Showing posts with label subtext. Show all posts
Showing posts with label subtext. Show all posts

Tuesday, December 31, 2013

Plot-Subtext Integration Part 2: Ruining The Romance With Words by Jacqueline Lichtenberg

Plot-Subtext Integration Part 2:
Ruining The Romance With Words 
by 
Jacqueline Lichtenberg

Today we'll examine a terrific novel in a picture-perfect series from Ace Science Fiction  which I just absolutely love -- but find myself gritting my teeth over certain brief scenes that are actually the core of the matter for me.

I will include "spoilers" -- we're talking here about the 11th novel in a series, and no way can you discuss that without revealing where those previous 10 have been leading. 

These scenes score an "epic fail" for me because of the sour note in the Romance thread of the plot. 

Why? 

What could a writer do about it? 

A lot, and it would be easy and not make the book longer. 

Previously in this blog series on writing craft, we've discussed Dialogue with special focus on invective.

Here is a post from 2009 which opens the issue of dialogue with a broad overview.

http://aliendjinnromances.blogspot.com/2009/02/expletive-deleted-tender-romance.html

It refers to a previous series of posts on Verisimilitude vs. Reality where we examined how "dialogue" differs from the way people just talk in real life.  Dialogue is not "real speech." Writers watch a lot of television and/or movies to develop an "ear" for the difference.

We have also discussed dialogue from other angles. It is part of characterization, pacing, plotting, foreshadowing, choosing a title, description, narrative, and of course conflict.  In fact, dialogue integrates all the techniques we've discussed here separately.

Here are some previous posts about dialogue:

http://aliendjinnromances.blogspot.com/2012/10/dialogue-parts-1-4-listed.html

http://aliendjinnromances.blogspot.com/2012/11/dialogue-part-5-how-to-write-liar.html

http://aliendjinnromances.blogspot.com/2013/08/dialogue-part-6-how-to-write-bullshit.html

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-4-fallacies.html

http://aliendjinnromances.blogspot.com/2009/10/dialogue-as-tool.html

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

The magnificent writer whose work I'm going to criticize here is Mike Shepherd, a military Science Fiction writer I admire.  He has replicated, in modern writing, the style and rhythm of the 1940's science fiction writers.  This is a tremendous feat!

I read a lot of these very old novels as I grew up, and saw nothing wrong. 

As a teen, I hated "Romance" genre novels because they were about stupid people doing stupid things for stupid reasons.  Romance has GROWN UP since then, and now we have the kick-ass heroine who won't take "no" for an answer, and we also have women who are hackers, gamers, research scientists, and even military commanders.

Mike Shepherd has created a character for an interstellar war era who comes from a line of military leaders who have risen to be crowned "King" of multiple star systems.

This family line is surnamed Longknife. 

Shepherd has created a galaxy-spanning human civilization which, as humans will do, has split into human vs. human to hold a war or three. 

In the meantime, this civilization has encountered aliens, conducted long and complex war against them, and settled the conflict (maybe not permanently, but things are looking good at the moment.)

Shepherd has extended the human life-span and created artificial intelligence computers and a material for warcraft hulls he has TRADEMARKED the name of "Smart Metal" (so other writers can't use this term.)  This is magnificent work. 

Shepherd has several series set in this vast universe, and today we are focusing on the 11th in the series, the 2013 release, Kris Longknife: DEFENDER by Mike Shepherd from Ace Science Fiction.

The previous titles in the Kris Longknife Series are, in order:
Mutineer
Deserter
Defiant
Resolute
Audacious
Intrepid
Undaunted
Redoubtable
Daring
Furious
and in 2013, Defender

Slated for October 2014 is Kris Longknife: Tenacious, followed by another novel that takes up the doings of one of Kris's main foes who became an ally, then a filling in of the backstory of the war fought by Kris's father and grandfather. 

These other three people are tremendous, colorful characters -- but they don't grab my interest as Kris Longknife does.  I'll give them a try, though, because Shepherd is a great writer.

Kris Longknife starts out in Mutineer as a slip of a girl, just out of school and taking the stage in her life.

Her ancestors are Kings, her whole family has a reputation for making trouble, for getting people killed, for doings that have the massive signature of Pluto Transit Events.

Natal Pluto position in a birth chart is one of several signatures necessary to produce Fame, Infamy, A Place In The History Books (not a footnote size one either).  Pluto magnifies whatever it forms an aspect with -- hard aspects produce vast results that get noticed.

