political facts relevant to constructing imaginary cultures: (1) Ingrained biases hang on stubbornly, and it may require society-wide changes to shake these attitudes loose. For many decades after the Civil War, large numbers of southern white people sincerely believed the welfare of their region depended on keeping black citizens "in their place" and furthermore maintained that the black population (except for a handful of troublemakers) was "contented" with the status quo. (2) Oppression takes different forms, and when knocked down in one guise, it can easily reappear in another if those institutional changes aren't made. In speculative fiction, we can imagine many varieties of social inequity, disguised as well as overt. Suzette Haden Elgin’s short story “We Have Always Spoken Panglish” (it’s online; just google the title) portrays an alien society in which the ostensibly “contented” ethnic underclass can protest their status in only one way, by keeping their native language a closely guarded secret. To complicate matters, in SF different intelligent peoples may live together on the same world or space station, raising the question of whether their differences really do justify some kind of unequal treatment. Suppose an aquatic species and a land-dwelling species, for instance, occupy the same planet, coming into frequent contact at the shoreline? Obviously it wouldn't be fair or even sensible to treat these two kinds of creatures exactly alike. What would constitute fair, equal-but-not identical treatment? Suppose, on Earth, dogs became intelligent? Dogs, as far as we can tell from interacting with them in real life, are pack animals who enjoy obeying a leader and feel insecure without one. How would that facet of canine character affect our treatment of sapient dogs? (Cats, on the other hand, if they attained human intelligence, would of course be capable of ruling the world, except that they wouldn't want to bother.) In Cordwainer Smith’s classic “Ballad of Lost C’Mell,” the Underpeople, genetically engineered from animals, have to fight to get recognized as full citizens.
You can read in depth about Blackmon's research on the legal enslavement of convicts at:
www.slaverybyanothername.com
Tuesday, August 26, 2008
Source of the Expository Lump
The premise is rich, deep and broad, the worldbuilding meticulous, the scope nearly infinite. It could be a huge story writ on a galactic canvas (like The Lensman Series) or more like Dallas, mostly set in one place (this solar system) but about the people and inter-related families.
The concept is dazzling, the flexibility of the material designed to allow many authors to contribute. I've seen some of the outline and "bible" material, and I'm entranced.
So I was delighted to get electronic copy of the first 2 chapters in novel style that I could read on my Palm.
Right off, I fell into Writing Teacher mode, being more "critical" than I would be if I were reading this for review. And you all know how picky I am about books I review! Can you imagine being the target of my "find something wrong" mode of reading? Ouch.
Still, because I love the premise as much as this author does, I avidly devoured the first 2 chapters. It helped that I was sitting in a) a dentist waiting room, and then b) a car repair shop waiting room. When I finished, I stared at the wall a while before I decided what exactly I was noticing in this first draft manuscript.
A final draft should read in such a way that the Writing Teacher mode never notices anything.
The story should unfold beat by beat, each beat where it belongs but the content leaping with flames of delight. The author should be invisible; the story vivid.
One doesn't expect that in first draft. First drafts are for debugging. So I read looking for bugs.
The sentence, paragraph and word-choice work in this first draft is top drawer professional. The visual descriptions will make any producer salivate. As I said before, the worldbuilding is superb. The characters are likewise, vivid and well rounded, deep and fundamentally interesting. What is presented in the first 2 chapters is intriguing.
So what's WRONG? Why is this text dragging? Why don't the characters leap off the page? Why won't it translate in my mind into a script? What rules is it violating?
OK, as I was reading, I mentally marked out paragraphs for deletion because they were EXPOSITORY LUMPS. But this is first draft material. Any writer, however experienced, passes some Lumps when drafting an opening. You just delete them, or shred them and sprinkle throughout the rest of the story, and what's left is usually a fantastic opening.
Rewriting is no big deal. You expect to do that, and it's largely a mechanical exercise when it comes to curing the lumpiness of a piece of goods. In fact, the classic cure is to move the opening scene to a later point in the story, skipping over the throat-clearing and pencil sharpening.
But this particular 2 chapter opening is "right" for the story this author is telling. Two conflicting elements smash together explosively kicking off a huge Interplanetary War Story.
But the whole thing just does not WORK. Why?
Well, when you delete ALL the Expository Lumps in this 2 chapter opening, you haven't got anything left that's 2 chapters long. Nothing happens. It's all "about to happen" -- not happened and creating consequences. There's no because-line; no plot line.
The author has told me how much FUN it is to be writing this story at last. It's exciting and fulfilling and very real. The characters are jumping up and down to get their story told.
Well. That is the problem, you see. The author has held back on writing the story while the background develops, fleshes out, becomes dimensional. The characters have lives and histories, and backstory-gallore. The politics, history, technological advances (this is set in a near future century when humans have colonized the solar system) and elaborate backstory on the colonization and its politics.
The source of the expository lump is the author's own familiarity with the material.
The author knows too much. The author started to write the story too late in the creation process. Screenwriting books warn over and over about starting to write too early in the creation process. These 2 chapters are an example of what happens when you start too late.
Both too soon and too early result in just about the same kind of unusable text, delineated with TELL rather than SHOW. Both result in a text sequence that weights every detail with the same importance, instead of prioritizing.
If the writer doesn't yet know the world, the writing process turns into worldbuilding block by block of impenetrable prose about the background instead of storytelling. If the writer knows the world too well, the writer is afraid the reader won't understand the story without all that the writer knows, so writing turns into an info-dump instead of storytelling.
And that, in essence, is what an Expository Lump is -- some rich-delicious detail that the writer wants the reader to know all about IN ORDER TO UNDERSTAND the emotional, strategic, and political import of the events in the character's life.
The reason these events are important is TOLD rather than SHOWN (or dramatized).
Exposition is "about" the facts, an explanation of the facts. It is what the writer thinks the reader needs to know before starting the story or getting on with the events that form the because-line of the plot.
Exposition is the data that goes into the equation, not the equation itself (the plot and story are two variables in the equation that is a work of fiction). The equation is the problem the reader is working in his mind while the writer feeds in the data. Exposition doesn't register with a reader as data and isn't put into the equation.
Exposition is rhetoric laced with opinion, slant, and possibly the omniscient point of view. It is everything the character already knows before the reader arrives.
http://www.thefreedictionary.com/exposition gives a more dictionary sort of definition. Exposition is the writer's effort to make the reader understand "things" the exact same way the writer does.
The writer wants very much to share this vision, this story, this imagined world with the reader.
