Showing posts with label antagonists. Show all posts
Showing posts with label antagonists. Show all posts

Thursday, October 12, 2017

Villainous Motives

Supervillains generally aspire to destroy or conquer a realm, whether a country, a continent, the planet, or even an entire solar system or galaxy. In a kids' cartoon series current when our children were little (I don't remember which one it was), the league of villains had one goal, "to destroy the universe for their own gain." To me, a drive for conquest purely for the sake of power makes no more sense than that. Why would anybody bother? Who'd WANT to rule the world?

In the new Marvel TV series INHUMANS, there's a society of people with Inhuman powers living secretly on the moon. The antagonist, Maximus, stages a coup to depose his brother, the king, and become the ruler himself. Maximus has several plausible reasons for this goal: As a child, he wanted the kingship, while his brother, the destined heir, had no great desire for the crown. Maximus grew up without Inhuman powers, so others looked down on him; therefore, he's driven to seize power in compensation for his "inferiority." Also, he seems to hold a sincere belief that his brother's policies are bad for Inhuman society and his own rule would benefit their people.

A three-dimensional villain needs plausible motives, especially supervillains with fantastic powers and global or cosmic ambitions. According to an often-cited principle, every villain is the hero of his own story. Why would he or she want to conquer a country, a continent, or the world? A sheer maniacal lust for power isn't enough of a motive to make a credible antagonist. Maybe the character truly believes himself or herself to be the only one who can rule wisely for the good of the country or world. Maybe the character perceives an outside threat to his or her people and preemptively expands his or her dominion before the "threat" can strike first. Or perhaps the antagonist craves power in compensation for some personal hurt suffered in the past or from a secret fear of his or her own inadequacy. If the ruler of the "threatening" country or planet happens to be a relative of the antagonist (as many of the European royal families at the time of World War I were related through Queen Victoria), family jealousies and resentments could contribute to the villain's drive for conquest. On a smaller scale, why did the evil King Ahab (in the Bible) have a neighbor framed for a fictitious crime and executed in order to seize the neighbor's vineyard? Why would a king feel the need to commit such a petty theft? Could it be that Ahab did this BECAUSE he was king and, perhaps, feared for his position when constantly challenged by the prophet Elijah? Maybe Ahab wanted to prove, "I'm the king, so I can have anything I want."

To me, a drive to become a multimillionaire doesn't feel any more credible as a motive than a craving for absolute power. One person can usefully possess only a certain number of houses, cars, or boats. Even at the most rarefied levels of wealth, there has to be an upper limit to the amount one can spend on food, drink, clothes, jewelry, or collectibles. After a certain point, money probably becomes just a means of keeping score. Billionaire Roarke in J. D. Robb's Eve Dallas series—a good guy (although a former crook) rather than a villain—seems to enjoy acquiring more money on the scorekeeping principle, as a move in a game. Also, he does productive things with his wealth; when he buys a building or a company, he makes it better. Maybe a supervillain driven by a craving for money has personal reasons to value the "score" and therefore wouldn't be satisfied even by infinite wealth. Or maybe, deep inside, he's insecure, seeking wealth to make him feel safe, and never able to accumulate enough to fulfill that need. In effect, it comes back to using money as a means to power.

Along the same line, why do rich, powerful men sexually prey on their employees, when they could find any number of women who'd gladly welcome their advances without being forced? Probably because it's the display of power in itself these men crave. It's all incomprehensible to me, so to believe in a power-hungry villain of any kind, I need to know what underlying drive produces this kind of motivation.

Margaret L. Carter

Carter's Crypt

Sunday, December 28, 2008

CHANGE OF HEART: the quandary of the comeuppance

Today’s blog picks up from last week’s blog, which was based on the movie, Serenity. (A great flick and one I heartily recommend if you’ve not seen it…and if you’ve not seen it you might not want to read further as again, this will contain spoilers.)

Last week I whined about the (what I felt) untimely death of the character, Wash. While I could see where it had emotional impact, it failed, for me, to engender character growth. So it left me feeling…confused. More than usual, that is.

