Showing posts with label Sime~Gen. Show all posts
Showing posts with label Sime~Gen. Show all posts

Tuesday, May 29, 2012

Interview on Sime~Gen for a German Publication

On Facebook I ran into Horst von Allwörden

http://www.facebook.com/profile.php?id=100001527129395

Who is doing an online fanzine in German!!! 
http://www.zauberspiegel-online.de/


The fanzine is looking for writers too.  Here's what Horst said:


The Zauberspiegel is German online magazine on  a non-commercial basis. Some sort of fanzine. We do anything from Science Fiction, Horror, Western, Fantasy, historic fiction, adventure or crime published in any form (from dime novel to movies).

We have an international section: http://www.zauberspiegel-online.de/index.php?option=com_content&task=blogsection&id=33&Itemid=504.

For further information watch here: http://www.zauberspiegel-online.de/index.php?option=com_content&task=view&id=6106&Itemid=249 or

here: http://www.zauberspiegel-online.de/index.php?option=com_content&task=view&id=7856&Itemid=516

We need writers for the project. We need articles, reviews, stories, interviews. In Short: All things a magazine can use.

Please contact us: info@zauberspiegel-online.de  


Horst says: We do the things bilingual. We have an international section. watch this: http://www.zauberspiegel-online.de/index.php?option=com_content&task=blogsection&id=33&Itemid=504 or this http://www.zauberspiegel-online.de/index.php?option=com_content&task=view&id=6106&Itemid=249 - Most of these articles and interviews are translated for the German edition


And he wanted to interview me for it.  In fact, he went out of his way to buttonhole me for it.  He would translate what I said into German, using some side-bar material written by Sime~Gen fans on the Facebook Sime~Gen Group. 

OK, I do a lot of email interviews like this, but usually it's very hard to find anything to say in answer to the questions -- the larger the publication, the harder it is to answer their questions. 

I think that's mostly because they have cookbook or generic questions for writers instead of actually knowing what they're doing.

But here's a fan trying to do a good thing for an underserved readership.  So, yes, I told him, I'll do the interview. 

He sent me the questions.  The minute I got around to looking at the questions, I couldn't stop typing at my fastest speed trying to assemble answers. 

Here's the Q&A I sent him.

Zauberspiegel: Moin Jacqueline. Could you please introduce you to our - particularly the German - readers?

Jacqueline Lichtenberg:  On the Twitter #scifichat I usually introduce myself as a widely published professional writer of science fiction/fantasy/romance/ genre mixtures & a professional SF/F Reviewer.  But I will bring up other credentials depending on the topic at hand.  On various social networking "profiles" that want a 100 word biography I generally put the following:

Jacqueline Lichtenberg is creator of the Sime~Gen Universe, primary author of Star Trek Lives!, founder of the Star Trek Welcommittee, creator of the term Intimate Adventure, winner of the Galaxy Award for Spirituality in Science Fiction and one of the first Romantic Times Awards for Best Science Fiction Novel.  Her work is now in e-book form, audio-dramatization and on XM Satellite Radio.  She has been sf/f reviewer for The Monthly Aspectarian for 16 years.  With Professor Jean Lorrah, she teaches sf/f writing online via Tarot and Astrology.  Currently, new and old Sime~Gen plus other novels are in e-book, Kindle, and print from Wildside Press.  See http://astore.amazon.com/simegen-20 Bio and Bibliography at http://www.simegen.com/jl/ or http://jacquelinelichtenberg.com

But some profiles want more, or publications often want a more personal slant, so I put something like the following:

ABOUT ME:

I became hooked on SF in 6th grade when my mother snuck me a book from the "adult" library.  I fought with my High School English teachers about the superiority of the Lensman Series and E. E. Smith's "writing" over that of the "Classics" we were forced to read.  I avoided all English courses in college because I was determined to become an SF writer -- so like many SF writers I knew, I majored in Chemistry.  I've been a member of the N3F since 7th grade, and a member of SFWA since 1969. You'll find me on Linked-In, Facebook, Digg, LiveJournal, blogspot, Google+ and Goodreads plus a few other social networking sites. 

http://jlichtenberg.livejournal.com/profile
http://digg.com/users/JLichtenberg

View Jacqueline Lichtenberg's profile on LinkedIn

http://www.facebook.com/jacqueline.lichtenberg

http://www.goodreads.com/author/show/320732.Jacqueline_Lichtenberg 

INTERESTS: From the forefront of nano-technology to the depths of archeology.  From the business of the fiction delivery system to the psychology of audience response.  From the farflung limits of Kabalah to the most personal spiritual experiences.  Jacqueline Lichtenberg novels are known for combining action, adventure, romance, and philosophy into a seamless whole. 

Zauberspiegel: You are a Friend of Darkover and Marion Zimmer Bradley had been one of your mentors during your earlier writings. What did Marion Zimmer Bradley do during this mentoring process? What did she teach you and others?

Jacqueline Lichtenberg:  Well, I'm not sure how many others she did this for (though many of her students went from hopeless fumbling to prolific selling writers), but when she took me on I had sold a short story and completed a novel which she made only a few minor editorial suggestions for. 

That was my "first novel" (first professionally published, not first written), House of Zeor, now called Sime~Gen #1 in its Wildside Press/ Borgo Imprint edition.  It had been rejected by almost every SF publisher in Manhattan when Marion took it to DAW (which was just starting up) and recommended it. 

Don Wollheim (founder of DAW and father of the current owner) rejected it, but said that Doubleday was publishing books like this, and recommended I send it to them.  I did that, and after a year in the slushpile, it was accepted and published in Hardcover by the publisher of Isaac Asimov! 

Much later, Don Wollheim said he regretted rejecting that book (I suppose he'd heard of how it attracted and energized Star Trek fans) and he bought a couple of the Sime~Gen books for Mass Market originals, which was a career first for me.

Meanwhile, I was nursing STAR TREK LIVES! through the barriers to selling anything, even non-fiction, connected with Star Trek.  (that's a long story posted on http://www.simegen.com/jl/IFS~GConnection.html ) forging the connection with Jean Lorrah (who eventually became co-author of a lot of Sime~Gen), and working on the second Sime~Gen novel, my first award winner, UNTO ZEOR, FOREVER (labeled by Wildside as Sime~Gen #2).

Here's where Marion Zimmer Bradley taught me the majority of what I learned from her -- the real breakthrough lessons I try to teach on http://aliendjinnromances.blogspot.com and http://editingcircle.blogspot.com

UNTO was a much more ambitious piece of writing than House of Zeor which is essentially an 85,000 word short story.  UNTO is much longer, structured differently, with internal climaxes I just couldn't make land in the right spots for that size novel.  To sell a longer novel into that market, I had to get those climaxes at just exactly the correct places and I couldn't DO IT. 

I knew what I had to do, but not how. 

So after much explaining -- by snailmail -- which just didn't work, she took the hands-on approach that I now take with some of my students.  Let me tell you that is the creepiest feeling in the world, an absolute HEADSPINNING, total reality adjustment when a really strong, polished, talented, major force in the writing craft business takes up your words and reshapes characters, scenes, paragraphs, re-chooses words, re-creates the entire imagined world without changing the actual world-building.

After she rewrote a couple of the scenes to make those climactic moments the right "size" and in the right places, I was able to see and understand what she was doing -- in fact, she seemed to feel I understood how she did what she did better than she did. 

But it was still only a preliminary breakthrough in technique. 

For several more novels in Sime~Gen, and in step with her novels (you can figure this out by checking the pub dates in my bibliography which desperately needs updating with my newest publications) we exchanged "dailies" by snailmail.  Each day she would write a chapter in whatever she was writing (usually Darkover) and I'd write a chapter in what I was writing.  We'd each make an extra carbon copy (yes Selectric typewriter, carbon copies, snailmail) and mail it each day. 

Each day I would get a chapter from her -- (in an envelope with a chapter of mine that I had sent her the week before replete with her scribbed commentary).  I'd scribble comments in the margin of her chapter about the crafting of the dialogue, development of the story, spot lagging moments, wordy constructions, suggest what I thought the plot-direction she was going to take would be, and what I thought it should be, the nitty-gritty of milling a first draft into usable copy -- then I'd mail it back to her, together with MY chapter that I wrote that day. 

We exchanged raw, first draft, and exchanged commentary on what had to be changed or fixed to raise the raw material to publishable levels. 

Sometimes we'd include long letters of discussion of plot direction, character development, dramatic possibilities untouched that needed treatment, etc.

Each workday also included rewriting the chapter that had just arrived with commentary, then writing the new chapter.

Marion was known in the industry as one of the most prolific writers, under various pen names, in various genres.  She never missed a beat, and productivity was achieved by this daily discipline.  When she got stuck on a chapter, she'd chuck it all and go to a movie or out for a walk.  She'd work out plot-problems and character-directions while doing laundry, ironing, cooking -- she was raising kids, being supermom as I was. 

The productivity was achieved by producing words at a typist's fastest speed during the few hours at the typewriter.  The real work - the head work - was done while doing chores or sleeping.  This is my main beef with the current USA tax system.  A writer should be able to deduct from income tax the cost of the entire house because it's ALL OFFICE - as is the car, no matter if you're driving around on what other businesses call business.  If you are a writer, you are always writing, especially while asleep.

But that's how I learned under a hands-on tutor.  Eventually, Marion said that she admired my plotting.  And during her struggling with several of her novels, later in this process (I'm not going to tell you which titles), I helped her break her logjam by rewriting some of her scenes.  None of my work made it into print under her name, BUT what did get printed was sufficiently different from first draft that I could see the difference I had made. 

Since then I've done this with some writing students with varying results.  Most writers just can't STAND IT -- for good reason.  But others have acquired that "breakthrough" moment where they come to understand this lesson on a non-verbal level.

Oddly enough, writing, which is all about words, actually occurs on a deep, subconscious, non-verbal level of cognition.  Sometimes it's not possible to learn what you need to master by simply thinking about it, or reading about it.  Sometimes, as in lessons in cursive writing, the teacher has to put her hand over your hand and guide your moves.  Just watching the teacher scribe perfect circles doesn't get your own hand to be able to make those lovely circles.

Zauberspiegel: Your most popular writing is the Sime/Gen series, which you have created in a creative writing seminar. Was the design of a series part of this seminar or is this series sort of a by-product?

Jacqueline Lichtenberg: I did not create Sime~Gen in a writing seminar. 

In fact, I've never been in a writing seminar except as a teacher.

However, you might be referring to the fact that the first Sime~Gen stories ever written were done as excersizes for a correspondence course in writing that I did when I finally came to where I had to begin selling.  I had a husband, a kid and another on the way, and financial issues, so I knew I had to jumpstart my writing career.  I signed up for the overpriced correspondence course in writing and screenwriting, which purported to pertain to science fiction, but actually did not.

The salesman (very different sort of people from those who administered the school or those working writers who moonlighted "teaching" in the school) promised you'd sell your first story after the 4th lesson (lessons were one a month over 2 years I think it was).  NOBODY did that, and the school was sued and eventually I think either went out of business or got sold to some other owners.

I, however, did sell my first story which was the homework for the 4th lesson.

That happened because I knew more about writing than the instructors and I knew my market, my field of science fiction (that the teachers thought was just like any other genre which it is not and was not). 

I had already done professional level, advanced, and detailed worldbuilding for Sime~Gen.  I had the characters down pat.  I knew the conflicts, the long-range (thousands of years) future-history I wanted to construct, and I had the theory of reincarnation designed so that I could tell that multi-generation saga.