If you've followed my discussions on how a writer can use Astrology to structure a character or plot that readers can grasp at a glance, you know that these natal chart formations actually form family-signatures -- yes, astrological charts show family tendencies.

I used that well known (but unnoticed by most people) fact to create the Farris Family Reputation ("Every Farris Makes Headlines At Least Once In Life") for the Sime~Gen Series. 

Said another way, "The Apple Doesn't Fall Far From The Tree." 

This inheritable factor is the subject of all kinds of folk-sayings, and is just common knowledge.  So writers can use this to plot multi-generation tales.

I doubt Mike Shepherd has studied Astrology, but he has portrayed that Pluto driven natal chart feature of The Warrior-King perfectly. 

Kris Longknife starts out at the beginning of this series with people trying to kill her -- assassinate might be a more accurate term, considering she's scion of this Royal family.

Along the way, she develops a sizzling-hot relationship with her bodyguard who routinely saves her life -- she does her share of saving, too.  In fact, she saves planets, civilization, humanity, even aliens -- big things. 

The point of view stays nicely inside Kris's head, and we see all these problems through her eyes -- we see how she muddles through, assesses and takes risks, congratulates herself when she makes a good call, and aches all over when she gets people killed.

But that's the "Longknife" pattern -- people standing anywhere near her get killed, but she survives (without doing anything to make that happen.)

The few people who do stand near her and survive with her become our friends and win our affections, too.  They are well drawn characters with depth, focus, and values we can admire.

So though this series is mostly about battle strategy and tactics, about politics, revolution, (or revolution thwarted), assassinations, face-saving, and engineering miracles on the fly, all these larger-than-life things are happening TO very real, very deep and sensitive Characters. 

And all of this magnificence is accomplished despite really bad dialogue writing.

What's bad about it?

It is what Blake Snyder labels (in his SAVE THE CAT! series on screenwriting) "on the nose" dialogue. 

"On the nose" is the opposite of "sub-text."

"On the nose" means when you "hit the nail on the head" or say something explicitly, in spades, flat out factual recitation.  "On the nose" means no allusions, allegories, symbolism, misdirection, sarcasm, white lies, but just meaning exactly what you say.

"Subtext" on the other hand means that the utterance contains vocabulary, subject matter, and perhaps plot references (i.e. references to actions under consideration) that have absolutely nothing to do with what the Characters are actually discussing and they both know it.

Good romance is rife with "subtext" and resorts to only one on-the-nose utterance -- which is that final, angst-ridden admission of a by-then-obvious truth, "I love you."

The writing craft term "subtext" means that the "text" (what is actually being said) is "sub" or under that which seems to be the subject under discussion.

Here's a snatch of subtext dialogue from the screenplay BASIC INSTINCT:

---------quote-------------

INT. THE HOUSE

It is beautifully done in a Santa Fe motif.  She goes to a
bedroom of the living room.

                         18.


Nick sits down on a couch facing the bedroom she's walked
into.  Gus sits across from him, his back to the bedroom.
There is a coffee table between them.  She leaves the
bedroom door halfway open.

An old newspaper is on the coffee table them.  Nick reaches
for it.  The headline says:  VICE COP CLEARED IN TOURIST
SHOOTINGS.  A headline underneath says:  GRAND JURY SAYS
SHOOTINGS ACCIDENTAL.  There is a photograph of Nick.

He stares at the paper.

        CATHERINE (O.S.)
    How long will this take?

Nick puts the paper down on the coffee table.  He is lost
in his thoughts.  Gus picks the paper up.

        NICK
        (looks up)
    I don't know.

Nick, facing the half open bedroom door, sees a mirror near
the wall of the bedroom.  The mirror reflects her in the
other corner of the bedroom.  She is taking her clothes
off.  He stares.  She strips down.  He sees her back. She
has a beautiful body.  Naked, she puts a dress on.  She
doesn't put any underwear on.

        NICK
        (continuing)
    Do you always keep old newspapers
    around?

        CATHERINE (O.S.)
    Only when they make interesting
    reading.

And she is suddenly out of the bedroom.  She stands there,
smiles.  They look at each other a long beat.

        CATHERINE
        (finally)
    I'm ready.

They get up, head out.

        GUS
    You have the right to an attorney.

        CATHERINE
    Why would I need an attorney?

INT. THE CAR - DAY

They sit in the front; she is in the back.  The car goes
over the winding, two-lane Mt. Tamalpais road.
                         19.


The fog is heavy.  It's starting to rain.  We see the beach
far below.

