Showing posts with label the down home zombie blues. Show all posts
Showing posts with label the down home zombie blues. Show all posts

Monday, July 13, 2009

World Building For Writers, Or Why Everyone in the Galaxy doesn't Speak English

(Lecture #1 from a class I taught in 2008)
Lesson One: Building Your World Where Everyone Definitely Does Not Speak English (even if they do…)


There’s a misconception out there in the galaxy and I want to correct it. The misconception is that world building is only for science fiction and fantasy writers. See, you thought I was going to say it was that everyone speaks English. Thanks for reading the title, but that’s not the misconception I’m going to start with. It’s that world building is a sci fi geek’s playground.

It is. But it’s also yours, no matter what genre you flail around in.

“But I write chick-lit,” you wail as you flail. “And she writes police procedurals. And he writes horror set in Chicago.”

“I don’t care,” sez Linnea. “If you write commercial genre fiction, you need to pay attention to world building.”

And the reason you need to pay attention to world building is because writing guru Dwight V. Swain ::Linnea genuflects:: said we need to. And he’s right. (If you’re not familiar with Swain, you should be. His Techniques of the Selling Writer, first published around 1965, is dang near the bible for most of the published authors I know.)

The reason every fiction writer needs to pay attention to world building is because every fiction piece is set in a “story world” and that story world—even if it is based on a real place—is still being interpreted through the characters’/author’s eyes.

Let’s take West Long Branch, NJ. Never been there? I was born and raised there. It’s a sleepy little town a few miles from the Atlantic Ocean just where the state of New Jersey dinks in. I know it really well but I’ll bet you dollars to donuts that the way I knew West Long Branch isn’t exactly the same as the way my best friend Claudia knew it. For one thing, I was an only child of financially comfortable parents. Claudia was the middle child in a divorced family. She was about a year younger than I was, and was a grade behind. Her heritage was Italian. Mine was Polish.

The reality is that even though we lived across the street from each other for almost twenty years, how she processed her experiences were different than the way I did. She had to deal with parental discord, as her mother usually pulled some stunt every time Claudia’s father came for visitation. I never experienced that—I watched it as it happened to Claudia but the emotional impact wasn’t mine. However, I had parents who owned a business. I was a “latchkey kid.” Claudia’s mother was always home.

So my experiences of my “world”—West Long Branch, circa 1965—were affected by my background, family and heritage, just as Claudia’s were. Loud voices in her house were common (she had a larger family that included two brothers and her parents were often fighting). Loud voices in my house would signal something unusual. I didn’t like to watch monster movies because I was often alone at home. Monster movies never bothered her because she had the company of her brothers. Thunderstorms, honking horns, the love or hate of going to school differed between us. Yet we grew up across the street from each other, breathing the same air, drinking the same water.

Which brings me to what Swain teaches about a story world:

a. Your reader has never been there.
b. It’s a sensory world.
c. It’s a subjective world.

It is critical you understand these three points as you world build. Even if your reader has been to that exact town or city, the reader has never been there INSIDE YOUR CHARACTER’S SKIN. Your reader may be a Claudia and the character is a Linnea. Or the other way around. The key here is that your character(s) bring their own unique viewpoint and interpretations into every locale, setting, scene, place, planet, space station, level of hell, heavenly cloud or whatever—and that character’s viewpoint will literally color the scene.

If you write it well.

If you cheap out and go for generic Manhattan or generic West Long Branch or generic Rigel IV, then you’re failing in your duty as a writer and a world builder.

Remember that no matter where you place your story, the reader has never been there, it’s a sensory world and it’s a subjective world. You need to use those three parameters for every book, every locale, every world you build.

For even if you’re a triple PhD scientist and you can describe in minute and excruciating detail the geo-thermodynamics of a particular distant star…it don’t amount to a hill of beans (to the reader) until that particular distant star is SEEN THROUGH THE EYES OF A CHARACTER. And the character has some opinion—some reaction, some response, some interpretation—of that star. Or of that city. Or of that office. Or of that castle dungeon.

Good world building is not just an accurate travelogue or detailed list of the flora and fauna. Those kinds of things—while necessary—are static and impotent until your drop your character(s) into the story.

Your character makes your world come alive. Your reader sees the world through your character’s eyes, hears its sounds through your character’s ears, deems a thunderstorm or ion storm good or bad through your character’s opinions and experiences.

Your character also influences how the story world is experienced in the sense that a twelve-year old’s take on Manhattan would not be the same as a forty-three year old’s. A twelve-year old might marvel at all the sounds and the lights and the cars. A forty-three year old might see another goddamned gridlock.

Unless the forty-three year old was a forty-three year old Amish farmer.

Ah, see the difference?

Your story world is a subjective world.

Linnea’s first key to great world building is personalization.

Linnea’s second key is Dwight V. Swain’s item b: it’s a sensory world. But that should come naturally when you’re immersed in character.

For all my time being alone as a child, for all my fears of monster movies, I love thunderstorms. I find them invigorating. I know they terrify a lot of children (and dogs).

One’s man trash is another man’s treasure. When we get to the sensory aspect of world building, it’s the stench of the trash and the glitter of the treasure the reader wants to experience. The easiest way, the very best of bestest ways to bring a reader into whatever world is your story world is through the senses. What does the space station Cirrus One SMELL like? What does your character HEAR on the streets of Manhattan at three in the afternoon? At three in the morning? What does the sand FEEL like under your character’s bare feet as she trudges down the beach towards the dead body? The sand in St. Petersburg, FL—so soft and fine it’s referred to as “sugar sand”—is different than the blacker, grittier sand on the Atlantic beaches of Ft. Lauderdale.

If your character grew up in St. Pete, she might not give much thought to the sugar sands there. She’s used to it. However, if she grew up on the Jersey Shore (like I did), she’d notice the difference immediately.

You cannot separate world building and character building. IMHO.

And it’s through character that you reveal your story world.

In the opening scene of THE DOWN HOME ZOMBIE BLUES, I have my female protagonist, Commander Jorie Mikkalah, find herself in an unfamiliar world. No big deal for Jorie. She’s an intergalactic hunter. She constantly finds herself on strange worlds. But ah, this strange world is Bahia Vista (ie: St. Pete), Florida. USA. Earth.
So familiar to me, author. So unfamiliar to Jorie, character.

In ZOMBIE BLUES I had to erase everything I knew about a town I’d lived in for over ten years. And I had to see it, fresh and unfamiliar, through Jorie’s jaded eyes. I’m adding some snippets here, snippets I spent some time on as I built JORIE’S world out of my own. Do you recognize things that are commonplace—to you—and foreign to my intergalactic heroine?



Chapter 1

Another dark, humid, stinking alley. Another nil-tech planet. What a surprise.

Commander Jorie Mikkalah cataloged her surroundings as she absently rubbed her bare arm. Needle pricks danced across her skin. Only her vision was unaffected by the dispersing and reassembling of her molecules courtesy of the Personnel Matter Transporter—her means of arrival in the alley moments before.