The writer wants to draw the reader in to the dreamscape using photographic reality. And the writer desperately wants the reader to enter into the exact dreamscape the writer is in. It has to be THE SAME DREAMSCAPE, so therefore everything (absolutely everything) has to be described in detail and explained back to twenty years before the story starts (or twenty centuries).
But in order to gain entree into the dreamscape, the reader needs a Japanese Brush Painting of the "reality" the writer has created -- not a digital photograph with sharp detail.
New writers (and experienced, published writers just starting a new project) can't do this -- simply CAN not do brush-painting style evocation.
Why?
Because without all the relevant details, the reader MIGHT NOT GET IT.
The reader might make other assumptions, mistake the hero for the villain, or think the main character is behaving without sufficient motivation.
Motivations have to be explained -- in exposition. Because otherwise, the reader might guess wrong!
Exposition says, "This is MY story and you have to understand it MY WAY - or otherwise don't read my story."
Marion Zimmer Bradley taught me to understand that expository lumps come from the writer standing in the "wrong place" to tell the story. She called this kind of overly detailed storytelling "self-indulgent." The writer is standing in a self-indulgent psychological space -- demanding the reader enter into the writer's own story, and no other.
Being jarred out of that "place" is what makes a talented amateur into a seasoned professional writer.
There is a knack, and a talent, and also a learned skill to handling expository lumps.
You can never avoid depositing them on your page. You must learn to handle them.
The skill part is learning to dissect a lump into its component parts, preferably even before you've finished inputting the entire lump in words.
Recognizing you are passing a lump is just a matter of practice. The more diligently you rewrite, the more your subconscious will learn to recognize something "wrong" before you finish entering it. But sometimes you have to finish writing the lump before you know what to do with it.
Lumps consist of "important" and even "vital" information the reader actually wants all twined around stuff the reader isn't (yet) ready for.
There can be elements of the characters' backstory -- who the father was, when the mother died and of what University they all went to -- things about the character's backstory that are characterization, motivation, color, and even worldbuilding (such as this alien species marries and raises children before going to grammar school).
There can be elements of politics, office or national level, perhaps what political party the character is registered in, or how the career was blunted because of supporting the wrong person for promotion.
There can be elements of description -- how the room is furnished, floor plan of the apartment, what's visible out the window, what people are wearing (which can also be worldbuilding), what type of computer or handheld device, how clean or dirty things are, what kind of music is playing.
There can be the reasons why things are the way they are in this scene -- and those reasons can involve other characters, other places, decisions made and executed long ago or recently. Lumps usually refer to things, issues, and situations that are "offstage" -- thus theoretical and abstract to the reader who hasn't yet been "backstage" of this story.
Those categories of expository lump material are not the only categories. And a clever writer can disguise all that in a nicely flowing narrative that is interesting and engaging. So how do you test your own words to see if you've committed a Lump?
A) identify WHY you wrote that particular information in exactly this particular place. If it is because YOU want the reader to know it; delete it.
B) identify WHY you think the reader is dying to know this information. Find where you've created suspense on this issue prior to this point.
C) consider if there is any other way to convey this information to the reader. What would it take to convert that ONE PARAGRAPH into "show" rather than "tell?" A whole chapter maybe? Another whole character with speaking part?
D) delete the Lump and reread the whole story again a few days later. If you can't retype the Lump into the story without looking at what you deleted, then it shouldn't be added back.
The first mistake new writers make is to misplace information. The expository lump in Chapter One may in fact contain vital information to make Chapter 10 work, but that doesn't mean it belongs in Chapter One. There is a "rule" for conveying information to a reader without causing the reader boredom, impatience, or pain.
The rule in information feed is FIRST MAKE THE READER CURIOUS. Then make the reader even more curious. Ratchet up the suspense.
If there's something you, the writer, desperately need the reader to know, DON'T TELL IT.
Withhold that information until you feel the suspense in your own gut. Use characters and events, deeds and decoration, red herrings, but mostly foreshadowing to create suspense. Set up a question the answer to which lies in the information, but don't answer the question until the right moment.
Read up on writing craft techniques for creating suspense. Draw the suspense TIGHT, and then tighter, until when you break the suspense by presenting the tidbit of information, the reader is so relieved to find out that it's pleasure not pain to learn it.
Remember, people come to read fiction for pleasure. Don't make them work at it. Make it fun!
Play the game with the reader. You've read a good book or two; you know what that game is.
It's FUN!
So the process of breaking up a lump requires you to tease it apart until all the facts you've included stand separately. (some people would write down a list) Identify why you think the reader is dying to know each item on the list -- and most importantly, why you want the reader to know, and know it right now -- or maybe later will do.
Consider what the reader might imagine if you don't give the information.
Try leaving the information out. That will leave space for the reader to fill in the color, the backstory, the characterization, the details and make the world their own. If you don't know what I'm talking about, go watch some TV shows that have reams of fan fiction posted about them -- then go read the fan fiction that fills in the gaps from the televised show.
That's what readers pay writers for -- to unleash their own imagination, not to demonstrate the writers'imagination.
Marion Zimmer Bradley often repeated the quote, "The story the reader reads is not the story the writer wrote." I don't have the original attribution handy, but it was an important point she made often.
The grim reality is that readers don't want to read YOUR story.
Readers want to experience their own story their own way. You, as writer, are there only to provide the template for the entertainment -- you are the band playing the dance music, not the dance instructor leading everyone's moves on the dance floor. So don't provide too much detail and discipline -- open up the vision with a few brief, artistically chosen details so that the reader fills in the rest and makes your story their own.
In my Tuesday Aug. 19, 2008 post
http://aliendjinnromances.blogspot.com/2008/08/wrting-as-artform-performing-art.html
I talked at length about how writing is a performing art. When you commit an Expository Lump, you are not performing, you're listening to the prompter (your own imagination) whisper your lines then repeating them in a dull monotone.
When it comes to backstory, you have many tools beyond exposition.
You have dialogue, sparse brush painting style description, actions (actors call it business) that speak louder than words, and narrative. Don't forget flashback, but that's a real tricky technique. Even though you move back in time, you must keep the story moving forward.
Marion Zimmer Bradley often described exposition as the writer popping up out of the paper to stand on the page, blow a whistle, and call TIME OUT while the writer explains the story to the reader, thus blowing the reader's suspension of disbelief, destroying the dreamy mood, peeling the readers' feet out of the characters' moccasins, and basically ruining the whole thing. The writer's "style" pre-empts the reader's imagination. So now the story is no longer fun to read.
So after deleting everything you possibly can from your Lump (keep the trimmings aside in a note file because you probably will need to put it in later; just because you're deleting it doesn't mean you're scrapping it), convert the rest of the Lump that really has to go here to Show rather than Tell.