But there was a very important thing that I needed to learn.  I knew that I had to do it, I knew what it was (because I'd been reading books on how to write since High School), I had been trying to duplicate the effect I could see in stories I admired, and I had trained myself to do it -- but I just couldn't get it RIGHT.

How had I trained other than reading books on how to write a stage play, a TV screenplay, a filmscript, a short story, and a novel?  (I'd read every book in my local public library on this topic, plus several years worth of issues of The Writer magazine).  Reading about it, and trying to do it, just didn't get it to work for me. 

Other than reading about writing, I had also (quite by accident) stumbled into a marvelous training method.  When I was 10 years old, my father bought the family our first (manual) typewriter.  He was a professional teletype operator, and he taught me to touch type in the same way professionals had trained him.  That's why I could type all day at Marion Zimmer Bradley speeds, and to this day type all day on the computer, and never suffer carpal tunnel syndrome.  It's all in your wrist position -- and it's all in that very first moment you sit down facing a keyboard.  It's in the discipline, the smacks and verbal demands - sit up, hands just so, head just so. 

As with a ballet dancer, it's training that does it, not reading about it.  And the training has to soak in so deep it's subconscious.  You never know you're doing it if it's trained in.

If you have to FORCE yourself to do it, the tension will give you carpal tunnel.  You get the same effect in learning long-range driving.  If you sit tensed at the wheel constantly forcing yourself into "the" position, you'll be groggy and swerving all over the road after 500 miles in one day.

Writing is the same way.  You can't do it at commercial speeds if you're tensed up trying to "do it right."  "Right" has to be trained in so it functions beneath awareness. 

I trained in writing on that first typewriter by copy-typing several of my most favorite novels.  A. E. Van Vogt's SLAN, and Andre Norton's STAR RANGERS were among them.  I later did the same with some of Marion's work.  I have found this to be the MOST essential training in writing craft it is possible to find anywhere.  And today it doesn't even cost paper and ink to do it. 

So that's what I brought to the correspondence course.  I had the universe, the characters, the STYLE (from copy-typing), and the knowledge of my field of science fiction from having read everything published in the field from long before I was born to that current day.  Until the late 1960's it was possible to read everything published in science fiction each month, and have lots of time left over! 

Not only that, but I had studied the editors working in the science fiction field.  I sliced-n-diced every editorial in the SF magazines.  I understood the people, and I was in touch with their circles via science fiction fandom (a social network functioning by snailmail).  I knew both the editors and the readers, personally and in depth.

So what did I learn from the correspondence course?  I learned the single most important thing that differentiates the amateur from the professional writer, scene structure.

It's scene structure as a building block for story structure. 

I had already learned the importance of pacing, and by direct correspondence with A. E. Van Vogt, I learned (he taught me) the rule that he had always followed that worked.  7 line paragraphs, 700 word scenes.

It sounds simple, but it isn't easy to do. 

The correspondence course gave me the clues I needed to master "The Scene" -- and so combining that with everything else I'd learned, I was able to sell my first story to Fred Pohl at WORLDS OF IF MAGAZINE OF SCIENCE FICTION.  (Fred later moved to Bantam and bought STAR TREK LIVES! -- it's  not so much about who you know as it is about who knows you.)

Lesson 4 was to study a magazine market and write for that magazine, to write a story like other stories they'd published. 

Since I wasn't starting from scratch, I KNEW my magazines, I was able to think like Fred Pohl and write a story in my universe which exemplified one of his editorials on a deep thematic level. 

I can easily understand how someone who "wants to be a writer" could never do that.  In order to do it, you must already "be" a write -- i.e. to have studied, read about writing, tried it, failed, trained in various ways such as copy-typing favorite material, taken acting courses, whatever works for you.

Then a course like that can put the finishing touch on your training. 

There's one other thing I learned later in that correspondence course that I've passed on in http://aliendjinnromances.blogspot.com -- and it's laced through many of my posts there.  THEMATIC STRUCTURE.  (search on theme or thematic and you probably will find most of my posts on the subject).

Having grasped the secrets of thematic structure (I already understood theme, though they don't teach that so much in High School anymore), I redesigned the future-history structure of Sime~Gen to the current wheels-within-wheels symmetry that I've been using.

So, no, Sime~Gen did not originate within any kind of seminar. 

At the time I took the correspondence course, I had developed and fleshed out several major "worlds" for SF series, and to date of that group I've only used 1 - Sime~Gen (and it's not finished).

Zauberspiegel: Can Sime/Gen be called a vampiremyth in SF garment? Or would this be inadequate?

Jacqueline Lichtenberg: Wholly inadequate.  I'd say it's more Science Fiction in a Vampire garment.  But even that doesn't begin to scratch the surface.

It's not totally untrue to indicate the core themes of Sime~Gen as being related to the driving conflict we are seeing in the modern Vampire stories, especially Vampire Romance.

Vampire fans generally love Sime~Gen if they prefer Vampire stories that are not horror-genre.  Those who seek horror-genre Vampires really dislike Sime~Gen because the worldbuilding behind Sime~Gen is more like "Star Trek" in that it is the optimistic view of the universe.

The Sime~Gen Universe is built on the concept of the Human as essentially Good.  Given no restraints and no outside control, the Human tendency is to do GOOD.  The Natural Human is constructive, not destructive, and we tend to Love not Hate.

This is an assumption about Human Nature most people need to view via a Science Fiction lens.  It's bizarre.  It doesn't match up with what we think we see in the real world around us.  It's fiction.

But as such, it makes a terrific cornerstone for a science fiction worldbuilding exercise.

Another bizarre assumption behind Sime~Gen worldbuilding is (as with Star Trek) that the universe is essentially benign, a comfortable and welcoming natural home for the basic Human. 

Humans belong in Nature - so there can never be the classic fictional conflict source of "Man Against Nature" -- which is the basis for the biggest best sellers.

The worldbuilding assumption (never overtly stated) is that the physical Human body, the Human Soul, and Nature (the universe around us) is all of one piece, wholly and totally integrated, absolutely harmonious.  This situation exists because God is constantly creating this universe.  We are a song that God is singing -- all in perfect harmony. 

It's only in recent years that I've learned that my theory here has been expounded by legitimate philosophers who know more about it all than I ever will.  I took a course where I learned that the Soul enters reality through the dimension of Time (which is why it doesn't have any physical dimensions and so  can't be detected by science). 

I wrote about that in 4 parts of my Review column, and those columns are posted at:
http://www.simegen.com/reviews/rereadablebooks/2007/index.html
(there are links to all the parts of the columns titled THE SOUL-TIME HYPOTHESIS)

These concepts at the base of the fictional construct Sime~Gen (never revealed in the fiction overtly) run counter to the basic premise of Horror Genre.

Horror's basic premise is that you have to fight Evil, but you can't win; the most you can do is chain it down in a box and shackle it with Holy symbols, or run away and hide.

 The premise of Sime~Gen also flies in the face of every science fiction universe assumption that I'd ever read prior to inventing this one.

The essence of "science fiction" is to postulate the unthinkable and then extrapolate how humans would cope with that reality.  What if everything you think you know is false?  Then how do you rebuild your psychological grip on reality enough to function day to day?  That's what SF is about - humans coping with the unknown and the unknowable.

Another "rule" of general fiction that Sime~Gen violates is the ancient adage that "Everything changes except human nature."  That adage became famous in the genre of Historical Fiction. 

One basic cornerstone postulate behind Sime~Gen is:

The Sime~Gen Universe
where a mutation makes the
evolutionary division into
male and female pale by comparison.

Sime~Gen is not "Post Apocalyptic" though that's the only Category Label extant that it's generally tossed into. 

However, the novels that wear that label "Post Apocaplyptic" are often very downbeat, about the desperate struggle to survive in a destroyed, and shattered world, about the horrors of not having modern technology, about looking backwards to an unattainable golden age instead of building a better, new golden age.  It's a term that's come to be applied to stories about barely surviving in a hopeless world which is utterly hostile to the human spirit, and which breaks the human spirit. 

You find this in many Fantasy worlds built on Magic, such as Katherine Kurtz's Deryni novels (much admired by me).  The characters seem to have had their self-esteem drubbed out of them by a hostile world.  In such Fantasy worlds, at some time in  The Past, there was a civilization that had mastered the intricacies of Magic.  They wrote down their miracle-working in grimmoirs and such Books, and bound those books with spells and secrets.  "Now" all is lost, and the only way to do such "miracles" for yourself is to find the magical stone or gadget these prior people made, or find their grimmoirs.  Not one character ever thinks to him/herself, "well if they could do it, we can, too" and then just invents SOMETHING NEW!!!  They're always trying to copy or re-create instead of thinking for themselves, as would a person with a healthy self-esteem. 

The Sime~Gen characters I write about are of a different breed.  While there is a Householding that specializes in archeology and digging up ancient technology (in House of Zeor they're exploring what a "camera" can do), most of the people in this new society think for themselves and invent things, never considering that they can't do something just because they don't know how.

Much of the Sime~Gen redevelopment follows the same course that Ancient humans followed -- for the same compelling reasons.  But there are departures due to their physiological and psychological differences from Ancient Humans.

The PreHistoric event that generates the Sime~Gen situation is not an "apocalypse" as generally depicted in Science Fiction and Fantasy novels -- but its opposite but I don't think there is an antonym.

And it turns out the actual, literal, and traditional meaning of the word Apocalypse exactly fits Sime~Gen -- while the novels the word is generally applied to depict the opposite of the actual meaning.

Here's a nice discussion of the origin of the concept apocalypse on a WIKI:
http://answers.yahoo.com/question/index?qid=20080801151048AAxtLTv 

The article starts with the core of the matter:
------------QUOTE---------
Apocalypse (Greek: ?p???????? Apokálypsis; "lifting of the veil"), is a term applied to the disclosure to certain privileged persons of something hidden from the majority of humankind. Today the term is often used to refer to the end of the world, which may be a shortening of the phrase apokalupsis eschaton which literally means "revelation at the end of the æon, or age".
---------END QUOTE--------------

And it goes on to describe the application to Christian visions -- and of course that came from the Jewish origins.

The essence of the reference is to the Biblical descriptions of the Messianic Age, and to the turmoil that is prophesied to precede that age.

At the time I created Sime~Gen I hadn't learned any of this "apocalyptic" stuff.

At that time, the SF literature was dominated by Atomic Bomb apocalypses, and all of my favorites were about human mutants Andre Norton's STARMAN'S SON etc.

All of those were cautionary tales (like Silent Spring) or outright Horror Stories (humans are so evil at heart that left to themselves they will destroy themselves - stupid or evil humans in a hostile environment.)

So, being a science fiction writer, I postulated the opposite.

Instead of God cursing humans with utter destruction for our essential shortcomings, WHAT IF ....

The essence of science fiction is "What if....?" or "If only ....?"  or "If this goes on ...."  I learned from reading about how to write that the best SF combines all 3 of those speculations.  So I did.

WHAT IF - humanity is good, but stubbornly refusing to learn compassion?

IF ONLY - humans would become sensitive to the pain of others

IF THIS GOES ON - God will Bless us with a very definitive lesson.  A lack of compassion will become a capital offense. 

So in Sime~Gen, because of God's love for us and his Universe, God blesses us.  If you postulate that God is real (a terrible stretch for some people, but this is SF after all -- no pain, no gain)  -- and that the Soul is real, then Death can be only temporary.  Reincarnation could be real because God, being rather sensible, would recycle these complicated creations called people. 