The ocular over her right eye eradicated the alley’s murky gloom, enhancing the moonlight so she could clearly see the shards of broken glass and small rusted metal cylinders strewn across the hard surface under her and her team’s boots.

Another dark, humid, stinking, filthy alley. Jorie amended her initial appraisal of her location as a breeze filtered past, sending one of the metal cylinders tumbling, clanking hollowly.

She checked her scanner even though no alarm had sounded. But it would take a few more seconds yet for her body to adjust to the aftereffects of the PMaT and for her equilibrium to segue from the lighter gravity of an intergalactic battle cruiser to the heavier gravity of a Class-F5 world. It wouldn’t do to fall flat on her face trying to defend her team if a zombie appeared.

She swiveled toward them. “You two all right?”

Tamlynne Herryck’s sharp features relaxed under her short cap of dark red curls. “Fine, sir.”

Low mechanical rumblings echoed behind Jorie. She shot a quick glance over her shoulder, saw nothing threatening at the alleyway opening. Only the expected metallic land vehicles, lighted front and aft, moving slowly past.

Herryck was scrubbing at her face with the side of her hand when Jorie turned back. The ever-efficient lieutenant had been under Jorie’s command for four years; she knew how to work through the PMaT experience.

Ensign Jacare Trenat, however, was as green as liaso hedges and looked more than a bit dazed from the transit. ….[snip]….

“Transportation.” Herryck thumbed down Danjay’s data on her scanner screen. “Land vehicles powered by combustion engines. Fossil petroleum fueled. Local term is car.”

Jorie had read the reports. No personal air transits—at least, not for internal city use. Damned nil-techs. A four-seater gravripper would be very convenient right now. She resumed her trek toward the alley’s entrance, waving her team to follow. “Let’s go find one of those cars.”

“City population is less than three hundred thousand humans,” Herryck dutifully read as she came up behind Jorie. “The surrounding region contains approximately one million.”

…[snip]…



The stickiness of the air and the sharp stench of rotting garbage faded. Jorie paused cautiously at the darkened alley entrance, assessing the landscape. The street was dotted with silent land vehicles, all pointing in the same direction, lights extinguished. Black shadows of thin trees jutted now and then in between. The uneven rows of low buildings were two-story, five-story, a few taller. Two much taller ones—twenty stories or more—glowed with a few uneven rectangles of light far down to her right.

Judging from the brief flashes of light between the buildings and tinny echoes of sound, most of the city’s activity appeared to be a street or so in front of her. At least Ronna’s seeker ’droid had analyzed that correctly. Materializing in the midst of a crowd of nil-techs while dressed in full tracker gear had proven to be patently counterproductive.

A bell clanged hollowly to her left. Trenat, beside her, stiffened. She didn’t but tilted her head toward the sound, curious. As the third gong pealed, she guessed it wasn’t a warning system and remembered reading about a nil-tech method of announcing the time.

She didn’t know local time, didn’t care. Unlike the Tresh, humanoids here had no naturally enhanced night sight. It was only important that it was dark and would continue to be dark for a while yet. She and her team needed that, dressed as they were, if they were going to find out what had happened to Agent Danjay Wain.

The bell pealed eight more times, then fell silent. A fresh breeze drifted over her skin. She caught a salty tang in the air.

“…is situated on a peninsula that is bordered on one side by a large body of water known as Bay Tampa.” Herryck was still reading. “On the other…”

Gulf of Mexico, Jorie knew, tuning her out. Data was Herryck’s passion.

Zombie hunting was Jorie’s.

But first she had to appropriate a car and locate Danjay Wain.


Let’s go over some of the things in this opening scene. A PMaT, an ocular, a F-5 world are all things that are commonplace to Jorie. So as an author, I need to have them FEEL commonplace to the reader because the reader is Jorie at this point. But I also, as author, know my readers don’t have a clue in a bucket what a PMaT is. Or an ocular.

So rather than info-dump—a huge no-no—I show these items in action as best as possible:

The ocular over her right eye eradicated the alley’s murky gloom, enhancing the moonlight so she could clearly see the shards of broken glass and small rusted metal cylinders strewn across the hard surface under her and her team’s boots.

So the reader, while not familiar with a Guardian ocular, at least understands it’s something to do with vision, something that helps the character see in the dark.

I could have written:

The ocular over her right eye was invented forty mega-years before by a gifted scientist who was hired by the intergalactic government to produce vision-enhancing equipment for the Guardian Forces. The ocular used reverse optometric filtration technology to… and so and and so forth.

But that begs the question: would Jorie really know all this? Would she care? Would she be THINKING THAT RIGHT NOW?

Do you know who invented the microwave oven? Do you THINK OF THAT PERSON every time you make popcorn? Do you CARE?

No. At least, I don’t. I can’t even tell you who first created the QWERTY keyboard. And even if I did, I’m more concerned with the keyboard on my laptop functioning properly than I am with its inventor.

One of the biggest mistakes writers make with world building is to drop into an Encyclopedia Brown persona when writing, believing the reader NEEDS TO KNOW the technology when all the reader needs to know IS WHAT THE CHARACTER KNOWS. Jorie doesn’t know who invented the ocular. She doesn’t care. She only cares that it works as it should.

Isn’t that true with most of us and our technology?

Show your “unfamiliar ” (to the reader) in action. Do not lecture the reader. Put the damned ocular on the reader’s eye and let them be the character, experience the experience. The unfamiliar to the reader is the ordinary to the character. We don’t—at least most of us don’t—stand aghast and a-goggle at the microwave as it cooks. At the radio when sound comes through the speakers. We take it FOR GRANTED.

Be very aware of what’s normal to your characters and have them take it—if not for granted—at least comfortably.

Be very aware of what to your character is not normal. Let the “sensory” and “subjective” tell the story there.

Here’s a snippet of what happens when Jorie and her team steal a car:

Tam Herryck, rummaging through the vehicle’s small storage compartment on the control panel, produced a short paper-bound book. “Aw-nortz Min-o-al,” she read in the narrow glow of her wristbeam on her technosleeve.

Jorie leaned toward her. Tam Herryck’s Vekran was, at best, rudimentary. “Ow-ner’s Min-u-al,” she corrected. She took the book, tapped on her wristbeam, and scanned the first few pages. It would be too much to ask, she supposed, that the entire universe be civilized enough—and considerate enough—to speak Alarsh. “Operating instructions for the vehicle’s pilot.” As the engine chugged quietly, she found a page depicting the gauges and read in silence for a few moments. “I think I have the basics.” She tapped off her wristbeam, then caught Trenat’s smile in the rectangular mirror over her head. “Never met a ship I couldn’t fly, Ensign. That’s what six years in the marines will teach you.”

The vehicle’s control stick was between the two front seats. She depressed the small button, eased it until it clicked once.

The vehicle lurched backwards, crashing into one parked behind it.