Yes, this will take many more words and make the story longer, may require another character, or even a sub-plot and additional chapters. So you must choose with your artistic senses what to discard and what to show. Show only those things that really ADVANCE THE PLOT forward.
The key to choosing which details to expound upon and which to delete (even though in your mind's eye, you see the deleted ones -- the reader gets to choose their own details) is your THEME.
Any detail from your Lump which illustrates the theme can stay if you really need it to advance the plot. Any detail which does not illustrate or explicate the theme has to go no matter what else you have to change. Everything in the composition must explicate the theme(s) of this particular piece. Otherwise, what you've produced isn't art, nevermind performing art.
So now we see that Expository Lumps destroy the reader's enjoyment because they force the reader to see it your way while what the reader is paying you for is to stoke up their own imagination so they can see it their own way.
But the reader is also paying for a rip-roaring good story, and that means a story that moves, a plot that rocks!
How do you achieve that with all this background to stuff into the reader's head?
Keep in mind one of my simple definitions I've repeated many times here.
Action = Rate Of Change of Situation. Or PACING = Rate of Change of Situation.
Hollywood has set the standard for pacing in all genres. Novels now are hitting this standard, too. I review, remember. I read lots of books. Change has happened.
The Situation must change materially every 3 pages of script (according to several courses I've taken recently) -- or in a book every 3 pages of manuscript (or about every 750 words which is a rule I learned from A. E. Van Vogt in the 1950's and it has become the rule today.)
With a discipline like that, you won't produce any expository lumps because during a Lump the Situation can't change.
In fact, that's a good definition of Lump. It's a lump because it stops the flow of the story, the changes that generate the plot. Events don't "happen" inside a Lump. A Lump tells you about events that aren't happening right now or to these people.
And that's a good test to see if a paragraph is an Expository Lump or not. If the Situation of the plot has changed during that paragraph (not the reader's understanding of the Situation, but the actual Situation as the main character sees it) then it's not a Lump.
Jacqueline Lichtenberg
http://www.slantedconcept.com/
http://www.simegen.com/jl/
Sunday, August 24, 2008
Poverty and Speculative Fiction
Every year, for one day of a year, the Blog Action Day group aims to turn the blogsphere into a global think tank, but simply demonstrating global awareness of a world problem is enough.
This year's topic is Poverty.
http://blogactionday.org
"From the About Page:
One Issue, Thousands of Voices
Global issues like poverty are extremely complex. There is no simple, clear answer. By asking thousands of different people to give their viewpoints and opinions, Blog Action Day creates an extraordinary lens through which to view these issues. Each blogger brings their own perspective and ideas. Each blogger posts relating to their own blog topic. And each blogger engages their audience differently.
Mass Participation
From the smallest online journals, to huge online magazines, to EU ministers, to professionals and amateurs, Blog Action Day is about mass participation. Anyone is free to join in on Blog Action Day and there is no limit on the number of posts, the type of posts or the direction of thoughts and opinions."
http://blogactionday.org
If Arwen's post held out a baton to me, I've certainly run with it. I'm not sure why. I write Futuristic Romance. Normally, Romance writers are encouraged to write escapist fantasy, where Knights in armor smell manly but nice, no one has bad breath, heroines walk the streets without stepping in anything gross, there's almost always food in the space ship kitchens and the beds are clean. We tend to assume that Poverty and Disease (with the frequent exception of infertility) have been solved in our futuristic worlds.
"What do I know?" "What can I say?" "I'd like to help, but I've nothing to contribute..." has been a common thread on private discussion loops.
Showing up is probably enough. Posting a short excerpt from a novel where a hero or heroine face poverty or discuss poverty or destitution would work, I think. It has occurred to me that I probably ought to have something in one of my future books where some kind of privation is acknowledged, but basically I've been at a loss for what to do.
I got my answer today. Apparently, this is Capuchin month, and a monk was in church to explain how today's collection would help relieve a little bit of the effects of poverty in downtown Detroit. I'm going to interview that monk for October 15th. Although I don't have anything useful to say, I can make sure that a man who has taken a vow of Poverty gets his message out on the Blog Action Day for Poverty.
Will you sign up, and speak up on October 15th?
Best wishes,
Rowena Cherry
Thursday, August 21, 2008
Back to the Future
http://www.amazon.com/You-Call-This-Future-Inventions/dp/1556526857/ref=sr_1_1?ie=UTF8&s=books&qid=1219328593&sr=1-1
Profusely illustrated, it explores SF predictions of future technology, whether they have come true, and, if not, how close they are to realization. Each device or concept has two or three pages devoted to it. Some topics include flying cars, bionic body parts, robots, space travel, and cryonics. A few present-day marvels far outstrip the expectations of most Golden Age SF, such as calculators, cell phones, and personal computers. Some other examples of long-awaited technology, e.g. time travel, remain as distant as ever. I'm a little surprised that the authors don't include a section on the cashless economy, speculated about as long ago as Edward Bellamy's late nineteenth-century utopia LOOKING BACKWARD. This book is a fun read and a useful resource for SF writers.
Tuesday, August 19, 2008
Wrting As An Artform - A Performing Art
http://www.simegen.com/reviews/rereadablebooks/
but right after returning from Denvention III, the World Science Fiction Convention of 2008, I had another blazing, blinding insight into the mysteries of ART and storytelling.
For most people, this will seem boring, complex, abstract and maybe trivial or absurd. But this is an example of how I learn.
I suspect this insight was sparked by several factors I will identify below. It is a "perfect storm" of input and experiences that brought me what I want to share with you.
I think that reading -- and then writing about what you've read -- as well as writing original stories of your own, is a process, an adventure in consciousness. As you can't learn anything by reading books ABOUT that thing -- you can't learn to write by reading about writing. You have to do some writing -- but there's more to the homework. You have to assemble and express what you've learned. The apprenticeship method -- "See one. Do one. Teach one."
I want to point you to my review column of June 2008
http://www.simegen.com/reviews/rereadablebooks/2008/
Where I discuss Spiderman 2 (which is a Romance, you know). I wrote that column nearly 6 months before this huge insight which came to me while I was watching (again) Spiderman 2.
Long ago, when I was in grammar school, Alma Hill, a professional writer who ran the first (free) writing workshop I ever joined which was under the auspices of the N3F (National Fantasy Fan Federation), a companion organization to SFWA ( Science Fiction Writers of America), taught me something that forms the foundation of this massive new insight. I use it for the motto of the WorldCrafters Guild (the free writing school we run on simegen.com).
Writing is a Performing Art.