Redesigning the Universe so that a lack of compassion is a capital offense is just God's method of training us in a lesson we really do want to master. 

It's a lesson in how to make life easy, how to get along, how to live without destroying that which supports life (our ecology - Sime~Gen is an answer to the problem of using up all Earth's oil for energy and not being able to restart civilization after collapse of this one). 

So the Souls of these characters have undergone a whole series of short, ugly lives terminating in horrible deaths until the lessons of compassion are driven deep into the fabric of their beings.

Of course, being human, they don't all learn at the same pace -- so there are some dunces in this class. 

The worldbuilding theory is that the bell shaped distribution curve for compassion among humans has had it's peak shifted maybe 10% toward the compassion end of the X axis.  Because of this, the events in the novel Zelerod's Doom and the subsequent year or two in the Sime~Gen chronology are plausible.  Given the same problem today among Ancient humans (us), the events would not have gone that well at all. 

So you might say Sime~Gen redefines the label "Post Apocalyptic Literature."   And Sime~Gen redefines the label "Vampire Novel." 

Zauberspiegel: Sime/Gen tells the story of the Simes and Gens, a society of two different types of humans. How do you refer to the two ... are they different types of humans? Races? Species? Since the younger readers in particular will very likely not know the novels, please tell us more about it. What is this society like? What are the relationships between the two of them like?

Jacqueline Lichtenberg: The Sime~Gen Mutation split humanity into Simes and Gens. 

Some Simes are male, some female.
Some Gens are male, some female.

Children of either or both Sime and Gen are neither Sime nor Gen, but just children. 

The child of 2 Simes has about a 1/3 chance of turning into a Gen at puberty.

The child of 2 Gens has about a 1/3 chance of turning into a Sime at puberty.

The child of a Sime and a Gen -- all bets are off.  (and yes, they interbreed, which makes some dynamite stories!)

I used the terms Sime and Gen only until fans discussing the universe on a Listserv (which has moved to Facebook Sime~Gen Group) kept running into the English syntactical need for an equivalent of the word Gender.

So we did what Jean and I are generally prone to do -- we let the fans make suggestions and then we took a vote on what the term equivalent to Gender should be.  We have always let the readers guide the direction of the stories, and fans who write stories in this universe (which we publish online) sometimes see their additions to the universe incorporated in print.

The word "larity" won -- I'm not sure of the etymology, but I suspect it has something to do with Lateral Tentacles.

You see, Simes have tentacles on their arms, Gens don't.

Since the stories are scattered among thousands of years of human history, the character's assumptions about their own Nature changes.

Nobody knows (and the universe premise is that the characters will never know, which is part of their problem) what the actual cause of this mutation was.  They do know that Ancients looked like Gens (some statues survive).

So, since no Sime has ever zlinned (Simes have senses Gens don't) an Ancient, it was at first (pre DNA science) assumed that Gens were Ancients and Simes were the different ones.

As their assumptions change, their society shifts to adjust. 

After the collapse of Ancient (pre-mutation) civilization, about a thousand years of chaos intervenes.  This is pretty standard in human history's archeological record - when a major civilization such as Ancient Rome collapses, it takes about a thousand years to get things together again. 

During that interval, the afforementioned short, ugly lives are lived with horrible ugly deaths until compassion is learned.

As compassion is learned, a third mutation begins to survive puberty -- the channels, who are Simes with two nervous systems instead of one.

In Jean Lorrah's novel FIRST CHANNEL, one such channel discovers (because of the Gen he loves) that he can take selyn (the energy of life) from a Gen without killing the Gen and later give that selyn (channel it) to another Sime who can then survive a month without killing a Gen.

The problem humanity faces is that Gens produce abundant amounts of life-energy (selyn) but their bodies use very little, if any.  Simes don't produce any selyn in their tissues, but their bodies run on selyn not calories (they don't eat much except to replace protein and minerals to keep cells alive and replaced).

When a Sime takes selyn from a Gen, the Gen dies.

Of course, the other Gens aren't happy about that.  Wars ensue.  Wipe out all the Simes and that solves the problem. Nope, the children of Gens still turn into Simes and form bands of Freeband Raiders, killing for the fun of it.

Some Freeband Raider gang that gets too big to move around settles in and forms a Sime government, domesticating Gens by breeding them in pens and doling them out to tax-paying Simes.

They defend their "Territory" -- and before long the landscape is dotted with odd-shaped Sime Territories surrounded by Gen Territory, and the border wars begin.

Into this situation comes The First Channel (son of a Genfarm owner where they breed Gens for the Kill). 

In the direct sequel, CHANNEL'S DESTINY, we see how the Forts begin to form, little walled villages of Simes and Gens who live together using channels as intermediaries.

In THE FARRIS CHANNEL we see how the Forts can't survive and how they evolve into the living-groups called Householdings that eventually band together into an organization called the Tecton -- which evolves in ZELEROD'S DOOM into the Modern Tecton (a government that manages both Sime Territory and eventually Gen Territory) -- and there are novels yet to be written about the Interstellar Tecton.


Zauberspiegel: You often worked together with Jean Lorrah. How did you meet? How did you begin to write together? What is it like to work so close with another person for such a long time? How do you split up the work on your writings? Did your cooperation only cover Sime/Gen?

Jacqueline Lichtenberg:
I first encountered Jean's writing during the compilation of STAR TREK LIVES!  Jean had co-authored a STAR TREK story which we wanted to include in a center section of STAR TREK LIVES featuring fan fiction -- no fan fiction devoted to any TV, film or book series had ever been professionally published, aired, or discussed in professional journalistic media of any kind at that time. 

It turned out that the fanfiction section would make the book too long, (and yes, they were against the concept of fanfic, and there were nasty copyright issues with Paramount which owned Star Trek at that time).  So it wasn't included.

However, to their utter astonishment STAR TREK LIVES! was a best seller and went 8 printings -- we blew the lid on Star Trek fandom!  So Sondra Marshak took on another partner, Myrna Culbreth and did the anthology STAR TREK: THE NEW VOYAGES (and some sequels, plus some original Trek novels) while I went on developing Sime~Gen.

When HOUSE OF ZEOR first came out in Hardcover, I sold copies I had bought myself to Star Trek fans I knew via snailmail magazines and groups.  I sold it on a money back guarantee (the hardcover was exorbitantly expensive).  The guarantee was only to Spock fans.  People who liked Trek for reasons other than Spock were not my target readership for HOUSE OF ZEOR (though McCoy fans were the target of UNTO ZEOR, FOREVER).

I sold over 60 copies of the hardcover on the guarantee and never had one returned.

Jean Lorrah, however, was not so much a Spock fan as a Surak fan.

So HOUSE OF ZEOR both worked and didn't work for her.  She wrote a review in a fanzine titled Vampire In Muddy Boots calling House of Zeor a novel that was flawed in the way of typical first novels.

She was a professional writer at that time, but hadn't sold a novel, and didn't know the "flaws" evident in first novels are there not because the author can't do any better, but because publishing houses would BUY a novel that was a first novel that did not have those "flaws."  Catch-22.

Very soon after the publication of House of Zeor, my mailbox exploded with mail.  I couldn't handle it all and found myself writing the same thing again and again.  So I started making as many carbon copies as I could and putting them out in circulating lists (asking each person to forward it to another on the list).

That didn't work well, and before I knew it, Betty Herr had taken over creating a mimeographed fanzine Ambrov Zeor. 

For the first issue, we wanted to publish Jean Lorrah's insightful review, so I wrote to her and asked permission.  Within months she'd sent in several fanzine stories set in Sime~Gen -- and soon after that we met at a Star Trek/Media convention where she showed me the outline for a longer story.

I loved it, and told her to do a couple chapters and an outline and I'd submit it to Doubleday as by Jean Lorrah and Jacqueline Lichtenberg.

They bought it but it was way too long, so it had to be split and became both FIRST CHANNEL and CHANNEL'S DESTINY -- there's a third story in that trilogy which we might do someday as a screenplay.  The events in that third book are summarized in THE FARRIS CHANNEL.

If you are now thoroughly confused, you may want to look at the official chronology in the order in which they happen in Sime~Gen history, rather than publication order.
http://www.simegen.com/CHRONO1.html 

So for FIRST CHANNEL and CHANNEL'S DESTINY Jean wrote the first draft of a chapter, and sent it to me (usually daily, but sometimes in chunks) and I would retype the chapter, making changes to the background and tweaking wording.  She would rewrite my rewrite and I'd do a final draft from that.  We did all the chapters, then smoothed the book as a whole. 

For ZELEROD'S DOOM I first drafted and she second drafted -- she decided she just couldn't cope with my rough-drafting method (which I've since changed to require less rewriting). 

So recently we've been brainstorming what happens and writing independently -- but these works are still collaborations, and as coherently interwoven into telling the future-history story as possible. 

We have very different world-views, but Sime~Gen is not a series but a universe -- to tell its story you must have a lot of worldviews included.  Hence the fanfiction is an integral part of the experience of reading Sime~Gen.

Read a Sime~Gen published novel, read some related fanfiction posted on simegen.com/sgfandom/  -- then re-read that published novel and you'll find you're reading a totally different novel.  That effect makes the published novels worth their price -- even the price of the audiobook versions.

Zauberspiegel: From the series only "The Haus of Zeor" (Dt: "Das Haus Zeor") and "Unto Zeor, Forever" ("Für Zeor auf ewig") had been published in German. When the Moewig Verlag cancelled its SF-paperback program, there were no follow ups (something I deeply regret). Was there no interest in publishing further books from this series? Are you trying to find a German publisher right now?
Jacqueline Lichtenberg: At this point, we're not actively searching for a German publisher.

Alas the Moewig Verlag translations (you did see the discussion of their cover art on the Sime~Gen Group?) were highly inaccurate, misleading, etc.  We do have some fans in Germany (mostly through Trek Fandom) and thankfully they read English.  However, their outcry is the loudest.

With ebooks and audible.com versions being instantly available worldwide, the pressure to do translations has abated.

I suspect an opportunity with a real fan who is able to do good translating would be irresistible! 



Zauberspiegel: In the USA the series was not only continued, it was pretty succesful and had and still has a big fandom, which is also very active. The series formed to a whole universe that does not only involve you and Jean Lorrah, but that is actively involved and where fanfiction plays an important part. How did this fandom form?

Jacqueline Lichtenberg: How did Sime~Gen fandom form?  I couldn't honestly say it ever FORMED.  It's an amorphous sprawl of happy role players who just love bouncing ideas around and rewriting the established Sime~Gen Universe exactly as Star Trek fans (me, too, with Kraith) rewrote Star Trek.

The fans create all these alternate universes that I just totally adore, and another one just started bouncing some ideas around on the Sime~Gen Group on facebook.

Remember those 60 copies of HOUSE OF ZEOR that I sold on a money back guarantee?  Well they were to Spock fans, who were mostly fans of my Kraith Series of Star Trek fanfic ( http://simegen.com/fandom/startrek/  -- and the reason they knew me was from reading fanzines, in which many of them also wrote stories.

I drew a bead (aimed) directly at that nerve that Spock's character twanged in those writers, and they responded to Sime~Gen the same way they responded to Trek -- the reached out their hands, grabbed the wet clay of my universe, and remolded it.

And that's how Marion Zimmer Bradley taught me -- molding my words with her hands, running my words through her typewriter, kneading them as you knead bread. 

The Star Trek fan writers sent me Sime~Gen stories they'd written.

When you've got a tiger by the tail, there's nothing to do but swarm aboard and ride it.  So I sent the stories to the editor of Ambrov Zeor (which was various people at various times) and she published them. 