        CATHERINE
    Do you have a cigarette?

        NICK
    I don't smoke.

        CATHERINE
    Yes you do.

        NICK
    I quit.

She smiles, looks at him.  A beat, and he turns away.
Another beat, and she lights a cigarette up.

        NICK
        (continuing)
    I thought you were out of
    cigarettes.

        CATHERINE
    I found some in my purse; would you
    like one?

He turns back to her.

        NICK
    I told you -- I quit.

        CATHERINE
    It won't last.

A beat, as she looks at him, and then he turns away.

        GUS
    You workin' on another book?

        CATHERINE
    Yes I am.

        GUS
    It must really be somehtin' --
    makin' stuff up all the time.

He watches her in the rearview mirror.

        CATHERINE
    It teaches you to lie.

        GUS
    How's that?
                         20.


        CATHERINE
    You make it up, but it has to be
    believable.  They call it
    suspension of disbelief.

        GUS
    I like that.  "Suspension of
    Disbelief."

He smiles at her in the mirror.

        NICK
    What's your new book about?

        CATHERINE
    A detective.  He falls for the
    wrong woman.

He turns back to her.

        NICK
    What happens to him?

She looks right into his eye.

        CATHERINE
    She kills him.

A beat, as they look at each other, and then he turns away
from her.  Gus watcher her in the rearview mirror.

----------end quote--------------

You can get the whole screenplay (which showcases this technique throughout, as do almost every movie or TV Series episode today) at
http://sfy.ru/?script=basic_instinct

Notice how they're talking about smoking, and a book she's writing -- but that's not what they're talking ABOUT.  The subtext is all about Relationship -- about flirting -- about what they might be or become to each other. 

The REAL conversion is off-the-nose.

Now, back to the military Science Fiction novel with a bit of a love-story squeezed in between battle scenes, or frantic preparation for battle.

In this 11th book in the series about Kris Longknife, the issue that has kept Kris and her bodyguard apart during 10 novels is solved by a woman thought to be dead a long time ago, Kris's grandmother, also a ship's captain, thought lost in action.

Turns out, she led her battle squadron off in a chase across a galaxy, managed to escape her pursuers, just barely, and couldn't get home.  So she set up a colony on a world already occupied by some bird-like aliens with whom she hacked out a treaty of sorts. 

The issue Kris and her bodyguard have been dealing with is Navy Regulations against "fraternization" -- that is an anti-bullying regulation that is there to try to prevent a "superior" officer from trading good will and privileges for sexual favors from someone of lesser rank.

So those in the same chain of command who are (whatever) number of ranks apart aren't allowed to have a Relationship.

Kris's grandmother points out that because of shifts in titles and appointments, there were a few hours when Kris and her bodyguard were not in the same chain of command, and that the grandmother is empowered to conduct weddings.

They throw together a wedding ceremony using borrowed clothing, and well rehearsed wedding participants, and take off for a honeymoon at a coastal resort on the planet.

The romantic interlude is (appropriately) mostly nudity and sex, in very high contrast to the usual scenes in these 11 novels -- all very well written sex fantasy that keeps the characters in character.  But the dialogue lacks that "subtext" technique illustrated above.

Then the novel continues into another mission, more space-battle-tactics, arriving home to more frantic battle-preparations as great-big-bad-alien-killers approach, and a final battle where Kris dredges up some old Earth sea/air battle tactics.

Between long narrations of how they can stretch their resources to defend this solar system from the approaching aliens, Kris and her new husband have several scenes alone.

The issue of "fraternization regs" is raised, and Kris calls a conference of her staff leaders.  They rewrite the regs for the sake of morale, so there are a couple more sex interludes and a few times on the space station they build in orbit, they go out to a cafe for dinner. 

On page 316, near the end of the book, before the aliens arrive to try to take the planet, they go out to a restaurant on the space station (which now serves food that's mostly native to the planet).

Jack is the bodyguard/husband, Kris has 3 titles, one of which is Admiral.  Sal is Jack's A.I. computer and Nellie is Kris's A.I. computer.

---------quote---------

I'm having dinner with my husband. Right!

"Do you know what's special about today?" Jack said, reaching across the table for her hands.

"Besides the cavalry arriving to either rescue us or go down in our defeat?"

"Forget the job," Jack growled.  "Today is our second anniversary.  It's been two months since we let Granny Rita talk us into taking the plunge.  Do you regret it?"

"Never," Kris said, squeezing Jack's hand.  "Two months.  I totally forgot about it.  I can hardly keep track of the time.  How'd you do it?"