“Damn!” She shoved the stick again and missed a head-on impact with another parked vehicle only because she grabbed the wheel and yanked it to the left.

Herryck bounced against the door. “Sir!”

“I have it, I have it. It’s okay.” Damn, damn. Give her a nice antigrav hopper any day.

Her feet played with the two pedals, the vehicle seesawing as it jerked toward the open gate.

“I think,” Herryck said, bracing herself with her right hand against the front control panel, “those are some kind of throttle and braking system. Sir.”

“Thank you, Lieutenant. I know that. I’m just trying to determine their sensitivity ranges.”

“Of course, sir.” Herryck’s head jerked back and forth, but whether she was nodding or reacting to the vehicle’s movement, Jorie didn’t know. “Good idea.”

By the time they exited onto the street, Jorie felt she had the nil-tech land vehicle under control. “Which direction?”



“We need to take a heading of 240.8, sir.” Herryck glanced from her scanner over at the gauges in front of Jorie, none of which functioned as guidance or directional. “Oh.” She pulled her palm off the control panel and pointed out the window. “That way.”

They went that way, this way, then that way again. Jorie noticed that Trenat had found some kind of safety webbing and flattened himself against the cushions of the rear seat.

“What do you think those colored lights on their structures mean?” Herryck asked as Jorie was again forced to swerve to avoid an impact with another vehicle, whose driver was obviously not adept at proper usage of airspace.

Jorie shrugged. “A religious custom. Wain mentioned that locals hang colored lights on their residences and even on the foliage this time of the year. Nil-techs can be very supersti—hey!” A dark land vehicle appeared on her right, seemingly out of nowhere. Jorie pushed her foot down on the throttle, barely escaping being rammed broadside. There was a loud screeching noise, then the discordant blare of a horn. A pair of oncoming vehicles added their horns to the noise as she sped by them.

“Another religious custom,” she told Herryck, who sank down in her seat and planted her boots against the front console. “Their vehicles play music as they pass. And they’re blessing us.”

“Blessing us?”

Jorie nodded as she negotiated her vehicle between two others that seemed to want to travel at an unreasonably slow rate of speed. “They put one hand out the window, middle finger pointing upward. Wain’s reports stated many natives worship a god they believe lives in the sky. So I think that raised finger is a gesture of blessing.”

“How kind of them. We need to go that way again, sir.”

“I’m coming up to an intersection now. How much farther?”

“We should be within walking distance in a few minutes.”

“Praise be,” Trenat croaked from the rear seat.

Jorie snickered softly. “You’d never survive in the marines, Ensign.”



Jorie is doing the best she can—based on her previous experiences and personal knowledge (remember Claudia and Linnea?)—to interpret the world she now inhabits. And she’s doing it in a race-against-time scenario (always useful) so there’s not a lot of time to ask questions or find out answers. She’s learning on the fly, in a subjective, sensory manner. And so is your reader.

So to recap Lesson One, remember the three things the are the foundation of all good world building:

a. Your reader has never been there.
b. It’s a sensory world.
c. It’s a subjective world.

Questions? Comments? Please don’t be silent or I will come a-hunting.

~Linnea

Monday, April 13, 2009

Vid Interview: Fans and the Writing Process


Linnea Sinclair - Fans and the Writing Process from Romantic Times BOOKreviews on Vimeo.

Games of Command by Linnea Sinclair—SF Romance from Bantam Spectra—Excerpts and more at www.linneasinclair.com

She tossed a light parting comment over her shoulder as she headed back to the hatchway. “When we land, you get to buy me a beer, Kel-Paten. And if we don’t make it,” she stopped at the hatchway and turned, “you still get to buy me a beer. In the hell of your choice.”

Monday, January 05, 2009

WINDOWS TO THE SOUL

One of the interesting things about studying the craft of writing is that you realize 1) there is no one right and perfect way to write and 2) concepts you think you know can be overhauled and freshened with a mere turn of a page and a new phrase.

One of those phrases, for me, is Window Character.

Next weekend my local RWA chapter is hosting an all-day workshop with Todd Stone of Novelist’s Boot Camp fame. Stone’s workshop is great not only because he’s an ex-Airborne officer who teaches in a kilt. But because of his merger of military tactics and discipline with the often wiggly and elusive craft of writing.

Window Character is one of his terms, his concepts.

It’s not something I didn’t know about. Secondary or tertiary character is probably an equally as apt description. If you go by archetypes, this would be the “Friend,” the confidant. The character who can function as the sounding board for the main character.

Stone’s twist on this is not only to make the character the sounding board but to make the character a window to the past.

This nicely addresses the problem of info dumps and backstory. I’ll get to why in a moment.

Stone writes: “A window characters…provides multiple opportunities to give the reader glimpses into your protagonist’s true nature.” The key thing is that your window character knew your main character BEFORE the story began. And knew him very well. (And yes, the antagonist can also have a window character.)

Stone says: The window character is a subordinate who
1) Shares the protagonist’s experiences
2) Has a relationship based on friendship not romance
3) Has conflicting personality points with the main character
4) Has the same agenda or understands the main character’s agenda
5) Must let the main character have the foreground

Yes, the window character is a secondary character and we all feel we know all there is to know about secondary characters. But what makes the window character special or slightly different are the points above. Most succinctly, the window character has been on the main character’s journey for a while. Or knew her “when…” This is an almost guaranteed solution to the icky problem of backstory.

Backstory are all those things that happened to the main character BEFORE the novel actually starts. Backstory likely shaped the main character into who he is at the story’s start and very often provides the motivation and explanation for his actions. But backstory is boring, it’s mostly unnecessary and if amateur writers have one consistent failing, it’s the flailing around in backstory in the book.

“Fiction is forward moving,” says writing guru Jack Bickham.

“People pay more money for prize fights than reminiscences,” advises writing guru Dwight Swain.

Those are two reasons why backstory is so deadly and why a window character is the perfect solution. The writer doesn’t need several paragraphs explaining the disastrous ending of the protagonist’s previous marriage, which is backstory. The writer needs a window character to see, hear and feel the experience as the main character and the window character interact with each other (with reader as voyeur):



“How are your holidays so far, Theo?” Liza was still squatting next to
him.

“Fine,” he lied. “Yours?”

“Kids are up to their eyes in toys they don’t need, as usual. And they can’t even get to the ones under the tree until Christmas.” She nudged him with her elbow and grinned. “My husband’s cousin Bonnie is in town. She’s a couple years younger than you, thirty-four or thirty-five, single. Real cute. Like you.” She winked. “You’re clocking out for vacation, right?”

He nodded reluctantly. He’d wondered why she asked about his schedule when he ran into her at the courthouse yesterday. Now he had a feeling he knew.

“Why don’t you come by the house tomorrow night, say hi to Mark and the kids, meet Bonnie?”

He rose. She stood with him. Liza Walters was, as his aunt Tootie liked to say, good people. But ever since he’d divorced Camille last year, Liza had joined the ranks of friends and coworkers trying to make sure Theo Petrakos didn’t spend his nights alone.