OK, it wasn't quite that simple.  Before I would allow anything to be published in Ambrov Zeor, I had to make sure it met the highest professional standards of craftsmanship I knew how to meet.  So often a fan written Sime~Gen story would go through 3-5 rewrites before it went to the editor and copyediting (and more little tweaks and twiddles) -- the exact same process any professional publishing house uses.

By doing this, we trained a lot of writers in the craft, and several editors, two of whom are working professionally now on the basis of what they learned then.  I can think of two of the writers who have sold professionally, also.  But many fan writers just don't want to write professionally -- not that they don't want to turn out high precision craftsmanship, but that their subject matter isn't geared to the commercial markets.

That squeezes a lot of material into the fanfic market which is now online with all kinds of fanfic spun off from TV shows.  Many of our writers still write in those venues.

Another phenomenon that I've been following in aliendjinnromances.blogspot.com is the Indie publishers and e-publishers and Indie writers doing their own works.  This is a kind of creativity that had no outlet when so many were writing Sime~Gen fanfic. 

At one time there were 5 separate Sime~Gen fanzines publishing, and consulting with each other to coordinate which conventions which issues would debut at.

Most of that material that we have been able to clear rights for now resides on simegen.com/sgfandom/  for free reading. 

Also in that section of the simegen.com domain you will find a large amount of my own work -- an early draft of UNTO ZEOR, FOREVER so you can learn how a novel can morph before publication, plus some unpublished work.

There is also that first short story I sold, OPERATION HIGH TIME. 

And there's new fanfiction going up in two sections. 


Zauberspiegel:
Is there something like a "bible" for the series that is guiding the people who are involved in fanfiction? If there is, what does this bible contain?

Jacqueline:
No, there's nothing written down to guide writers.  We did do a "bible" for the Kraith stories because at one time there were 50 people creating Kraith, but I don't think we've got that many working in Sime~Gen (I could be wrong; haven't counted).

I honestly wouldn't know how to assemble a "bible" for Sime~Gen writers. I'd say read and re-read the published novels in various orders, and come to the Sime~Gen Group on Facebook, ask questions. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, February 28, 2012

How Do You Know If You've Written A Classic

Last November, while I was sending out the contracts for the stories in my upcoming Vampire anthology (Vampire's Dilemma edited by Jacqueline Lichtenberg and Jean Lorrah, but none of the 10 stories are by us), an email dropped into my box from a Sime~Gen fan and it blew my mind.  It's from a fellow who is a writer, as well as a reader.  That gives it much more significance in my mind. 

This Sime~Gen reader found the new 2011 Sime~Gen novels at the Darkover Grand Council meeting in Maryland where Karen MacLeod had brought a box of the books to sell. 

Karen posted the following in the SIMEGEN Group on Facebook:
---------------
Interesting comments about the new Sime~Gen books I was selling for Jacqueline and Jean at Darkover Grand Council.
(1) There ARE NO NEW Sime~Gen Books. The series stopped years ago.
(2) After showing people the books: "Those are NOT Sime~Gen books."
(3) I'm SO GLAD to see new Sime~Gen books at last. I hope there will be more of them.
ALL of the books Jean and Wildside provided me were SOLD very quickly. I should have had more of them.
-------------

The Darkover Grand Council meeting (a science fiction con) was started by Darkover fans to focus on the Darkover novels of Marion Zimmer Bradley who was Guest of Honor at the first one.  I was fan Guest of Honor and had won the contest to name the convention.  At that time I headed a Darkover fan group called Keeper's Tower.

That convention moved, changed dates, and has had various chairpersons, but mostly is run by the same people who started it and still has the name I gave it.  Even today, years after Marion's passing, the convention groups a bundle of related interests together and draws Darkover fans from around the country to Maryland on Thanksgiving weekend.  I was at most of them until I moved to Arizona.

So this fellow who bought new Sime~Gen paper editions at Darkover emailed Jean Lorrah and I to say how enjoyable they were and  give us a URL with further commentary.

http://www.dhr2believe.net/ive-waited-twenty-years-to-read-the-next-book-in-a-series-now-the-series-is-back


That link should lead you to the fiction written by this reader. 

Here's a quote from that entry:

-----Quote from Highmage -----------
What made the Sime-Gen Series brilliant was Jacqueline’s vision of the future and the life and death nature of that future…  Humanity mutates, dividing humanity into two species – one of which seems to be parasitic. Yet there are those who realize that the mutation is meant to be symbiotic and seek to end all the killing that threatens the extinction of both branches of humanity. With the mutation the world as we know if comes to an end and the two species establish territories – which don’t recognize the other as human beings. The Gens look just like us, but that’s not the truth – they produce a substance called selyn, which the Simes need to survive.

These stories span centuries of history taking readers into questions of what it means to be human and feel so poignant they are timeless.

There isn’t a Sime-Gen book that I haven’t read at least five times, so I’m thrilled to be reading the first new stories in years. There are two new volumes Personal Recognizance/The Story Untold (a double edition) and To Kiss of To Kill, and, a third, I understand, is coming out in 2012.

------End Quote-------------

The third he mentions is The Farris Channel, Sime~Gen #12, (Personal Recognizance is numbered separately from The Sory Untold ) and is now available in paper and ebook.


The comments on how "re-readable" the Sime~Gen novels are tell me that I did achieve my objective of writing novels that would be worth their cover price because they weren't (as publishers insisted anything labeled SF be) read-and-toss novels.

Romance novels likewise are considered read-and-toss, not worth keeping for your grandchildren, not worth re-reading 10 years later.

But I wrote for the future reader as well as about an imaginary future.  I set the stories in a time after the collapse of this civilization, so everything was "the same but different."  As a result, the novels don't suffer from out-dated technology in the stories.

The most "contemporary" settings in the series were in Unto Zeor, Forever and Mahogany Trinrose as well as RenSime.  They are now "historical" for us.

The new novel, Personal Recognizance, is set at a time when universities are just getting used to mainframe computers on campus.

One nice advantage of e-books is that they don't get dog-eared, dirty, coffee-stained and the binding doesn't fall apart when you re-read them 10 times or more.  Publishers doing science fiction or romance as original paperbacks package the books to be read once and discarded.  The paper yellows and crumbles, the binding fails, the beautiful art on the cover gets creased and ripped.  They don't expect the stories to be durable, so the package is not either.

The ebook and downloadable audio (i.e. with no physical disk to lose or wear out)  is really taking off now that there are good "readers" such as Kindle, Nook, and various handhelds, phones and tablets (most of which read your audiobooks as well as ebooks).  Here are current 2011 statistics from Publisher's Weekly:

 http://www.publishersweekly.com/pw/by-topic/industry-news/financial-reporting/article/50805-aap-estimates-e-book-sales-rose-117-in-2011-as-print-fell.html

-----QUOTE-----

...while downloadable audio rose 25.5% for the year.
In December, e-book sales rose 72% and the AAP noted that based a seasonal buying patterns it expects e-book sales to show strong gains in January and possible February as well as new digital device owners buy more titles.  In the month, sales of children’s hardcover books rose, but sales fell in the other trade categories.
-----END QUOTE------

So these statistics make me joyful that the audiobook of Sime~Gen #1 House of Zeor will be out in a few weeks.

Over the last few years in this blog, we've been exploring why Romance and Science Fiction (worse yet, the combination) are regarded as read-and-toss -- as if something inherent in the genre itself prevented the existence of classics that would out-last the author, or of classics you would save to give to your children who would give them to your grandchildren. 

As you've seen with the passing of Anne McCaffrey last November, her novels are still enchanting new young readers -- and may well soon be a film or series of films, possibly going on to television.

This field, SF, Fantasy, Romance, and every criss-crossing combination, has already produced lasting classics recommended by older readers for younger ones.  When I began selling my fiction, that was a laughable idea.  Star Trek changed a lot, but not the attitude that nothing called "science fiction" could ever be a classic.

Today, Star Trek itself is such a classic, spanning generations and a new film-based universe is starting to appear.

I began selling my science fiction before I wrote the Bantam paperback Star Trek Lives! but I learned a lot about creating "classic" science fiction by studying Star Trek.  I used what I learned, and refined my technique, and believed Sime~Gen would last.  It's only now old enough that testimony of the kind produced by this reader counts (who is using the web to hone his writing craft -- see last week's post ...

 http://www.aliendjinnromances.blogspot.com/2012/02/amateur-goes-professional.html

...for more on how to use the web to hone writing craftsmanship.)

It's possible that I really have created a classic.  A few more decades and we may know. 

My Tuesday entries on this blog have been focused on leading you through what I learned from studying Star Trek, Darkover, and many classics (such as Thubway Tham that I talked about last week), so that you can write with confidence and look forward to getting reader responses like this.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, June 07, 2011

Genre: The Root Of All Confusion

A while ago I did a post titled Genre: The Root Of All Evil.

http://aliendjinnromances.blogspot.com/2009/09/genre-root-of-all-evil.html

Since then the issue of defining genre has come up on many twitter chats, for example on #bookchat which is about marketing, and #scifichat which ranges all over the "fantastic" -- and where even the very erudite experts have a hard time classifying a work.

Recently, a comment emerged addressed to me via goodreads.com
 in response to another blog post I did here on aliendjinnromances
http://aliendjinnromances.blogspot.com/2011/04/social-networking-is-not-advertising.html
-------
MIRIAM wrote: JL, this is where I most recently 'caught up with you'. Usually I see you on Twitter and its been a while. I was humbled into submission about the SWFA membership pieces and am still baffled by the genre difference - lol, is that like gender difference?, between my first and second novels. The 2nd isn't even SF, but still feels like it 'should be' because 'I am' or something irrational but mysteriously truthful like that.
-------

Here's my reply substantially embroidered from what I wrote Miriam.

"Genre" is an invention mostly I think of "marketers" trying to figure out how to "account for taste" so that if you like one novel, they can then supply you an endless chain of novels "just like that only different."

Here are a couple of my blog entries on accounting for taste:

http://aliendjinnromances.blogspot.com/2010/08/what-exactly-is-editing-part-ii.html  

http://aliendjinnromances.blogspot.com/2009/10/astrology-just-for-writers-pt-6.html
And on "the same but different" (a Hollywood term)
http://aliendjinnromances.blogspot.com/2009/12/astrology-just-for-writers-part-8-beat.html
Astrology Part 8 is about "the beat sheet" and why it works commercially.

"Genre" is about selling (or marketing) professionally.

Art is totally different.

Art is about saying what you were born to say to the people you were born to talk to, to help, to scold, to enlighten, whatever.  Art is about your purpose in life while making money is about staying alive long enough to complete that purpose.

Since Genre is in fact an artificial construct, its borders and definitions are subject to whimsical change without notice as public taste, and "markets" (i.e. groups of people who like one thing, like Harry Potter fandom) shift and change, influenced by successful marketing of another product.

That's right - genre shapes the world of entertainment so that what you may may have access to, or may discover first, depends entirely on what others want rather than on what you want (or really need).  So you learn to be satisfied with what others want - and in a way that's "good" because it allows you to "fit in" and to discuss what others know about. In another way, though, it sows confusion within you about "who" you really are, what your purpose in life is, and how that relates you to everyone else. 

The Internet, (interweb and other terms), Web 2.0 and above required, is changing all that too fast for marketers to catch up. They are seriously confused. especially where "social networking" is involved.

See my recent entries on the value of social networking:

http://aliendjinnromances.blogspot.com/2011/04/social-networking-is-not-advertising.html  

And the following one posted May 3rd.  Note my blogs on writing come out on Tuesdays.  You may be able to sort them out by searching on Tuesday.