"I had Sal do it for me."

"Nelly, why didn't you tell me?"

"I didn't know it mattered to you.  I know it's a very romantic thing for you humans.  I just didn't know if it would include you, Kris."

"Yes, I'm human, and yes, I'm romantic, at least for Jack, and Jack, why are you doing all the girl things and me doing all the stupid boy stuff?" 

"You're the admiral," he said with a shrug.

Kris let out a sigh.  "I don't like that, Jack."

"But you have to.  That's what Longknives do.  They do what they have to dol."

"Well, I want to do more.  Stuff I want to do as well as what I have to do." 

--------end quote---------

Dinner arrives, and they talk about the food and then ...

------quote---------
"You amaze me, Jack.  You remember our anniversary and do it enough ahead of time to talk my granny ut of the fruits of her garden."

"Oh, I didn't talk her out of anything, it was pure horse-trading.  My Marines will deliver a truckload of fish offal to her and all her neighbors' gardens.  Nobody gets anything free from your granny."

------end quote----------

Note how dialogue is substituted for narrative, and information is conveyed in TELL rather than SHOW.

Yes, it's fun banter, and yes I do love the styling -- and yes, after all these years of reading these novels, it's fabulous to "hear" them speak to each other so frankly -- but the dialogue is stilted, stiff, servicable, filling an interlude between lovingly detailed, subtly crafted battle scenes with some "words" that indicate they're still in love after all they've been through. 

Off-the-nose dialogue is show-not-tell -- it illustrates rather than states, allowing the reader to deduce what it means, and therefore the reader comes to participate in the story.

OK, so what CAN a writer do to finesse around these awkward moments, creating engrossing dialogue, quotable quotes, and

Why is there no way I can just rewrite that dialogue sequence, changing some words, restyling it, and bring it up to snuff for a modern Romance reader?

Here's why: the problem does not lie within this dialogue itself.  The writer is in a corner, there's a word-length limit, there has to be room for that final battle scene preceded by Kris sweating out what kind of battle plan might give her out-numbered force a chance.

The problem with this dialogue scene lies way back on page 66 to 86.

The problem here lies in the honeymoon scenes.

For this scene to be "off the nose" that honeymoon scene had to have additional "plants" inserted, images, symbols, and other devices that this scene could be fabricated from.

That inserted material had to be alluded to in other snatched moments -- perhaps gifting Kris with a certain flower on her access screen when she gets up in the morning, playing games with the calendar, etc. 

Since this is military science fiction, and this volume consists of more "logistics" problems than it does battle-tactics problems, the sexual innuendo and metaphore material has to be fabricated from shared combat experience (scenes missing here -- they don't work-out together, they don't fight each other, (they do shower together), they don't have a hand-to-hand-combat scene where the two of them are fighting an enemy.

There was opportunity for such together-scenes as their survey of the planet found other races of the natives who were not-so-friendly.  They could have found themselves in hand-to-hand-combat against unfriendly natives that they contrive to befriend.

This volume does have the more combative natives accepting positions in the space Navy to defend their planet, and Kris does consider promoting one of them to her personal staff.  So that story is there, in the background -- and was just passed over as a tell not show. 

The honeymoon scene could have been sliced in half to make room for a side-by-side or back-to-back combat scene which would provide the text to cover the sub-text in this 2-months-anniversary scene. 

There is the sub-genre of Action Romance, and this series of novels fits the description perfectly. 

The Longknife series is about combat, and Kris achieves results in combat that are ostensibly pure luck. 

There is a reason we have the term Sexual Politics and Battle of the Sexes.

This volume of the Kris Longknife series is about sexual politics.

But that issue is told not shown.

Kris's battle-commander results are LUCK.  Some characters resent her for that, others admire her, and the sensible ones stay as far away from her physical person as they can -- but they know which is the winning side in any conflict before it happens.

Watch this video of a veteran attributing combat results to luck:

VIDEO - IT'S ALL LUCK
http://youtu.be/iJsB2Xifq8c


Read Kris Longknife: DEFENDER, and watch for ways to restructure the early parts of the novel so that this crucial Romance Dinner Scene comes out with all the most powerful part of the content in subtext. 

Now find where you can use that same technique to restructure your work so that the dialogue stays "off-the-nose." 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, February 19, 2013

Plot Subtext Integration Part 1

I'm going way out into uncharted waters here to invent, whole cloth out of nothing, an entirely new term, maybe a new concept, in writing craft.