“Thanks. I mean that. But I’ve got some things to do.”

“How about next week, then?

I’m sure you’ll like her. You could come with us to the New Year’s concert and fireworks at Pass Pointe Beach.” She raised her chin toward Zeke. “You too, Zeke. Unless Suzanne has other plans?”

“New Year’s Eve is always at her sister’s house.” Zeke splayed his hands outward in a gesture of helplessness. “Suzy doesn’t give me a choice.”

Liza briefly laid her hand on Theo’s arm. “Think about it. You need to have some fun. Forget about the bitch.”

He smiled grimly. Forgetting about the bitch wasn’t the problem. Trusting another woman was. “I’ll let you know, but I’m probably scheduled on call out.”

“That Bonnie sounds real nice,” Zeke intoned innocently as Liza went back to photographing a splintered bookcase. “Thirty-five’s not too young for you. I mean, you’re not even fifty.”

Theo shot a narrow-eyed glance at the shorter man. “Forty-three. And don’t you start on me too.”

Zeke grinned affably. “So what are your plans for tomorrow night, old man?”

“I’m restringing my guitar.”

“Alone?”

Theo only glared at him.

Zeke shook his head. “Still singing The Down Home Divorced Guy Blues? Man, you gotta change your tune.”

“I like my life just the way it is.”

“When’s the last time you got laid?”

“If you focus that fine investigative mind of yours on our dead friend’s problems, not mine, we just might get out of here by midnight.”

“That long ago, eh?”

“I’m going to go see what I can find in the bedroom,” he said, ignoring Zeke’s leering grin at his choice of destination. “You take the kitchen.”

Zeke’s good-natured snort of laughter sounded behind him as he left.

(from The Down Home Zombie Blues by Linnea Sinclair, Bantam Dell 2007)


Both Liza and Zeke function as window characters in my CSI:Miami meets Men In Black science fiction romance novel. Theo—the main character—is a homicide detective. Zeke is his long-time partner. Liza is a forensics technician. Rather than penning…

Theo Petrakos is a forty-three year old detective who went through a divorce that has left him emotionally scarred and leery of relationships…

I let you in to Theo’s life and let his friends—my window characters—show you what’s going on with him. Did I know I was creating a window character when I created Zeke? (Who, more than Liza, continues to function that way throughout the book.) Nope. I’m a pantser, pretty much an instinctual, organic writer. The character just felt right.

Now I know why.

The other important function of the window character is to act as a sounding board for the main character’s ideas…and to throw monkey wrenches into them. This is a wonderful source of conflict because it’s not from the expected source: the antagonist. It’s from the main character’s friend. Who not only makes the main character rethink his plans but makes him doubt himself as well.



“And what do you think,” Theo asked quietly as his friend voiced the one downside he’d overlooked and now feared, “the news media will do to Jorie?”

Zeke’s mouth opened, then closed quickly.

“A freak show, Ezequiel. It’d be a fucking freak show.” Everyone would want a piece of Guardian Commander Jorie Mikkalah. The National Enquirer. The Jerry Springer show. And worse. Bile rose in Theo’s throat. How could he have been so stupid as not to realize what would happen? All this time he’d seen the Guardians’ reluctance to reveal their presence as a selfish act. And he’d ignored what Jorie told them the Guardians learned from experience: nil-tech worlds routinely acted illogically—sometimes even violently—when faced with someone from another galaxy.

“I’m not putting her through that.”

“The Feds will never let that happen. They’ll put her under lock and key.”

Another scenario he’d come up with and feared. “I’m not letting that happen, either.”

“Theophilus. I don’t think you have a choice.”

“Like hell I don’t.” Theo spun away from him and resumed pacing.

“What are you going to do, risk hundreds of people’s lives because you don’t want a bunch of scientists in some basement room of the Pentagon asking Jorie questions? I think she can handle that. She’s probably been trained to handle that.”

Theo could see the tight, pained expression on Jorie’s face as she told him about her captivity with the Tresh. He could feel her shivering against him. He could see her fingers trace the rough scar on her shoulder.

He could see her getting into a dark government sedan with darkened windows, knowing he’d never see her again.

His breath shuddered out. This was the only scenario he’d agree to. And that, too, had flaws. “I’ll give them the zombie, the weapons.” They had both Guardian and Tresh now. “I’m not giving them Jorie.”

“You can’t hide her in your spare room the rest of her life. She has no Social Security number, no ID. She can’t even get a job.” Zeke raised his arms in an exasperated motion. “Talk about illegal alien!”

“I’ll get her an ID. A whole identity.”

Zeke stared at him. “Be serious.”

“I am.”

“You know what that costs, a good fake identity?”

“I can take equity out of my house to pay for it.”

Zeke barked out a harsh laugh. “Brilliant, Einstein. Traceable funds. There goes your career.”

“I’m not going to write a fucking personal check.” Theo glared at him. “I’m not that stupid.”

“Then listen to yourself, damn it! You’re talking felony jail time. Your life down the shitter. You do know what they do to cops in the Graybar Hotel, don’t you?”

“You’re assuming I’d get caught.”

“No, she’d get caught, suddenly surfacing in all the databases.” Zeke ticked the items off on his fingers. “She’d have to get a job, buy a car, rent an apartment—”

“Not if she’s living with me, she won’t.”

“Living with—what’re you going to do, Theophilus? Marry her?”

Theo raised his chin and met Zeke’s question with a hard stare. This was one of the decisions he’d made driving through the bright Florida sunshine in the middle of Christmas Day with Jorie by his side. And a dead zombie behind them. “Yes.”

“You’re—Ay, Jesucristo.” Zeke dropped his head in his hands, then lifted his face slightly and peered up at Theo. “You got a thing for women with fake identities?”

The not-so-veiled reference to his disastrous marriage hit him like a sucker punch. Theo looked away, keeping his temper in check. But he couldn’t keep the anger out of his voice when he turned back. “I’m sorely tempted to kick the shit out of you for saying that.”

Zeke straightened slowly, eyes wide then narrowing. “You want to take it outside, Theo? We can take it outside.”

In the above snippet from The Down Home Zombie Blues, Theo’s partner and best friend is punching holes in everything Theo wants to do, in the very things Theo believes are the only answers to the problem. It even escalates to the point where the two friends threaten to come to blows.

This isn’t the usual conflict from the opposition. It’s the more deadly conflict from within. It strips the safety net away from the main character. It leaves him totally alone—which is exactly where he needs to be in the last quarter of a fiction novel.

The window character—who knows the main character better than anyone—is the perfect person for the job of conflict. Their shared history—their backstory—becomes a workable ingredient in increasing the conflict rather than info slathered on, stopping the flow of action.

So here I am, seven books in with Bantam, and I’ve learned something. Yes, it was something I was already doing—I wrote Zombie long before I read Stone’s book. But now I know why I did it, I know why it works, I know what it can do and because I know all that, I can do it better in future books.