Here I’m going to whine about the second part of my thoughts on Serenity—the apparent capitulation, the change of heart of “The Operative” who was the foremost antagonist in the movie. This was a man who rather gleefully admitted he killed children. This was a man who clearly had no problem killing anyone. He showed no remorse; if anything I had the feeling he saw himself as some kind of avenging angel of death. He advised those he was in the process of killing that they were dying bravely and for good reason. But he wasn’t apologetic. No, not that. He was a man doing a job he loved.

So when, at the end, Mal lets him live (bit of a surprise, that, but not fully unexpected), he evidently (off-camera) returns the favor and gets the baddies off Mal’s tail. There’s a scene where he comes to tell Mal good-bye and even though Mal threatens to kill him at that point (tagged with the ubiquitous “if I ever see you again”), clearly, this man is not the man who was the antagonist for most of the film.

What happened?

I haven’t a clue in a bucket ::ka-ching to Paula L.::

Most likely—as has been posited—there was supposed to be another film or movie for TV and he’d have a recurring role. That’s what the ending felt like but since that hasn’t happened (though I live in hope), the movie’s end left me feeling…strange (more strange than usual).

The character went out of character. He went from a heartless and somewhat haughty killing machine to—okay, not Mister Nice Guy. But he’d obviously found a stash of happy meds somewhere. He was removed as a threat, even to the point of turning on his former employer.

All because of Mal and the Reavers. I just didn’t quite buy it.

I’m not saying baddies can’t become goodies. They can. Susan Grant did that marvelously in her How To Lose An Extraterrestrial in 10 days in which Reef, the assassin from her Your Planet or Mine? is recast as a hero. She does this through one of the finest and most gripping first chapters. It worked, beautifully and flawlessly, for me.

I took a less bad baddie in the form of Admiral Philip Guthrie who straddled the fence between friend and foe in my Gabriel’s Ghost, fully came into friend category (though not without a touch of tension) in Shades of Dark and finally into his hero duds in my upcoming Hope’s Folly.

So understand I have no particular issue with an antagonist having a change of heart.

As long as you show me how and why that happens, and Whedon in Serenity didn’t do that.

I would have been far more satisfied with the movie if Wash had lived and The Operative had died. That, from a plot and characterization point of view, would have made more sense. As it was, it was the second WTF? moment for me in the movie.

Again, maybe scenes were cut. Last I knew, Mal left the guy secured to a railing in Mr. Universe’s lower chamber, with the tape of the “truth” about the world, Miranda, running on the big screen (without commercials, too!). Okay, gripping stuff. But based on the character to that point, it didn’t seem sufficient motivation for the guy to turn on his employers. He was no newbie. He was a seasoned assassin and had seen—and done—worse than that before. That much was shown in the flick.

Now, maybe what we didn’t see was The Operative’s teammates coming to rescue him and mocking him for his predicament. Maybe this threw him over the edge. Maybe the Alliance shunned him. And so he reacted. But we didn’t see that. We don’t know that. We don’t even get a hint of that.

It certainly does make the movie end “happier” though and maybe that’s my problem with it. I have this thing against forced happiness in endings. Yes, I write to an HEA (though some readers of Shades of Dark may quibble with that). But an HEA doesn’t mean Everything Is Now Perfect. Therein I think is the problem with some readers who want Perfect at book’s end, rather than logical to plot and character.

At Shade’s end (S P O I L E R), Sully is wounded, pretty seriously (so is Philip). The final scene is in ship’s sick bay and Sully is still wounded…but Chaz loves him anyway. Now, a few readers have asked me, “Couldn’t you have just fully cured him then and there and then had Chaz say she loved him?” The fact that Sully was still injured at book’s end took Perfect away from them. (It’s almost as if the fact—the main issue of the love between Sully and Chaz is ignored. Which confuzzles me. Loving someone who’s in perfect form is easy. Loving someone who’s injured takes a special, deeper kind of love. Doesn’t it?)

Anyway, the answer to “couldn’t I just cure him” right there is no. And the answer is no because it would have felt as wrong to me as Serenity’s ending.

