Showing posts with label Expository Lump. Show all posts
Showing posts with label Expository Lump. Show all posts

Tuesday, September 02, 2008

Sexy Information Feed

I touched on the technique I have dubbed Information Feed last week:

http://aliendjinnromances.blogspot.com/2008/08/source-of-expository-lump.html

So it's possible some writers may be trying to dissect their expository lumps into a linear information feed stream that's also dramatic, gripping, suspenseful and explicates their theme. At the beginning of a project, the theme is not usually even known, which is why dissecting lumps is part of the rewrite process. You may not know which parts of a lump you need until you've at least drafted an ending.

Here are a few more clues to the Information Feed technique and how to apply it.

So imagine (yeah, real hard, I know) you have created an entire universe in your mind filled with characters in love and angst all jumping up and down to get their OWN stories told.

My students know that the first thing I will pound on them for is choosing the wrong protagonist, someone whose story is not being told just now, a bystander not even as involved as Doctor Watson in Holmes's investigations.

One reason a writer produces expository lumps at the opening of a story is simply that they've chosen the wrong viewpoint character. The real story is happening offstage, and so lump by lump, the writer tries to tell that gripping real story from the point of view of "nothing happening."

The following technique will probably not help you discover which character your story is actually about. But it might break the logjam and let you begin investigating your universe to discover where the stories are happening.

So here's how to take your well and thoroughly imagined Universe where the reader has to know ALL THIS STUFF before they can understand the story -- and straighten it out into a linear sequence of information bits that are fun to learn instead of lumps to swallow.

You have to play a trick on yourself.

Pretend your imagined universe is real, that you've just been there and all this really nifty stuff happened to YOU - not to a character in the story, but to YOU (you might be a character in the story, but that might lead to writing a Mary-Sue.)

Remember one of the most seductive traps for a beginning writer is to try to tell the story from First Person when it's not appropriate. That's why it's good to be your-real-life-self explaining where you've been and why you have a black eye rather than being a character in the story. You can recount the story as if telling about a new favorite TV show. You want to hook them, but don't want to reveal "spoilers."

And that's what "expository lumps" are mostly composed of - spoilers - stuff you gotta know but not NOW.

So, here you are in front of your parents, your landlord, your boyfriend, maybe the police, an insurance adjuster, a private eye you have to hire or your least favorite clergy authority figure.

You don't want to confess. You don't want to admit you've been wandering around inside a TV show, inside someone else's business. You really don't want them to know how seriously sexy this whole thing is!

This is so awful. This is so embarrassing. This is private stuff. It's top secret. If you tell them, you'll have to kill them. Or they'll think you're crazy.

But there you are, evidence dripping from your hands, peeping from under your skirts, bulging out of your pockets.

They start asking questions, and you must come up with something to say -- even if it's not an explanation. Even if it's a lie. You want the respect of these authorities, but the questions keep coming and you have to say something. What to say first that will kind of "break it gently" that you've been seduced. Or done some heavy duty seducing and pried a really hot story out of someone they'd never let you associate with.

"So why didn't you do your homework last night?" "Where did you get that black eye?" "When are you going to fork over last month's rent?" "So who's the father this time?" "Why is there a puppy peeking out of your coat pocket?"

So the interrogation of you begins, and you have to say something. Some bit has to come first -- something has to be kinda "interred at the foot of a sand dune" and hidden to the end where it'll be a surprise, a twist, a shock, a hook for a sequel (I mean, who has sex just once if it's really great sex?)

Lump-dissection is all about building SUSPENSE. And the main technique is what Linnea Sinclair called being a "puzzler" rather than a "plotter" or "pantser" as a writer.

Meaning, do you plot out every event before you write, or do you fly by the seat of your pants, or do you ferret out the ending by solving some puzzle you start with and don't know the answer to.

All that is from the writer's point of view. And it really doesn't matter how the writer does it. It only matters that the reader can't TELL how the writer did it.

Every good novel contains (after rewriting) a firm plot-sequence, a because-line, and the kind of surprising and delightful details that a "pantser" will create on the fly, PLUS a good, hard puzzle for the reader to solve. The best way to achieve all that is to do 3 drafts, one as each of the 3 kinds of writers.