Writing is often an innate process but that doesn’t mean we don’t need to understand the craft of creation. Actually, because it’s so innate and often elusive, it’s vitally important we understand the craft of creation: why did that work? And more importantly, how can I do it again?

That is, if you want to sell your next book.

Thanks, General Stone. ::Linnea salutes::

~Linnea
Linnea Sinclair
RITA award winning Science Fiction Romance
Bantam 2007-2008: Games of Command, The Down Home Zombie Blues, Shades of Dark
2009: Hope's Folly
http://www.linneasinclair.com/

Monday, October 29, 2007

She’s Got Clout and Class..and knows how to Kiss

One of the things drawing readers to science fiction romance is the heroine with clout. The strong female protagonist who kicks butt, takes charge and still makes love with a palpable passion. Now some of you—how bright you are this morning!—are saying that's nothing new. Books by such authors as Suzanne Brockmann, Lindsay McKenna and others have long featured military heroines who face danger with equal aplomb to their male counterparts. Then, of course, there's long been traditional (ie: non-romance) SF from the greats like Catherine Asaro, Elizabeth Moon, Anne McCaffrey and CJ Cherryh that feature strong women in up-front roles.

What's different with SFR?

::Linnea points to the blog title:: The romance element.

Granted, that element is there is Brockmann's works (and other military action/adventure romances). But the heroines' backstories are based in our definition of and experience with women in our militaries. In our culture, women in combat are still not the norm.

With SF and SFR, your norm is what you care to make it.

Cherryh's CHANUR series posited some terrific female—if felinoid—heroines, starting with Pyanfar Chanur. A matriarchal culture. Females long in command of starships and starfaring. But this is pure SF with any romance element deep in the background. Same is true of Moon's, Asaro's and more. Wonderful, terrific, inspiring reads.

Not enough kissing for me.

That's why I designed Commander Jorie Mikkalah the way I did. Jorie, as most of you know, (unless you're been hiding under a rock for the past six months) is the female lead in my release next month, THE DOWN HOME ZOMBIE BLUES. In her late thirties, Jorie's a war veteran, was a prisoner of war, and now commands her own tracker team assigned to the zombie hunting ship, Sakanah. She's one of many females in various positions of command on the ship. It's her norm. She's been trained in the same manner as any other gender or species her people have encountered. She's quite adept at kicking intergalactic butt.

She also falls head over heels for a Florida cop. As does he, not surprisingly, for her.

Digressing for a moment (this will make sense, stay with me), when researching and writing homicide detective Theo Petrakos, I spent a lot of time talking to and emailing with several (patient, kindly) guys in various law enforcement positions. I wanted to know not only how a male cop acts in certain situations, but how he'd deal with 1) being kidnapped by extraterrestrials and 2) falling in love, against his better judgment.

Cops are different people. Actually, they're much like outer space aliens in many ways. They've been trained—ingrained—to deal with situations most of us (God willing) will never have to experience. They have a tight, tough brotherhood (or sisterhood). There's a strong, silent code of conduct, code of honor. They truly have their own little universe, right here.

Theo was far more like Jorie than he realized.

So his issues with falling in love were pretty much hers, as well. The military environment that shaped her and her thinking was very much like his. Her desire to protect and serve was very much like his. Had Theo been a Mercedes-Benz salesman that parallel wouldn't have existed.

What I did with Jorie was to create a women with what we here would term a male mindset (she wouldn't, however). But she was also completely feminine. I based her a lot on the law enforcement mindset because I personally don't know what it would be like to be raised without culturally-imposed expectations based on gender, as she was. I'm not even sure I portrayed that one hundred per cent correctly because it's still me, writing the character. But when I wore Jorie's skin I had to divorce myself from all the "you can't do that because you're a girl" or "girls don't do that" thinking I'd heard since I was a wee kidling.

And I still had to make her want to kiss Theo. A lot. As she finds out when she comes upon him sleeping in the recliner in his living room:


Petrakos shifted in his sleep, his hands fisting, the blanket sliding off his legs to the floor.

Jorie picked it up and studied him for a moment. His short hair was still damp. He was probably chilled, with no shirt on. She could see the slight redness on his shoulder from the implant. And the hard curve of muscles on his arms and chest, both sprinkled with dark curling hair.

But it was his face that drew her gaze again. She couldn't say exactly why she found it pleasing. Other than it was an intelligent face, a hardworking face—a face that had laughed and a face that had wept.

The man and the female on the vid resumed arguing, but she ignored them and leaned over Petrakos, fluffing the soft blanket over his chest.

Strong hands slammed against her shoulders. Jorie flew backward, landing on her rump with a yelp of surprise. Her elbows hit the floor, pain shooting into her arms as she went flat on her back, one large hand on her throat. Hard thighs locked her legs to the floor.

Then dangerously narrowed dark eyes widened and Theo Petrakos gave his head a small shake."Ah, Christos. Jorie." He removed his hand carefully from her throat and sat back on his haunches. "I'm—regrets. You okay?"

She unfolded her fingers from around the G-1 on her utility belt with no memory of how her fingers had gotten there. But then, from the look on Petrakos's face, his reaction was the same. He hadn't intended to hurt her.

She could have killed him.

She relaxed her body. "Optimal," she said. "But better if I'm not on the floor." She levered up as he grabbed her arm, pulling her toward him. Her face ended up brushing against his neck. He smelled warm and male and slightly soapy. More than slightly blissful.

And it was insane, crazy for her to even think this way. She scooted back and was pushing herself to her feet when he cupped her elbows, drawing her up against his so warm, so very bare chest.

She knew if she found her face in his neck again, she would be sorely tempted to take a taste of him. So she looked up instead and found in his dark gaze an unexpected confusion. Did he know she had this overwhelming, frightening desire to nibble her way down his half-naked body?

"Theo," she said, wanting it to sound like a reprimand but, hell and damn, it came out sounding more like a plea.



Competent and kissable. That applies to both Theo and Jorie. And I like the fact that science fiction romance gives me the opportunity to experience that.

Blissfully—as Jorie would say—Romantic Times BOOKreviews gave THE DOWN HOME ZOMBIE BLUES not only 4-1/2 stars (their highest rating) but named it the magazine's Top Pick:

"Quirky, offbeat and packed with gritty action, this blistering novel explodes out of the gate and never looks back. Counting on Sinclair to provide top-notch science fiction elaborately spiced with romance and adventure is a given, but she really aces this one! A must-read, by an author who never disappoints."

I'm thrilled and hope you have fun with Jorie and Theo in November.





~Linnea
http://www.linneasinclair.com/

Monday, October 01, 2007

The Rest Of The Answers: Kel-Paten on the Hot Seat Part 2


Ready Room, Huntership REGALIA

Branden Kel-Paten didn’t mind being in the ready room. He certainly didn’t mind the fact that Sass was leaning over his shoulder and he loved the fact that her fingers lazily toyed with the hair at the nape of his neck. He hated that the fingers on her other hand pointed to a question on the screen before him.