Sully made some huge mistakes in Shades. The Operative did some really nasty shit in Serenity. Characters’ actions must engender reactions. That’s a basic law of the craft of fiction. It’s often illustrated by the old “if you show a gun in scene one, you damned well better fire it in scene two…” analogy. A character’s action in chapter one directly impact the actions in chapter two. You can’t have a character doing all sorts of nasty shit for six chapters and then in chapter seven—for no salient reason—suddenly he’s a veritable good neighbor. Everyone’s friend. All forgotten. There are consequences in fiction. In real life we’re not always aware of the consequences but in fiction—if the piece is to work—they are unavoidable.

Or else you risk writing Mary Sues or Marty Sams or whatever you want to call them.

“The reader needs someone to pass judgment on.” Writing guru Jack Bickham said that and that’s another reason why the laws of karma apply in fiction, right up front. And why things getting too pretty, too fast, violates credibility. Readers might not like the fact that Sully was so seriously injured at book’s end. But if I’d lightened up on him in the final chapters of the book, I would have been Mary Sue-ing out on the basic principles. And the reader would be denied the right to see the passing of judgment.

There’s nothing to pass judgment on if all is prettied up and forgiven. The punishment must match the crime. Sully had become a tad too big for his intergalactic britches. He needed to be taken down several notches. He needed to realize he’d likely lost Chaz. And Chaz needed to be there for him at book’s end because her story, also, had to make logical fictional sense.

Her journey is different from his.

The Operative definitely had a comeuppance coming.

He didn’t get it.

And I’ve not a clue in a bucket as to why. Do you?

~Linnea

SHADES OF DARK, the sequel to Gabriel’s Ghost, July 2008 from RITA award-winning author, Linnea Sinclair, and Bantam Books: http://www.linneasinclair.com/

Something cascaded lightly through me—a gentling, a suffused glow. If love could be morphed into a physical element, this would be it. It was strength and yet it was vulnerability. It was all-encompassing and yet it was freedom. It was a wall of protection. It was wings of trust and faith.

It was Gabriel Ross Sullivan, answering the questions I couldn’t ask. Not that everything would be okay, but that everything in his power would be done, and we’d face whatever outcomes there were together.

Tuesday, December 16, 2008

Villain Defined

Linnea Sinclair and Susan Grant have fingered the exact problem most writers face. Most of us aren't criminals or megalomaniacs, not even deep inside. Most of us just want to make you laugh, smile, and cry all at the same time. We deal with the tender stuff inside our readers, not the coarse, gross, inelegant world outside.

After all we spend most of our young years reading (even in class, even when supposed to be doing homework, and sometimes even on dates!). We are readers more than we are do-ers, and as a result have a hard time thinking what nasty people would do.

Now we write fantasy (even SF is fantasizing of some sort, about the future, the galaxy, alternate times). And people don't read fantasy to get Headline News. (movies ript from the headlines, maybe, but not reading fantasy/sf/romance). We write classics to be enlightening a hundred or a thousand years from now, not a brief on current events.

So HOW DO YOU CRAFT A VILLAIN?

We don't know any villains. We see them on TV, read about them on Yahoo News, but they aren't in our social circles if they're "larger than life." They hold CNN Press Conferences. We just toil in our solitude hoping for a fan email from someone who has understood our novels.

Villains are complex and deep, so crafting them is especially difficult, as Linnea points out, when you're working in cross-genre with a severe word limit.

You can't include the whole life backstory of ALL the characters. Readers have to know what to infer from a few clues, so you have to craft a villain character readers (who like you don't know any villains) that the reader will instantly understand from a Japanese Brush Stroke image. Because your readers (and yourself) only see villains FROM OUTSIDE, you have to show your villain character from outside. There's no space to go that deep into them, and it wouldn't be fun for the reader.

If you want true-crime that goes into a psycho's head, you read something other than a romance spinoff genre.

So that's why we tend to create cardboard, cliche villains. Next week, I'll discuss how to accomplish this feat of larger than life character invention using Pluto as the ruling planet of Vampires and avoid the cardboard, single-dimenional villain problem. And in fact, I'll include last week's current events.

But right now, let's look at the easier part of the job of finding the antagonist/ villain/ Bad Dude.

So where do you look to find the correct villain for an SF Romance?

Back to the writing basics I keep harping on in these posts.

THEME. PROTAGONIST. PLOT. RESOLUTION.

That's where you find your villain/antagonist/BAD BUY.