You will likely be successful now at mixing genres to make new ones, whereas in the past you would have failed -- because SF has bled into "mainstream" -- i.e. you see the motifs that originated in SF (like alternate universes) appear in general fiction meant for people who hate Science Fiction.

My personal theory about why people "hate" science fiction is that they were force-fed Ray Bradbury in High School under the label "science fiction" (but his stuff, while very literate, does not in any way shape or form resemble science fiction as I know it.)  Oddly, "Romance" has pretty much escaped that fate so far.

On Twitter, I made a writer-friend who does historicals who asked which of my SF novels she should try reading since she dislikes SF.  I pointed her to Molt Brother, and I don't know if she finished it but halfway through she liked it and intended to finish reading.  Molt Brother is an interstellar, human/alien relationship (not romance, but deep intimate involvement) where the driving force of the plot is an archeological mystery.

And likewise on Twitter, I made another writer-friend who is an SF fan but writes contemporary mystery (with a bit of fantasy mixed in) who eventually decided to try reading one of my novels - chose House of Zeor, the earliest published Sime~Gen novel and to her astonishment liked it and said she could see why it had spawned a fandom that writes fanfic in that universe.

You can find all of these (in ebook and print) by clicking the tabs in this Amazon "store" (you can then dig up the books on your favorite supplier's website.)

http://astore.amazon.com/simegen-20

This genre definition confusion issue is extremely relevant to the brand new Sime~Gen novel, FARRIS CHANNEL, which I'm now working to finish.

In this new novel, which tells the story of the founding of the House of Zeor, and is a sequel to FIRST CHANNEL and CHANNEL'S DESTINY, I wildly mix genres until you can't figure out which is what, which is kinda like "reality" you know.

I've got to write more, and at considerable length, in this blog about Sime~Gen, not just because Margaret Carter asked in her post here where she discussed Jean Lorrah's Sime~Gen novel TO KISS OR TO KILL (which is a genuine SF-Romance with sociological romance overtones), but also because as I was re-re-reading these novels to proof for the new publisher, and to prepare the new novels, I discovered that the principles of worldbuilding I've been discussing here are illustrated precisely in these novels.

Here's a link to Margaret Carter's post on Sime~Gen:

http://aliendjinnromances.blogspot.com/2011/04/new-sime-gen-books.html

Jacqueline Lichtenberg
NEW RELEASES
http://astore.amazon.com/simegen-20

Tuesday, February 08, 2011

Vampchix and Worldcon in Reno

Now there's a combination of topics, but it'll make sense in a moment.

On the day after New Year's 2011, Michele Hauf invited me to do a guest post at her bog VampChix - which is about what it says it's about. 

Of course I said yes without thinking -- after all, Vampires are my beat.  You see a lot of familiar names over at Vampchix.blogspot.com

I was at that moment preparing for the annual IRC Chat with the Sime~Gen fans and domain crew folks.  This year we announced the reprints and new volumes of Sime~Gen novels that the Borgo Press imprint of Wildside Press plans to bring out in 2011.  We have turned almost all of them in -- my original novel FARRIS CHANNEL (not First Channel, that's a reprint -- this one is FARRIS Channel) will be the last turned in some months from now.

Wildside wants to list these novels as a series with numbers, and chose the following list:

THE SIME~GEN SERIES from The Borgo Press
House of Zeor, by Jacqueline Lichtenberg (#1)
Unto Zeor, Forever, by Jacqueline Lichtenberg (#2)
First Channel, by Jean Lorrah and Jacqueline Lichtenberg (#3)
Mahogany Trinrose, by Jacqueline Lichtenberg (#4)
Channel’s Destiny, by Jean Lorrah and Jacqueline Lichtenberg (#5)
RenSime, by Jacqueline Lichtenberg (#6)
Ambrov Keon, by Jean Lorrah (#7)
Zelerod’s Doom, by Jacqueline Lichtenberg and Jean Lorrah (#8)
Personal Recognizance, by Jacqueline Lichtenberg (#9)
The Story Untold and Other Stories, by Jean Lorrah (#10)
To Kiss or to Kill, by Jean Lorrah (#11)
The Farris Channel, by Jacqueline Lichtenberg (#12)

Here is our chronology internal to the fictional universe:

-533 First Channel by Jean Lorrah and Jacqueline Lichtenberg
-518 Channel’s Destiny by Jean Lorrah and Jacqueline Lichtenberg
-468 The Farris Channel by Jacqueline Lichtenberg
-20 Ambrov Keon by Jean Lorrah
-15 House of Zeor by Jacqueline Lichtenberg
0 Zelerod’s Doom by Jacqueline Lichtenberg and Jean Lorrah
1 To Kiss Or To Kill by Jean Lorrah
1 The Story Untold And Other Sime~Gen Stories by Jean Lorrah
132 Unto Zeor, Forever by Jacqueline Lichtenberg
152 Mahogany Trinrose by Jacqueline Lichtenberg
224 Unity – “Operation High Time” by Jacqueline Lichtenberg
232 RenSime by Jacqueline Lichtenberg
245 Personal Recognizance by Jacqueline Lichtenberg

Both chronologies are being printed in the Borgo Press editions and will be used to create promotional material.

-------------

The full chronology with details is available at
http://www.simegen.com/CHRONO1.html

So then I went to http://vampchix.blogspot.com/ and looked closely at what folks had been talking about lately.

Oh, way too much to say on all that.

Besides Michele had invited me to do a post for February 7, 2011 (yesterday), and I'd no idea what might be discussed in the meantime.

But reading recent posts on VampChix brought a new focus to the Sime~Gen project.  So I decided to write about Jean Lorrah's fateful review of the first Sime~Gen novel, House of Zeor, titled VAMPIRE IN MUDDY BOOTS.

A few days later, I did that and sent it off to Michelle for the February 7th posting.  At the same time I was in the middle of the weekly #scifichat on twitter where Bob Vardeman was the Guest @bobv451 (go check him out on Amazon - he's amazing).  Like Jean, he'd written a couple Star Trek novels for Pocket Books, and the topic for this chat was Starship Captains.  

Someone else on that chat commented about how averse they were to the concept of a Star Trek/Loveboat mashup.

Guess what I want to talk about here next?

Meanwhile, I'm trying to lay plans to go to Renovation, the 69th World Science Fiction Convention.

Gene Roddenberry gave the first sneak-debut of Star Trek at the 24th Worldcon, Tricon, in Cleveland in 1966 with about 850 in attendance.  (more than 1,100 people have read some of my posts on this blog). 

So anyone planning to be at Renovation, drop a note here please or email me.

Oh, and guess who turned up on Backlist Ebooks group -- Vonda McIntyre.  C.J. Cherryh is also a member.  The members who have Kindle versions of their backlist novels available are listed at
http://backlistebooks.com/ -- click the "store" tab at the top.  It's a who's who of writing craft. 

So you see, 1966 to 2011 -- it's all about social networking, only today our networks are much bigger. 

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com

Tuesday, June 29, 2010

Mutants as Aliens in Sime~Gen

As I mentioned in passing a few weeks ago, I recently stumbled upon a blog entry from a reader in Australia who reread Unto Zeor, Forever (my second Sime~Gen novel published and my first Award Winner) recently and she identified the reason she had been fascinated by this novel years ago upon first reading. 

Unto Zeor, Forever is actually SFR where mutation generates the Alien in Alien Romance. 

Here's the blog post that started me thinking: 

-------quote--------
This was before I found romance. And looking back, the only one on the list that’s really a romance (and probably the only one of all the books I read at the time) is Unto Zeor Forever. Interesting that it was the romance that I obsessed abut the most, yes?
------end quote-------
http://lovecatsdownunder.blogspot.com/2010/05/rachel-needs-book-advice.html

Unto Zeor, Forever is a novel that stands about among its contemporaries because the plot is relationship driven.  It's typical SF in that the plot puts the fate of the world in jeopardy and appoints one particular individual to exceed his personal limits of capability (to sacrifice himself to near destruction, and even beyond destruction of everything dear to him in life) in order to Save The World.

It's a "first contact" novel.  Two people from distant societies isolated from each other first learn about the other, find the "other" unbearably strange, and must adjust.

It's a "Mutant Novel" - in that it's set in the far future when humanity has mutated into two strains.  It's set beyond the point where they each intend to kill the other side off, and at the cusp of the point where they begin true acceptance instead of an uneasy truce.

Acceptance means destruction of social orders on each side of their borders, so it's sociological science fiction.

It's "hard SF" in the sense that the main plot problem is a scientific puzzle that can be solved only by scientific experiment, investigation, amassing statistics, understanding the inscrutible nature of the two kinds of human biology (Sime and Gen). 

The resolution of the plot happens only because of a scientific breakthrough.  But the "science" is entirely "made up" - totally imaginary.  It simply fills the spot in their society that our science fills in ours.

All of those kinds of SF novel were extant and very popular at the time Unto Zeor, Forever was first published in hardcover (1978).

What was unusual, perhaps even anti-commercial publishing, was that all these types of SF novel were jumbled together in one novel, a "cross-sub-genre" novel. 

What you see when you read this novel depends on what you expect to see, what you want to see, and maybe also on your ability to follow a complex piece of writing.  It simply would never make a movie.  It's way too "deep." 

Unto Zeor, Forever is also a trope-busting novel, another reason it was shoved aside and shunned by vast sections of the publisher's target readership.

What trope did it bust?  SCIENCE FICTION must never contain ROMANCE, and ROMANCE must never contant SCIENCE FICTION.

The structure of Unto Zeor, Forever is basically SFR, and the blend is crafted in such a way that, unless you're well practiced at analyzing novels, you will have a hard time deciding if it's SF that contains Romance or Romance that contains SF. 

Romance drives the plot, but not via sexuality.  (but some readers can't tell that).

Science drives the plot, but not via "real" science or even extrapolation of existing science. 

Because the science is totally made up, this novel published as SF then might today be published as FANTASY!  (the field of futuristic fantasy didn't exist at that time so publishers had no way to market such a misfit novel)

What is the science made up of, though?  The material underlying the made-up science of the Sime~Gen Universe is material no self-respecting SF writer (such as Robert J. Sawyer who had the grace to drop a very insightful comment on my post about his fabulous SF novel, WWW: WATCH
http://aliendjinnromances.blogspot.com/2010/06/wwwwatch-by-robert-j-sawyer.html ) would touch.

As the success of STAR TREK (slow to start as it was) illustrated, one core value of SF decades ago was the total rejection of the model of the universe in which God runs things, up close and personal.

In STAR TREK, all divine beings turn out to be frauds. 

At the time the Sime~Gen Universe world was built, STAR TREK had not yet been conceived, at least not in the form we eventually saw it take.

Science Fiction which I surveyed and analyzed had left the entire realm of human psychology, the human spirit, and the yearning for real touch with the Divine out of every story.

The philosophical premise of the SF field was simply that science can explain everything about humans (and non-humans) simply by studying biology, biochemistry, physics, and hard sciences. 

The premise that there exists and Divine force, that souls are real, was discarded before the worldbuilding began.

The Sime~Gen premise is "real SF" because it takes that blind assumption of all the writers and readers of the field, and challenges it from the blind spot.

That's right, Sime~Gen was deliberately crafted to blindside readers, hit where no one had hit before.

The science and worldbuilding of Sime~Gen is rooted in psychic sciences, spiritual sciences (karma, reincarnation), anthropology, linguistics, social sciences, psychology, and even religion. 