“There,” she said and he could tell by the way a small vibration rumbled in her voice that she was trying hard not to giggle. “Answer these.”

They were back to the last set of questions he’d promised he’d answer. But these two…!

Q: Boxers or briefs?
Q: The only question I can think of is: Branden, do you have ANY idea of how gorgeous you are?

Kel-Paten groaned inwardly.

Sass nudged him. “C’mon, give it a go.”

“Fine. Boxers or briefs.” He thought for a moment or rather, tried to think like Sass for a moment. No, better. Serafino. “My answer would be, why would you want to know about a breed of dog as opposed to a collection of legal papers?”

He craned his neck around and tried to peer innocently at Sass. She cuffed him lightly on the back of the head.

“Smart aleck.” But she was laughing.

“And to the second, “ he continued, “no. If anything, I’m aware people find me unusual. Beyond that, it’s, well, embarrassing.”

“I so love a modest man,” Sass intoned lightly.

Now that made him grin. And it was worth the embarrassment.

Sass’s comm link pinged. She swung sideways then perched on the edge of the table as she flicked on the mike. “Sebastian.”

“We’re ready for you in navigation,” Perrin Rembert’s voice said through the small speaker.

“On my way. Gotta run,” she added after disconnecting the link. She brushed his mouth with a quick kiss but he reached up and trapped her before she could step back, and made the kiss last several minutes longer.

“Incentive,” he told her when they broke for air. “To finish this damned interview.”

“It’s good to know you’re so easily bribable.” She winked.

He waited until the door slid closed behind her before turning back to the screen and not without a tinge of trepidation. And the next question brought up a flood of equally unsettling memories:

Can you tell us something about the time you were separated? Did you expect to make it back to Sass?

Which time we were separated? he almost replied. But there was no way Alecia, the questioner, would know of all the times over the past almost-dozen years that he’d lost track of Tasha Sebastian and his nights had been the more sleepless because of it. When his own existence had been threatened, as it was almost daily if he was honest about it, yes and no. Like the time he was almost trapped by the Illithians on Antalkin Station. He’d filed yet one more good-bye message to her even while knowing the very filing of that kind of message gave him the perseverance to survive.

If nothing else, she’d receive all those messages upon his death and the fact that she might be horrified by their contents—or worse—find them and him ridiculous mortified him. He’d have died of shame if he hadn’t already been dead. So in a convoluted way, that kept him alive.

But when she’d left him so abruptly on the Dalkerris…his initial thought was she’d somehow been kidnapped, transported away by some enemy faction. Only when a hull-breach warning blared through the ship seconds later and the Traveler’s ID blared right along with it, did he understand what happened.

It took several weeks after that for him to understand he’d understood nothing at all.

But back to Alecia’s question. Did he think he’d escape from the Void a second time, with Rall and what was left of their crew? Frankly yes, or he’d die trying and if he died, he fully intended to pursue the possibility of becoming a ghost and haunting her. By the time he’d realized what was going on in the Triad, and by the time he understood the impossible possibility of the Void, he discounted nothing. He may not know if there was any kind of benefic deity in the universe but he did know there were things that science and logic couldn’t explain. And if he couldn’t make it back to Sass alive, then he’d toyed with the idea of encapsulating his cybernetic essence into a bio-mechanical plasma, sending that through and somehow melding with the Regalia. He’d be with her always, then, protecting her.

Of course, if Tasha Sebastian no longer captained the Regalia, that would prove problematic.

Fortunately, he’d not had to do that.

How did you make sure your letters wouldn't be found all those years. Since you had to be careful what you allowed yourself to think in regard to her, how did you keep the letters confidential?

“Evidently, not very well,” Kel-Paten replied, leaning back in his chair. So much for his impenetrable security programs.”My problem, and I’m sure you’ve heard Sass says this, is I think in a very linear, logical fashion. So I assumed any attack against my secreted files would be in a very linear, logical way. Sass’s methodologies often defy logic. I tried to get her to explain her thought processes to me one time and she shrugged and said, ‘I just make shit up as I go along.’ It’s damned hard to counter for that.”

If a genie granted you one wish...what would it be?

“That’s easy. To go back in time and take her off the Sarna Bogue. It would have spared her the grief the UC’s put her through in her role of Lady Sass. It would have spared her the grief of Lethant. I’m sure initially, she’d have been less than happy. But the Triad—-for all its recent problems—-would have provided her with a means of expanding her incredible creative potential. And we could have worked together, gotten to know each other sooner. Twelve years sooner. I would dearly have loved to have had those extra twelve years with her.”

An explosion of black and white fur appeared suddenly on the ready room table. Branden-friend! Tank sat and regarded Kel-Paten through wide green eyes.

Kel-Paten tickled the furzel under the chin as he shunted his answer to the ‘send’ file, then he clicked off the screen. It slid soundlessly into the desktop. Tank thwapped at it as it disappeared.

“Good riddance, eh, Tank?”

Work. No like work. Play!

“I have to meet up with Sass in navigation. Chart updates are due in because of the new security beacons.” The fact that Kel-Paten was explaining all this to a furzel only surfaced momentarily in his mind. He stood. “Play later.”

No play now?

“Later. Work first.”

Work, work, work, Tank grumbled. He padded to the edge of the table, flopped down into a chair then thumped to the floor. Work, work, work.

The ready room doors opened. Grinning, Kel-Paten followed the fluffy creature out in to the corridor…


OTHER NEWS:
Now, back in real time at Linnea’s desk in Florida, I’m thrilled to announce that today’s edition of PUBLISHERS WEEKLY carries a review for THE DOWN HOME ZOMBIE BLUES! This is an honor and a thrill! PW is the bible of the book industry and getting a mass market paperback reviewed (when one isn’t a huge name, and I’m not) is quite a coup:


The story's premise: artificially engineered creatures with razor-sharp claws and bodies covered in wriggling “energy worms” have gone rogue, dispersing across solar systems to breed and kill. It's up to alien soldiers like Lt. Jorie Mikkalah, essentially high-tech humans from another planet, to disable them. Jorie's search leads her to present-day Earth, where she must outsmart a glut of zombies holed up in Florida and rely on whip-smart detective Theo Petrakos for a base of operations, a convenient cover and a steady stock of “glorious” peanut butter. The narrative bounces easily from zombie attack to a visit with Theo's matchmaking neighbor, from military strategizing to tender moments between Theo and Jorie. This strange mesh of elements, held together by Sinclair's strong characterizations and methodical plotting, makes the book an unexpected treat. Though it may prove too light for sci-fi enthusiasts, fans of romance and fantasy hunting for edgier fare can stop singing the blues.(Dec.) – PUBLISHER’S WEEKLY 10/1/2007


~Linnea


PS: Happy 27th Anniversary to my real life hero, Robert Bernadino

Saturday, September 08, 2007

Don't judge a book by its cover!