I'm terming it Plot-Subtext Integration.

Plot you all know by now is what I call the sequence of EVENTS in a story, the "because line" of what people do, what that causes to happen, and what other people do about that happening. 

Story is all about what the characters learn from the events that happen -- to make a story work, a writer has to create Events that happen TO the characters, i.e. plot events that drive the story, which then causes character motivations that drive them to act creating further plot events.  That is the integration of plot and story.

If you missed this post, look through it now:
http://aliendjinnromances.blogspot.com/2009/08/plot-vs-story.html

The key ingredient, you'll notice, is character at the nexus of plot, story, conflict, -- all of the moving parts of the composition come together at character. 

Sometimes in SF (even Science Fiction Romance) you have "characters" who are machines (R2D2 or Data), and characters who are actually Forces of Nature. 

But what makes all this interesting, what makes it a story, is how all these separate ingredients interact. 

Characters act generating plot, and characters speak revealing story -- sometimes they speak to themselves inside their own heads. 

Characters speaking is dialogue.  We studied dialogue, and will come back to it in the future. 

http://aliendjinnromances.blogspot.com/2012/08/dialogue-part-4-legal-weasel.html

One key ingredient in great dialogue is subtext.

What exactly is subtext?  It's what the character really means to say, but does not or will not exactly put into words. 

In sarcasm, for example, the character says one thing and means the opposite.  A prime example is the word, "Wonderful!" delivered with just that sarcastic intonation.  The un-wonderfulness is the subtext while the actual text is the word WONDERFUL.

Very often subtext is carried on a change of subject:

"So when will you invite me to the Opera?"
"Would you like more coffee?" 

Ostensibly, the subject is fishing for a date -- the subtext is "I want this." and "I'm not ready for this."  Or depending on the context, and the business (for example, texting while talking) the actual subject, the subtext, could be almost anything.  Consider if the exchange were between two spies trying to seduce each other.

So the "subtext" is what the dialogue is really about, and the text can be ostensibly about almost anything else other than the actual subject.

I've rarely seen the term "subtext" applied to elements other than dialogue.

Dialogue can be wordless -- coded into actions, gestures -- one staple of Hollywood films used to be smoking a cigarette, a series of actions that defined character, gave indication of the character's mood, station in life, relationship to the other characters, etc.  Consider the cigarette holder.  Consider the very long cigarette holder.  Watch some old movies if you've missed this.  It's called (in screenwriting) "business" -- the things actors do to communicate subtext.

Well, if subtext can be encoded into cigarette smoking - i.e. actions - then it can be a  component of PLOT.

However, I never realized that before I read this book:




And as I read this "can't put it down" book by an author I love and admire no end, Tanya Huff, it suddenly hit me that the plot lacks subtext.

It hit me only by its absence.

I thought I'd be the only one to notice, but one of the comments on Amazon which gave the book only 3 stars and became the most critical review, noted just in passing that somehow the plot seems to wander.

http://www.amazon.com/review/R282ZQT8Q5RUOZ/ref=cm_cr_pr_viewpnt#R282ZQT8Q5RUOZ

I think I've found the reason for this review/comment. 

Now this is a good book by a very good writer, and is well worth its Kindle price.

It reads like a story that she just had to tell, just had to write out, scene after scene that's just engrossing, characters revealing themselves -- it reads like raw material that was just typed out.  Then there were a lot of typed words, so the author looked at it and decided it had to be a book because to tell the rest of this story, there has to be this character development.  So she searched her worldbuilding notes and decided to use an Environmental activist group to generate some kind of plot.

Why do I think that's the tacked-on element (and I haven't asked her! I'm just guessing.)?  Because environmental activism is not argued from all sides in the plot. 
When I got to that point in my analysis, I realized that the THEME (what the novel is really about) has to be the SUBTEXT of the PLOT. 

That's the relationship between Theme and Plot discussed at such depth in the 6-post series in January 2013 titled Theme-Plot Integration and all about how to use FALLACY as a plot generating device.

Here are the links to those posts, and there is a 7th one in that series coming March 26, 2013.

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-1-never-let.html

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-2-fallacy.html

http://aliendjinnromances.blogspot.com/2012/12/theme-plot-integration-part-3-fallacy.html

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-4-fallacies.html

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-5-great.html

http://aliendjinnromances.blogspot.com/2013/01/theme-plot-integration-part-6-fallacy.html


Once plot and theme are fully integrated, you have an inseparable whole it's impossible to "analyze" (i.e. take apart into its components) because the theme becomes the subtext of the plot.  The theme is what the Events of the plot "really mean" not what they "say they mean." 