When you're breaking expository lumps, it is most effective to be a "puzzler" -- and unwind the lump into a trail of bread-crumbs as clues to the big revelation. The way to figure out which bit of the lump is a bread-crumb and which a big revelation is to present yourself before your imaginary authority figure for interrogation.

So answer the question about your condition after this adventure in your universe.

"Well, it isn't actually a puppy. It's a baby turus."

"A baby what?"

"I'm not totally sure it's a baby."

Examining the creature. "Where in the world did that thing come from?"

"I found it in a crashed space ship."

This completely omits mention of the tall-dark-handsome-almost-human Guy you pulled from the ship just before it exploded which is how you got the black eye.

Shouts of laughter and the interrogator reaches out to remove the puppy's pasted-on costume and find out what breed the dog is. The costume doesn't come off. The ears are real.

"It's a mutant something. How do you know it's a turus?"

"This guy told me." or "The Turus told me." Or "The dying mother Turus told me."

"We better call animal control."

"No!" Now you have to come up with a reason NOT to call animal control.

Do you see how an impenetrable ball of wax can become a linear string of data under interrogation?

ASKING QUESTIONS is the key to dissecting an expository lump, and discovering what goes now and what goes later, what's a bread-crumb and what's the payload at the end of the trail.

As I noted in the discussion of the Expository Lump, what goes first and what goes second is a function of WHAT THE READER IS ASKING.

Your reader can be your interrogator, and you have to satisfy that curiosity while not giving away the whole ball of wax.

As with most structural issues that arise while crafting a piece of fiction, the Expository Lump yields to a systematic questioning.

You just have to know what the questions are, and to find out you have to go adventuring in your universe - and figure out "who" will confront you with questions on your return.

In the writer's mind, the reader is an Authority Figure -- skeptical, wary, unconvinced, and with the power over you of NOT BUYING this book.

Now, don't let that intimidate you, and don't let the rule against expository lumps choke you up.

You don't want to prevent yourself from passing a Lump. You'll only give yourself writer's block doing that. In fact, most writer's block cases are just cases of rampant perfectionism, or sometimes not having the confidence to say what you want to say. So nevermind -- spit it out! Just splosh it onto the page.

In rewriting, remember that nothing is permanently gone. Delete something here, you can put it in over there. But to make this technique pay off, you have to have something to delete. So write those lumps! Then handle them as if undressing a sex partner.

Jacqueline Lichtenberg
http://www.simegen.com/jl/

Tuesday, August 26, 2008

Source of the Expository Lump

I was recently asked to evaluate the first 2 chapters of a novel which I have watched this author develop. It's main target is to become a TV Series -- and I believe the premise has the potential to draw in Star Trek, Babylon 5, and Battlestar Galactica (2) fans.

The premise is rich, deep and broad, the worldbuilding meticulous, the scope nearly infinite. It could be a huge story writ on a galactic canvas (like The Lensman Series) or more like Dallas, mostly set in one place (this solar system) but about the people and inter-related families.

The concept is dazzling, the flexibility of the material designed to allow many authors to contribute. I've seen some of the outline and "bible" material, and I'm entranced.

So I was delighted to get electronic copy of the first 2 chapters in novel style that I could read on my Palm.

Right off, I fell into Writing Teacher mode, being more "critical" than I would be if I were reading this for review. And you all know how picky I am about books I review! Can you imagine being the target of my "find something wrong" mode of reading? Ouch.

Still, because I love the premise as much as this author does, I avidly devoured the first 2 chapters. It helped that I was sitting in a) a dentist waiting room, and then b) a car repair shop waiting room. When I finished, I stared at the wall a while before I decided what exactly I was noticing in this first draft manuscript.

A final draft should read in such a way that the Writing Teacher mode never notices anything.

The story should unfold beat by beat, each beat where it belongs but the content leaping with flames of delight. The author should be invisible; the story vivid.

One doesn't expect that in first draft. First drafts are for debugging. So I read looking for bugs.