Linnea sent me an email with a copy of her cover for Down Home Zombie Blues (see below) Yes there is a resemblence between her cover and my Shooting Star cover.

Which means two great minds in two different art departmens at two different publishers think alike. I have to admit I liked the Red cover for Down Home Zombie Blues also because it reminded me of the heat in the story. The temperature in south Florida where the story takes place is hot and so is the chemistry between Theo and Jorie. I got to read the story before it hits the shelves and it is great!

Its also funny that Linnea mentioned that her publisher is moving her into the romance market. I recommended Games Of Command to one of my readers and finally found it in Sci-fi. I automatically thought romance because of the relationships she builds in her stories. Great world building, great romance and great covers. It all sounds like a complete package to me.

Monday, August 27, 2007

The Down Home Zombie Blues Book Video

Since a picture is worth a thousand words, I'll let you all have fun with the new THE DOWN HOME ZOMBIE BLUES book video. It resides on MySpace at the moment so if your ISP blocks that site, you can also find a smaller (nonMySpace) version on my site here:
http://www.linneasinclair.com/books.html

I did try to load the non-MySpace version to this blog but gave up due to technical limitations (mine).

The Down Home Zombie Blues by Linnea Sinclair

Add to My Profile |

What's neat about the book video is the music: well-known blues musician Traveling Ed Teja is mentioned several times in the book as Theo Petrakos's musical favorite (Theo's the male protagonist--a divorced homicide cop deals with stress via his guitar--in case you've just come to this blog and haven't read the teaser excerpts prior to this.)Ed graciously wrote the theme music for the video AND is putting together an official The Down Home Zombie Blues song collection, which will be posted on a special site: ZombieLight Orchestra

His "Blue Light" and "Blue Dime" have a special meaning to the book (and to Jorie!). Here's another sneak peek of the book:

(excerpt from The Down Home Zombie Blues by Linnea Sinclair)

Theo stood, restless energy unsettling him. He wanted to stay awake in case she needed something, but to just sit there and listen to his mind think—and his heart break—was driving him crazy. Hurry up and wait had never been his strong point, which was why he liked detective work. He could always find something to do.

But here, too much had happened, and so much of it had been out of his control. He needed to refocus… Yes. He grabbed his guitar case. Duty belt and weapons were carefully placed on his nightstand. Boots came off. He propped his pillow against the wrought iron headboard and brought his guitar into his lap. The well worn Brazilian rosewood was smooth and cool under his fingers—and very familiar. He dug out his slide, then picked aimlessly at a few strings until a blues refrain he’d been toying with came to mind. Zeke had been busting his butt for over a year now about his reclusive ways since his divorce. You still singing “The Down Home Divorced-Guy Blues”? was Zeke’s constant taunt.

So Theo actually started writing the song. He closed his eyes and let himself sink into the sassy notes of the music, keeping time with one foot against the blanket. He hummed the melody softly—he was still working on the lyrics.

The tension leached from his neck and shoulders. He went through the refrain twice, then something made him open his eyes. He realized the room had grown quiet. He no longer heard Jorie’s voice or her tapping on the screen just on the edge of his hearing. That’s because she’d turned, her eyes wide in question.

Skata. He should have asked if playing his guitar would bother her.

“Sorry. I’ll stop.” He shifted forward to put the guitar back in its case.

“No. That’s blissful.” A small smile played across her lips.

“I don’t want to disturb what you’re doing.”

“I’ve done all I can for now,” she said, and rubbed her hand over her face again. “Until the zombies take a new action, I can only watch and wait.”

“And the Tresh?”

“I’m no threat to them until the zombies wake again,” she continued. “And since they know more than I do about the Sakanah, they may not consider me a threat at all.”

Theo could hear the strain in her voice at the mention of her ship. He wished he had answers for her, but that, too, was out of his control.

She motioned to his guitar. “Please. It sounds so nice. And I need something else to think about for a little while.”

Was that why she let him kiss her? Was that just part of the playacting they’d started—-he’d started—-earlier? And he had started it, he admitted ruefully.

But somehow, no, he didn’t think she was toying with him. And he hoped it wasn’t just his male ego making that claim.

He glanced at his watch: two-ten. He pulled another pillow against the headboard, then patted the mattress. “Come, sit with me.”

It would be temptation, Jorie next to him on his bed. But playing his guitar would keep his hands occupied. Because after what had happened in the hallway, he knew if he touched her again, he wouldn’t be able to stop.

She pulled off her boots, then climbed across his bed on all fours, looking almost childlike, an impish smile on her face. She settled next to him and drew her knees up, wrapping her arms around them.

He found himself playing Traveling Ed Teja’s “Blue Light”, because it was soft but upbeat at the same time. Somewhere in the middle of the song, Jorie’s head came to rest on his shoulder. He smiled to himself and kept playing, going through the song a second time, then segued into Teja’s “Blue Dime.”

He plucked the last few notes softly. She’d curled up against him, her knees resting against his thigh.

He put his guitar and case carefully on the floor, tucked the G-1 under his pillow, then turned off his bedside lamp and drew her into his arms. She murmured something unintelligible. He smoothed her hair back from her face and she settled into slumber again.

Theo listened to her breathing, the muted clicking of her computer, and the rustle of the night breeze through the fronds of the palm trees outside.

It was Christmas, and somewhere, sweet voices were singing, silent night, holy night…

While all of unholy hell waited just beyond his door...


Enjoy! ~Linnea
www.linneasinclair.com

Monday, August 20, 2007

Close Encounters of the Zombie Kind: Teaser from The Down Home Zombie Blues

Since in my last blog we played with Jorie's reaction to Earth, I thought I'd share Theo's--our intrepid Florida homicide detective's--reaction to working with a Guardian Force team. Essentially, commandos from another planet. Now, Theo's trained. They're trained. But training can mean two different things when it comes to fifteen-foot tall mech-organic monsters. However, office politics never seem to change...


From THE DOWN HOME ZOMBIE BLUES by Linnea Sinclair
Coming from Bantam books Nov. 27, 2007


Theo had spent the last several years of his BVPD career interrogating people who lied—either by accident or design, out of fear, greed or stupidity. It was one of the first rules he’d learned as a rookie: Out here, everybody lies. Yet Theo wasn’t ready to brand Jorie Mikkalah a liar. At least, not quite.

She just wasn’t telling him the complete truth. Which fit in exactly with the corollary from Rookie Rule Number 1: Always know that you are never, ever being told the whole story.

He wasn’t. Not about the implant in his shoulder, not about the zombies and not about her plans. And especially not about whatever was going on with her team of space commandos.

He thought of that as he drove west on Twenty-second Avenue toward the mall. Jorie, still clad in her oversize sweater, was perched in the front passenger seat.