As you can't learn acting or dancing or playing a musical instrument by reading about them, you can't learn writing by reading about writing. But likewise, just practicing in a room by yourself won't give you the skills of an actor, dancer or musician -- you must get out on stage before people and PERFORM because the art is a performing art. And WRITING IS A PERFORMING ART. It sounds so simple. I told you, therefore you know it. Ah, but it doesn't work that way. This is a very abstract notion that brings together a thousand theories of the universe into one package. It is profound!
WRITING IS A PERFORMING ART.
When you finally come to internalize that bit of wisdom, you begin to be able to flip your point of view from "outside looking into a story" to "inside looking out from the story into the world" -- onstage/offstage -- and then to flip back and forth so rapidly you can hardly tell which way you are looking at a piece of fiction.
So this insight I'm going to try to describe will sound obvious and useless from one point of view, and "the key to the universe" from another point of view.
It's complex because it is a synthesis of a huge range of experiences I've had at Denvention 3, then afterward, but goes back to grammar school, and includes much of the writing and working that I've been doing this last two years.
On the other hand, it is soooo obvious, that in retrospect I wonder how I could be so dull witted as not to have seen it and understood the implications before this. I suppose the whole world already has understood this and I'm the last to learn it. But I believe I can see it now because of a series of experiences. Here's a short list of those experiences.
At Denvention 3, right at the beginning of the convention, Kristin Nelson (Linnea Sinclair's agent) gave a talk on how to construct a query letter description of a novel you have written and are trying to sell. I listened raptly because she was painting what I knew already for years, but knew it as if it were an analog video. But she was painting me the same picture in DIGITIZED form. She made it soooo clear. So vivid. So sharp-edged.
I quoted Jean Lorrah's notes on Kristin Nelson's the method of formulating a novel description in
http://aliendjinnromances.blogspot.com/2008/08/denvention-3-walk-con.html
At the end of Kristin's talk, I commented from the audience and Kristin paraphrased my comment about writing the cover copy before you write the novel brilliantly:
http://pubrants.blogspot.com/2008/08/straight-from-reviewers-mouth.html
In my con report blog entry, I forgot to mention an encounter with Lois McMaster Bujold outside the Dealer's Room when we were headed in opposite directions at con speeds. She rattled off the startling news that she would be quoting me in her Guest of Honor speech at the Convention and sped away (remember, the mean free path of a pro at a con is about 15 feet, maybe 30 if you move fast enough).
So I sped off in the opposite direction and about 30 feet later, it hit me what she'd said. Wow. Amazing. She's quoting me in the Guest of Honor speech at WorldCon.
Here is her blog entry with a transcript of her speech which is about genres and particularly the blending of Romance and SF which is a hobbyhorse of mine.
http://blog.myspace.com/index.cfm?useaction=blog.view&friendID=164952151&blogID=423204224
Here's a quote out of the middle of Lois's magnificent speech:
So the two genres -- Romance and SF -- would seem to be arm-wrestling about the relative importance of the personal and the political. My solution for The Sharing Knife was to align the two levels by making the central characters be each a representative of their respective and conflicting cultures. Even so, to balance the elements I still had to divide the tetralogy into two halves, the first pair of volumes concentrating on cementing the relationship, and the second pair looking outward from this now-firm foundation once again to the larger stage. Most of all The Sharing Knife as a whole does not have a villain-driven plot, fun and cathartic as those can be. (I know: I've written a boatload of them.) For the political side, I set Dag and Fawn to wrestle with a much more difficult and diffuse problem, a demographic problem, not of merely destroying the villain du jour, but of building connections and friendships and fresh ways of doing things that will allow both their peoples to meet the challenge of many new dangers in their future. Building is harder than destroying. "Winning" in the usual sense is not what's going on, here, but the prize is certainly their world. Seeing where the books' argument is finally going to end up must wait for February 2009, and the last volume, Horizon.
The reader-response from the skiffy crowd so far has been exactly as my hypothesis predicted -- once the focus shifted back to the political in Book 3, they perked up and decided it was really a story after all. Except for the usual holdouts, who only process action as significant when it takes the form of "guys hitting each other", who are likely not the audience for these books in the first place. Although I am reminded of Jacqueline Lichtenberg's tart description of action scenes, roughly paraphrased: "The story is going along, but then stops while guys hit each other. Guys hit each other for three pages, then stop. The story starts again." (I've been watching a bit of shonen (that is, boys') anime lately, and I must say that describes those episodes to a T.)
Lois's comment on a casual comment I had made about action plotting (probably made the same comment on a number of panels over the years -- but didn't quite HEAR myself) finally penetrated all the way when I saw it paraphrased in print on her blog. I learn from reading not hearing.
At another point at Denvention 3 I was on a panel with Marc Zicree and once again thinking through what he has done with Star Trek and other SF in the visual media.
I'm also on the social network LinkedIn where from time to time writers ask very insightful questions that I feel impelled to answer. Sometimes I'm surprised at what I say! I answered a few questions on writing --
http://www.linkedin.com/in/jacquelinelichtenberg
is my profile, and LinkedIn members should be able to find my answers (and link to me) on that profile.
So, these experiences are sinking in as I finally get some time to plop down and watch what's collected on my TV recorder. The oldest thing on there is taking up 3 hours of space and it's SPIDERMAN 2. Well, I can't erase it without watching it again. That's one I don't have the DVD for. So I watched it again.
Here's a quote from my June review:
Look more closely at Spiderman 2. Ostensibly about a guilt ridden Superhero fighting a monster created by pride, this movie discusses in depth the issue of what makes a human being a hero just as Elf discusses what property of the world creates the kindly generosity of Santa’s annual ride.
Where does the power come from? Where does magic come from? How does being the focus of the magic generated by public attention (Santa has his moment, but Spiderman is always expected to perform miracles) change a person? Where inside the ordinary human psyche does this magical power come from? And what can break it?
Are we all just broken superheroes or supernatural beings who could change the world if only we were fixed?
We all have our favorite answers. For Elf, the power comes from belief, which once restored let Buddy find his place in his world. For Spiderman, the power comes from a clear conscience purified by confession.
Power, which the world views as magical, or Star Wars dubs "The Force," is viewed as connected to the foundations of what many cultures call morality. But as Theodore Sturgeon advised, we must ask the next question, not just stop thinking at "Right Makes Might".
Well, I stand by all that. But now, out of the stew of experiences noted above and more, I see something in Spiderman 2 with that kind of DIGITIZED clarity Kristin Nelson achieved in her talk on query letters.
Amidst this stew of experiences, I had occasion to remember an insight I had into the genre of Comedy while watching the Mary Tyler Moore show.