The glue that holds the Romance plot and the Action plot together is THEME. Both plots have to be expressions of the same archetypal THEME, to say something about the same issue of morality, life, the universe and everything.

This structure saves you lots of words so you can put two genres together in the same wordage allowed for one genre. It's economics as well as art.

The theme comes from (or alternately generates; every writer and every project may randomly choose a different starting point -- but in the end, all the parts of the story must be in their proper places) -- so the THEME comes from the PROTAGONIST.

Look inside the protagonist, find what his/her life is really about (unbeknownst to him), then TEST TO DESTRUCTION that protagonist's view of life-the-universe-and-everything.

Find the one premise of that character's existence that he/she has never questioned, and present the protag with proof that the premise nearest and dearest to their heart is WRONG.

That's what antagonists do. Show the Protag how wrong he/she is.

The key to a hot romance is figuring out "what does he see in her" and "what does she see in him?" Both questions are answered by the THEME.

The key to a hot KILL THE ENEMY story is figuring out the tie between the two enemies. Why does this hero need THIS PARTICULAR VILLAIN? What inside the hero gives this villain a hook into the underside of his psyche?

Both the hot romance and the hot kill-the-enemy story need RELATIONSHIP DRIVEN PLOTS. They're just different relationships. (or maybe not so different)

WHAT DOES THE HERO NOT-KNOW ABOUT HIM/HERSELF? What does the hero keep secret from himself?

It is by that short-hair that the villain grabs hold of and jerks around the life of the hero and JOLTS the hero into becoming a Hero (Hero's Journey -- we all start as plain dudes and dudettes, and something happens that is NOT OUR FAULT and WHAM we are in a fight for our life against huge forces. And to win we have to solve that inner problem where those forces have hold of us.)

EXAMPLE: Guy photographs you in a compromising situation. Sends photo, demands money. He's got hold of you by your secret. What are you willing to do to protect that secret? The ONLY SOLUTION is to cease having the secret. So you plaster it all over the airwaves and the NYTimes -- you don't "confess" but you ADVERTISE as if it's a virtue not a shame.

When you reach the point where you're not ashamed of what you've done because it has brought you to a new psychological and spiritual level, there is no longer a place inside you where the villain can take hold. You are FREE. Problem solved.

So to find the protagonist's natural antagonist, look deep inside the protagonist. The mirror image in the bottom of the protag's mind IS THE ANTAG.

This is where the amateur writer fails. This is where the "Mary Sue" story comes from. The failure of the author to LOOK INSIDE the protagonist because the protagonist is too much like the author, and so it's too painful to look too deep inside.

As Linnea points out, writing is the hardest work there is but she didn't mention that it's the least paid in money; hence the hunger for fan feedback -- not worshipful gaa-gaa fan feedback, but illustration that the work has propagated into others' lives as goodness.

Writing does drive some to drink because it does require that deep, inward searching and brutal self-honesty that other professions (not even psychiatry) do not require.

Now, sometimes you have to work the problem backwards. So think again about the story element list.
THEME. PROTAGONIST. PLOT. RESOLUTION.

Sometimes you have a protagonist and you know the problem, but what there is about the story that makes you want to write it is the RESOLUTION.

So to find the antag, look deep into the RESOLUTION. Dissect it. Analyze it. Find the philosophical core issue that changes because of the resolution. Lay back with your eyes closed, become the protag at the resolution moment and just FEEL the non-verbal effect you want to create for the reader in that end-moment.

I've been showing you in previous posts how to look at any issue using tools such as Tarot and Astrology to parse the real world down to its immutable (smallest indivisible unit -- just like the Greeks taught us) core components, then re-arrange the components in an original way and come up with a story element you can build on. The problem of generating the antag yields particularly well to these techniques.

Grab good hold of any ONE of these story components I've been discussing, any one, and ALL THE OTHERS ARE DETERMINED.

The art of story telling is just that -- understanding the relationship among things in this world and reflecting that relationship in the artistically created world.

In reality, your nemesis, your antagonist, actually lives inside you. Think back to High School. Who would you hide from? Would you hide from that person today? If your HS antagonist no longer lives inside you, you won't hide now.

Lots of good novels are about the moment of release when an adult vanquishes their HS antagonist forever -- by growing up themselves.