But in order to sell it, none of that could be allowed to show on the surface in the early novels.  (and to date, one novel where it's tackled head-on, has not made it into publication, The Farris Channel).

As a result of hiding the premises, and deliberately blindsiding the readership, half the fans drawn to the books really dislike the whole psychic, ESP, other dimensional aspects of the worldbuilding. 

Two Sime~Gen Novels allow some of that "The Soul Is Real" premise to trickle through into reader consciousness. 

Unto Zeor, Forever by Jacqueline Lichtenberg, and First Channel by Jean Lorrah and Jacqueline Lichtenberg are both blatant "Soul Mate" stories. 

First Channel was recently singled out in this Romance blog:

http://likesbooks.com/cgi-bin/bookReview.pl?BookReviewId=7437

-----quote----
While First Channel is not a romance, the story is propelled by Rimon and Kadi's feelings for each other. Other characters fall in love as well, some with tragic consequences. Events unfold over several years, giving it a more realistic feeling than in so many stories where everything is resolved in a relationship in a week or two. The setting was so unique that I am planning to read some of the other books in the series to find out what the future holds for the Sime and Gen.
-----end quote-----

It's more than "the story" that's propelled by the young couple's feelings for one another.  It's the plot of the book, AND the fate of the entire human species, Sime and Gen alike, as love itself cracks a scientific puzzle that has locked humanity into a decline into primitive warfare where 30 years old is ancient. 

Both these novels detail the meeting and mating of two people who are Soul Mates, Destined for each other.  Their decisions actually change history, change the world, at a deeply personal cost.

Jean Lorrah, after analyzing and dissecting an early draft of Unto Zeor, Forever, penetrated to the core of the matter with her premise that ONLY LOVE could ever have taught a Sime how not-to-Kill Gens. 

Buried deep inside Unto Zeor, Forever is the Great Theme of all Romance, "Love Conquers All" but it's not revealed until Jean Lorrah came along and detailed it in First Channel. 

Each member of each couple makes certain independent free will choices, and the cascading results of those choices tumble them willy nilly into the annals of History. 

As mentioned above, "The Soul Is Real" concept leads directly to REINCARNATION IS REAL in the Sime~Gen Universe. 

So if you know how to read these novels, if you know the unpublished secrets behind what's really happening, you can see that you are reading a series of LIFETIMES lived by the same souls, taking different relationships to each other, learning from past errors, making up for the untoward results of their previous actions. 

And in some lifetimes, the souls are rewarded by finding their Soul Mates and achieving spiritual goals -- all without knowing it, just like in our real lives. 

None of these novels could ever have been published if all that "Fantasy stuff" and that "Romance stuff" had been blatantly displayed on the surface.  And in fact, the merest whiff of these matters disqualified these novels from becoming publisher's "Lead Title" (the only one ever put on book shelves in chain stores or supermarkets). 

So even though Unto Zeor, Forever ends in a tragedy of monumental proportions, and heads into a hiatus of spiritual progress for one of the souls, you can see that the tragedy had a past-life cause and will generate a future HEA when you reread the series of 8 novels in different orders. 

Making a spiritual premise (Human Nature can change, and for the better too -- all humans are Good at the core) into the "Science" in the Science part of Science Fiction challenges the very definition of what SF really is. 

That subliminal challenge offends some, and awakens others to the vast possibilities SF of previous decades left unconsidered.

That awakening is starting to explode into our world with Vampire Romance, with female lead characters in Urban Fantasy, with warfare against Evil led by women. 

Here is a collection of links to links to my previous posts on the "science" upon which Sime~Gen's worldbuilding rests, included here because someone just wrote to me saying she'd found my first non-fiction book on the Tarot and wanted the rest.

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me.html

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me_23.html

http://aliendjinnromances.blogspot.com/2010/03/pausing-for-you-to-catch-up-with-me_30.html

http://aliendjinnromances.blogspot.com/2010/04/pausing-for-you-to-catch-up-with-me.html 

And here's an exchange from twitter:

@JLichtenberg: @Azrael52 Novels now come in serials just like TV shows "story arc" - everything pubs send me is bk#X in YYseries #scifichat

@michaelspence @JLichtenberg (And whose fault is that? YOU were the first writer I read who talked in terms of series rather than individual stories! :^) )

I always find it amazing when other professional writers say they've read some of my novels, or even just Star Trek Lives!

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com (currently available)
http://www.simegen.com/jl/ (complete bio-biblio)

Tuesday, January 26, 2010

Religion In Science Fiction Romance

Oh, this is going to be a painful blog entry to write and to read.

But a woman has to do what a woman has to do if she's going to be a kickass heroine of the writing craft.

Below, I'm going to get to discussing the TV Series, Sanctuary on syfy network, and a chat thread on twitter hashtagged #scifichat which discussed Children's Science Fiction and Fantasy on Friday Jan. 22, 2010, and is slated to discuss Religion in Science Fiction on Friday Jan 29, 2010 because we danced all around Religion in the discussion of kid-lit.


So before we get to the pain and rage of Religion, let's take a moment to imbibe a photograph of a Character from Sanctuary, John Druit the Vampire who was Jack The Ripper but is Magnus's beloved and still fights a compulsive need to Rip people to bloody shreds (talk about overcoming prejudice!).
That photo is from
http://www.syfy.com/sanctuary/cast.php?id=5
where you will also find luscious episodes to watch and all the rest of the online stuff that's usual these days.

And I am ashamed to say I forgot to mention SANCTUARY as a case in point on the #scifichat about children's SF/F that blends religion and science -- (OK, the scripts are a little thin BUT! the worldbuilding is redolent of a theme at the core of many Religions).

On twitter I saw the following comment:
crside Our culture is composed of sequels, reruns, remakes, reissues, re-releases, recreations, re-enactments, adaptations, and anniversaries etc....

And that's just what Sanctuary is, a "re" -- while at the same time it's original.  For that alone, the TV show is worth studying.

If you're young enough, the oldest stuff seems startlingly original -- and Sanctuary falls into that category.  They've rearranged and re-slanted the pieces of older material until it's relevant to today's audiences. The show is a bundle of cliche's arranged in an artful composition, and probably seems original to a lot of viewers.  Others yawn and surf away. 

On twitter's #scifichat, we tossed around a few comments on how religion appears in SF/F, and @rixshep answered a few comments, echoing my thoughts even after the chat had officially ended.  The @jlichtenberg at the beginning of the comment indicates the tweet was from @rixshep in answer to a tweet of mine, or requires my direct attention because of what I'd said earlier:

@rixshep @JLichtenberg Re: Pagan, christian & other symbolism in "classics". IMO, yes & no & both. Not always intentional, but reflects soc. gestalt.
Friday, 22 January 2010, 4:27 pm -

@rixshep @JLichtenberg For example of what I mean, see this review I did some time ago of a christian book about The Matrix: http://bit.ly/712bHy
Friday, 22 January 2010, 4:30 pm - 

That shorted URL is actually:
http://www.christian-fandom.org/seay1.html
where @rixshep reviews a nonfiction book about the film THE MATRIX.

@rixshep really does know this field!  Here's more comments:

@rixshep @JLichtenberg RAH MAY have had religious symbolism, but knowing his conscious stance, it would be inadvertent, ingrained from culture.
Friday, 22 January 2010, 7:18 pm -

@rixshep @JLichtenberg Frank Herbert, otoh, could have put stuff in deliberately, just to yank chains of readers! Lol.
Friday, 22 January 2010, 7:20 pm

So Science Fiction has a grand tradition of enfolding the common religious contentions of the day into its most popular novels, both consciously and unconsciously on the part of writers.  And of course that continues.  

Now, what has Sanctuary the TV Show to do with Religion in Science Fiction and Science Fiction Romance, especially since SANCTUARY wasn't even mentioned on the kid-lit chat #scifichat ?

Here we go all around Robin Hood's Barn (and you all know what happens behind the barn).

Religion in Science Fiction is a perennial topic at Science Fiction Conventions for a good reason.  It interests, astounds, repells, fascinates, and enrages.  It is a topic which somehow touches everyone in the broadest communities.

Agnostics and atheists have firm and unwavering opinions to air on the topic of Religion in general, nevermind Religion that shows up in fiction that includes religion either "on-the-nose" or off!

So even people who don't practice a particular religion as part of their daily lives have an urgent need to be heard on the topic of Religion.

Parents have positions on religion that they want their children to absorb,and many religions harbor a conviction at the deepest level that the biggest favor they can do a friend, relative or acquaintance is to convey the primary message of their own religion. Some people feel that convincing others that what the other believes is totally wrong is the highest act of charity.

Religion is very important to people from every profession and social stratum. And maybe it's most important to those who wish it would just go away!

Red faced, explosive screaming matches erupt when Religion intrudes into a conversation.  And nothing is resolved, usually.  People lose friends over those fights, and rarely gain a lover via religious acrimony (now there's a challenge for a red-blooded Romance writer!).

Yet the fact is that many organized religious institutions are shrinking in America, while more and more people are "unaffiliated" and raise their children to be as neutral as possible on the topic.

Just google Religion In America Today for more data than you could ever want.

Here's a headline from USA Today important to writers because this is the demographic profile of the intended readership for most fiction:
Most religious groups in USA have lost ground, survey finds
http://www.usatoday.com/news/religion/2009-03-09-american-religion-ARIS_N.htm

That's a 2008 survey. Now it's 2010 and we're into a census year so in a while we may have more statistics, but I doubt such a huge trend will suddenly abate.

This article has links to explore and it says:
----------
"These dramatic shifts in just 18 years are detailed in the new American Religious Identification Survey (ARIS), to be released today. It finds that, despite growth and immigration that has added nearly 50 million adults to the U.S. population, almost all religious denominations have lost ground since the first ARIS survey in 1990."
---------
Another quote from that same article:
---------
"Meanwhile, nearly 2.8 million people now identify with dozens of new religious movements, calling themselves Wiccan, pagan or "Spiritualist," which the survey does not define.

Wicca, a contemporary form of paganism that includes goddess worship and reverence for nature, has even made its way to Arlington National Cemetery, where the Pentagon now allows Wiccans' five-pointed-star symbol to be used on veterans' gravestones."
---------

In the USA it isn't politically correct to discriminate against someone because of their religion, even if they don't have one.

But somehow, it's not really too bad to try to sell your religion to someone else, especially if they don't have one.

Many who hold religion tightly to themselves feel a sudden sense of emergency when confronted with an unaffiliated person possibly because of the sense of shrinking community. To survive, any community must grow and propagate values to their children.  Having lost a child to virulent hatred of the parent's religion, a parent might attack any new acquaintance, driven by a need to replace that member of the community by converting someone new.

Some religions regard Science Fiction and Fantasy, even some Romance with blatant sex scenes, as dangerous sources of ideas, attitudes and values that can undermine a young person's faith.

They may have a point because it's been proven that the 18-40 year old demographic is most susceptible to having their behavior modified under the impact of commercials. Repeated messages from Authority (such as teachers in school, or even more influential, the young person's peer group), can alter behavior and perhaps eventually beliefs.

Ideas truly are "dangerous" because new ideas, the specialty of Science Fiction and SFR, can alter perception of reality. 

The panicked need to convert friends may not seem so irrational if you remember the sense older people may have of a shrinking community.

Friends, contemporaries, are dying off, children are leaving the community, and nobody really knows why this dynamic has taken hold since 1990's.  In those circumstances, a parent may see anything as a threat, even to their own life, secure retirement, support group, and long range prospects for their posterity.