I saw how the script writers took everyday human embarrassments, saying or failing to say something at just the right point, foibles, failings and pure NIGHTMARE ( like showing up at school in only your underwear ) -- experiences that we all think about in passing but then shun, flinch away from thinking about -- and then the screenwriter portrays those experiences on the screen in SHOW DON'T TELL.
At full concert pitch, the writer PERFORMS the experience for the viewer. The fictional situation and characters are "caricature" sketches of reality, not photographic recordings of reality. These are all analog experiences, analogous to but not the same as our everyday reality.
"The same as" wouldn't be funny.
The actors are tools the writer uses to evoke that exquisite pain, keeping it just short of the viewer's conscious recognition as pain.
I saw the mechanism by which comedy writers turned ordinary people's ordinary experiences of the ordinary world inside out and exposed the human's interior life for all the world to see.
That "exposure" of what is personal and private is what makes it funny.
I saw the mechanism that makes comedy "work" -- that gets a laugh.
And the great spiritual benefit of laughter lies not just in the physical release of tension and the physical exercise of the diaphragm -- it also lies in sharing our innermost subconscious reality with OTHER PEOPLE. Sitting in an audience (or watching TV alone, knowing others watch alone too), you can experience the subconscious and painful reality others live in and recognize yourself in those people.
Comedy, when done right, is a binding force of society as strong as love. And thus the Romantic Comedy rules the roost in films!
This Mary Tyler Moore insight came to me years and years before Blake Snyder wrote his definitive books on screenwriting, SAVE THE CAT! and SAVE THE CAT GOES TO THE MOVIES!
Snyder's main point is that the essence of story is the PRIMAL experience. He goes to considerable length explaining what "Primal" means in this context. The plot, the life-issues the main character faces must be (in order for the story to be movie material, not a novel) so basic, so purely human, that a caveman could understand it (no insult). It has to be something viewers grasp clearly from the images, something every human being understands because they are human.
What I saw in MARY TYLER MOORE SHOW is exactly what it is that makes COMEDY so very PRIMAL.
It was one of those "flip" moments when instead of being a viewer, watching from the outside, I became a writer, evaluating from the inside. I saw where inside the writer the primal comedy came from -- I saw the mechanism of comedy apart from the art of it. And I saw the art of it as the teasing balance on the edge of unbearable PAIN - emotional pain, primal emotional pain.
You're probably thinking: "Well, everybody knew that already! Where have you been?"
I'm sure you've read this exact same thing in many books about writing.
*sigh* but knowing and understanding are not the same thing. In that moment, watching THE MARY TYLER MOORE SHOW, what I knew became something I understood. I grokked comedy as a writing craft -- consistent and reproducible, methodical and mechanical -- as well as an artform, unique and magical -- and as a performing art.
That insight has stayed with me, and now all these years later, I have another to add to it. This one is on SUPERHERO FANTASY.
One of the questions on LINKEDIN.com that I was intrigued by but didn't get to answer fully was about why it is that Americans are so responsive to the superhero movies today. I still don't know the answer to that question in full, but I have a whole new perception of what a superhero movie is.
What is the appeal of comic books? Graphic novels? Superman. Green Arrow. Lone Ranger. Spiderman. Buffy.
Just as I said in my Spiderman 2 review -- this is the story of every human being living inside him or herself.
Every one of us is a Superhero inside. We all know beyond a doubt who we really are -- and it is NOT that clumsy wimp or clutzy dunce the rest of the world sees.
We fight our everyday battles ( car breakdowns; buses that get us to work late; cell phones out of juice; stains on the white shirt we have to wear to a meeting; stubborn or suborned computers; high gas prices) until we reach total collapse of strength and will.
Our story is the story of confronting and facing down our internal demons, our own personal emotional issues (Spiderman's bout with Guilt is not everyone's emotional struggle; some people don't get disabled by Guild). Spiderman 2 is not OUR story, but it is ANALOGOUS TO the story of all our disparate emotional lives.
We gravitate toward the primal Superhero stories because they are about our own lives -- with ourselves cast as Superhero. We help others at risk to ourselves; we fumble and stumble and fall, cast off that "identity" and stand tall, lower our voices and answer the phone with our corporate voice. We all have many identities.
And we get confused. Are we really the Superhero -- or the wimp?
The primal Superhero story is about Identity. But it's our own search for identity -- the perplexing question of whether we are what the world sees us to be or what we know ourselves to be?
Where does our strength come FROM?
That is the COMIC BOOK STORY.
Like Comedy, the comic book story is about our universal internal life exposed for all to see and all to share.
When a comic book character (think Tom&Jerry) falls off a cliff and smashes flat against the ground, it is ANALOGOUS to what we feel when something unexpected and emotionally painful stuns us. Comic book action makes our invisible emotional responses visible.
The appeal of the comic book is simply that it replicates in art, writ larger than life, our very own internal struggle with that which opposes our will, ethics, morals, or sense of identity.
Just as Comedy exposes our inner, most secret fears of embarrassment and other emotional pain of that social sort -- the Comic Book (especially the violent Superhero ones) exposes our inner struggle with conflicting demands, thwarted will, the pain of being defeated, and the eternal search for the strength to overcome.
The ostensible primal story of the Superhero is the story of Strength coming to the rescue of the Weak and Defenseless.
But the secret to understanding why these stories are so popular among the weak and defenseless is the opposite to what you normally assume.
It isn't the fascination with being rescued that is so riveting. It is the affirmation of the inner conviction that you, yourself are inherently the Rescuer -- but you just have to figure out where to get the strength. The Super Strength.
Thus the most popular (and Primal) Superhero stories are about the Superhero's struggle to find out where to get the strength. Or when having the strength, the power, finding out when NOT to use it.
That isn't someone else's story. That is the story of our own everyday life exposed for all to see. We drive cars that are lethal weapons. Every driver has super-power. Every driver has the kind of super-power and super-problems that Spiderman does.
So contrast and compare THE MARY TYLER MOORE SHOW with SPIDERMAN 2. What do they have in common?
Writers who know how to use art to expose the mechanism of our internal psychological reality have mastered the hardest lesson in any course on writing -- SHOW DON'T TELL.
Reading about it won't give you any skill at using it.
Jacqueline Lichtenberg
http://www.slantedconcept.com/
Monday, August 18, 2008
(Alien) Culture Club
Saturday, August 16, 2008
Strong Moon Rising
What, you may well ask, is The Shedd? It's one of the best aquariums in North America, and it's in Chicago. I drove for more than five hours, each way, to visit it.