So if you have a protag, you already have the antag, plot, theme, resolution, etc etc. You even have the beginning, but that's the hardest to find. However, if you know the ending, then the beginning and middle are already determined.

In screenwriting, they call this relationship BEATS. I'm learning and practicing how to do that particular paradigm and having a ball at it.

This system works backwards too -- find the villain, look inside, and you'll find the protag who is that villain's nemesis.

The protag and antag are tied together along the axis of the theme. They are each living out different answers to the question posed by the theme.

Take the blackmail example again. The blackmailer has found that knowing someone's secret gives POWER. The blackmail victim has LOST POWER by losing the secret. It's all about the theme of the use and abuse of POWER. So every other backstory detail about both blackmailer and his/her motives and victim and his/her motives, right down to the breed of dog they own has already been DETERMINED by the nature of the thematic tie between Hero and Villain -- they have built LIVES based entirely on POWER, and probably have no room for LOVE.

Jacqueline Lichtenberg
http://www.slantedconcept.com

Monday, December 15, 2008

DOUBLE-DUTY: PUTTING A FACE ON CONFLICT IN AN SFR

I just got off the phone—literally—with author Susan Grant. I have no idea how she has time to call in between piloting 747s, writing her books, tending to her fur persons and dealing with two teenagers at home (the last, as I told her, is like having five children at home). But she’s a sweetheart and she calls to chat about writing and what’s going on, and one thing we both hit on was the importance of creating a proper villain in our stories.

She already has hers, lucky dog. I’m still working on mine.

Creating the antagonist (that’s the foo-foo writerly word for bad guy…guy being generic) has always been tough for me. Susan and I discussed the fact that so often in science fiction/science fiction romance, the antagonist is less a person/sentient and more often something like, like the Ubiquitous Evil Empire or Corporation. But even empires and corporations need someone to pull the trigger. And that trigger person has to have the same goals and motivations, fears and desires structured in as your protagonists do.

It’s even better when the antagonist is less the Evil Empire and more the crazed, wacko, jealous, bitter but deep down inside nice person craving love and affection kind of character. Who may or may not work for the Evil Empire but certainly has an agenda or his or her own.

Those are the more difficult characters for me to craft. I’m better at the minions—the characters who operate under the direction of the Evil Empire—than at the individual self-motivated, self-contained baddy.

However, in SHADES OF DARK, I learned just how much fun it was to write the self-motivated, self-contained baddy in the character of Captain Del Regarth. And that made me want to do it again.

Trouble is, not every plot line that leaps into my head comes complete with a self-contained baddy. SHADES did. It was likely the exception that proves the rule. So with my current WIP, I’m trying to create a self-contained baddy or two. Because they’re honestly more fun to write.

Del was hugely fun to write. I don’t want to get into spoilers for those of you who’ve not read SHADES OF DARK (and #1, why haven’t you? And #2, do read GABRIEL’S GHOST first). Del actually had some heroic moments. Del actually saves the day a few times. Del actually is sexy and almost endearing in some scenes.

He’s also selfish, manipulative, condescending and spoiled rotten. And very very deadly.

In my current WIP—the follow-on book to HOPE’S FOLLY and one which I, quite uncharacteristically, can NOT seem to come up with a title for—in this current WIP it feels like I’m going to have two rather self-contained antagonists. Oh, there’s still the Evil Empire looming in the background. But I want to have real faces to put on the conflict.

That means creating two characters as in-depth as I do my protagonists.
Don’t you always do that, Linnea? You ask.

Uh, no. I don’t.

See, let me explain something about writing cross-genre romance, and science fiction romance in general.

Every novel anyone writes has a plot (or should have). In a mystery novel, for example, it’s the whodunit. There’s the cop or agent or PI. There’s the mystery (the dead body, the missing necklace, the kidnapped grandmother). There’s the bad guy. The conflict is clearly between the cop and the bad guy over whatever the mystery element is. In a fantasy novel, there’s the prince, the kingdom to be saved, and the fire-breathing dragon who wants to toast the town. Literally.

Okay, I’m being simplistic but I hope you get the drift.