Many communities regard higher education as the enemy of their religion, for it is on the university campus that children must encounter the whole wide world of all religions, and open armed acceptance of every faith and non-faith or anti-faith, unless the campus is specifically constructed for one single Religion.

At college age, youth is easily indoctrinated in anti-doctrine attitudes.  Rebellion is normal, a necessary part of growing up.  Youth reaches across all boundaries to find a true-soul-mate.  Any way of life that's inherently easier may seem to be founded on an ultimate truth.  (Sometimes it even is!)

A well rounded university education has to come with some survey of the world's religions and historically how religion has sparked so many wars, so much violence, so much truly ugly bloodshed, so much really important Literature, and is still churning and erupting today.

The roots of today's worst wars must be studied, and those roots go back thousands of years into --- yep, Religion. 

Remember, Conflict is the essence of story.  Also remember the point I made last week
http://aliendjinnromances.blogspot.com/2010/01/competing-for-mate.html
about how visual violence and purely primal images are easily accessible across cultural gulfs and thus have a broader potential audience, and bigger profit margin, than more nuanced stories, more "adult" stories.

The nuances, ethics, morals and philosophies behind Religion don't make popular story material.  The violence and primal angst generated by Religion through history do indeed make popular story material.

The violence and bloodshed take front-center stage while romance due to religion sinks into the background -- mostly because real drama that sells big time has to have violence and bloodshed along with some raw sexuality.

In fact, in many Romance genres (Regency comes to mind, but many Fantasy Romance series too), "arranged marriage" is portrayed as the ultimate evil in society, victimizing women, possibly even men, in the name of Religion, Society, Inheritance, Political Power. The philosophy behind using arranged marriage is rately discussed "on-the-nose" though.  It relies on symbolism. 

Most religious symbolism taps into the over-arching, primal mythos of all humanity.

Please stop reading this blog right now if you haven't yet read The Golden Bough, a seminal work surveying religious practices around the world among the most ancient peoples.  Every writer needs to read that survey (or one like it) because it is a vast "show don't tell" on the nature of all the archetypes at the root of the human psyche.

If your religion forbids you to read about other religions, maybe you have to find another source for that over-view of world pre-history. If you know such a source, please drop a comment on this blog entry about it.

In many previous posts here, we've delved into "Worldbuilding" as a writer's primary tool for sweeping a reader into a story.

Most writers and readers think that it's "character" that grabs and holds a reader, but "character" isn't it.  Readers feel it's the character that sucks them in, but that's not it.

A character is the product of the world he/she is embedded inside of.

Readers are dragged kicking and screaming into stories they would probably not ever want to read because they see, hear, and feel a specific character who is a version of the reader's Self handling a world that is ostensibly not the reader's world.  It is that contrast, that conflict, that sucks the reader in.

The Reader's Self in the Reader's own world would be boring.

Someone totally not-Self in the Reader's own world would be bewildering.

The Reader's not-Self in a not-World would be irrelevant.

It is the Reader's Self in an oddly challenging World that creates the dramatic vortex that sucks a Reader into a story.

"What would I do?"  "How would I survive that?" "Who would I save, the mother or the baby?" Quandries, plights, challenges, adventures, circumstances, arrowing straight at the Reader's heart and soul make fascinating reading. 

Reading is all about what the reader would do in those circumstances.

"Who would I be if I were a Princess with Magical Power?"

We all know there are lots of versions of Self that we could manifest.  Which one we manifest is partly a product of choice, partly a product of what choices were on that menu of choices at birth, and partly a product of aspirations, visions, wishes, fantasies.

As I learned from Alma Hill, writing is a performing art. 

As with an actor, a writer's most penetratingly real characters are the ones that partake of some unmanifested potential within the writer, being someone they really are not.

"Who would I be if I were in that world?"

Think about stories of being tossed into The Witness Protection Program and leaving your whole Identity behind (and how hard that is if you stay in this world!) Enter another World and you could be someone else!

We all know "who" we are now, in this world.  The parameter that changes, from "here" to "in that book" is the world, not the reader. And in that World, the Reader can be someone else.

Many Religions consider it wrong to strive so hard to escape the plight that Divine Plan has dictated for you.

Here's a blog entry by a Professor of Spanish who has been pondering many esoteric philosophies, and pulled a quote from one of my Review Columns about the Soul entering manifestation through the dimension of Time.

http://professorparanormal.wordpress.com/2010/01/20/your-soul-is-split-you-are-of-many-minds-what-does-it-matter/

It is because of "dangerous" thinking like this that many Religions frown on frivolous pursuits such as reading fiction.

I, however, don't regard Fiction as a frivolous pursuit, nor do I believe that any form of fiction is "escapist" in nature.  The most "escapist" literature rubs your nose in the hardest facts of reality, such as Love Conquers All.

To create that kind of "escapist" literature, the writer's first job is to build a world for the reader, and the second is to build a character the reader can recognize as Self reshaped by that strange new world.

We've discussed many aspects of worldbuilding (here's a sparse selection of what there is posted on this blog):

http://aliendjinnromances.blogspot.com/2010/01/worldbuilding-for-science-fiction.html

http://aliendjinnromances.blogspot.com/2010/01/astrology-just-for-writers-part-9-high.html

http://aliendjinnromances.blogspot.com/2009/12/thorium-real-hope-for-e-books.html

http://aliendjinnromances.blogspot.com/2009/12/worldbuilding-by-committee.html

http://aliendjinnromances.blogspot.com/2009/07/world-building-for-writers-politics.html

http://aliendjinnromances.blogspot.com/2009/03/communicating-in-symbols.html

When it comes to Science Fiction or Fantasy, whether it's SFR or Nuts-n-bolts, it's all about worldbuilding.

The world causes the problem.  The world shapes the characters and their inner obstacles to solving the problem.  The world provides the raw material the characters must reshape into a solution to their problem.

Shaping our own world into solutions to our own problems is what life is all about, and practice makes perfect.  So we practice living by reading fiction.

The bold philosophical questions, such as those by Religion, embedded in the SF/F "World" makes our literature different from mundane literature.

In mundane literature (where the world is reality), certain things exist, and others do not, and the rules of our real world are never broken, just illustrated (ho-hum-yawn).

In SF, Fantasy, Paranormal, SFR, some one thing about our general reality is different.  The writer chooses to change that one thing because in our everyday reality, many other things are based on that one thing.  Change the one, and everything else must change, too. The writer's job is to let the Reader see that if you change this, then that must change too because of the way things are connected.

The point of reading SF/F with or without Romance is to find new ideas about how the things in our everyday reality are connected without ruining any real lives with our experimenting. 

By tracing out the connections among things in this fictional "model of reality" we learn to understand how our everyday reality is constructed around us, and to find the connections between the manifestation of our Self at the moment and the World we are embedded in.

"How has the world shaped me?"  Answer that, and you gain the power to change your life.  There are Religions that believe it wrong to allow followers to have that kind of power, and others that work hard to empower their followers.

Armed with that understanding of what we can change by choice and what we can not change but must adapt to, we can make a new Self to live our life.  Fiction, especially SFR, is the arsenal for such arms because the fabric from which SF is constructed is woven from the fibers of Religions -- all Religions.

I discussed fiction as a woven fabric here:
http://aliendjinnromances.blogspot.com/2010/01/worldbuilding-for-science-fiction.html

One most common example of a "fiber" is The Hero Archetype and The Hero's Journey.

By living an "adventure" with a Hero in a novel, we can tap into the reservoir of heroism residing within ourselves and actualize that potential, becoming more heroic in our daily lives.  ("What would Captain Picard do in this situation?")

To create that effect for a reader, a writer must create a world, and know more about that world than is imparted to the reader.

So a writer may start with a story to tell (Heroism 101 for Dummies), and wrap a whole world around that story, making everything match by using Theme to select what to put into the world.  But once created, the world must make some kind of sense to the reader on an unconscious, subliminal level.

To achieve this sense for the reader, the world is built around The Theme, and the bits of the world that are imparted to the reader all have to illustrate The Theme.  The writer may know all kinds of things about the world that do not illustrate the theme, but the writer reveals only those bits that do.

The way those revealed bits are inserted into a narrative without yanking the reader's attention onto them (spoiling the effect the way seeing the wires in a flying scene spoils a movie) is to use SYMBOLISM.

Where do you get that symbolism?

Religion.

You can't beat it for a source of symbolism.  In fact, you can't avoid it.

Every symbol that means anything to human beings has been used by some Religion at some time.  In fact, some might say that Religion invented Symbolism (writing itself is a form of symbolism as is mathematics).

Symbols are a tool for thinking, especially about abstractions, non-concrete things, things that don't actually "exist." 

Your symbolism won't "work" if it's not somehow related to, derived from, echoing or shadowing some religion or another.  Even if you deliberately make something up, it will (inevitably) evoke some religion, possibly one you've never heard of.

Every well built "world" has to define the "truth" as well as the "fantasy" about Religion because every human culture we know anything about has a place for Myth, for cosmology and cosmogony, for epistemology.

Symbolism must be in the fictional world or the fiction just won't work.

If you don't put it in consciously (as @rixshep pointed out with Robert A. Heinlein and Frank Herbert's Dune ) it will slip in subconsciously, and possibly contradict your chosen theme.

All religious symbolism is old, public domain stuff.  Every archetype has been used in one or another religion because archetypes are really powerful psychological symbols that speak loudly even to (or especially to) those who have no formal education in them.

Everyone responds to these primal symbols.  It seems sometimes that the less education or intelligence someone has the more powerfully symbols speak to them.

But the real spooky thing is that even for those erudite few of the upper reaches of human intelligence, symbols ROAR their message and even control behavior while the scholar denies it emphatically in multi-syllabic rhetoric.

The more firmly denied the symbolism, the more powerful it is.  The harder you fight it, the more prevalent it becomes.

The writer who understands this and fabricates a world out of that raw material of religious symbolism can reach tender minds and reshape our reality.  The pen is indeed mightier than the sword.

In the USA recently, starting probably in the 1990's, we've seen a gathering wave of Fantasy becoming accepted mass market fare.  The most popular, best selling, books and the most predominant television thows such as BUFFY THE VAMPIRE SLAYER, share a worldbuilding quirk in common.

I've written about this trend in this blog

http://aliendjinnromances.blogspot.com/2009/10/astrology-just-for-writers-pt-6.html

and in my review column
http://www.simegen.com/reviews/rereadablebooks/  from about 1995 on.

If you've seen the film Avatar you should be thinking about it right now.  The very title means symbol.

"Good" and "Evil" are actually symbols, or in the parlance of mathematics, they are "Variables" -- having different values in different circumstances.  Think about that.  All "Villains" are desperately fighting the terrible "Evil" of "Good" which so adamantly opposes their goals!  And most Religion is about how to be Good.

I've discussed the trend toward building worlds around the theme that reality is a thin film over a seething cauldron of Evil.  The Hero's job is to keep the lid on that cauldron, to keep a finger in the dike holding back the demons of hell, and not let the masses know what's going on (the giant conspiracy theory of reality).

The thematic statement that seems most popular today is that the real world is actually a horror movie where the best we can do is hold off Evil.

The huge generation gap between fiction written in say, the 1940s and fiction written in the 1990's separates two very distinctive world views among reader/viewers.  These distinct world views are reflected in the tidal wave of defections from organized Religion noted in the USA Today article cited above.

The model of the universe depicted by the mixed-genre fiction composed of SF, Fantasy, Romance, Horror and Religion is that Good can not win against Evil.  Evil is a necessary and legitimate (Harry Potter's Hogwarts) part of our world and must not be conquered, certainly not obliterated.