The sentence, paragraph and word-choice work in this first draft is top drawer professional. The visual descriptions will make any producer salivate. As I said before, the worldbuilding is superb. The characters are likewise, vivid and well rounded, deep and fundamentally interesting. What is presented in the first 2 chapters is intriguing.

So what's WRONG? Why is this text dragging? Why don't the characters leap off the page? Why won't it translate in my mind into a script? What rules is it violating?

OK, as I was reading, I mentally marked out paragraphs for deletion because they were EXPOSITORY LUMPS. But this is first draft material. Any writer, however experienced, passes some Lumps when drafting an opening. You just delete them, or shred them and sprinkle throughout the rest of the story, and what's left is usually a fantastic opening.

Rewriting is no big deal. You expect to do that, and it's largely a mechanical exercise when it comes to curing the lumpiness of a piece of goods. In fact, the classic cure is to move the opening scene to a later point in the story, skipping over the throat-clearing and pencil sharpening.

But this particular 2 chapter opening is "right" for the story this author is telling. Two conflicting elements smash together explosively kicking off a huge Interplanetary War Story.

But the whole thing just does not WORK. Why?

Well, when you delete ALL the Expository Lumps in this 2 chapter opening, you haven't got anything left that's 2 chapters long. Nothing happens. It's all "about to happen" -- not happened and creating consequences. There's no because-line; no plot line.

The author has told me how much FUN it is to be writing this story at last. It's exciting and fulfilling and very real. The characters are jumping up and down to get their story told.

Well. That is the problem, you see. The author has held back on writing the story while the background develops, fleshes out, becomes dimensional. The characters have lives and histories, and backstory-gallore. The politics, history, technological advances (this is set in a near future century when humans have colonized the solar system) and elaborate backstory on the colonization and its politics.

The source of the expository lump is the author's own familiarity with the material.
The author knows too much. The author started to write the story too late in the creation process. Screenwriting books warn over and over about starting to write too early in the creation process. These 2 chapters are an example of what happens when you start too late.

Both too soon and too early result in just about the same kind of unusable text, delineated with TELL rather than SHOW. Both result in a text sequence that weights every detail with the same importance, instead of prioritizing.

If the writer doesn't yet know the world, the writing process turns into worldbuilding block by block of impenetrable prose about the background instead of storytelling. If the writer knows the world too well, the writer is afraid the reader won't understand the story without all that the writer knows, so writing turns into an info-dump instead of storytelling.

And that, in essence, is what an Expository Lump is -- some rich-delicious detail that the writer wants the reader to know all about IN ORDER TO UNDERSTAND the emotional, strategic, and political import of the events in the character's life.

The reason these events are important is TOLD rather than SHOWN (or dramatized).

Exposition is "about" the facts, an explanation of the facts. It is what the writer thinks the reader needs to know before starting the story or getting on with the events that form the because-line of the plot.

Exposition is the data that goes into the equation, not the equation itself (the plot and story are two variables in the equation that is a work of fiction). The equation is the problem the reader is working in his mind while the writer feeds in the data. Exposition doesn't register with a reader as data and isn't put into the equation.

Exposition is rhetoric laced with opinion, slant, and possibly the omniscient point of view. It is everything the character already knows before the reader arrives.

http://www.thefreedictionary.com/exposition gives a more dictionary sort of definition. Exposition is the writer's effort to make the reader understand "things" the exact same way the writer does.

The writer wants very much to share this vision, this story, this imagined world with the reader.

The writer wants to draw the reader in to the dreamscape using photographic reality. And the writer desperately wants the reader to enter into the exact dreamscape the writer is in. It has to be THE SAME DREAMSCAPE, so therefore everything (absolutely everything) has to be described in detail and explained back to twenty years before the story starts (or twenty centuries).

But in order to gain entree into the dreamscape, the reader needs a Japanese Brush Painting of the "reality" the writer has created -- not a digital photograph with sharp detail.

New writers (and experienced, published writers just starting a new project) can't do this -- simply CAN not do brush-painting style evocation.

Why?

Because without all the relevant details, the reader MIGHT NOT GET IT.