I think I have to write the petrol off to Motherhood. It wasn't really a business expense. If I'd known about the exhibit showing the 16 foot rise and fall of the water level in the Amazon, it might have been... but that's not why I went there.
However, that Amazon exhibit would be fantastic research for a world where the gravitational pull from a moon, or primary planet, was very strong.... in fact, as I have in my lightly-touched-upon Volnoth world.
Naboo. Jar-Jar Binks. I seldom see positive comments about the creativity of that world, but I think it would be very interesting to write of a society that lived both above and below a waterline.
Why would it happen?
Jacqueline would say, "Start with the sun!" But, I might start with the moon. If I wanted a race that spent half of the year in the trees, and half of the year in biodomes under the "sea" there would either have to be seasonal high tides... on an Amazonian scale, or else, the surface climate would have to become intolerably cold in winter (Helliconian?).
Next time I go to The Shedd, I'll start in the rainforest, not with the somersaulting dolphins! Oh, and by the way... I had another paradigm shift on this trip. I paddled in the surf of Lake Michigan. It looks like the sea, acts like the sea, is about the same temperature of the sea, and it's fresh water.
Whoops, there goes another preconception.
Thursday, August 14, 2008
Big Surface SF and Space Age Demographics
The latest JOURNAL OF THE FANTASTIC IN THE ARTS features an essay by Geoff Ryman (author of WAS) about “Big Surface SF.” By this he means high-profile, commercially successful products such as STAR TREK, STAR WARS, BATTLESTAR GALACTICA, and
Ryman admits to enjoying some features of Big Surface SF. Most of his comments, however, are critical, focusing on such issues as the role of minorities in these series’ versions of the spacefaring future. Ships and space stations have multi-ethnic crews, but socially and politically they seem like middle-class, white Americans. Ryman doesn’t ascribe this tendency to deliberate racism; he thinks the established tropes of Big Surface SF have a life of their own. They carry the writer along in their wake, unless consciously resisted. Now, I think Ryman is, in part, over-interpreting. Surely part of this tendency in popular media flows from the same factors that result in English scientists saving the world in British horror movies and monsters trampling
Ryman summarizes this position as the expectation that minority ethnic groups will exist in the future, but they’ll all be “assimilated.” The galaxy, as he puts it, will look like contemporary
Also, I see criticism like Ryman’s as presenting the writer or producer with a double bind. If the minority characters behave and talk like everybody else, they’re “assimilated.” If they display distinctive ethnic traits, they may be perceived as stereotyped or ghettoized. (The same problem arises with strong female characters. If they fill conventional “masculine” roles, they may be dismissed as essentially men in drag, as Ryman does for some of these characters. If they fill any other kind of role, they’re apt to be charged with portraying a feminine stereotype.) With regard to DEEP SPACE NINE, Ryman (in my view) even distorts the on-screen situation in support of his argument. He cites Captain Sisko as an example of an “isolated” black character (the one-of-each syndrome). On the contrary, in addition to Sisko, we meet, at the least, his son, his on-and-off lover, and the continuing character played by Whoopi Goldberg. Not exactly racial parity by a long shot, but hardly “isolation.”
Whether the future will reflect a tendency toward greater homogeneity (I’ve read a few stories that anticipate a future Earth on which the races have mingled so thoroughly that everyone has a “rainbow” heritage) or will result in maintenance or strengthening of our present ethnic divisions is, surely, a question that allows valid arguments on both sides. It could be plausibly argued (as numerous SF authors have postulated) that interplanetary travel and contact with extraterrestrials will promote greater unity and uniformity among Terrans. Not that I’d want our colorful diversity of cultures to melt into a bland soup. But it would be nice to imagine that someday diversity won’t equal division.
Tuesday, August 12, 2008
Denvention 3 = Walk-a-con
I arrived Tuesday Aug 5th. Jean was late in due to thunderstorms. We crashed that night and picked up our badges and program participant materials on Wednesday. That took an hour and a half. Some program participants stuck in the pre-registration "get your badge here" line, which you had to go through before getting your final panel schedule, were late to their panels because of this.
We were told there were hotspots for Internet access in the area, but until Thursday, I had no Internet access. We finally decided (Jean Lorrah and Torun Almer and I) to split the cost of a T-Mobile temporary account to get Torun's notebook online.
T-Mobile has a grand reputation. We thought the monetary expense would be the only expense. Instead, in order to complete and maintain the T-Mobile connection, Torun spent several hours over 4 or 5 days on her cell phone on tech support with T-Mobile, and it was a struggle. But we were able to file brief con reports and get a number of business emails attended to. Frankly, I don't recommend T-Mobile from hotels. The hotel access that was offered, though, was slower than T-Mobile. T-Mobile wasn't fast enough or enabled enough to allow sending a short video from Jean's camera or you might have had a video report. It was just a hassle all around.
Wednesday I attended a panel where Kristin Nelson was giving a slide presentation on how to write a cover blurb. Kristin is Linnea Sinclair's agent and it was marvelous to discover that Kristin is the bright, splendid, energetic and erudite person I'd expect for Linnea to choose as an agent. She really REALLY knows her business. Kristin used Linnea's covers as examples in her presentation.
Jean Lorrah took these notes (it was that kind of lecture you needed notes):
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The cover blurb (and the query letter, which ideally becomes the cover blurb) should be no more than nine sentences, but may be more than one paragraph. It should include these four elements and nothing more:
Catalyst
Backstory
Character
Inter-related Plot Elements
Any sentence that does not address one of those four elements should be removed.
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http://www.nelsonagency.com/ -- somewhere on there or a related URL there should be a FAQ page by Kristin with more details, but we can't seem to find it. Someone who knows the FAQ URL Kristin referred to, please drop a note on this blog.
At the end when Kristin Nelson opened the discussion to the audience, I interjected several comments to the audience full of writers about how reviewers use cover blurbs to extract a book from the avalanche of books publishers send us. And from the writer's point of view, in order to penetrate the reviewer's mind and be reviewed, it's best to write the cover blurb FIRST, then write the novel to fit it (which I've done on books of mine that got New York Times, Library Journal etc etc reviews). When I got home, I discovered Kristin had mentioned my comment in her blog.
http://pubrants.blogspot.com/
And that was mentioned in other blogs:
http://jennakrumlauf.blogspot.com/
http://www.lisashearin.com/blog.cfm
Thursday morning, Jean Lorrah and I opened the SFWA Suite -- made coffee and put out breakfast foods. A few dozen SFWA members (Science Fiction Writers of America -- see sfwa.org ) dropped by to tank up on coffee before their early panels. We met some people we hadn't known before and had catch-up conversations with old friends. The hours melted away!