In the 1940's, the guy in the white hat always won.  GOOD always wins in the end.  EVIL is always vanquished.

Today, the best we can hope for is a draw, and in fact Good must not win because that would upset the balance.  Besides who are we to impose our own idea of what is "Good" and what is "Evil" on others.  We must not be judgmental!

If you've been reading my posts on Astrology and Tarot, you have developed a grasp of the underlying juncture between Islam, Christianity, Judaism, and modern Wicca as mentioned in the religion survey article.  That juncture is symbolized by the Tree of Life, the Kaballah.

The mystical view of the universe always depicts good and evil in balance, a dynamic equilibrium around a center pole.  Thesis, antithesis, synthesis.

But there is yet another view, and that view is embedded deep in the archetypes that depict the skeleton of the human psyche.

It is a view endemic to Science Fiction and exemplified to the mass market by Star Trek, and Sime~Gen.

MAKE A FRIEND OF YOUR ENEMY

Actually resolve the conflict of Good vs. Evil by understanding that, at a certain Soul level where Wisdom rules, there really is no such conflict at all.  Love does Conquer All.

Realize that the Horta is just a mother protecting her young.

Take the thorn out of the lion's paw so the lion can go home to the jungle.

Or the Biblical commandment that if you see your enemy's donkey foundered beside the road, you must stop and help unload that donkey. (In Kaballah it is understood that "donkey" is a symbol for the human body, the animal body that carries the Soul through life.)

Or the instant classic novella by Barry Longyear and later film, ENEMY MINE -- two fighter pilots from opposite sides of a war are stranded together beyond the edge of the fighting and must become allies -- then choose to become friends.

http://www.imdb.com/title/tt0089092/

Making your most deadly natural enemy into your most valuable friend (lover, Soul Mate, Forever Partner, Alternate Self) is "Love Conquers All" in it's purest form, and has been an integral part of Science Fiction since my earliest memory.

That's why it's the central theme of my Sime~Gen Universe novels
http://www.simegen.net

And many of my novels involve a karmic plot, presupposing past life choices generate this life's plight. This is evident in my Dushau Trilogy, and you can find free chapters at
http://jacquelinelichtenberg.com

Love Conquers All is a theme garnered from shared symbolisms embedded in our extremely diverse religions. Wherever you see a theme of Love Conquers All, you are looking at Religion manifest in the fiction, whatever the genre, even if the rest of the fictional work embodies an Atheist point of view.

Love has been appropriated by Religion since long before the Ancient Greek Mythology promulgated stories of the dysfunctional families of their gods.  Love was worshiped as a Goddess, remember.  Love is primarily a Religious issue, even when it's not.   

"Soul Mate" a key element or potential in Paranormal Romance, is at bedrock a Religious theme because it presupposed a Soul (whether that soul is actually immortal or not).

Again, I refer you to
http://professorparanormal.wordpress.com/2010/01/20/your-soul-is-split-you-are-of-many-minds-what-does-it-matter/

Most people might attribute the concept "Soul Mate" to more recent neopaganism and the modern practice of Magic.  Some might trace it back to Christianity's origins.

But it's also a Jewish concept, and integral to most Kaballistic thought on the origin and purpose of Souls, what life is and what marriage is about, and why traditionally only married men were allowed to study Kaballah. (Google Bashert)

So an element of the worldbuilding in a Soul Mate story needs to be (not necessarily revealed) how the Souls got into reality to begin with.

The Soul in jeopardy by Demons (from wherever) and the Soul Mate's rescue is a primal story that is always a winner if the worldbuilding is done well.  But the worldbuilder has to ponder whether Souls can be destroyed or fundamentally altered in any way.  What exactly is the jeopardy?  What horrible thing could happen if this other thing doesn't happen?

We have seen variations on that theme of Souls In Jeopardy in every sort of built fantasy world.  And all those worlds that I remember are built around the Aristotelian notion of the universe as a zero-sum-game (because it's hard to depict a war in a world where everyone always wins without making someone else lose).

I've discussed the philosophy of the universe based on a zero-sum-game (where if I win, that necessarily means you lose) in many posts here.  Here's an example:

http://aliendjinnromances.blogspot.com/2007/10/9-swords-nightmares.html

SANCTUARY The TV Show on the syfy channel does not take place in a zero-sum-game universe because Magnus (Amanda Tapping from Stargate: SG-1 )
 flat refuses to allow that premise (I win means you lose) to invade the Sanctuary.

The premise of Sanctuary blends Science with Magic into a seamless whole, where magic is just another natural occurrence of our everyday world, treated something like ESP.  The world of Sanctuary includes shapeshifters who can change mass during a shift, telepathy, empathy, levitation, and much more.

But all the magical looking effects are based in genetics.  Magnus is a geneticist with a tiny bit of Vampire blood (and a titch of immortality).

But none of those elements that I deem important or interesting are sited on the page "about" the show.  Here's their description pitching the show (study this all you writers who want to learn to pitch).

The following is from
http://www.syfy.com/sanctuary/about.php

------------
Sanctuary blazes a trail across the TV landscape with never-before-seen production technology. Starring Amanda Tapping, best known to fans as the brilliant Col. Samantha Carter on Stargate SG-1, Sanctuary is the first series to shoot extensively on green screen, using virtual sets and extraordinary visual effects.

Sanctuary follows the adventures of the beautiful, enigmatic and always surprising Dr. Helen Magnus (Tapping), a brilliant scientist who holds the secrets of a clandestine population — a group of strange and sometimes terrifying beings that hide among humans.

Along with her new recruit, forensic psychiatrist Dr. Will Zimmerman (Robin Dunne), her quirky tech wiz Henry (Ryan Robbins) and her fearless daughter Ashley (Emilie Ullerup), Magnus seeks to protect this threatened phenomena as well as unlock the mysteries behind their existence. The series also stars Christopher Heyerdahl as the sinister John Druitt.

Created by Damian Kindler (Stargate SG-1, Stargate Atlantis), Sanctuary is produced in association with Syfy and is distributed by Tricon Films and Television. The show is executive produced by Damian Kindler, Sam Egan, Amanda Tapping, Martin Wood, Keith Beedie and N. John Smith.
-------------

Since that was written, they've killed off the daughter Ashley and replaced her with a stray girl Magnus picks up, Kate Freelander, played by Agam Darshi.

If I'd just read this description, I wouldn't bother to watch the show.

The interesting part of this show is the half-vampire in love with a Vampire who (we learn only this season) is possessed by an energy-being that is "Jack The Ripper."

That's right, they borrowed Jack The Ripper from Star Trek where Jack was a disembodied spirit that could possess the main computer A.I. of the Enterprise.  And this season, that entity possessed the computer system retrofitted in the Sanctuary building itself.  If you know, love and appreciate cliche, and know how to use it in writing, you can tap into the root power of all symbolism with it.  

See?  @crside was right -- everything is "re" this or that.

So why shouldn't our fiction be "re" too?

In fact, the best stuff is "re" because practice makes perfect.

So, now you see the Vampire Romance hidden in Sanctuary, where's the "religion" in the show?

It's in the worldbuilding, deeply buried inside the world that Magnus lives in and defends with her life.

None of the characters are especially "religious" and they don't talk about God or any transcendent Power that controls their lives.  When they're in deep trouble, they don't even pray (so you would notice, anyway).

Nothing that happens is attributed to God.  They haven't done a bunch of Star Trek like stories where they meet "God" and it turns out to be a powerful alien entity.

One can easily see why parents who want to impart their religion to their children would object to Star Trek which shrugs off God as an insane alien entity, a childish alien entity, a power-mad alien entity.  Gene Roddenberry, creator of Star Trek, was a Humanist as were many who worked on the show, and the show embodied that philosophy about the nature of divinity.

So, again where's the religion in Sanctuary?

And again, in the premise, in the worldbuilding and in the theme, where it belongs in a good story. Out of sight. 

Sanctuary depicts all the demonic forms and demonic forces you could ever ask for (they aren't kidding about the unique appearance of the visuals) but takes a Star Trek attitude toward them.

The "abnormals" that Magnus collects from the wild and brings to her Sanctuary often become friends and allies, but in any case she tries to provide them a secure home while preventing the mayhem they would visit upon our world (or our world would visit upon them).

These "abnormals" are genetic oddities, like her, not "supernatural" in origin.

But the things they can do are things we ordinarily attribute to the supernatural.

The Vampire John Druit can teleport and do most all the usual vampire things.  And he admits, in front of others, (when the Ripper entity is not inside him) that he loves Magnus. 

From their various encounters in different episodes, we can see that they are soul mates. They never use that term, of course.  Too religious.  Too "on the nose."  But if you know anything about Romance, you know what you're looking at with the Vampire and part-Vampire in this desperate alliance (that has produced a child between them, too). 

Yet Magnus has had to kill John to prevent him from killing her (and revive him in an act of desperation).

When the Ripper entity was not inside him, John chose to take that horror back inside himself and exile himself from the Sanctuary to protect Magnus (and the world).

This energy-being is not (apparently) genetic, and it's more "horrible" (and Magical) than anything else they've dealt with.  It's not a misunderstood but well meaning freak of nature, as far as we can tell. And they couldn't destroy it.

It's the force of destruction and death - it is the essence of pure glee feeding on human pain, blood and most of all suffering.  It torments and tortures.

It's a game-changer in understanding this TV Show's universe and a revelation about the nature of this world built out of a philosophy that says "It's all good."

Magnus's universe simply has nothing EVIL in it -- even the Ripper-entity, somehow, will have to turn out not to be Evil.  This is a universe where there is no such thing as supernatural evil.

Sanctuary depicts a universe in which the seething genetic soup of Earth's biosphere (the science element) has produced a completely integrated, harmonious whole composed of thesis, antithesis and synthesis.  That is GOOD and EVIL and the synthesis or half-way blend of the two in dynamic equilibrium have combined into ONE.

That's the Religion element embedded in the worldbuilding.  

Early in the 20th century we held that Good could and should win.

Today it seems the argument is that Good can and should hold back Evil, but never, ever actually win so that Evil disappears forever.

But Sanctuary shows us a world where it's all GOOD.  Not one conquering the other or one vanquishing the other or the two in tension.  No.  It is ALL good. 

I can think of one religion that looks at it that way.  Can you?

As I said above, it's possible that Friday Jan 29, 2010, #scifichat will be about Religion in SF/F.

You can attend the #scifichat (and contribute or just follow the moderator's questions and writer's answers) by going to http://twitter.com and filling out the signup (it's free).  You don't have to "follow" anyone or even complete your "profile" telling the world who you are.  You can just look on the right side of your home page, type #scifichat in the box labeled SEARCH, click the magnifying glass SYMBOL, and at the top of the page it shows you, click to save the search for the future.

Refresh your screen to watch comments scroll by.  If you see someone interesting, click on their name to see the screen with their profile displaying usually their personal website and a list of recent tweets.  You can "follow" that person by clicking "follow" in the upper left part of the screen.

Twitter is simple, but many use "clients" (free or paid downloads) that display the data differently, sometimes more handily.  I use hootsuite.com sometimes.

The #scifichat happens at 2-4 Eastern time on Fridays.

There are other chats on writing you can attend with or without participating.  Another is #litchat.

After you create your twitter account, you can follow me by going to
http://twitter.com/jlichtenberg and clicking FOLLOW.

Jacqueline Lichtenberg
http://jacquelinelichtenberg.com