Usually, that "sub" level of an artistic composition comes from the artist's own "sub" level - the subconscious. 

A book without such a sub-level is extremely rare in print -- and it is even more rare from a writer who is fully steeped in her craft.  That's why this example of a novel with a subtext-less PLOT is so valuable.

The Wild Ways has plenty of subtext in the dialogue, in the characters, in their learning and practicing of their musical arts -- and in their advancement in their magical application of their musical arts.

It has subtext in family relationships, and all the dialogue with the "Aunties" (power-users among the magical family) and every other aspect of this novel is perfect.

That is what makes the absence of plot-subtext easy to identify.

I can't tell you, "Don't write like this," because obviously there's a nice, huge, market for this type of composition. 

But I do suggest that if you do it, you do it with conscious deliberation and, if you will, "Malice Aforethought."

Note also that it very likely won't work for readers who have not read the prior book where the worldbuilding is set out with great care to crafting the theme.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, December 27, 2011

Dialogue Part 2 - On And Off The Nose

Part 1 of this series was not labeled Part 1, but it is:

http://aliendjinnromances.blogspot.com/2009/10/dialogue-as-tool.html

This Part 2 is an advanced lesson on writing.  Below you'll find a links to a plethora of relevant posts I've done here previously, because the subject of Dialogue integrates all the techniques I've discussed. 

And no, we're not talking here about characters who talk "down their nose" at other characters, or who stick their nose into others' business.  The metaphor is about "hitting it on the nose."  Saying exactly what you mean, defining things exactly, is "hitting it on the nose."  You "hit it on the nose" when you "reveal" something very concrete and specific about a murky topic, when you clarify matters, when you eliminate confusion, when you shatter an illusion. 

The term "on the nose dialogue" is from screenwriting, well, play writing too.  On the nose dialogue is one reason that a script would be returned unread.  If the first line of dialogue on page one is "on the nose" the script will be rejected. 

This is often true in novel or story writing as well, though you might get 5 pages to show you know how to keep dialogue off the nose. 

There is nothing more "murky" than the emotional life of a human being.  When you "reveal" that inner dialogue as spoken dialogue, you are writing dialogue that is "on the nose."  It's a tool in the writer's toolbox, and it can be used to devastating artistic effect, but first the writer must master that tool. 

And the first step toward mastery is definition. 

"Advertising copy" is a blatant example of "on the nose" writing.

An ad just says what it means.  If it doesn't, you get the effect we see with so many TV commercials (which I  have recommended you study for "show don't tell" techniques) where there's an amusing image or sequence, and you can't recall what product the ad is selling.

"Aflac" uses the repetition of the duck advising the injured that they need this insurance -- relying on the silly quack sound of the company's name to nail the message on the nose.

"Verizon" is having great success following Suzi's Lemonade stand to international corporation because of ease of communication using Verizon's tools -- but the commercial, while engaging, and on-the-nose about communications, doesn't differentiate Verizon from AT&T.  Suzy might do as well with AT&T or another carrier, we can't tell from the commercial.  But I do remember Suzy and I do associate her with Verizon, so it's a success. 

Who can forget the "Energizer Bunny?" 

So advertisements have to be "on the nose."  If you're selling a better razor blade, show it in the garage in a puddle as months pass, and not rusting.  Show someone picking it up, putting it in a razor holder, and shaving with it -- no cuts.  If you're selling razor blades, show a razor blade.  Show how yours is different from Gillette's. 

That's on the nose. 

People, on the other hand, in real life, don't talk "on the nose."

One of the reasons most books on the craft of writing don't actually help new writers learn the craft is that such books are usually about the craft -- i.e. OFF the nose, off the topic. 

If you pick up a writing craft textbook, what do you expect to find inside?  What topic should it cover?

As I was learning this craft, (and even today) the topic I keep hoping to find inside "how to" books on writing is what you do with your mind to create a story others will enjoy.  You know about the craft or you wouldn't have found the book.  Now you want to know the craft itself.  You want to do it. 

You need the concepts, some examples, and some ways to isolate specific craft functions and practice them in isolation. 

That's like a piano student learning scales instead of whole musical compositions. 

After you learn the scale, you try a short, small, composition using that scale, and you perform the composition.  You don't start learning piano by writing your own compositions (most don't.)  You start learning by performing someone else's compositions. 

Writing is also a performing art, as I have said I learned from my first professional writing teacher, Alma Hill.