Thursday afternoon I was on two panels that will remain memorable.
The first had an odd topic title about how large a galactic empire could be.
As I arrived for the panel, three fans with armloads of my books ambushed me for autographs. The program had me listed as doing autographs on Saturday, but the fans knew that wasn't going to happen because I don't do autographings on Saturday. I had put in a program change to a Sunday slot with Jean, but the daily newsletter hadn't published it yet. And they'd lugged all these books here. It had to be a mile or more from their hotel room.
There were 7 hotels scattered around the side of the convention center that was opposite where our convention space was. Even by Thursday it was clear we would spend more time walking than talking at this convention, and so it was. But my heart went out to those who carried so much extra weight so far in such thin air just to get my autograph.
So, sort of against the rules, I sat down at the panel table to sign autographs real-quick-like because the panel was starting. (usually you autograph after a panel)
In fact, the moderator came over and wanted me to leave because the next panel was about to start -- then I said but I'm on the next panel, not the previous one, and she laughed as everyone else took their places and found their name cards.
As panelists were being seated, a woman came up to me from the audience -- and I didn't get her name, but I remember her face. She said I'd analyzed one of her short stories at a previous convention and she'd done what I said had to be done to the story -- and had just a few days ago SOLD the story, her first sale. I told her to tell the audience what she'd told me, and she did. BIG CHEER!!!! I'm so bummed that I didn't write her name and the story title and publisher down so I could be sure everyone reads her story! (I do remember I liked it!) This may be Linnea-Sinclair-the-next-generation!
Most of the people in the audience were writers, so I ended up sketching a formula for how to use this question about the size of a galactic empire in WorldBuilding.
First we talked about TIME -- how long does it take to get information and/or goods from one end of the Empire to another? Any political structure is limited in size not by geography but transit time. I cited Ursula LeGuin's LEFT HAND OF DARKNESS and the ansible technology.
Then we talked about MOTIVE. Why would anyone want a political organization that big? Why would any species (humans included) want or need to organize on such a scale. In all fiction, the key to plausibility is MOTIVE. In this case it has to be the motives of the non-humans (based in their biology) and the motives of humans based on the usual plus unusual circumstances.
The list of motives I have scribbled down here are:
a) PROFIT $$$ and otherwise, sometimes emotional
b) KNOWLEDGE and/or DATA (I was thinking of but did not mention Robert J. Sawyer's novel ROLLBACK which postulates aliens trying to get into touch with Earth by sending their own genetic code to Earth so we can create a breeding circle of members of their species. I later sat beside Sawyer at the con's autographing session but forgot to mention that!)
c) CURIOSITY -- just because you want to know what's on the other side
d) RELIGION -- maybe to convert everyone, or maybe because your religion says you must go see what's out there.
e) Uniting against an external threat -- maybe you need to organize the neighborhood against an extra-galactic threat. Maybe it's not a threat but you think it is.
f) ART -- often the first trade a newly discovered people engage in is "native art".
g) EXCESS POPULATION -- maybe finding colonizable planets and offloading criminals or just plain huge numbers of people is the motivation. Some mathematicians have shown you can't export excess population.
h) everything we haven't thought of -- those ideas make the BEST galactic novels
And then we discussed how such a galactic sprawl of a political unit might be governed, and why writers default to the "Empire" or central-control model. I mentioned the place of background in an artistic composition such as a novel, and we talked about sociological SF a bit.
It's amazing how fast an hour goes!
The second intensely memorable panel was on whether Star Trek has made a difference in our modern world. Well, I doubt anyone here has an answer to that other than "yes" which ends the panel in one word. However the four or five panelists raced on and on talking and talking about all the various contributions that one bit of fiction has made to our modern way of life.
Rick Sternbach (Star Trek art director) was on the panel, as was Roberta Rogow (Star Trek fan writer turned pro). And I was seated next to Marc Zicree whose Star Trek: New Voyages episode WORLD ENOUGH AND TIME was up for a Hugo. I have known Marc for at least twenty years, since he started in the TV business. He really deserved that Hugo but didn't win. (this time)
Marc kept saying things that were on the tip of my tongue and it was delightful to feel how someone currently working (hard and fast) in the thick of things in Hollywood sees and understands the forces shaping what I call the "Fiction Delivery System" in very much the same way that I do. That lends me a feeling of confidence in the future.
Marc Zicree is one of the leaders -- will be one of the most powerful leaders in Hollywood. It's not just that he can do so much. It's that he understands what he's doing and can teach it, as can (and does) Blake Snyder with his SAVE THE CAT! series on screenwriting.
Jean Lorrah said that she and her collaborator, Lois Wickstrom had taken Marc's telephone seminar on how to pitch a screenplay and it had made a big difference in how their ideas were treated by various studios.
Friday we toured the Dealer's Room. Well, no, we entered the Dealer's Room to shop.
But we got caught in conversations here and there -- one Dealer had none of our books shelved with "Authors at this Convention" -- but a few of them over in "Autographed Copies". Then we ran into a new publisher from Canada who had some classic volumes displayed, new editions of oh, I can't remember, I think Dracula, Frankenstein, etc. Our kind of stuff.
I don't have his card or his name written down, but I remember a long conversation in which we explained some of our more harrowing experiences with publishers and the kinds of writing we do. Rarely do writers have the chance to discuss publishing in depth with someone who is "a publisher" -- rather than an editor who works for a publisher. The running of a publishing business lends an entirely different perspective. This particular conversation gave me more material for my concept of "the fiction delivery system" as it is functioning today. Things are still in flux, and our times are "interesting" so I will remember this rambling conversation for a while.
Friday night, one of the most skillful organizers of fans of Sime~Gen, Kaires, put together the Sime~Gen Party, which we combined with the Broaduniverse party and the EPIC party. The room was ultra tiny and taken up mostly by the huge king size bed (maybe it was a California King). I kept telling people who came in that this was a 3-fer party, and we got it all in because the room was a Tardis. Everyone knew exactly what I meant! I love fandom!
People flowed through the room constantly from 8PM to Midnight and Jean Lorrah and I kept explaining what Sime~Gen is or what it has to do with Broaduniverse and EPIC.
Short form:
"Broad Universe is an organization of professional women writers; EPIC is the organization of e-Book professionals; Sime~Gen is a series of novels by two women who also have e-books."
Our party got a nice mention in the evening edition of the daily newsletter of the Con. There were dozens and dozens of parties, most of them lavishly decorated and serving liquor (two attributes we did not have). But WE got mentioned along with our raffle of Sime~Gen novels.
Jean and I set ourselves the objective on Saturday of seeing the Art Show. We didn't make it.