It was almost three forty-five in the afternoon. The ETA for the zombies was now less than an hour. A surge of adrenaline shot through him every time he thought about that. He tamped it down. Be calm. Think. He’d handled a zombie before, with far less preparation. He could do it again. His Glock was secured on his right hip, his zip-front sweatshirt keeping it and his gun belt with extra ammo hidden from sight. He’d also donned his black tac vest, very aware that something that could so easily trash a car wouldn’t be hampered by it. But he had to wear it—and his smaller Glock in the ankle holster. For extra protection, his assault rifle was racked in its usual place.

By comparison, the weapons the space commandos wore seemed strangely small and light. Jorie was decked out in much the same manner as when he first saw her: headset with its eyepiece (swiveled down for the moment), dual laser pistols, and various gizmos attached to a belt (all hidden by the sweater). Her high-tech rifle rested on the floor.

Oddly, it wasn’t their weaponry that was foremost in his mind at the moment. Their camaraderie—or lack of it—was.

He glanced at the passengers in his backseat through the SUV’s rearview mirror. There was a power struggle under way. He’d been with BVPD too long not to recognize one. But this one centered on him and the lives of everyone he knew.

A detective’s sixth sense told him he’d been off the mark in his initial appraisal of Commander Mikkalah. She was responsible for his kidnapping and that damned thing in his shoulder, but, despite that, he was beginning to see that Jorie did take people’s lives into consideration. That same sixth sense told him Rordan didn’t.

And that, he suspected, was where the lines were drawn. The players had chosen their sides.

On Jorie’s was Tamlynne Herryck, now wearing his old black and white Tampa Bay Lightning T-shirt over her sleeveless uniform top. Tammy, he’d dubbed her. But Jacare Trenat—Jack, wearing one of Theo’s Old Navy T-shirts—had sided with Kip Rordan. Theo didn’t speak a word of Alarsh, but he knew if he dubbed Rordan Pompous Asshole he wouldn’t be too far off the mark—though Uncle Stavros would probably call Rordan a malaka. Too bad he’d loaned Rordan his Bucs jersey. He hoped like hell he’d get that back.

Jack, it seemed, was doing all he could to get his nose far up Rordan’s butt. Though to be fair, Jack was young. Just a rookie. He had that bright, shiny look in his eyes that was a combination of a desire to please and a belief that he could save the world.

And Rordan, with his swagger, was just the kind of malaka a rook like Jack would admire.

Of course, saving the world—Theo’s world—was Jack’s job. If it hadn’t been his own world at stake, Theo might have found the entire situation amusing: intergalactic space commandos falling prey to petty office politics. He just hoped Jorie Mikkalah was up to the task of not only the zombies but whatever Rordan was planning as well.

He stopped for a red light. Jorie had been focused on her scanner gizmo since they’d left his house but she looked up at him now.

“Ten minutes,” he said, anticipating her question.

She nodded. “I need to position Rordan and Trenat first before we remove your people.”

“And Tammy?”

“Tammy?”

He inclined his head toward the Tampa Bay Lightning fan seated behind her.

“Lieutenant Herryck and I will take the opposite position. You can return to your structure. We’ll meet you back there in about one sweep.”

“Whoa, wait a minute.” The light turned green. He stepped on the gas. The SUV stuttered, then surged forward. “I’m part of this mission, remember? And it’s a long walk—”

“We’ll use the PMaT to transport back to the ship when the juveniles have been dealt with.”

Peemat? Oh, that damned thing that spins your guts out through your eyeballs, then puts you back together again as you go from Point A to Point B. A thought struck him. “Why do you need me to drive you to the park if you have that transporter?” It was certainly quicker and more efficient, though nauseating.

“Zombies track PMaT,” came Rordan’s answer from behind Theo. Another glance in the rearview showed a slight smirk on the man’s face.

Yeah, okay, so I’m a stupid nil. Theo returned Rordan’s reflected smirk with one of his own. “Skata na fas, malaka,” he said under his breath. Eat shit, asshole.

“Because all PMaT transits are unshielded,” Jorie said as if Rordan hadn’t commented. “Zombies have what we call a sensenet. Through that, they’re aware of surges created by unshielded tech. And they react.”

“But you said you’re going to transport back—”

“The zombies will be neutralized at that point,” she continued. “But to engage the PMaT in the proximity of a forming portal holds danger.”

Rordan said something in Alarsh, short and quick.

Theo saw Jorie shrug. Her answer was equally short and sounded—though he had no idea of the content of the exchange—casual, almost offhand. But her fingers were tight around her scanner.

He didn’t like not understanding their language. He liked it even less that Rordan understood his. He hoped this was just petty office politics and that they were all on the same side when it came to the zombies.

But he couldn’t be sure and he couldn’t ask. He could only remember what she’d told him earlier, denying—lying about— tampering with her tech to change what the zombies did. He gleaned from their conversations on her ship that’s what had turned Wayne, her agent, into a parchment Mr. Crunchy with moist eyeballs.

And here she was doing the same thing because Rordan—and intergalactic office politics—prevented her from saving lives at a crowded mall during Christmas week.

So Theo decided to do the only thing he could: tilt the balance in Jorie’s favor. He made his decision as he dropped Rordan and Jack at the far end of the park by the tennis courts, then Jorie and Tammy at the other, next to the baseball field. A quick trip around the perimeter announcing—via his PA system, with blue strobe going—the possible sighting of a rabid raccoon cleared away the few remaining joggers.

Theo pushed the traffic gates shut, then set the Park Closed sign in place. Jorie had told him to go home once the park was clear. But he was not going home until this batch of zombies was dead and that PMaT thing was spewing Rordan’s unworthy molecules all the way back up to the ship.

He turned the lumbering vehicle back toward the ball field, parked it just behind the row of low bleachers, and got out. Jorie trotted toward him, frowning. He leaned on the front of his SUV, arms folded across his tac vest.

“I’m staying.”

She glared at him. He glared back. When she flung her arms wide in exasperation and let out a now familiar sounding string of Alarsh curses, he knew he’d succeeded. A mixture of elation and relief washed over him.

Which ended a split second later when a discordant wail erupted from the scanner in Jorie’s hand—and echoed out of one dangling off Tammy Herryck’s hip.

Jorie favored him with one last hard glare—partially obscured by her eyepiece—as if to let Theo know he was now edging his way to the top of her shit list, then she thrust one of her small laser pistols into his outstretched hand.

“Opticals, remember?” she asked, teeth gritted. She swung her rifle around. “And legs. Stay with me.”

Opticals. Eyes. And legs. And writhing energyworms and long, flailing, razor-sharp extenders. He sprinted after her to where red-haired Tammy stood, rifle in one hand, scanner in the other, then stopped. Both women’s heads were bent over their scanners but, damn it, no one was looking around. Someone should be. He remembered the green glowing circle, the thing oozing out—impossibly—from its center. He turned, squinting through his sunglasses into the late afternoon light.

Something slammed him from behind, crushing him to the ground. Grass, dirt, and gravel were pushed into his face, and he heard his sunglasses crack. Then, with sickening clarity, Theo realized he could no longer breathe...