When you write cross-genre and/or science fiction romance, things get more complicated. You have the adventure or mystery plotline (can the destitute starfreighter captain rescue her friend from the evil alien kidnappers?) and the romance plotline (can the destitute starfreighter captain risk having her heart broken by the imperious military officer who’s help she needs to rescue her friend from the evil alien kidnappers?). Falling in love in the midst of the mystery complicates things. You essentially have two parallel plotlines to construct, work with and solve. (And yes, I’m obliquely dealing with my FINDERS KEEPERS plotline here.) You have the adventure plot. You have the romance plot. You have the emotional conflict between the hero and heroine in the romance plot. You have the physical conflict between the hero/heroine and the bad guy in the adventure part of the plot.

For a good part of your book, your hero or heroine may actually also function as antagonist as well as protagonist, in addition to your book’s other antagonist in the form of the bad guy.

Confused yet?

(Think that’s bad, you should have seen me struggling with GAMES OF COMMAND in which I had two sets of hero/heroines with romance plots to solve AND both male protagonists had valid issues where they could also be functioning as undercover agents for the over-arcing antagonist of the Evil Empire AND on top of that I had to have some actual “has a face” antagonists…phew! And people wonder why authors drink…)

So the author of any cross-genre romance essentially must do twice the work of any solo-genre author in constructing characters, conflict and plot.

Didn’t realize that, did you? (And—more food for thought—we must do it in the same word count allotted to solo-genre books. So we have to do twice the story in the same amount of space. And you wonder why authors drink…)

What I find happens with me is that after roughing out my protagonists in the romance part of the story—and figuring out how they’ll be antagonists to each other for a period of the book—I’m fresh out of ideas for a self-contained antagonist who will come up against my hero and heroine. Just to make life more difficult.

As I said (whined) to Susan Grant on the phone: can’t we just have Generic Bad Guy? Does he or she have to have motivations? Can’t he just be BAD?

Nope. You need a face on conflict.

Susan had one great suggestion: look to the news. The media is full of bad guy stories, from politics in any given country to the pirates in the shipping lanes over in the Middle East, from which to craft an antagonist. Real life examples exist all around us. Greed afloat, in the latter case. A little research into current events—and reading the news analysis of same—can give you a lot of background with which to plop into your antagonist’s character chart.

The other—for me—is simply to do a character chart for the antagonist(s). I’ve really not done them before—at least, not in any detail. (IE: in AN ACCIDENTAL GODDESS I knew what motivated Rigo and Blass at that point at which they appear, but I didn’t know anything about their histories.) Writing Del in SHADES changed all that.

So for me, putting a face on my conflict now means going far more in depth on my “adventure plotline” antagonist than I have before. It means doing a lot of backstory that will not show up in the book other than as motivations. It means forcing myself to give the antagonists some likeable characteristics. I read somewhere, “Remember: the bad guy is the hero in his own mind” and that thought is really what sparked Del and what I hope sparks the baddies in my current WIP.

That doesn’t mean at all that the Evil Empire as antagonist is wrong. For a lot of books—many of which I’ve written—that’s exactly where and what the baddie needs to be. Sometimes the greater threat must really feel greater and all-encompassing. Sometimes one bad-ass dude with a laser pistol just ain’t enough.

But when you need a self-contained bad guy, Susan’s suggestions of starting with news articles (or even history—if she has time to post I’ll let her relate the story about Hitler she told me) is a good jumping off point for your creativity.

Then spend some time working with that character’s backstory, as deeply as you do for your protagonists. Get in to the antagonist’s “But I’m a Hero too!” mindset.

It may not make your book any easier to write. But it will definitely make it more fun.




~Linnea

SHADES OF DARK, the sequel to Gabriel’s Ghost, July 2008 from RITA award-winning author, Linnea Sinclair, and Bantam Books: http://www.linneasinclair.com/

Chaz, Del is not the problem you perceive him to be.

Let’s see. He ambushes me on Narfial, blocks you, wanted to neutralize Marsh and then locks you away from me in some mystical woo-woo place that used to be a shuttle bay. In between all that, he has an annoying habit of calling me “angel” and “lover,” walks a very thin line between harmless flirtation and practiced seduction, and then has the balls to say I’m touchy. I have no idea why I think he’s a problem.