I have no idea why. We were late getting up because we were out after mid-night at the Sime~Gen Party. We talked and talked that morning -- mostly plot, writing theory, and screenwriting ideas and techniques of MARKETING. Jean and her screenwriting collaborator Lois Wickstrom (who wasn't at Worldcon) have read SAVE THE CAT GOES TO THE MOVIES! by Blake Snyder, which gave us a paradigm in common to talk about. Market-market-market. It's a topic we really haven't spent much time on during our careers! We need to learn more about marketing.
Somehow it was 2PM or so before we got to the Colorado Convention Center top floor where the Art Show and Dealer's Room were located. And the Art Show closed on us so they could tear down for the Art Auction.
Jean was bound and determined to shop the Dealer's Room and said that she just had to do it without me because between her own getting caught in conversations and my getting caught in conversations there was no way we were going to do it together! She was right. We separated and both of us managed to see most of the Dealer's Room.
This re-confirmed my old saying that the mean-free-path of a pro at a con is about 15 feet.
Sunday, Jean and I did the convention autographing session. About 7 or 10 people sitting at a long table, each doing a 45 minute stint, but not all arriving or departing at the same time. Complicated.
People with books formed long lines, and sometimes a second segment of a line would hold back until the next writer swapped seats with the previous writer then flood forward. People who had more than 3 books to get signed had to go through the waiting line twice or more.
I was amazed that after the folks that ambushed me, and the other things I'd signed on the fly, there were still quite a few people who had read the program changes and arrived on time for my autograph slot. I signed only ONE copy of the Denvention III program book, so that will be a collector's item.
I keep thinking I've signed every copy of FACES OF SCIENCE FICTION ever printed -- and someone brings yet another copy! And I signed a pristine copy of STAR TREK LIVES! plus a first edition HOUSE OF ZEOR. The others are a blur because, as I noted above, somewhere in the middle of my signing stint, Robert J. Sawyer sat down next to me. I do love his books! That grabbed most of my attention.
After the autographing, there was a group of soft tissue massage professionals offering writers who autographed a free massage. I raced right over there and I got a massage from Patricia "Pat" J. Peterson, NCMT, who does Swedish, Polarity, Sports Massage as well as Cranialsacral Therapy -- boy, is she GOOD.
She apparently doesn't have a website and has all the clients she can handle. She's local to the Denver area. Email me if you need her phone number.
After that, I did another tour of the Dealer's Room. I stopped to look at some jewelry and the table next to that was from INTERZONE (the British magazine which carries science fiction and fantasy). I got to talking (well, I wasn't WALKING for a change) and gave them a copy of my newsletter. They insisted on giving me a copy of the magazine and I selected at random a 2006 edition. Then I went to meet Jean in the Green Room and set the magazine before her with the full back cover advertisement for a novel showing. "What do you think of this advertisement?"
As I said, the theme of all the convention for us, every conversation somehow, was marketing, promotion, advertising. Even a couple of email notes from Lois Wickstrom were about marketing, and believe me that's not the only topic Lois knows about! So it was fitting that the magazine I was given had this giant ad on the back with a single sentence in huge red letters on black, a bit of artwork at the top, the book cover at the bottom.
It was so "professional" on the surface, and so out of step with all the marketing stuff we'd been hearing and talking about that I wanted to see if Jean saw what I saw. (Keep in mind it's British.)
Jean basically did agree, which is unusual, so you can pretty much depend on it being true. The ad was totally generic but so generic it seemed more confusing than projecting the message "You want to read this book!"
So as people came in for one last cup of coffee (there actually was some food left; the Greenroom staff did a splendid job!!!) and sat down at our table (which was next to the coffee) I kept showing them (all men, writers and editors) this advertisement and asking what they make of it.
Some thought it was horror genre, some thought it was vampire, some thought it was poorly done -- nobody said the ad made them want the book.
So some people left, new people came, and I kept showing this ad for evaluation. I think we sat there for over an hour discussing that advertisement and MARKETING -- wrapping up the convention on the same theme it had started with at Kristin Nelson's panel on Linnea Sinclair's cover copy.
None of those who passed through our discussion sited Kristin Nelson's rules for cover copy writing though the ad violated them all. No matter how long you've been in this business, there is always more and MORE to learn.
Some of my memories of this convention are encapsulated in bright light and detached from Time.
At one point, in the Green Room, we met a new writer, Fancis Hamit, who is self-publishing and promoting a historical novel titled The Shenandoah Spy about a woman (who really existed) who became an Army Captain at age 18 in 1862. We talked marketing.
At another point in the Green Room, we ran into Beverly A. Hale who recalled when Jean and I had helped her teach a course in composition by providing some marked-up manuscript pages proving that professional writers REWRITE. We have a testimonial from her to post on our writing school. ( http://www.simegen.com/school/ ) That of course, has everything to do with Marketing because to sell and get published you must rewrite to specifications and today those specifications are dictated more and more by the Marketing Department.
In the airport van on the way home, I found myself sitting behind Mike Shepherd who writes the KRIS LONGKNIFE series for Ace Books. I love those books and give them my top recommendation every time I review one. He told me his motive for writing about this very strong but very feminine character, Kris Longknife is so that his granddaughter will have a hero to relate to as she grows up.
I can't think of a more worthy motive for writing -- but I tell you, those books are SPLENDID. If you like Linnea Sinclair's stuff, read Mike Shepherd.
My husband and I got to the airport to discover that United Airlines had cancelled our flight and wanted to put us on a flight the NEXT DAY. But one of the United Employees who worked the alternate arrangements desk, a Mr. Doherty who said he had a relative at the WorldCon, went out of his way to find us two seats together on US Air that would get us home approximately at the same time that the United flight would -- but we had to change planes in Colorado Springs. He walked us to the front of the Security Line or we'd never have made that flight (which was loading as he was typing into his computer!).
So the next time you see someone with an employee badge walking someone through the line reserved for flight crews, don't be too upset by it, please. If we'd missed that hop to Colorado Springs, I wouldn't be home yet (THANK YOU MR. DOHERTY). And we had to do all the security things, including take our shoes off!
When we got to the US Air desk in Colorado Springs, we were told they had never heard of us, but apparently we got there before their computers could update the database because we were put on the flight, there were two seats together numbered as our boarding passes said, and we weren't boarded last on standby! THANK YOU MR. DOHERTY!!!
All in all, it was a wonderful 6 days, but now work is so badly backed up I don't know what to do first. Everything on my desk is top priority and there's only one me!
Jacqueline Lichtenberg
http://www.simegen.com/jl/