I've introduced you to some of the "scales" involved in writing: worldbuilding, conflict, theme, plot, characterization, etc.  And now we're working on "Chopsticks" our first composition, "Dialogue." 

What exactly is dialogue?  Where do you get it? 

In real life, women tend to keep their conversation (not dialogue; that's for fictional characters) farther away from the nose than men do.  Workplace interactions (men or women in the USA) tend to be more on the nose than household interactions.

Of all the topics people converse about, Relationship and especially the Love Relationship, usually stay the farthest off-the-nose.  They have to be off the nose if they are to communicate real, reliable, meaning.

Yep.  The way to be reliably understood is to avoid saying what you mean! 

In other words, in certain circumstances, to communicate you have to say what you mean, and in other circumstances you have to avoid saying what you mean in order to be understood. 

Writers have to take that variation in behavior into account when creating dialogue.

Characters will speak differently to each other depending on where they are and what they're doing, as well as on who they are, and who they are to each other.  Every line of dialogue you create is a synthesis  of all the techniques we've explored so far. 

Perhaps we should coin the term "dialogue-building" because writing dialogue is very much like worldbuilding. 

Dialogue is not a recording of real speech.  Dialogue is to real speech as a Japanese Brush Painting is to a Photograph.  Dialogue is emblematic of speech.  It's symbolic of speech. 

Ultimately, great dialogue gives the firm illusion of real speech. 

The line between a reader and a writer can easily be defined as the line between someone who perceives dialogue as speech, and someone who can see through that illusion to the gears-wheels-and-grease inside the dialogue that creates the illusion of speech.   

People speak to each other because they have something to say -- to that person. 

Many people get upset if you forward something they've written to you on to someone they don't even know (or worse, someone they don't like).  The reaction is, "I would have written it differently if I'd known so-and-so would see it."  People talk that way, too.  Think about how specific our phrasing is in terms of who we expect to see or hear. 

We put our real message, the real information we want another person to believe, in "subtext" not "text."  That's why "keywords" don't really work -- to say something important, you don't use the vocabulary of that subject.  If you use the vocabulary of that subject, then what you are saying will not be believed.  It's the text under the text (the body language, tone of voice, choice of off-topic vocabulary, allusions, associations) that carry the real information.  That tendency to use subtext (to talk with your hands, and blurt "you know" every few words) is the part of communication that a writer must emulate in dialogue but without the "you know" interjections.  (because "you know" you don't really know which is why I'm telling you, "you know?")   


That's why we phrase things we say in a special and different way for each person we talk to.  The "subtext" or "relationship" is different, so the wording must be different. 

Here are some of my posts mentioning subtext:

http://aliendjinnromances.blogspot.com/2010/12/flintstones-vs-lone-ranger.html

http://aliendjinnromances.blogspot.com/2010/05/tv-show-white-collar-fanfic-and-show.html

http://aliendjinnromances.blogspot.com/2010/08/what-exactly-is-editing-part-v.html

http://aliendjinnromances.blogspot.com/2011/02/how-to-change-perception-of-romance.html

To maintain the illusion that your characters are real, you must take into account how they would talk differently to this character than to that character.  That variance is learned under the topic of "Characterization." 

Does this character talk to his boss differently than he talks to his father?  If yes, then he's one kind of character.  If no, then he's another. 

Dialogue is not two characters talking to each other -- it's the writer talking to the reader through these two hand-puppets called characters. 

The quality of the dialogue-writing is judged not on what the characters say to each other, but on how firmly the illusion is maintained that the writer does not exist, that the audience does not exist. 

In stagecraft, that's called the Fourth Wall.  It's the wall between the audience and the stage, the transparent wall we look through into this other world where the characters live, but that the characters see as a solid wall.

Break that illusion, and POOF - the rest of your illusions are gone.  All that worldbuilding and arduous suspension of disbelief POOF, GONE.

So how do you maintain this illusion that these characters are talking to each other, not the audience?  You use the set of techniques I've discussed in this blog as "Information Feed." 

Here are four posts specifically discussing this topic, but from other angles. 

http://aliendjinnromances.blogspot.com/2008/09/sexy-information-feed.html

http://aliendjinnromances.blogspot.com/2008/10/heart-of-light-by-sarah-hoyt.html

http://aliendjinnromances.blogspot.com/2010/11/information-feed-tricks-and-tips-for_23.html

http://aliendjinnromances.blogspot.com/2010/12/information-feed-tricks-and-tips-for.html

And you need to employ all the tips and tricks from my posts on the Expository Lump.  You must never use Dialogue for either "Information Feed" or "Exposition" because that breaks the fourth-wall, the illusion that these characters are real people, the illusion that they're talking speech not dialogue. 