The reader might make other assumptions, mistake the hero for the villain, or think the main character is behaving without sufficient motivation.

Motivations have to be explained -- in exposition. Because otherwise, the reader might guess wrong!

Exposition says, "This is MY story and you have to understand it MY WAY - or otherwise don't read my story."

Marion Zimmer Bradley taught me to understand that expository lumps come from the writer standing in the "wrong place" to tell the story. She called this kind of overly detailed storytelling "self-indulgent." The writer is standing in a self-indulgent psychological space -- demanding the reader enter into the writer's own story, and no other.

Being jarred out of that "place" is what makes a talented amateur into a seasoned professional writer.

There is a knack, and a talent, and also a learned skill to handling expository lumps.

You can never avoid depositing them on your page. You must learn to handle them.

The skill part is learning to dissect a lump into its component parts, preferably even before you've finished inputting the entire lump in words.

Recognizing you are passing a lump is just a matter of practice. The more diligently you rewrite, the more your subconscious will learn to recognize something "wrong" before you finish entering it. But sometimes you have to finish writing the lump before you know what to do with it.

Lumps consist of "important" and even "vital" information the reader actually wants all twined around stuff the reader isn't (yet) ready for.

There can be elements of the characters' backstory -- who the father was, when the mother died and of what University they all went to -- things about the character's backstory that are characterization, motivation, color, and even worldbuilding (such as this alien species marries and raises children before going to grammar school).

There can be elements of politics, office or national level, perhaps what political party the character is registered in, or how the career was blunted because of supporting the wrong person for promotion.

There can be elements of description -- how the room is furnished, floor plan of the apartment, what's visible out the window, what people are wearing (which can also be worldbuilding), what type of computer or handheld device, how clean or dirty things are, what kind of music is playing.

There can be the reasons why things are the way they are in this scene -- and those reasons can involve other characters, other places, decisions made and executed long ago or recently. Lumps usually refer to things, issues, and situations that are "offstage" -- thus theoretical and abstract to the reader who hasn't yet been "backstage" of this story.

Those categories of expository lump material are not the only categories. And a clever writer can disguise all that in a nicely flowing narrative that is interesting and engaging. So how do you test your own words to see if you've committed a Lump?

A) identify WHY you wrote that particular information in exactly this particular place. If it is because YOU want the reader to know it; delete it.

B) identify WHY you think the reader is dying to know this information. Find where you've created suspense on this issue prior to this point.

C) consider if there is any other way to convey this information to the reader. What would it take to convert that ONE PARAGRAPH into "show" rather than "tell?" A whole chapter maybe? Another whole character with speaking part?

D) delete the Lump and reread the whole story again a few days later. If you can't retype the Lump into the story without looking at what you deleted, then it shouldn't be added back.

The first mistake new writers make is to misplace information. The expository lump in Chapter One may in fact contain vital information to make Chapter 10 work, but that doesn't mean it belongs in Chapter One. There is a "rule" for conveying information to a reader without causing the reader boredom, impatience, or pain.

The rule in information feed is FIRST MAKE THE READER CURIOUS. Then make the reader even more curious. Ratchet up the suspense.

If there's something you, the writer, desperately need the reader to know, DON'T TELL IT.

Withhold that information until you feel the suspense in your own gut. Use characters and events, deeds and decoration, red herrings, but mostly foreshadowing to create suspense. Set up a question the answer to which lies in the information, but don't answer the question until the right moment.

Read up on writing craft techniques for creating suspense. Draw the suspense TIGHT, and then tighter, until when you break the suspense by presenting the tidbit of information, the reader is so relieved to find out that it's pleasure not pain to learn it.

Remember, people come to read fiction for pleasure. Don't make them work at it. Make it fun!

Play the game with the reader. You've read a good book or two; you know what that game is.

It's FUN!

So the process of breaking up a lump requires you to tease it apart until all the facts you've included stand separately. (some people would write down a list) Identify why you think the reader is dying to know each item on the list -- and most importantly, why you want the reader to know, and know it right now -- or maybe later will do.

Consider what the reader might imagine if you don't give the information.