Here are some posts on Exposition:

http://aliendjinnromances.blogspot.com/2008/08/source-of-expository-lump.html

http://aliendjinnromances.blogspot.com/2009/02/dissing-formula-novel.html

http://aliendjinnromances.blogspot.com/2009/06/crumbling-business-model-of-writers.html

http://aliendjinnromances.blogspot.com/2011/08/source-of-expository-lump-part-2.html

Check out Part 11 of my series on Astrology Just For Writers which was posted on November 1, 2011

Here are some of my previous posts mentioning Dialogue:

http://aliendjinnromances.blogspot.com/2009/07/6-tricks-of-scene-structure-part-2.html

http://aliendjinnromances.blogspot.com/2009/10/dialogue-as-tool.html

Now, to the example that may illuminate all this for you, so you can practice this composition, this "Chopsticks" rendition.

Listen to a great writer (I'm not kidding, this is one terrific writer) play Chopsticks on his characters.

Here is Simon R. Green who has such complete mastery of all these techniques that he probably can't tell you how he does it. 

Here is a list of his more current  titles:

List of Simon R. Green titles

Here's a new series he's doing which uses such blatant "on the nose" dialogue in the most appropriately inappropriate places that you know it's done as broad comedy:



The opening chapter is a great example to learn from.

The characters are a field team of ghost hunters approaching a building and setting up their equipment. 

Green uses dialogue (which for these characters is workplace dialogue and should be "on the nose") to  give you all the worldbuilding exposition and feed you all sorts of information on the characters and their most recent adventures.  But he uses the "on the nose" dialogue to have the characters tell each other things the characters already know (a huge violation of all the rules of dialogue writing).

The genius in this piece is in the rhythm and pacing. 

Green has captured the very essence of the earliest science fiction style of awkward, blatant and even childish dialogue, and he's done it in such a way that you know he knows he's doing it to you on purpose.

He's playing with you, the reader, in a subtle way of buddies.  He telegraphs that he expects you to come into his world and play for a while, just for fun. 

Your Assignment, Should You Decide To Accept It  

Use the "Look Inside" feature on Amazon to get the first chapter (or download the Kindle sample). Or better yet, buy the book so you can finish reading the whole thing.  As soon as the characters finish with this building, they're off on yet another assignment that's even more dire.  So you can take this first chapter in isolation and work with it. 

REWRITE that first chapter, pulling all the dialogue off the nose, re-coding the exposition and information feed that's currently inside the dialogue into a combination of a) description, b) narrative c) internalized thoughts d) sensory impressions e) show-don't-tell imagery (you can add things and give the characters "business" with things) f) exposition.

Remember, the 4 kinds of text you find in fiction are:

a) dialogue
b) description
c) narrative
d) exposition

Ideally, each sentence or paragraph should be a smooth mixture of all of those.

Simon R. Green is one of the best writers working in this field today.  I couldn't have produced a piece this exemplary for you to practice on.  This will work for you as a dialogue "Chopsticks" composition to learn on only because it's so incredibly well done. 

This first chapter carefully avoids going "off the nose" even when it would have been easier. 

If you read his other books, (he has several dynamite series going) you'll see he does know how to do what you're just practicing here.   

It doesn't matter how good you already are at dialogue, you can benefit from this exercise.  I was doing this in my head as I read it, and laughing until my ribs hurt. 

Your assignment is to turn this archaic rhythm&pacing exercise into a much more "modern" sounding piece.  And if you can manage it, convert all the comedy into drama, or even horror, inject some Romance (not at all hard considering). 

Change the genre by shifting the dialogue off the nose.  Make up stuff about the characters, make them your own, just as you would if you were playing Chopsticks -- creating a unique rendition all your own just as you would if you were playing Chopsticks for the first time.

You know you have to throw away the result of this exercise -- don't plagiarize -- but play this Chopsticks composition.  Render it to the limits of your abilitiy, and you will grow. 

Just as if you were playing Chopsticks for the very first time, you really don't want anyone to hear or see you do this!  But the results will be visible in your writing forever. 

BTW: I just started reading another new Simon R. Green novel this one in his NIGHTSIDE series - gorgeously executed, solid storytelling, great work.   This is one writer worth studying carefully, on the whole, not just a few pages of one novel. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com