Try leaving the information out. That will leave space for the reader to fill in the color, the backstory, the characterization, the details and make the world their own. If you don't know what I'm talking about, go watch some TV shows that have reams of fan fiction posted about them -- then go read the fan fiction that fills in the gaps from the televised show.

That's what readers pay writers for -- to unleash their own imagination, not to demonstrate the writers'imagination.

Marion Zimmer Bradley often repeated the quote, "The story the reader reads is not the story the writer wrote." I don't have the original attribution handy, but it was an important point she made often.

The grim reality is that readers don't want to read YOUR story.

Readers want to experience their own story their own way. You, as writer, are there only to provide the template for the entertainment -- you are the band playing the dance music, not the dance instructor leading everyone's moves on the dance floor. So don't provide too much detail and discipline -- open up the vision with a few brief, artistically chosen details so that the reader fills in the rest and makes your story their own.

In my Tuesday Aug. 19, 2008 post

http://aliendjinnromances.blogspot.com/2008/08/wrting-as-artform-performing-art.html

I talked at length about how writing is a performing art. When you commit an Expository Lump, you are not performing, you're listening to the prompter (your own imagination) whisper your lines then repeating them in a dull monotone.

When it comes to backstory, you have many tools beyond exposition.

You have dialogue, sparse brush painting style description, actions (actors call it business) that speak louder than words, and narrative. Don't forget flashback, but that's a real tricky technique. Even though you move back in time, you must keep the story moving forward.

Marion Zimmer Bradley often described exposition as the writer popping up out of the paper to stand on the page, blow a whistle, and call TIME OUT while the writer explains the story to the reader, thus blowing the reader's suspension of disbelief, destroying the dreamy mood, peeling the readers' feet out of the characters' moccasins, and basically ruining the whole thing. The writer's "style" pre-empts the reader's imagination. So now the story is no longer fun to read.

So after deleting everything you possibly can from your Lump (keep the trimmings aside in a note file because you probably will need to put it in later; just because you're deleting it doesn't mean you're scrapping it), convert the rest of the Lump that really has to go here to Show rather than Tell.

Yes, this will take many more words and make the story longer, may require another character, or even a sub-plot and additional chapters. So you must choose with your artistic senses what to discard and what to show. Show only those things that really ADVANCE THE PLOT forward.

The key to choosing which details to expound upon and which to delete (even though in your mind's eye, you see the deleted ones -- the reader gets to choose their own details) is your THEME.

Any detail from your Lump which illustrates the theme can stay if you really need it to advance the plot. Any detail which does not illustrate or explicate the theme has to go no matter what else you have to change. Everything in the composition must explicate the theme(s) of this particular piece. Otherwise, what you've produced isn't art, nevermind performing art.

So now we see that Expository Lumps destroy the reader's enjoyment because they force the reader to see it your way while what the reader is paying you for is to stoke up their own imagination so they can see it their own way.

But the reader is also paying for a rip-roaring good story, and that means a story that moves, a plot that rocks!

How do you achieve that with all this background to stuff into the reader's head?

Keep in mind one of my simple definitions I've repeated many times here.

Action = Rate Of Change of Situation. Or PACING = Rate of Change of Situation.

Hollywood has set the standard for pacing in all genres. Novels now are hitting this standard, too. I review, remember. I read lots of books. Change has happened.

The Situation must change materially every 3 pages of script (according to several courses I've taken recently) -- or in a book every 3 pages of manuscript (or about every 750 words which is a rule I learned from A. E. Van Vogt in the 1950's and it has become the rule today.)

With a discipline like that, you won't produce any expository lumps because during a Lump the Situation can't change.

In fact, that's a good definition of Lump. It's a lump because it stops the flow of the story, the changes that generate the plot. Events don't "happen" inside a Lump. A Lump tells you about events that aren't happening right now or to these people.

And that's a good test to see if a paragraph is an Expository Lump or not. If the Situation of the plot has changed during that paragraph (not the reader's understanding of the Situation, but the actual Situation as the main character sees it) then it's not a Lump.

Jacqueline Lichtenberg

http://www.slantedconcept.com/

http://www.simegen.com/jl/